Beiträge von Nekroz™

    ReZero%202.jpg
    Auch wenn er bereits unzählige Male gestorben ist, beendete Subaru schließlich die Bedrohung durch den Weißen Wal und besiegte den Todsündenbischof der Hexenkirche, Betelgeuse Romanée-Conti, der die Faulheit repräsentierte. Doch nur kurz nach der Überwindung dieses tragischen Ereignisses und der Wiedervereinigung mit seiner geliebten Emilia erfährt Subaru, dass Rem für diese Welt ausgelöscht wurde, nachdem sie dem Nebel des Weißen Wals zum Opfer gefallen ist. Selbst ein Reset bringt Subaru leider nicht vor den Kampf zurück, sondern erst danach. Also muss er einen Weg suchen und finden, um Rem zu helfen. Doch schon bald stellt sich ihm die Hexe der Gier in den Weg: Echidna, die einige Prüfungen für ihn bereithält …


    Die zweite Staffel schließt haargenau da an, wo die erste endete: Re:Zero ­– Starting Life in Another World geht voraussichtlich im Frühjahr bei uns mit Staffel 2 auf Disc weiter. Diese präsentiert uns nicht nur spannende neue Charaktere, sondern zeigt uns mehr Seiten von Emilia und ihrer Beziehung zu Subaru. Wann es genau so weit sein wird, werden wir noch bekannt geben.


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    Das Ende schreitet weiter voran, und das wortwörtlich: Eren hat es sich zum Ziel gesetzt, die Walze zu entfesseln. Uns erreicht sein Vorhaben voraussichtlich im März, wenn Attack on Titan Final Season Part 2 in insgesamt 2 Volumes erscheint! Volume 1 wird dabei wieder mit Sammelschuber erscheinen, der Platz für beide Volumes bietet.


    Darum geht’s in Attack on Titan Final Season Part 2:


    Nachdem Marleys Armee einen Überraschungsangriff gestartet hat, stehen sich Eren und Reiner erneut in ihrer Titanenform gegenüber. Als ihnen dämmert, dass das Schicksal der gesamten Welt auf dem Spiel steht, müssen sich auch Armin und Mikasa fragen, ob sie Eren, der die Macht des Urtitanen und die Walze entfesseln will, weiter unterstützen sollten. Denn wie weit würde ihr Freund tatsächlich gehen, um Paradis und alle, die er liebt, zu beschützen?


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    JUJUTSU KAISEN 0! Der Film: Voraussichtlich im März wird er auf Disc erscheinen.


    Und darum geht’s in JUJUTSU KAISEN 0:


    Als Kind musste Yūta Okkotsu mit ansehen, wie seine Freundin Rika Orimoto tödlich verunglückte. Seitdem sucht sie ihn als Fluch heim. Yūta wünscht sich sogar seinen eigenen Tod, bis ihn der stärkste Jujuzist, Satoru Gojō, an der städtischen Jujutsu-Akademie Tokyo aufnimmt. Mit neuem Lebensmut und seinen Mitschülern Maki Zen'in, Toge Inumaki und Panda will Yūta den Fluch endlich brechen. Sie müssen aber auch versuchen, den üblen Fluchmagier Suguru Getō aufzuhalten, der tausend Flüche über Shinjuku und Kyoto entfesseln will, um alle einfachen Leute auszumerzen und ein Paradies für Jujuzisten zu erschaffen.

    Equip Support, Chaos, Making Plants Better, Photons and even Sky Striker!

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    23PP-JP020 Sky Striker Ace – Raye (Alternate Art)

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    23PP-JP001 Busou Saisei (Arms Regeneration)

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects.

    ● Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.

    ● Target 1 Equip Spell in either GY; either Set it to your field or equip it to an appropriate monster you control.

    ThereWereNoWings-206x300.webp

    23PP-JP005 Hyouri Ittai (Duality)

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster with the same original Type and Level, but different original Attribute, from your hand or Extra Deck.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card.

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    23PP-JP006 Kage no Hikari (Shadow’s Light)

    Normal Spell

    You can only use the 1st and 2nd effect of this card’s name each once per turn. You cannot conduct your Battle Phase the turn you activate either of this card’s effects.

    (1) Target 1 DARK monster you control; Special Summon 1 LIGHT monster with the same original Type and Level from your Deck or Extra Deck.

    (2) You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set.

