Beiträge von BelmontX

    Ich bin mal so frei und spoiler mal ein paar Karten für die Tins....und ja...die kleine Ritterin ist auch dabei :red_heart:


    Finally it’s the one you’ve been waiting for! The 25th Anniversary Celebration reaches all-new heights with the 25th Anniversary Tin: Dueling Mirrors, paying homage to the reflective relationship between Yami Yugi and Seto Kaiba. As we’ve come to expect, each Tin will contain 3 Mega-Packs with multiple rarities guaranteed. But this time each Mega-Pack includes not just 1 Prismatic Secret Rare, but also 1 Quarter Century Secret Rare! And to raise the stakes, the complete set is bigger than any Tin release in Dueling history, weighing in at an astounding 400 cards…including 50 different Quarter Century Secret Rares!


    So what can you expect from this year’s “best of” Tin? The 25th Anniversary Tin: Dueling Mirrors features incredible cards from some of the greatest booster sets of the last two years, including strong tournament staples reprinted for the first time! From Photon Hypernova, Granguignol the Dusk Dragon, Kashtiratheosis, Tearlaments Kashtira, Kashtira Riseheart, Big Welcome Labrynth, and another printing of Triple Tactics Thrust! From Cyberstorm Access, Despian Luluwalilith, Bystial Dis Pater, Guiding Quem, The Virtuous, and Chaos Angel! From Duelist Nexus, Dark Corridor, Chimera the King of Phantom Beasts, Revolution Synchron, Unchained Soul Lord of Yama, and the legendary Crimson Dragon! And from the 2023 blockbuster Age of Overlord comes Arias the Labrynth Butler, Imsety, Glory of Horus, Super Starslayer TY-PHON – Sky Crisis, WANTED: Seeker of Sinful Spoils, Diabellstar the Black Witch, and the card that tops many Duelists’ want lists: S:P Little Knight!


    The 25th Anniversary Tin: Dueling Mirrors also includes all-new artwork for the iconic Dark Magician Girl and Red-Eyes Black Dragon, as well as the time-honored Spell Cards Tuning, Limiter Removal, Raigeki, and Harpie’s Feather Duster. Combined with more top picks from sets like Maze of Memories, Amazing Defenders and others, this year’s Tins are loaded with surprises sure to please any Duelist and power up any Deck.



    Choose your side on September 20, when 25th Anniversary Tin: Dueling Mirrors arrives in stores! The complete set includes 400 cards, and each Tin includes 3 Mega-Packs with a grand total of 24 Commons, 9 Ultra Rares, 3 Prismatic Secret Rares, and 3 Quarter Century Secret Rares. MSRP $21.99 per tin.




    25th Anniversary Tin: Dueling Mirrors


    Quelle: https://www.pojo.com/ygo-news-7-25-24/

    Der Wahnsinn geht weiter...



    TERMINAL WORLD 2 [OCG]


    “Terminal World 2” goes on sale November 23rd, 2024 and contains main cards from four existing themes, including “Fabled” and “Jurrac”. The product has the following features.


    ● It reprints many cards featuring themes from the “Duel Terminal” setting, allowing you to build a Deck.

    ● All four themes come with new cards and cards with new artwork

    ● Each pack comes with at least one Super Rare or higher card

    ● It includes “Quarter Century Secret Rares” in honor of the Yu-Gi-Oh! Card Game 25th Anniversary

    Terminal World 2

    Maker: KONAMI

    Release Date: November 23rd, 2024

    Price: 242 Yen for 1 Pack of 5 Cards; 15 Packs per Box

    93 Different Cards

    93 Normal Parallels

    12 Cards come in Quarter Century Secret Rare

    20 Cards come in Ultra Rare Parallel & Secret Rare Parallel

    24 Cards come in Super Rare Parallel & Secret Rare Parallel



    Ist der Ultimate Dragon of Pride and Soul nicht low-key broken? 9000 atk, untargetable und durch Zerstörung (flexiblerweise nur durch gegnerische Effekte, was eigentlich nur Vorteile bringt) klingt für mich nach Dragoon 2.0. Nützliche Monster mit exakt 2500 ATK und DEF sind bei genauer Recherche gar nicht mal so unhäufig (Blue-Eyes Abyss Dragon, Chronicle Magician, D.D. Assault Carrier, Degrade Buster, Dogmatika Fleurdelis, The Iris Swordsoul, Galactic Spiral Dragon, Odd-Eyes Wizard Dragon, Surgical Striker H.A.M.P).


    Finde den Battlewasp Support underperforming...alles wieder so "drumherum" geschrieben, keine richtige Starterkarten, sondern nur welche die bereits Setup benötigen...warum nicht ne themeninterne, xenophobe "ROTA" mit Bonuseffekt und HOPT? Wenn Lyrikliedervogel sowas bekommen hat, warum nicht Battlewasp?


