Beiträge von YuGi's Oma

    Wenn du Zaborg beschwörst hast du prio, die mit dem Effekt von Zaborg verbraucht wird und da der Effekt von Zaborg zielend ist, wählst du das Ziel beim Aktivieren des Effekts! Wenn das Ziel von Zaborg beim Resolven der Kette nicht mehr vorhanden ist, geht der Effekt von Zaborg ins Leere!

    Legend of Warrior (SD5):


    Card effect text translation:
    SD5-JP001
    Gilford the Legend
    Earth/Warrior/8/2600/2000
    This card cannot be Special Summon. When this card is successfully Normal Summon, you may equip
    any number of Equipment Magic cards as possible from your Graveyard to Warrior sub-type monsters
    on your field.
    Ultra Rare


    SD5-JP002
    Female Warrior of Wilderness
    Earth/Warrior/4/1100/1200
    When this card is destroy in battle and sent to Graveyard, you may put a Earth main-type Warrior
    sub-type monster with attack strength of 1500 or less from your deck and special summon it to
    the field. Shuffle your deck afterward.


    SD5-JP003
    Dark World Warrior - Dark Sword
    Dark/Warrior/4/1800/1500
    Normal Monster


    SD5-JP004
    Goblin Attack Force
    Earth/Warrior/4/2300/0
    When this card attacks, it changes to defense mode at the end of the Battle Phase.
    Until the end of your next turn, the mode of this card can't be change.


    SD5-JP005
    Iron Knight - Gearfreed
    Earth/Warrior/4/1800/1600
    Destroy Equipment cards Equipped on this Monster.
    (Notes: There are two copies of this card in the deck)


    SD5-JP006
    Swift Dark Knight - Gaia
    Dark/Warrior/7/2300/2100
    When this card is the only card in your hand, you may play this card in attack mode without tribute. That
    Summon is treat as Normal Summon.


    SD5-JP007
    Retrained Elven Swordsman
    Earth/Warrior/4/1400/1200
    This card cannot be destroyed in battle with a monster that has an attack strength
    of 1900 or higher. (Battle damages are still done.)


    SD5-JP008
    Command Knight
    Fire/Warrior/4/1200/1900
    If there're other monsters on your field, this card cannot be target of battle. When
    this card is on the field, increase the attack strength of all Warrior sub-type monsters
    on your field by 400.


    SD5-JP009
    Troop Commander
    Earth/Warrior/3/1200/400
    When this card is face-up on the field, your opponent cannot choose other Warrior
    sub-type on your field as target of battle. When this card is successfully Summon,
    special summon a monster with Level 4 or less to the field.
    (Notes: There are two copies of this card in the deck)


    SD5-JP010
    Hoodlum Mercenary Troops
    Earth/Warrior/4/1000/1000
    Sacrifice this card. Destroy a monster on the field.


    SD5-JP011
    Female Warrior of Another Dimension
    Light/Warrior/4/1500/1600
    When this card battles an opponent's monster, you may remove that opponent's monster
    and this card from the game.


    SD5-JP012
    Surprising Matasa
    Dark/Warrior/3/1300/800
    This card can attack twice during a Battle Phase. When this card is face-up on the field,
    the control of this card cannot be change.


    SD5-JP013
    Mystic Swordsman LV2
    Earth/Warrior/2/900/0
    When this card attack an opponent's monsters in face-down defense mode, destroy it
    without going to Damage Step. During the End Phase this card destroy a monster
    as a result of battle, you may special summon a [Mystic Swordsman LV4] to the
    field from your deck or hand.


    SD5-JP014
    Mystic Swordsman LV4
    Earth/Warrior/4/1900/1600
    If this card is normal summoned, this card is summoned in face-down defense
    mode. When this card attack a opponent's monsters in face-down defense mode,
    destroy it without going to Damage Step. At End Phase which this card destroy a monster
    in battle, you may put this card into Graveyard to special summon a [Mystic Swordsman
    LV6] from your deck or hand.


    SD5-JP015
    Ninja Master Sasuke
    Light/Warrior/4/1800/1000
    When this card is in battle with a face-up defense monsters, destroy it without
    going to damage calculation step.


    SD5-JP016
    Swordmaster - Naked Gearfreed
    Light/Warrior/7/2600/2200
    This card cannot be Normal Summon. This card can only be special summon by the effect
    of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
    a monster on opponent's field.


    SD5-JP017
    Heavy Armored Warrior - Ben Kai
    Dark/Warrior/4/500/800
    Other than normal attack, this card can do additional attack as same number as the
    number of equipment cards equipped on this card.


    SD5-JP018
    Divine Sword - Phoenix Blade
    Magic - Equipment
    This card can only be equipped on a Warrior sub-type monster. Increase the attack strength of that
    monster by 300. When this card is in your Graveyard during Main Phase, you may remove 2 Warrior
    sub-type monster from your Graveyard to return this card to your hand.


    SD5-JP019
    Robbery
    Magic - Equipment
    Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP.


    SD5-JP020
    Cyclone
    Magic - Quickplay
    Destroy 1 Magic or Trap card on the field.


    SD5-JP021
    Hurricane
    Magic - Normal
    Return all Magic and Trap cards on the Field to their owner's hands.


    SD5-JP022
    Thunder Sword
    Magic - Equipment
    This card can only be equipped on a Warrior Sub-Type monster. Increase the equipped monster's attack strength
    by 800. Reduce the attack strength of all Water Main-Type monsters on the field by 500.


