Beiträge von Cyber Drache

    [OCG] Structure Deck: Advent of the Eyes of Blue


    Release: 7. September 2024 (Japan)


    Preis: 1320 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit 50 Karten (3 neue Karten dabei)

    - Ein Power-Up-Pack mit fünf von acht unterschiedliche Karten. Unter den acht Karten sind fünf neue dabei.

    - Regelbuch

    - Spielanleitung

    - Duellunterlage

    [OCG] Rage of the Abyss


    Release: 27. Juli 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    6. Set des 12. Blocks


    ROTA-JP0?? Surfacing Big Jaws

    WATER/Fish - Effect/4/1800/300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.

    (3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

    ROTA-JP0?? Drake Shark

    WATER/Fish - Effect/4/1400/1050

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) This card can be treated as 2 materials for the Xyz Summon of a WATER monster that uses 3 or more materials.

    (3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.

    ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.


    ROTA-JP0?? Armored Shark

    WATER/Fish - Effect/3/500/2000

    (This card is always treated as an “Armored Xyz” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.

    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.


    ROTA-JP041 Number C32: Shark Drake Leviathan

    WATER/Sea Serpent - Xyz - Effect/Rank 5/3100/2600

    4 Level 5 monsters

    You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)

    (1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.

    (2) This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.


    ROTA-JP042 Levirtue Dragon

    WATER/Sea Serpent - Xyz - Effect/Rank 3/2000/0

    2 Level 3 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.

    (2) You can activate 1 of these effects;

    Detach 1 Xyz Material from your monster, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.

    ● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.


    ROTA-JP0?? Surface Aqua Jet

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.

    (2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.


    ROTA-JP0?? Reincarnate Unveil Mail

    Equip Spell Card

    (This card is always treated as an “Armored Xyz” card.)

    You can only activate 1 card with this card’s name per turn.

    (1) An Xyz Monster equipped with this card gains these effects.

    ● Cannot be destroyed by battle.

    ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.

    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control.


    ROTA-JP0?? Virtue Stream

    Trap Normal Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.

    (2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.

    ● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.

    ● Non-WATER: Its Attribute becomes WATER.


    ROTA-JP0?? Xyz Poseidon Splash

    Trap Normal Card

    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.

    (2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.

    [TCG] 25th Anniversary Tin: Dueling Mirrors


    Release: 19. September 2024 (EU)


    Inhalte:

    • 3 Mega-Packs bestehend aus 1 Quarter Century Secret Rares, 1 Prismatic Secret Rare, 3 Ultra Rares und 8 Commons. Das Mega-Pack enthält 400 Karten und setzt sich aus folgenden Sets zusammen: Power of the Elements, Photon Hypernova, Cyberstorm Access, Duelist Nexus, Age of Overlord, Maze of Memories, Amazing Defenders, Wild Survivors und mehr.

    Animation Chronicle 2024 (OCG)


    Release: 22. Juni 2024 (Japan)


    Beinhaltet insgesamt ?? Karten, 5 Karten pro Pack.


    1 Quarter Century Secret Rare

    3 Ultra Rares

    8 Super Rares

    48 Commons

    (24 davon gibt es auch als Secret Rare, 6 in Collectors Rare. 28 Commons gibt es auch in Common Parallel Rare.)


    AC04-JP002 The Duke of Demise

    DARK/Fiend - Fusion - Effect/6/2000/1700

    Level 6 DARK Fiend Fusion Effect Monster2 Fiend and/or Zombie monsters

    Once per turn, during your Standby Phase, pay 500 LP or destroy this card. You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by battle.

    (2) During your Main Phase: You can activate this effect; immediately after it resolves, Normal Summon 1 monster.

    (3) You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


    AC04-JP003 Spirit Illusion

    Equip Spell Card

    Equip only to a Level 5 or higher Fiend or Zombie monster. You can only use the 1st effect of this card’s name once per turn.

    (1) You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or on your field as material.

    ● Special Summon 1 “Doppleganger Token” (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster.

    (2) When an attack is declared involving the equipped monster and an opponent’s monster: You can make that opponent’s monster lose ATK equal to the equipped monster’s.


    AC04-JP004 Spirit Shield

    Continuous Trap Card

    (1) Once per battle, when an opponent monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack.

    (2) Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation.

    (3) Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


    AC04-JP006 Clear Phantom

    DARK/Fiend - Effect/3/1200/800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other card; add 2 cards from your Deck to your hand that are either “Clear World” and/or Spells/Traps that mention it.

    (2) You are unaffected by the effects of “Clear World”.

    (3) If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of your opponent’s Deck to the GY.


    AC04-JP007 Clear Rage Golem

    DARK/Rock - Effect/4/1600/1800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can activate this effect; your monsters that mention “Clear World” can attack directly this turn.

    (2) You are unaffected by the effects of “Clear World”.

    (3) When this card inflicts battle damage to your opponent: You can inflict 300 damage to them for each card in their hand.


    AC04-JP008 Clear Cube

    DARK/Machine - Effect/1/0/0

    (1) You are unaffected by the effects of “Clear World”.

    (2) During your Main Phase, you can Normal Summon 1 monster that mentions “Clear World” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) If this face-up card in its owner’s control leaves the field by your opponent: You can Special Summon 1 monster from your Deck that mentions “Clear World”.


    AC04-JP009 Clear Vicious Knight

    DARK/Warrior - Effect/7/2300/1100

    You can Tribute Summon this card by Tributing 1 monster that mentions “Clear World”.

    (1) Gains ATK equal to the highest original ATK among monsters your opponent controls.

    (2) You are unaffected by the effects of “Clear World”.

    (3) Your opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card’s.


    AC04-JP010 Clear Wall

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.

    (2) Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.

    (3) While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control.


    AC04-JP011 Singularity Fiend

    DARK/Fiend - Effect/1/0/0

    You can only use the effect of this card’s name once per turn.

    (1) When your opponent Special Summons a monster(s): You can discard this card and 1 Spell; destroy that monster(s).


    AC04-JP014 Ancient Gear Statue

    EARTH/Machine - Effect/2/500/800

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

    (2) You can Tribute this card; Special Summon 1 “Ancient Gear Golem”, or 1 monster that mentions it except “Ancient Gear Statue”, from your hand or Deck, ignoring its Summoning conditions.


    AC04-JP015 Cutter Shark

    WATER/Fish - Effect/5/0/2000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card.

    (2) If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except “Cutter Shark”.


    AC04-JP016 Gimmick Puppet Fiendish Knight

    DARK/Machine - Effect/4/1800/500

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn, and you cannot Special Summon from the Extra Deck the turn you activate either of them, except “Gimmick Puppet” monsters.

    (1) If this card is in your hand: You can target 1 “Gimmick Puppet” monster in your GY or 1 monster in your opponent’s GY; Special Summon it to its owner’s field in Defense Position (but its effects are negated), then Special Summon this card.

    (2) If this card is sent to the GY, except from the hand: You can add it to your hand.


    AC04-JP017 Antidote Nurse

    LIGHT/Machine - Effect/Rang 3/1800/1200

    2+ Level 3 monsters

    (1) (Quick Effect): You can detach 1 material from this card, then target 1 monster whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn.

    (2) Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials: You can make that monster(s) gain 900 ATK.


    AC04-JP026 Soul Fist

    Equip Spell Card

    Equip only to your Dragon Synchro Monster.

    (1) “Red Dragon Archfiend” equipped with this card is unaffected by your opponent’s activated card effects.

    (2) Once per turn: You can change the ATK of all face-up monsters your opponent currently controls to the equipped monster’s.

    (3) Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent’s GY; banish it, and if you do, the equipped monster gains ATK equal to the banished monster’s until the end of this turn.


    AC04-JP027 Golden Allure Queen

    DARK/Spellcaster - Link - Effect/2500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)3 Spellcaster monsters

    (1) If this card is Link Summoned: You can Special Summon 1 “Allure Queen” monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn.

    (2) You can activate the effects that equip a monster(s) to themselves of monsters with “Allure Queen” in their original names as Quick Effects.

    (3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also “Allure Queen” monsters you control cannot be destroyed by card effects for the rest of this turn.


    AC04-JP028 Allure Palace

    Field Spell Card

    You can only use the (3)rd effect of this card’s name up to thrice per turn.

    (1) Spellcaster monsters you control gain 500 ATK/DEF.

    (2) “Allure Queen” Effect Monsters you control gain this effect.

    ● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.

    (3) You can send 1 card from your hand to the GY; take 1 “Allure Queen” monster from your Deck, and either add it to your hand or Special Summon it to your opponent’s field.


    AC04-JP029 Allure Dance

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the (3)rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Allure Queen” monster or 1 “Allure Palace” from your Deck to your hand.

    (2) Each “Allure Queen” monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect.

    (3) You can send 1 other Spell/Trap you control to the GY; Special Summon as many “Allure Queen” monsters with different names as possible from your GY.


    Reprints


    AC04-JP000 Silent Magician LV8

    AC04-JP0?? Silent Magician

    AC04-JP0?? Clear Vice Dragon

    AC04-JP0?? Clear World

    AC04-JP0?? Gimmick Puppet Scissor Arms

    AC04-JP0?? Gimmick Puppet Bisque Doll

    AC04-JP0?? Number 15: Gimmick Puppet Giant Grinder

    AC04-JP0?? Number C15: Gimmick Puppet Giant Hunter

    AC04-JP0?? Gimmick Puppet Gigantes Doll

    AC04-JP0?? Gimmick Puppet Chimera Doll

    AC04-JP0?? Rank-Up-Magic Argent Chaos Force

    AC04-JP0?? Allure Queen LV3
    AC04-JP0?? Allure Queen LV5
    AC04-JP0?? Allure Queen LV7

    [TCG] Battles of Legend: Terminal Revenge


    Release Date: 20. Juni 2024 (EU)


    Beinhaltet insgesamt ??? Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.


    ?? Secret Rare

    ?? Ultra Rare

    (Einige Karten wird es auch als Quarter Century Secret Rare geben)

    [OCG] Duelist Pack: Duelists of Brilliance


    Release: 25. Mai 2024 (Japan)


    Inhalt:


    ?? verschiedene Karten, 5 Karten pro Pack


    Zitat

    Enthält unter anderem neue Karten, die die Decks von Duellanten aus der Yu-Gi-Oh! Anime- und Manga-Serien, die LICHT-Monster verwenden, verstärken können.


    DP29-JP001 Galaxy-Eyes Tachyon Primal

    LIGHT/Dragon - Effect/8/3000/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field.

    (2) If this card is Normal or Special Summoned: Its owner adds 1 “Tachyon” Spell/Trap from their Deck to their hand.

    (3) When a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material.


    DP29-JP002 Tachyon Cloudragon

    LIGHT/Dragon - Effect/4/300/250

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) You can Tribute this card; Special Summon 1 “Tachyon” monster from your Deck or GY, except “Tachyon Cloudragon”.

    (3) If you Special Summon a Dragon Xyz Monster(s): You can target 1 of them; attach this card to it as material from the GY (if it was there when the monster was Summoned) or hand (even if not).


    DP29-JP003 Schwarzschild Infinity Dragon

    DARK/Dragon - Effect/8/2000/0

    You can only use the effect of this card’s name once per turn. You cannot Special Summon from the Extra Deck the turn you activate this card’s effect, except Dragon Xyz Monsters.

    (1) If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except “Schwarzschild Infinity Dragon”, but its effects are negated.


    DP29-JP004 Dragluxion

    LIGHT/Dragon - Effect/Rang 8/2500/3000

    2 Level 8 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned from the Extra Deck: You can add 1 “Galaxy” or “Tachyon” card from your Deck to your hand.

    (2) You can detach 2 materials from this card; Special Summon 1 Rank 8 Dragon Xyz Monster with 3000 ATK from your Extra Deck, by using this card you control as material, then you can attach 1 “Galaxy” monster from your Extra Deck to it as additional material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DP27-JP005 Tachyon Spiral of Destruction

    Quick-Play Spell

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● If you control a “Galaxy” Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated.

    ● Target 1 “Tachyon” card in your GY, except “Tachyon Spiral of Destruction”; add it to your hand.

    ● Target 1 Dragon “Number” monster in your GY; Special Summon it in Defense Position.


    DP29-JP006 Seventh Tachyon

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Reveal 1 “Number” Xyz Monster in your Extra Deck that has a number between “101” and “107” in its name; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Xyz Monsters, also add 1 monster with the same Type and/or Attribute as the revealed monster, and a Level equal to its Rank, from your Deck to your hand, then place 1 card from your hand on the top of the Deck.


    DP29-JP007 Lord of the Tachyon Galaxy

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn. If you control a “Galaxy-Eyes Tachyon Dragon” monster, you can activate this card from the hand.

    (1) During the Battle Phase: Detach 1 material from your “Galaxy-Eyes” Xyz Monster (if you control a “Number C” monster, this card’s activation and effect cannot be negated); shuffle all monsters your opponent controls Normal or Special Summoned this turn into the Deck.


    DP29-JP019 X-Xross Cannon

    LIGHT/Machine - Effect/4/1800/1500

    You can only use the 1st and 2nd effect of this card’s name each once per urn.

    (1) If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card, as if it were equipped by that monster’s effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters.


    DP29-JP020 Y-Dragon Yearhead

    LIGHT/Machine - Union - Effect/4/1500/1600

    (1) If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters.

    (2) Once per turn: You can activate 1 of these effects;

    ● Target 1 Machine monster you control; equip this card to it. If it would be destroyed by battle or card effect, destroy this card instead.

    ● Special Summon this equipped card.


    DP29-JP021 Z-Zillion Tank

    LIGHT/Machine - Union - Effect/4/1500/1300

    (1) If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters.

    (2) Once per turn: You can activate 1 of these effects;

    ● Target 1 Machine monster you control; equip this card to it. If it would be destroyed by battle or card effect, destroy this card instead.

    ● Special Summon this equipped card.


    DP29-JP022 XYZ – Hyper Dragon Cannon

    LIGHT/Machine - Fusion - Effect/9/3000/2800

    “X-Xross Cannon” + “Y-Dragon (Y)Earhead” + Z-Zillion Tank”

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY.

    (1) Once per opponent’s turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it.

    (2) You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 materials whose names are mentioned on it from your GY and/or banishment.


    DP29-JP023 Union Controller

    LIGHT/Machine - Fusion - Effect/6/2200/1900

    1 LIGHT Machine monster + “Y-Dragon (Y)Earhead” or “Z-Zillion Tank”

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions “Union monster” in its text.

    (2) Once per turn: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.


    DP29-JP024 Union Activation

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY, and if you do, add 1 LIGHT Machine monster with the same ATK, but a different original name, from your Deck to your hand.

    (2) If you Special Summon 3 LIGHT Machine Monsters at the same time while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then, immediately after this effect resolves, Normal Summon it.


    DP29-JP025 A-to-Z Energy Load

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control.

    (2) During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster.


    DP29-JP036 Trickstar Hoodie

    LIGHT/Fairy - Effect/2/600/1800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control a “Trickstar” Fusion or Link Monster: You can Special Summon this card from your hand.

    (2) If this card is sent to the GY as material for the Link Summon of a “Trickstar” monster: You can add 1 “Trickstar Fusion” or “Trickstar Diffusion” from your Deck to your hand.


    DP29-JP037 Trickstar Aqua Angel

    WATER/Fairy - Effect/4/0/0

    (This card is always treated as a “Marincess” card.)

    You can only use the (1)st and (3)rd effect of this card’s name each once per Duel.

    (1) If you control a “Trickstar” or “Marincess” monster: You can Special Summon this card from your hand or GY.

    (2) Link Monsters that point to this card cannot be destroyed by battle.

    (3) If this card is sent to the GY as Link Material: You can look at your opponent’s hand and all their Set cards.


    DP29-JP038 Trickstar Band Drummatis

    LIGHT/Fairy - Fusion - Effect/6/2000/1000

    Level 6 LIGHT Fairy Fusion Effect Monster

    2 “Trickstar” monsters

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Trickstar” card from your Deck to your hand with a different name from the cards you control and in your GY.

    (2) Your “Trickstar” Link Monsters that point to this card gain 1000 ATK.

    (3) If either player takes effect damage: You can target 1 face-up monster on the field; change its ATK to 0.


    DP29-JP039 Trickstar Colchica

    LIGHT/Fairy - Link - Effect/200/Link 1 (Linkmarkierungen: Unten)

    1 non-Link “Trickstar” monster

    You can only Special Summon “Trickstar Cortica(s)” once per turn. You can only use the effect of this card’s name once per turn.

    (1) When a monster(s) is destroyed by a battle involving your “Trickstar” monster while this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; inflict damage to your opponent equal to the ATK it had on the field.


    DP29-JP040 Trickstar Noble Angel

    LIGHT/Fairy - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 “Trickstar” monsters

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can add 1 “Blue Tears” card from your Deck to your hand.

    (2) If you have a Fusion Monster on your field or in your GY: You can target 1 “Trickstar” monster in your GY; Special Summon it.

    (3) If either player takes effect damage: You can target 1 face-up card on the field; destroy it.


    DP29-JP041 Trickstar Diffusion

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Activate 1 of these effects;

    ● Fusion Summon 1 “Trickstar” Fusion Monster from your Extra Deck, by banishing its materials from your GY.

    ● Immediately after this effect resolves, Link Summon 1 “Trickstar” monster.

    (2) You can banish this card from your GY, then target 1 “Trickstar” monster you control; this turn, your opponent’s monsters cannot target monsters for attacks, except that monster, while you control it.


    DP29-JP042 Maiden of Blue Tears

    Normal Trap Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) If your opponent Special Summons a monster(s) and you control a Link Monster: Target 1 of those Summoned monsters; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.

    (2) If either player takes effect damage while this card is in your GY: You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn.


    Reprints:


    DP29-JP008 Starliege Seyfert

    DP29-JP009 Nebula Dragon

    DP29-JP010 Galactic Spiral Dragon

    DP29-JP011 Number 107: Galaxy-Eyes Tachyon Dragon

    DP29-JP011 Number 107: Galaxy-Eyes Tachyon Dragon (Alternatives Artwork)

    DP29-JP012 Number C107: Neo Galaxy-Eyes Tachyon Dragon

    DP29-JP013 Number 97: Draglubion

    DP29-JP014 Galaxy Satellite Dragon

    DP29-JP015 Rank-Up-Magic Barian’s Force
    DP29-JP016 Seventh Ascension

    DP29-JP017 Tachyon Transmigration

    DP29-JP018 Tachyon Spiral Galaxy

    DP29-JP026 X-Head Cannon

    DP29-JP027 Y-Dragon Head

    DP29-JP028 Z-Metal Tank

    DP29-JP029 A-Assault Core

    DP29-JP030 B-Buster Drake

    DP29-JP031 C-Crush Wyvern

    DP29-JP032 XYZ-Dragon Cannon

    DP29-JP033 ABC-Dragon Buster

    DP29-JP034 A-to-Z-Dragon Buster Cannon

    DP29-JP035 Union Hangar

    DP29-JP043 Trikcstar Lillybell

    DP29-JP044 Trickstar Lycoris

    DP29-JP045 Trickstar Candina

    DP29-JP046 Trickstar Corobane

    DP29-JP047 Trickstar Bloom

    DP29-JP048 Trickstar Holly Angel

    DP29-JP049 Trickstar Light Stage

    DP29-JP050 Trickstar Festival

    DP29-JP051 Trickstar Fusion

    DP29-JP052 Angel with Blue Tears

    DP29-JP053 Trickstar Reincarnation

    OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


    --------------------------------------------------------------------------------------------------------------------------------------


    Yu-Gi-Oh! OCG Stories Sky Striker Ace Arc Volume 3 Promokarte


    Release: 4. Januar 2024


    YOS1-JP003 Combination Maneuver – Engage Zero

    LIGHT/Machine - Link - Effect/1000/Link 2 (Linkmarkierungen: Mlinks, Rechts)

    2 LIGHT and/or DARK monsters

    (This card is always treated as a “Sky Striker Ace” card.)

    You can only Special Summon “Combination Maneuver – Engage Zero(s)” once per turn. Cannot be used as Link Material.

    (1) If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn.

    (2) At the start of the Damage Step, if this card attacks and you have “Sky Striker Ace – Raye” and “Sky Striker Ace – Roze” in your GY: You can destroy all monsters your opponent controls.


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    V Jump März 2024 Promokarte


    Release: 21. Januar 2024


    VJMP-JP250 Spell Card: “Monster Reborn”

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 monster in either GY; Special Summon it to your field, but it cannot attack or activate its effects this turn.


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    The Legend of Duelist Promotion Pack


    Release: 3. Februar 2024


    TDPR-JP001 Legendary Dueling Field

    EARTH/Machine - Normal/5/0/3000

    “A field of battle for those who believe in the Decks they built, those who never turn their backs on any foes, those brave enough to fight to the very end to wage rites deciding winners and losers. It is said that when they unite their hearts with the hearts of their cards through bonds and take a step forward by swearing on their pride and souls, they can cut open the road continuing on to the as of yet unfinished future.”


    TDPR-JP002 Big Inflate Dragon

    WIND/Dragon - Effect/8/2500/1500

    (1) If this card is Normal Summoned: You can banish the top 50 cards of your Deck, face-down; this card’s ATK becomes 10000 until the end of this turn.


    TDPR-JP003 Ultimate Baseball Homerun King

    FIRE/Warrior - Effect/4/1500/300

    (1) When this card destroys an opponent’s monster by battle: You can have this card gain 1000 ATK.


