Beiträge von Yaldabaoth

    Zählen bei Mutiple destruction alle unters deck gelegten Karten oder nur die eigenen für den DMG? Ansonsten kann man wenn man sie auf der Starthand hat gleich wenn man angefangen hat im im 1. gegnerischen Zug bis zu 8000DMG oder mehr an beide Spieler verteilen OMG, aber auch so ist sie ein krasserer Verwandlungskrug.


    Auf einer japanischen Website stand, dass die Karte 300LP pro Karte (laut aktuellem Text für Karten von dir und deinem Gegner) abzieht, aber das Bild ist noch zu unscharf, um etwas Genaues zu sagen.


    blog.livedoor.jp/maxut/archives/43648953.html

    Der Effekttext sagt eigentlich alles:


    You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned WITHOUT USING ANY LEVEL 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
    ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
    ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.

    Nein, darfst du nicht.
    XYZ Monster dürfen erst per Spezialbeschwörung werden, nachdem Sie zuerst einmal korrekt durch eine XYZ-Beschwörung beschworen wurden. Ist dasselbe, als wenn man eine XYZ/Synchro/Fusions Beschwörung mit Warning oder so negiert, dann kann man die auch nicht mit call oder so specialn.
    Kurz gesagt XYZ Monster sind Special Summon only Monster, deshalb geht das nicht.(Sie können trotzdem durch einen Karteneffekt vom Extra Deck gespecialt werden, wie z.B Stardust Dragon mit Starlight Road, aber dann halt nicht noch einmal)
    Hier steht mehr dazu: yugioh.wikia.com/wiki/Special_Summon-only_Monster

    Lord of the Red
    Level 8 FIRE Dragon-Type Ritual Effect Monster
    ATK 2400
    DEF 2100
    Can be Ritual Summoned by “Red-Eyes Transmigration”.
    (1) Once per turn, when a card or effect other than “Lord of the Red” is activated: You can target 1 monster on the field; destroy that monster.
    (2) Once per turn, when a card or effect other than “Lord of the Red” is activated: You can target 1 Spell/Trap Card on the field; destroy it.



    Red-Eyes Transmigration
    Ritual Spell Card
    This card is used to Ritual Summon “Lord of the Red”.
    (1) Ritual Summon 1 “Lord of the Red” from your hand by Tributing monsters you control or have in your whose total Levels add up to 8 or more, or by banishing “Red-Eyes” monster from your Graveyard.



    Toon Ancient Gear Golem
    Level 8 EARTH Machine-Type Effect Toon Monster
    ATK 3000
    DEF 3000
    (1) This card cannot attack the turn it is Summoned.
    (2) If you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly.
    (3) If this card attacks: Your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
    (4) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.



    Toon Kingdom
    Field Spell Card
    (1) When this card resolves, banish the top 3 cards of your Deck face-down.
    (2) This face-up card is treated as “Toon World”.
    (3) Toon Monsters you control cannot be targeted by your opponent’s card effects.
    (4) If a Toon Monster(s) you control would be destroyed by battle or effect, you can banish 1 card from the top of your Deck face-down instead for each monster that would be destroyed.



    Densetsu no Kishi Hermos / Lengendary Knight Hermos
    Level 8 LIGHT Warrior-Type Effect Monster
    ATK 2800
    DEF 1800
    Cannot be Normal Summoned/Set. Must be Special Summoned by “Legend of Heart”, and cannot be Special Summoned by other ways.
    (1) When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target.
    (2) Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until your next End Phase, this card’s name becomes that same as that monster’s, and gains the same effects.



    The Claw of Hermos
    Normal Spell Card
    (This card is always treated as “Legendary Dragon Hermos”.) You can only activate 1 “The Claw of Hermos” per turn.
    (1) Send to the Graveyard 1 Material monster listed on a Fusion Monster from your Extra Deck that can only be Special Summoned by “The Claw of Hermos” from your hand or field (if that monster is Set, reveal it). Then, Special Summon that Fusion Monster from your Extra Deck.


    Quelle: ygorganization.com/vj-duelist-of-destiny-cards/
    Aus dem japanischen DRLG 2 (Duelists of Destiny), aber den Thread dazu gibt's noch gar nicht (sorry für den Doppelpost)

    Nächste V-Jump Promo


    Dark Magician of Chaos
    Level 8 DARK Spellcaster-Type Effect Monster
    ATK 2800
    DEF 2600
    You can only use the (1) effect of “Dark Magician of Chaos” once per turn. (1) During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. (2) At the end of the Damage Calculations, if this card destroyed an opponent’s monster by battle: Banish that monster. (3) If this card would leave the feild, banish it instead.