    SD5-JP023
    Heavy Storm
    Magic - Normal
    Destroy all Magic and Trap cards on the field.


    SD5-JP024
    Calling Reinforcement
    Magic - Normal
    Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck afterward.
    (Notes: There are two copies of this card in the deck)


    SD5-JP025
    Revival of Warrior
    Magic - Normal
    Choose a Warrior sub-type mosnter in your Graveyard and add it to your hand.


    SD5-JP026
    Fused Weapon - Musarume Blade
    Magic - Equipment
    This card can only equipped on a Warrior sub-type monster. Increase the equipped monster's
    attack strength by 800. This card cannot be destroy by the effect of Magic cards that
    destroy cards.


    SD5-JP027
    Great Sword Of Violation - Baou
    Magic - Equipment
    Discard 1 card from your hand to Equip. Increase the Equipped Monster's attack strength
    by 500. If the Equipped Monster destroys an opponent's Monster as a result of battle
    and sent it to Graveyard, negate the effects on that monster.


    SD5-JP028
    Spirits of the Springs
    Magic - Normal
    Return an Equipment card from your Graveyard onto your hand. That Equipment card cannot
    be activated during this turn.


    SD5-JP029
    Reload
    Magic - Quickplay
    Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.
    (Notes: There are two copies of this card in the deck)


    SD5-JP030
    Lightning Vortex
    Magic - Normal
    Discard one card from your hand, destroy all opponent's face-up monsters on the field.


    SD5-JP031
    Sealing Swords of Darkness
    Magic - Continuous
    When this card is activate, all monster on opponent's field would turn to face-down
    defense mode. Also, when this card is face-up on the field, opponent's monster cannot
    change its mode. After 2 turns, destroy this card during your Standby Phase.


    SD5-JP032
    Restraint Removal
    Magic - Normal
    Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
    Naked Gearfreed] from your hand or deck.


    SD5-JP033
    Cry of the Living Dead
    Trap - Continuous
    Choose a monster in your Graveyard, and special summon it in attack mode. When this card
    leaves the field, destroy that monster. When that monster is destroy, destroy this card.


    SD5-JP034
    Magic Jammer
    Trap - Counter
    Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.


    SD5-JP035
    Imperial Control
    Trap - Continuous
    When this card is face-up on the field, all Trap cards other than this card are negated.


    SD5-JP036
    Chained Explosives
    Trap - Normal
    This card would become a Equipment card and increase the attack strength of 500 of the
    equipped monster, and equipped this card to a monster card on your field. When this
    card is desroy by other card's effect while equiped, choose a card on the field and
    destroy it.

    Bei Ronin sind imo 2 Regel die sich widersprechen:
    • Pick up cards until you pick up a monster that can be Normal Summoned.


    • If you pick up a Spirit Monster, then all picked up cards are sent to the Graveyard.

    Wenn Jinzo in dieser Runde vom Turn Player nicht beschworen wurde, wenn Jinzo diese Runde nicht angegriffen hat oder wenn sich seine Kampfposition nicht manuel geändert hat, darfst du Jinzo flippen!

    Kann mal passieren!
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    Zitat

    Füge 1 Karte dessen Name „Toon" enthält oder dessen Name „Manga Ryu-Ran" ist von deinem Deck deiner Hand hinzu. Mische danach dein Deck.

    Zitat

    Original von skulllair
    weiß einer ob es den ultimativen weißen drachen auch auf deutsch oder englisch gibt? oder irgendeine andere sprache außer japanisch? wénn nicht wie soll man dann den schimmernden weißen drachen aufrufen? den aus dem film. den muss man doch irgendwie aufrufen können? wenn ja wie?


    1) Falsche Forum! Hat ja nichts mit etcg.de zu tun, sondern mit YGO!
    2) Den Drache gibt es nur in Japan!
    3) Den Blue-Eyes Shining Dragon kann man nicht beschwören! Musst dich gedulden bis den hier erscheint!

    Zitat

    Original von Goblinmeister
    Und selbst wenn nicht, soo übermächtig sind die Karten nicht, Gorngon kann man eben nur entsorgen, indem man ihn übernimmt und opfert (nicht zerstört).


    Man könnte auch mit BLS angreifen, sodass beide sterben!^^
    Der Exiciois The Catapulter ist einfacher zu zerstören!
    Einfach in Def drehen und einem Monster angreifen!


    @ bahamut zero
    Als ich die Suche benutzt habe, stand nichts!^^

    Ich hoffe ich hab das richtig verstanden!^^


    Kettenglied 1: Ceds Effekt!
    Kettenglied 2: Sündenböcke
    Kette wird von hinten nach vorne aufgelöst!
    Zuerst werden die 4 Böcke beschworen und danach landen alle Karten (auch die Böcke) im Friedhof!
    Durch Sangans Effekt kannst du jetzt Yata holen und die Life Points vom Gegner direkt angreifen!

    Hier sind die 3 Promokarten für die WM!



    PS: In der Suchfunktion war nichts!

    Zitat

    Original von strategy
    Und was is twenn ich den Ring aktiviere und mein gegner ketten ne andere Karte dran. Kann ich dan immer noch Barrel spielen


    Nein, da eine Konterfallenkarte (hier Barrel) sofort nach der Karte (ring) aktiviert werden muss! Dawzischen ist jetzt eine andere Karte aktiviert wprden und du kannst Barrel nicht mehr aktivieren!