    TDPR-JP004 The Legend of Tickets

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 card in your GY; at the End Phase of this turn, place that card on the top of the Deck, also you draw 2 card for your normal draw during your next Draw Phase.


    TDPR-JP005 Time Dimension Hole

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Shuffle your Deck, then excavate the top card of your Deck, and if the excavated card is a monster that can be Normal Summoned/Set, Special Summon it. Otherwise, or if you can’t Special Summon, place the excavated card on the top or bottom of the Deck.


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    V Jump April 2024 Promokarte


    Release: 21. Februar 2024


    VJMP-JP251 Spell Card: “Soul Exchange”

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Immediately after this effect resolves, Tribute Summon 1 monster, and if you do, it cannot be Tributed this turn. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them.

    (2) If this card is sent from the field to the GY: Activate this effect; your opponent can apply this card’s 1st effect.


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    Yu-Gi-Oh! OCG Structures Volume 8 Promokarte


    Release: 4. März 2024


    YO08-JP001 Fire King Consort Ulkanix

    FIRE/Winged Beast - Effect/4/800/2000

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior or Winged Beast monster from your Deck to your hand, except “Fire King Consort Ulkanix”, then you can make the Level of this card become the Level of that monster added to the hand.

    (2) If this card is destroyed and sent to the GY: You can Special Summon 1 “Fire King High Avatar Garunix” from your Deck in Defense Position.


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    V Jump Mai 2024 Promokarte


    Release: 21. März 2024


    VJMP-JP252 Ancient Gear Dragon

    EARTH/Machine - Effect/5/500/2500

    Cannot be Special Summoned. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing.

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Machine monster from your hand or face-up field, or 1 “Ancient Gear Golem” from your Deck, to the GY; negate that effect.


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    V Jump Frühling 2024 Subscription-Bonus Neu


    Release: 21. März 2024


    VJMP-JP245 Cursed Fire King Doom Burst

    FIRE/Fiend - Effect/3/1600/800

    You can only use the (1)st and (2)nd effects of this card’s name each once er turn.

    (1) If you control a Fiend Tuner: You can Special Summon this card from the hand.

    (2) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.

    (3) If this card is destroyed and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn.


    VJMP-JP246 Infernity Queen

    DARK/Fiend - Effect/3/300/900

    You can only use the effect of this card’s name once per turn.

    (1) While you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn.


    VJMP-JP247 Bombing Beast Fire Bomber

    FIRE/Fiend - Effect/6/1900/2400

    1 Machine monster + 1 Pyro monster

    You can only use the (1)st or (2)nd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK.

    (2) If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy it, and if you do, inflict damage to your opponent equal to that monster’s original ATK.


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    The Valuable Book EX 4 Promokarten


    Release: 22. März 2024


    VX04-JP001 Archfiend’s Arrival

    DARK/Fiend - Effect/6/2500/1200

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control “Gold Sarcophagus of Light”, you can Normal Summon this card without Tributing.

    (2) If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it (until the End Phase), but if you did not control “Gold Sarcophagus of Light” at activation, that monster cannot attack while you control it.

    (3) Other monsters you control gain 500 ATK during your turn only.


    VX04-JP002 Phantom of Yubel

    DARK/Fiend - Fusion - Effect/9/0/0

    1 “Yubel” monster + 1 Fiend monster with 0 ATK and DEF

    Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. You can only use the (2)nd effect of this card’s name once per turn.

    (1) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.

    (2) When your opponent activates a monster effect (Quick Effect): You can Tribute this card; that effect becomes “Your opponent destroys 1 “Yubel” monster in their hand, Deck, or field”.


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    V Jump Juni 2024 Promokarte


    Release: 19. April 2024


    VJMP-JP253 Galaxy War Drake

    LIGHT/Dragon - Effect/4/1500/1000

    If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; the Levels of both that monster and this card become 8 until the end of this turn. You can only use each effect of "Galaxy War Drake" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters.


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    V Jump Herbst 2024 Abonennten-Bonus Neu


    Release: 1. September 2024


    VJMP-JP2?? Otonari Thunder

    LIGHT/Thunder - Effect/4/500/1200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field.

    (2) You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, field, and/or GY to it as material, including this card you control.


    VJMP-JP2?? Giant Kra-Corn

    EARTH/Plant - Effect/8/1000/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, change the attack target to it and perform damage calculation.

    (2) You can target 1 Plant monster you control, except “Giant Kra-Corn”; its ATK and this card’s become their total original ATK.


    VJMP-JP2?? Splitting Planarian

    DARK/Insect - Effect/4/1000/800

    You can only use the effect of this card’s name once per turn.

    (1) You can banish this card you control; Special Summon 2 Level 3 Insect monsters with the same name from your Deck, but their effects are negated, also banish them during the End Phase.

    TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


    ----------------------------------------------------------------------------------------------------------------------


    OTS Tournament Pack 24 Neu


    Release: 12. Juni 2024 (EU)


    Insgesamt 27 verschiedene Karten:


    ? Ultimate Rares

    ?? Super Rares

    ?? Commons


    Ultimate Rares (?)


    OP24-EN00? Exodia the Forbidden One


    Super Rares (??)


    Commons (??)


    ----------------------------------------------------------------------------------------------------------------------


    25th Anniversary Ultimate Kaiba Set


    Release 1. März 2024 (Europa)


    Enthält:


    3 Blue-Eyes White Dragon in Secret Rare mit ihren Original-Artworks in einem Display-Case

    61 Ultra-Rare-Karten (58 Reprints, 3 neue) die von Seto Kaiba verwendet wurden

    1 Blue-Eyes White Dragon in Quarter Century Secret Rare

    Ein Mal Kaibas Aktenkoffer mit 14 Trennwänden


    KC01-JP001 Attack Guidance Armor

    Normal Trap Card

    When a monster declares an attack: Activate 1 of these effects;

    ● Destroy the attacking monster.

    ● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation.

    You can only activate 1 "Attack Guidance Armor" per turn.


    Life Shaver

    Continuous Trap Card

    You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.


    Magical Trick Mirror

    Normal Trap Card

    When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.

    (TCG) The Infinite Forbidden


    Release Date: 18. July 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


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    [OCG] Infinite Forbidden


    Release: 27. April 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    5. Set des 12. Blocks


    INFO-JP001 The Caveman that Awoke after a Millennium

    EARTH/Beast-Warrior - Effect/8/2750/2500

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium” monster or 1 “Sengenjin” from your Deck to your hand.

    (3) Cannot be destroyed by monster effects.


    INFO-JP002 Golem that Guards the Millennium Treasures

    EARTH/Rock - Effect/6/2000/2200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Temple of the Stone Slabs” from your Deck to your hand.

    (3) The activation of your “Millennium Cross” cannot be negated.


    INFO-JP003 Shield of the Millennium Dynasty

    EARTH/Warrior - Effect/5/0/3000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium Cross” from your Deck to your hand.

    (3) Cannot be destroyed by Spell/Trap effects.


    INFO-JP004 Millenniumoon Maiden

    LIGHT/Illusion - Effect/4/1500/1300

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP005 Millennium Fiend Reflection

    WIND/Warrior - Effect/4/1300/1400

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP006 Dark Magician the Ebon Sorcerer

    DARK/Spellcaster - Effect/7/2500/2100

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If “Golden Sarcophagus of Light” is on the field: You can Special Summon this card from the hand.

    (2) This card’s name becomes “Dark Magician” while in the Monster Zone.

    (3) If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap directly from your Deck that mentions “Dark Magician”.


    INFO-JP007 Gimmick Puppet Little Soldiers

    DARK/Machine - Effect/4/0/0

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Gimmick Puppet” monster with a different Level from your Deck to the GY; this card’s Level becomes the sent monster’s.

    (2) You can banish this card from your GY, then target up to 2 “Gimmick Puppet” monsters you control; increase their Levels by 4 until the end of this turn.


    INFO-JP008 Gimmick Puppet Bloody Doll

    DARK/Machine - Effect/8/400/1400

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Special Summon from the Extra Deck the turn you activate either of this card’s effects, except “Gimmick Puppet” monsters.

    (1) If this card is in your hand: You can reveal “Gimmick Puppet” Xyz Monster in your Extra Deck; Special Summon both 1 “Gimmick Puppet” monster from your Deck with a Level equal to the revealed monster’s Rank, and this card.

    (2) If this card is sent to the GY, except from the hand: You can add it to your hand.


    INFO-JP009 Gimmick Puppet Cattle Scream

    DARK/Machine - Effect/8/2000/200

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can detach 1 Xyz Material from your monster; Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) A “Gimmick Puppet” Xyz Monster that has this cards as material gains this effect.

    ● Once per turn: You can target 1 monster in your opponent’s GY; Special Summon it to their field in Defense Position.


    INFO-JP010 Light End Sublimation Dragon

    LIGHT/Dragon - Effect/8/2600/2100

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters in your hand or field as material.

    (3) When an opponent’s monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if it does, that opponent’s monster loses 1500 ATK.


    INFO-JP011 Dark End Evaporation Dragon

    DARK/Dragon - Effect/8/2600/2100

    YOu can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.

    (2) You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    ● Target 1 other Attack Position monster; this card loses exactly 500 ATK/DEF, and if it does, destroy that target.


    INFO-JP012 Knight Armed Dragon

    WIND/Dragon - Effect/3/1400/1900

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can make its Attribute and Level become 1 of your banished Dragon monsters’.

    (3) If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect’s activation.


    INFO-JP013 Asteria of the White Woods

    LIGHT/Spellcaster - Effect/2/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck.

    (2) If a Spell(s)/Trap(s) is sent to your GY to activate a monster effect while this card is in your GY: You can Special Summon this card.


    INFO-JP014 Risette of the White Woods

    LIGHT/Spellcaster - Effect/2/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 “White Woods” monster from your Deck to your hand, except “Risette of the White Woods”.

    (2) If a LIGHT Spellcaster Tuner(s) is Special Summoned to your field during your opponent’s turn while this card is in your GY: You can add this card to your hand.


    INFO-JP015 Silve of the White Woods

    LIGHT/Spellcaster - Tuner - Effect/4/1500/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “White Woods” Spell/Trap from your Deck to your hand.

    (2) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.


    INFO-JP016 Rcia of the White Woods

    LIGHT/Spellcaster - Tuner - Effect/4/800/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a “White Woods” monster: You can Special Summon this card from your hand.

    (2) You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card.

    (3) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.


    INFO-JP017 The Fiendsmith

    LIGHT/Fiend - Effect/6/1800/2400

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 “Fiendsmith” Spell/Trap from your Deck to your hand.

    (2) You can target 1 “Fiendsmith” Equip Card you control and 1 monster on the field; send them to the GY.

    (3) If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card.


    INFO-JP018 Raika no Himejanome

    EARTH/Insect - Effect/4/1800/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand.

    (2) If this card is banished from the hand or GY: You can activate this effect; during the End Phase of this turn, draw cards equal to the number of different Types among Insect, Plant, and Reptile monsters you control.


    INFO-JP019 Tenpai Dragon of Genroku

    FIRE/Dragon - Effect/3/0/1000

    You can only use the 1st and 2nd effect of this card's name each once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon it as a Tuner, then you can increase its Level by 1. (2) (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon of Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters.


    INFO-JP020 Mementotlan Mystical Sheep

    EARTH/Beast - Effect/3/800/1000

    You can only use the (1)st, (2)nd, (3)rd effects of this card’s name each once per turn.

    (1) If a monster(s) in your possession was destroyed by card effect this turn (Quick Effect): You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can Fusion Summon 1 “Memento” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (3) If this card is destroyed by battle or effect: You can send 1 “Memento” card from your Deck to the GY, except “Mementotlan Mystical Sheep”.


    INFO-JP021 Centur-Ion Atry

    DARK/Dragon - Tuner - Effect/4/1800/1400

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned and you have an “Emblema” card(s) and a “Centur-Ion” card(s) in your GY: You can draw 1 card, also you cannot Special Summon “Centur-Ion Atry” for the rest of this turn.

    (2) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

    (3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it.


    INFO-JP022 Drytron Nu2

    LIGHT/Machine - Effect/1/2000/0

    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Ritual Summon monsters the turn you activate either of this card’s effects, except Machine monsters.

    (1) If there is a “Drytron” card on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) If this card is Special Summoned: You can add 1 “Drytron” monster from your Deck to your hand, except “Drytron Nu2”.


    INFO-JP023 Missing Burroughs, the Dark Ruler of the Highest Heaven

    LIGHT/Fiend - Effect/10/3100/2900

    You can only use the 2nd effect of this card’s name each once per turn.

    (1) You can Special Summon this card (from your hand) by banishing 1 monster, 1 Spell, and 1 Trap from your GY.

    (2) If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps your opponent controls and/or from their GY.


    INFO-JP024 Cosmo Queen, the Queen of Prayers

    DARK/Spellcaster - Effect/8/2900/2450

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position.

    (2) You can target 1 face-up card in the Field Zone, then activate this effect based on its controller;

    ● You: Destroy that target, and if you do, add 1 Field Spell with a different name from your Deck to the hand.

    ● Your opponent: Negate that target’s effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand.


    INFO-JP025 Shiivertake

    LIGHT/Thunder - Effect/5/1400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) whose original Type is Thunder is sent from your hand and/or field to the GY (even during the Damage Step): You can Special Summon this card from your hand.

    (2) If a Thunder monster’s effect is activated in the hand while you control this monster: You can Special Summon 1 “Shiver Token” (Thunder/DARK/Level 1/ATK 0/DEF 0).


    INFO-JP026 Disablaster the Matchless Turret

    LIGHT/Machine - Pendelum - Effect/5/500/2000

    You can only Special Summon with the 1st effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to a column with no cards.

    (2) Negate all cards and effects activated in this card’s column.

    (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 5 / Red 5

    (1) Negate all cards and effects activated in this card’s column.


    INFO-JP027 Multchummy Purulia

    WATER/Aqua - Effect/4/100/600

    You can only activate the effects of other “Multchummy” monsters once during the turn you activate this card’s effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects for the rest of this turn.

    ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.

    ● During the End Phase, if you have more cards in your hand than the number of cards your opponent controls +6, shuffle random cards from your hand into the Deck equal to the difference.


    INFO-JP028 Dora Dra

    FIRE/Dragon - Effect/3/400/200

    You can only use the ist effect of this card's name once per turn.

    (1) If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.

    (2) Once per turn: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Draco" you currently control. Otherwise, place the excavated card on the bottom of the Deck.


    INFO-JP029 – Broomy

    LIGHT/Spellcaster - Tuner - Effect/2/700/700

    You can only use this card name’s effect once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster.

    (1) You can reveal this card and 1 other monster in your hand; you cannot Special Summon from the Extra Deck nor declare attacks with monsters for the rest of this turn, except Synchro Monsters, Special Summon 1 of the revealed monsters, and if you do, banish the other.


    INFO-JP030 – Menkoumori

    EARTH/Winged Beast - Effect/1/0/0

    (1) Up to thrice per turn, if your opponent Normal or Special Summons a monster(s): You can target 1 of them; toss a coin, and if it is heads, change that monster to face-up Attack Position. If it is tails, change it to face-down Defense Position.

    (2) Once per turn, if a monster(s) is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, while this monster is on the field (even during the Damage Step): You can target 1 of them; change it to face-up Attack Position or face-down Defense Position.


    INFO-JP031 – May Malaipard

    LIGHT/Beast - Effect/2/100/100

    (1) If this is the only card in your hand: You can Special Summon it.

    (2) If this card is Special Summoned by its 1st effect: Its ATK becomes 2500 until the end of your opponent’s turn.

    (3) If this card battles an opponent’s monster, you take any battle damage they would have taken, instead

    (4) If you take damage from a battle involving this card: Change its ATK to 0, then, if you have 2000 LP or less, its ATK becomes 5000.


    INFO-JP032 Drytron Meteonis Alpha Draconids

    LIGHT/Machine - Ritual - Effect/12/5000/5000

    You can Ritual Summon this with “Meteonis Drytron”.

    (1) Other “Drytron” monsters you control cannot be destroyed by your opponent’s card effects.

    (2) Up to twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish “Drytron” monsters from your GY whose total ATK equal or exceed that monster’s original ATK; negate the activation, and if you do, destroy that monster.

    (3) If this Ritual Summoned card you control is destroyed by your opponent: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)


    INFO-JP033 The Phantom Exodia Incarnate

    DARK/Spellcaster - Fuison - Effect/10/?/0

    5 “Forbidden One” monsters

    (1) This card on the field cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, if this card battles, during damage calculation: It gains ATK equal to your current LP.

    (3) Once per turn, when a Spell/Trap Card or effect is activated (Quick effect): You can negate the activation.

    (4) Once per turn, during the End Phase: You can Set 1 “Exodo” Spell/Trap or “Obliterate!!!” directly from your Deck.

    (5) Once per turn, during your Standby Phase: You lose 1000 LP.


    INFO-JP034 Light and Darkness Dragon Lord

    LIGHT/Dragon - Fuison - Effect/10/3400/3000

    1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster

    Must be Fusion Summoned.

    (1) While face-up on the field, this card is also DARK-Attribute.

    (2) Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation.

    (3) If this card is destroyed by your opponent: You can target 1 Dragon monster in your GY; Special Summon it.


    INFO-JP035 Fiendsmith Lacrimosa

    LIGHT/Fiend - Fusion - Effect/6/2400/2400

    2 LIGHT Fiend monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 LIGHT Fiend monster in your GY or banishment; either add it to your hand or Special Summon it.

    (2) Monsters your opponent controls lose 600 ATK.

    (3) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


    INFO-JP036 Fiendsmith Dies Irae

    LIGHT/Fiend - Fusion - Effect/9/2800/2400

    “The Fiendsmith” + 2 LIGHT Fiend monsters

    You can only use this card name’s (1)st and (2)nd effects once per turn each.

    (1) (Quick Effect): You can negate the effects of a number of face-up cards on the field until the end of this turn, up to the total Link Rating of the Link Monsters equipped to this card as Equip Cards.

    (2) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck or Extra Deck then target 1 card on the field; send it to the GY.


    INFO-JP037 Mementomictlan Tecuhtlica – Combined Conqueror

    EARTH/Illusion - Fusion - Effect/9/3000/20003 “Memento” monsters

    You can only use this card name’s (1)st, (2)nd, and (3)rd effects once per turn each. You cannot activate this card name’s (1)st and (2)nd effects on the same Chain.

    (1) If this card is Fusion Summoned: You can send 3 “Memento” cards from your Deck and/or Extra Deck to the GY.

    (2) (Quick Effect): You can target the same number of “Memento” cards you control and cards your opponent controls; destroy them.

    (3) You can banish this card from your GY; add 1 “Mementomictlan” from your Deck to your hand.


    INFO-JP038 Silvera, Witchwolf of the White Woods

    LIGHT/Spellcaster - Synchro - Tuner - Effect/6/1900/2400

    1 Tuner + 1+ non-Tuner monsters

    (1) If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position.

    (2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also, if they attack a Defense Position monster, inflict doubled piercing battle damage to your opponent.


    INFO-JP039 Rciela, Wicked of the White Woods

    LIGHT/Spellcaster - Synchro - Tuner - Effect/6/2000/1500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 “White Woods” card or 1 LIGHT Spellcaster monster from your Deck to your hand.

    (2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent’s card effects.


    INFO-JP040 Diabell, Fiendess of the White Woods

    LIGHT/Illusion - Synchro - Effect/8/2500/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned using a Tuner Synchro Monster as material: You can target 1 Spell/Trap in your GY; add it to your hand.

    (2) When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment.


    INFO-JP041 DPA Jeanne d’Moore

    FIRE/Cyberse - Synchro - Tuner - Effect/8/2000/2800

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but its effects are negated, also you cannot Special Summon for the rest of this turn, except Cyberse monsters.

    (2) When your Cyberse monster inflicts battle damage to your opponent during battle with their monster: You can banish this card from your GY; inflict an equal amount of damage to them.


    INFO-JP042 Gimmick Puppet Fantasix Makina

    DARK/Machine - Xyz - Effect/Rang 8/1500/3100

    2 Level 8 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; add 1 “Rank-Up-Magic” Spell from your Deck to your hand, also, during your Main Phase this turn, you can Normal Summon 1 Machine monster in addition to your Normal Summon/Set.

    (2) If you Special Summon a “Gimmick Puppet” Xyz Monster(s): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 “Rank-Up-Magic” Spell from your GY to your hand.


    INFO-JP043 CXyz Gimmick Puppet Fanatix Makina

    DARK/Machine - Xyz - Effect/Rang 9/3100/1500

    3 Level 9 monsters

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Puppet” Trap from your Deck to your hand.

    (2) You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent’s field in Defense Position.

    (3) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.


    INFO-JP044 Madolche Queen Tiara A-La-Fraise

    EARTH/Fairy - Xyz - Effect/Rang 5/2600/2500

    3 Level 5 “Madolche” monsters

    Once per turn, you can also Xyz Summon “Madolche Queen Tiara A-La-Fraise” by using “Madolche Queen Tiaramisu” you control. (Transfer its materials to this card.)

    (1): Once per opponent’s turn (Quick Effect): You can detach 1 material from this card, then target up to 2 “Madolche” cards in your GY; shuffle them into the Deck, and if you do, shuffle up to that many cards your opponent controls into the Deck.

