(TCG) Legacy of Destruction
Release Date: 25. April 2024 (EU)
Enthält 101 Karten, davon
1 Quarter Century Secret Rare
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
(Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)
What kind of legacy will you leave? Cement your legend as a top-level Duelist with the latest core booster from the Yu-Gi-Oh! TRADING CARD GAME (TCG) Legacy of Destruction!
Revisit memorable moments from the tear-jerking final Duel between Yugi Muto and Atem with new versions of Silent Magician and Silent Swordsman, a new monster with artwork that features all three of the original Gadget trio, and new cards like Card of Sanctity and Ties of the Brethren featuring artwork that shows all of these new monsters and the bonds they share. Look out for a brand-new version of Gandora the Dragon of Destruction that can destroy and banish all other cards on the field, and then Special Summon a monster from your Deck!
Trident Dragion was first unleashed in Raging Battle back in 2009, and now in Legacy of Destruction, a new FIRE Dragon theme inspired by this titanic Synchro Monster makes its debut. Fill your field with FIRE Dragon monsters to unleash relentless attacks and then perform Synchro Summons during the Battle Phase! You can finish Duels quickly when you Summon back this theme’s gigantic Dragon Synchro Monsters from the Graveyard, anytime three or more attacks have been declared!
Listen to the melody of brand-new “Melodious” cards! Listen closely and you’ll hear the song of a pair of new Pendulum Monsters that swing into action after you use them to Fusion Summon and they’re added to your Extra Deck, alongside a brand-new Fusion Spell and 2 new Fusion Monsters to go with it!
The “Voiceless Voice” Ritual Summoning strategy debuted in Phantom Nightmare with a re-imagining of the classic Ritual Monster, Skull Guardian. A new awe-inspiring version of the Ritual Monster Saffira, Queen of Dragons will join it in Legacy of Destruction, along with a brand-new Continuous Spell Card that recycles your cards, enables further Ritual Summons, and empowers the monsters you Ritual Summon with it, shielding them from being destroyed by battle!
Hitting shelves on Friday, April 26, 2024, Legacy of Destruction (MSRP: $4.49 per Pack*) allows Duelists to revisit memorable moments from the tear-jerking final Duel between Yugi Muto and Atem with new versions of Silent Magician and Silent Swordsman, and new cards like Card of Sanctity and Ties of the Brethren. Legacy of Destruction also brings a brand-new version of Gandora the Dragon of Destruction. In addition, a new FIRE Dragon theme inspired by this titanic Synchro Monster will make its debut.
Quarter Century Secret Rares (25):
LEDE-EN000 Magicians of Bonds and Unity (Orange Background)
LEDE-EN001 Gandora-G the Dragon of Destruction
LEDE-EN002 Silent Swordsman Zero
LEDE-EN003 Silent Magician Zero
LEDE-EN004 Gadget Trio
LEDE-EN011 Snake-Eyes Diabellstar
LEDE-EN012 Diabellze the Original Sinkeeper
LEDE-EN013 Ragnaraika the Evil Seed
LEDE-EN022 Selettrice Vaalmonica
LEDE-EN023 Lightsworn Dragonling
LEDE-EN029 Nightmare Apprentice
LEDE-EN034 Saffira, Divine Dragon of the Voiceless Voice
LEDE-EN041 Gold Pride – Eradicator
LEDE-EN042 Centur-Ion Auxila
LEDE-EN043 Minerva, the Athenian Lightsworn
LEDE-EN045 Varudras, the Final Bringer of the End Times
LEDE-EN050 Ragnaraika Stag Sovereign
LEDE-EN051 Shining Sarcophagus
LEDE-EN053 Ties That Bind
LEDE-EN054 Future Silence
LEDE-EN058 Ragnaraika Bloom
LEDE-EN061 Nightmare Throne
LEDE-EN064 Wake Up Centur-Ion!
LEDE-EN087 Vouiburial, the Dragon Undertaker
LEDE-EN092 Veidos the Dragon of Endless Darkness
Secret Rares (10):
LEDE-EN001 Gandora-G the Dragon of Destruction
LEDE-EN003 Silent Magician Zero
LEDE-EN012 Diabellze the Original Sinkeeper
LEDE-EN013 Ragnaraika the Evil Seed
LEDE-EN029 Nightmare Apprentice
LEDE-EN042 Centur-Ion Auxila
LEDE-EN045 Varudras, the Final Bringer of the End Times
LEDE-EN051 Shining Sarcophagus
LEDE-EN054 Future Silence
LEDE-EN058 Ragnaraika Bloom
Ultra Rares (14):
LEDE-EN002 Silent Swordsman Zero
LEDE-EN004 Gadget Trio
LEDE-EN011 Snake-Eyes Diabellstar
LEDE-EN022 Selettrice Vaalmonica
LEDE-EN023 Lightsworn Dragonling
LEDE-EN034 Saffira, Divine Dragon of the Voiceless Voice
LEDE-EN041 Gold Pride – Eradicator
LEDE-EN043 Minerva, the Athenian Lightsworn
LEDE-EN050 Ragnaraika Stag Sovereign
LEDE-EN051 Shining Sarcophagus
LEDE-EN061 Nightmare Throne
LEDE-EN064 Wake Up Centur-Ion!