    Die Errata gehen weiter...


    Quelle ygorganization.com/vj-april-2015-v-jump-promo-news/

    Red-Eyes Flare Metal Dragon
    Rank 7 DARK Dragon-Type Xyz Effect Monster
    ATK 2800
    DEF 2400
    2 Level 7 monsters
    (1) This card with Xyz Materials cannot be destroyed by card effects.
    (2) While this card has Xyz Materials, inflict 500 damage to your opponent each time your opponent activates a card or effect.
    (3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Red-Eyes” Normal Monster in your Graveyard; Special Summon it.



    Toon Cyber Dragon
    Level 5 LIGHT Machine-Type Effect Toon Monster
    ATK 2100
    DEF 1600
    (1) If the opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card cannot attack during the turn in which it is Summoned. If you control “Toon World” and the opponent does not control any Toon monsters, this card can attack your opponent directly.



    Black Metal Dragon
    Level 1 DARK Effect Monster
    ATK 600
    DEF 600
    (1) You can target 1 “Red-Eyes” monster you control; equip this card from your hand or side of the field to that target. It gains 600 ATK.
    (2) If this card is sent from the field to the Graveyard: You can add 1 “Red-Eyes” cad from your Deck to your hand.



    Igknight Stinger
    Level 8 FIRE Warrior-Type Effect Monster
    ATK 2800
    DEF 2300
    (1) You can target 3 “Igknight” cards you control; destroy them, and if you do, Special Summon this card from your hand.
    (2) Once per turn: You can target 1 other face-up “Igknight” monster you control; return it to the hand, and if you do put 1 monster your opponent controls on the bottom of the Deck.



    Ignition Phoenix
    Field Spell Card
    (1) “Igknight” monsters gain 300 ATK and DEF.
    (2) Once per turn: You can target 1 “Igknight” card you control; destroy it, and if you do, add 1 “Igknight” card from your Deck to your hand.



    Igknight Burst
    Continuous Trap Card
    (1) Once per turn, during your Main Phase: You can choose up to 3 other “Igknight” cards you control and destroy them, then return a number of cards the opponent controls up to the number of cards the opponent controls to the owner hand equal to the amount of cards destroyed.
    (2) If this card is sent to the Graveyard: You can choose 1 “Igknight” monster that is face-up in your Extra Deck and add it to your hand.



    Haou Koku Ryuu Odd-Eyes Rebellion Dragon
    Rank 7 DARK Dragon Xyz Pendulum Effect Monster
    ATK 3000
    DEF 2500
    Pendulum Scale: 4
    Pendulum Effect:
    (1) Once per turn, if you do not have a card in your other Pendulum Zone: You can place 1 Pendulum Monster from your Main Deck in your other Pendulum Zone.


    Summoning Requirements:
    2 Level 7 Dragon-Type monsters


    Monster Effect:
    If you can Pendulum Summon Level 7 monsters, you can Pendulum Summon this face-up card from your Extra Deck.
    (1) If this card is Xyz Summoned by using an Xyz Monster as Xyz Material: Destroy all Level 7 or lower monsters your opponent controls, and if you do, inflict 1000 damage to your opponent for each destroyed. During this turn, this card can make 2 additional attacks during each Battle Phase.
    (2) If this card is destroyed by battle or effect in the Monster Zone: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.



    Soukoku no Majutsushi
    Level 7 DARK Spellcaster-Type Pendulum Effect Monster
    ATK 2500
    DEF 500
    Pendulum Scale: 3
    Pendulum Effect:
    (1) Once per turn: You can target 1 Xyz Monster you control; during this turn, that monster can be used as an Xyz Material for an Xyz Summon that would use a Level that is the same as the Rank of that monster.
    Monster Effect:
    (1) Once per turn, during either player’s turn: You can targe 1 LIGHT monster on the field; negate that monster’s effects until the end of the turn.