    (2): If this card in your possession is destroyed by your opponent and sent to your GY: Return it to the Extra Deck.


    INFO-JP045 Heretical Phoboscobos

    DARK/Illusion - Xyz - Effect/Rang 4/2100/1500

    2 Level 4 monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 Effect Monster your opponent controls; negate its effects, then, if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material.

    (2) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP046 Fiendsmith Requiem

    LIGHT/Fiend - Link - Effect/600/Link 1 (Linkmarkierungen: Unten)

    1 LIGHT Fiend monster

    You can only Special Summon “Fiendsmith Requiem(s)” once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Fiendsmith” monster from your hand or Deck.

    (2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell that gives it 600 ATK.


    INFO-JP047 Fiendsmith Sequentia

    LIGHT/Fiend - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a LIGHT Fiend monster

    You can only use the (1)st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling materials mentioned on it from your GY into the Deck.

    (2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell with this effect.

    ● Your opponent cannot target the equipped monster with card effects.


    INFO-JP048 Raika no Kurokamitsuki

    WATER/Reptile - Link - Effect/2600/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    2+ Insect, Plant, and/or Reptile monsters

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) You can banish up to 2 monsters from your GY, then target the same number of Spells/Traps your opponent controls; destroy them.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, and Reptile monsters.


    INFO-JP049 Valar, Vaalmonican Hallow Hymn

    WATER/Spellcaster - Link - Effect/3000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a “Vaalmonica” Link Monster

    (1) Unaffected by non-“Vaalmonica” cards’ effects while you have 6 or more Resonance Counters on cards you control.

    (2) For each Level 4 “Vaalmonica” monster you control, this card gains 1 additional attack during each Battle Phase.

    (3) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.


    INFO-JP050 Madolche Mewgnard Meowcaron

    EARTH/Beast - Link - Effect/2300/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ Effect Monsters, including a “Madolche” monster

    You can only use the 1st and 2nd effect of this card’s name once per turn each.

    (1): If this card is Link Summoned: You can add 1 “Madolche” card from your Deck to the hand.

    (2): You can target 1 monster in your GY; you cannot activate non-“Madolche” monster effects for the rest of this turn, also Special Summon 1 “Madolche” monster from your hand, and if you do, shuffle that target into the Deck.


    INFO-JP051 Astral World Tree Illumistil

    EARTH/Plant - Link - Effect/2000/Link 5 (Linkmarkierungen: Links Oben, Links, Links Unten, Unten, Unten Rechts)

    3+ Effect Monsters

    (1) You can only control 1 “Astral World Tree Illumistil”.

    (2) Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to its ATK.

    (3) Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains an equal amount of ATK.


    INFO-JP052 Top Hat Hare the Silhouette Magician

    LIGHT/Illusion - Link - Effect/1500/Link 2 (Linkmarkierungen: Links Unten, Unten Rechts)2 Effect Monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn


    INFO-JP053 Millennium Cross

    Normal Spell Card

    (1) Take 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field and reveal them, then Special Summon 1 “The Phantom God Exodia Incarnate” from your Extra Deck, then shuffle all face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Level is 10 or higher and “Millennium” Monster Cards, also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.


    INFO-JP054 Shrine of Wedju

    Field Spell Card

    You can only use the (1)st effect of this card’s name each once per turn

    (1) During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then you can place 1 “Millennium” monster or 1 “Sengenjin” from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If a face-up “Millennium” monster(s) and/or “Sengenjin” you control is destroyed by battle or effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.


    INFO-JP055 Exodo Blaze

    Quick-Play Spell Card

    (1) 1 Level 10 or higher monster you control with “Exodia” in its original name gains these effects.

    ● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 5 “Forbidden One” monsters from your hand and/or Deck to this card as Equip Spells that give it 2000 ATK.

    ● If this card attacks a Defense Position monster, inflict piercing battle damage.


    INFO-JP056 Mansion of the Underworld Dolls

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Gimmick Puppet” monster from your Deck to your hand.

    (2) “Gimmick Puppet” monsters you control cannot be destroyed by battle, also they are unaffected by your opponent’s activated non-Xyz monster effects.

    (3) Once per turn: You can detach 1 Xyz Material from your monster, then target 1 “Gimmick Puppet” monster in your GY; Special Summon it to your opponent’s field in Defense Position.


    INFO-JP057 Dragon’s Glory of Light and Dark

    Quick-Play Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Shuffle 1 Level 8 Dragon monster from your hand into the Deck, and if you do, add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand.

    ● Target 1 Dragon monster you control; it gains ATK equal to its Level x 200.

    ● When a card or effect is activated that targets a Dragon monster(s) you control: Negate that effect.


    INFO-JP058 Legend of the White Woods

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control an Illusion or Spellcaster monster: Add 1 “White Woods” monster from your Deck to your hand.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP059 Beware the White Woods

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP060 Whispers of the Sinful Spoils

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand/Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP061 Fiendsmith Tractus

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card.

    (2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


    INFO-JP062 Fiendsmith Sanctus

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control no face-up monsters, or all face-up monsters you control are LIGHT Fiend monsters; Special Summon 1 “Fiendsmith Token” (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters.

    (2) If a face-up “Fiendsmith” monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can Set this card.


    INFO-JP063 Emblema Atonement

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Banish 1 face-up “Centur-Ion” Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated card effect: You can place 2 “Centur-Ion” monsters with different names from your hand, Deck, GY, and/or banishment face-up in your Spell & Trap Zone as Continuous Traps.


    INFO-JP064 Flash of the Evening Star

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If your opponent controls 2 or more monsters than you do: Your opponent can send any number of monsters they control to the GY, also you apply this effect based on the number they control.

    ● 0: Halve your LP.

    ● 1: Your opponent gains 2000 LP.

    ● 2: Banish your opponent’s entire hand face-up until the End Phase.

    ● 3+: Your opponent cannot activate monster effects for the rest of this turn.


    INFO-JP065 – Trap Gather

    Equip Spell Card

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) The equipped monster gains 400 ATK for each Trap in your GY.

    (2) After damage calculation, when the equipped monster destroys an opponent’s monster by battle or inflicts battle damage to them: You can send this card to the GY; Set 1 Trap from your GY.

    (3) If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.


    INFO-JP066 – Interdimensional Matter Translocator

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can target 1 monster on the field; banish it, then return it to the field.

    (2) If your opponent activates a card or effect: You can target 1 face-up monster whose effects are negated; banish it, then return it to the field.

    (3) Before resolving an opponent’s card effect that targets this face-up card, banish this card until the End Phase of the next turn.


    INFO-JP067 BBS – Be Back Site

    Continuous Spell Card

    (1) Each time the effect of a card other than “BBS – Be Back Site” is activated: You can place 1 Access Counter on this card (max. 10).

    (2) Monsters on your field gain 100 ATK for each Access Counter on this card.

    (3) If an Access Counter is placed on this card and the number of Access Counters reaches 10: You can return this card to the hand, and if you do, Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also, the card Set by this effect can be activated the same turn it was Set.


    INFO-JP068 Raging Hellfire – Exodo Flame

    Normal Trap Card

    You can only use the the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls.

    (2) If this card is in your GY, except during the turn it was sent there: You can banish it and activate 1 of these effects;

    ● Add 1 “Forbidden One” monster from your Deck or GY to your hand.

    ● Shuffle up to 5 “Forbidden One” monsters from your GY and/or banishment into the Deck.


    INFO-JP069 Dark Magic Mirror Force

    Normal Trap Card

    (1) When an opponent’s monster declares an attack, or an opponent’s monster effect is activated that would destroy a monster(s) on the field, and a monster that mentions “Golden Sarcophagus of Light” is on the field: The next time each monster you control that mentions “Golden Sarcophagus of Light” would be destroyed by battle or card effects this turn, it is not destroyed, also destroy all opponent’s Attack Position monsters, then, if you control “Dark Magician”, inflict 500 damage to your opponent for each monster destroyed by this effect.


    INFO-JP070 Servist Puppet

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target monsters your opponent controls up to the number of “Gimmick Puppet” Xyz Monsters you control; take control of them until the End Phase.

    (2) If you control a “Gimmick Puppet” Xyz Monster, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position.


    INFO-JP071 Woes of the White Woods

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “White Woods” monster from your hand or Deck, then, immediately after this effect resolves, you can Synchro Summon 1 “White Woods” monster.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP072 Fiendsmith in Paradisum

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY, except that monster.

    (2) If your opponent Special Summons a monster(s) while this card is in your GY: You can banish this card; send 1 “Fiendsmith” monster from your Deck or Extra Deck to the GY.


    INFO-JP073 Sangen Kaihou

    Normal Trap Card

    You can only use the ist and 2nd effect of this card's name each once per turn.

    (1) During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End this Main Phase.

    (2) If 3 or more attacks were declared this turn: You can banish this card from your GY; draw I card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand.


    INFO-JP074 Guardian of the Voiceless Voice

    Continuous Trap Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn, and cannot activate more than 1 in the same Chain.

    (1) If a non-Ritual Monster(s) you control is destroyed by battle or effect: You can Special Summon 1 “Skull Guardian” from your hand or Deck.

    (2) You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the total original ATK of all other face-up monsters currently on the field, until the end of this turn.


    INFO-JP075 Soushin no Varmonica (Vaalmonica Creator)

    Continuous Trap Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) “Vaalmonica” Link Monsters you control gain 1200 ATK while you have 6 or more Resonance Counters on your field.

    (2) If your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 “Vaalmonica” monster.

    (3) If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place Resonance Counters on, until it has 3.


    INFO-JP076 Meteoaurora Drytron

    Continuous Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If a “Drytron” card(s) becomes banished: You can Tribute 1 “Drytron” monster, then target up to 2 of your banished “Drytron” cards; add them to your hand.

    (2) You can reveal 1 “Meteonis Drytron” in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equal or exceed that monster’s.


    INFO-JP077 Madolche Dessert

    Normal Trap Card

    You can only use 1 of the effects of this card’s name per turn, and only once that turn.

    (1) Target 2 Effect Monsters on the field, including at least 1 “Madolche” monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 “Madolche” monster from your hand or Extra Deck with ATK equal to or less than the returned monsters’ total original ATK.

    (2) If a “Madolche” card(s) is returned from your GY to the Deck and/or Extra Deck while this card is in your GY: You can attach this card to 1 Xyz Monster you control as material.


    INFO-JP079 Silhouhatte

    Continuous Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with these effects (it is also still a Trap).

    ● If it is Special Summoned: You can target face-up cards your opponent controls up to the number of Illusion monsters you control; negate their effects until the end of this turn.

    ● If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP078 Dominus Purge

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn. If your opponent controls a card, you can activate this card from your hand.

    (1) When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: For the rest of this Duel after this card activated from the hand resolves, you cannot activate DARK, WATER, and FIRE monster effects, also negate that activated effect, then, if you have a Trap in your GY, destroy that card.


    INFO-JP080 Three as One

    Normal Trap Card

    (1) During your opponent’s End Phase, if the combined number of cards they control and in their hand is greater than the combined number of cards you control and in your hand: Special Summon 3 Normal Monsters from your GY.

    (2) You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap directly from your hand or Deck that mentions all 3 of those cards’ original names.

    [TCG] Speed Duel GX: Midterm Destruction


    Release: 28. März 2024 (EU)


    Jede Box enthält:


    - 4 von 20 Secret Rares

    - 100 Commons

    - 12 neue Fähigkeitenkarten

    - 1 2-Spieler-Spielunterlagen




    Straight out of Neo Space!

    Jaden/Skill

    If only your opponent controls a monster, you can Special Summon 1 “Elemental HERO Neos” from your hand, also for the rest of this turn, you cannot Special Summon, except “Elemental HERO” or “Neo-Spacian” monsters. During your End Phase, if a Fusion Monster you control is returned to your Extra Deck, you can Special Summon 1 “Elemental HERO Neos” from your Deck.


    Destructive Fate

    Sartorius/Skill

    During your turn, when you would toss a coin(s) for the effect of a monster or Spell (once per turn for each card type), you may lose half your LP to declare the result(s). During the End Phase of your 3rd turn, flip this card over.


    Food Chain

    Hassleberry/Skill

    Once per turn, you can apply 1 of these Skills.

    ● Destroy 1 Dinosaur or Reptile monster you control, then Special Summon 1 Dinosaur monster whose Level is higher from your hand or Deck

    ● You can Tribute Summon 1 Dinosaur monster by banishing 2 Dinosaur and/or Reptile monsters from your GY instead of Tributing (it is still treated as a Tribute Summon).


    Major in Paleontology

    Jim/Skill

    Once per turn, you can banish 1 card from your hand face-down, then place 1 Dig Counter on this skill (max. 1). If a face-up “Fossil” Fusion Monster(s) you control is destroyed by card effect, you can place 1 Dig Counter on this Skill (Max. 1). Once per turn, during your Main Phase, you can remove 1 Dig Counter from this Skill to Fusion Summon 1 “Fossil” Fusion Monster from your Extra Deck, by banishing materials mentioned on it from any GYs (Except for the materials with a specific GY Requirement listed) (this is treated as a Fusion Summon with “Fossil Fusion”).


    Wise Man Neos

    Jaden/Skill

    “Elemental HERO Neos” and Fusion Monsters that mention “Elemental HERO Neos” as material gain the following effect.

    ● Before damage calculation, if this card battles an opponent’s monster: You can inflict damage to your opponent equal to half that opponent’s monster’s original ATK.


    Magician’s Scales

    Sartorius/Skill

    Once per Duel, you can Tribute 1 “Arcana Force” monster and add 1 “Normal Spell from your Deck to your hand, also for the rest of this Duel, you cannot Summon any monsters, except “Arcana Force” monsters.


    Dino Brain Immunity

    Hassleberry/Skill

    Apply the Following Skills.

    ● The battle position of Dinosaur monsters cannot be changed by Trap Cards or effects.

    ● Level 7 or higher Dinosaur monsters on the field cannot be targeted by Spell Cards or effects.


    Dig Site Inspection

    Jim/Skill

    Once per turn, during your Draw Phase, before you draw, you can excavate the top card of your Deck, and place it on the top or bottom of the Deck. After you placed a second card from the bottom of your Deck with this Skill, flip this card over.


    “Invitation”” to the Society

    Society/Skill

    If your opponent’s monster is equipped with “White Veil” you control, take control of that monster while it’s equipped with “White Veil”. You can only attack with monsters equipped with “White Veil” the turn you activate “White Veil”.


    Mokey Mokey Madness

    Belowski/Skill

    Apply the following Skill.

    ● If all monsters you control are “Mokey Mokey” monsters (min. 1), Effect Monsters cannot attack the turn they are Summoned.

    Once per Duel, if you control 2 or more Fairy monsters, you can place 1 “Mokey Mokey” Continuous Spell from your Deck face-up in your Spell & Trap Zone, and if you do, destroy 1 monster you control. Once per Duel, you can discard 1 card to Fusion Summon 1 “Mokey Mokey King” from your Extra Deck, using monsters from your hand or field as Fusion Material.


    Cyberdark Scheme

    Zane/Skill

    Once per turn, you can activate 1 of these Skills.

    ● Return 1 face-up or face-down “Cyberdark” monster you control the hand (reveal it if it is face-down), and if you do, immediately after this Skill resolves, you can Normal Summon 1 “Cyberdark” monster.

    ● Once per Duel, send 1 Monster Card in your Spell & Trap Zone, equipped to a “Cyberdark” Fusion Monster, to the GY, then equip 1 monster your opponent controls to that monster. “Cyberdark” Fusion Monsters gain ATK equal to the original ATK of the monster equipped to it by this Skill.


    Shouldering a Destiny

    Aster/Skill/Continuous Spell

    When this card is activated; You can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand. While you control “Destiny HERO – Plasma”, apply the following effects.

    ● You cannot draw during the Draw Phase.

    ● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent’s card effects, also can make a second attack during each Battle Phase.

    (TCG) Maze of Millennia


    Release Date: 18. Januar 2024 (EU)


    Jedes Boosterpack enthät 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt 85 Karten, davon


    - 11 Ultra Rare

    - 16 Super Rare

    - 57 Rare

    - 1 Quarter-Century Secret Rare

    (16 Karten sind außerdem auch als Collector´s Rare verfügbar)




    MZMI-EN001 Fighting Flame Swordsman

    FIRE/Warrior - Effect/4/1800/1600

    If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions “Flame Swordsman” from your Deck to your hand. If this card is sent to the GY: You can send 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck to the GY, except “Fighting Flame Swordsman”. You can only use each effect of “Fighting Flame Swordsman” once per turn.


    MZMI-EN002 Salamandra, the Flying Flame Dragon

    Level 2 FIRE Dragon/Effect 700/1600

    While this card is equipped to “Flame Swordsman” or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of “Salamandra, the Flying Flame Dragon” once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 “Salamandra” Spell/Trap from your Deck to your hand.


    MZMI-EN003 Mirage Swordsman

    FIRE/Warrior - Effect/8/2800/2000

    If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy both battling monsters. If this card is destroyed by battle or another card’s effect: You can Special Summon 1 Level 7 or lower monster that is “Flame Swordsman” or mentions it from your Deck or Extra Deck. You can only use each effect of “Mirage Swordsman” once per turn.


    MZMI-EN004 Ultimate Flame Swordsman

    FIRE/Warrior - Effect/8/2800/1600

    “Flame Swordsman” + “Fighting Flame Dragon”

    You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card’s ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of “Ultimate Flame Swordsman” once per turn.


    MZMI-EN005 Fighting Flame Dragon

    FIRE/Dragon - Effect/5/1700/1600

    1 Dragon monster + 1 FIRE Warrior monster

    Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of “Fighting Flame Dragon” once per turn. While this card is equipped to “Flame Swordsman” or your monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.


    MZMI-EN006 Flame Swordsrealm

    Continuous Spell Card

    Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 “Flame Swordsman” from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


    MZMI-EN007 Salamandra Fusion

    Equip Spell Card

    Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 “Flame Swordsman” or 1 Fusion Monster that mentions it from your Extra Deck (This is treated as a Fusion Summon.) You can only use this effect of “Salamandra Fusion” once per turn.


    MZMI-EN008 Fighting Flame Sword

    Quick-Play Spell Card

    Activate 1 of these effects:

    • Add 1 card from your Deck to your hand that mentions “Flame Swordsman”, except “Fighting Flame Sword”.

    • When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.

    • When your opponent activates a card or effect that targets “Flame Swordsman”, or a monster(s) that mentions it, that you control: Negate that effect.

    You can only activate 1 “Fighting Flame Sword” per turn.


    MZMI-EN009 Salamandra with Chain

    Normal Trap Card

    Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling it’s materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of “Salamandra with Chain” once per turn.


    MZMI-EN010 Flame Swordsdance

    Normal Trap Card

    If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is “Flame Swordsman” or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent’s Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of “Flame Swordsdance” once per turn.

    (TCG) Legacy of Destruction


    Release Date: 25. April 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)





    ..:: WORLD PREMIER CARDS ::..


    LEDE-EN081 Pyrite Knight

    EARTH/Warrior - Effect/5/2000/0

    If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except “Pyrite Knight”, return it to the hand, and if you do Special Summon this card, then Special Summon 1 “Pyrite Token” (Warrior/FIRE/Level 4/ ATK 0/DEF 2000) to your opponent’s field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of “Pyrite Knight” once per turn.


    LEDE-EN082 Battleguard Echoes

    Continuous Spell Card

    When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects;

    • Add 1 “Battleguard Rage” or “Battleguard Howling” from your deck to your hand.

    • Change 1 face-up monster on the field to face-down Defense Position.

    You can only activate 1 “Battleguard Echoes” per turn.


    LEDE-EN083 Double Dai

    Normal Trap Card

    Activate 1 of these cards;

    • If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck.

    • Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY.

    You can only activate 1 “Double Dai” per turn.


    LEDE-EN084 Krishnerd Witch

    LIGHT/Spellcaster - Effect/4/1800/700

    Cannot be destroyed by your opponent’s card effects while “Multi-Universe” is on the field. You can only use each of the following effects of “Krishnerd Witch” once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.


    LEDE-EN085 Jungle Dweller

    DARK/Fiend - Effect/8/2500/1800

    Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of “Jungle Dweller” once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner’s possession is destroyed by an opponent’s card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls.


    LEDE-EN086 Multi-Universe

    Field Spell Card

    Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of “Multi-Universe” once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


    LEDE-EN087 Vouiburial, the Dragon Undertaker

    DARK/Illusion - Effect/10/3000/0

    If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of “Vouibural, the Dragon Undertaker” once per turn);

    Hand: Special Summon this card.

    Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it.


    LEDE-EN088 Aiza the Dragoness of Deranged Devotion

    FIRE/Dragon - Effect/4/1500/0

    If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent’s monster with a Deranged Counter: You can destroy that opponent’s monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of “Aiza the Dragoness of Deranged Devotion” once per turn.


    LEDE-EN089 Haggard Lizardose

    WATER/Reptile - Link - Effect/800/Link 2 (Linkmarkierungen: Unten, Rechts)

    2 monsters with different names

    You can banish 1 monster from your face-up field or GY, with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of “Haggard Lizardose” once per turn.


    LEDE-EN090 Shaman of the Ashened City

    DARK/Pyro - Effect/4/1300/1200

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Shaman of the Ashened City” once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then, if you shuffled an “Ashened” monster, you can add 1 “Obsidim, the Ashened City” from your Deck to your hand. You can only use this effect of “Shaman of the Ashened City” once per turn.