    Der Atlantisch/Mermail Support ist da schon mehr Balsam für meine Augen...nett das beide Archtypes kombiniert werden (ist wohl eher ne pragmatische Entscheidung seitens Konami, um mehr Platz für andere Karten in den Slots zu machen)


    Wenn ROTA noch 1-2 generische Bombenstaples kriegt (ein generisches LINK 2 oder vllt mal endlich einen neuen Topf) wird es das GOTY Set :beaming_face_with_smiling_eyes:

    GSvg_SZawAAhKRF.jpg

    ROTA-JP015 メメント・カクタス Memento Cactus (Mementotlan Akihiron)
    Level 5 WATER Aqua Effect Monster

    ATK 1700

    DEF 1400

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can activate this effect; Level 9 or higher “Memento” monsters can attack directly this turn.

    (2) If this card is destroyed by card effect: You can target 1 other “Memento” card in your GY or banishment; add it to your hand.

    (3) If a “Memento” monster(s) in your hand and/or face-up field is destroyed by battle or effect while this card is in your GY: You can Special Summon this card.


    Quelle: https://ygorganization.com/hellcactus/


    ist ihm hier nachempfunden:


    https://ms.yugipedia.com//2/2f/Akihiron-V3-JP-R.jpg

    So...für die "Frühaufsteher" an diesem regnerischen Sonntag habe ich eine bombastische neue Handtrap parat:


    r/yugioh - [ROTA] OCG Japan Championship 2024 - New Generic Trap Card


    Dominus Impulse (Spirit King's Wave)

    Normal Trap

    You can only activate 1 card with this card's name per turn. If your opponent controls a card, you can activate this card from your hand.

    (1) When a card or effect is activated that includes an effect that Special Summons a monster: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH and WIND monsters for the rest of this Duel.


    Das Gegenstück zu Dominus Purge aus INFO.


    Quelle(n): https://www.reddit.com/r/yugio…ip_2024_new_generic_trap/

    Externer Inhalt www.youtube.com
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    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Dann folge ich mal den Rufen und reveale die Free Agents aus ROTA:



    1990_20240624014851_img_1_bBQV3nqj5NUNopMu8X4ccvHzkM5YaeM1eaMXD269EQKs3WczrURIFY7nj0A9TKyx-206x300.jpg

    ROTA-JP027 Lマジマージ Lil’ Maji Mage
    Level 2 DARK Cyberse Effect Monster
    ATK 0
    DEF 1200
    You can only use the (1)st effect of this card’s name once per turn.
    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card.
    (2) Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.




    1990_20240624014851_img_2_bBQV3nqj5NUNopMu8X4ccvHzkM5YaeM1eaMXD269EQKs3WczrURIFY7nj0A9TKyx-206x300.jpg

    OTA-JP035 黎銘機ヘオスヴァローグ / Eosvarog, Forger of the Dawn
    Level 7 LIGHT Machine Fusion Effect Monster
    ATK 0 DEF 2800
    2 LIGHT Machine monsters
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand with an effect that Fusion Summons.
    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control OR 2 LIGHT Machine monsters from your GY; negate the activation.




    1990_20240624014903_img_1_8NqNn2isGVRq98sZRFmHlKM0Ew0gNHOKS4X6u3o1M3hK1PjGTJM2TYrXIh2WmGg5-206x300.jpg

    ROTA-JP047 彷徨える幽霊船[フライング・メアリー] Flying Mary
    Link-2 WATER Zombie Link Effect Monster
    ATK 0
    Links: Left; Right
    Materials: 2 Zombie monsters
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster.
    (2) If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK.




    1990_20240624014903_img_2_8NqNn2isGVRq98sZRFmHlKM0Ew0gNHOKS4X6u3o1M3hK1PjGTJM2TYrXIh2WmGg5-206x300.jpg

    ROTA-JP064 Decanelogue / Final Bringer’s Bellow
    Quick-Play Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 monster you control and 1 card your opponent controls; destroy them.




    Quelle: https://ygorganization.com/category/news/

    So wie ich das deute und bereits in US-Foren gelesen habe, braucht man für die Fusionsbeschwörung mit der Azamina Zauberkarte (und dessen Ableger) für Fusionsmonster LV6 nur 1 Sinful Spoil Karte als Material...erst bei Level 8 - 11 werden zwei Sinful Spoil Karten benötigt. Ab Level 12 dann 3 Sinful Spoil Karten... Es wird also "großzügig" abgerundet.


    So wie es lore-mäßig aussieht geht Diabellstar langsam dem Ende entgegen, tippe das in Supreme Darkness noch was kommt und dann ist Schluss. White Woods ist eher so ein Flashback Thema gewesen und dieses Azamina zeigt was die beiden "erwachsenen" Diabellstar Schwestern gegenwärtig tun und sich um den Apfel weiterhin streiten.

    Die Lore verdichtet sich...

