Beiträge von Cyber Drache

    [TCG] Magnificent Mavens


    Release: 3. November 2022


    Jede Box enthält:


    1 Pack mit 70 Hüllen (in einem von 6 neuen Hüllen-Designs: "Sky Striker”, “Mayakashi” oder “Witchcrafter”).

    4 Booster Packs mit je 5 Ultra-Rare-Karten. (Einige Karten gibt es auch in


    Zitat

    Magnificent Mavens – the 2022 Holiday Box booster set – combines dozens of popular cards from previous sets with new cards for Sky Strikers, Mayakashis, Witchcrafters, and Ishizu Ishtar’s Deck from the original animated series!


    The all-foil Ultra Rare booster set includes new cards for these 4 themes, plus dozens of cards available once again, including hot cards like Black Luster Soldier – Soldier of Chaos, Swordsoul of Mo Ye, Traptrix Sera, and Blue-Eyes Abyss Dragon.


    MAMA-EN??? Sky Striker Mobilize - Linkage!

    Quick-Play Spell Card

    If you control no monsters in your Main Monster Zone: Send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monster on your field and/or in your GY, the Summoned monster gains 1000 ATK. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Sky Striker Ace" monsters.

    MAMA-EN??? Ghost Meets Girl - A Mayakashi and Shiranui's Tale

    Normal Trap Card

    Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Mayakashi and Shiranui's Tale" effect per turn, and only once that turn.


    MAMA-EN??? Witchcrafter Vice-Master

    DARK/Spellcaster - Fusion - Effect/10/2700/2800

    1 "Witchcrafter" monster + 1 Spellcaster monster

    When a non-Fusion Spellcaster monster's effect OR a Spell Card or effect is activated (Quick Effect): You can activate 1 of these effects;

    ● Destroy 1 card on the field.

    ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck.

    ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.

    You can only use each effect of "Witchcrafter Vice-Master" once per turn.


    MAMA-EN??? Gravekeeper's Trap

    Continuous Trap Card

    While "Exchange of the Spirit" is in your GY, your opponent cannot activate card effects in the GY or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" monster or 1 EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before they draw, if this card is already face-up on the field: Declare 1 card name; look at the card your opponent draws for their normal draw, and if it is the declared card, send it to the GY.


    Reprints:


    MAMA-EN??? Blue-Eyes Abyss Dragon

    MAMA-EN??? Swordsoul of Mo Ye

    MAMA-EN??? Black Luster Soldier - Soldier of Chaos

    MAMA-EN??? Traptrix Sera

    [OCG] Structure Deck R: Devil’s Gate


    Release: 6. August 2022 (Japan)


    Preis: 1320 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit 40 Karten (? neue Karten)

    - Ein Power-Up-Pack mit fünf unterschiedlichen Karten

    - Regelbuch

    - Spielanleitung

    - Duellunterlage


    SR13-JPP01 Grapha, Dragon Overlord of Dark World

    DARK/Fiend - Effect/10/3200/2300

    “Grapha, Dragon Lord of Dark World” + 1 DARK monster

    You can only use the 1st effect of this card’s name once per turn.

    (1) When your opponent activates a Normal Spell/Trap Card, or monster effect (Quick Effect): You can make that effect become “Your opponent discards 1 card”.

    (2) If this Fusion Summoned card leaves the field by your opponent: You can Special Summon 1 of your “Grapha, Dragon Lord of Dark World” that is banished or in your GY, then each player discards 1 card.


    SR13-JPP02 Dark World Accession

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field and/or GY. If Summoning a “Dark World” Fusion Monster this way, you can also discard monsters from your hand as material.

    (2) During your Main Phase, if this card is in your GY: You can add it to your hand, then discard 1 “Dark World” monster.


    SR13-JP001 Reign-Beaux, Supreme Overlord of Dark World

    DARK/Fiend - Effect/8/3000/1800

    (1) You can Special Summon this card (from your GY) by returning 1 Level 7 or lower “Dark World” monster you control to the hand.

    (2) If this card is discarded by card effect and sent to the GY: You can add 1 Level 5 or higher “Dark World” monster from your Deck to your hand, except “Reign-Beaux, Supreme Overlord of Dark World”, then, if it was discarded by your opponent, you can Special Summon 1 Level 4 or lower “Dark World” monster from your Deck or GY to either field.


    SR13-JP025 Dark World Puppetering

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster.

    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand.


    Reptints:


    SR13-JPP03 Grapha, Dragon Lord of Dark World

    SR13-JP004 Reign-Beaux, Overlord of Dark World

    SR13-JP007 Goldd, Wu-Lord of Dark World

    SR13-JP008 Sillva, Warlord of Dark World

    SR13-JP010 Beiige, Vanguard of Dark World

    SR13-JP011 Broww, Huntsman of Dark World

    SR13-JP027 Dark World Dealing

    SR13-JP029 Gateway to Dark WorldSR13-JP030 Dark World Lightning

    [OCG] Darkwing Blast


    Release: 16. Juli 2022 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    10. Set des 11. Blocks


    DABL-JP001 Blackwing – Vata the Knave

    DARK/Winged Beast - Tuner - Effect/2/800/0

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control a “Blackwing” monster other than “Blackwing – Vata the Knave”, you can Special Summon this card (from your hand).

    (2) During your Main Phase: You can send this card on the field and 1 or more “Blackwing” non-Tuners from your Deck to the GY, whose total Levels exactly equal 8, and if you do, Special Summon 1 “Black-Winged Dragon” from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.


    DABL-JP002 Blackwing – Shamal the Sandstorm

    DARK/Winged Beast - Tuner - Effect/4/1600/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send this card from your hand or field to the GY; place 1 “Black Feather Whirlwind” from your Deck face-up in your Spell & Trap Zone.

    (2) If a “Blackwing” Synchro Monster(s) and/or “Black-Winged Dragon” is Special Summoned to your field while this card is in your GY: You can banish this card, then target 1 “Blackwing” monster in your GY; add it to your hand, then take 700 damage.


    DABL-JP003 Blackwing – Chinook the Snowstrike

    DARK/Winged Beast - Effect/2/100/700

    You can only use the effect of this card’s name once per turn.

    (1) You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 “Blackwing” Synchro Monster or “Black-Winged Dragon” from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also its effects are negated. This is a Quick Effect if you control a DARK Synchro Monster.


    DABL-JP004 Blackwing – Suthri the Illusory Spark

    DARK/Winged Beast - Effect/4/1400/1400

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When this card is Normal Summoned: You can add 1 card that mentions “Black-Winged Dragon” from your Deck to your hand, except “Blackwing – Suthri the Illusory Spark”.

    (2) You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon 1 “Illusory Spark Token” (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then take 700 damage.


    DABL-JP005 Blackwing – Zonda the Timely Night

    DARK/Winged Beast - Effect/6/2300/900

    You can only use 1 of the 2nd and 3rd effect of this card’s name per turn, and only once that turn.

    (1) You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

    (2) If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand.

    (3) You can banish this card from your GY; Special Summon 1 Level 5 or higher “Blackwing” monster from your hand or Deck, then take damage equal to its ATK.


    DABL-JP012 Kshatri-La Fenrir

    EARTH/Psychic - Effect/7/2400/2400

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If you control no monsters, you can Special Summon this card (from your hand).

    (2) During your Main Phase: You can add 1 “Kshatri-La” monster from your Deck to your hand.

    (3) When this card declares an attack, OR if your opponent activates a monster effect: You can target 1 face-up card your opponent controls; banish it face-down.


    DABL-JP013 Kshatri-La Unicorn

    WIND/Psychic - Effect/7/2500/2100

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If you control no monsters, you can Special Summon this card (from your hand).

    (2) During your Main Phase: You can add 1 “Kshatri-La” Spell from your Deck to your hand.

    (3) When this card declares an attack, OR if your opponent activates a monster effect: You can look at your opponent’s Extra Deck and banish 1 monster from it face-down.


    DABL-JP014 Kshatri-La Ogre

    WATER/Psychic - Effect/7/2800/1000

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If you control no monsters, you can Special Summon this card (from your hand).

    (2) During your Main Phase: You can add 1 “Kshatri-La” Trap from your Deck to your hand.

    (3) When this card declares an attack, OR if your opponent activates a monster effect: You can excavate the top 5 cards of your opponent’s Deck, and if you do, banish 1 of them face-down, also place the rest on the top of the Deck in the same order.


    DABL-JP020 Naturia Molcricket

    EARTH/Insect - Effect/1/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Naturia” monster from your Deck. If your opponent controls a face-up monster(s) with the highest ATK on the field, you can Special Summon 2 instead.

    (2) If your opponent Special Summons a monster(s) from the Extra Deck, or you Special Summon a “Naturia” monster(s) from the Extra Deck, while this card is in your GY: You can Special Summon this card.


    DABL-JP021 Naturia Camellia

    EARTH/Plant - Tuner - Effect/4/1400/700

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Naturia” card from your Deck to the GY.

    (2) If you would Tribute a monster(s) to activate a “Naturia” monster’s effect, you can send the top 2 cards of your Deck to the GY instead.

    (3) If your opponent Normal or Special Summons a monster(s): You can Special Summon 1 “Naturia” monster from your GY


    DABL-JP022 Ignis Phoenix, the Dracoslayer

    FIRE/Warrior - Pendelum - Effect/4/1700/1900

    This card is always treated as an “Igknight” card.)

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Dracoslayer” or “Igknight” monster from your Deck, except “Ignis Phoenix, the Dracoslayer”, and if you do, it is treated as a Tuner.


    Blue 7 / Red 7

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 “Dracoslayer” or “Igknight” monster from your Deck to your hand, except a Pendulum Monster.


    DABL-JP023 Majesty Pegasus, the Dracoslayer

    WIND/Spellcaster - Pendelum - Effect/4/1500/1500

    (This card is always treated as a “Majespecter” card.)

    You can only use the 2nd monster effect of this card’s name once per turn.

    (1) (Quick Effect): You can discard this card; until the end of this turn, your opponent cannot target “Dracoslayer” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects.

    (2) If this card is Pendulum Summoned, or Special Summoned by a “Dracoslayer” card’s effect: You can add 1 Field Spell from your Deck to your hand, then discard 1 card.


    Blue 2 / Red 2

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you have a “Dracoslayer” or “Majespecter” card in your other Pendulum Zone: You can add 1 “Dracoslayer” Pendulum Monster with a different original name from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone.


    DABL-JP024 Dinomight Powerload, the Dracoslayer

    WATER/Machine - Pendelum - Effect/4/1700/1800

    (This card is always treated as a “Dinomist” card.)

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is Tributed: You can add 1 face-up “Dracoslayer” or “Dinomist” Pendulum Monster from your Extra Deck to your hand, except “Dinomight Powerload, the Dracoslayer”.


    Blue 6/ Red 6

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 “Dracoslayer” or “Dinomist” card in your other Pendulum Zone; Special Summon it.


    DABL-JP025 Vera, the Vernalizer Fairy Goddess

    EARTH/Fairy - Effect/8/2400/3000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH.

    (2) During your opponent’s turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.

    (3) Once per turn, while you control 5 or more EARTH monsters, you can negate any monster effect activated by your opponent, and if you do, destroy that monster.


    DABL-JP026 Vernalizer Fairy of Seedlings and Haze

    EARTH/Fairy - Effect/3/400/800

    Fairy/Effect, EARTH, Lv 3, ATK 400, DEF 800

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; add 1 EARTH Fairy monster from your Deck to your hand, except “Vernalizer Fairy of Seedlings and Haze”, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) All monsters on the field lose 600 ATK, except “Vernalizer Fairy” monsters.


    DABL-JP039 Tearalaments Lulucaros

    WATER/Aqua - Fusion - Effect/8/3000/2500

    “Tearalaments Chaetocaros” + 1 “Tearalaents” monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your other Aqua monsters cannot be destroyed by battle.

    (2) When your opponent activates a card or effect that includes Special Summoning a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy that card, then send 1 “Tearalaments” card from your hand or face-up field to the GY.

    (3) If this Fusion Summoned card is sent to the GY by card effect: You can Special Summon this card.


    DABL-JP042 Black-Winged Assault Dragon

    DARK/Dragon - Synchro - Effect/10/3200/2800

    1 Tuner Synchro Monster + 1+ non-Tuner monsters

    Must be either Synchro Summoned, or Special Summoned by banishing 1 Tuner Synchro Monster and 1 “Black-Winged Dragon” from your field and/or GY.

    (1) Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card, and if you do, inflict 700 damage to them.

    (2) During your opponent’s turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters; destroy all cards on the field.


    DABL-JP043 Black Feather – Boreas the Demonic Wind

    DARK/Winged Beast - Synchro - Tuner - Effect/6/2400/1200

    1 DARK Tuner + 1+ non-Tuner monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can send 1 “Blackwing” monster from your Deck to the GY, and if you do, this card’s Level becomes that monster’s.

    (2) When this card destroys a monster by battle and sends it to the GY: You can banish 1 “Blackwing” monster from your face-up field or GY; Special Summon the destroyed monster to your field in Defense Position.


    DABL-JP045 Kshatri-La Shangri-La

    FIRE/Psychic - Xyz - Effect/7/0/3000

    2+ Level 7 monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) During each Standby Phase: You can Special Summon 1 “Kshatri-La” monster from your Deck.

    (2) Each time an opponent’s card(s) is banished face-down: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field.

    (3) If this card would be destroyed by battle or card effect, you can detach 1 material from it instead.


    DABL-JP052 Black Feather Whirlwind

    Continuous Spell Card

    (1) Once per turn, if you Special Summon a DARK Synchro Monster(s) from the Extra Deck: You can target 1 of your “Blackwing” monsters, or “Black-Winged Dragon”, with a lower ATK that is banished or in your GY; Special Summon it.