    LEDE-EN091 Spearhead of the Ashened City

    DARK/Pyro - Effect/4/1700/100

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Spearhead of the Ashened City” once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of “Spearheard of the Ashened City” once per turn.


    LEDE-EN092 Veidos the Dragon of Endless Darkness

    DARK/Pyro - Fusion - Effect/10/3000/1700

    “Veidos the Eruption Dragon of Extinction” + 2+ Level 9 or lower Pyro monsters

    Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up “Ashened” card you control to the GY; destroy that card. You can only use this effect of “Veidos the Dragon of Endless Darkness” once per turn.


    LEDE-EN093 Embers of the Ashened

    DARK/Pyro - Fusion - Effect/8/2900/2400

    2 Pyro monsters

    If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent’s Pyro monster: You can destroy that opponent’s monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of “Embers of the Ashened” once per turn.


    LEDE-EN094 Rekindling the Ashened

    Quick-Play Spell Card

    Place 1 of your “Ashened” cards that is banished or in your GY on the bottom of your Main Deck, except “Rekindling the Ashened”, then target 1 Effect Monster your opponent controls, negate its effects until the end of this turn. You can only activate 1 “Rekindling the Ashened” per turn.


    LEDE-EN095 Extinguishing the Ashened

    Normal Spell Card

    Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of the turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of “Extinguishing the Ashened” once per turn.


    LEDE-EN096 Ashened to Endlessness

    Continuous Trap Card

    During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including “Veidos the Eruption Dragon of Extinction”, and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of “Ashened to Endlessness” once per turn.


    ..:: OCG Imports ::..


    LEDE-EN097 Dandy Whitelion

    EARTH/Plant - Effect/3/300/300

    If this card is sent from the hand or field to the GY: You can Special Summon 3 "White Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Special Summon from the Extra Deck the turn you activate this effect. You can only use this effect of "Dandy Whitelion" once per turn.


    LEDE-EN098 Pendulum Witch

    EARTH/Spellcaster - Pendelum - Effect/3/1500/800

    If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn.


    LEDE-EN099 Code of Soul

    FIRE/Cyberse - Effect/3/500/500

    If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


    LEDE-EN100 Supreme King Z-ARC – Synchro Universe

    DARK/Dragon - Synchro - Pendelum - Effect/12/4000/4000

    1 Tuner + 1+ non-Tuner DARK Pendulum Monsters

    This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn.



    --------------------------------------------------------------------------------------------------------------------------------------



    [OCG] Legacy of Destruction


    Release: 27. Januar 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    4. Set des 12. Blocks


    LEDE-JP001 Geas Gandora the Dragon of Destruction

    DARK/Dragon - Effect/8/0/0

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If you control “Gold Sarcophagus of Light”: You can Special Summon this card from your hand.

    (2) Gains 300 ATK for each banished card.

    (3) You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster from your Deck that mentions “Gold Sarcophagus of Light”, and if you do, increase its Level by the number of cards destroyed by this effect.


    LEDE-JP002 Silent Swordsman Zero

    LIGHT/Warrior - Effect/4/1000/1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Once per turn, during each Standby Phase: Increase this card’s Level by 1.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a card or effect that targets “Gold Sarcophagus of Light”, and/or a monster(s) that mentions it, you control (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.


    LEDE-JP003 Silent Magician Zero

    LIGHT/Spellcaster - Effect/4/1000/1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If your opponent draws a card(s): Increase this card’s Level by the number drawn.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a Spell Card or effect and you control “Gold Sarcophagus of Light” (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.


    LEDE-JP004 Tricolore Gadget

    EARTH/Machine - Effect/4/1300/1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Gold Sarcophagus of Light”, or 1 Spell/Trap that mentions it, from your Deck to your hand.

    (2) If this card is destroyed by battle or card effect: You can Set 1 “Stronghold the Hidden Fortress” directly from your Deck.


    LEDE-JP005 Mashimarshmallon

    LIGHT/Fairy - Effect/3/300/500

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your opponent’s turn, if you control “Gold Sarcophagus of Light” (Quick Effect): You can Special Summon this card from your hand.

    (2) While you control “Gold Sarcophagus of Light”, this card cannot be destroyed by battle, also your opponent’s monsters cannot target other monsters for attacks.

    (3) If this card is destroyed by card effect: You can Special Summon 1 of your other “Mashimarshmallon” that is banished or in your hand, Deck, or GY, and if you do, inflict 1000 damage to your opponent.


    LEDE-JP006 Ancient Gear Dark Golem

    EARTH/Machine - Effect/8/3000/3000

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Ancient Gear Golem” while on the field or in the GY.

    (2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Set cards for the rest of this turn, also add up to 2 “Ancient Gear” cards and/or “Geartown” from your Deck to your hand, except “Ancient Gear Dark Golem”, then discard 1 card.

    (3) If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


    LEDE-JP007 Ancient Gear Tanker

    EARTH/Machine - Effect/4/1300/1300

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Ancient Gear” monster from your hand, except “Ancient Gear Tanker”, ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon it from your GY instead.

    (2) You can target 1 face-up card you control; destroy it, and if you do, for the rest of this turn, all monsters you control that are “Ancient Gear Golem” or mention it gain 600 ATK.


    LEDE-JP008 Ancient Gear Commander

    EARTH/Machine - Effect/4/500/2000

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can send 1 “Ancient Gear Golem” from your hand, Deck, or face-up field to the GY; immediately after this effect resolves, Normal Summon 1 “Ancient Gear” monster.

    (2) If you Normal or Special Summon “Ancient Gear Golem”: You can Special Summon 1 “Ancient Gear Golem” from your hand or GY, ignoring its Summoning conditions.

    (3) You can banish this card from your GY; place 1 “Ancient Gear” Continuous Trap from your hand face-up on your field.


    LEDE-JP009 Refrain the Melodious Songstress

    LIGHT/Fairy - Pendelum - Effect/4/1600/800

    You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Melodious” monster from your Deck to your hand, except “Refrain the Melodious Songstress”.

    (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 “Melodious” Fusion Monster you control; send 1 “Melodious” monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the sent monster’s Level x 200 until the end of this turn.


    LEDE-JP010 Couplet the Melodious Songstress

    LIGHT/Fairy - Pendelum - Effect/5/1200/2000

    You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.

    (1) If this card is added to your hand, except by drawing it for your normal draw: You can reveal it; Special Summon 1 Level 4 or lower “Melodious” monster from your hand or GY.

    (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 9 / Red 9

    You can only use the (2)nd Pendulum Effect of this card’s name once per turn.

    (1) You cannot Pendulum Summon monsters, except LIGHT monsters. This effect cannot be negated.

    (2) If you control no face-up non-“Melodious” monsters: You can add 1 “Melodious” Spell/Trap from your Deck to your hand.


    LEDE-JP011 Snake-Eyes Diabellstar

    FIRE/Spellcaster - Effect/8/2800/2600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an attack is declared involving this card and an opponent’s monster: You can place that opponent’s monster and this card face-up in their owners’ Spell & Trap Zone as Continuous Spells.

    (2) If this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except “Snake-Eyes Diabellstar”; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card.


    LEDE-JP012 Diabellze of the Original Sin

    LIGHT/Illusion - Effect/7/2500/2000

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) If there is a “Sinful Spoils” card in either GY, you can Special Summon this card (from your hand).

    (2) Your opponent cannot activate Spell/Trap Cards that were not Set.

    (3) If a Spell(s)/Trap(s) is Set to the field while this monster is on the field: You can target 1 card you control and 1 card your opponent controls; destroy them.


    LEDE-JP013 Raika no Marikoube

    EARTH/Plant - Effect/1/0/0

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY.

    (2) If this card is Normal or Special Summoned: You can add up to 2 or your “Raika” cards with different names that are banished and/or in your Deck to your hand, except “Raika no Marikoube”, then banish 1 “Raika” card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP014 Raika no Yahazu Kamikiri

    LIGHT/Insect - Effect/3/1500/0

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of the Deck.

    (2) If this card is sent to the GY as material for the Link Summon of “Raika” monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except “Raika no Yahazu Kamikiri”; Special Summon it in Defense Position.


    LEDE-JP015 Raika no Yoroi Tokage

    DARK/Reptile - Effect/4/0/2300

    DARK Reptile / Effect

    LV4 0/2300

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY.

    (2) You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand.


    LEDE-JP016 Tenpai Dragon Baidora

    FEUER/Dragon - Effect/3/1600/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can take 1 “Sangen” Spell/Trap from your Deck, and either add it to your hand or Set it.

    (2) You take no battle damage from battles involving your FIRE Dragon monsters.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP017 Tenpai Dragon Fadora

    FEUER/Dragon - Effect/3/1600/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned, OR, at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it.

    (2) Your FIRE Dragon monsters cannot be destroyed by battle.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP018 Tenpai Dragon Zhongdora

    FEUER/Dragon - Tuner - Effect/4/1500/1000

    You can use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a FIRE Dragon monster: You can Special Summon this card from your hand.

    (2) At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except “Tenpai Dragon Zhongdora”.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP019 Infernal Grave Squirmer

    DARK/Fiend - Effect/1/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 monster you control that is “Yubel” or mentions it.

    (2) You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except “Infernal Grave Squirmer”.


    LEDE-JP020 Gold Pride – Assassinator

    EARTH/Machine - Effect/5/1800/800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.

    (2) You can banish 1 other “Gold Pride” monster from your hand, face-up field, or GY that has a Level; Special Summon 1 “Gold Pride Token” (Machine/DARK/ATK 0/DEF 0) with the same Level, also this card cannot used as material for a Fusion, Synchro, Xyz or Link Summon for the rest of this turn, unless it is for a “Gold Pride” monster.


    LEDE-JP021 Centur-Ion Gargoyle II

    DARK/Dragon - Effect/8/2000/3000

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You can send 1 face-up “Centur-Ion” card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon “Centur-Ion Gargoyle II” for the rest of this turn.

    (2) If this card is sent to the GY as Synchro Material: You can add it to your hand.

    (3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it, then you can decrease its Level by 4.


    LEDE-JP022 Selettrice Vaalmonica

    WATER/Spellcaster - Effect/4/1200/1200

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Pendulum Summoned: You can add 1 “Vaalmonica” card from your Deck to your hand, except “Selettrice Vaalmonica”.

    (2) Your opponent’s monsters cannot target this card for attacks while you control a monster other than “Selettrice Vaalmonica”.

    (3) If this card is sent to the GY and you have 2 “Vaalmonica” cards in your Pendulum Zone: You can add this card to your hand.


    LEDE-JP023 Dragon of Lightsworn

    LIGHT/Dragon - Effect/4/1500/1300

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If you have a “Lightsworn” monster in your GY: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can send 1 “Lightsworn” card from your Deck to the GY, except “Dragon of Lightsworn”.

    (3) If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand.


    LEDE-JP024 Weiss, Lightsworn Archfiend

    LIGHT/Fiend - Effect/4/0/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can place 1 other “Lightsworn” card from your hand on the top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY.

    (2) If this card is sent from the Deck to the GY: You can target 1 “Lightsworn” monster in your GY, except “Vice, Lightsworn Archfiend”; Special Summon it.


    LEDE-JP025 Lord of the Wightsworn

    LIGHT/Zombie - Effect/1/300/200

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) This card’s name becomes “Skull Servant” while in the GY.

    (2) If you have “Skull Servant” and/or “King of the Skull Servants” in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY up to the number of “Skull Servant” and “King of the Skull Servants” in your GY.

    (3) You can banish this card from your GY, then target 1 “Skull Servant” or “King of the Skull Servants” in your GY; Special Summon it.


    LEDE-JP026 Golgoil the Iron Giant Djinn

    EARTH/Illusion - Effect/10/1800/3200

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card battles a monster, neither can be destroyed by that battle.

    (2) If your Machine or Illusion monster battles, after damage calculation: You can target 1 of your monsters that is banished or in your GY; Special Summon it.

    (3) If this card is banished from the field: You can Special Summon it.


    LEDE-JP027 Crescent Dragon – Mikazukinoyaiba

    DARK/Dragon - Effect/7/2200/2350

    You can only use the 1st and 2nd effects of “Crescent Dragon – Mikazukinoyaiba” once per turn.

    (1) During the End Phase, if this card in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field

    (2) You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand.


    LEDE-JP028 Talons of Shurilane

    LIGHT/Illusion - Effect/6/2100/2050

    You can only use the (1)st and (3)rd effects of this card’s name once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except “Talons of Shurilane”; return it to the hand, and if you do, Special Summon this card from your hand.

    (2) If this card battles a monster, neither can be destroyed by that battle.

    (3) When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.


    LEDE-JP029 Nightmare Apprentice

    DARK/Illusion - Effect/6/2000/1700

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by discarding 1 card.

    (2) If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except “Nightmare Apprentice”.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    LEDE-JP030 Dinovader Docus

    EARTH/Dinosaur - Effect/6/1500/2200

    You can only Special Summon “Dinovader Docus” once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control 2 or more Dinosaur monsters: You can Special Summon this card from your hand.

    (2) You can Tribute 1 Level 4 or lower monster; Special Summon 1 Dinosaur monster from your Deck that is 2 Levels higher or lower than the Tributed monster, but destroy it during the End Phase.


    LEDE-JP031 Kyklos the Circular Fairy

    WIND/Plant - Tuner - Effect/4/1000/1800

    You an only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except “Kyklos the Circular Fairy”.

    (2) If an Insect and/or Plant Synchro Monster(s) is Special Summoned while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    LEDE-JP032 Fishborg Harpooner

    WATER/Fish - Tuner - Effect/4/400/400

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can reveal this card and 1 other WATER monster in your hand; Special Summon 1 of them, and if you do, discard the other.

    (2) If this card is sent to the GY as material for the Synchro Summon of a WATER monster: You can negate the effects of 1 Effect Monster your opponent controls until the end of this turn.


    LEDE-JP033 Freezing Fire

    FIRE/Pyro - Effect/3/500/1500

    (1) If either player gains LP: You can Special Summon this card from your hand.

    (2) Once per turn, if either player gains LP while this monster is on the field: You can make either player gain 1000 LP.


    LEDE-JP034 Saffira, the Silenforcing Deity of Dragons

    LIGHT/Dragon - Ritual - Effect/7/2550/2450

    You can Ritual Summon this card with “Silenforcing Blessing”.

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Ritual Summoned and you have “Novox the Silenforcer Disciple” on your field or GY: You can draw 2 cards, then discard 1 card.

    (2) When an attack is declared involving your LIGHT Warrior or Dragon Ritual Monster: You can discard 1 random card from your opponent’s hand.

    (3) Once per turn, during your opponent’s End Phase: You can add 1 LIGHT monster from your GY to your hand.


    LEDE-JP035 Bacha the Melodious Maestra

    LIGHT/Fairy - Fusion - Effect/7/2500/1800

    2 “Melodious” monsters

    You can only use the (1)st and (3)rd effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can Special Summon 1 “Melodious” monster from your Deck.

    (2) Your “Melodious” Fusion Monsters’ activated effects cannot be negated while you control this Fusion Summoned card.

    (3) If this card is sent to the GY: You can target 1 “Melodious” monster in your GY, except “Bacha the Melodious Maestra”; Special Summon it in Defense Position.


    LEDE-JP036 Flowering Etoile the Melodious Grand Choir

    LIGHT/Fairy - Fusion - Effect/8/2800/1500

    1 “Melodious Maestra” monster + 2 “Melodious” monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) (Quick Effect): You can banish any number of “Melodious” monsters you control (until the End Phase), then you can return up to that many face-up cards your opponent controls to the hand.

    (2) If this face-up Fusion Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Melodious” monster from your Deck or Extra Deck, except “Flowering Etoile the Melodious Grand Choir”.


    LEDE-JP037 Mementotlan Twin Dragon

    LIGHT/Thunder - Fusion - Effect/7/2800/2100

    2 “Memento” monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can destroy 1 “Memento” monster in your hand or face-up field, and if you do, add up to 2 “Memento” monsters with different names from each other from your Deck to your hand.

    (2) Monsters destroyed by battle with your “Memento” monster are banished.

    (3) If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower “Memento” monster from your GY.


    LEDE-JP038 Enlightenment Dragon

    LIGHT/Dragon - Fusion - Effect/10/3000/3000

    “Judgment Dragon” + “Punishment Dragon”

    Must be Special Summoned by banishing the above cards from your field and GY (1 from each).

    (1) Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs.

    (2) Once per turn, during the End Phase: Send the top 4 cards of your Deck to the GY.

    (3) If this card is destroyed by your opponent: You can add 1 each of your banished “Judgment Dragon” and “Punishment Dragon” to your hand, then you can Special Summon both, ignoring their Summoning conditions.


    LEDE-JP039 Sangen Risedragon Bident Dragion

    FIRE/Dragon - Synchro - Tuner - Effect/7/2600/2000

    1 Dragon Tuner + 1 non-Tuner Dragon monsters

    You can only use the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per Duel.

    (1) If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Dragon monsters.

    (2) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field.


    LEDE-JP040 Sangen Superdragon Trascend Dragion

    FEUER/Dragon - Synchro - Effect/10/3000/3000

    1 Dragon Tuner + 1+ non-Tuner Dragon monsters

    You can only use the 3rd effect of this card’s name once per Duel.

    (1) If this card is Synchro Summoned: You can change all monsters on the field to Attack Position.

    (2) All opponent’s monsters must attack, if able, also your opponent cannot activate cards or effects during the Battle Phase.

    (3) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field.


    LEDE-JP041 Gold Pride – Annihilator

    DARK/Warrior - Synchro - Effect/8/2700/1700

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field (or up to 2, if your LP are lower than your opponent’s); destroy it.

    (2) Once per turn, during the End Phase, if this card’s (1)st effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Assassinator” from your Deck or GY.


    LEDE-JP042 Centur-Ion Arkcoela

    DARK/Dragon - Synchro - Effect/12/3000/3000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Centur-Ion” card from your Deck to your hand.

    (2) Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.

    (3) During the End Phase: You can place 1 of your non-Synchro “Centur-Ion” monsters that is banished or in your GY face-up in your Spell & Trap Zone as a Continuous Trap.


    LEDE-JP043 Minerva, Lightsworn Athena

    LIGHT/Fairy - Synchro - Effect/8/2800/1800

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can send “Lightsworn” monsters with different Types from your Deck to the GY up to the number of “Lightsworn” monsters used as material for this card’s Summon.

    (2) “Lightsworn” monsters you control cannot be banished by card effects.

    (3) You can banish up to 4 “Lightsworn” monsters from your GY; send that many cards from the top of your Deck to the GY.


    LEDE-JP044 Goblin Biker Grialle Trio

    LIGHT/Warrior - Xyz - Effect/Rank 3/1700/0

    2+ Level 3 monsters

    (1) If there are 3 or more Xyz Materials attached to monsters on the field, your “Goblin” monsters can attack directly.

    (2) Once per turn, if a monster(s) is Normal or Special Summoned while this monster is on the field: You can target 1 of them; detach 1 Xyz Material from a monster on the field, and if you do, change the targeted monster’s battle position.

    (3) Once per turn, when an opponent’s monster declares an attack: You can detach 1 Xyz Material from a monster on the field, and if you do, negate the attack.


    LEDE-JP045 Decnalogue – Valdrath

    DARK/Wyrm - Xyz - Effect/Rank 10/3000/3000

    2+ Level 10 monsters

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 more material from this card, then destroy 1 card on the field.

    (2) At the start of the Damage Step, if this card with material attacks: You can destroy 1 card on the field.

    (3) If this Xyz Summoned card is destroyed: You can destroy 1 card on the field.


    LEDE-JP046 Tantrum-Throwing Tyke

    FIRE/Beast - Xyz - Effect/Rank 1/0/0

    2 Level1 monsters

    (1) Once per Chain, if the activation of a card or effect is negated: You can attach up to 1 card from each GY to this card as material.

    (2) Gains these effects based on the number of materials attached to it.

    ● 1+: Gains 700 ATK/DEF for each material attached to it.

    ● 4+: Cannot be destroyed by battle or card effects.

    ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.


    LEDE-JP047 Raika no Musha Dokuro

    FIRE/Plant - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including an Insect, Plant, or Reptile monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn, also you cannot Special Summon monsters the turn you activate them, except Insect, Plant, and Reptile monsters.

    (1) You can target 1 “Raika” monster in your GY; Special Summon it in Defense Position.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.


    LEDE-JP048 Raika no Ookaminushi

    WIND/Insect - Link - Effect/2300/Link 3 (Linkmarkierungen: Links, Unten, Unten Rechts)

    2+ monsters, including an Insect, Plant, or Reptile monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 “Raika” Trap from your Deck to your hand.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP049 Raika no Kusarigami

    FIRE/Reptile - Link - Effect/2900/Link 4 (Linkmarkierungen: Unten Links, Unten, Unten Rechts, Rechts)

    2+ monsters, incluing an Insect, Plant, or Reptile monster.

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent activates a monster effect: You can make both players unable to activate monster effects in the hand for the rest of this turn.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP050 Raika no Daiouga

    EARTH/Insect - Link - Effect/3300/Link 4 (Linkmarkierungen: Links, Unten Links, Unten, Unten Rechts, Rechts)

    2+ Insect, Plant, and/or Reptile monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) is Special Summoned from your opponent’s Deck and/or Extra Deck: You can destroy 2 monsters on the field.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP051 Gold Sarcophagus of Light

    Continuous Spell Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by monster effects.

