Green:
Acidic Slime 3 :G::G:
Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.
2/2
Arbor Elf :G:
Creature - Elf Druid
:T:: Untap target Forest.
1/1
Bond Beetle :G:
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0/1
Boundless Realms 6 :G:
Sorcery
Search your library for X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped.
Bountiful Harvest 4 :G:
Sorcery
You gain 1 life for each land you control.
Centaur Courser 2 :G:
Creature - Centaur Warrior
3/3
Deadly Recluse 1 :G:
Creature - Spider
Reach, Deathtouch
1/1
Duskdale Wurm 5 :G::G:
Creature - Wurm
Trample
7/7
Elderscale Wurm 4 :G::G::G:
Creature - Wurm
Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
7/7
Elvish Archdruid 1 :G::G:
Creature - Elf Druid
Other Elf creature you control get +1/+1.
:T:: Add :G: to your mana pool for each Elf you control.
2/2
Elvish Visionary 1 :G:
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1/1
Farseek 1 :G:
Sorcery
Search your library for a Plains, Island, Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Flinthoof Boar 1 :G:
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
:R:: Flinthoof Boar gains haste until end of turn.
2/2
Fog :G: (nicht sicher)
Instant
Prevent all combat damage that would be dealt this turn.
Fungal Sprouting 3 :G:
Sorcery
Put X 1/1 Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.
Garruk's Packleader 4 :G:
Creature - Beast
Whenever a creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4/4
Garruk, Primal Hunter 2 :G::G::G:
Planeswalker - Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
[3]
Ground Seal 1 :G:
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyard can't be the targets of spells or abilities.
Mwonvuli Beast Tracker 1 :G::G:
Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach or trample and reveal it. Shuffle your library, then put that card on top of it.
2/1
Naturalize 1 :G:
Instant
Destroy target artifact or enchantment.
Predatory Rampage 3 :G::G:
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Prey Upon :G:
Sorcery
Target creature you control fights target creature you don't control.
Primal Huntbeast 3 :G:
Creature - Beast
Hexproof
3/3
Primordial Hydra X :G::G:
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of counters on Primordial Hydra.
Primordial Hydra hat trample as long as it has 10 or more +1/+1 counters on it.
0/0
Quirion Dryad 1 :G:
Creature - Dryad
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
1/1
Rancor :G:
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Ranger's Path 3 :G:
Sorcery
Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Revive 1 :G:
Sorcery
Return target green card from your graveyard to your hand.
Roaring Primadox 3 :G:
Creature - Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4
Runeclaw Bear 1 :G:
Creature - Bear
2/2
Sentinel Spider 3 :G::G:
Creature - Spider
Vigilance, reach
4/4
Spiked Baloth 3 :G:
Creature - Beast
Trample
4/2
Titanic Growth 1 :G:
Instant
Target creature gets +4/+4 until end of turn.
Thragtusk 4 :G:
Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
5/3
Vastwood Gorger 5 :G:
Creature - Wurm
5/6
Yeva's Forcemage 2 :G:
Creature - Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
2/2
Yeva, Nature's Herald 2 :G::G:
Legendary Creature - Elf Shaman
Flash
You may cast green creature cards as though they had flash.
4/4