    Soujou no Majutsushi
    Level 4 LIGHT Spellcaster-Type Pendulum Effect Monster
    ATK 500
    DEF 1500
    Pendulum Scale: 8
    500/1500
    Pendulum Effect:
    (1) Once per turn: You can target 1 Xyz Monster you control and 1 Level 5 or higher monster you control; until the end of the turn, the rank of that Xyz Monster becomes the same number as the Level of that Level 5 or higher monster.
    (2) If you control more cards than the opponent, the Scale of this card becomes 4.
    Monster Effect:
    (1) Your opponent takes no Battle Damage from battles involving this card.
    (2) Once per turn: You can target 1 other monster on the field; until the end of the turn, the ATK of this card becomes equal to that monster’s ATK.



    D/D/D Oracle Overlord D’Arc
    Level 7 DARK Fiend-Type Fusion Effect Monster
    ATK 2800
    DEF 2000
    2 “D/D” monsters
    (1) While this card is face-up, card effects that would inflict damage to your instead makes you gain that LP.



    D/D Pandora
    Level 5 DARK Fiend-Type Effect Monster
    ATK 1700
    DEF 2100
    (1) When this card is destroyed by battle or your opponent’s card effect and sent to the Graveyard while you control no cards: You can draw 2 cards.



    D/D/D Sniper Overlord Tell
    Rank 5 DARK Fiend-Type Xyz Effect Monster
    ATK 2300
    DEF 2000
    2 Level 5 monsters
    You can also Xyz Summon this card by using a Rank 4 “D/D/D” Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.)
    (1) Once, during a turn in which you have taken effect damage: You can detach 1 Xyz material from this card to target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, the opponent takes 1000 damage (This is a Quick Effect).
    (2) If this card is sent from the field to the Graveyard: You can send 1 “D/D” or “Covenant” card from your Deck to the Graveyard.



    Aroma Garden
    Field Spell Card
    (1) Once per turn, if you control an “Aroma” monster: You can gain 500 LP. After you activated this effect, all monsters you control gain 500 ATK and DEF until the end of your opponent’s next turn.
    (2) If an “Aroma” monster you control is destroyed by battle or card effect and sent to the Graveyard: You gain 1000 LP.



    Aromage – Jasmine
    Level 2 LIGHT Plant-Type Effect Monster
    ATK 100
    DEF 1900
    (1) If you have more LP than your opponent, during your Main Phase you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except “Aromage – Jasmine” (You can only gain this effect once per turn.)
    (2) Once per turn, if you gain LP: You can draw 1 card.



    Armoage – Bergamot
    Level 6 FIRE Plant-Type Effect Monster
    ATK 2400
    DEF 1800
    (1) If your LP is higher than your opponent’s, all Plant-Type monsters you control inflict piercing battle damage if they attack a Defense Position monster.
    (2) Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent’s turn.



    Aromage – Kananga
    Level 3 EARTH Plant-Type Effect Monster
    ATK 1400
    DEF 1000
    (1) If your LP is higher than your opponent’s LP, all monsters your opponent controls lose 500 ATK and DEF.
    (2) Once per turn, if you gain LP: Target 1 Spell or Trap Card the opponent controls; return that card to the owner’s hand.



    Aromage – Rosemary
    Level 4 WATER Plant-Type Effect Monster
    ATK 1800
    DEF 700
    (1) If your LP is higher than your opponent’s LP, when Plant-Type monsters you control battle the opponent cannot activate monster effects until the End of the Damage Step.
    (2) Once per turn, if you gain LP: target 1 face-up monster on the field: Change that monster’s Battle Position.


    Quelle ygorganization.com/vj-core-jp-news-from-may-2015-vj/

    Weil der Clash of Rebellion thread noch geschlossen ist:


    CORE-JP057 Rank-Up-Magic Raptor’s Force
    Quick-Play Spell Card
    (1) Activate during the turn a “Raidraptor” Xyz Monster you control is destroyed and sent the Graveyard: You can target 1 “Raidraptor” Xyz monster in your Graveyard; Special Summon that monster, then Special Summon from your Extra Deck, 1 “Raidraptor” Xyz Monster but 1 Rank higher, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


    CORE-JP070 Raptor’s Gust
    Counter Trap Card
    (1) If you control a “Raidrpator” card, when a Spell/Trap Card is activated: Negate that activation, and if you do, destroy that card.


    CROS-JP069 Raidraptor – Return
    Normal Trap Card
    You can only activate the (2) effect of “Raidraptor – Return” once per turn
    (1) If a “Raidraptor” monster you control is destroyed by battle: Target 1 “Raidraptor” monster in your Graveyard; add that monster to your hand.
    (2) If a “Raidraptor” monster you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 “Raidraptor” card from your Deck to your hand.