    (2) During your Main Phase: You can add 1 card from your Deck to your hand that mentions “Gold Sarcophagus of Light”, except “Gold Sarcophagus of Light”.

    (3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


    LEDE-JP052 Silence of Time – Turn Silence

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster you control; increase its Level by 3, and if you activated this card in response to your opponent’s monster effect activation while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, negate that effect.

    (2) If your monster that mentions “Gold Sarcophagus of Light” battles, during damage calculation: You can banish this card from your GY; end the Battle Phase.


    LEDE-JP053 Ties of Friendship

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control “Gold Sarcophagus of Light” and a monster that mentions it: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, also Special Summon up to 2 Level 4 or lower monsters with different names from your hand or Deck that mention “Gold Sarcophagus of Light”.


    LEDE-JP054 Silence Towards the Future

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 monster from your Deck to your hand that mentions “Gold Sarcophagus of Light”, then, if you activated this card during the Battle Phase while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, each player draws cards until they have 6 cards in their hand.


    LEDE-JP055 Ancient Gear Advance

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Set cards the turn you activate this card.

    (1) When this card resolves, you can add 1 “Ancient Gear” Spell/Trap from your Deck to your hand, except “Ancient Gear Advance”.

    (2) Once per turn: You can Tribute 1 monster; draw 1 card, and if you do, until the end of this turn, you can Normal Summon Level 5 or higher monsters that are “Ancient Gear Golem” or mention it without Tributing.


    LEDE-JP056 Melodious Concerto

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name once per turn.

    (1) Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zone as material.

    (2) If a “Melodious” Fusion Monster(s) is sent to your GY while this card is there (even during the Damage Step): You can place this card on the bottom of the Deck, then draw 1 card.


    LEDE-JP057 Battle of the Sinful Spoils

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target cards you control up to the number of your “Sinful Spoils” cards that are banished and/or in your GY, and/or cards your opponent controls up to the number of their “Sinful Spoils” cards that are banished and/or in their GY; destroy them.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated effect: You can shuffle up to 2 cards on the field into the Deck.


    LEDE-JP058 Raika Ryouran Kuruisaki

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) All Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other face-up monsters on the field lose 300 ATK/DEF.

    (2) You can activate 1 of these effects;

    ● Add 1 “Raika” monster from your Deck to your hand, then discard 1 card.

    ● Special Summon 1 of your “Raika” monsters that is banished or in your hand or GY in Defense Position.


    LEDE-JP059 Brimming Sangen Manor

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) FIRE Dragon monsters you control are unaffected by your opponent’s activated effects during your Main Phase 1.

    (2) During your Main Phase: You can add 1 “Tenpai Dragon” monster from your Deck to your hand, then discard 1 card.

    (3) If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; its ATK becomes doubled.


    LEDE-JP060 Sangen Kaimen

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If this card was activated outside the Battle Phase, apply 1 of these effects. If it was activated during the Battle Phase, you can apply any of them, in sequence.

    ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.

    ● Special Summon 1 FIRE Dragon monster from your hand.


    LEDE-JP061 Nightmare Throne

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it.

    (2) Once per turn, if a face-up “Yubel” monster(s) you control leaves the field by card effect: You can add to your hand, 1 of your “Yubel” monsters is banished or in your Deck or GY and is 1 original Level higher or lower than 1 of those monsters that left the field, then you can Special Summon the added monster, ignoring its Summoning conditions.


    LEDE-JP062 Silenforcing Blessing

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 of your “Silenforc” cards that is banished or in your GY, except “Silenforcing Blessing”; add it to your hand.

    (2) If a non-Ritual Monster(s) is Normal or Special Summoned face-up: You can Ritual Summon 1 LIGHT Warrior or Dragon Ritual monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed that monster’s Level, and if you do, it cannot be destroyed by battle.


    LEDE-JP063 Mementotlan Fusion

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Memento” monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also use “Memento” monsters in your GY as material, by shuffling them into the Deck.

    (2) During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 “Memento” Spell/Trap from your Deck to your hand.


    LEDE-JP064 Wake Up Centur-Ion!

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you have a face-up Monster Card in your Spell & Trap Zone: Declare a Level of 4 or 8; Special Summon 1 “Centur-Ion” Token (Pyro/DARK/ATK 0/DEF 0) with that Level, but it cannot be used as Fusion or Link Material.

    (2) During your Main Phase: You can banish this card from your GY; send 1 “Centur-Ion” card from your Deck to the GY, except “Wake Up Centur-Ion!”.


    LEDE-JP065 Vaalmonica Invitare

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Apply 1 of these effects.

    ● Special Summon 1 “Vaalmonica” monster from your Deck, also you cannot activate monster effects on the field for the rest of this turn after this card resolves, except “Vaalmonica” monsters’.

    ● If you control a non-Pendulum “Vaalmonica” monster, take 2 “Vaalmonica” Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and if you do, add the other to your Extra Deck face-up.


    LEDE-JP066 Vaalmonica Disarmonia

    Normal Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Place 1 Resonance Counter on a card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.

    ● Gain 500 LP, then you can add 1 of your banished “Vaalmonica” cards to your hand, except “Vaalmonica Disarmonia”.

    ● Take 500 damage, then you can add 1 “Vaalmonica” card from your GY to your hand, except “Vaalmonica Disarmonia”.


    LEDE-JP067 Where There’s a Will, There’s a Way Out

    Field Spell Card

    You can only use this card name’s (1)st effect once per turn.

    (1) During the Main Phase: The turn player can excavate cards from the top of their Deck up to the number of cards their opponent controls, and if they do, they add 1 of them to their hand, then they place the rest and 1 card from their hand on the bottom of the Deck in any order.

    (2) Once per turn, during the End Phase, if the turn player excavated 9 cards or more with this card’s effect this turn: They can activate this effect; shuffle all cards on their opponent’s field and GY into the Deck.


    LEDE-JP068 Blink-Out

    Quick-Play Spell Card

    (1) Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the materials used for its Link Summon from your GY.


    LEDE-JP069 Metaltronios

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up non-Token Monster your opponent controls; Special Summon 1 monster that has 2 or more of the same Type, Attribute, and/or ATK from your hand, Deck, or Extra Deck (but its effects are negated), and if you do, negate the targeted monster’s effects, then, if those 2 monsters have the same name, you can banish both face-down. Your opponent cannot activate the targeted monster’s effects in response to this card’s activation.


    LEDE-JP070 One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks

    Quick-Play Spell Card

    (1) If a card(s) other than “One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks” is sent to the GY: You can banish up to 5 cards from your GY face-down, then, if you have 7 or more face-down banished cards, your opponent banishes as many cards from their GY as possible face-down (max. 5).


    LEDE-JP071 Stronghold the Hidden Fortress

    Continuous Trap Card

    (1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with these effects (this card is also still a Trap).

    ● Gains 1000 ATK for each card you control that is “Gold Sarcophagus of Light” or a monster that mentions it.

    ● Once per turn, when an opponent’s monster declares an attack and you control “Gold Sarcophagus of Light”: You can destroy that monster.


    LEDE-JP072 Ancient Gear Duel

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Monsters you control that are “Ancient Gear Golem” or mention it are unaffected by your opponent’s activated monster effects.

    (2) If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions “Ancient Gear Golem” from your Extra Deck, by banishing materials mentioned on it from your field and/or GY, including “Ancient Gear Golem” you control, and if you do, it can make up to 3 attacks during each Battle Phase.


    LEDE-JP073 Goblin Biker Pile-Up

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Xyz Monster you control; Special Summon 1 “Goblin” Xyz Monster from your Extra Deck, using that monster you control as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon.)

    (2) You can banish this card from your GY, then target 1 “Goblin” Xyz Monster you control and 1 card in either GY; attach the second target to the first target as material.


    LEDE-JP74 Sinful Spoils Cycle

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Take 1 Level 5 or higher Illusion monster from your Deck, and either add it to your hand or Special Summon it. If Summoned this way, it cannot activate its effects during the Main Phase this turn.

    (2) You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand.


    LEDE-JP075 Sinful Spoils of Dozing – Morrighan

    Normal Trap Card

    You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 face-up Special Summoned monster; change it to face-down Defense Position.

    (2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.


    LEDE-JP076 Raika Dairin Kubikarimai

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards your opponent controls up to the number of Insect, Plant, and Reptile Link Monsters you control with different Types; destroy them.

    (2) If a face-up Insect, Plant, and/or Reptile monster(s) you control is destroyed by battle or card effect while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it.


    LEDE-JP077 Lightsworn Aegis

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Lightsworn” monsters you control; negate their effects until the end of this turn.

    (2) If this card is sent from the Deck to the GY: You can Set it.


    LEDE-JP078 Mirage Mirror Force

    Normal Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) When an opponent’s monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand.

    (2) If a face-up Illusion monster(s) you control leaves the field by an opponent’s card effect while this card is in your GY: You can banish this card; Special Summon 1 Illusion monster from your hand or GY.


    LEDE-JP079 Zoma the Earthbound Spirit

    Continuous Trap Card

    You can only use either the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap.)

    • Monsters your opponent controls that can attack must attack this card.

    (2) If this card Special Summoned by this card’s effect is destroyed by an opponent’s attacking monster: Inflict damage to your opponent equal to double the original ATK of the monster that destroyed it. (max. 3000).


    LEDE-JP080 Equation System Cannon

    Normal Trap Card

    (1) Banish 2 Xyz Monsters with the same Rank and 1 Fusion Monster from your Extra Deck whose combined Levels and Ranks equal the total number of cards on the field and in both player’s hands, then you can return 1 each of your banished Fusion and Xyz Monsters to the Extra Deck whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards your opponent controls.

    [OCG] Terminal World


    Release: 25. November 2023 (Japan)


    Inhalt:


    146 Karten insgesamt


    1 Ultra Rare

    145 Common

    (12 Common-Karten wird es auch in Quarter Century Secret Rare geben; 24 Common-Karten wird es auch in Ultra Rare, Ultra Parallel Rare, Secret Rare zbd Secret Parallel Rare geben; 40 Common-Karten wird es auch in Super Rare, Super Parallel Rare, Secret Rare und Secret Parallel Rare geben; Alle Common-Karten wird es darüber hinaus als Mormal Parallel Rare geben.)


    Zitat

    Enthält Karten von 4 Duel-Terminal-Themendecks, darunter Ice Barrier und Infernoid. Neben Reprints wird es zu diesen Themen auch neue Karten sowie neue Artworks geben.


    TW01-JP001 Lancea, Dragonic Ancestor of the Ice Spirit Mountain

    WATER/Dragon - Synchro - Effect/10/3300/2700

    1 WATER Tuner + 1+ non-Tuner monsters

    You can only use the (1)st effect of this card’s name up to twice per turn.

    (1) Once per Chain, if your opponent Special Summons a monster(s): You can Special Summon 1 “Ice Barrier” monster from your hand, Deck, Extra Deck, or GY, then you can change 1 opponent’s Attack Position monster to Defense Position.

    (2) If this face-up Synchro Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Ice Barrier” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


    TW01-JP002 Georgius, Swordman of the Ice Barrier

    WATER/Winged Beast - Effect/6/2000/1200

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a “Ice Barrier” monster: You can Special Summon this card from your hand in Defense Position.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Ice Barrier” monster from your hand or GY.

    (3) Monsters in your opponent’s GY cannot activate their effects while you control another “Ice Barrier” monster.


    TW01-JP003 Mirror Magic Master of the Ice Barrier

    WATER/Aqua - Tuner - Effect/2/1000/400

    You can only use the (1)st and (2)st effects of this card’s name each once per turn.

    (1) You can Tribute 1 other Effect Monster; Special Summon up to 3 “Ice Barrier Tokens” (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card’s Level by the number Summoned, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER Synchro Monsters.

    (2) If this card is sent to the GY: You can add 1 of your “Ice Barrier” cards that is banished or in your Deck to your hand, except “Mirror Magic Master of the Ice Barrier”.


    TW01-JP004 Frozen Domains Leading to the Ice Barrier

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name each once per turn.

    (1) Your opponent cannot activate cards or effects in response to the activation of your “Ice Barrier” monsters’ effects.

    (2) If a monster(s) is Special Summoned from the Extra Deck: You can return 1 “Ice Barrier” monster you control to the hand or Deck, then you can place 1 card on the field or in the GY on the bottom of the Deck.

    (3) Once per turn, during your End Phase: Reveal 3 “Ice Barrier” monsters with different names in your Extra Deck or destroy this card.


    TW01-JP050 Arms of Genex Return Zero

    DARK/Machine - Synchro - Effect/10/3100/2950

    1 DARK Tuner + 1+ non-Tuner monsters

    (1) When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute as that monster, but a different one than those banished to activate this effect of this card’s name this turn; negate the activation, and if you do, destroy that monster.

    (2) Once per turn: You can target up to 6 of your “Genex” monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zone.


    TW01-JP051 Repair Genex Controller

    DARK/Machine - Link - Effect/1200/Link 1 (Linkmarkierungen: Links)

    1 Level 4 or lower “Genex” monster

    You can only Special Summon “Repair Genex Controller(s)” once per turn.

    (1) If this card is Link Summoned: You can add 1 “Genex” monster from your GY to your hand.

    (2) Once per Chain, if a “Genex” monster(s) is added to your hand, except by drawing it, you can: Immediately after this effect resolves, Normal Summon 1 “Genex” monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except by Synchro Summon using a “Genex” Tuner as material.


    TW01-JP052 R-Genex Undine

    WATER/Aqua - Effect/4/1700/1100

    (1) Once per turn: You can banish 1 “Genex” monster from your GY; this card gains that monster’s Attribute, then, if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn.

    (2) If you control a “Genex” Synchro Monster: You can target 2 “Genex” monsters in your GY, including this card; add them to your hand, also banish any card sent to your GY for the rest of this turn.


    TW01-JP053 R-Genex Turing

    DARK/Spellcaster - Effect/2/600/600

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During your opponent’s Main Phase, if you control a “Genex” monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 “Genex” Synchro Monster.

    (2) If this card on the field is used as Synchro material for a “Genex” Monster, it can be treated as a Level 1 or 3 monster.


    TW01-JP097 Infernoid Evil

    FIRE/Fiend - Fusion - Effect/1/1100/1100

    2 “Infernoid” monsters

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can banish 1 “Infernoid” monster from your GY; send “Infernoid” monsters with different names from each other from your Deck to the GY equal to the banished monster’s Level.

    (2) If this card is sent to the GY or banished: You can add 1 “Void” Spell/Trap from your Deck to your hand.


    TW01-JP098 Infernoid Flood

    FIRE/Fiend - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Links Unten, Unten, Rechts Unten)

    2+ monsters, including an “Infernoid” monster

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish those monsters.

    (2) If a card(s) is banished from your GY: You can banish 1 card on the field.

    (3) If this Link Summoned card in its owner’s control is destroyed by your opponent: You can Special Summon 1 “Infernoid” monster from your Deck, ignoring its Summoning conditions.


    TW01-JP099 Void Blaze-Up

    Normal Spell Card

    You can only use the (2)nd effect of this card’s name once per Duel

    (1) Reveal 1 “Infernoid” monster or 1 “Void” Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded.

    (2) If you control no monsters, or all monsters you control are Fiend monsters, and this card in your GY, except the turn it was sent there: You can banish it, then target up to 11 of your banished “Infernoid” monsters with different names; return them to the GY.


    TW01-JP100 Void Barrier

    Continuous Spell Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) “Infernoid” monsters you control gain 100 ATK for each of your banished “Infernoid” monsters.

    (2) If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;

    ● Add 1 of your banished “Infernoid” monsters to your hand.

    ● Special Summon 1 “Infernoid” monster from your hand, ignoring its Summoning conditions.


    TW01-JP122 Spiritual Beast Tamer Lara

    LIGHT/Psychic - Effect/1/100/2000

    You can only Special Summon “Spiritual Beast Tamer Lara(s)” once per turn. You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard this card; immediately after this effect resolves, Normal Summon 1 “Ritual Beast” monster from your hand.

    (2) If a “Ritual Beast” card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.

    (3) If this card becomes banished: You can Special Summon 1 “Ritual Beast” monster from your Deck, except “Spiritual Beast Tamer Lara”.


    TW01-JP123 Ritual Beast Ulti-Nochiudrago

    LIGHT/Wyrm - Fusion - Effect/7/2400/1900

    1 “Ritual Beast Tamer” monster + 1 “Spiritual Beast” monster

    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. You can only Special Summon “Ritual Beast Ulti-Nochiudrago(s)” once per turn.

    (1) Your opponent cannot target other “Ritual Beast” monsters you control with card effects.

    (2) (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished “Ritual Beast” monsters; Special Summon it, but it cannot attack directly.


    TW01-JP124 Ritual Beast Ulti-Reirautari

    WIND/Psychic - Link - Effect/2600/Link 4 (Linkmarkierungen: Oben, Links Unten, Unten, Rechts Unten)

    3+ Effect Monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Neither player can Tribute cards to activate a card effect.

    (2) You can target 1 of your banished “Ritual Beast” cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 “Ritual Beast” monster from your hand.

    (3) During your opponent’s turn (Quick Effect): You can target 1 “Ritual Beast” card you control and 1 card your opponent controls; banish them.


    TW01-JP025 Ritual Beast Inheritance

    Continuous Spell Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Monsters your opponent controls lose 200 ATK for each different Type among “Ritual Beast” monsters you control.

    (2) You can reveal 1 “Ritual Beast” monster in your hand; add 1 “Ritual Beast” monster with a different Type from your Deck to your hand, then discard 1 card.

    (3) If 2 or more monsters are Special Summoned to your field at the same time: You can target 1 monster on the field; change its battle position.

    [TCG] Battles of Legend: Chapter 1


    Release: 22. Februar 2024


    Jede Box enthält:


    1 Secret Rare

    6 Ultra Rare

    30 Common

    Einer von Sechs Würfel



    Secret Rare (10)


    BLC1-EN001 Number 11: Big Eye

    BLC1-EN002 Black Luster Soldier – Soldier of Chaos

    BLC1-EN003 Elemental HERO Stratos (Original Artwork)

    BLC1-EN004 Elemental HERO Absolute Zero

    BLC1-EN005 Gameciel, the Sea Turtle Kaiju

    BLC1-EN006 Dark Armed, the Dragon of Annihilation

    BLC1-EN007 Neos Wiseman

    BLC1-EN008 Timelord Progenitor Vorpgate

    BLC1-EN009 Xtra HERO Infernal Devicer

    BLC1-EN010 Cyber Slash Harpie Lady


    Ultra Rare (36)


    BLC1-EN011 White Aura Whale

    BLC1-EN012 Judgment Dragon

    BLC1-EN013 Minerva, the Exalted Lightsworn

    BLC1-EN014 Sage with Eyes of Blue

    BLC1-EN015 Evilswarm Exciton Knight

    BLC1-EN016 Orgoth the Relentless

    BLC1-EN017 Flying Elephant

    BLC1-EN018 Number 90: Galaxy-Eyes Photon Lord

    BLC1-EN019 Borrelguard Dragon

    BLC1-EN020 Cyber Dragon (Original Art)

    BLC1-EN021 Cyber Dragon (Alt Art)

    BLC1-EN022 Elemental HERO Stratos (Alt Art)

    BLC1-EN023 Borrelsword Dragon (Alt Art)

    BLC1-EN024 Sky Striker Maneuver – Afterburners!