    Dare To Be Stupid With “Goblin Bikers”! [ROTA]



    1989_20240624024000_img_1_sdYMzYVnU0Q04yp51Z9x3E6jyrQK39yjaKuPgF0y5Gox2RstopggsbFgITq9Qcjq-206x300.webp

    OTA-JP012 天上天下百鬼羅刹[バッド・アス・ゴブリンライダーズ] Bad-Ass Goblin Riders (Bad-Ass Goblin Bikers)
    Level 6 DARK Fiend Effect Monster
    ATK 2400
    DEF 0
    You can only use the (2)nd and (3)rd effects of this card’s name once per turn.
    (1) If you control no monsters, or all monsters you control are “Goblin” monsters, you can Normal Summon this card without Tributing.
    (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Goblin” monster from your Deck.
    (3) If this card is sent to the GY: You can target 1 card on the field; attach it to your “Goblin” Xyz Monster as material.




    1989_20240624024000_img_2_sdYMzYVnU0Q04yp51Z9x3E6jyrQK39yjaKuPgF0y5Gox2RstopggsbFgITq9Qcjq-206x300.webp

    ROTA-JP057 百鬼羅刹[ゴブリンライダー]大収監 Goblin Rider Daishuukan (Goblin Biker Grand Imprisonment)

    Quick-Play Spell Card
    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
    (1) Tribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn.
    (2) When a monster declares an attack: You can banish this card from your GY and detach any number of materials from your “Goblin” Xyz Monsters; all face-up monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn.




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    ROTA-JP075 百鬼羅刹[ゴブリンライダー]大危機[ピンチ] Goblin Rider Dai Pinch (Goblin Biker Grand Crisis)
    Continuous Trap Card
    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
    (1) You can target 1 “Goblin” monster you control and 1 monster your opponent controls, OR 1 “Goblin” monster in your GY and 1 monster in your opponent’s GY; banish both.
    (2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished “Goblin” monsters with different names; Special Summon them.




    The “Azamina” have come to collect! [ROTA-JP]




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    ROTA-JP030 Azamina Rhea Silvia / Azamina Rhea Silvera
    DARK Illusion / Fusion / Effect
    LV6 1900/1500
    1 Illusion monster + 1 LIGHT Spellcaster monster
    You can only use the 2nd and 3rd effect of this card’s name each once per turn.
    (1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.
    (2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.
    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.




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    ROTA-JP031 Azamina Mu Lucielago / Azamina Mu Rcielago
    DARK Illusion / Fusion / Effect
    LV6 2000/2400
    1 Illusion monster + 1 LIGHT Spellcaster monster
    You can only use the 1st and 3rd effect of this card’s name each once per turn.
    (1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.
    (2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.
    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.




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    ROTA-JP032 Azamina Sol Erysichthon
    DARK Illusion / Fusion / Effect
    LV6 2700/0
    1 Illusion monster + 1 Fiend monster
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.
    (2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.




    1989_20240624013336_img_2_1ckIFjm5Ejm2IWg0tybJ2NW9WSGjGSN6txEyUqtYOURUqvKXjlhZy1XLJdsOt5Kc-206x300.webp

    ROTA-JP033 Azamina Moa Regina
    DARK Illusion / Fusion / Effect
    LV8 3000/2000
    1 Illusion monster + 1 Level 6 or higher Fiend monster
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.
    (2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.




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    ROTA-JP053 Seinaru Azamina / Sacred Azamina
    Normal Spell
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).
    (2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.



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    ROTA-JP054 Azamina Ofeiletis
    Quick-Play Spell
    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
    (1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.




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    ROTA-JP055 Zaihou no Azamuki / Sinful Spoils Deception
    Continuous Spell
    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
    (1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.
    (2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.
    (3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.




    1989_20240624013703_img_1_DX4PIz5amfdfGEWT9iMaDthiHHgL7ZC9w6M2tHSVkt0qxK7vqJLu2sQ7zxJvKLu7-206x300.webp

    ROTA-JP073 Azamina Hamartia
    Normal Trap
    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
    (2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.




    1989_20240624054642_img_2_RWLo2vfxaCFSzUevTptWto9taJuirBW8VilNTG9rIC97XdsqGaBzCAidJQB1RYxk-206x300.webp

    ROTA-JP074 Zaihou no Togahito / Sinful Spoil Offenders
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a “Diabellstar” Monster Card: Target 1 monster they control; shuffle it into the Deck.
    (2) During the Damage Step, if your “Diabellstar” monster battles an opponent’s monster: You can banish this card from your GY; that opponent’s monster’s ATK becomes halved until the end of this turn.



    Quelle: https://ygorganization.com/

    Deshalb habe ich es ja auch als Frage formuliert.


    Dann schauen wir mal, wie lang wir die QCSR noch erhalten werden.