    CORE-JP048
    Fiend Dragon – Black Daemon’s Dragon / Black Dragon Archfiend
    1 Level 6 “Archfiend” Normal monster + 1 “Red-Eyes” Normal monster
    You can only control 1 “Black Dragon Archfiend”.
    (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    (2) At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target one “Red-Eyes” Normal monster in your Graveyard; inflict damage to your opponent equal to that target’s original ATK, then, return that target to the Deck.


    CORE-JP059 Red-Eyes Fusion
    Normal Spell
    You can only activate 1 “Red-Eyes Fusion” per turn, and you cannot Normal Summon or Special Summon any other monsters this turn.
    (1) Fusion Summon 1 Fusion Monster that lists a “Red-Eyes” monster as a Fusion Material Monster from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials. The name of the Fusion Monster Special Summoned with this effect is treated as “Red-Eyes Black Dragon”.


    CORE-JP021 Black of Legend / The Black Stone of Legend
    Level 1 DARK Dragon-Type Effect Monster
    ATK 0
    DEF 0
    You can only use 1 “Black Stone of Legend” effect per turn, and only once that turn.
    (1) You can Tribute this card; Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck.
    (2) If this card is in your Graveyard: You can target 1 Level 7 or lower “Red-Eyes” monster in your Graveyard; shuffle it into the Deck, and if you do, return this card from your Graveyard to your hand


    CORE-JP023 Red-Eyes Lightning Lord – Evil Daemon / Red-Eyes Lightning Lord – Evil Archfiend
    Level 6 DARK Fiend-Type Gemini Effect Monster
    ATK 2500
    DEF 1200
    (1) This card is treates as a Normal Monster while it is face-up or in the Graveyard. (2) You can Normal Summon this face-up monster that is treated as a Normal Monster to have it be treates as an effect monster with this effect.
    ● Once per turn: You can destroy all face-up monsters your opponent controls with a DEF lower than this card’s ATK.


    CORE-JP020 Red-Eyes Black Flare Dragon
    Level 7 DARK Dragon-Type Gemini Effect Monster
    ATK 2400
    DEF 2000
    (1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.
    (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ● At the end of a Battle Phase when this card attacked or was attacked: You can inflict damage to your opponent equal to this card’s original ATK. This effect of “Red-Eyes Black Flare Dragon” can only be used once per turn.


    CORE-JP049 Infernoid Tierra
    Level 11 FIRE Fiend-Type Fusion Effect Monster
    ATK 3400
    DEF 3600
    “Infernoid Onuncu” + “Infernoid Lilith” + 1 or more “Infernoid” monsters
    (1) When this card is Fusion Summoned: Apply the following effects according to the number of (different?) Fusion Materials used to Summon this card.
    •3 or more different monsters: Each player sends 3 cards from their Extra Deck to the Graveyard.
    •5 or more different monsters: Each player sends the top 3 cards from their Deck to the Graveyard.
    •8 or more different monsters: Each player returns up to 3 banished cards to their Graveyard.
    •10 or more different monsters: Both players send all cards in their hands to the Graveyard.


    Infernoid Decatron
    Level 1 FIRE Fiend-Type Tuner Effect Monster
    ATK 500
    DEF 200
    (1) If this card is Normal or Special Summoned: You can send 1 “Infernoid” monster from your Deck to the Graveyard, except “Infernoid Decatron”. This card gains Level equal to that monster’s Level, card name becomes the same as that monster, and gains the same effects.


    Void Dream
    Continuous Spell Card
    (1) All “Infernoid” monsters you control with an original Level of 2 or higher become Level 1, and all battle damage they inflict to your opponent becomes halved.
    (2) You can send this face-up card to the Graveyard: Fusion Summon 1 “Infernoid” Fusion Monster from your Extra Deck by using monsters you control or have in your hand as the Fusion Materials. If your opponent controls a monster Special Summoned from the Extra Deck while you do not, you can also use up to 5 monsters from your Deck.


    Quelle: ygorganization.com/buymoreraidraptors


    Das hört sich schon mal sehr gut an!