    (2) Once per turn, if a DARK monster(s) you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.


    DABL-JP056 Tearalaments Grief

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Tearalaments” monster or 1 “Visas Starfrost” from your Deck or GY, and if you do, send 1 monster you control with the same Type or Attribute to the GY.

    (2) If this card is sent to the GY by card effect: You can target 1 of your banished “Tearalaments” Traps; add it to your hand.


    DABL-JP057 Tearalaments Heartbeats

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 Spell/Trap on the field; shuffle it into the Deck, then send 1 card from your hand to the GY. If you control “Visas Starfrost” at activation, you can target 2 Spells/Traps instead.

    (2) If this card is sent to the GY by card effect: You can target 1 “Tearalaments” Trap in your GY; add it to your hand.


    DABL-JP058 Tearalaments Scream

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) is Normal or Special Summoned, and you control a “Tearalaments” monster or “Visas Starfrost”: You can send the top 3 cards of your Deck to the GY, also all face-up monsters your opponent controls will lose 500 ATK for the rest of this turn.

    (2) If this card is sent to the GY by card effect: You can add 1 “Tearalaments” Trap from your Deck to your hand.


    DABL-JP059 Decline Scareclaw

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target 1 “Primitive Planet Reichphobia” you control or in your GY; return it to the hand, then, if you control “Visas Starfrost”, you can change 1 face-up monster your opponent controls to face-down Defense Position.

    (2) If there are 3 or more Defense Position monsters on the field: You can banish this card from your GY; add 1 “Scareclaw” card from your GY to your hand.


    DABL-JP060 Kshatri-La Berth

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can Normal Summon Level 7 monsters without Tributing.

    (2) During your Main Phase: You can Special Summon 1 of your non-Xyz “Kshatri-La” monsters that is banished or in your GY.

    (3) If your opponent activates a Spell Card or effect and you control a “Kshatri-La” monster: You can target 3 cards in your opponent’s GY; banish them face-down.


    DABL-JP064 Naturia Spring Breeze

    Quick-Play Spell Card

    (1) Activate 1 of these effects;

    ● Special Summon 1 “Naturia” monster from your hand or GY.

    ● Immediately after this effect resolves, Synchro Summon using monsters you control, including at least 1 “Naturia” monster.

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including at least 1 “Naturia” monster.


    DABL-JP065 Dragonic Pendulum

    Field Spell Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) All “Dracoslayer” monsters on the field gain 300 ATK/DEF.

    (2) If a Dragon “Dracoslayer” monster you control activates its effect: You can target 1 card on the field; destroy it.

    (3) If this card on the field is destroyed: You can take 1 “Dracoslayer” or “Dracoverlord” monster from your Deck, and either add it to your hand or Special Summon it.


    DABL-JP066 Flower Bloom of the Vernalizer Fairy

    Field Spell Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters.

    (2) You can banish 1 “Vernalizer Fairy and Flower Buds” from your hand or GY; Special Summon 1 “Vera, the Vernalizer Fairy Goddess” from your Deck.

    (3) If a “Vernalizer Fairy” monster(s) is Special Summoned from your GY: You can target 1 monster on the field or in either GY; return it to the hand.


    DABL-JP071 Blackwing – Twin Shadow

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn. If you control 2 or more “Blackwing” monsters, you can activate this card from your hand.

    (1) Return 2 of your “Blackwing” monsters that are banished and/or in your GY to the Deck and/or Extra Deck (1 Tuner and 1 non-Tuner); Special Summon 1 “Blackwing” Synchro Monster or “Black-Winged Dragon” from your Extra Deck whose Level exactly equals the total Level of those monsters. (This is treated as a Synchro Summon.)


    DABL-JP072 Black Shadow Squall

    Counter Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) When a Spell/Trap Card is activated: You can remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card.

    (2) If you control “Black-Winged Dragon”: You can Set this card from your GY to your field, but banish it when it leaves the field.


    DABL-JP075 Scareclaw Twinsaw

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Tribute 1 “Scareclaw” monster, then target 2 cards your opponent controls; destroy them, and if you control “Visas Starfrost”, banish them.

    (2) If there is a Link-3 or higher monster on the field: You can banish this card from your GY; Link Monsters on the field cannot activate their effects this turn.


    DABL-JP076 Kshatri-La Prepare

    Continuous Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During either player’s turn: You can Special Summon 1 of your “Kshatri-La” monsters that is banished or in your hand.

    (2) If your opponent activates a Trap Card or effect while this card is face-up in the Spell & Trap Zone, and you control a “Kshatri-La” monster: You can look at your opponent’s hand and banish 1 card from it face-down.

    [OCG] Duelist Pack: Duelists of Pyroxene


    Release: 21. Mai 2022 (Japan)


    Inhalt:


    ?? verschiedene Karten, 5 Karten pro Pack


    DP27-JP001 Morphtronic Telefon

    EARTH/Machine - Tuner - Effect/1/100/100

    (1) Gains this effect based on its battle position.

    ● Attack Position: Once per turn: You can roll a six-sided die, and if you do, gain LP equal to the result x 100, then you can Special Summon 1 “Morphtronic” monster from your GY whose Level is equal to or lower than the result.

    ● Defense Position: Once per turn: You can roll a six-sided die, excavate cards from the top of your Deck equal to the result, and if you do, you can send 1 excavated “Morphtronic” card to the GY. Place the rest on the top or bottom of the Deck in any order.


    DP27-JP003 Gadget Gamer

    EARTH/Machine - Effect/4/300/300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand.

    (2) You can Tribute this card; Special Summon 1 “Morphtronic” monster from your hand, then you can Special Summon 1 “Gadget Hauler” from your hand or Deck.


    DP27-JP004 Morphtronic Earfon

    EARTH/Machine - Synchro - Effect/4/1200/1800

    1 Tuner + 1+ non-Tuner monsters.

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 face-up monster on the field; it is treated as a Tuner this turn.

    (2) You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.

    (3) A monster equipped with this card can make a second attack on monsters during each Battle Phase.


    DP27-JP005 Power Tool Braver Dragon

    EARTH/Machine - Synchro - Effect/9/2500/2300

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card.

    (2) During the Main Phase (Quick Effect): You can send 1 of your Equip Spell Cards equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or negate its effects until the end of this turn.


    DP27-JP006 Morphtronic Convert Unit

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Machine monster you control; apply this effect based on its battle position.

    ● Attack Position: Special Summon 1 “Morphtronic” monster with a different name from your Deck, then place the targeted monster on the top of the Deck.

    ● Defense Position: Change it to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand.


    DP27-JP007 Life Exstream

    Equip Spell Card

    Equip only to an EARTH Synchro Monster.

    (1) If the equipped monster battles an opponent’s monster, that opponent’s monster loses 1500 ATK during damage calculation only.

    (2) Once per turn, if the battle position of a monster(s) is changed: You can target 1 card on the field; destroy it.

    (3) If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 “Power Tool” Synchro Monster; Special Summon 1 “Life Stream Dragon” from your Extra Deck. (This is treated as a Synchro Summon.)


    DP27-JP021 Keldo the Possessed Statue

    EARTH/Fairy - Effect/4/1200/1900

    You can only use the 1st and 2nd effect of thid card’s name each once per turn.

    (1) You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can add 1 “Exchange of the Spirit” or 1 card that mentions it from your Deck to your hand.

    (2) (Quick Effect): You can banish this card from your field or GY, then target up to 5 cards in any GY(s); shuffle them into the Deck. If “Exchange of the Spirit” is not on your field or in your GY at activation, you can only target up to 3 cards instead.


    DP27-JP022 Mudora the Cestus Oracle

    EARTH/Fairy - Effect/4/1500/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 “Gravekeeper’s Trap” from your Deck face-up in your Spell & Trap Zone.

    (2) (Quick Effect): You can banish this card from your field or GY, then target up to 5 cards in any GY(s); shuffle them into the Deck. If “Exchange of the Spirit” is not on your field or in your GY at activation, you can only target up to 3 cards instead.


    DP27-JP023 Kelbek the Ancient Vanguard

    EARTH/Fairy - Effect/4/1500/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a card(s) is sent from the hand and/or Deck to your opponent’s GY: You can target 1 opponent’s Special Summoned monster; Special Summon this card from your hand, then return that monster to the hand.

    (2) If this card is sent from the hand or Deck to the GY: You can send the top 5 cards of each Deck to the GY, then, if you have “Exchange of the Spirit” in your GY, you can set 1 Trap from your GY.


    DP27-JP024 Agido the Ancient Sentry

    EARTH/Fairy - Effect/4/1500/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a card(s) is sent from the hand and/or Deck to your opponent’s GY: You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except “Agido the Ancient Sentry”.

    (2) If this card is sent from the hand or Deck to the GY: You can send the top 5 cards of each Deck to the GY, then, if “Exchange of the Spirit” is in your GY, you can send the top 5 cards of either Deck to the GY.


    DP27-JP025 Gravekeeper’s Trap

    Continuous Trap Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) While “Exchange of the Spirit” is in your GY, your opponent cannot activate card effects in the GY or Special Summon monsters from the GY.

    (2) During the Main Phase: You can discard 1 card; add 1 “Gravekeeper’s” monster or 1 EARTH Fairy monster from your Deck to your hand.

    (3) During your opponent’s Draw Phase, before they draw: You can declare 1 card name; reveal the card your opponent draws for their normal draw, and if it is the declared card, send it to the GY.


    DP27-JP026 Reversal of Despair and Hope

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control 3 or more EARTH Fairy monsters: Send as many monsters on the field as possible to the GY, then each player can Special Summon monsters from their opponent’s GY to their field up to the number of monsters that were sent to their opponent’s GY by this effect, then, if “Exchange of Spirit” is in your GY, you can Set 1 Trap directly from your Deck. It can be activated this turn.


    DP27-JP027 Bomb Held by Fate

    Normal Trap Card

    You can only activate the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: Destroy 1 face-up monster they control with the highest ATK (your choice, if tied), and if you do, inflict damage to them equal to the destroyed monster’s original ATK, then, if “Exchange of Spirit” is not in your GY, you take damage equal to the damage your opponent took.

    (2) If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand.


    DP27-JP030 Amazoness Golden Whip Master

    EARTH/Warrior - Pendelum - Effect/5/2000/1200

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

    (2) If an “Amazoness” monster(s) is Special Summoned to your field while this card is in your GY: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the 2nd Pendulum Effect of this card’s name once per turn.

    (1) “Amazoness” monsters you control gain ATK equal to their Level x 100.

    (2) When an attack is declared involving your “Amazoness” monster: You can target 1 Spell/Trap on the field; destroy it.


    DP27-JP031 Amazoness Silver Sword Master

    EARTH/Warrior - Pendelum - Effect/3/1200/2000

    You can only use the 1st and 2nd effect of this card’s each once per turn.

    (1) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

    (2) If an “Amazoness” monster(s) is Special Summoned to your field while this card is in your GY: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 7 / Red 7

    You can only use the 2nd Pendulum Effect of this card’s name once per turn.

    (1) “Amazoness” monsters you control gain ATK equal to their Level x 100.

    (2) When an attack is declared involving your “Amazoness” monster: You can target 1 “Amazoness” Spell/Trap in your GY; add it to your hand.


    DP27-JP032 Amazoness Warrior Chief

    EARTH/Warrior - Effect/5/1900/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control no monsters, or all monsters you control are “Amazoness” monsters: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can Set 1 “Amazoness” Spell/Trap or 1 “Polymerization” directly from your Deck, also you can only attack with “Amazoness” monsters for the rest of this turn.


    DP27-JP033 Amazoness Shaman

    EARTH/Warrior - Effect/2/800/1800

    You can use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand or GY: You can target 1 “Amazoness” card you control, except “Amazoness Shaman”; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Amazoness” monsters, also return the targeted card to the hand, and if you do, Special Summon this card.

    (2) If this card is Special Summoned: You can add 1 “Polymerization” from your Deck to your hand.


    DP27-JP034 Amazoness Kaiserin

    EARTH/Warrior - Fusion - Effect/10/3200/2800

    1 “Amazoness” Fusion Monster + 1 “Amazoness” monster

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can Special Summon 1 “Amazoness” monster from your Deck.

    (2) Your opponent cannot target other “Amazoness” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects.

    (3) This card Fusion Summoned using “Amazoness Queen” and/or “Amazoness Empress” as material can make a second attack during each Battle Phase.


    DP27-JP035 Amazoness King Liger

    EARTH/Beast - Effect/9/2900/2800

    1 Level 5 or higher “Amazoness” monster + 1 “Amazoness” monster

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Monsters your opponent controls cannot attack monsters, except this one.

    (2) You can target 1 “Amazoness” card you control and 1 Warrior “Amazoness” monster in your GY; destroy the first target, and if you do, Special Summon the second target from your GY. This card cannot attack the turn you activate this effect.


    DP27-JP036 Amazoness Secret Technique

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Fusion Summon 1 “Amazoness” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

    (2) You can banish this card from your GY; once, if you would Fusion Summon an “Amazoness” Fusion Monster this turn, you can also send 1 “Amazoness” monster from your Extra Deck to the GY as material.


    Reprints:


    DP27-JP029 Exchange of the Spirit

    DP27-JP037 Amazoness Queen

    DP27-JP038 Amazoness Princess

    DP27-JP040 Amazoness Baby Tiger

    DP27-JP042 Amazoness Empress

    DP27-JP043 Amazoness Pet Liger

    DP27-JP045 Amazoness Call

    [TCG] Structure Deck: Legend of the Crystal Beasts


    Release: 9. August 2022 (Europa)


    Inhalt: 46 Karten


    5 Ultra Rares

    3 Super Rares

    38 Commons

    1 Beginner’s Guide

    1 doppelseitige Spielunterlage/Duellanleitung


    Zitat

    Rediscover the power of family bonds with Structure Deck: Legend of the Crystal Beasts!