LEDE-EN087 Vouiburial, the Dragon Undertaker
LEDE-EN092 Veidos the Dragon of Endless Darkness
Super Rares (26):
LEDE-EN005 Moremarshmallon
LEDE-EN006 Ancient Gear Dark Golem
LEDE-EN016 Tenpai Dragon Paidra
LEDE-EN020 Gold Pride – Eliminator
LEDE-EN032 Fishborg Harpooner
LEDE-EN036 Flowering Etoile the Melodious Magnificat
LEDE-EN038 Enlightenment Dragon
LEDE-EN040 Sangenpai Transcendent Dragion
LEDE-EN044 Goblin Biker Troika Griare
LEDE-EN049 Ragnaraika Chain Coils
LEDE-EN052 Turn Silence
LEDE-EN062 Blessing of the Voiceless Voice
LEDE-EN067 Way Where There’s a Will
LEDE-EN069 Metaltronus
LEDE-EN078 Mirage Mirror Force
LEDE-EN081 Pyrite Knight
LEDE-EN082 Battleguard Echoes
LEDE-EN086 Multi-Universe
LEDE-EN090 Shaman of the Ashened City
LEDE-EN091 Spearhead of the Ashened
LEDE-EN093 Embers of the Ashened
LEDE-EN094 Relight of the Ashened
LEDE-EN097 Dandy Whitelion
LEDE-EN098 Pendulum Witch
LEDE-EN099 Code of Soul
LEDE-EN100 Supreme King Z-ARC – Synchro Universe
Commons (50):
LEDE-EN007 Ancient Gear Tanker
LEDE-EN008 Ancient Gear Commander
LEDE-EN009 Refrain the Melodious Songstress
LEDE-EN010 Couplet the Melodious Songstress
LEDE-EN014 Ragnaraika Samurai Beetle
LEDE-EN015 Ragnaraika Armored Lizard
LEDE-EN017 Tenpai Dragon Fadra
LEDE-EN018 Tenpai Dragon Chundra
LEDE-EN019 Gruesome Grave Squirmer
LEDE-EN021 Centur-Ion Gargoyle II
LEDE-EN024 Weiss, Lightsworn Archfiend
LEDE-EN025 Wightlord
LEDE-EN026 Golgoil the Steel Seismic Smasher
LEDE-EN027 Mikazukinoyaiba, the Moon Fang Dragon
LEDE-EN028 Talons of Shurilane
LEDE-EN030 Dinovatus Docus
LEDE-EN031 Cyclos the Circular Sprite
LEDE-EN033 Cooling Embers
LEDE-EN035 Bacha the Melodious Maestra
LEDE-EN037 Mementotlan Twin Dragon
LEDE-EN039 Sangenpai Bident Dragion
LEDE-EN046 Tantrum Toddler
LEDE-EN047 Ragnaraika Skeletal Soldier
LEDE-EN048 Ragnaraika Mantis Monk
LEDE-EN055 Ancient Gear Advance
LEDE-EN056 Melodious Concerto
LEDE-EN057 Sinful Spoils Struggle
LEDE-EN059 Sangen Summoning
LEDE-EN060 Sangen Kaimen
LEDE-EN063 Mementotlan Fusion
LEDE-EN065 Vaalmonica Invitare
LEDE-EN066 Vaalmonica Disarmonia
LEDE-EN068 Blink Out
LEDE-EN070 In Papa’s Footsteps
LEDE-EN071 Stronghold the Hidden Fortress
LEDE-EN072 Ancient Gear Duel
LEDE-EN073 Goblin Biker Grand Pileup
LEDE-EN074 Sinful Spoils Subdual
LEDE-EN075 Sinful Spoils of Slumber – Morrian
LEDE-EN076 Ragnaraika Hunting Dance
LEDE-EN077 Lightsworn Aegis
LEDE-EN079 Zoma the Earthbound Spirit
LEDE-EN080 Simultaneous Equation Cannons
LEDE-EN083 Double Dai
LEDE-EN084 Krishnerd Witch
LEDE-EN085 Jungle Dweller
LEDE-EN088 Aiza the Dragoness of Deranged Devotion
LEDE-EN089 Haggard Lizardose
LEDE-EN095 Extinguishment of the Ashened
LEDE-EN096 Ashened to Endlessness
..:: WORLD PREMIER CARDS ::..
LEDE-EN081 Pyrite Knight
EARTH/Warrior - Effect/5/2000/0
If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except “Pyrite Knight”, return it to the hand, and if you do Special Summon this card, then Special Summon 1 “Pyrite Token” (Warrior/FIRE/Level 4/ ATK 0/DEF 2000) to your opponent’s field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of “Pyrite Knight” once per turn.
LEDE-EN082 Battleguard Echoes
Continuous Spell Card
When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects;
• Add 1 “Battleguard Rage” or “Battleguard Howling” from your deck to your hand.
• Change 1 face-up monster on the field to face-down Defense Position.
You can only activate 1 “Battleguard Echoes” per turn.
LEDE-EN083 Double Dai
Normal Trap Card
Activate 1 of these cards;
• If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck.
• Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY.
You can only activate 1 “Double Dai” per turn.
LEDE-EN084 Krishnerd Witch
LIGHT/Spellcaster - Effect/4/1800/700
Cannot be destroyed by your opponent’s card effects while “Multi-Universe” is on the field. You can only use each of the following effects of “Krishnerd Witch” once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.
LEDE-EN085 Jungle Dweller
DARK/Fiend - Effect/8/2500/1800
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of “Jungle Dweller” once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner’s possession is destroyed by an opponent’s card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls.
LEDE-EN086 Multi-Universe
Field Spell Card
Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of “Multi-Universe” once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.
LEDE-EN087 Vouiburial, the Dragon Undertaker
DARK/Illusion - Effect/10/3000/0
If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of “Vouibural, the Dragon Undertaker” once per turn);
Hand: Special Summon this card.
Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it.
LEDE-EN088 Aiza the Dragoness of Deranged Devotion
FIRE/Dragon - Effect/4/1500/0
If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent’s monster with a Deranged Counter: You can destroy that opponent’s monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of “Aiza the Dragoness of Deranged Devotion” once per turn.
LEDE-EN089 Haggard Lizardose
WATER/Reptile - Link - Effect/800/Link 2 (Linkmarkierungen: Unten, Rechts)
2 monsters with different names
You can banish 1 monster from your face-up field or GY, with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of “Haggard Lizardose” once per turn.
LEDE-EN090 Shaman of the Ashened City
DARK/Pyro - Effect/4/1300/1200
If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Shaman of the Ashened City” once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then, if you shuffled an “Ashened” monster, you can add 1 “Obsidim, the Ashened City” from your Deck to your hand. You can only use this effect of “Shaman of the Ashened City” once per turn.
LEDE-EN091 Spearhead of the Ashened City
DARK/Pyro - Effect/4/1700/100
If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Spearhead of the Ashened City” once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of “Spearheard of the Ashened City” once per turn.
LEDE-EN092 Veidos the Dragon of Endless Darkness
DARK/Pyro - Fusion - Effect/10/3000/1700
“Veidos the Eruption Dragon of Extinction” + 2+ Level 9 or lower Pyro monsters
Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up “Ashened” card you control to the GY; destroy that card. You can only use this effect of “Veidos the Dragon of Endless Darkness” once per turn.
LEDE-EN093 Embers of the Ashened
DARK/Pyro - Fusion - Effect/8/2900/2400
2 Pyro monsters
If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent’s Pyro monster: You can destroy that opponent’s monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of “Embers of the Ashened” once per turn.
LEDE-EN094 Rekindling the Ashened
Quick-Play Spell Card
Place 1 of your “Ashened” cards that is banished or in your GY on the bottom of your Main Deck, except “Rekindling the Ashened”, then target 1 Effect Monster your opponent controls, negate its effects until the end of this turn. You can only activate 1 “Rekindling the Ashened” per turn.
LEDE-EN095 Extinguishing the Ashened
Normal Spell Card
Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of the turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of “Extinguishing the Ashened” once per turn.
LEDE-EN096 Ashened to Endlessness
Continuous Trap Card
During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including “Veidos the Eruption Dragon of Extinction”, and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of “Ashened to Endlessness” once per turn.
..:: OCG Imports ::..
LEDE-EN097 Dandy Whitelion
EARTH/Plant - Effect/3/300/300
If this card is sent from the hand or field to the GY: You can Special Summon 3 "White Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Special Summon from the Extra Deck the turn you activate this effect. You can only use this effect of "Dandy Whitelion" once per turn.
LEDE-EN098 Pendulum Witch
EARTH/Spellcaster - Pendelum - Effect/3/1500/800
If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 8 / Red 8
If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn.
LEDE-EN099 Code of Soul
FIRE/Cyberse - Effect/3/500/500
If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.
LEDE-EN100 Supreme King Z-ARC – Synchro Universe
DARK/Dragon - Synchro - Pendelum - Effect/12/4000/4000
1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 1 / Red 1
You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn.
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[OCG] Legacy of Destruction
Release: 27. Januar 2024 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
4. Set des 12. Blocks
LEDE-JP001 Geas Gandora the Dragon of Destruction
DARK/Dragon - Effect/8/0/0
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control “Gold Sarcophagus of Light”: You can Special Summon this card from your hand.
(2) Gains 300 ATK for each banished card.
(3) You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster from your Deck that mentions “Gold Sarcophagus of Light”, and if you do, increase its Level by the number of cards destroyed by this effect.
LEDE-JP002 Silent Swordsman Zero
LIGHT/Warrior - Effect/4/1000/1000
You can only use the (3)rd effect of this card’s name once per turn.
(1) Once per turn, during each Standby Phase: Increase this card’s Level by 1.
(2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.
(3) When your opponent activates a card or effect that targets “Gold Sarcophagus of Light”, and/or a monster(s) that mentions it, you control (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.
LEDE-JP003 Silent Magician Zero
LIGHT/Spellcaster - Effect/4/1000/1000
You can only use the (3)rd effect of this card’s name once per turn.
(1) If your opponent draws a card(s): Increase this card’s Level by the number drawn.
(2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.
(3) When your opponent activates a Spell Card or effect and you control “Gold Sarcophagus of Light” (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.
LEDE-JP004 Tricolore Gadget
EARTH/Machine - Effect/4/1300/1100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Gold Sarcophagus of Light”, or 1 Spell/Trap that mentions it, from your Deck to your hand.
(2) If this card is destroyed by battle or card effect: You can Set 1 “Stronghold the Hidden Fortress” directly from your Deck.
LEDE-JP005 Mashimarshmallon
LIGHT/Fairy - Effect/3/300/500
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During your opponent’s turn, if you control “Gold Sarcophagus of Light” (Quick Effect): You can Special Summon this card from your hand.
(2) While you control “Gold Sarcophagus of Light”, this card cannot be destroyed by battle, also your opponent’s monsters cannot target other monsters for attacks.
(3) If this card is destroyed by card effect: You can Special Summon 1 of your other “Mashimarshmallon” that is banished or in your hand, Deck, or GY, and if you do, inflict 1000 damage to your opponent.
LEDE-JP006 Ancient Gear Dark Golem
EARTH/Machine - Effect/8/3000/3000
You can only use the (2)nd effect of this card’s name once per turn.