    Fand sie immer mal ganz nett zu ziehen, aber nichts, was ich vermissen werde.^^

    Ich hatte mich neulich mal in einem anderen Thread dazu geäußert, kann mich gerne zitieren ^^ :


    "Meine Vermutung diesbezüglich ist, das wir nächstes Jahr ca. im Juli 2025 mit unserem aktuell "fünftnächsten" Haupset Gewissheit haben werden....wie ich darauf komme, fragt man sich...nun, folgender Anhaltspunkt:


    Seit DUNE gab es in jedem darauffolgenden Hauptset eine Variante von diesem komischen Magier Duo (Magicians of Bonds and Unity), insgesamt 4 unterschiedliche, und ab INFO folgt der Drache (Dragon of Pride and Soul). Die logische Konsequenz daraus ist, das auch der Drache 4 Varianten spendiert kriegt.

    Danach sollte es mit dem 25-jährigen Jubiläum auch gut sein.


    Da das ganze QuarterCentury Gedöns mit DUNE begonnen hat , also mit Start der Serie 12, lässt sich auch vermuten das das bis zum Ende von Serie 12 durchgezogen wird. Aktuell haben wir im OCG 6 Coresets, wo jedes Set sich auf ein Thema auf eine episches Endduel aus den sechs verschiedenen Anime-Epochen (also DM - VRAINS) festlegt. Serie 11 war da aber konsequenter und hat dies strikt eingehalten...LEDE und INFO brechen mit dem Muster und beglücken DM gleich 2 mal hintereinander. Falls Serie 12 auch zwölf Coresets umfasst, werden wir dann noch bis 2026 mit QCS "beglückt"."



    TL:DR: Vermutlich wird das Nachfolge-Set von Supreme Darkness letztmalig QCR enthalten (OCG: Januar 2025; TCG April/Mai 2025)

    Weiter gehts mit Anime Legacy Support:


    1956_20240527052325_img_1_zFTSavhoPkWUhIpw2FZ1I4FXvGolC1Hz5YGVHnAXNUpsaUeTX1KfvN0eTcFTUNHP-206x300.webp

    ROTA-JP005 レッドアイズ・ブラックフルメタルドラゴン Red-Eyes Black Fullmetal Dragon
    Level 8 DARK Machine Special Summon Effect Monster
    ATK 3400
    DEF 2400
    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Dragon monster. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.
    (2) When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to them equal to half of 1 of their Attack Position monsters’ original ATK.



    1956_20240527052325_img_2_zFTSavhoPkWUhIpw2FZ1I4FXvGolC1Hz5YGVHnAXNUpsaUeTX1KfvN0eTcFTUNHP-206x300.webp

    ROTA-JP006 メタル・デビルゾアX Metal Devilzoa X (Metalzoa X)
    Level 8 DARK Machine Special Summon Effect Monster
    ATK 3000
    DEF 2300
    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Fiend monster. You can only use the 1st effect of this card’s name once per turn.
    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.
    (2) Up to twice per turn, when your opponent activates Spell Card or effect, or a monster effect (Quick Effect): You can target 1 face-up monster they control; destroy it.


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    ROTA-JP007 悪魔獣デビルゾア Akumajuu Devilzoa (Demon Beast Devilzoa / Fiend Beast Zoa)
    Level 7 DARK Fiend Effect Monster
    ATK 2600
    DEF 1900
    You can only use the 2nd and 3rd effect of this card’s name each once per turn.
    (1) If your opponent controls a monster, you can Normal Summon this card without Tributing.
    (2) If this card is in your hand: You can Special Summon it in Defense Position, then, if you do not have “Enhanced Metalmorph” in your GY, your opponent can Special Summon 1 monster from their hand.
    (3) During your Main Phase: You can Set 1 “Metalmorph” Trap directly from your Deck.



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    ROTA-JP008 鋼鉄の幻想師[メタル・イリュージョニスト] Metal Illusionist (Metal Copycat)
    Level 1 LIGHT Spellcaster Effect Monster
    ATK 0
    DEF 0
    You can only use the 1st and 3rd effect of this card’s name each once per turn.
    (1) If this card is Normal or Special Summoned: You can Set 1 “Metalmorph” Trap directly from your Deck, then, if you have “Enhanced Metalmorph” in your GY, you can draw 1 card.
    (2) This card’s Level is increased by 4 during your opponent’s turn only.
    (3) You can declare 1 Monster Type; this card becomes that Type until the end of your opponent’s turn.




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    ROTA-JP050 迫りくる機械[マシーン] Semarikuru Machine (Approaching Machine)
    Normal Spell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Add 1 monster that mentions “Enhanced Metalmorph” OR 1 “Metalmorph” Trap from your Deck or GY to your hand.
    (2) If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 opponent’s Defense Position monster; change it to Attack Position.