    This Structure Deck gives a beloved theme from the Yu-Gi-Oh! GX animated series a brand-new shine! Originally debuting in Force of the Breaker, Jesse Anderson’s Crystal Beasts are back in a big way with many new cards, including a new form of Rainbow Dragon as a Fusion Monster that can reach 11000 ATK, clear the field, and unleash your banished “Crystal Beast” monsters for a devastating final blow!


    Fans who are unfamiliar with the Crystal Beasts and Rainbow Dragon can learn the basics with the Speed Duel GX: Duel Academy Box in preparation for the release of this Structure Deck!


    ----------------------------------------------------------------------------------------------------------------------


    [OCG] Structure Deck: Legend of the Crystals


    Release: 25. Juni 2022 (Japan)

    Preis: 1200 Yen (ohne Steuern)


    Inhalt:


    - 1 vorkonstruiertes Deck (43 Karten, davon ?? neue Karten)

    - 1 Power-Up Pack (Enthält 5 Karten)

    - 1 Regelbuch

    - 1 Spielanleitung

    - 1 Duellunterlage


    SD44-JPP01 Rainbow Dragon Overdrive

    LIGHT/Fragon - Fusion - Effect/12/4000/0

    1 “Ultimate Crystal” monster + 7 “Crystal Beast” monsters

    (This card is always treated as an “Ultimate Crystal” card.)

    Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an “Ultimate Crystal” monster, by banishing the above cards from your field or GY.

    (1) If you have 7 or more banished “Crystal Beast” monsters with different names, this card gains 7000 ATK.

    (2) If this card has not battled during this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field into the Deck as possible, and if you do, Special Summon any number of your banished “Crystal Beast” monsters.


    SD44-JPT01 Johan Anderson – Bonds with Crystal Beasts (Family) [Token]

    SD44-JPT02 Unleasher of Legends Johan and Ruby [Token]

    SD44-JPT03 Crystal Beas t[Token]


    SD44-JP017 Crystal Protection

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target 1 “Crystal Beast” Monster Card you control; destroy it, then Special Summon 1 “Crystal Beast Token” with the same original Type, Attribute, Level, and ATK/DEF.

    (2) If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone and this card is in your GY (even during the Damage Step): You can banish this card; Special Summon 1 “Crystal Beast” Monster Card from your Spell & Trap Zone.


    SD44-JP032 Crystal Grace

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Special Summon up to 2 “Crystal Beast” Monster Cards from your Spell & Trap Zones, and if you do, gain LP equal to their total original ATK.

    (2) If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone while this card is in your GY (even during the Damage Step): You can banish this card; excavate the top card of your Deck, and if it is a “Crystal Beast” monster, either add it to your hand or Special Summon it. Otherwise, send it to the GY.


    SD44-JP033 Crystal Miracle

    Counter Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When a Spell/Trap Card, or monster effect, is activated: Destroy 1 “Crystal Beast” card you control, and if you do, negate the activation, and if you do that, destroy that card.

    (2) If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone while this card is in your GY (even during the Damage Step): You can banish this card; place 1 “Crystal Beast” monster from your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell.


    Reprints:


    SD44-JP001 Crystal Beast Ruby Carbuncle

    SD44-JP002 Crystal Beast Amethyst Cat

    SD44-JP003 Crystal Beast Emerald Tortoise

    SD44-JP004 Crystal Beast Topaz Tiger

    SD44-JP005 Crystal Beast Amber Mammoth

    SD44-JP006 Crystal Beast Cobalt Eagle

    SD44-JP007 Crystal Beast Sapphire Pegasus

    SD44-JP008 Rainbow Dark Dragon

    SD44-JP009 Crystal Master

    SD44-JP010 Crystal Keeper

    SD44-JP018 Ancient City – Rainbow Ruins

    SD44-JP020 Crystal Beacon

    SD44-JP022 Crystal Abundance

    SD44-JP026 Rare Value

    SD44-JP028 Advanced Dark

    SD44-JP036 Crystal Conclave

    SD44-JPS01 Rainbow Dragon

    [TCG] Speed Duel GX: Duel Academy Box


    Release: 1. September 2022 (EU)


    Jede Box enthält:


    - 4 von 12 Secret Rares

    - 100 Commons

    - 12 neue Fähigkeitenkarten

    - 2 2-Spieler-Spielunterlagen


    [TCG] Tin of the Pharaoh’s Gods


    Release: 16. September (EU)


    Inhalte:


    • 3 Mega-Packs bestehend aus 1 Prismatic Secret Rare, 2 Ultra Rares, 2 Super Rares, 1 Rare und 12 Commons. Jedes Mega-Pack enthält Karten aus den Booster-Erweiterungen Blazing Vortex, Lightning Overdrive, Dawn of Majesty, Burst of Destiny.

    Animation Chronicle 2022 (OCG)


    Release: 11. Juni 2022 (Japan)


    Beinhaltet insgesamt 50 Karten, 5 Karten pro Pack.


    1 Prismatic Secret Rare

    5 Ultra Rares

    6 Super Rares

    38 Commons

    Zitat

    Enthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien.


    AC02-JP001 Royal Straight Slasher

    LIGHT/Warrior - Effect/6/2400/1350

    Cannot be Normal Summoned/Set. Must be Special Summoned with “Royal Straight”. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” in your GY: You can send 1 monster of each Level between 1 and 5 from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls.

    (2) When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them.


    AC02-JP002 Royal Straight

    Quick-Play Spell Card

    (1) Send 1 of each “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight” from your hand and/or face-up field to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “Jack’s Knight”, and “King’s Knight”.


    AC02-JP005 Dice Dungeon

    Field Spell Card

    (1) When this card resolves, you can add 1 “Dimension Dice” from your Deck to your hand.

    (2) At the start of the Battle Phase: You can make each player roll a six-sided die, and if they do, apply these effect to each monster on the field based on its controller’s result, until the end of this turn.

    ● 1: Loses 1000 ATK.

    ● 2: Gains 1000 ATK

    ● 3: Loses 500 ATK.

    ● 4: Gains 500 ATK.

    ● 5: Current ATK becomes halved.

    ● 6: Current ATK becomes doubled.


    AC02-JP006 Dimension Dice

    Normal Spell Card

    (1) If you control a card that has a die rolling effect: Tribute 1 monster; Special Summon 1 monster that has a die rolling monster effect, from your hand or Deck.


    AC02-JP007 Clockwork Night

    Continuous Spell Card

    You can only activate 1 card with this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) All face-up monsters on the field become Machine monsters.

    (2) Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF.

    (3) You can banish this card from your GY and discard 1 card; add 1 EARTH Machine monster from your Deck to your hand.


    AC02-JP008 EN Shuffle

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Shuffle 1 “Elemental HERO” or “Neo-Spacian” monster you control into the Deck, and if you do, Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster with a different name from your Deck.

    (2) You can banish this card from your GY; shuffle 1 “Elemental HERO” monster and 1 “Neo-Spacian” monster, OR 1 “Elemental HERO Neos”, from your GY into the Deck, then draw 1 card.


    AC02-JP010 Advanced Crystal Beast Ruby Carbuncle

    LIGHT/Fairy - Effect/3/300/300

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If “Advanced Dark” is not face-up in the Field Zone, send this card to the GY.

    (2) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

    (3) If this card is treated as a Continuous Spell: You can Special Summon it, then you can Special Summon as many “Advanced Crystal Beast” Monster Cards from your Spell & Trap Zone as possible.


    AC02-JP011 Advanced Crystal Beast Amethyst Cat

    EARTH/Beast - Effect/3/1200/400

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) Your “Advanced Crystal Beast” monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP012 Advanced Crystal Beast Emerald Tortoise

    WATER/Aqua - Effect/3/600/2000

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP013 Advanced Crystal Beast Topaz Tiger

    EARTH/Beast - Effect/4/1600/1000

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) All “Advanced Crystal Beast” monsters you control gain 400 ATK/DEF, also all face-up monsters your opponent controls lose 400 ATK/DEF.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP014 Advanced Crystal Beast Amber Mammoth

    EARTH/Beast - Effect/4/1700/1600

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) Once per turn, when your opponent activates a card or effect that targets an “Advanced Crystal Beast” card(s) and/or “Advanced Dark” you control (Quick Effect): You can negate the activation.

    (3) Once per turn, when your “Advanced Crystal Beast” monster is targeted for an attack: You can negate the attack.

    (4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP015 Advanced Crystal Beast Cobalt Eagle

    WIND/Winged Beast - Effect/4/1400/800

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) You can send this card from your hand or field to the GY; add 1 “Advanced Dark” from your Deck to your hand.

    (3) Once per turn: You can target 1 “Advanced Crystal Beast” card you control; either return it to the hand or place it on the top of the Deck.

    (4) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP016 Advanced Crystal Beast Sapphire Pegasus

    WIND/Beast - Effect/4/1800/1200

    (1) If “Advanced Dark” is not in the Field Zone, send this card to the GY.

    (2) If this card is Summoned: You can place 1 of your “Advanced Crystal Beast” monsters that is banished, in your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell.

    (3) If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


    AC02-JP017 Dyna Base

    EARTH/Machine - Effect/4/0/2100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.


    AC02-JP018 Dyna Tank

    EARTH/Machine - Fusion - Effect/7/?/2100

    1 Machine monster + 1 Dinosaur monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Gains ATK equal to the original ATK of the Dinosaur monster used as Fusion Material for its Summon.

    (2) When a card or effect is activated that targets this card (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card/effect now targets the new target.

    (3) If this card is destroyed by your opponent: You can Special Summon 1 Dinosaur monster from your GY.


    AC02-JP022 Crystal Skull

    WATER/Rock - Effect/1/0/0

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is Summoned: Take 1000 damage, then change this card to Defense Position.

    (2) During the End Phase, if you took no effect damage this turn: You can take 1 Rock monster with 0 ATK from your Deck, and either add it to your hand or Special Summon it.


    AC02-JP023 Curse Reflection Doll

    Quick-Play Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When a monster effect is activated that would inflict damage to you: Your opponent takes the damage you would have taken instead.

    (2) When you take battle damage and this card is in your GY: You can Set it.


    AC02-JP024 Stonehenge

    Equip Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate this card by targeting 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy that monster.


    AC02-JP025 Dream Shark

    WATER/Fish - Effect/5/0/2600

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If you control no monsters, or all monsters you control are WATER monsters: You can Special Summon this card from your hand.

    (2) The first time this card would be destroyed by battle each turn, it is not destroyed.

    (3) When a card or effect is activated that would inflict damage to you is activated and this card is in your GY (Quick Effect): You can Special Summon this card, and if you do, you take no damage from that card/effect, also this card loses 1000 DEF, also banish it when it leaves the field.


    AC02-JP026 Heroic Call

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 Warrior monster from your hand or GY, and if it is a non-“Heroic” monster, it cannot attack, also its effects are negated.

    (2) If you have 500 LP or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each “Heroic” card you control and that is attached to your Xyz Monsters as material.


    AC02-JP027 Oily Cicada

    WIND/Insect - Effect/3/1000/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can reduce the Level of all Insect monsters you currently control by 1.

    (2) If this card’s battle position is changed: You can Special Summon 1 “Oily Cicada” from your hand, Deck, or GY.


    AC02-JP028 Dream Cicada

    WIND/Insect - Effect/3/300/1300

    You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.

    (1) If you control an Attack Position Insect monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position.


    AC02-JP029 Number 2: Ninja Shadow Mosquito

    WIND/Insect - Xyz - Effect/Rank 2/0/02+ Level 2 monsters

    (1) Cannot be destroyed by battle. You take no battle damage from battles involving this card.

    (2) Your opponent’s monsters must attack if able.

    (3) When a monster declares an attack: You can activate 1 of these effects;

    ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on a face-up monster your opponent controls. (The effects of monsters with a Hallucination Counter are negated).

    ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


    AC02-JP030 Ninjitsu Art of Mosquito Marching

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon up to 2 Level 4 or lower Insect monsters with the same Level from your hand.

    (2) If you control “Number 2: Ninja Shadow Mosquito”: You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 “Hallucination Counter” on each of them. (The effects of monsters with a Hallucination Counter are negated.)


    AC02-JP031 Performapal Odd-Eyes Seer

    DARK/Spellcaster - Pendelum - Effect/6/100/1800

    You can only use the monster effect of this card’s name once per turn.

    (1) If you control this Pendulum Summoned card: You can activate this effect based on its battle position;

    ● Attack Position: Banish this card, then target 1 “Performapal” or “Odd-Eyes” monster in your GY; Special Summon it.

    ● Defense Position: Take 1 “Performapal” or “Odd-Eyes” Pendulum Monster from your Deck, and either add it to your Extra Deck face-up or send it to the GY.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 “Performapal” or “Odd-Eyes” card in your GY; add it to your hand, then destroy this card.


    AC02-JP035 Todoroki the Earthbolt Star

    EARTH/Warrior - Effect/6/2100/0

    You can only Special Summon with the 1st effect of this card’s name once per turn, also you can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but it loses 500 ATK.

    (2) During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion monster from your Extra Deck, using monsters from your hand or field as material.


    AC02-JP036 Senko the Skybolt Star

    LIGHT/Warrior - Effect/7/2400/0

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If an EARTH monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.

    (2) You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 opponent’s Attack Position monster; your monster loses 1500 ATK, and if it does, destroy that opponent’s monster.


    AC02-JP037 Raijin the Breakbolt Star

    LIGHT/Warrior - Fusion - Effect/10/3000/2200

    1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If this card attacks a Defense Position monster, inflict piercing battle damage.

    (2) If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled.

    (3) During the End Phase, if this card is in your GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them.