(1) This card’s name becomes “Ancient Gear Golem” while on the field or in the GY.
(2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Set cards for the rest of this turn, also add up to 2 “Ancient Gear” cards and/or “Geartown” from your Deck to your hand, except “Ancient Gear Dark Golem”, then discard 1 card.
(3) If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
LEDE-JP007 Ancient Gear Tanker
EARTH/Machine - Effect/4/1300/1300
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 “Ancient Gear” monster from your hand, except “Ancient Gear Tanker”, ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon it from your GY instead.
(2) You can target 1 face-up card you control; destroy it, and if you do, for the rest of this turn, all monsters you control that are “Ancient Gear Golem” or mention it gain 600 ATK.
LEDE-JP008 Ancient Gear Commander
EARTH/Machine - Effect/4/500/2000
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can send 1 “Ancient Gear Golem” from your hand, Deck, or face-up field to the GY; immediately after this effect resolves, Normal Summon 1 “Ancient Gear” monster.
(2) If you Normal or Special Summon “Ancient Gear Golem”: You can Special Summon 1 “Ancient Gear Golem” from your hand or GY, ignoring its Summoning conditions.
(3) You can banish this card from your GY; place 1 “Ancient Gear” Continuous Trap from your hand face-up on your field.
LEDE-JP009 Refrain the Melodious Songstress
LIGHT/Fairy - Pendelum - Effect/4/1600/800
You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Melodious” monster from your Deck to your hand, except “Refrain the Melodious Songstress”.
(2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 1 / Red 1
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can target 1 “Melodious” Fusion Monster you control; send 1 “Melodious” monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the sent monster’s Level x 200 until the end of this turn.
LEDE-JP010 Couplet the Melodious Songstress
LIGHT/Fairy - Pendelum - Effect/5/1200/2000
You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.
(1) If this card is added to your hand, except by drawing it for your normal draw: You can reveal it; Special Summon 1 Level 4 or lower “Melodious” monster from your hand or GY.
(2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 9 / Red 9
You can only use the (2)nd Pendulum Effect of this card’s name once per turn.
(1) You cannot Pendulum Summon monsters, except LIGHT monsters. This effect cannot be negated.
(2) If you control no face-up non-“Melodious” monsters: You can add 1 “Melodious” Spell/Trap from your Deck to your hand.
LEDE-JP011 Snake-Eyes Diabellstar
FIRE/Spellcaster - Effect/8/2800/2600
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When an attack is declared involving this card and an opponent’s monster: You can place that opponent’s monster and this card face-up in their owners’ Spell & Trap Zone as Continuous Spells.
(2) If this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except “Snake-Eyes Diabellstar”; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card.
LEDE-JP012 Diabellze of the Original Sin
LIGHT/Illusion - Effect/7/2500/2000
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) If there is a “Sinful Spoils” card in either GY, you can Special Summon this card (from your hand).
(2) Your opponent cannot activate Spell/Trap Cards that were not Set.
(3) If a Spell(s)/Trap(s) is Set to the field while this monster is on the field: You can target 1 card you control and 1 card your opponent controls; destroy them.
LEDE-JP013 Raika no Marikoube
EARTH/Plant - Effect/1/0/0
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY.
(2) If this card is Normal or Special Summoned: You can add up to 2 or your “Raika” cards with different names that are banished and/or in your Deck to your hand, except “Raika no Marikoube”, then banish 1 “Raika” card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.
LEDE-JP014 Raika no Yahazu Kamikiri
LIGHT/Insect - Effect/3/1500/0
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of the Deck.
(2) If this card is sent to the GY as material for the Link Summon of “Raika” monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except “Raika no Yahazu Kamikiri”; Special Summon it in Defense Position.
LEDE-JP015 Raika no Yoroi Tokage
DARK/Reptile - Effect/4/0/2300
DARK Reptile / Effect
LV4 0/2300
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY.
(2) You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand.
LEDE-JP016 Tenpai Dragon Baidora
FEUER/Dragon - Effect/3/1600/1000
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can take 1 “Sangen” Spell/Trap from your Deck, and either add it to your hand or Set it.
(2) You take no battle damage from battles involving your FIRE Dragon monsters.
(3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
LEDE-JP017 Tenpai Dragon Fadora
FEUER/Dragon - Effect/3/1600/1000
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned, OR, at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it.
(2) Your FIRE Dragon monsters cannot be destroyed by battle.
(3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
LEDE-JP018 Tenpai Dragon Zhongdora
FEUER/Dragon - Tuner - Effect/4/1500/1000
You can use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control a FIRE Dragon monster: You can Special Summon this card from your hand.
(2) At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except “Tenpai Dragon Zhongdora”.
(3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
LEDE-JP019 Infernal Grave Squirmer
DARK/Fiend - Effect/1/0/0
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 monster you control that is “Yubel” or mentions it.
(2) You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except “Infernal Grave Squirmer”.
LEDE-JP020 Gold Pride – Assassinator
EARTH/Machine - Effect/5/1800/800
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.
(2) You can banish 1 other “Gold Pride” monster from your hand, face-up field, or GY that has a Level; Special Summon 1 “Gold Pride Token” (Machine/DARK/ATK 0/DEF 0) with the same Level, also this card cannot used as material for a Fusion, Synchro, Xyz or Link Summon for the rest of this turn, unless it is for a “Gold Pride” monster.
LEDE-JP021 Centur-Ion Gargoyle II
DARK/Dragon - Effect/8/2000/3000
You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.
(1) You can send 1 face-up “Centur-Ion” card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon “Centur-Ion Gargoyle II” for the rest of this turn.