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    ROTA-JP01 メタル化・強化反射装甲 Metal-ka Kyouka Hansha Soukou (Metallization – Enhanced Reflection Armor/Enhanced Metalmorph)
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Activate this card by Tributing 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Enhanced Metalmorph” from your hand, Deck, or GY, then you can equip this card to it as an Equip Card with this effect.
    ● The equipped monster gains 400 ATK/DEF, your opponent cannot target it with monster and Spell effects, also it cannot be destroyed by monster and Spell effects.



    1956_20240527052532_img_1_e9M9GAUfey5dM075iGqD8hum0oUCfCl79v6FwRiOFdrPSoK0v01tWkTKMlMrnxmn-206x300.webp

    ROTA-JP072 時の機械-タイム・エンジン》 Toki no Kikai – Time Engine (Time Engine)
    Normal Trap Card
    (This card is always treated as a “Metalmorph” card.)
    (1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another “Metalmorph” Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster’s original ATK.


    Quelle: https://ygorganization.com/isi…ynightandeveryonesmoving/

    Ich hab mich nun beruhigt nachdem dem Zitteranfall als ich den Leak auf ygo heute morgen las und bin wieder in der Lage zu tippen.

    Unglaublich das mein absolutes Lieblingsdeck würdigen Support kriegt...der Fairness halber und da sonst jeder Random Kram hier mit Bildern versehen wird,

    und nicht bloß stumpf einen Link öffen, hat auch Sechs Samurai das redlich verdient:




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    ROTA-JP019 Rokubushuu no Hakaisou (Anarchist Monk of the Six Samurai)
    Level 3 DARK Warrior Tuner Effect Monster
    ATK 500 DEF 0
    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
    (1) If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand).
    (2) If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand.
    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.
    ● The Levels of all monsters your opponent controls are reduced by 1.



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    ROTA-JP020 Rokubushuu no Shinanban (Instructor of the Six Samurai)
    Level 2 EARTH Warrior Tuner Effect Monster
    ATK 200
    DEF 1200
    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
    (1) If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand).
    (2) If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand.
    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.
    ● Monsters your opponent controls lose 500 ATK.



    1955_20240527051520_img_1_O2qqMdkIdKzQBvyGJkwpmrOwt0MkStTel7LvZv103qG3a37jdtOFbazIQBtisADR-206x300.webp

    ROTA-JP039 Shinma Rokubushuu – Shi En (Legendary Klesha Six Samurai – Shi En)
    Level 6 DARK Warrior Synchro Effect Monster
    ATK 2500
    DEF 1900
    Materials: 1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters
    You can only use the (1)st effect of this card’s name once per turn.
    (1) If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand.
    (2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster.
    (3) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.



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    ROTA-JP040 Shinma Rokubushuu – Enishi (Legenday Klesha Six Samurai – Enishi)
    Level 6 LIGHT Warrior Synchro Effect Monster
    ATK 1700
    DEF 1200
    Materials: 1 Tuner + 1+ non-Tuner monsters
    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
    (1) If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand.
    (2) Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only.
    (3) If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters.



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    ROTA-JP063 Rokubushiki Soujin (Six Strike – Double Assault)
    Quick-Play Spell Card
    You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn.
    (1) Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence.
    ● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.
    ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.




    Meine Analyse:


    5 neue Karten sind als im wahrsten Sinne des Wortes als Support gedacht und leiten damit nicht eine neue Ära einer neuen Generation an 6 neuen Sechs Samurai Monstern ein...ansonsten hätte Konami neben 6 neuen Monster noch ca. 3-4 an Zauber und Fallen spendieren müssen, damit es rund wirkt. Das ein Thema 10+ neue Karten in einem Hauptset kriegt ist sehr selten und nur Anime Themendecks vorbehalten (siehe Blackwings aus DABL). Da es keine Nebensets mehr gibt (siehe Spirit Warriors) sind 5 neue Karten in einem Hauptset der Mittelweg.

    Das erstmal vorweg. Nun zur Analyse der Karten:


    1. Die beiden Tuner sind beide nützlich, suchbar per ROTA und Shiens Rauchsignal, harmonieren mit Askese der Sechs Samurai und fungieren als Extender...leider beide keine One-Card-Starter, da sie erst was suchen wenn sie vom Feld gehen, aber mit netten Bonuseffekten. Dem Anarchisten gebe ich Vorrang, da A) sein Spektrum an Karten die er suchen kann breiter und nützlicher ist (Askese und Gerissenheit) und B) sein zweiter Bonuseffekt jedem Sechs Samurai Synchromonster die Fähigkeit erteilt, gegnerischen Monsterlevel dauerhaft zu manipulieren...Synchro oder XYZ Plays werden für den Genger stark erschwert.

    Artworktechnisch solide, bisschen zu verspielt, zumindest der Instructor, der sieht aus wie ein Zwerg aus dem Hobbit-Universum...sehe keine Parallele zu existierenden Sechs Samurai Monstern, also 2 gänzlich neue Figuren im Lore, wahrscheinlich Gefolgsmänner vom Ältesten der Sechs Samurai (obwohl es ATK-technisch da keine Synergie gibt mit Askese).