    AC02-JP040 G Golem Rock Hammer

    EARTH/Cyberse - Effect/6/1800/2400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 1 other Cyberse monster; decrease this card’s Level by 2 until the end of this turn.

    (2) You can Tribute this card; Special Summon 3 “G Golem Tokens” (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.


    AC02-JP041 G Golem Pebble Dog

    EARTH/Cyberse - Effect/2/300/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can take 1 “G Golem Pebble Dog” from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

    (2) If this card is sent from the hand to the GY: You can add 1 “G Golem” card from your Deck to your hand.


    AC02-JP042 G Golem Crystal Heart

    WATER/Cyberse - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Unten)

    2 Cyberse monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points, and if you do, place 1 G Golem Counter on this card.

    (2) An EARTH monster co-linked to this card gains 600 ATK for each G Golem Counter on this card, it can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.


    AC02-JP043 G Golem Stubborn Menhir

    EARTH/Cyberse - Link - Effect/1500/Link 2 (Linkmarkierungen: Oben, Unten)

    2 EARTH monsters

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; either add it to your hand or Special Summon it, but if you Special Summon it, its effects are negated, also banish it when it leaves the field.


    AC02-JP044 G Golem Invalid Dolmen

    EARTH/Cyberse - Link - Effect/2800/Link 3 (Linkmarkierungen: Oben, Links, Rechts)

    2+ EARTH monsters

    (1) Your co-linked monsters are unaffected by monster effects activated on your opponent’s field.

    (2) Your opponent’s monsters must attack this card, if able.

    (3) Once per turn: You can discard 1 Cyberse monster; draw 1 card.

    (4) If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.


    AC02-JP045 G Golem Dignified Trilithon

    EARTH/Cyberse - Link - Effect/3200/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)

    2+ EARTH monsters

    You can only use the 3rd effect of this card’s name once per turn.

    (1) Your opponent’s monsters must attack this card, if able.

    (2) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent’s monster loses 200 ATK, also its effects are negated.

    (3) When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.


    AC02-JP046 Gravity Balance

    Normal Spell

    (This card is always treated as a “G Golem” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 2 of your EARTH monsters with the same name that are banished and/or in your GY; Special Summon both in Defense Position, but change their ATK/DEF to 0, their effects are negated, also destroy them during the End Phase.

    (2) If a “G Golem” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.


    Reprints:


    AC02-JP000 Blue-Eyes White Dragon

    AC02-JP047 Ultimate Conductor Tyranno

    AC02-JP048 Linkapple

    AC02-JP049 Neo-Spacian Aqua Dolphin

    OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


    --------------------------------------------------------------------------------------------------------------------------------------


    V-Jump Promo Juli 2022


    Release: 20. Mai 2022


    VJMP-JP218 Qardan the Great Sage

    EARTH/Fairy - Effect/4/1400/1000

    (1) When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn.

    (2) If this card is sent to the GY: You can make all face-up Traps you currently control become unable to be destroyed by your opponent’s card effects until the end of the next turn.


    --------------------------------------------------------------------------------------------------------------------------------------


    Pharonic Legend Pack


    Release: 27. Mai


    VP22-JP001 Pharaonic Advent

    EARTH/Spellcaster - Effect/8/2000/2000

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) You can Tribute 1 monster; Special Summon this card from your hand.

    (2) Gains 300 ATK for each Continuous Trap on the field and in the GYs.

    (3) You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.


    VP22-JP002 Gravekeeper’s Engraving

    Normal Spell Card

    (1) At the start of your Main Phase 1: Apply 1 of these effects to both players until the end of your opponent’s turn.

    ● They cannot activate card effects in the GY.

    ● They cannot banish cards from the GY.

    ● They cannot Special Summon monsters from the GY.


    VP22-JP003 Apophis the Swamp Deity

    Continuous Trap Card

    (1) During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


    --------------------------------------------------------------------------------------------------------------------------------------


    V-Jump Promo August 2022 Neu


    Release: 21. Juni 2022


    VJMP-JP219 Adularia of the Moonlit Water

    WATER/Spellcaster - Effect/5/1000/1000

    You can only Special Summon by the 1st effect of this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) If you have a face-up card in your Spell & Trap Zone, you can Special Summon this card from your hand.

    (2) Gains 600 ATK/DEF for each face-up Spell/Trap on the field.

    (3) You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY.

    TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


    ----------------------------------------------------------------------------------------------------------------------


    OTS Tournament Pack 18


    Release: 24. Februar 2022 (EU)


    Insgesamt 26 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    13 Commons


    OP18-EN001Dogmatika Ecclesia, the Virtuous (Ultimate Rare)

    OP18-EN002 Divine Arsenal AA-ZEUS - Sky Thunder (Ultimate Rare)

    OP18-EN003 Fusion Destiny Ultimate Rare (Ultimate Rare)

    OP18-EN004 Destiny HERO - Dasher (Super Rare)

    OP18-EN005 Babycerasaurus (Super Rare)

    OP18-EN006 Kagemucha Knight (Super Rare)

    OP18-EN007 Contact "C" (Super Rare)

    OP18-EN008 Token Collector (Super Rare)

    OP18-EN009 Kwagar Hercules (Super Rare)

    OP18-EN010 The Phantom Knights of Break Sword (Super Rare)

    OP18-EN011 Inzektor Picofalena (Super Rare)

    OP18-EN012 Monk of the Tenyi (Super Rare)

    OP18-EN013 Manju of the Ten Thousand Hands (Common)

    OP18-EN014 Tanngnjostr of the Nordic Beasts (Common)

    OP18-EN015 Dverg of the Nordic Alfar (Common)

    OP18-EN016 The Phantom Knights of Silent Boots (Common)

    OP18-EN017 Destiny HERO - Celestial (Common)

    OP18-EN018 Vampire Familiar (Common)

    OP18-EN019 Vampire Retainer (Common)

    OP18-EN020 Impcantation Talismandra (Common)

    OP18-EN021 Impcantation Penciplume (Common)

    OP18-EN022 Ghostrick Angel of Mischief (Common)

    OP18-EN023 Gullveig of the Nordic Ascendant (Common)

    OP18-EN024 Dark Magical Circle (Common)

    OP18-EN025 Ghostrick Break (Common)

    OP18-EN026 Ogdoadic Token (Super Rare)


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    OTS Tournament Pack 19 Neu


    Release: 9. Juni 2022 (EU)


    Insgesamt 29 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    16 Commons


    OP19-EN0?? Fallen of Albaz (Ultimate Rare)

    (TCG) Power of the Elements


    Release Date: 4. August 2022 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    ..:: WORLD PREMIER CARDS ::..


    POTE-ENSP1 Ghoti of the Deep Beyond

    WATER/Fish - Synchro - Effect/10/?/0

    1+ Fish Tuners + 1+ non-Tuner monsters

    The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during the opponent’s turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


    ..:: OCG Imports ::..


    ----------------------------------------------------------------------------------------------------------------------


    [OCG] Power of the Elements


    Release: 23. April 2022 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    9. Set des 11. Blocks


    POTE-JP001 Elemental HERO Spirit of Neos

    LIGHT/Warrior - Effect/7/2500/2000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle.

    (2) If this card is Special Summoned: You can add 1 Spell/Trap that mentions an “Elemental HERO” monster’s name or 1 “Polymerization” from your Deck to your hand.

    (3) During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 “Elemental HERO” Normal Monster from your Deck.


    POTE-JP002 Cross Keeper

    DARK/Warrior - Effect/2/400/400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send this card from your hand or field to the GY; Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster from your hand or GY, but if you Special Summoned it from the GY, its effects are negated.

    (2) If you Special Summon an “Elemental HERO” Fusion Monster(s) while this card is in your GY: You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck.


    POTE-JP003 Splight Blue

    DARK/Thunder - Effect/2/1100/1000

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand).

    (2) If this card is Special Summoned: You can add 1 “Splight” monster from your Deck to your hand, except “Splight Blue”.


    POTE-JP004 Splight Jet

    DARK/Thunder - Effect/2/1300/700

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand).

    (2) If this card is Special Summoned: You can add 1 “Splight” Spell/Trap from your Deck to your hand.


    POTE-JP005 Splight Pixies

    DARK/Thunder - Effect/2/1400/1400

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand).

    (2) If another of your Level/Rank/Link-2 monsters battles an opponent’s monster, during damage calculation (Quick Effect): You can send this card from your hand or field to the GY; your battling monster gains ATK/DEF equal to that opponent’s monster’s current ATK until the end of this turn.


    POTE-JP006 Splight Red

    FIRE/Thunder - Effect/2/1200/1800

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Link-2 monster, you can Special Summon this card (from your hand).

    (2) When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link-2 monster; negate that effect, then, if you Tributed a Rank/Link-2 monster, you can destroy that monster.


    POTE-JP007 Splight Carrot

    FIRE/Thunder - Effect/2/1000/1900

    You can only Special Summon with the 1st procedure of this card’s name once per turn, and you can only use its 2nd effect once per turn.

    (1) If you control a Level/Link-2 monster, you can Special Summon this card (from your hand).

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link-2 monster; negate that effect, then, if you Tributed a Rank/Link-2 monster, you can destroy that card.


    POTE-JP008 Therions’ “Empress” Arasia

    EARTH/Reptile - Effect/8/2100/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” or Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip it with that target.

    (2) You can discard 1 card, then target 1 “Therions” Monster Card in your Spell & Trap Zone; Special Summon it.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    POTE-JP009 Therions’ Irregular

    DARK/Machine - Effect/10/1600/2800

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can target up to 3 “Therions” monsters in your GY; Special Summon this card from your hand, and if you do, equip it with those targets.

    (2) Your can discard 1 “Perpetual Engine Argyro System”; destroy all cards your opponent controls.

    (3) While this card is equipped to a monster: You can Special Summon it, then equip to this card the monster it was equipped to.


    POTE-JP010 Icejade Creation Aegirocassis

    WATER/Aqua - Tuner - Effect/7/2000/2000

    You can only use the (1) and (3) effects of this card’s one name once per turn, and only one of those that turn

    (1) (Quick Effect): If this card is in the hand or in the GY, you can target 1 “Icejade” monster you control; equip this card to that monster you control.

    (2) The monster this card is equipped to gains 400 ATK/DEF for each banished monster.

    (3) If the card is treated as an Equip: You can Special Summon this card.


    POTE-JP011 Albaz of the Ashes/Albaz the Ashen

    DARK/Dragon - Effect/4/1800/0

    You can only use the (3) effect of this card’s name once per turn.

    (1) This card’s name is treated as “Fallen of Albaz” while on the field or in the GY.

    (2) If there is a Level 8 Fusion Monster in your GY, this card gains 200 ATK for each monster in your GY, also other monsters you control cannot be targeted by your opponent’s effects.

    (3) If a monster you control leaves the field due to your opponent’s effect while this card and a Fusion Monster(s) are in your GY: You can Special Summon this card.


    POTE-JP012 Tearalaments Meiru

    DARK/Aqua - Effect/2/800/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by returning Fusion Materials listed on it from your hand, field, and/or GY to the bottom of the Deck in any order, including this card in the GY.


    POTE-JP013 Tearalaments Haufenis

    DARK/Aqua - Effect/3/1600/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by returning Fusion Materials listed on it from your hand, field, and/or GY to the bottom of the Deck in any order, including this card in the GY.


    POTE-JP014 Tearalaments Shaylen

    DARK/Aqua - Effect/4/1800/1300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then send the top 3 cards of your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by returning Fusion Materials listed on it from your hand, field, and/or GY on the bottom of the Deck in any order, including this card in the GY.


    POTE-JP015 Tearalaments Reyno Heart

    WATER/Warrior - Effect/4/1500/2100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Tearalaments” monster from your Deck to the GY, except “Tearalaments Reyno Heart”.

    (2) If this card is sent to the GY by card effect: You can Special Summon it (but banish it when it leaves the field), and if you do, send 1 “Tearalaments” monster from your hand to the GY.


    POTE-JP016 Vernalizer Fairy of Hills and Blooms

    EARTH/Fairy - Effect/4/200/2000

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; add 1 “Vernalizer Fairy” card from your Deck to your hand, except “Vernalizer Fairy of Hills and Blooms”, then you can Special Summon 1 EARTH monster from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) “Vernalizer Fairy” monsters you control cannot be destroyed by card effects.


    POTE-EN017 Vernalizer Fairy of Forests and Awakening

    EARTH/Fairy - Effect/2/900/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; send from your Deck to the GY 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster with a different name from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) You can target 1 “Vernalizer Fairy” monster you control; its current ATK becomes doubled until the end of this turn.


    POTE-JP018 Vernalizer Fairy of Flowers and Fields

    EARTH/Fairy - Effect/3/600/1600

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; add 1 EARTH monster from your GY to your hand, except “Vernalizer Fairy of Flowers and Fields”, then you can Special Summon 1 EARTH monster from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) Your opponent cannot target “Vernalizer Fairy” monsters you control with card effects.


    POTE-JP019 Vernalizer Fairy of Mountains and Melting Snow

    EARTH/Fairy - Effect/3/1100/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card and 1 other monster or “Vernalizer Fairy” card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, but you cannot activate monster effects for the rest of this turn, except EARTH monsters’.

    (2) You can target 1 “Vernalizer Fairy” monster you control; it can make a second attack during each Battle Phase this turn.


    POTE-JP020 Gem-Knight Quartz

    EARTH/Fairy - Effect/4/1500/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent controls a monster: You can discard this card; Set 1 “Fusion” Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gem-Knight” monsters.

    (2) If this card is used as material for Fusion Summon, and sent to the GY or banished: You can add 1 “Gem-Knight” monster from your GY to your hand, except “Gem-Knight Quartz”.