(2) If this card is sent to the GY as Synchro Material: You can add it to your hand.
(3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it, then you can decrease its Level by 4.
LEDE-JP022 Selettrice Vaalmonica
WATER/Spellcaster - Effect/4/1200/1200
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Normal or Pendulum Summoned: You can add 1 “Vaalmonica” card from your Deck to your hand, except “Selettrice Vaalmonica”.
(2) Your opponent’s monsters cannot target this card for attacks while you control a monster other than “Selettrice Vaalmonica”.
(3) If this card is sent to the GY and you have 2 “Vaalmonica” cards in your Pendulum Zone: You can add this card to your hand.
LEDE-JP023 Dragon of Lightsworn
LIGHT/Dragon - Effect/4/1500/1300
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) If you have a “Lightsworn” monster in your GY: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can send 1 “Lightsworn” card from your Deck to the GY, except “Dragon of Lightsworn”.
(3) If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand.
LEDE-JP024 Weiss, Lightsworn Archfiend
LIGHT/Fiend - Effect/4/0/1700
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can place 1 other “Lightsworn” card from your hand on the top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY.
(2) If this card is sent from the Deck to the GY: You can target 1 “Lightsworn” monster in your GY, except “Vice, Lightsworn Archfiend”; Special Summon it.
LEDE-JP025 Lord of the Wightsworn
LIGHT/Zombie - Effect/1/300/200
You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.
(1) This card’s name becomes “Skull Servant” while in the GY.
(2) If you have “Skull Servant” and/or “King of the Skull Servants” in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY up to the number of “Skull Servant” and “King of the Skull Servants” in your GY.
(3) You can banish this card from your GY, then target 1 “Skull Servant” or “King of the Skull Servants” in your GY; Special Summon it.
LEDE-JP026 Golgoil the Iron Giant Djinn
EARTH/Illusion - Effect/10/1800/3200
You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.
(1) If this card battles a monster, neither can be destroyed by that battle.
(2) If your Machine or Illusion monster battles, after damage calculation: You can target 1 of your monsters that is banished or in your GY; Special Summon it.
(3) If this card is banished from the field: You can Special Summon it.
LEDE-JP027 Crescent Dragon – Mikazukinoyaiba
DARK/Dragon - Effect/7/2200/2350
You can only use the 1st and 2nd effects of “Crescent Dragon – Mikazukinoyaiba” once per turn.
(1) During the End Phase, if this card in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field
(2) You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand.
LEDE-JP028 Talons of Shurilane
LIGHT/Illusion - Effect/6/2100/2050
You can only use the (1)st and (3)rd effects of this card’s name once per turn.
(1) During your opponent’s turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except “Talons of Shurilane”; return it to the hand, and if you do, Special Summon this card from your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.
LEDE-JP029 Nightmare Apprentice
DARK/Illusion - Effect/6/2000/1700
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by discarding 1 card.
(2) If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except “Nightmare Apprentice”.
(3) If this card battles a monster, neither can be destroyed by that battle.
LEDE-JP030 Dinovader Docus
EARTH/Dinosaur - Effect/6/1500/2200
You can only Special Summon “Dinovader Docus” once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you control 2 or more Dinosaur monsters: You can Special Summon this card from your hand.
(2) You can Tribute 1 Level 4 or lower monster; Special Summon 1 Dinosaur monster from your Deck that is 2 Levels higher or lower than the Tributed monster, but destroy it during the End Phase.
LEDE-JP031 Kyklos the Circular Fairy
WIND/Plant - Tuner - Effect/4/1000/1800
You an only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except “Kyklos the Circular Fairy”.
(2) If an Insect and/or Plant Synchro Monster(s) is Special Summoned while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
LEDE-JP032 Fishborg Harpooner
WATER/Fish - Tuner - Effect/4/400/400
You can only use the (1)st effect of this card’s name once per turn.
(1) You can reveal this card and 1 other WATER monster in your hand; Special Summon 1 of them, and if you do, discard the other.
(2) If this card is sent to the GY as material for the Synchro Summon of a WATER monster: You can negate the effects of 1 Effect Monster your opponent controls until the end of this turn.
LEDE-JP033 Freezing Fire
FIRE/Pyro - Effect/3/500/1500
(1) If either player gains LP: You can Special Summon this card from your hand.
(2) Once per turn, if either player gains LP while this monster is on the field: You can make either player gain 1000 LP.
LEDE-JP034 Saffira, the Silenforcing Deity of Dragons
LIGHT/Dragon - Ritual - Effect/7/2550/2450
You can Ritual Summon this card with “Silenforcing Blessing”.
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If this card is Ritual Summoned and you have “Novox the Silenforcer Disciple” on your field or GY: You can draw 2 cards, then discard 1 card.
(2) When an attack is declared involving your LIGHT Warrior or Dragon Ritual Monster: You can discard 1 random card from your opponent’s hand.
(3) Once per turn, during your opponent’s End Phase: You can add 1 LIGHT monster from your GY to your hand.
LEDE-JP035 Bacha the Melodious Maestra
LIGHT/Fairy - Fusion - Effect/7/2500/1800
2 “Melodious” monsters
You can only use the (1)st and (3)rd effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can Special Summon 1 “Melodious” monster from your Deck.
(2) Your “Melodious” Fusion Monsters’ activated effects cannot be negated while you control this Fusion Summoned card.
(3) If this card is sent to the GY: You can target 1 “Melodious” monster in your GY, except “Bacha the Melodious Maestra”; Special Summon it in Defense Position.