    2. Die beiden Synchromonster...fantastisch...Shi En ist hochspezifisch themenintern, sucht UND recyclet so gut wie jedes Monster aus beiden Lores und das beste mit einem ONCE PER COPY Onmi-Monster-Negate Effekt, so das er nicht abused werden kann in jedem x-beliebigem Deck...scheint so auf dem ersten Blick...aber...wer tiefer gräbt, erkennt da Synergien mit der Quick-Spell Dualität...harmoniert wunderbar mit Visas Starfrost und Manndium . Mit Visas lässt sich der Shi En rauscheaten und sein Schutzeffekt generiert mit den Mannadium-Tuner sogar Plus. Und themenintern macht Geheimer Sechs Samurai - Fuma das gleiche in grün :winking_face: ....vielleicht sogar besser.

    Der neue Enishi in seiner ultimativen Synchroform ist generisch, jedoch kommt seine volle Power nur in reinen Builds zum Tragen (siehe 1. und 3. Effekt), denn der winzige ATK-Push für alle Krieger ist nur ein schwaches Argument für andere synchrobasierte Kriegerdecks (Infernoble Knights). Mehr kann ich zu Enishi nicht sagen, ist für mich die schwächste aller 5 Karten. Der hätte auch ein Main Deck Monster sein können (in Form als Upgrade des Kanzlers), und das Bouncen dann für alle Karten nicht nur für Monster. Artwork ist ok, Shi En sieht für mich schnittiger aus.


    3. Die neue (suchbare) Quickspell: auf der Haben-Seite: Vom Artwork her die beste von allen 5 neuen Karten. Mizuho und Shinai in Aktion :smiling_face_with_heart_eyes: Die Effekte sind eine Vereinigung aller bisherigen Sechs Samurai Quickspells in einer Karte minus, (und das ist der einizge kleine negative Aspekt der Karte) den Effekt von Askese...könnte man als Bonus sich ein beliebiges Sechs Samurai Monster vom Deck beschwören, mit der Kondition das man bereits 2 offene Monster kontrollieren muss nach Aktivierung, wäre die BOMBE...zumindest ist das eine Quickspell die in der Battle Phase aktiviert werden kann und damit eventuell dem Gegner schon den Rest geben kann.



    Fazit: Der neue Klesha Shi En und die Quickspell sind für mich die besten Karten. Metabrecher wird das Themendeck dadurch nicht, zumindest nicht für die breite Masse, nur in kompetenten Händen wird die wahre Stärke entfesselt. Ich hätte mich persönlich noch zumindest über eine weitere Karte gefreut, z.B. wäre eine suchbare Onmi-Negate Konterfalle noch möglich gewesen, jetzt nicht so broken wie Tachyonen Transmigration, aber so in Richtung

    Mannadium-Umdeutung oder Vampirherrschaft.

    Trotzdem ich rieche da eventuell noch eine JUMP Promo...es sind 5 neue Karten für Sechs Samurai...um es rund auf 6 zu machen muss da noch was kommen ;)

    Bin auch auf die Raritäten im TCG gespannt. Tippe das der Shi En Holo wird, also ist Quarter Century Secret fix für ihn und ich fang schon mal an zu sparen :winking_face_with_tongue:

    Achja, zu der Ausage der Support passt nicht ganz rein in das Set Rage of the Abyss wegen Wasser und XYZ-Fokus und so...das Set heisst abgekürzt ROTA

    (ein Schelm der da Böses denkt)


    Soviel von mir, hoffe ich konnte was erhellendes zu den Neuigkeiten mitteilen.

    Schöne Woche noch

    Guten Morgen,


    jetzt kommt irgendwas was A) Normal Monster pusht und B) wieder mal (old-school) Drachen ^^



    Unearth the power of “Primoredial” [ROTA-JP]


    1954_20240527050828_img_1_PqTS31FM14w3B2FDaLsw004cWhxl2WKIDbY6QdIHX28ZtDaJNI3D7xdTSP4LlCRm-206x300.webp

    ROTA-JP013 Gensekiryuu Imperial Dragon / Imperial Dragon the Primoredial Dragon
    Level 6 EARTH Dragon Effect Monster
    ATK 2600 DEF 0
    Requires 1 Normal Monster Tribute to Normal Summon. You can only use the 1st effect of this card’s name once per turn.
    (1) During your opponent’s Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Primoredial” monster.
    (2) If this card is Tribute Summoned: You can apply these effects, in sequence.
    ● Negate the effects of all face-up monsters your opponent currently controls.
    ● Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.