    POTE-JP021 Brilliant Rose

    LIGHT/Rock - Effect/2/500/500

    (This card is always treated as a “Gem-Knight” card.)

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can discard 1 “Gem-Knight” or “Melodious” card; Special Summon this card from your hand.

    (2) Once per turn: You can send 1 “Gem-Knight” or “Melodious” monster from your Extra Deck to the GY; this card’s name, Type, and Attribute become the sent monster’s original name, Type, and Attribute until the End Phase.


    POTE-JP022 Melffy Wallaby

    EARTH/Beast - Effect/2/0/400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the hand, then you can Special Summon 2 “Melffy” monsters with different names from each other from your Deck, except “Melffy Wallaby”.

    (2) During your End Phase: You can Special Summon this card from your hand.


    POTE-JP023 Melffy Sealy

    WATER/Beast - Tuner - Effect/2/300/100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a face-up Beast monster(s) you control other than “Melffy Sealy” was returned to the hand this turn (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon using only this card and “Melffy” monsters in your hand as material.

    (2) During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material.


    POTE-JP024 Scar Vendread

    DARK/Zombie - Effect/6/2300/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY: You can add 1 “Vendread” Spell/Trap from your Deck to the hand.

    (2) If a monster(s) on the field is Tributed while this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, you cannot Special Summon monsters while you control this monster, except “Vendread” monsters.


    POTE-JP025 Exosister Malfa

    LIGHT/Spellcaster - Effect/4/1600/800

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If you control no monsters, or all monsters you control are Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 “Exosister Elis” from your Deck. You cannot Special Summon monsters the turn you activate this effect, except “Exosister” monsters.

    (2) If a card(s) is moved out of either GY: You can Special Summon from your Extra Deck, 1 “Exosister” Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.)


    POTE-JP026 Gunkan Suship Aka-Shari

    FIRE/Aqua - Effect/4/0/2000

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Gunkan Suship Shari” while in the hand, Deck, field, or GY.

    (2) You can reveal 1 other “Gunkan Suship Shari” in your hand; Special Summon this card from your hand, then you can Special Summon 1 “Gunkan” monster from your Deck, except “Gunkan Suship Shari” (but its effects are negated), and if you do, Special Summon 1 Xyz Monster that mentions that monster from your Extra Deck, using it and this card as material. (This is treated as an Xyz Summon.)


    POTE-JP027 Rikka Snow Princess

    WATER/Plant - Effect/4/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon this card from your hand, and if you do, you cannot Special Summon monsters while you control this monster, except Plant monsters.

    (2) When your opponent activates a monster effect and you control a “Rikka” monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect.


    POTE-JP028 Mathmech Circular

    LIGHT/Cyberse - Effect/4/1500/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Mathmech” monster from your Deck to the GY, except “Mathmech Circular”; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn.

    (2) If another “Mathmech” monster(s) is Normal or Special Summoned to your field while you control this monster: You can add 1 “Mathmech” Spell/Trap from your Deck to your hand.


    POTE-JP029 Krawler Soma

    EARTH/Insect - Effect/6/2000/2500

    You can only use the (1) and (2) effects of this card’s name each once per turn.

    (1) You can target 1 face-up monster on your field; Special Summon this card from the hand, and if you do, change the target monster to face-down Defense Position, but for the rest of this turn the target monster cannot change its battle position.

    (2) During your Main Phase: You can reduce this card’s Level by 2 or 4, and if you do, Special Summon “Krawler” monsters with different names whose total Levels are equal to the Levels reduced from your hand, Deck or GY in either face-up Defense Position or face-down Defense Position.


    POTE-JP030 Stray Mokey Mokey

    LIGHT/Fairy - Effect/1/300/100

    (1) While on the field or in the GY, this card is treated as a Normal Monster, also its name becomes “Mokey Mokey”.

    (2) You can discard this card; add 1 “Mokey Mokey” card from your Deck to your hand, except “Stray Mokey Mokey”.


    POTE-JP031 Kurikara, Avatar of the Immovable

    FIRE/Fairy - Effect/1/1500/1500

    Cannot be Normal Summoned/Set.

    Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated an effect in any of your opponent’s Monster Zones this turn.

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Gains 1500 ATK for each monster Tributed to Special Summon it.

    (2) During your End Phase: You can target 1 monster in your opponent’s GY; Special Summon it to your field.


    POTE-JP032 Aussa the Earth Channeler

    EARTH/Spellcaster - Effect/5/1850/1500

    (This card is always treated as a “Charmer” card.)

    You can only use each effect of this card’s name once per turn.

    (1) You can discard this card and 1 other EARTH monster; add 1 EARTH monster with 1850 or less ATK and the same original Type as either of the discarded monsters from the Deck to the hand, also you cannot activate monster effects for the rest of this turn, except EARTH monsters.

    (2) When a EARTH monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card.


    POTE-JP033 Grand Ground Tusk Dragon

    EARTH/Dragon - Effect/8/1400/2400

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy those cards, and if you do, this card gains 600 ATK for each card destroyed.


    POTE-JP034 Flame Buddy Erca the Fire Beast Tamer

    FIRE/Warrior - Effect/4/1500/200

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player’s Spell/Trap Zone; Special Summon it to your field.

    (2) You can target 1 other face-up monster you control; equip it to this card as an Equip Spell that gives 500 ATK.


    POTE-JP035 Propa Gandake

    EARTH/Psychic - Effect/3/500/2000

    (1) Once per turn: You can declare 1 Original Type (Beast, Insect, Plant or Rock) from among monsters you control; this card becomes the declared Type.

    (2) If you control this card that has changed its type by its (1) effect in a Monster Zone, apply the following effects.

    • Face-up monsters become the same Type as this card.

    • Monsters on the field of the same Type as this card cannot be targeted by the effects of monsters your opponent controls of the same Type.


    POTE-JP036 Hidden Jewel of the Hydrosphere – Katrin

    WATER/Rock - Effect/2/500/1600

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) You can discard this card; during your Main Phase this turn, you can Normal Summon 1 EARTH or WATER monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

    (2) If you control an EARTH monster and a WATER monster while this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.


    POTE-JP037 Overeager Mr. & Mrs. Tanuki

    DARK/Fiend- Effect/1/0/1600

    You can only use the (2) effect of this card’s name once per turn.

    (1) This card in a Monster Zone cannot be Tributed.

    (2) If you would Ritual Summon a monster, you can also send 1 monster from your Extra Deck to the GY instead of Tributing.


    POTE-JP038 Evil-Awakening Master Nightmelt

    WIND/Psychic - Effect/4/1500/1500

    You can only use the effect of this card’s name once per turn.

    (1) You can Tribute 1 monster; Special Summon 1 monster with a different original name, but the same Original Type, Attribute, Level, ATK and DEF from your Deck OR if you Tributed a monster that was Special Summoned from the Extra Deck, you can Special Summon it from the Extra Deck instead.


    POTE-JP039 Hydralander Orbit

    DARK/Machine - Effect/1/0/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have 4 or more monsters in your GY, and no monsters in your GY with the same name: You can Tribute this card; excavate cards from the top of your Deck equal to the number of monsters in your Graveyard, and if you excavate 2 or more monsters, and no monsters with the same name, you can add 1 of them to your hand, also place the rest on the top of the Deck in any order.

    (2) You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck.


    POTE-JP040 Vendread Scarvenger

    DARK/Zombie - Ritual - Effect/8/2800/0

    You can Ritual Summon this card with any “Vendread” Ritual Spell. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute 1 Zombie monster; this card gains ATK equal to the Tributed monster’s original ATK until the end of this turn.

    (2) If you control “Revendread Slayer” and this card is in your GY: You can Special Summon this card, but banish when it leaves the field.


    POTE-JP041 Elemental HERO Shining Neos Wingman

    LIGHT/Warrior - Fusion - Effect/8/3100/2500

    “Elemental HERO Neos” + 1 “Wingman” Fusion Monster

    Must be Fusion Summoned. You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes on the field.

    (2) Gains 300 ATK for each monster in your GY. Cannot be destroyed by effects.

    (3) If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster’s original ATK.


    POTE-JP042 Tearalaments Kitkalos

    DARK/Aqua - Fusion - Effect/5/2300/1200

    1 “Tearalaments” monster + 1 Aqua monster

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can take 1 “Tearalaments” card from your Deck, and either add it to your hand or send it to the GY.

    (2) You can target 1 monster you control; Special Summon 1 “Tearalaments” monster from your hand or GY, and if you do, send the targeted monster to the GY.

    (3) If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY.


    POTE-JP043 Tearalaments Kaleido Heart

    DARK/Fiend - Fusion - Effect/9/3000/3000

    “Tearalaments Reyno Heart” + 2 Aqua monsters

    Cannot be used as Fusion Material. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned, OR if another Aqua monster(s) is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck.

    (2) If this card is sent to the GY by card effect: You can Special Summon it, and if you do, send 1 “Tearalaments” card from your Deck to the GY.


    POTE-JP044 Gem-Knight Lady Rose Diamond

    EARTHJ/Fairy - Fusion - Effect/8/2700/2400

    1 “Gem-Knight” monster + 1 Fairy monster

    (1) The first time a “Gem-Knight” monster(s) you control would be destroyed by card effect during each opponent’s turn, it is not destroyed.

    (2) When your opponent activates a monster effect during your turn (Quick Effect): You can banish 1 “Gem-Knight” card from your GY, then target 1 face-up card your opponent controls; destroy it.


    POTE-JP045 Cheerful Melffys

    EARTH/Beast - Synchro - Effect/4/1500/1000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand.

    (2) If your opponent Normal or Special Summons a monster(s), OR if this card is targeted for an attack by an opponent’s monster: You can return this card to the Extra Deck, then you can Special Summon 1 “Melffy” Xyz Monster from your Extra Deck.


    POTE-JP046 P.U.N.K. JAM Dragon Drive

    EARTH/Psychic - Synchro - Effect/8/2700/2400

    1 Psychic Tuner + 1+ non-Tuner monsters

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Synchro Summoned, or Special Summoned by a “P.U.N.K.” card’s effect: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck, and either add it to your hand or send it to the GY.

    (2) If your opponent activates a card or effect in response to the activation of your “P.U.N.K.” card or effect while this card is in your GY: You can Special Summon this card.


    POTE-JP047 Gigantic Splight

    DARK/Thunder - Xyz - Effect/Rank 2/1600/1800

    2 Level 2 monsters

    For this card’s Xyz Summon, you can treat Link-2 monsters you control as Level 2. You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card has a Fusion, Synchro, Xyz, and/or Link Monster as material, its original ATK is doubled.

    (2) During your Main Phase, you can: Neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link-2 monsters, also detach 1 material from your Xyz Monster, and if you do, Special Summon 1 Level 2 monster from your Deck.


    POTE-JP048 Subspecies King Asura-Oh

    EARTH/Warrior - Xyz - Effect/Rank 3/2100/03+ Level 3 monsters

    You can use the (3)rd effect with this card’s name only once per turn.

    (1) While this card has any number of materials, it can attack up to that many times during each Battle Phase.

    (2) If this card battles, at the start of the Damage Step: this card gains 200 ATK.

    (3) When another monster’s effect activates (Quick Effect): You can detach 1 material from this card; negate that activation, and if you do, destroy it.


    POTE-JP049 Splight Elf

    FIRE/Thunder - Link - Effect/1400/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a Level/Rank/Link-2 monster

    You can only use the 2nd effect of this card’s name per turn. Cannot be used as Link Material the turn it is Link Summoned.

    (1) Your opponent cannot target monsters this card points to with card effects.

    (2) During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY; Special Summon it. If your opponent controls a monster at activation, you can target 1 Rank/Link-2 monster instead.


    POTE-EN050 Scareclaw Licht Heart

    DARK/Beast-Warrior - Link - Effect/500/Link 1 (Linkmarkierungen: Links)1 “Scareclaw” monster or “Visas Starfrost”

    If you Link Summon this card, the material must be in your Main Monster Zone. You can only use the 2nd effect of this card’s name once per Duel.

    (1) If this card is Link Summoned to the Extra Monster Zone: You can add 1 “Lifobia, the Wanton and Willful World of Desire” from your Deck to your hand.

    (2) If you control “Visas Starfrost”: You can Special Summon this card from your GY.


    POTE-JP051 EN – Engage Neo Space

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.

    (1) Send 1 “Neo-Spacian” monster and 1 “Elemental HERO” monster to the GY (1 from your hand and 1 from your Deck); Special Summon 1 “Neo-Spacian” monster or 1 Level 5 or higher “Elemental HERO” monster from your Deck (if it is “Elemental HERO Neos”, it gains 1000 ATK), and if you do, add 1 “Polymerization” from your Deck or GY to your hand.


    POTE-JP052 Instant Contact

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay 1000 LP; Special Summon 1 Level 7 or lower “Elemental HERO” or “Neo-Spacian” monster from your Extra Deck, ignoring its Summoning conditions, but if you do not have “Elemental HERO Neos” on your field or in your GY, the Summoned monster cannot attack, its effects are negated, also return it to the Extra Deck during the End Phase.


    POTE-JP053 EN Wave

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your “Elemental HERO” monster(s) is used as material for a Fusion Summon, and sent to the GY or banished: You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your Deck.

    (2) If a “Neo-Spacian” monster(s) and/or “Elemental HERO Neos” is shuffled from your field and/or GY into your Deck and/or Extra Deck: You can Special Summon 1 “Elemental HERO” monster from your GY.


    POTE-JP054 Fusion Over

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster on the field; reveal 1 “Elemental HERO” monster, 1 “Neo-Spacian” monster, or 1 Level 10 monster from your hand, Deck, or Extra Deck, and if you use the targeted monster as Fusion Material this turn, you can treat its name as the revealed monster’s, also, if you have “Elemental HERO Neos” on your field and/or in your GY, send the revealed monster to the GY. Otherwise, if it was revealed from the hand, shuffle it into the Deck.