    BLC1-EN025 Miracle Rupture

    BLC1-EN026 Chaos Emperor, the Dragon of Armageddon

    BLC1-EN027 Yubel

    BLC1-EN028 Yubel – Terror Incarnate

    BLC1-EN029 Yubel – The Ultimate Nightmare

    BLC1-EN030 Destiny HERO – Malicious

    BLC1-EN031 Xtra HERO Wonder Driver

    BLC1-EN032 E – Emergency Call

    BLC1-EN033 Dogoran, the Mad Flame Kaiju

    BLC1-EN034 Kumongous, the Sticky String Kaiju

    BLC1-EN035 Raiden, the Multidimensional Kaiju

    BLC1-EN036 Jizukiru, the Star Destroying Kaiju

    BLC1-EN037 Number 54: Lion Heart

    BLC1-EN038 Number 77: The Seven Sins

    BLC1-EN039 Number 39: Utopia (Astral Language)

    BLC1-EN040 Gimmick Puppet Nightmare

    BLC1-EN041 Harpie Perfumer

    BLC1-EN042 Quick Launch

    BLC1-EN043 Security Dragon

    BLC1-EN044 Darkness Metal, the Dragon of Dark Steel

    BLC1-EN045 Trishula, the Dragon of Icy Imprisonment

    BLC1-EN046 Judgment, the Dragon of Heaven


    Common (117)


    BLC1-EN047 Raidraptor – Rudder Strix

    BLC1-EN048 Raidraptor – Final Fortress Falcon

    BLC1-EN049 Twilight Ninja Jogen

    BLC1-EN050 Twilight Ninja Kagen

    BLC1-EN051 White Moray

    BLC1-EN052 White Aura Dolphin

    BLC1-EN053 Destiny HERO – Dreamer

    BLC1-EN054 Destiny HERO – Dusktopia

    BLC1-EN055 Lyla, Lightsworn Sorceress

    BLC1-EN056 Garoth, Lightsworn Warrior

    BLC1-EN057 Lumina, Lightsworn Summoner

    BLC1-EN058 Wulf, Lightsworn Beast

    BLC1-EN059 Celestia, Lightsworn Angel

    BLC1-EN060 Raiden, Hand of the Lightsworn

    BLC1-EN061 Felis, Lightsworn Archer

    BLC1-EN062 Solar Recharge

    BLC1-EN063 Vanity’s Fiend

    BLC1-EN064 Crusader of Endymion

    BLC1-EN065 Cactus Bouncer

    BLC1-EN066 Denko Sekka

    BLC1-EN067 Galaxy Soldier

    BLC1-EN068 Elemental HERO Nova Master

    BLC1-EN069 Vision HERO Adoration

    BLC1-EN070 Neo Galaxy-Eyes Photon Dragon

    BLC1-EN071 Gaia Dragon, the Thunder Charger

    BLC1-EN072 Number 107: Galaxy-Eyes Tachyon Dragon

    BLC1-EN073 Raidraptor – Satellite Cannon Falcon

    BLC1-EN074 Into the Void

    BLC1-EN075 Miracle Contact

    BLC1-EN076 Different Dimension Ground

    BLC1-EN077 Water of Life

    BLC1-EN078 Gold Moon Coin

    BLC1-EN079 Gingerbread House

    BLC1-EN080 Vision HERO Minimum Ray

    BLC1-EN081 Vision HERO Multiply Guy

    BLC1-EN082 Vision HERO Increase

    BLC1-EN083 Vision HERO Poisoner

    BLC1-EN084 Vision HERO Gravito

    BLC1-EN085 Vision Release

    BLC1-EN086 Vision Fusion

    BLC1-EN087 Apparition

    BLC1-EN088 T.G. Gear Zombie

    BLC1-EN089 T.G. Drill Fish

    BLC1-EN090 T.G. Metal Skeleton

    BLC1-EN091 Sonic Stun

    BLC1-EN092 Hi-Speedroid Kitedrake

    BLC1-EN093 Harpie Conductor

    BLC1-EN094 Hi-Speedroid Rubber Band Shooter

    BLC1-EN095 PSY-Framelord Lambda

    BLC1-EN096 Salamangreat Almiraj

    BLC1-EN097 Vision HERO Vyon

    BLC1-EN098 Vision HERO Witch Raider

    BLC1-EN099 Vision HERO Trinity

    BLC1-EN100 Destiny HERO – Dangerous

    BLC1-EN101 Elemental HERO Neos Knight

    BLC1-EN102 Dinowrestler Pankratops

    BLC1-EN103 Interrupted Kaiju Slumber

    BLC1-EN104 Living Fossil

    BLC1-EN105 Cyber Emergency

    BLC1-EN106 Born from Draconis

    BLC1-EN107 Cyber Eltanin

    BLC1-EN108 Cyber Larva

    BLC1-EN109 Number 27: Dreadnought Dreadnoid

    BLC1-EN110 Number 75: Bamboozling Gossip Shadow

    BLC1-EN111 Iron Draw

    BLC1-EN112 Glorious Numbers

    BLC1-EN113 Hibernation Dragon

    BLC1-EN114 Flash Charge Dragon

    BLC1-EN115 The Phantom Knights of Ancient Cloak

    BLC1-EN116 The Phantom Knights of Silent Boots

    BLC1-EN117 Phantom Knights’ Fog Blade

    BLC1-EN118 Altergeist Manifestation

    BLC1-EN119 PSY-Frame Driver

    BLC1-EN120 Elemental HERO Honest Neos

    BLC1-EN121 Preparation of Rites

    BLC1-EN122 Kyoutou Waterfront

    BLC1-EN123 The Kaiju Files

    BLC1-EN124 Union Hangar

    BLC1-EN125 Dragonic Diagram

    BLC1-EN126 Dark Spell Regeneration

    BLC1-EN127 Powered Crawler

    BLC1-EN128 Weathering Soldier

    BLC1-EN129 Fossil Warrior Skull King

    BLC1-EN130 Fossil Warrior Skull Knight

    BLC1-EN131 Fossil Warrior Skull Bone

    BLC1-EN132 Fossil Dragon Skullgios

    BLC1-EN133 Fossil Dragon Skullgar

    BLC1-EN134 Fossil Fusion

    BLC1-EN135 Time Stream

    BLC1-EN136 Specimen Inspection

    BLC1-EN137 High Rate Draw

    BLC1-EN138 Elemental HERO Neos Alius

    BLC1-EN139 Elemental HERO Shining Flare Wingman

    BLC1-EN140 Elemental HERO Chaos Neos

    BLC1-EN141 Elemental HERO Escuridao

    BLC1-EN142 Black Whirlwind

    BLC1-EN143 Blackwing – Kris the Crack of Dawn

    BLC1-EN144 Assault Blackwing – Sohaya the Rain Storm

    BLC1-EN145 Steam Synchron

    BLC1-EN146 Junk Anchor

    BLC1-EN147 Kalantosa, Mystical Beast of the Forest

    BLC1-EN148 Valerifawn, Mystical Beast of the Forest

    BLC1-EN149 Number C92: Heart-eartH Chaos Dragon

    BLC1-EN150 Number S39: Utopia the Lightning

    BLC1-EN151 Number 84: Pain Gainer

    BLC1-EN152 Elemental HERO Prisma

    BLC1-EN153 Destiny HERO – Denier

    BLC1-EN154 Elemental HERO Gaia

    BLC1-EN155 Elemental HERO Sunrise

    BLC1-EN156 Xtra HERO Dread Decimator

    BLC1-EN157 Xtra HERO Cross Crusader

    BLC1-EN158 A Hero Lives

    BLC1-EN159 Fusion Destiny

    BLC1-EN160 Gren Maju Da Eiza

    BLC1-EN161 Chronomaly Tuspa Rocket

    BLC1-EN162 White Aura Bihamut

    BLC1-EN163 SPYRAL Double Helix

    (TCG) Phantom Knightmare


    Release Date: 8. Februar 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common

    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)




    ..:: WORLD PREMIER CARDS ::..


    PHNI-EN081 Psychic Processor

    DARK/Psychic - Effect/3/0/1500

    You can banish this card you control; Special Summon up to 2 Machine, Psychic and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of “Psychic Processor” once per turn.


    PHNI-EN082 Psychic Arsenal

    Normal Spell Card

    Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute but a higher Level, from your Deck to your hand. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of “Psychic Arsenal” once per turn.


    PHNI-EN083 Emergency Apport

    Normal Trap Card

    Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it.


    PHNI-EN084 Conbirdable

    EARTH/Winged Beast - Flip - Effect/8/1400/2800

    FLIP: You can Special Summon 1 Level 5 or higher Flip monster from your Deck in face-down Defense Position, except “Conbirdable”.

    During the Battle Phase, if this card is in your hand (Quick Effect): You can target 1 face-down monster on the field; send it to the GY, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of “Conbirdable” once per turn.


    PHNI-EN085 Swarm of Centipedes

    DARK/Insect - Flip - Effect/3/1500/500

    If this card is flipped face-up: You can target 1 other monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use this effect of “Swarm of Centipedes” once per turn. Once per turn, during your Main Phase. You can change this card to face-down Defense Position.


    PHNI-EN086 Sunset Beat

    Continuous Spell Card

    If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of “Sunset Beat” once per turn.


    PHNI-EN087 Tricorn the Cacophonous Concert

    DARK/Fiend - Effect/2/0/0

    Level 2 DARK Fiend Tuner Effect Monster

    ATK 0

    DEF 0

    If a monster(s) in your possession is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 monster in your GY with both the same Type and Attribute as a monster you control; add the monster to your hand. You can only use each effect of “Tricorn the Cacophonous Concert” once per turn.


    PHNI-EN088 Swallow’s Cowrie

    Quick-Play Spell Card

    Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 “Swallow’s Cowrie” per turn.


    PHNI-EN089 Xyz Force

    Normal Spell Card

    Send 1 “Xyz” card from your Deck to the GY, except “Xyz Force”, or if an Xyz Monster is on the field that has an Xyz Monster as material, you can add the “Xyz” card to your hand instead. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; detach 1 material from an Xyz Monster on either field, then if the detached material was an Xyz Monster, you can Special Summon that monster from your GY or your banishment, in Defense Position. You can only use each effect of “Xyz Force” once per turn.


    PHNI-EN090 Veidos the Eruption Dragon of Extinction

    DARK/Pyro - Effect/9/2800/1500

    During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent’s field, and if you do, destroy that card, then you can add to your hand or Set 1 “Ashened” Continuous Trap from your Deck. If this card is sent from your opponent’s field to your GY: You can destroy all monsters on the field. You can only use each effect of “Veidos the Eruption Dragon of Extinction”.


    PHNI-JP091 King of the Ashened City

    DARK/Pyro - Effect/8/1400/2700

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “King of the Ashened City” once per turn this way. During your Main Phase: You can Special Summon 1 “Ashened” monster from your hand, except “King of the Ashened City”, or if your opponent controls a monster with 2800 or more ATK, you can Special Summon it from your Deck instead. You can only use this effect of “King of the Ashened City” once per turn.


    PHNI-EN092 Hero of the Ashened City

    DARK/Pyro - Effect/7/2600/2100

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Hero of the Ashened City” once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed “Veidos the Eruption Dragon of Extinction” by this effect, you can place 1 “Obsidim, the Ashened City” from your Deck face-up in your Field Zone. You can only use this effect of “Hero of the Ashened City” once per turn.


    PHNI-EN093 Priestess of the Ashened City

    DARK/Pyro - Effect/4/1200/1300

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Priestess of the Ashened City” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “Ashened” card from your Deck to your hand, except “Priestess of the Ashened City”. You can only use this effect of “Priestess of the Ashened City” once per turn.


    PHNI-EN094 Obsidim, the Ashened City

    Field Spell Card

    Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of “Obsidim, the Ashened City” once per turn. During your End Phase: You can target 1 “Obsidim, the Ashened City” in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 “Ashened” monster from your Deck.


    PHNI-EN095 Awakening of Veidos

    Quick-Play Spell Card

    Place “Obsidim, the Ashened City” from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 “Awakening of Veidos” per turn.


    PHNI-EN096 Ashened for Eternity

    Continuous Trap Card

    When this card is activated: You can add “Veidos the Eruption Dragon of Extinction” or 1 “Ashened” monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster’s original ATK. This ATK change lasts until the end of this turn. You can only use this effect of “Ashened for Eternity” once per turn. You can only activate 1 “Ashened for Eternity” per turn.


    ..:: OCG Imports ::..


    PHNI-EN097 Three-Eyed Ghost

    DARK/Fiend - Effect/3/900/800

    You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn.


    PHNI-EN098 Mystic Potato

    DARK/Plant - Effect/3/1400/1100

    If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position, except "Mystic Potato".


    PHNI-EN099 Junk Dragonlet

    EARTH/Machine - Effect/5/2100/1800

    If you control a Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Junk Dragonlet" once per turn this way. When a Synchro Monster you control declares an attack: You can banish this card from your GY; that monster you control gains 800 ATK until the end of this turn. You can only use this effect of "Junk Dragonlet" once per turn.


    PHNI-EN100 Ultimeat Offering

    Continuous Trap Card

    During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.



    --------------------------------------------------------------------------------------------------------------------------------------


    [OCG] Phantom Nightmare


    Release: 28. Oktober 2023 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    3. Set des 12. Blocks


    PHNI-JP001 Spirit of Yubel

    DARK/Fiend - Effect/10/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can take 1 Spell/Trap from your Deck that mentions “Yubel”, and either add it to your hand or Set it.

    (3) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.

    (4) If this card is destroyed: You can Special Summon 1 of your “Yubel” that banished or in your hand, Deck, or GY.


    PHNI-JP002 Geist Grinder Golem

    DARK/Fiend - Effect/8/3000/300

    You can only Special Summon “Geist Grinder Golem(s)” once per turn.

    (1) You can reveal 1 “Yubel” monster in your hand; Special Summon this card from your hand to your opponent’s field, then you can Special Summon the revealed monster to your field.

    (2) Once per turn, during damage calculation, if this card battles a “Yubel” monster: Your opponent gains 3000 LP.

    (3) If you Special Summon “Yubel” while this card is in your GY: Your can Special Summon this card to your opponent’s field.


    PHNI-JP003 Samsara Regenerating Lotus

    DARK/Fiend - Effect/1/0/0

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can Tribute this card; Special Summon 1 “Yubel” monster from your Deck.

    (2) During your opponent’s turn, when a monster effect is activated while you control a “Yubel” monster (Quick Effect): You can Tribute this card; that effect becomes “Destroy 1 “Yubel” monster on the field”.

    (3) During your End Phase, if you control “Yubel” and this card is in the GY: You can take this card, and either add it to your hand or Special Summon it.


    PHNI-JP004 Raidraptor – Noir Lanius

    DARK/Winged Beast - Effect/4/1600/500

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 “Raidraptor” monster you control; add 1 “Raidraptor” monster with a different Level from your Deck to your hand.

    (2) You can banish this card from your GY; increase or decrease the Levels of all “Raidraptor” monsters you currently control by 1 until the end of this turn.


    PHNI-JP005 Raidraptor – Bloom Vulture

    DARK/Winged Beast - Effect/4/300/1900

    You can only use 1 effect among the (1) and (2) effects of this card’s name once per turn, and only once that turn, also during the turn you activate these effects, you cannot Special Summon monsters, except DARK monsters.

    (1) If all face-up monsters you control are Winged Beast monsters: You can Special Summon this card and 1 “Raidraptor” monster from your hand.

    (2) If you control no monsters: You can target 2 Level 4 or lower “Raidraptor” monsters in your GY, including this card; Special Summon them in Defense Position.


    PHNI-JP006 White Sunfish

    WATER/Fish - Effect/4/1200/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster.

    (2) If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.


    PHNI-JP007 White Sardine

    WATER/Fish - Effect/2/800/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can send 1 “White Sardine” from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER monsters.

    (2) If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.


    PHNI-JP008 Goblin Rider Dug the Assaulter

    EARTH/Warrior - Effect/2/1600/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card.

    (2) If this card is Normal or Special Summoned: You can add 1 “Goblin Rider” Spell/Trap from your Deck to your hand.


    PHNI-JP009 Goblin Rider Clutter the Noisy

    FIRE/Beast-Warrior - Effect/3/1500/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 “Goblin” monster in your GY, except “Goblin Rider Clutter the Noisy”; Special Summon it.

    (2) During your opponent’s Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card, but banish it when it leaves the field.


    PHNI-JP010 Goblin Rider Boon the Machspeed

    WIND/Warrior - Effect/3/1300/0

    (1) During the Main Phase, if this card is in your hand or GY, you can (Quick Effect): You cannot Special Summon “Goblin Rider Boon the Machspeed” until the end of the next turn, also detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card.


    PHNI-JP011 Goblin Rider Mianda the Coldblooded

    WATER/Fiend - Effect/3/1400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Goblin” monster from your hand, except “Goblin Rider Mianda the Coldblooded”.

    (2) If this card is in your GY: You can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon this card, but banish it when it leaves the field.


    PHNI-JP012 Snake-Eyes Populus

    FIRE/Pyro - Effect/1/700/200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) If this card is Normal or Special Summoned: You can add 1 “Snake-Eye” Spell/Trap from your Deck to your hand.

    (3) If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.


    PHNI-JP013 Dark Guardian

    DARK/Warrior - Effect/12/3800/3800

    (This card is always treated as a “Gate Guardian” card.)

    Cannot be Normal Summoned/Set. Must be Special Summoned with “Dark Element” or (from your hand or GY) by shuffling 1 “Sanga of the Thunder”, 1 “Kazejin”, and 1 “Suijin” into the Deck, from among your face-up cards on the field, in your hand or GY, and/or your face-up banished cards.

    (1) Cannot be destroyed by battle.

    (2) This card Special Summoned with “Dark Element” is unaffected by other monsters’ effects and your opponent’s activated Spell effects.


    PHNI-JP014 Phantasmal Summoning Beast

    DARK/Fiend - Effect/7/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute this card; add 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster whose ATK equals its own DEF from your hand, ignoring its Summoning conditions, but it cannot attack directly this turn.

    (2) You can banish this card from your GY; add 1 “Dimension Fusion Destruction” from your Deck to your hand.


    PHNI-JP015 Haze of the Ghoti

    WATER/Fish - Effect/2/0/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a Fish monster: You can Special Summon this card from your hand.

    (2) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 of them and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent’s target and this card, and if you do, Special Summon the other target.

    (3) During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card.


    PHNI-JP016 Moonlight of the Ghoti

    WATER/Fish - Effect/6/2400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except “Psiics, Moonlight of the Ghoti”, then banish 1 Fish monster from your hand or face-up field.

    (2) If this card becomes banished: You can banish 1 Fish monster from your hand, face-up field, or GY, except “Moonlight of the Ghoti”; Special Summon this card.


    PHNI-JP017 Memento Attic Ghost

    DARK/Fiend - Effect/2/550/400

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 “Memento” card in your GY, except “Memento Attic Ghost”; add it to your hand.

    (2) If this card is sent to the GY by a “Memento” monster’s effect: You can Special Summon this card.


    PHNI-JP018 Horus the Black Flame Deity

    FIRE/Dragon - Effect/8/3000/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Horus” monster and “King’s Sarcophagus”: You can reveal this card in your hand and send 1 card from your hand or field to the GY; send 1 card from the field to the GY.

    (2) If a face-up “King’s Sarcophagus”, and/or “Horus” monster(s) other than “Horus the Black Flame Deity”, you control leaves the field by an opponent’s card effect: You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY.


    PHNI-JP019 Novox, the Silenforcer Disciple

    LIGHT/Fairy - Effect/1/50/2050

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can place 1 “Silenforc” Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone.

    (2) If you would Ritual Summon exactly 1 LIGHT Warrior or Dragon Ritual Monster with a card effect that requires use of monsters, you can use this card as the entire requirement.

    (3) If a LIGHT Warrior and/or Dragon Ritual Monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card.


    PHNI-JP020 Saffira, the Wise Silenforcer Queen

    LIGHT/Dragon - Effect/6/2500/2400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card; send 1 Ritual Spell from your Deck to the GY, then you can add 1 LIGHT Warrior or Dragon Ritual Monster from your Deck or GY to your hand.

    (2) You can banish this card from your GY; Ritual Summon 1 LIGHT Warrior or Dragon Ritual Monster from your hand, by Tributing monsters from your field or hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.


    PHNI-JP021 Sauravis, the Sagely Silenforcer Dragon

    LIGHT/Dragon - Effect/7/2600/2800

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by shuffling 2 Spells from your hand and/or GY into the Deck, including at least 1 Ritual Spell.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the hand; Special Summon 1 LIGHT Warrior or Dragon Ritual Monster from your hand or Deck, but shuffle it into the Deck during the End Phase of the next turn.


    PHNI-JP022 Aromalylith Rozalina

    DARK/Plant - Tuner - Effect/1/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) (Quick Effect): You can discard this card, then target 1 “Aroma” monster you control; gain LP equal to half its ATK.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 “Aroma” non-Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.


    PHNI-JP023 Majespecter Porcupine – Yamaarashi

    WIND/Spellcaster - Pendelum - Effect/4/1500/1500

    You can only use the 1st and 2nd monster effects of this card’s name each once per turn.

    (1) During the Main Phase, if you control a “Majespecter” monster (Quick Effect): You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 “Majespecter” Spell in your GY; Set it.

    (3) Cannot be destroyed by your opponent’s card effects. Your opponent cannot target this card with card effects.


    Pendulum Effect:

    Blue 2 / Red 2


    PHNI-JP024 Etermakina Carnole

    LIGHT/Machine - Effect/10/3000/2500

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) if your opponent activated a monster effect in their hand or GY during this Duel. You can only Special Summon “Etermakina Carnole(s)” once per turn.

    (1) Once per turn, if your opponent activates a monster effect: You can make this card gain 1000 ATK.

    (2) If this card is sent to the GY, except from the hand or Deck: Shuffle it into the Deck.


    PHNI-JP025 Magmacho Dragon

    FIRE/Pyro - Effect/8/1800/2200

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can banish up to 3 FIRE monsters from your GY; this card gains 400 ATK for each, until the end of this turn.

    (2) If a face-up FIRE monster(s) you control is destroyed by card effect while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), then draw 1 card.


    PHNI-JP026 Time Rewinder

    LIGHT/Machine - Effect/8/1200/2400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) on the field is flipped face-up during the Main Phase: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position.

    (2) If this card is flipped face-up during the Main Phase: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position.


    PHNI-JP027 Berserk Archfiend

    DARK/Fiend - Effect/6/2000/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters.

    (2) When a monster(s) is destroyed by this card’s 1st effect: You can target an equal number of face-up monsters your opponent controls; this card gains ATK equal to those monsters’ total original ATK until the end of your next turn.


    PHNI-JP028 Estranger Big Bang

    LIGHT/Warrior - Effect/5/2100/500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can reduce the Levels of as many other face-up monsters currently on the field as possible by 1, and if you do, increase this card’s by the number of monsters whose Level was reduced this way.

    (3) During your Battle Phase or your opponent’s Main Phase, if this card’s Level is 8 or higher (Quick Effect): You can destroy 1 other card on the field, and if you do, this card’s Level becomes 5.


    PHNI-JP029 Goblin Paratrooper Squad

    WIND/Warrior - Effect/4/0/2000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned from the hand in Attack Position: You can target 1 Effect Monster your opponent controls; change this card to Defense Position, also negate that target’s effects while this card is in face-up Defense Position.