    1954_20240527050828_img_2_PqTS31FM14w3B2FDaLsw004cWhxl2WKIDbY6QdIHX28ZtDaJNI3D7xdTSP4LlCRm-206x300.webp

    ROTA-JP058 Genseki no Koumyaku / Primoredial Imperialode
    Continuous Spell
    You can only use the 1st and 3rd effect of this card’s name each once per turn.
    (1) When this card resolves, add 1 “Primoredial” card from your Deck to your hand, except “Primoredial Imperialode”.
    (2) Normal Monsters and “Primoredial” monsters you control gain 300 ATK for each Normal Monster in your GY with different names.
    (3) You can declare 1 Normal Monster’s name; Special Summon 1 Normal Monster with that name from your hand, Deck, or GY, also you cannot activate Special Summoned monsters’ effects for the rest of this turn.




    1954_20240527050854_img_1_KBBkbpIxZrxCQ8YVZmGC48i4mxGN4WcDVdnuGvhdbVfrT4CreGrYEPQoDXz5rR8D-206x300.webp

    ROTA-JP059 Genseki no Meidou / Primoredial Tremors
    Quick-Play Spell
    (1) Pay 2000 LP and declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck in Defense Position. Once applied, your “Primoredial” monsters and Normal Monsters with the declared name cannot be destroyed by battle until the end of your opponent’s turn.
    (2) If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster on the field with lower ATK.




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    ROTA-JP060 Genseki no Senkou / Primoredial Schiller
    Quick-Play Spell
    You can use the 1st and 2nd effect of this card’s name each once per turn.
    (1) Reveal 1 Normal Monster or “Primeoredial” card in your hand, except “Primoredial Schiller”, then target 1 face-up card on the field (if you control a Normal Monster or a Level 5 or higher “Primeoredial” monster, except a Token, you do not have to reveal a card); negate it’s effects, and if you do, banish it.
    (2) During your Main Phase, if you control a “Primeoredial” monster: You can Set this card from your GY.




    1954_20240527050946_img_1_vcgr8JZpYHWsmN4IdsE86Y0HA3M49KGulncjw1MI6j1iutpLZrJVF9aD1m80vEjW-206x300.webp

    ROTA-JP076 Genseki no Gouhou / Primoredial Opener
    Normal Trap
    (1) Declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and “Primoredial” monsters this turn.
    (2) During your opponent’s turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.



    Quelle: https://ygorganization.com/lusterdragonmetal/

    cool...sehr feine Karten drinne (zumindest für Sammler die Rarity Upgrade bezwecken).

    Moneykarten werden die Yubel Fusion, der Dragon Maiga Master und die Sky Striker Karten...

    Schade ist das Invoked und DragonMaiden hier nicht mit den alternativ Arts beglückt werden

    solomon-eyes-206x300.png

    ROTA-JP004 Kokoro-Yadorishi Blue-Eyes / Blue-Eyes of the Heart
    Dragon/Effect, LIGHT, Lv 8, ATK 3000, DEF 2500
    (This card is always treated as a “Millennium” card.)
    You can use the (1)st effect with this card’s name only once per turn. You can use the (3)rd effect with this card’s name only once per Duel, only after you activate “Millennium Ankh”.
    (1) You can discard this card; add 1 “Millennium Ankh” from your Deck to your hand.
    (2) Possession of this card cannot switch.
    (3) If your opponent Normal or Special Summons a monster(s) whose Level is 8 or higher, and/or with 3000 or more ATK, while this card is in your GY: You can send that monster(s) to the GY, and if you do, Special Summon this card.


    Quelle: https://ygorganization.com/theheartwitheyesofblue/



    Es wird die Quarter Century Secret Rares nur eine begrenzte Zeit geben. Danach kommen wieder nur die "gewohnten" Raritäten

    Meine Vermutung diesbezüglich ist, das wir nächstes Jahr ca. im Juli 2025 mit unserem aktuell "fünftnächsten" Haupset Gewissheit haben werden....wie ich darauf komme, fragt man sich...nun, folgender Anhaltspunkt:


    Seit DUNE gab es in jedem darauffolgenden Hauptset eine Variante von diesem komischen Magier Duo (Magicians of Bonds and Unity), insgesamt 4 unterschiedliche, und ab INFO folgt der Drache (Dragon of Pride and Soul). Die logische Konsequenz daraus ist, das auch der Drache 4 Varianten spendiert kriegt.

    Danach sollte es mit dem 25-jährigen Jubiläum auch gut sein.


    Da das ganze QuarterCentury Gedöns mit DUNE begonnen hat , also mit Start der Serie 12, lässt sich auch vermuten das das bis zum Ende von Serie 12 durchgezogen wird. Aktuell haben wir im OCG 6 Coresets, wo jedes Set sich auf ein Thema auf eine episches Endduel aus den sechs verschiedenen Anime-Epochen (also DM - VRAINS) festlegt. Serie 11 war da aber konsequenter und hat dies strikt eingehalten...LEDE und INFO brechen mit dem Muster und beglücken DM gleich 2 mal hintereinander. Falls Serie 12 auch zwölf Coresets umfasst, werden wir dann noch bis 2026 mit QCS "beglückt".