    POTE_JP055 Splight Starter

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon monsters for the rest of this turn after this card resolves, except Level/Rank/Link-2 monsters, also Special Summon 1 “Splight” monster from your Deck, and if you do, you lose LP equal to its original ATK.


    POTE-JP056 Splight Gamma Burst

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) All Level/Rank/Link-2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link-2 monster you control; it gains 1400 ATK until the end of your opponent’s turn.


    POTE-JP057 Splight Smashers

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Banish 1 “Springans”, “Therions”, or “Splight” card from your hand or GY to activate 1 of these effects;

    ● Special Summon 1 “Springans” monster from your Deck.

    ● Special Summon 1 “Therions” monster from your GY.

    ● Banish 1 Level/Rank/Link-2 monster you control and 1 card your opponent controls.


    POTE-JP058 Branded Central Dogmatika

    Continuous Spell Card

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) If you Special Summon exactly 1 Ritual Monster with the effect of a Spell Card: You can look at either Extra Deck, and send 1 monster from there to the GY.

    (2) If you Special Summon exactly 1 Fusion Monster with the effect of a Spell Card: You can target that monster; until the end of the turn, that monster gains ATK equal to its original ATK but it cannot attack, except to attack Attack Position monsters your opponent controls.


    POTE-EN059 Scareclaw Straddle

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects.

    ● Target 1 “Scareclaw” monster or “Visas Starfrost” you control and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to that opponent’s monster’s ATK or DEF (whichever is higher).

    ● When a card or effect is activated that targets a “Scareclaw” monster and/or “Visas Starfrost” you control: Negate that effect.


    POTE-JP060 Perlayno, the Primal Parallel Ruined Realm

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Tearalaments” monster, or 1 “Visas Starfrost”, from your Deck to your hand.

    (2) Fusion Monsters and “Tearalaments” monsters you control gain 500 ATK.

    (3) If a “Tearalaments” monster(s) is returned from your field and/or GY to the Deck and/or Extra Deck: You can target 1 card on the field; destroy it.


    POTE-JP061 Flower Crown of the Vernalizer Fairy

    Continuous Spell Card

    (1) EARTH monsters you control are treated as “Vernalizer Fairy” monsters.

    (2) Once per turn, if a “Vernalizer Fairy” monster in your hand would discard itself and 1 other card to activate its effect, you can make it only discard itself instead.


    POTE-JP062 Scatter Fusion

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) If your opponent controls a monster: You can Fusion Summon 1 non-Rock “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gem-Knight” monsters. When this card leaves the field, destroy that monster(s).


    POTE-JP063 Melffy Staring Contest

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can reveal 1 Beast monster in your hand; add from your Deck or GY to your hand 1 “Melffy” monster with a name different from the revealed monster’s, and if you do, place the revealed monster on the bottom of the Deck.

    (2) At the start of your opponent’s Battle Phase: You can activate this effect; any number of “Melffy” monsters in your hand become revealed during this Battle Phase.

    (3) Monsters your opponent controls lose ATK equal to the combined ATK and DEF of all monsters currently revealed by this card’s (2)nd effect.


    POTE-JP064 Ravenous Vendread

    Ritual Spell Card

    This card can be used to Ritual Summon any “Vendread” Ritual Monster. You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 “Vendread” monster from your hand, Deck, or GY in face-down Defense Position, except “Vendread Scarvenger”, then Ritual Summon 1 “Vendread” Ritual Monster from your hand or GY, by Tributing monsters whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, including the Summoned monster.


    POTE-JP065 P.U.N.K. JAM Extreme Session

    Field Spell Card

    You can only use this card name’s (2) effect up to twice per turn.

    (1) Once per turn: You can banish 1 “P.U.N.K.” card from your GY; Special Summon 1 “P.U.N.K.” monster from your hand.

    (2) If either player pays LP to activate the effect of a Psychic monster you control: You can draw 1 card.


    POTE-JP66 Rikka Arrival

    Field Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) If you control a “Rikka” monster: You can Set 1 “Rikka” Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters.

    (2) Once per turn, if you would Tribute a Plant monster(s) you control to activate a “Rikka” card’s effect, you can Tribute 1 face-up monster your opponent controls instead of 1 of those monsters.


    POTE-JP067 Artemate Slay

    Normal Spell Card

    Your opponent cannot activate monster effects in response to the activation of this card.

    (1) Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same monster card type (Fusion, Synchro, Xyz, Pendulum or Link); return that monster to the Deck.


    POTE-JP068 Unlimited Free Radio Jamming

    Continuous Spell Card

    (1) During damage calculation, if a monster battles while a monster with 1000 or higher ATK is on the field: The ATK of each monster on the field becomes the same as the numerical value of their ATK after losing 1000 ATK for every 1000 ATK they have, the DEF of each monster on the field becomes the same as the numerical value of their DEF after losing 1000 DEF for every 1000 DEF they have.

    (2) If this card is destroyed: The ATK of each monster on the field becomes the same as the numerical value of their ATK after losing 1000 ATK for every 1000 ATK they have, the DEF of each monster on the field becomes the same as the numerical value of their DEF after losing 1000 DEF for every 1000 DEF they have, until the end of this turn.


    POTE-JP069 Favorite Contact

    Normal Trap Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Special Summon 1 Fusion Monster from your Extra Deck that lists a “HERO” monster as material, by placing the materials listed on it on the bottom of the Deck in any order, from among your cards in your hand, on your field, in your GY, and/or your face-up banished cards, ignoring its Summoning conditions, and if you placed “Elemental HERO Neos”, the Summoned monster cannot be returned to the Extra Deck.


    POTE-JP070 Branded Division/Branded Separation

    Normal Trap Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Tribute 1 Fusion Monster, then target 2 monsters among either GY or that are banished, except Fusion Monsters; Special Summon 1 of those monsters on each side of the field OR if you Tributed a Fusion Monster that mentions “Fallen of Albaz” as material, you can Special Summon both of those monsters to your field in face-up Defense Position instead.


    POTE-JP071 Tearalaments Metanoise

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control a “Tearalaments” monster or “Visas Starfrost”: Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 “Tearalaments” monster from your Deck to the GY.

    (2) If this card is sent to the GY by card effect: You can target 1 “Tearalaments” monster in your GY; add it to your hand.


    POTE-JP072 Tearalaments Salic

    Continuous Trap Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If you control a “Tearalaments” monster or “Visas Starfrost”: You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY.

    (2) If this card is sent to the GY by card effect: You can add 1 “Tearalaments” monster from your Deck to your hand.


    POTE-JP073 Tearalaments Crime/Climb

    Counter Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) When a Spell/Trap Card, or monster effect, is activated while you control a “Tearalaments” monster or “Visas Starfrost”: Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY.

    (2) If this card is sent to the GY by card effect: You can target 1 of your banished “Tearalaments” monsters; add it to your hand.


    POTE-JP074 Calendar Rotation of the Vernalizer Fairy

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 “Vernalizer Fairy” monster in your GY; either add it to your hand or Special Summon it.

    (2) During your opponent’s turn, if you have no cards in your hand, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many “Vernalizer Fairy” monsters with different names as possible from your GY, but return them to the hand during the End Phase.


    POTE-JP075 Vernalizer Fairy and Flower Buds

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target face-up cards your opponent controls up to the number of your EARTH monsters Special Summoned from the GY with different names; return EARTH monsters you control to the hand equal to the number of targets, and if you do, return those targets to the hand.


    POTE-JP076 Exosister Litania

    Normal Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) If all monsters you control are “Exosister” monsters (min. 1): You can pay 800 LP, then target 1 card your opponent controls or in their GY; banish that card, then you can apply 1 of these effects.

    ● Immediately after this effect resolves, Xyz Summon 1 “Exosister” Xyz Monster using monsters you control.

    ● If you Xyz Summoned previously this turn, banish 1 card your opponent controls.


    POTE-JP077 A・∀・TT Amaze Attraction Thrill Train

    Normal Trap Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it.

    (2) You can activate the following effect, based on which player controls the equipped monster;

    ● You: Change the battle position of the equipped monster, and if you do, your opponent chooses an “Attraction” Trap in your GY. Set that card on your field.

    ● Your opponent: Banish the equipped monster until the End Phase.


    POTE-JP078 Ark: Sundered from Overroot

    Normal Trap Card

    Activate only one card with this card’s name per turn

    (1) Target 2 cards in your opponent’s possession (1 they control and 1 in their GY); send that card on the field to the GY, and if you do, Set that card in their GY directly to their field.


    POTE-JP079 Dragon King’s Aura

    Counter Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) When your opponent activates the effect of a monster on the field: Negate that activation, and if you do, destroy that card. Then, you can apply the following.

    • Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed by this effect and sent to the GY to your field, but its effects are negated.


    POTE-JP080 Twin Dust Trunade

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target any number of Set cards in your Spell & Trap Zones; return to the hand both this card and as many of those Set cards as possible, then you can Set Spells/Traps in your hand equal to the number returned to your hand.

    Ghosts from the Past: The 2nd Haunting (TCG)


    Release Date: 22. April 2022 (EU)


    Enthält ??? Karten, davon


    - ?? Ghost Rare

    - ??? Ultra Rare


    Reprints:


    ????-EN??? Blue-Eyes White Dragon (Ghost Rare)

    ????-EN??? Dark Magician Girl (Ghost Rare)

    ????-EN??? Cyber Dragon (Ghost Rare)

    ????-EN??? Dark Armed Dragon (Ghost Rare)

    ????-EN??? Red Dragon Archfiend (Ghost Rare)

    ????-EN??? Crystal Beast Rainbow Dragon (Ultra Rare)

    ????-EN??? Decode Talker Heat Soul (Ultra Rare)

    ????-EN??? Borrelend Dragon (Ultra Rare)

    [OCG] History Archive Collection


    Release: 19. Februar 2022 (Japan)


    Zitat

    Enthält Karten, die die Spieler an ikonische und einflussreiche Szenen aus dem Yu-Gi-Oh!-Franchise erinnern sollen. Das Pack bietet alte, wie auch neue Karten.


    HC01-JP005 Red-Eyes Soul

    DARK/Dragon - Effect/7/900/2000

    You can only use the 2nd effect of this card’s name once per turn, also you can only use its 3rd effect once per Duel.

    (1) This card’s name becomes “Red-Eyes Black Dragon” while face-up on the field or in the GY.

    (2) If your opponent Special Summons a monster(s): You can send this card from your hand or field to the GY; Special Summon 1 “Red-Eyes” monster from your hand or Deck, except “Red-Eyes Soul”.

    (3) (Quick Effect): You can target 1 “Red-Eyes Black Dragon” in your Monster Zone; inflict damage to your opponent equal to its original ATK.


    HC01-JP006 Duel Tower Alcatraz

    Field Spell Card

    (1) At the start of the Battle Phase: Activate this effect; each player can reveal 1 monster from their Deck, except a monster with ? ATK, and if they do, banish those monsters face-down. The player that revealed the monster with highest ATK can Special Summon 1 monster from their hand, and if they do, it can attack directly.

    (2) Once per turn, during the End Phase: You can activate this effect; if this card is still on the field during the End Phase of your next turn, destroy all cards on the field.


    HC01-JP007 Soul Energy MAX!!

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control an “Obelisk the Tormentor” whose original Attribute is DIVINE: You can Tribute 2 face-up monsters, except that “Obelisk the Tormentor”; destroy as many monsters your opponent currently controls as possible, and if you do, inflict 4000 damage to them.

    (2) During the Main or Battle Phase: You can banish this card from your GY; add 1 “Obelisk the Tormentor” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 “Obelisk the Tormentor” face-up.


    HC01-JP011 Duel Academy

    Field Spell Card

    (1) This card gains these effects based on the Types of monsters on the field.

    ● Warrior, Beast, Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it.

    ● Dinosaur, Sea Serpent, Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent.

    ● Machine, Fairy, Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.


    HC01-JP012 Wake Up Your Elemental HERO

    LIGHT/Dragon - Fusion - Effect/10/2500/2100

    1 “Elemental HERO” Fusion Monster + 1+ Warrior monsters

    Must be Fusion Summoned.

    (1) Gains 300 ATK for each Fusion Material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon.

    (2) If this card battled a monster, after damage calculation: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.

    (3) If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


    HC01-JP013 Evolution Result Burst

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon monsters for the rest of this turn after this card resolves, except with Spell effects, also add 1 “Overload Fusion” from your Deck to your hand, also the maximum number of attacks per Battle Phase this turn of any monster you Fusion Summon using 6 or more materials with “Overload Fusion” this turn is equal to the number of materials used for its Summon.


    HC01-JP014 Bridge of Salvation

    Normal Trap Card

    You can only apply the 1st and 2nd effect of this card’s name each once per Duel.

    (1) If there are 2 or more different Types among Level 10 or higher monsters on the field: Shuffle all cards in both player’s hands, fields, and GYs to the Deck, except this card, then each player draws 5 cards.

    (2) You can banish this card from your GY; add 1 “Crystal Beast” monster and 1 Field Spell from your Deck to your hand.


    HC01-JP019 Ready! Set! Duel!

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, if you control no other cards, you can add 1 “Synchron” monster from your Deck to your hand.

    (2) Once per turn, during your Standby Phase: Place 1 Signal Counter on this card.

    (3) You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY.


    HC01-JP020 The Great Soul

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Dragon Synchro Monster is on the field: Special Summon up to 2 “Resonator” monsters and/or Level 1 Dragon monsters from your Deck.

    (2) When a monster effect is activated, if you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn.


    HC01-JP021 Return of the Reaper

    Normal Spell Card

    (This card is always treated as an “Infernity” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 of your “Infernity” monsters that is banished, in your hand, or in your GY.