    (2) If a monster(s) is Special Summoned to your opponent’s field while this card is in your GY: You can discard 1 card; add this card to your hand.


    PHNI-JP030 Envoy of the Wax State

    FIRE/Illusion - Effect/3/800/1800

    You can only use the 1st effect of this card’s name once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.

    (2) If this card battles a monster, neither can be destroyed by that battle.

    (3) At the end of your opponent’s Battle Phase: You can make all Attack Position monsters your opponent currently controls unable to change their battle position, be used as material for a Fusion, Synchro, Xyz, or Link Summon, also have their effects negated until the start of their next Battle Phase.


    PHNI-JP031 Douyou Chatsubou

    DARK/Zombie - Tuner - Effect/3/500/00

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Face-down Defense Position monsters in this card’s column cannot change their battle positions. Neither player can activate Set cards in this card’s column’s Spell & Trap Zones.

    (2) During your Main Phase: You can move this card to an unused adjacent Main Monster Zone.

    (3) If this card is moved from a Monster Zone to another: Change all other monsters in its column to face-down Defense Position.


    PHNI-JP032 EM:P Gremeowde

    DARK/Cyberse - Effect/2/800/0

    You can only Special Summon this card by its (1)st effect once per turn, also you can only use its (2)nd effect once per turn.

    (1) If there is a Link Monster on the field or in either GY, you can Special Summon this card (from your hand).

    (2) If a Link-2 monster(s) you control is sent to the GY, or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand.


    PHNI-JP033 Fluffyfluff

    WATER/Illusion - Flip - Effect/1/300/300

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If this card battles a monster, neither can be destroyed by that battle.

    (2) During your Main Phase: You can change this card to face-down Defense Position.

    (3) FLIP: Draw 1 card.


    PHNI-JP034 Principug

    EARTH/Beast - Effect/1/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 face-up monster you control that cannot be Normal Summoned/Set with “Guardian” in its original name; it can make a second attack during each Battle Phase this turn.

    (2) You can banish this card from your GY, then target 1 “Guardian” monster in your GY that cannot be Normal Summoned/Set to activate 1 of these effects;

    ● Add it to your hand.

    ● Add 1 card mentioned on it from your GY to your hand.


    PHNI-JP035 Illusionist of Jongleurghoul

    DARK/Illusion - Normal - Effect/4/2000/0

    Illusion/Normal, DARK, Lv 4, ATK 2000, DEF 0

    A street performer skilled in getting the crowds excited. Distracts through songs and dances and attacks using strange moves. The moment those eyes start spinning, that’s a sign of danger, so make sure to hurry up and escape!


    PHNI-JP036 Dienos Stacking

    EARTH/Beast - Effect/1/600/600

    (1) Once per turn, when a card or effect is activated (even during the Damage Step) (Quick Effect): You can roll a six-sided die and apply this effect based on this effect’s Chain Link number.

    ● 2: This card gains ATK equal to the result x 500 until the end of this turn.

    ● 3: Inflict damage to your opponent equal to the result x 500.

    ● 4 or higher: Destroy cards on the field up to the result.


    PHNI-JP037 Skull Guardian, the Silenforcing Protector

    LIGHT/Warrior -Ritual - Effect/7/2050/2500

    You can Ritual Summon this card with “Silenforcing Prayer”. You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Ritual Summoned: You can add 1 “Silenforc” monster, or 1 Warrior or Dragon Ritual Monster, from your Deck to your hand.

    (2) Gains 2050 ATK while “Novox, the Silenforcer Disciple” is on your field or in your GY.

    (3) When your opponent activates a card or effect and you control “Novox, the Silenforcer Disciple” (Quick Effect): You can negate the activation, and if you do, destroy that card.


    PHNI-JP038 Yubel – Das Ewig Liebe Wächter

    DARK/Fiend - Fusion - Effect/12/0/0

    1 “Yubel” monster + 1+ Effect Monsters on the field

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each Fusion Material used for its Summon.

    (2) Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card.

    (3) If this card battles an opponent’s monster, at the end of the Damage Step: Inflict damage to them equal to that monster’s ATK, and if you do, banish it.


    PHNI-JP039 Aromalylith Magnolia

    DARK/Plant - Fusion - Effect/8/2600/1800

    1 “Aroma” monster + 1 Plant monster

    (1) While your LP are higher than your opponent’s, Plant monsters you control cannot be destroyed by your opponent’s card effects.

    (2) Once per turn: You can pay 2000 LP; banish cards on the field equal to the total number of “Humid Winds”, “Dried Winds”, and “Blessed Winds” you control.

    (3) Once per turn, if you gain LP (even during the Damage Step): You can make all Plant monsters you currently control gain an equal amount of ATK until the end of this turn.


    PHNI-JP040 Master of Ham

    EARTH/Beast - Fusion - Effect/5/2100/18502 Beast monsters

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position.

    (2) If this card is in the GY: You can banish 2 Flip monsters from your GY and/or face-up field; Special Summon this card in face-down Defense Position, but banish it when it leaves the field.


    PHNI-JP041 White Aura Porpoise

    WATER/Fish - Synchro - Effect/6/2000/1300

    1 WATER Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with the same name from your GY.

    (2) If this card you control is destroyed by your opponent and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


    PHNI-JP042 Enigmaster Packbit

    WATER/Cyberse- Synchro - Effect/8/2900/1300

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned, or sent to the GY: You can target 1 face-up monster your opponent controls or 1 monster in your GY; discard 1 card, and if you do, place that target face-up in its owner’s Spell & Trap Zone as a Continuous Trap.

    (2) During either player’s turn, while this card is treated as a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone.


    PHNI-JP043 Moonhaze Dragon Vagnawa

    DARK/Dragon - Synchro - Effect/7/1500/1500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can make it gain ATK equal to the total Levels of the non-Tuners used as its material x 300 (until the end of the next turn), then inflict damage to your opponent equal to the Level of the Tuner used as its material x 300.


    PHNI-JP044 Fishlamp

    FIRE/Fish - Synchro - Tuner - Effect/4/1200/400

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as Synchro Material: You can Special Summon 2 “Lamp Tokens” (FIRE/Fish/Level 2/ATK 0/DEF 0), also you cannot Special Summon mosnters from the Extra Deck for the rest of this turn, except Fish monsters.

    (2) If you control a Fish Synchro Monster: You can banish this card from your GY, then target 1 card on the field; destroy it.


    PHNI-JP045 Raidraptor – Rising Rebellion Falcon

    DARK/Winged beast - Xyz - Effect/Rank 13/4000/3500

    5 Level 13 Winged-Beast monsters

    (1) If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then, if this card has 3 or more “Raidraptor” Xyz Monsters with different names as material, inflict damage to your opponent equal to the destroyed monsters’ total original ATK.

    (2) Unaffected by other cards’ effects.

    (3) Once per turn: You can detach 3 materials from this card, then target 1 “Raidraptor” Xyz Monster in your GY; replace this effect with that monster’s original effects until the End Phase.


    PHNI-JP046 Raidraptor – Brave Strix

    DARK/Winged Beast - Xyz - Effect/Rank 5/2000/2500

    2 Level 5 monsters

    You can only use 1 of the 1st and 2nd effects of this card’s name per turn, and only once that turn.

    (1) You can detach 1 material from this card; Set 1 “Raidraptor” Spell/Trap directly from your Deck.

    (2) If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 “Rank-Up-Magic” Spell from your Deck to your hand.

    (3) A “Raidraptor” Xyz Monster that has this card as material gains this effect.

    ● Gains ATK equal to its own Rank x 100.


    PHNI-JP047 Goblin Rider Big-Head Gabonga

    LIGHT/Beast-Warrior - Xyz - Effect/Rank 3/2100/0

    2 Level 3 monsters

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can add 1 “Goblin” monster from your Deck to your hand.

    (2) If an Xyz Material(s) is detached from monsters on the field: You can target 1 other face-up monster on the field; attach it to this card as material.

    (3) During each End Phase: You can attach 1 “Goblin” monster from your Deck to this card as material.


    PHNI-JP048 Goblins’ Crazy Beast

    DARK/Fiend - Xyz - Effect/Rank 6/2700/0

    2+ Level 6 monsters

    You can only use the 3rd effect of this card’s name once per Duel.

    (1) Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 Xyz Materials from monsters on the field, and if you do, attach that card to this card as material.

    (2) If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead.

    (3) If this card is in your GY: You can Special Summon it, then you can attach 1 “Goblin” monster from your GY to it as material.


    PHNI-JP049 Majespecter Draco

    WIND/Spellcaster - Pendelum - Xyz - Effect/Rank 4/2300/2000

    2 Level 4 monsters

    If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can only use the 1st monster effect of this card’s name up to twice per turn.

    (1) If a monster(s) is Tributed while this monster is on the field: You can detach 1 material from this card; Special Summon 1 Level 6 or lower WIND Spellcaster monster from your Deck.

    (2) If this card in the Monster Zone is destroyed by battle or card effect, or Tributed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 5 / Red 5

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have a “Majespecter” or “Dracoslayer” card in your other Pendulum Zone: You can add 1 “Majespecter” card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone.


    PHNI-JP050 Aromalylith Rosemary

    DARK/Plant - Link - Effect/2200/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ Plant monsters

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Aroma” card from your Deck to your hand.

    (2) If you gain LP (even during the Damage Step): You can Special Summon up to 3 “Aroma” monsters from your hand to your zones this card points to.

    (3) You can Tribute 1 monster this card points to, then target 1 card on the field; banish it, and if you do, gain 1000 LP.


    PHNI-JP051 Majespecter Orthrus – Nue

    WIND/Spellcaster - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Pendulum Monsters, including a “Majespecter” monster

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Link Summoned: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Majespecter” and “Dracoslayer” monsters, also add up to 2 face-up “Majespecter” Pendulum Monsters from your Extra Deck to your hand, then you can add up to 2 “Majespecter” Pendulum Monsters with different names from each other from your Deck to your Extra Deck face-up.


    PHNI-JP052 Prisoner Princess of Fruitful Flames

    FIRE/Fiend - Link - Effect/2700/Link 3 (Linkmarkierungen: Links,Unten, Rechts)

    2+ Effect Monsters

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You cannot Special Summon monsters, except FIRE monsters

    (2) During your Main Phase: You can Special Summon 1 FIRE monster from your GY.

    (3) If a monster(s) is Special Summoned to your opponent’s field while this card is in your GY: You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


    PHNI-JP053 Sebek’s Sorcerer

    WATER/Aqua - Link - Effect/2000/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)2 Effect Monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) When this card or your monster it points to inflicts battle damage to your opponent: You can gain the same amount of LP.

    (2) If either player gains LP (even during the Damage Step): You can make each player take 1000 damage.


    PHNI-JP054 Nightmare Pain

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 “Yubel”, or 1 card that mentions it, from your Deck to your hand, except “Nightmare Pain”.

    (2) While you control any “Yubel” monsters, all opponent’s monsters must attack them, if able.

    (3) Your opponent takes any battle damage you would have taken from battles involving your “Yubel” monsters instead.


    PHNI-JP055 Mature Chronicle

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Each time a “Yubel” monster(s) and/or a monster(s) that mentions “Yubel” is Special Summoned, place 1 Chronicle Counter on this card.

    (2) You can remove up to 5 Chronicle Counters from cards you control to activate 1 of these effects;

    ● 1: Special Summon 1 “Yubel” from your GY.

    ● 2: Add 1 of your banished cards to your hand.

    ● 3: Banish 1 card from your Deck.

    ● 4: Destroy 1 card on the field.

    ● 5: Add 1 “Super Polymerization” from your Deck to your hand.


    PHNI-JP056 Rise-Rank-Up-Magic Raidraptor’s Force

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) During either Main Phase or your opponent’s Battle Phase: Target 2 or more “Raidraptor” Xyz Monsters you control and/or GY, including 1 on the field; Special Summon from your Extra Deck, 1 “Raidraptor” Xyz Monster whose Rank equals the total Ranks of those 2 or more monsters, and if you do, attach those monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.)


    PHNI-JP057 Raidraptor – Roost

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a “Raidraptor” monster(s) is Special Summoned from the Extra Deck to your field: You can add 1 “Raidraptor” Spell/Trap from your Deck to your hand, except “Raidraptor Roost”.

    (2) You can target 3 of your “Raidraptor” monsters that are banished and/or in your GY; place them on the bottom of the Deck in any order, then draw 1 card.


    PHNI-JP058 White Reincarnation

    Continuous Spell Card

    You can only activate 1 card with this card name’s per turn.

    (1) When this card resolves, you can add 1 Fish monster that has an effect to treat itself as a Tuner, from your Deck to your hand.

    (2) Once per turn, if your “White Aura” monster attacked, at the end of a Damage Step: You can have it make a second attack in a row.

    (3) Once per turn, if a Level 8 or higher Fish Synchro Monster(s) is Special Summoned from your GY (even during the Damage Step): You can destroy all monsters your opponent controls.


    PHNI-JP059 The Passage of Stars and Frost

    Quick-Play Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If a monster(s) you controlled was destroyed by your Spell effect or an opponent’s card effect, and sent to the GY this turn: You can conduct your next Battle Phase twice.

    (2) If a monster(s) you control is returned to the Deck or face-down Extra Deck while this card is in your GY: You can add this card to your hand.


    PHNI-JP060 Grand Gathering of the Goblin Riders

    Continuous Spell Card

    You can only use the 3rd effect of this card’s name once per turn.

    (1) “Goblin” monsters you control gain 300 ATK for each “Goblin” monster you control.

    (2) During your Main Phase, you can Normal Summon 1 “Goblin” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) You can target 2 “Goblin” monsters you control that have a Level to activate 1 of these effects;

    ● The Level of 1 of them becomes the Level of the other.

    ● Their Levels become their total original Levels.


    PHNI-JP061 Grand Entrance of the Goblin Riders

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Add 1 “Goblin” monster from your Deck to your hand, then you can detach 1 Xyz Material from a monster on the field, and if you do, Special Summon 1 Level 4 or lower “Goblin” monster from your hand.

    (2) You can banish this card from your GY; detach 1 Xyz Material from a monster on the field, then you can add 1 “Goblin” monster from your GY to your hand.


    PHNI-JP062 Snake-Eye Dramatic Chase

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Place 1 “Diabellstar” monster from your hand, Deck, or GY face-up in its owner’s Spell & Trap Zone as a Continuous Spell.

    (2) During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it.


    PHNI-JP063 Dark Element

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have a “Gate Guardian” monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher “Gate Guardian” monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions.

    (2) You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand.


    PHNI-JP064 Earthbound Fusion

    Quick-Play Spell Card

    You can only use the (2)nd effect of this card’s name once per turn. If there are no cards in the Field Zone, you can only activate this card during the Main Phase.

    (1) Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.

    (2) During your Main Phase, if there is a card in the Field Zone: You can banish this card from your GY; Special Summon 1 “Earthbound” monster from your hand or GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.


    PHNI-JP065 Stone Wall of the Imperial Tombs

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “King’s Sarcophagus” while in the Field Zone.

    (2) During your Main Phase: You can add 1 “Horus” monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

    (3) If you activate the effect of “Horus the Black Flame Deity”: You can draw 1 card.


    PHNI-JP066 Silenforcing Prayer

    Ritual Spell Card

    You can only the 2nd effect of this card’s name once per turn.

    (1) Ritual Summon 1 LIGHT Ritual Monster from your hand, by Tributing LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

    (2) If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent’s card effect: You can banish this card from your GY; Special Summon 1 “Sauravis, the Ancient and Ascended”, “Saffira, Queen of Dragons”, or “Skull Guardian, the Silent Enforcing Protector” from your hand or Deck, ignoring its Summoning conditions.


    PHNI-JP067 Silenforcing Barrier

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) While you control “Novox, the Silenforcer Disciple” or a LIGHT Ritual Monster, your opponent’s monsters cannot target non-Ritual Monsters for attacks, also your opponent cannot target LIGHT monsters you control with card effects.

    (2) During your Main Phase: You can add 1 “Silenforc” card or 1 “Skull Guardian” Ritual Monster from your Deck to your hand, except “Silenforcing Barrier”.


    PHNI-JP068 Aroma Blend

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Discard 1 card; place 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your hand or Deck face-up in your Spell & Trap Zone.

    (2) You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your hand and/or field. If your LP are higher than your opponent’s, you can also use Plant monsters in your GY as material, by banishing them.


    PHNI-JP069 Majespecter Wind

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn. When you activate this card, you can also Tribute 1 WIND Spellcaster monster.

    (1) Special Summon 1 “Majespecter” monster from your hand or GY, or, if you Tributed a monster at activation, you can Special Summon it from your Deck instead.


    PHNI-JP070 Back Mutation

    Normal Spell Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster with the same original Level from your Deck, but return it to the hand during the End Phase.


    PHNI-JP071 Protean

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up Monster Card in the Spell & Trap Zone to activate 1 of these effects;

    ● Special Summon it to its owner’s field.

    ● Return it to the hand.

    ● Destroy it, then you can destroy 1 monster on the field with an equal or lower Level.


    PHNI-JP072 White-Eye Pressure

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn, also they can only be activated if the combined number of cards in the Monster Zone and face-up Monster Cards in the Spell & Trap Zone equals 10 or more.

    (1) Place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) You can banish this card from your GY; place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.


    PHNI-JP073 Eternal Favorite

    Continuous Trap Card

    (1) Once per turn: You can activate 1 of these effects (but you can only use each of the following effects of this card’s name once per turn):

    ● Special Summon 1 of your “Yubel” monsters that is banished or in your GY. Neither player can activate cards or effects when it is Special Summoned.

    ● If you control “Yubel”: Discard 1 card and send this face-up card from your Spell & Trap Zone to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a “Yubel” monster.


    PHNI-JP074 Raidraptor – Barrage

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control a “Raidraptor” monster: Target 1 face-up card your opponent controls; negate its effects until the end of this turn. Unless you control a “Raidraptor” Xyz Monster at activation, you can only target monsters.

    (2) You can banish this card from your GY, then target 1 of your “Raidraptor” monsters that is banished or in your GY; add it to your hand.


    PHNI-JP075 Goblin Rider Stampede

    Continuous Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) During the Main Phase, you can: Immediately after this effect resolves, Xyz Summon using only “Goblin” monsters you control as material.

    (2) If you control a “Goblin” Xyz Monster: You can target 1 Effect Monster on the field; detach 1 Xyz Material from a monster on the field, and if you do, negate that target’s effects until the end of this turn.


    PHNI-JP076 Silenforcing Authority

    Continuous Trap Card

    You can use the 1st effect of this card’s name once per turn.

    (1) During the Main Phase: You can activate 1 of these effect.

    ● Shuffle 1 LIGHT Warrior or Dragon Ritual Monster or 1 Ritual Spell from your hand or GY into the Deck, and if you do, take 1 “Silenforc” monster from your Deck, and either add it to your hand or Special Summon it.

    ● Target cards your opponent controls up to the number of LIGHT Warrior and Dragon Ritual Monsters you control; destroy them, also destroy this card.


    PHNI-JP077 Aroma Healing

    Normal Trap Card

    You can only use either the (1)st or (2)nd effect of this card’s name once per turn.

    (1) Gain 1000 LP for each “Aroma” monster with different names you control.

    (2) You can banish this card from your GY, then target 1 “Aroma” monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP.


    PHNI-JP078 Rumpel Teufel

    Normal Trap Card

    You can only use either the (1)st or (2)nd effect of this card’s name once per turn.

    (1) Declare 1 Monster Card’s name; neither player can Special Summon monsters with that original name for the rest of this turn, except from the GY.

    (2) You can banish this card from your GY and declare 1 Monster Card’s name; neither player can activate the effects of monsters on the field with that original name for the rest of this turn.


    PHNI-JP079 Terrors of the Netherroot

    Normal Trap Card

    (1) Target 1 monster in your opponent’s GY; Special Summon it to their field, then you can banish 1 monster they control, then return 1 of your opponent’s banished monsters to the GY.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 Level 1 monster in your GY; shuffle it into the Deck, then you can Set 1 “Terrors of the Underroot”, “Terrors of the Overroot”, or “Terrors of the Netherroot” directly from your Deck.


    PHNI-JP080 Iron Thunderhammer

    Counter Trap Card

    (1) When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy all cards in the Spell & Trap Zone and Monster Zones in its same column.

    [TCG] 25th Anniversary Rarity Collection


    Release Date: 2. November 2023


    Inhalt:


    Enthält 79 Karten. Jede Karte gibt es in folgenden sieben Seltenheitsstufen:


    - Super Rare

    - Ultra Rare

    - Secret Rare

    - Quarter Century Secret Rares

    - Platinum Secret Rares

    - “Prismatic” style Collector’s Rare

    - “Prismatic” style Ultra Rare


    Ein Booster besteht aus 2 Super Rares, einer Secret Rare und zwei Ultra Rares. Es besteht eien Chance von 1 zu 4 das statt einer Secret Rate eine Platinum Secret Rare oder Quarter Century Secret Rare enthalten ist, sowie eine Chance von 1 zu 6 das statt einer Ultra Rare eine der neuen “Prismatic” style Collector’s Rares oder “Prismatic” style Ultra Rares enthalten ist.


    [TCG] 2-Player Starter Set


    Release Date: 26. Oktober 2023


    Inhalt:


    - 2 vorkonstruierte Decks mit je 44 Karten (40 im Main-Deck, 4 im Extra-Deck. Insgesamt sind 80 Commons und 8 Ultra Rares enthalten)

    - 1 64-seitiges Comicheft, das euch die Grundlagen des Sammelkartenspiel in Form eines Duels beibringt)


    Zitat
    Learn to Duel with the new Yu-Gi-Oh! TCG 2-Player Starter Set!