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    23PP-JP009 Rose Shaman

    Level 4 EARTH Warrior Effect Monster

    ATK 1700

    DEF 200

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) You can Tribute this card; draw 1 card.

    (2) You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if its original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY.

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    23PP-JP011 Nekorn (Cattycorn)

    Level 4 EARTH Plant Effect Monster

    ATK 1500

    DEF 500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned and you do not control a card in the Field Zone: You can add 1 Field Spell from your Deck to your hand.

    (2) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with the same name from your Deck to your hand.

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    23PP-JP012 Photon Jumper

    Level 4 LIGHT Warrior Effect Monster

    ATK 0

    DEF 0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end the Battle Phase.

    (2) If this card is sent to the GY: You can add 1 “Photon” or “Galaxy” Spell/Trap from your Deck to your hand.

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    23PP-JP017 Synchro Zone

    Continuous Trap

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Neither player can declare an attack with non-Synchro Monsters.

    (2) If a non-Tuner Synchro Monster(s) is sent to your GY: You can target 1 of them; Special Summon it, and if you do, it is treated as a Tuner.

    (3) During your opponent’s Main Phase: You can send this face-up card from your Spell & Trap Zone to the GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material.

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    23PP-JP018 Bu no Kenja – Aakas (War Magus – Aakas)

    Level 5 FIRE Machine Effect Monster

    ATK 2400

    DEF 200

    (This card is always treated as a “Sky Striker” card.)

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard 1 Spell; Special Summon this card from your hand.

    (2) If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead.

    (3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished “Sky Striker” Spells; add it to your hand.

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    23PP-JP019 Chi no Kenja – Himmel (Wisdom Magus – Himmel)

    Level 5 EARTH Machine Effect Monster

    ATK 500

    DEF 2500

    (This card is always treated as a “Sky Striker” card.)

    You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn.

    (1) You can discard 1 Spell; Special Summon this card from your hand.

    (2) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect.

    (3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished “Sky Striker” Spells; add it to your hand.



    12 more confirmed reprints for Premium Pack 2023.


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    [OCG Promo]

    One of Raye’s family gets released as a card!

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    YOS1-JP001 Jiai no Kenja – Ciela (Love Magi – Ciela)

    Level 6 WATER Machine Effect Monster

    ATK 2200

    DEF 1000

    (This card is always treated as a “Sky Striker” card.) You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can discard 1 Spell; Special Summon this card from your hand.

    (2) You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 “Sky Striker” monster from your GY.

    (3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished “Sky Striker” Spells; add it to your hand.

    so bin auch mal jetzt durch mit MAMA-DE

    genau richtig zu BCLR-DE


    also leider hat es mit dem Dunklen Magier-Mädchen nicht geklappt...

    habe nur 4 Zauberkarten in Pharaoh´s Rare - Ultra Rare gezogen


    hab auch schon überlegt ob ich´se weg tue...

    und mir dafür das Magier-Mädchen hole...

    aber irgendwie finde ich die Zauberkarten echt Klasse...

    sehen alle so gut aus... :smiling_face_with_hearts:

    kommt wohl wieder der Sammler raus... :beaming_face_with_smiling_eyes:

    It’s time for Link Summoning to break through to the singularity!

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    The new pack’s artwork!

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    CYAC-JP001 Firewall Defenser

    Level 4 DARK Cyberse Effect Monster

    ATK 1200

    DEF 1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Link Material for a Cyberse monster: You can Special Summon 1 “Firewall” monster from your Deck, except “Firewall Defenser”. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters.

    (2) If a “Firewall” monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead.

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    CYAC-JP002 Firewall Phantom

    Level 5 DARK Cyberse Effect Monster

    ATK 2000 DEF 1300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Link Material for a Cyberse monster: You can add 1 “Cynet” Spell/Trap from your Deck to your hand, then discard 1 card.

    (2) You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck.

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    CYAC-JP033 Cyberse Sage

    Level 1 DARK Cyberse Ritual Tuner Effect Monster

    ATK 0

    DEF 0

    You can Ritual Summon this card with “Cynet Ritual”. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field and/or GY, including a Cyberse monster.

    (2) If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand.

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    CYAC-JP034 Cyberse Disabwurm

    Level 6 DARK Cyberse Fusion Effect Monster

    ATK 2300

    DEF 1500

    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card’s Level become that monster’s.