    (2) If a face-up “Infernity” monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect, while this card is in your GY: You can Set this card to your field.


    HC01-JP022 Accel Synchro Stardust Dragon

    WIND/Dragon - Synchro - Effect/8/2500/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1) and (2) effects of this card each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY.

    (2): During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Stardust Dragon” from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. This turn, that Synchro Monster is unaffected by your opponent’s activated effects.


    HC01-JP027 Overlay Network

    Continuous Spell

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can activate 1 of these effects.

    ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position (its effects are negated). You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except Xyz Monsters.

    ● Target 1 Xyz Monster you control; add 1 card attached to it to that card’s owner’s hand.


    HC01-JP028 No.39 Number 39: Utopia Rising

    LIGHT/Warrior - Xyz - Effect/Rank 4/0/20002 Level 4 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 “Number” Xyz Monster in your GY, except “Number 39: Utopia Rising”; Special Summon it in Defense Position, then you can attach all of this card’s material to it.

    (2) If you Xyz Summon: You can Special Summon this card from the GY, but it banish it when it leaves the field.


    HC01-JP029 Bariantopia

    Field Spell Card

    (This card is always treated as a “Barian’s” card.)

    (1) Your opponent cannot target “CXyz” monsters, “Number C” monsters, and “Number” monsters with a number between “101” and “107” in their names you control with card effects, also they cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, if you Special Summon an Xyz Monster with a “Rank-Up-Magic” Spell’s effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent’s monster to that Xyz Monster as material.


    HC01-JP030 Dragon King’s Myth

    Quick-Play Spell

    You can use only 1 effect among the 1st and 2nd with this card’s name per turn, and only once that turn.

    (1) Target 1 Dragon monster you control; double its current ATK (until the end of this turn), then, if your opponent controls a Dragon monster, the targeted monster’s effect activations cannot be negated this turn.

    (2) During your Main Phase: You can banish this card from your GY; Special Summon, in Defense Position, 1 of your Dragon Xyz Monsters that is banished or in the GY.


    HC01-JP034 Performapal Greatest Duelist of the Age

    LIGHT/Spellcaster - Pendelum - Effect/4/1800/400

    (1) When this card inflicts battle damage to your opponent: You can add 1 “Supreme King Dragon” monster, 1 “Supreme King Gate” monster, or 1 “The Supreme King’s Soul” from your Deck to your hand.

    (2) Once per turn, during each Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck.

    (3) Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply this effect.

    ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.

    Pendulum Effect:

    Blue 8 / Red 8

    (1) Once per turn, at the start of that Damage Step, if a monster battles another monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck, also your monster cannot be destroyed by that battle, also halve any battle damage you take from it.

    Monster Effects:

    HC01-JP035 Wonders of Nature

    Equip Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand.

    (2) During the End Phase, if this card is in your GY because it was sent there while it was face-up in the Spell & Trap Zone this turn; You can add 1 “Polymerization” Spell, 1 “Fusion” Spell, or 1 “Fusion Parasite” from your Deck to your hand.


    HC01-JP036 Battle Royal Mode – Joining

    Continuous Spell Card

    Activate this card by targeting 1 Effect Monster on the field.

    (1) The first 2 times that target would be destroyed by battle each turn, it is not destroyed. When that target is destroyed by battle, the player that destroyed it gains 2000 LP.

    (2) If the turn player’s opponent takes battle or effect damage: They can apply this effect.

    ● Special Summon 1 Level 4 or lower monster from your hand or Deck, and if you do, you lose 2000 LP.


    HC01-JP037 The Supreme King’s Soul

    Normal Trap Card

    (1) Pay half your LP; Special Summon 1 “Supreme King Z-ARC” from your Extra Deck, ignoring its Summoning Cconditions, but its effects are negated, also return it to the Extra Deck during the End Phase of the next turn.

    (2) When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 “Supreme King Z-ARC” you control; Special Summon up to 4 monsters from your hand, Deck, Extra Deck, and/or GY (1 each with “Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon”, and/or “Fusion Dragon” in their names).


    HC01-JP043 Into the VRAINS!

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 monster from your hand (but its effects are negated), then, immediately after this effect resolves, Link Summon using that monster you control. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way.

    (2) If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster with the same original Type as that monster from your GY to your hand.


    HC01-JP044 Firewall Dragon Darkfluid – Neo Tempest Terahertz

    FIRE/Cyberse - Link - Effect/3000/Link 5 (Linkmarkierungen: Oben, Links, Links Unten, Rechts Unten, Rechst)3+ Cyberse monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Negate any opponent’s monster effect activated during the Battle Phase.

    (2) (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card is also treated as the sent monster’s Attribute, also it gains 2500 ATK.

    (3) This card can make a number of attacks on monsters each Battle Phase, up to the number of its Attributes.


    HC01-JP045 Angel with Blue Tears

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 face-up monster on the field; its controller’s opponent takes 200 damage for each card in their hand, then negate that monster’s effects until the end of this turn.

    (2) If either player takes effect damage: You can banish this card from the GY; Set 1 Normal Trap from your hand or Deck, and if you Set it from the hand, it can be activated this turn.


    HC01-JP046 Prisoners of Destiny

    Continuous Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply one of these effects, depending on the number of those counters on this card.

    ● 1: Declare 1 card name, and for the rest of the turn, negate the activated effects and effects on the field of cards with that original name.

    ● 2: Special Summon 1 Level 4 or lower monster from your GY.

    ● 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.


    Reprints:


    HC01-JP001 Blue-Eyes White Dragon (Alternatives Artwork)

    HC01-JP002 Red-Eyes Black Dragon (Alternatives Artwork)

    HC01-JP003 Dark Magician Girl (Alternatives Artwork)

    HC01-JP008 Blue-Eyes Alternative White Dragon

    HC01-JP010 Red-Eyes Insight

    HC01-JP017 Chimeratech Overdragon

    HC01-JP018 Rainbow Dragon

    HC01-JP023 Junk Synchron

    HC01-JP024 Formula Synchron

    HC01-JP026 Red Supernova Dragon

    HC01-JP032 CXyz Barian Hope

    HC01-JP033 Galaxy-Eyes Photon Dragon (Reprint)

    HC01-JP038 Supreme King Z-ARC

    HC01-JP039 Supreme King Dragon Darkwurm (Reprint)

    HC01-JP042 Starving Venom Fusion Dragon

    HC01-JP047 Accesscode Talker

    HC01-JP048 Linkuriboh

    HC01-JP049 Ignister A.I.Land

    HC01-JP050 Trickstar Light Stage

    (TCG) Dimension Force


    Release Date: 19. Mai 2022 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common



    ..:: WORLD PREMIER CARDS ::..


    DIFO-EN000 Libromancer Fire

    FIRE/Cyberse - Effect/4/1800/1800

    You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 “Libromancer” monster from your Deck to your hand, except “Libromancer Fire”. You can only use each effect of “Libromancer Fire” once per turn.


    DIFO-EN081 Colonel on C-String

    LIGHT/Warriors - Effect/4/1400/1600

    When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.


    DIFO-EN082 Navy Dragon Mech

    WATER/Machine - Synchro - Effect/9/2700/1800

    1 Tuner + 1+ non-Tuner monsters

    If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.


    DIFO-EN083 Patissciel Couverture

    DARK/Fairy - Fusion - Pendelum - Effect/5/1700/700

    2 Pendulum Monsters

    If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of “Patissciel Couverture” once per turn.


    DIFO-EN084 Omega Judgment

    Normal Trap Card

    Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.


    DIFO-EN085 Backup Team

    Normal Trap Card

    Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 “Backup Team” effect per turn, and only once that turn.


    DIFO-EN086 Libromancer Mystigirl

    LIGHT/Fairy - Ritual - Effect/4/1400/2100

    You can Ritual Summon this card with a “Libromancer” card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of “Libromancer Mystigirl” once per turn.


    DIFO-EN087 Libromancer Fireburst

    FIRE/Cyberse - Ritual - Effect/7/2800/2800

    You can Ritual Summon this card with a “Libromancer” card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 “Libromancer” Ritual Monster from your GY; this card gains 200 ATK.


    DIFO-EN088 Libromancer Realized

    Continuous Spell Card

    You can reveal 1 “Libromancer” Ritual Monster in your hand; Special Summon 1 “Fire Token” (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except “Libromancer” monsters. You can only use this effect of “Libromancer Realized” once per turn.


    DIFO-EN089 Libromancer Bonded

    Ritual Spell Card

    This card can be used to Ritual Summon any “Libromancer” Ritual Monster. You must also Tribute monsters from your hand or field whose Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon “Libromancer Fireburst” with this effect, using “Libromancer Firestarter” on the field, it cannot be destroyed, or banished, by card effects.


    DIFO-EN090 Libromancer Displaced

    Normal Trap Card

    Target 1 “Libromancer” monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent’s monster. If your “Libromancer” monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 “Libromancer Displaced” per turn.


    DIFO-EN091 Libromancer Prevented

    Continuous Trap Card

    If you control a “Libromancer” monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of “Libromancer Prevented” once per turn. Once per turn, during the End Phase, if you control no “Libromancer” Ritual Monsters: Send this card to the GY.


    ..:: OCG Imports ::..


    DIFO-EN092 Motor Frenzy

    DARK/Machine - Effect/6/2100/1200

    If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.


    DIFO-EN093 Chow Sai the Ghost Stopper

    DARK/Spellcaster - Effect/4/1900/800

    Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.


    DIFO-EN094 Crow Tengu

    EARTH/Zombie - Effect/4/1400/1200

    If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.


    DIFO-EN095 Yakusa, Lord of the Eight Thunders

    LIGHT/Wyrm - Effect/8/2000/2000

    You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type.

    ● Ritual or Fusion: Draw 1 card.

    ● Synchro or Xyz: This card gains 1000 ATK.

    You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.


    DIFO-EN096 Changshi the Spiridao

    DARK/Zombie - Effect/6/2000/0

    During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


    DIFO-EN097 Curse of Dragon, the Magical Knight Dragon

    DARK/Dragon - Fusion - Effect/5/2000/1500

    1 Warrior monster + 1 Level 5 or higher Dragon monster

    If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.


    DIFO-EN098 Odd-Eyes Wing Dragon

    DARK/Dragon - Synchro - Pendelum - Effect/8/3000/2500

    1 DARK Tuner + 1 non-Tuner "Clear Wing" monster

    If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of "Odd-Eyes Wing Dragon" per turn, and only once that turn.

    ● You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.

    ● During the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls.


    Pendulum Effect:

    Blue 10 / Red 10

    Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step.


    DIFO-EN099 V-LAN Hydra

    LIGHT/Cyberse - Link - Effect/1900/Link 3 (Linkmarkierungen: Oben, Links, Unten)

    2+ monsters, except Tokens

    Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.


    ----------------------------------------------------------------------------------------------------------------------



    Dimension Force (OCG)


    Release: 15. Januar 2022 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    8. Set des 11. Blocks


    DIFO-JP001 Performapal Gentrude

    DARK/Fiend - Pendelum - Effect/4/1500/1000

    You can use only 1 of the 1st and 2nd monster effect of this card’s name per turn, and only once that turn.

    (1) If this card is destroyed: You can place 1 “Performapal” Pendulum Monster from your Deck in your Pendulum Zone, except “Performapal Gentrude”.

    (2) If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 “Performapal” or “Odd-Eyes” card from your Pendulum Zone to the hand.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are Pendulum Monsters, and you have “Performapal Lady Ange” in your other Pendulum Zone: You can add 1 “Odd-Eyes” card from your Deck to your hand.


    DIFO-JP002 Performapal Lady Ange

    LIGHT/Fairy - Pendelum - Effect/3/1000/1500

    You can use only 1 of the 1st and 2nd monster effect of this card’s name per turn, and only once that turn.

    (1) You can discard this card and 1 other “Performapal” monster, except “Performapal Lady Ange”; draw 2 cards.

    (2) If this card is in your GY and you control an “Odd-Eyes” card or “Performapal Gentrude”: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    (1) Once per turn, when an attack is declared involving both players’ monsters: You can discard 1 Pendulum Monster; your opponent’s battling monster loses 1000 ATK, until the end of this turn.


    DIFO-JP003 Therions’ “Bulls” Ein

    FIRE/Warrior - Effect/7/2100/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) You can target 1 “Therions” card you control and 1 card your opponent controls; destroy them.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP004 Therions’ “Leaper” Fam

    WATER/Aqua - Effect/7/1400/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) During your opponent’s turn (Quick Effect): You can target 1 “Therions” card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP005 Therions’ “Duke” Jule

    LIGHT/Psychic - Effect/8/2100/2800

    You can only use the 1st effect of this card’s nane once per turn.

    (1) You can target 1 “Therions” monster or Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) While you control an Equip Card, “Therions” monsters you control cannot be destroyed by your opponent’s card effects.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP006 Therions’ “Lily” Borea

    WIND/Plant - Effect/8/2400/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) You can send 1 card from your hand or field to the GY; add 1 “Therions” Spell/Trap from your Deck to your hand.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP007 Therions’ “King” Regulus

    EARTH/Machine - Effect/8/2800/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) When your opponent activates a card or effect (Quick Effect): You can send 1 “Therions” Monster Card from your hand or field to the GY; negate that effect.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP008 Visas=Stafrost

    LIGHT/Warrior - Tuner - Effect/6/2100/1500

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 monster you control with a different Type and Attribute; destroy it, and if you do, Special Summon this card.

    (2) When this card destroys an opponent’s monster by battle: You can make this card gain ATK equal to half the destroyed monster’s original ATK or DEF (whichever is higher).


    DIFO-JP009 Scareclaw Astra

    EARTH/Beast - Effect/3/0/1300

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) While you control a Defense Position “Scareclaw” monster, “Scareclaw” monsters you control in the Extra Monster Zone can attack a number of times each Battle Phase, up to the number your Defense Position “Scareclaw” monsters with different names.