LEDE-JP036 Flowering Etoile the Melodious Grand Choir
LIGHT/Fairy - Fusion - Effect/8/2800/1500
1 “Melodious Maestra” monster + 2 “Melodious” monsters
You can only use the (1)st effect of this card’s name once per turn.
(1) (Quick Effect): You can banish any number of “Melodious” monsters you control (until the End Phase), then you can return up to that many face-up cards your opponent controls to the hand.
(2) If this face-up Fusion Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Melodious” monster from your Deck or Extra Deck, except “Flowering Etoile the Melodious Grand Choir”.
LEDE-JP037 Mementotlan Twin Dragon
LIGHT/Thunder - Fusion - Effect/7/2800/2100
2 “Memento” monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can destroy 1 “Memento” monster in your hand or face-up field, and if you do, add up to 2 “Memento” monsters with different names from each other from your Deck to your hand.
(2) Monsters destroyed by battle with your “Memento” monster are banished.
(3) If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower “Memento” monster from your GY.
LEDE-JP038 Enlightenment Dragon
LIGHT/Dragon - Fusion - Effect/10/3000/3000
“Judgment Dragon” + “Punishment Dragon”
Must be Special Summoned by banishing the above cards from your field and GY (1 from each).
(1) Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs.
(2) Once per turn, during the End Phase: Send the top 4 cards of your Deck to the GY.
(3) If this card is destroyed by your opponent: You can add 1 each of your banished “Judgment Dragon” and “Punishment Dragon” to your hand, then you can Special Summon both, ignoring their Summoning conditions.
LEDE-JP039 Sangen Risedragon Bident Dragion
FIRE/Dragon - Synchro - Tuner - Effect/7/2600/2000
1 Dragon Tuner + 1 non-Tuner Dragon monsters
You can only use the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per Duel.
(1) If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Dragon monsters.
(2) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field.
LEDE-JP040 Sangen Superdragon Trascend Dragion
FEUER/Dragon - Synchro - Effect/10/3000/3000
1 Dragon Tuner + 1+ non-Tuner Dragon monsters
You can only use the 3rd effect of this card’s name once per Duel.
(1) If this card is Synchro Summoned: You can change all monsters on the field to Attack Position.
(2) All opponent’s monsters must attack, if able, also your opponent cannot activate cards or effects during the Battle Phase.
(3) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field.
LEDE-JP041 Gold Pride – Annihilator
DARK/Warrior - Synchro - Effect/8/2700/1700
1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st effect of this card’s name once per turn.
(1) During your opponent’s turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field (or up to 2, if your LP are lower than your opponent’s); destroy it.
(2) Once per turn, during the End Phase, if this card’s (1)st effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Assassinator” from your Deck or GY.
LEDE-JP042 Centur-Ion Arkcoela
DARK/Dragon - Synchro - Effect/12/3000/3000
1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Centur-Ion” card from your Deck to your hand.
(2) Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.
(3) During the End Phase: You can place 1 of your non-Synchro “Centur-Ion” monsters that is banished or in your GY face-up in your Spell & Trap Zone as a Continuous Trap.
LEDE-JP043 Minerva, Lightsworn Athena
LIGHT/Fairy - Synchro - Effect/8/2800/1800
1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can send “Lightsworn” monsters with different Types from your Deck to the GY up to the number of “Lightsworn” monsters used as material for this card’s Summon.
(2) “Lightsworn” monsters you control cannot be banished by card effects.
(3) You can banish up to 4 “Lightsworn” monsters from your GY; send that many cards from the top of your Deck to the GY.
LEDE-JP044 Goblin Biker Grialle Trio
LIGHT/Warrior - Xyz - Effect/Rank 3/1700/0
2+ Level 3 monsters
(1) If there are 3 or more Xyz Materials attached to monsters on the field, your “Goblin” monsters can attack directly.
(2) Once per turn, if a monster(s) is Normal or Special Summoned while this monster is on the field: You can target 1 of them; detach 1 Xyz Material from a monster on the field, and if you do, change the targeted monster’s battle position.
(3) Once per turn, when an opponent’s monster declares an attack: You can detach 1 Xyz Material from a monster on the field, and if you do, negate the attack.
LEDE-JP045 Decnalogue – Valdrath
DARK/Wyrm - Xyz - Effect/Rank 10/3000/3000
2+ Level 10 monsters
You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.
(1) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 more material from this card, then destroy 1 card on the field.
(2) At the start of the Damage Step, if this card with material attacks: You can destroy 1 card on the field.
(3) If this Xyz Summoned card is destroyed: You can destroy 1 card on the field.
LEDE-JP046 Tantrum-Throwing Tyke
FIRE/Beast - Xyz - Effect/Rank 1/0/0
2 Level1 monsters
(1) Once per Chain, if the activation of a card or effect is negated: You can attach up to 1 card from each GY to this card as material.
(2) Gains these effects based on the number of materials attached to it.
● 1+: Gains 700 ATK/DEF for each material attached to it.
● 4+: Cannot be destroyed by battle or card effects.
● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.
LEDE-JP047 Raika no Musha Dokuro
FIRE/Plant - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 monsters, including an Insect, Plant, or Reptile monster
You can only use the 1st and 2nd effect of this card’s name each once per turn, also you cannot Special Summon monsters the turn you activate them, except Insect, Plant, and Reptile monsters.
(1) You can target 1 “Raika” monster in your GY; Special Summon it in Defense Position.
(2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.
LEDE-JP048 Raika no Ookaminushi
WIND/Insect - Link - Effect/2300/Link 3 (Linkmarkierungen: Links, Unten, Unten Rechts)
2+ monsters, including an Insect, Plant, or Reptile monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 “Raika” Trap from your Deck to your hand.