    (2) When your opponent activates a Spell/Trap Card or effect and you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate the activation.

    Note: Disable + Wurm

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    CYAC-JP047 Firewall Dragon Singularity

    LINK-6 DARK Cyberse Link Effect Monster

    ATK 3500

    Links: Top Left, Top, Top Right, Left, Right, Bottom

    Materials: 3+ Effect Monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) (Quick Effect): You can target cards your opponent controls and/or in their GY, up to the number of different types of monsters (Ritual/Fusion/Synchro/Xyz) you control and in your GY; return them to the hand, and if you do, this card gains 500 ATK for each card returned.

    (2) If a monster(s) this card points to is destroyed by battle or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it.

    Note: This card’s name refers to the concept of the technological singularity.

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    CYAC-JP048 Protectcode Talker

    LINK-3 DARK Cyberse Link Effect Monster

    ATK 2300

    Links: Top, Left, Right

    Materials: 2+ Effect Monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Your opponent cannot target Link-4 or higher Link Monsters you control with card effects, also they cannot be destroyed by battle.

    (2) If you control a “Firewall” Link Monster (Quick Effect): You can banish any number of Link Monsters from your GY whose total Link Ratings exactly equal 3; Special Summon this card from your GY, but banish it when it leaves the field.

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    CYAC-JP051 Cybenet Rollback (Cynet Rollback)

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 of your banished Cyberse monsters; Special Summon it.

    (2) During your Main Phase, if you have 2000 LP or less; You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand.

    Note: This card is referring to Rollback Net Code.

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    CYAC-JP069 Cybenet Circuit (Cynet Circuit)

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 “Firewall” Link Monster you control; Special Summon any number of monsters from your GY to either field so they are linked to it.

    (2) If you have 2000 LP or less: You can banish this card from your GY; return 1 “Firewall” Link Monster from your GY to the Extra Deck, then you can Special Summon it from your Extra Deck.

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    [SUB1] ZEXAL & VRAINS Cross-Character Cards (And Other Goodies)

    We have Borrelcode Talker at Home.

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    SUB1-JP004 Last Hope Numbers

    Normal Spell Card

    (This card is always treated as a “Galaxy-Eyes” card.)

    You can only activate 1 card with this card’s name per turn.

    (1) Pay half your LP, then target 2 monsters in your GY; for the rest of this turn after this card resolves, you can only Special Summon monsters from the Extra Deck once, not counting this card’s effect, also Special Summon both targeted monsters (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 “Number” monster using only those 2 monsters.

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    SUB1-JP006 Vullet Coder (Rokket Coder)

    Level 4 DARK Cyberse Effect Monster

    ATK 1700

    DEF 300

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If a Cyberse monster you control would be used as Link Material for a “Code Talker” monster, this card in your hand can also be used as material.

    (2) If this card is used for the Link Summon of a “Borrel” monster, it is treated as a Dragon monster.

    (3) If this card you control would be used as Link Material for a “Borrel” monster, you can also use 1 DARK monster in your hand as material.


    Reprints:

    The Arrival Cyberse @Ignister

    Wind Pegasus @Ignister

    Chronomaly Nebra Disk

    Daigusto Sphreez

    Pilica, Descendant of Gusto

    Rokket Tracer (Super Rare/Secret Rare)

    Quick Launch

    Destiny HERO – Dangerous

    Destiny HERO – Dasher

    Gullveig of the Nordic Ascendant

    D/D/D Marksman King Tell

    Ghostrick Mansion

    Dhampir Vampire Sheridan

    Galaxy Wizard (Super Rare/Secret Rare)

    Galaxy Expedition

    Gishki Shadow

    Gishki Vision

    Gishki Abyss

    Special Sleeves:

    TheIronOlympian-211x300.webp

    TheInfernoIncarnate-211x300.webp

    Special Field Center Cards:

    TheGatesOfChaos-227x300.webp

    WeReGoingDigital-227x300.webp

    Special Card Case:

    TheEternalEclipse-300x256.webp

    TheWorldWithoutSun-300x256.webp

    Special Dice:

    DigitalDevilSaga.webp

    DoubleDragon.webp

    Special Storage Box:

    DontTellMeYouDontSeeIt-300x229.webp

    LookUpAtTheSkyItBurns-300x229.webp

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