    Soviel von mir, schönes WE

    ItsWhyWeHaveBuzzsaw-206x300.webp

    AC04-JP015 カット・イン・シャーク Cut In Shark (Cutter Shark)
    Level 5 WATER Fish Effect Monster
    ATK 0
    DEF 2000
    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
    (1) When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card.
    (2) If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except “Cutter Shark”.




    YoullProbablyGoToHeaven-206x300.webp

    AC04-JP016 Gimmick Puppet – Killer Knight (Gimmick Puppet Fiendish Knight)
    Level 4 DARK Machine Effect Monster
    ATK 1800
    DEF 500
    You can only use the (1)st and (2)nd effect of this card’s name each once per turn, and you cannot Special Summon from the Extra Deck the turn you activate either of them, except “Gimmick Puppet” monsters.
    (1) If this card is in your hand: You can target 1 “Gimmick Puppet” monster in your GY or 1 monster in your opponent’s GY; Special Summon it to its owner’s field in Defense Position (but its effects are negated), then Special Summon this card.
    (2) If this card is sent to the GY, except from the hand: You can add it to your hand.



    Quelle: https://ygorganization.com/category/news/

    1930_20240419065243_JpnVxlLlCaMPAJwGpiYobhKJTm39DsbLVEeIqprqG33EBnIoLeSmBatSBnQCTrNo-144x300.webp

    The Pack Artwork for “Rage of the Abyss”



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    Fujou-suru Big Jaws (Surfacing Big Jaws)
    Level 4 WATER Fish Effect Monster
    ATK 1800/DEF 300
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.
    (2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.
    (3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.




    1930_20240419083222_zZQfnbxIiN7xjm18FgeV8sYBWzKbAvgxIuTwJE4rRzcycRwfyPyw5MvRC5tCrNxx-300x300.jpg

    Drake Shark
    Water Fish / Effect
    LV4 1400/1050
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.
    (2) If this card is used for the Xyz Summon of a WATER monster that uses 3 or more materials, it can be treated as as 2 materials.
    (3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.
    ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.




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    Armored Shark
    Water Fish / Effect
    LV3 500/2000
    (This card is always treated as an “Armored Xyz” card.)
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.
    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.



    1930_20240419070313_2JcoH9RcvClQIcGweVi1niwF9HnlYWXOf00kzFCiHlyQB2AdLiVyEF3DLemj0AxT-300x300.jpg

    Chaos Numbers 32 Kaikouryuu Shark Drake Leviath / Number C32: Shark Drake Leviathan
    Water Sea Serpent / Xyz / Effect
    RK5 3100/2600
    4 Level 5 monsters
    You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)
    (1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.
    (2) This card can make a second attack during each Battle Phase.
    (3) If this card attacks a Defense Position monster, inflict piercing battle damage.



    1930_20240419071249_81Z0LaLoFaRzzfm1bFzdhh31slOsviFuXekg2tL8Jav75VwUYlv6IovyN7f8fis2-300x300.jpg

    Levirtue Dragon
    Water Sea Serpent / Xyz / Effect
    RK3 2000/0
    2 Level 3 monsters
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.
    (2) You can activate 1 of these effects;
    ● Detach 1 Xyz Material from your monster; add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.
    ● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.



    1930_20240419071630_AcNGbqfF9CaeK6XwkgOA7yLWK2fqcC9acKf3089zAXRJTn34JI2H6DdE59uW9rwa-300x300.jpg

    Aqua Jet Surface (Surface Aqua Jet)

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.

    (2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.




    1930_20240419071740_RbAnrGOo3IhG2LinAdm9MnxUnC4qVucnMcO1gcfZiAdaLBCLcoImP5425zjPhB0r-300x300.jpg

    Reincarnate Unveil Mail
    Equip Spell
    (This card is always treated as an “Armored Xyz” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) An Xyz Monster equipped with this card gains these effects.
    ● Cannot be destroyed by battle.
    ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.
    (2) If this card is sent to the GY: You can activate this effect; equip it from your GY to an Xyz Monster you control during the End Phase of this turn.



    1930_20240419071937_Gt7hbpsviUhPTDMN3xtUeNJAU6HGuXt0GoVfTDRzVwEmzPxqAh9csIdACiGw3xk7-300x300.jpg

    Virtue Stream
    Trap Normal
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.
    (2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.
    ● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.
    ● Non-WATER: Its Attribute becomes WATER.




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    Xyz Poseidon Splash
    Trap Normal
    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
    (1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.
    (2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.



    Quelle: https://ygorganization.com/countinguphundredsbythethousands/




    Insgesamt klingt der Support wie "Mehr vom gleichen"...Zumindest haben die aquatischen Bewohner jetzt auch ihr themeninternes Icarus Attack.

    9 Karten sind somit enthüllt...bin gespannt welche anderen Legacy Themen hier ihren support kriegen...