(2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.
LEDE-JP049 Raika no Kusarigami
FIRE/Reptile - Link - Effect/2900/Link 4 (Linkmarkierungen: Unten Links, Unten, Unten Rechts, Rechts)
2+ monsters, incluing an Insect, Plant, or Reptile monster.
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your opponent activates a monster effect: You can make both players unable to activate monster effects in the hand for the rest of this turn.
(2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.
LEDE-JP050 Raika no Daiouga
EARTH/Insect - Link - Effect/3300/Link 4 (Linkmarkierungen: Links, Unten Links, Unten, Unten Rechts, Rechts)
2+ Insect, Plant, and/or Reptile monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a monster(s) is Special Summoned from your opponent’s Deck and/or Extra Deck: You can destroy 2 monsters on the field.
(2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.
LEDE-JP051 Gold Sarcophagus of Light
Continuous Spell Card
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by monster effects.
(2) During your Main Phase: You can add 1 card from your Deck to your hand that mentions “Gold Sarcophagus of Light”, except “Gold Sarcophagus of Light”.
(3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell, then target 1 of those monsters; send it to the GY.
LEDE-JP052 Silence of Time – Turn Silence
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster you control; increase its Level by 3, and if you activated this card in response to your opponent’s monster effect activation while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, negate that effect.
(2) If your monster that mentions “Gold Sarcophagus of Light” battles, during damage calculation: You can banish this card from your GY; end the Battle Phase.
LEDE-JP053 Ties of Friendship
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control “Gold Sarcophagus of Light” and a monster that mentions it: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, also Special Summon up to 2 Level 4 or lower monsters with different names from your hand or Deck that mention “Gold Sarcophagus of Light”.
LEDE-JP054 Silence Towards the Future
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 monster from your Deck to your hand that mentions “Gold Sarcophagus of Light”, then, if you activated this card during the Battle Phase while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, each player draws cards until they have 6 cards in their hand.
LEDE-JP055 Ancient Gear Advance
Continuous Spell Card
You can only activate 1 card with this card’s name per turn. You cannot Set cards the turn you activate this card.
(1) When this card resolves, you can add 1 “Ancient Gear” Spell/Trap from your Deck to your hand, except “Ancient Gear Advance”.
(2) Once per turn: You can Tribute 1 monster; draw 1 card, and if you do, until the end of this turn, you can Normal Summon Level 5 or higher monsters that are “Ancient Gear Golem” or mention it without Tributing.
LEDE-JP056 Melodious Concerto
Normal Spell Card
You can only use the (1)st and (2)nd effect of this card’s name once per turn.
(1) Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zone as material.
(2) If a “Melodious” Fusion Monster(s) is sent to your GY while this card is there (even during the Damage Step): You can place this card on the bottom of the Deck, then draw 1 card.
LEDE-JP057 Battle of the Sinful Spoils
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target cards you control up to the number of your “Sinful Spoils” cards that are banished and/or in your GY, and/or cards your opponent controls up to the number of their “Sinful Spoils” cards that are banished and/or in their GY; destroy them.
(2) If this Set card is destroyed, or banished, by an opponent’s activated effect: You can shuffle up to 2 cards on the field into the Deck.
LEDE-JP058 Raika Ryouran Kuruisaki
Continuous Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) All Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other face-up monsters on the field lose 300 ATK/DEF.
(2) You can activate 1 of these effects;
● Add 1 “Raika” monster from your Deck to your hand, then discard 1 card.
● Special Summon 1 of your “Raika” monsters that is banished or in your hand or GY in Defense Position.
LEDE-JP059 Brimming Sangen Manor
Field Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) FIRE Dragon monsters you control are unaffected by your opponent’s activated effects during your Main Phase 1.
(2) During your Main Phase: You can add 1 “Tenpai Dragon” monster from your Deck to your hand, then discard 1 card.
(3) If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; its ATK becomes doubled.
LEDE-JP060 Sangen Kaimen
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If this card was activated outside the Battle Phase, apply 1 of these effects. If it was activated during the Battle Phase, you can apply any of them, in sequence.
● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.
● Special Summon 1 FIRE Dragon monster from your hand.
LEDE-JP061 Nightmare Throne
Field Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it.
(2) Once per turn, if a face-up “Yubel” monster(s) you control leaves the field by card effect: You can add to your hand, 1 of your “Yubel” monsters is banished or in your Deck or GY and is 1 original Level higher or lower than 1 of those monsters that left the field, then you can Special Summon the added monster, ignoring its Summoning conditions.
LEDE-JP062 Silenforcing Blessing
Continuous Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 of your “Silenforc” cards that is banished or in your GY, except “Silenforcing Blessing”; add it to your hand.
(2) If a non-Ritual Monster(s) is Normal or Special Summoned face-up: You can Ritual Summon 1 LIGHT Warrior or Dragon Ritual monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed that monster’s Level, and if you do, it cannot be destroyed by battle.
LEDE-JP063 Mementotlan Fusion
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Memento” monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also use “Memento” monsters in your GY as material, by shuffling them into the Deck.
(2) During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 “Memento” Spell/Trap from your Deck to your hand.
LEDE-JP064 Wake Up Centur-Ion!
Quick-Play Spell Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) If you have a face-up Monster Card in your Spell & Trap Zone: Declare a Level of 4 or 8; Special Summon 1 “Centur-Ion” Token (Pyro/DARK/ATK 0/DEF 0) with that Level, but it cannot be used as Fusion or Link Material.