    Wurden auch noch neue Zefra Karten enthüllt:


    The Chosen Warriors of the Zefra
    Continuous Trap Card
    (1) Apply the following effects, according the number of face-up “Zefra” monsters in your Extra Deck:
    •3 or more: All monsters you control gain 100 ATK for each face-up monster in both player’s Extra Decks.
    •5 or more: All monsters you control cannot be destroyed by your opponent’s card effects.
    •8 or more: All monsters you control cannot be targeted by your opponent card effects.
    •10: You can send this face-up card you control in your Spell & Trap Zone to the Graveyard: Return all cards in your opponent’s hand, field and Graveayrd to the owner’s Deck.



    Nekritual Beast Tamer Zefra Wendy
    WIND/Psychic
    Level 3
    Pendulum/Effect
    Scale 7
    Pendulum Effect:
    (1) You can only Pendulum Summon “Ritual Beast” or “Zefra” monsters. This effect cannot be negated.
    Monster Effect:
    You can only Special Summon 1 “Nekritual Beast Tamer Zefra Wendy” per turn.
    (1) When this card is Normal or Pendulum Summoned: You can add a face-up “Zefra” monster from your Extra Deck to your hand, except “Nekritual Beast Tamer Zefra Wendy”.



    Zefra Path
    Continuous Spell Card
    (1) Activate this card when you control 2 “Zefra” cards in your Pendulum Zones, with scales 1 and 7. When this card is activated: If you control monsters that are not “Zefra” monsters, return all of them to the owner’s Deck.
    (2) Neither player can Special Summon, except from the hand or Extra Deck.
    (3) While you control a card in your Pendulum Zone, this card cannot be targeted for effects. If a card in your Pendulum Zone is destroyed, destroy this card.


    Quelle: ygorganization.com/cros-zefra-cards/

    Der Effekt der nächsten V-Jump Promo wurde anscheinend bekannt gegeben (Der Effekttext ist noch nicht bestätigt) :


    Raidraptor - Tribute Lanius
    Level 4 DARK Winged Beast-Type Effect Monster
    ATK 1800
    DEF 400
    You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
    (1) During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard.
    (2) During your Main Phase 2, if this card destroys a monster by battle during this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand. After you activated this effect, you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters.


    Quelle: blog.livedoor.jp/maxut/archives/42643965.html#more


    Harmoniert sehr gut mit Mimicry Lanius.

    Aesatellarknight Sephirathuban / Aesatellarknight Zefrathuban
    LIGHT L4 Warrior-Type Pendulum Effect Monster
    ATK/0 DEF/2100
    PS 1
    Pendulum Effect: You can only Pendulum Summon “Zefra” and “tellarknight” monsters. This effect cannot be negated.
    Monster Effect: The Monster Effect of “Aesatellarknight Zefrathuban” can only be used once per turn.
    (1): If this card is Normal Summoned, Flip Summoned, or Pendulum Summoned: You can target 1 other “tellarknight” or “Zefra” card in your Monster Zone or Pendulum Zone and 1 face-up card your opponent controls; destroy those cards.


    Sephira no Shintaku/Oracle of the Zefra
    Field Spell Card
    You can only activate 1 “Oracle of the Zefra” per turn.
    (1) When this card is activated: You can add 1 “Zefra” monster from your Deck to your hand.
    (2) When you Ritual Summon by using a “Zefra” monster, or Special Summon by using a “Zefra” monster as Material: You can activate each of these effects up to once per turn, depending on the kind of monster Summoned.
    ● Ritual Monster: Shuffle 1 monster on the field into the Deck.
    ● Fusion Monster: Special Summon 1 monster from your hand.
    ● Synchro Monster: Choose 1 monster from your Deck and place it on top of the Deck.
    ● Xyz Monster: Draw 1 card, then discard 1 card.



    Sephira no Shingeki/”Zefra Divine Attack” (tentative)
    Counter Trap
    (1) When a monster effect or Spell/Trap Card is activated: Banish 1 face-up “Zefra” monster from your Extra Deck; negate that activation, and if you do destroy it.


    Neuer Zefra-Support und imo wird das Deck dadurch deutlich interessanter.


    Quelle: ygorganization.com/ocg-new-zefrasephira-info/

    Die Namensänderung gilt meines Wissens nach nur für den europäischen Raum, weil wir wohl die Anspielung nicht verstehen würden.
    Ich hoffe ja auf einen Reprint von Majesty's Fiend, aber das Set lohnt sich schon alleine wegen den neuen Karten für mich.