    The new Yu-Gi-Oh! TCG 2-Player Starter Set is the perfect way for any new Duelist to learn the ropes, with a friend, their family, or all by themselves!


    Using 2 different Decks to go head-to-head, the Starter Set’s 64-page comic book walks you through a scripted (non-randomized) Duel to teach Yu-Gi-Oh! TCG basics from the beginning, from your first card draw, through Summons and battles, to the Extra Deck’s Synchro and Xyz Monsters.


    After completing the teaching Duel, the Decks can be re-assembled to go through it again or used as standard and complete Dueling Decks to launch your journey into the Yu-Gi-Oh! TCG universe!


    Synchro-Deck


    STAS-EN001 Elemental HERO Sparkman

    STAS-EN002 Inpachi

    STAS-EN003 Spirit of the Harp

    STAS-EN004 Launcher Spider

    STAS-EN005 Ryu-Ran

    STAS-EN006 Ojama Green

    STAS-EN007 Gil Garth

    STAS-EN008 Ally of Justice Clausolas

    STAS-EN009 Swords of Revealing Light

    STAS-EN010 Back-Up Rider

    STAS-EN011 Apprentice Piper

    STAS-EN012 Storming Mirror Force

    STAS-EN013 Scapegoat

    STAS-EN014 Cardcar D

    STAS-EN015 The Warrior Returning Alive

    STAS-EN016 One-Time Passcode

    STAS-EN017 D.D. Crow

    STAS-EN018 Obsessive Uvualoop

    STAS-EN019 Visas Starfrost

    STAS-EN020 Mannadium Fearless

    STAS-EN021 Barrier Resonator

    STAS-EN022 Fissure

    STAS-EN023 Mask of Darkness

    STAS-EN024 Dark Hole

    STAS-EN025 Kunai with Chain

    STAS-EN026 Mask of the Accursed

    STAS-EN027 Magic Cylinder

    STAS-EN028 Mage Power

    STAS-EN029 Mobius the Frost Monarch

    STAS-EN030 Card Trooper

    STAS-EN031 Quillbolt Hedgehog

    STAS-EN032 Dark Resonator

    STAS-EN033 Power Frame

    STAS-EN034 White Elephant’s Gift

    STAS-EN035 Liberty at Last!

    STAS-EN036 Phantom King Hydride

    STAS-EN037 Supply Squad

    STAS-EN038 Galaxy Cyclone

    STAS-EN039 Mannadium Fearless

    STAS-EN040 Back to the Front

    STAS-EN041 Stygian Sergeants (Ultra Rare)

    STAS-EN042 Coral Dragon (Ultra Rare)

    STAS-EN043 Rampaging Smashtank Rhynosaber (Ultra Rare)

    STAS-EN044 Mannadium Prime-Heart (Ultra Rare)


    Xyz-Deck


    STAX-EN001 Queen’s Knight

    STAX-EN002 Giant Soldier of Stone

    STAX-EN003 La Jinn the Mystical Genie of the Lamp

    STAX-EN004 Rabidragon

    STAX-EN005 Dark Magician

    STAX-EN006 Ojama Yellow

    STAX-EN007 Swordstalker

    STAX-EN008 Trade-In

    STAX-EN009 No Entry!!

    STAX-EN010 Draining Shield

    STAX-EN011 White Ninja

    STAX-EN012 Thousand Knives

    STAX-EN013 Cost Down

    STAX-EN014 Call of the Haunted

    STAX-EN015 Cyber Dragon

    STAX-EN016 Eldlich the Golden Lord

    STAX-EN017 Skill Successor

    STAX-EN018 Crane Crane

    STAX-EN019 Xyz Reborn

    STAX-EN020 Dark Magician Girl

    STAX-EN021 Chiron the Mage

    STAX-EN022 Magician of Faith

    STAX-EN023 Penguin Soldier

    STAX-EN024 Mystical Space Typhoon

    STAX-EN025 Book of Moon

    STAX-EN026 Needle Ceiling

    STAX-EN027 Gravity Axe – Grarl

    STAX-EN028 Dark Factory of Mass Production

    STAX-EN029 Gyroid

    STAX-EN030 Swing of Memories

    STAX-EN031 Beast King Barbaros

    STAX-EN032 Burden of the Mighty

    STAX-EN033 Fighting Spirit

    STAX-EN034 Gagaga Magician

    STAX-EN035 Star Changer

    STAX-EN036 Attraffic Control

    STAX-EN037 Night Beam

    STAX-EN038 Star Drawing

    STAX-EN039 Magical Broker

    STAX-EN040 Fierce Tiger Monghu

    STAX-EN041 Daigusto Emeral

    STAX-EN042 Number 20: Giga-Brilliant

    STAX-EN043 Castel, the Skyblaster Musketeer

    STAX-EN044 Divine Arsenal AA-ZEUS – Sky Thunder

    [TCG] Battles of Legend: Monstrous Revenge


    Release Date: 22. Juni 2023 (EU)


    Beinhaltet insgesamt 102 Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.


    40 Secret Rare

    62 Ultra Rare

    (25 Karten davon gibt es nochmal in Quarter Century Secret Rares)




    BLMR-EN001 Dark Magician the Knight of Dragon Magic

    DARK/Dragon - Fusion - Effect/8/2900/2400

    "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster

    If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.


    BLMR-EN002 Armed Neos

    WIND/Warrior - Fusion - Effect/10/3500/3000

    "Elemental HERO Neos" + 1 "Armed Dragon" monster

    Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.

    ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


    BLMR-EN003 Assault Synchron

    DARK/Machine - Effect/2/700/0

    During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


    BLMR-EN004 Numbers Last Hope

    Normal Spell Card

    (This card is always treated as a "Galaxy-Eyes" card.)

    Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn.


    BLMR-EN005 Odd-Eyes Rebellion Xyz Dragon

    DARK/Dragon - Xyz - Pendelum- Effect/Rank 7/3000/2500

    2 Level 7 Pendulum Monsters

    If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn.


    BLMR-EN006 Rokket Coder

    DARK/Cyberse - Effect/4/1700/300

    If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.


    BLMR-EN007 Extox Hydra

    WATER/Reptile - Fusion - Effect/4/2000/2000

    2+ monsters you control, Special Summoned from the Extra Deck

    Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.


    BLMR-EN008 Tri-Edge Master

    LIGHT/Warrior - Synchro - Effect/6/2100/1800

    1 Tuner + 1+ non-Tuner monsters

    If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence.

    ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card.

    ● 3 & 3: Treat this card as a Tuner.

    You can only use this effect of "Tri-Edge Master" once per turn.


    BLMR-EN009 Daidaratant the Ooze Giant

    WATER/Zombie - Xyz - Pendelum - Effect/Rank 4/2400/400

    2 Level 4 monsters

    If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.


    Pendulum Effect:

    Blue 1 / Red 1

    You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn.


    BLMR-EN010 Don't Slip, the Dogs of War

    Field Spell Card

    When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY.


    BLMR-EN011 RGB Rainbowlution

    Continuous Trap Card

    Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field).


    BLMR-EN012 Elemental HERO Flame Wingman - Infernal Rage

    WIND/Warrior - Fusion - Effect/8/2100/1200

    2 "Elemental HERO" monsters with different Attributes

    Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


    BLMR-EN013 Link Decoder

    DARK/Cyberse - Link - Effect/300/Link 1 (Linkmarkierungen: Unten)

    1 Level 4 or lower Cyberse monster

    If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


    BLMR-EN014 Courageous Crimson Chevalier Bradamante

    FIRE/Warrior - Tuner - Effect/1/500/200

    (This card is always treated as an "Infernoble Knight" card.)

    You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.


    BLMR-EN015 Puppet Pawn

    EARTH/Warrior - Effect/3/800/1200

    This card can attack directly. You can only use each of the following effects of "Puppet Pawn" once per turn. When this card inflicts battle damage to your opponent: You can add 1 "Promotion" from your Deck to your hand. You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except "Puppet Pawn", then your opponent can add 1 monster from their Deck to their hand.


    BLMR-EN016 Puppet Rook

    EARTH/Warrior - Effect/4/1200/1800

    When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to your GY. Monsters your opponent controls that can attack must attack this card. Once per turn, when this card is targeted for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster, then change the attack target to it.


    BLMR-EN017 Promotion

    Normal Spell Card

    Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a "Puppet" monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to the number of cards currently in your opponent's GY x 100. You can only activate 1 "Promotion" per turn.


    BLMR-EN018 Battlefield Tragedy

    Continuous Spell Card

    During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 "Battlefield Tragedy" directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Battlefield Tragedy" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY.


    BLMR-EN019 Black Mamba

    DARK/Reptile - Effect/3/1300/1000

    If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.


    BLMR-EN020 Urubonus, the Avatar of Malice

    DARK/Reptile - Effect/5/2000/800

    Monsters your opponent controls lose 300 ATK/DEF. You can only use each of the following effects of "Urubonus, the Avatar of Malice" once per turn. You can Tribute 1 Reptile monster; Special Summon this card from your hand. You can Tribute 1 monster; all monsters your opponent currently controls lose ATK/DEF equal to the original ATK of the Tributed monster, until the end of this turn.


    BLMR-EN021 Lamia

    DARK/Reptile - Effect/1/1300/1500

    If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.


    BLMR-EN022 Viper's Grudge

    Continuous Trap Card

    Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.


    BLMR-EN023 Ghost Lancer, the Underworld Spearman

    DARK/Zombie - Effect/5/2000/0

    If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.


    BLMR-EN024 Ghost Sleeper, the Underworld Princess

    DARK/Zombie - Effect/3/1300/0

    If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn.


    BLMR-EN025 Ghost Wyvern, the Underworld Dragon

    DARK/Zombie - Effect/4/1700/0

    If this card is Normal or Special Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn.


    BLMR-EN026 Ghost Fusion

    Normal Spell Card

    Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.


    BLMR-EN027 Xyz Bento

    Normal Trap Card

    If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent's GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra Deck; change its battle position.


    BLMR-EN028 Performapal Odd-Eyes Butler

    DARK/Spellcaster - Pendelum - Effect/5/1000/2100

    If this card is in your hand or GY: You can target 1 "Performapal" or "Odd-Eyes" Monster Card you control, except "Performapal Odd-Eyes Butler"; Special Summon this card, then destroy that card. You can only use this effect of "Performapal Odd-Eyes Butler" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 2 / Red 2

    Once per turn, when an opponent's monster declares an attack: You can add 1 "Odd-Eyes" Pendulum Monster from your GY to the Extra Deck face-up, and if you do, negate the attack, then you can gain LP equal to that Pendulum Monster's ATK.


    BLMR-EN029 Performapal Odd-Eyes Valet

    LIGHT/Spellcaster - Pendelum - Effect/1/100/200

    If this card is Normal or Special Summoned: You can send 1 "Performapal" or "Odd-Eyes" monster from your Deck to the GY, except "Performapal Odd-Eyes Valet", and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Performapal Odd-Eyes Valet" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    Once per turn, when an opponent's monster declares an attack: You can make that opponent's monster lose 300 ATK for each face-up Pendulum Monster in your Extra Deck.


    BLMR-EN030 Performapal Barokuriboh

    DARK/Fiend - Pendelum - Effect/8/300/3000

    When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step.


    Pendulum Effect:

    Blue 1 / Red 1

    Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/200 DEF from your Deck to your hand, then destroy this card.


    BLMR-EN031 Performapal Classikuriboh

    DARK/Fiend - Pendelum - Effect/1/300/200

    If this card is destroyed by its own Pendulum Effect: End the Battle Phase. You can only use each of the following effects of "Performapal Classikuriboh" once per turn. You can discard this card, then target 1 card in your Pendulum Zone; its Pendulum Scale becomes 1 until the end of this turn. When you take battle damage while this card is in your GY: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    When an opponent's monster declares a direct attack, this card is destroyed.


    BLMR-EN032 Arms Regeneration

    Quick-Play Spell Card

    Activate 1 of the following effects.

    ● Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.

    ● Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.

    You can only activate 1 "Arms Regeneration" per turn.


    BLMR-EN033 Praying Mantis

    WIND/Insect - Effect/4/1500/1200

    Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".


    BLMR-EN034 Guard Mantis

    WIND/Insect - Effect/4/1000/2400

    You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.


    BLMR-EN035 Golden Rule

    Equip Spell Card

    (This card is always treated as a "Crystal" card.)

    Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


    BLMR-EN036 Duality

    Quick-Play Spell Card

    Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.


    BLMR-EN037 Shadow's Light

    Normal Spell Card

    Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.


    BLMR-EN038 Protection of the Elements

    Counter Trap Card

    When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.


    BLMR-EN039 Blackwing - Sharnga the Waning Moon

    DARK/Winged Beast - Tuner - Effect/2/500/500

    If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.


    BLMR-EN040 Roser Shaman

    EARTH/Warrior - Effect/4/1700/200

    You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn.


    BLMR-EN041 Final Cross

    Quick-Play Spell Card

    During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.


    BLMR-EN042 Cattycorn

    EARTH/Plant - Effect/4/1500/500

    If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn.


    BLMR-EN043 Photon Jumper

    LIGHT/Warrior - Effect/4/0/0

    When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.


    BLMR-EN044 Mother Spider Splitter

    DARK/Insect - Effect/5/0/2300

    If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn.


    BLMR-EN045 Baby Spider

    DARK/Insect - Effect/3/0/0

    You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.


    BLMR-EN046 D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox

    DARK/Fiend - Pendelum - Effect/12/3000/3000

    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000.


    Pendulum Effect:

    Blue 10 / Red 10

    You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn.


    BLMR-EN047 Additional Mirror Level 7

    Quick-Play Spell Card

    If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once.


    BLMR-EN048 Synchro Zone

    Continuous Trap Card

    Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


    BLMR-EN049 Sage of Strength - Akash

    FIRE/Machine - Effect/5/2400/200

    (This card is always treated as a "Sky Striker" card.)

    You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn.


    BLMR-EN050 Sage of Wisdom - Himmel

    EARTH/Machine - Effect/5/500/2500

    (This card is always treated as a "Sky Striker" card.)

    You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn.


    BLMR-EN051 Sage of Benevolence - Ciela

    WATER/Machine - Effect/6/2200/1000

    (This card is always treated as a "Sky Striker" card.)

    You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.


    BLMR-EN052 Sky Striker Ace - Azalea

    DARK/Machine - Link - Effect/1500/Link 2 (Linkmarkierungen: Oben Links, Unten Rechts)

    2 LIGHT and/or DARK monsters

    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

    [TCG] Structure Deck: Fire King


    Release: 6. Dezember 2023 (Europa)


    Inhalt: 48 Karten


    5 Ultra Rares

    3 Super Rares

    30 Commons

    1 Beginner’s Guide

    1 doppelseitige Spielunterlage/Duellanleitung


    SR14-EN001 Sacred Fire King Garunix

    SR14-EN002 Fire King High Avatar Kirin

    SR14-EN003 Fire King Avatar Hanuman

    SR14-EN004 Fire King Avatar Garuni

    SR14-EN005 Fire King Avatar Barong

    SR14-EN006 Fire King Avatar Yaksha

    SR14-EN007 Fire King Avatar Kirin

    SR14-EN008 Blaster, Dragon Ruler of Infernos

    SR14-EN009 Burner, Dragon Ruler of Sparks

    SR14-EN010 Coach Captain Bearman

    SR14-EN011 Coach Soldier Wolfbark

    SR14-EN012 True King Agnimazud, the Vanisher

    SR14-EN013 Infernal Flame Emperor

    SR14-EN014 Dogoran, the Mad Flame Kaiju

    SR14-EN015 The Blazing Mars

    SR14-EN016 Bonfire Colossus

    SR14-EN017 Sacred Phoenix of Nephthys

    SR14-EN018 Royal Firestorm Guards

    SR14-EN019 Spirit of Flames

    SR14-EN020 Fencing Fire Ferret

    SR14-EN021 Firebrand Hymnist

    SR14-EN022 Alpha, the Master of Beasts

    SR14-EN023 Droll & Lock Bird

    SR14-EN024 Fire King Sanctuary

    SR14-EN025 Fire King Sky Burn

    SR14-EN026 Onslaught of the Fire Kings

    SR14-EN027 Circle of the Fire Kings

    SR14-EN028 Rekindling

    SR14-EN029 Fire Formation - Tenki

    SR14-EN030 Dark Hole

    SR14-EN031 Trade-In

    SR14-EN032 Herald of the Abyss

    SR14-EN033 Fire King Combined Strike

    SR14-EN034 Flamvell Counter

    SR14-EN035 Spiritual Fire Art - Kurenai

    SR14-EN036 Chain Destruction

    SR14-EN037 Torrential Tribute

    SR14-EN038 Solemn Judgment

    SR14-EN039 Infinite Impermanence

    SR14-EN040 Powersink Stone

    SR14-EN041 Coach King Giantrainer

    SR14-EN042 Diamond Dire Wolf

    SR14-EN043 Hiita the Fire Charmer, Ablaze

    SR14-EN044 Garunix Eternity, Hyang of the Fire Kings

    SR14-EN045 Legendary Fire King Ponix

    SR14-EN046 Fire King High Avatar Garunix

    SR14-EN047 Fire King Avatar Arvata

    SR14-EN048 Fire King Island


    --------------------------------------------------------------------------------------------------------------------


    [OCG] Structure Deck R: Onslaught of the Fire Kings


    Release: 9. September 2023 (Japan)


    Preis: 1320 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit 40 Karten (? neue Karten)

    - Ein Power-Up-Pack mit fünf unterschiedlichen Karten

    - Regelbuch

    - Spielanleitung

    - Duellunterlage


    SR14-JPP01 Fire King Deity Garunix Eternity

    FIRE/Pyro - Synchro - Effect/Rank 8/3000/2000

    2+ Level 8 monsters

    You can only use the 1st, 2nd , and 3rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can destroy all other monsters on the field.

    (2) You can detach 1 material from this card, then target 1 Spell/Trap Card on the field; destroy it, and if you do, this card gains 500 ATK.

    (3) If this card with material is destroyed: You can Special Summon “Fire King” monsters from your GY up to the number of materials this card had.\


    SR14-JP001 Sacred Fire King Garunix

    FIRE/Winged Beast - Effect/8/2700/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your monster(s) whose original Attribute is FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not).

    (2) If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except “Sacred Fire King Garunix”, and if you do, this card gains ATK equal to half the ATK the monster destroyed had, until the end of this turn.


    SR14-JP002 Fire King High Avatar Kirin

    FIRE/Beast - Effect/8/2400/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card.

    (2) If this card is destroyed and sent to the GY: You can Special Summon 1 “Fire King” monster from your hand or GY, except “Fire King High Avatar Kirin”, then you can destroy 1 card on the field.


    SR14-JP003 Fire King Avatar Hanuman

    FIRE/Beast-Warrior - Effect/4/1600/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a face-up “Fire King” monster(s) you control is destroyed by card effect: You can Special Summon this card from your hand.

    (2) When a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field.


    SR14-JP024 Sanctuary of the Fire Kings

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can place 1 “Fire King Island” from your Deck face-up in your Field Zone.

    (2) Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead.

    (3) Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only “Fire King” monsters you control as material.


    SR14-JP025 Fire King Sacred Immolation

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target any same numbers of “Fire King” monsters you control and cards your opponent controls; destroy them.

    (2) If a “Fire King” card(s) you control would be destroyed by card effect, you can banish this card from your GY instead.


    SR14-JP033 Solidarity Strike of the Fire Kings

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 FIRE Beast monster, 1 FIRE Beast-Warrior monster, and 1 FIRE Winged Beast monster (1 each from your hand, Deck, and GY), but their effects are negated, also destroy them during the End Phase.

    (2) You can banish this card from your GY; this turn, your opponent cannot activate card or effects when your “Fire King” monster(s) is Normal or Special Summoned.


    Reprints:


    SR14-JP004 Fire King Avatar Garunix

    SR14-JP005 Fire King Avatar Barong

    SR14-JP006 Fire King Avatar Yaksha

    SR14-JP007 Fire King Avatar Kirin

    SR14-JP008 Blaster, Dragon Ruler of Infernos

    SR14-JP009 Burner, Dragon Ruler of Sparks

    SR14-JP012 True King Agnimazud, the Vanisher

    SR14-JP016 Bonfire Colossus

    SR14-JP017 Sacred Phoenix of Nephthys

    SR14-JP018 Royal Firestorm Guards

    SR14-JP021 Firebrand Hymnist

    SR14-JP026 Onslaught of the Fire Kings

    SR14-JP027 Circle of the Fire Kings

    SR14-JP028 Rekindling

    SR14-JP029 Fire Formation – Tenki

    SR14-JP030 Dark Hole

    SR14-JP031 Trade-In

    SR14-JP031 Flamvell Counter

    SR14-JP035 Spiritual Fire Art – Kurenai

    SR14-JP037 Torrential Tribute

    SR14-JP038 Appointer of the Red Lotus

    SR14-JP040 Powersink Stone

    SR14-JP041 Coach King Giantrainer

    SR14-JP042 Diamond Dire Wolf

    SR14-JP043 Hiita the Fire Charmer, Ablaze


    SR14-JPP03 Fire King High Avatar Garunix

    SR14-JPP04 Fire King Avatar Arvata

    SR14-JPP05 Fire King Island