(2) During your Main Phase: You can banish this card from your GY; send 1 “Centur-Ion” card from your Deck to the GY, except “Wake Up Centur-Ion!”.
LEDE-JP065 Vaalmonica Invitare
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) Apply 1 of these effects.
● Special Summon 1 “Vaalmonica” monster from your Deck, also you cannot activate monster effects on the field for the rest of this turn after this card resolves, except “Vaalmonica” monsters’.
● If you control a non-Pendulum “Vaalmonica” monster, take 2 “Vaalmonica” Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and if you do, add the other to your Extra Deck face-up.
LEDE-JP066 Vaalmonica Disarmonia
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Place 1 Resonance Counter on a card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.
● Gain 500 LP, then you can add 1 of your banished “Vaalmonica” cards to your hand, except “Vaalmonica Disarmonia”.
● Take 500 damage, then you can add 1 “Vaalmonica” card from your GY to your hand, except “Vaalmonica Disarmonia”.
LEDE-JP067 Where There’s a Will, There’s a Way Out
Field Spell Card
You can only use this card name’s (1)st effect once per turn.
(1) During the Main Phase: The turn player can excavate cards from the top of their Deck up to the number of cards their opponent controls, and if they do, they add 1 of them to their hand, then they place the rest and 1 card from their hand on the bottom of the Deck in any order.
(2) Once per turn, during the End Phase, if the turn player excavated 9 cards or more with this card’s effect this turn: They can activate this effect; shuffle all cards on their opponent’s field and GY into the Deck.
LEDE-JP068 Blink-Out
Quick-Play Spell Card
(1) Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the materials used for its Link Summon from your GY.
LEDE-JP069 Metaltronios
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up non-Token Monster your opponent controls; Special Summon 1 monster that has 2 or more of the same Type, Attribute, and/or ATK from your hand, Deck, or Extra Deck (but its effects are negated), and if you do, negate the targeted monster’s effects, then, if those 2 monsters have the same name, you can banish both face-down. Your opponent cannot activate the targeted monster’s effects in response to this card’s activation.
LEDE-JP070 One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks
Quick-Play Spell Card
(1) If a card(s) other than “One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks” is sent to the GY: You can banish up to 5 cards from your GY face-down, then, if you have 7 or more face-down banished cards, your opponent banishes as many cards from their GY as possible face-down (max. 5).
LEDE-JP071 Stronghold the Hidden Fortress
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with these effects (this card is also still a Trap).
● Gains 1000 ATK for each card you control that is “Gold Sarcophagus of Light” or a monster that mentions it.
● Once per turn, when an opponent’s monster declares an attack and you control “Gold Sarcophagus of Light”: You can destroy that monster.
LEDE-JP072 Ancient Gear Duel
Continuous Trap Card
You can only use the (2)nd effect of this card’s name once per turn.
(1) Monsters you control that are “Ancient Gear Golem” or mention it are unaffected by your opponent’s activated monster effects.
(2) If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions “Ancient Gear Golem” from your Extra Deck, by banishing materials mentioned on it from your field and/or GY, including “Ancient Gear Golem” you control, and if you do, it can make up to 3 attacks during each Battle Phase.
LEDE-JP073 Goblin Biker Pile-Up
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 Xyz Monster you control; Special Summon 1 “Goblin” Xyz Monster from your Extra Deck, using that monster you control as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon.)
(2) You can banish this card from your GY, then target 1 “Goblin” Xyz Monster you control and 1 card in either GY; attach the second target to the first target as material.
LEDE-JP74 Sinful Spoils Cycle
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Take 1 Level 5 or higher Illusion monster from your Deck, and either add it to your hand or Special Summon it. If Summoned this way, it cannot activate its effects during the Main Phase this turn.
(2) You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand.
LEDE-JP075 Sinful Spoils of Dozing – Morrighan
Normal Trap Card
You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Target 1 face-up Special Summoned monster; change it to face-down Defense Position.
(2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.
LEDE-JP076 Raika Dairin Kubikarimai
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target cards your opponent controls up to the number of Insect, Plant, and Reptile Link Monsters you control with different Types; destroy them.
(2) If a face-up Insect, Plant, and/or Reptile monster(s) you control is destroyed by battle or card effect while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it.
LEDE-JP077 Lightsworn Aegis
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target face-up cards your opponent controls up to the number of “Lightsworn” monsters you control; negate their effects until the end of this turn.
(2) If this card is sent from the Deck to the GY: You can Set it.
LEDE-JP078 Mirage Mirror Force
Normal Trap Card
You can only use the (2)nd effect of this card’s name once per turn.
(1) When an opponent’s monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand.
(2) If a face-up Illusion monster(s) you control leaves the field by an opponent’s card effect while this card is in your GY: You can banish this card; Special Summon 1 Illusion monster from your hand or GY.
LEDE-JP079 Zoma the Earthbound Spirit
Continuous Trap Card
You can only use either the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap.)
• Monsters your opponent controls that can attack must attack this card.
(2) If this card Special Summoned by this card’s effect is destroyed by an opponent’s attacking monster: Inflict damage to your opponent equal to double the original ATK of the monster that destroyed it. (max. 3000).
LEDE-JP080 Equation System Cannon
Normal Trap Card
(1) Banish 2 Xyz Monsters with the same Rank and 1 Fusion Monster from your Extra Deck whose combined Levels and Ranks equal the total number of cards on the field and in both player’s hands, then you can return 1 each of your banished Fusion and Xyz Monsters to the Extra Deck whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards your opponent controls.