    DIFO-JP010 Scareclaw Veronea

    EARTH/Beast - Effect/3/0/1700

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) If your “Scareclaw” monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    DIFO-JP011 Scareclaw Acroa

    EARTH/Beast - Effect/3/0/2000

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) Your “Scareclaw” monsters in the Extra Monster Zone gain 300 ATK for each of your Defense Position monsters.


    DIFO-JP012 Scareclaw Reich Heart

    DARK/Warrior - Effect/4/1500/2100

    You can only Special Summon with the 1st procedure of this card’s name once per turn, also you can only use its 2nd effect once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) If this card is Normal or Special Summoned: You can add 1 “Scareclaw” Spell/Trap from your Deck to your hand, then, if there are 3 or more Defense Position monsters on the field, you can draw 1 card.


    DIFO-JP013 Mad Murder

    DARK/Zombie - Tuner - Effect/2/400/200

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Plaguespreader Zombie” while face-up on the field or in the GY.

    (2) If this card is in your GY: You can target 1 Level 6 or higher monster you control; decrease its Level by 2, and if you do, Special Summon this card, but you cannot Special Summon monsters while it is face-up in the Monster Zone, except Zombie monsters.


    DIFO-JP014 Al Ghoul Mazera

    DARK/Zombie - Effect/8/2800/2300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead.

    (2) If this card becomes banished from your hand or GY: You can Special Summon it in Defense Position, then you can decrease its Level by 1.


    DIFO-JP015 Heroic Challenger – Knuckle Knife

    EARTH/Warrior - Effect/1/600/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Heroic” monster, except a Level 1 monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 Warrior monster you control; the Level of that monster or this card becomes the Level of the other, but you cannot declare attacks for the rest of this turn, except with Xyz Monsters.


    DIFO-JP016 Heroic Challenger – Morning Star

    EARTH/Warrior - Effect/4/1500/1300

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control 2 or more Warrior monsters: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 “Heroic” Spell/Trap from your Deck to your hand.

    (3) If this card is in your GY and you have 500 LP or less: You can Special Summon this card, but its effects are negated.


    DIFO-JP017 Predaplant Byblisp

    DARK/Plant - Effect/1/0/1900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY: You can add 1 “Predaplant” monster from your Deck to your hand, except “Predaplant Byblisp”.

    (2) If there is a monster with a Predator Counter on the field: You can Special Summon this card from your GY, but banish it when it leaves the field.


    DIFO-JP018 Predaplant Bufollicula

    DARK/Plant - Pendelum - Effect/1/0/0

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is used as material for a Fusion Summon, and sent to the GY or added to the Extra Deck face-up: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to the hand, except “Predaplant Bufoliacula”.


    Pendulum Effect:

    Blue 0 / Red 0

    (1) During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


    DIFO-JP019 Predaplant Triantis

    DARK/Plant - Pendelum - Effect/8/2400/1000

    (1) If this card is used as material for a Fusion Summon, and sent to the GY or added to the Extra Deck face-up: You can place 1 Predator Counter each on a number of monsters on the field, up to the number of monsters you currently control, and if you do, any of those monsters are Level 2 or higher become Level 1 as long as they have a Predator Counter.


    Pendulum Effect:

    Blue 8 / Red 8

    (1) You can use cards in your Pendulum Zone as material to Fusion Summon a DARK Fusion Monster, as if they were monsters on the field.


    DIFO-JP020 Symphonic Warrior Guitaris

    WIND/Machine - Pendelum - Tuner - Effect/3/1100/500

    You can only use this card name’s (1) and (2) Monster Effects once per turn each.

    (1) If “Symph Amplifire” is in your Field Zone: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use this card name’s Pendulum Effect once per turn.

    (1) You can target 1 other “Symphonic Warrior” card you control; return that card and this card to your hand.


    DIFO-JP021 Symphonic Warrior Deejays

    WIND/Machine - Pendelum - Effect/4/1200/1200

    You can only use this card name’s Monster Effect once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Symphonic Warrior” monster from your Deck in face-down Defense Position, except “Symphonic Warrior Deejays”. If you control “Symph Amplifire” in your Field Zone, you can instead Special Summon 1 “Symphonic Warrior” monster from your Deck, except “Symphonic Warrior Deejays”, but its effects are negated.um -


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use this card name’s (2) Pendulum Effect once per turn.

    (1) Once per turn: You can change 1 of your face-down Defense Position “Symphonic Warrior” monsters to face-up Defense Position.

    (2) If a “Symphonic Warrior” monster’s effect is activated: You can Special Summon this card from your Pendulum Zone.


    DIFO-JP022 Noh-P.U.N.K. Dia Note

    EARTH/Warrior - Effect/5/2100/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can reveal 1 other “P.U.N.K.” monster in your hand; Special Summon this card or the revealed card, and if you do, send the other to the GY.

    (2) If this card is sent from the field to the GY: You can target 1 “P.U.N.K.” monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon “Noh-P.U.N.K. Dia Note” for the rest of this turn.


    DIFO-JP023 Illegal Knight

    DARK/Fiend - Effect/7/2000/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if you control no monsters, or you control “Adventurer Token” (Quick Effect): You can Special Summon this card from your hand.

    (2) If you control “Adventurer Token” (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return those cards to the hand.


    DIFO-JP024 Ancient Warriors – Tyrannical Dong Ying

    DARK/Beast-Warrior - Effect/6/2200/1800

    You can use each effect among the (1)st and (3)rd with this card’s name only once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Level 7 or higher “Ancient Warriors” monster, or 1 “Ancient Warriors” Continuous Spell/Trap, from your Deck to your hand.

    (2) While you control a Level 7 or higher “Ancient Warriors” monster, your opponent must pay 400 LP to activate cards or effects.

    (3) If a monster(s) is sent to your opponent’s GY: You can target 1 card in your opponent’s GY; banish it, and if you do, draw 1 card.


    DIFO-JP025 Battleguard #0

    EARTH/Warrior - Effect/1/50/100

    You can only use the (1) and (3) effects of this card’s name once per turn each.

    (1) If this card is Normal or Special Summoned: You can add 1 “Feast of the Wild LV5” from your Deck to your hand.

    (2) “Battleguard” monsters you control gain 500 ATK.

    (3) You can Tribute this card: Special Summon 1 Level 8 Warrior monster from your hand.


    DIFO-JP026 Light Law Medium

    LIGHT/Fairy - Effect/2/400/300

    (1) Once per turn, at the start of your opponent’s Battle Phase: You can target any number of Attack Position monsters your opponent controls; during this turn, while this card is in your Monster Zone, those monsters must attack this card, if able.

    (2) Once per turn, when an attack is declared in a battle between this card and an Attack Position monster your opponent controls: You can negate that attack, and if you do, inflict damage to your opponent equal to half that monster’s original ATK.


    DIFO-JP027 Divine Dragon Titanomakhia

    LIGHT/Dragon - Effect/10/3000/2000

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) This Special Summoned card cannot be destroyed by battle.

    (2) You can banish 3 “Divine Dragon Titanomakhia” from your GY and/or among monsters from your face-up field, including this face-up card; destroy all cards your opponent controls.

    (3) During the End Phase: You can send cards from the top of your Deck to the GY, equal to the number of Dragon monsters you control.


    DIFO-JP028 Midday Sentinel

    EARTH/Warrior - Effect/6/2300/1500

    (1) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.

    (2) During the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then, destroy all cards your opponent controls in the same column as it.


    DIFO-JP029 Amphibious Bugroth MK-11

    WATER/Machine - Effect/5/1850/1500

    You can only use the (2) effect of this card’s name once per tun.

    (1) If “Umi” is not on the field, this card gains 700 ATK but it cannot attack directly.

    (2) If “Umi” is on the field: You can target 1 face-up non-WATER monster; destroy that monster.


    DIFO-JP030 Mare of the Shore

    WATER/Warrior - Effect/4/1500/1600

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to the GY, except “Mare of the Shore”.

    (2) During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except “Mare of the Shore”; add it to your hand.


    DIFO-JP031 Flip Jar

    EARTH/Rock - Flip - Effect/3/800/900

    You can only use this card name’s effect once per turn.

    (1) FLIP: Change all other monsters on the field to face-down Defense Position, then, return all face-up Spell/Traps on the field to the hand, then, each player can Set Spell/Traps from their hand, up to the number of their cards returned to the hand by this effect.


    DIFO-JP032 Yamatako Orochi

    WATER/Sea Serpent - Tuner - Effect/1/0/800

    (1) If you use this card on the field as a Synchro Material, you can treat it as a Level 8 monster.

    (2) A Synchro Monster that used this card as a Synchro Material gains 1 of these effects based on its original Level.

    • 8 or less: It gains 800 ATK/DEF.

    • 9 or more: If it attacks a Defense Position monster, inflict piercing battle damage.


    DIFO-JP033 Entombing Casket Sarcophagus

    DARK/Zombie - Effect/4/0/0

    You can only use this card name’s (2) effect once per turn.

    (1) When this card is destroyed by battle with an opponent’s monster You can take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.

    (2) When a Zombie monster you control is destroyed by battle with an opponent’s monster and this card is in your GY: You can banish this card; take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.


    DIFO-JP034 Odd-Eyes Pendulumgraph Dragon

    LIGHT/Dragon - Ritual - Pendelum - Effect/7/2700/2500

    Must be either Pendulum Summoned from the hand or Ritual Summoned. You can Ritual Summon this card with “Odd-Eyes Advent.”

    (1) Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them.

    (2) Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if this Ritual Summoned card was placed in the Pendulum Zone, you can Special Summon 1 “Odd-Eyes” monster from your Extra Deck.


    Pendulum Effect:

    Blue 4 / Red 4

    You can use the Pendulum Effect with this card’s name only once per turn.

    (1) During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand.


    DIFO-JP035 Alba Renatus the Abyssal Dragon

    DARK/Dragon - Fusion - Effect/24500/2500“Fallen of Albaz” + 1+ Dragon monsters

    Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards from either player’s Monster Zone to the GY.

    (1) This card can make a number of attacks on monsters each Battle Phase, up to the number of materials used for its Summon.

    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand.


    DIFO-JP036 Starving Venom Predator Fusion Dragon

    DARK/Dragon - Fusion - Effect/10/3600/2500

    DARK Fusion Monster + 1 Fusion Monster

    (This card is always treated as a “Predaplant” card.)

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster with a Predator Counter from either field, and if you do, negate that activation.

    (2) If this Fusion Summoned card is sent to the GY by your opponent: You can target 1 DARK monster in your GY; Special Summon it.


    DIFO-JP037 Predaplant Ambulomelioides

    DARK/Plant - Fusion - Effect/5/1000/2500

    2 “Predaplant” monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Predaplant” monster or 1 “Predap” Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand.

    (2) You can target 1 opponent’s monster with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 “Predaplant” monster from your Deck.


    DIFO-JP038 Dinorphia Rexsturm

    DARK/Dinosaur - Fusion - Effect/8/3000/01 “Dinorphia” Fusion Monster + 1 “Dinorphia” Monster

    You can only use the (2) and (3) effects of this card’s name once per turn each.

    (1) Monsters your opponent controls with an ATK equal or higher than your LP cannot activate their effects.

    (2) (Quick Effect): You can pay half of your LP; until the end of this turn, the ATK of all monsters your opponent controls becomes equal to your LP.

    (3) If this card is destroyed in battle or by a card effect: You can Special Summon 1 Level 6 or lower “Dinorphia” monster from your GY.


    DIFO-JP039 Red-Eyes Zombie Dragon Lord

    DARK/Zombie - Synchro - Effect/10/2800/2400

    Zombie Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Zombie monster in your GY, except “Red-Eyes Zombie Dragon Lord”; Special Summon it.

    (2) If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card.


    DIFO-JP040 Corpse Dragon Lord Felgrand

    LIGHT/Zombie - Synchro - Effect/10/2800/2800

    1 Zombie Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it.

    (2) If a monster(s) is Special Summoned from the GY while this monster is face-up on the field: You can target 1 face-up monster on the field, except this card; negate its effects until the end of this turn.


    DIFO-JP041 Immortal Dragon

    LIGHT/Zombie - Synchro - Tuner - Effect/6/500/2400

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card’s Level becomes the difference between its original Level and the sent monster’s.

    (2) When your Zombie monster is destroyed by battle while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    DIFO-JP042 Symphonic Warrior Rocks

    WIND/Machine - Pendelum - Synchro - Effect/7/2500/1500

    1 Tuner + 1+ non-Tuner monsterss

    You can only use this card name’s (1) and (2) Monster Effects once per turn each.

    (1) If this card is Special Summoned: You can add 1 Pendulum Monster from your face-up Extra Deck to your hand.

    (2) If you control “Symph Amplifire” in your Field Zone: You can destroy 1 card on the field.

    (3) If this card is destroyed by battle or card effect in the Monster Zone: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 10 / Red 10

    You can only use this card name’s (1) Pendulum Effect once per turn.

    (1) During the Standby Phase: You can add 1 Pendulum Monster from your face-up Extra Deck to your hand.

    (2) When an opponent’s monster declares an attack: You can destroy that monster and this card.


    DIFO-JP043 Psychic End Punisher

    LIGHT/Psychic - Synchro - Effect/11/3500/35001 Tuner + 1+ non-Tuner monsters

    (1) While your LP are equal to or less than your opponent’s, this Synchro Summoned card is unaffected by your opponent’s activated effects.

    (2) Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish those targets.

    (3) At the start of the Battle Phase: You can make this card gain ATK equal to the difference between both players’ LP.


    DIFO-JP044 Heroic Champion – Claiomh Solais

    LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2000

    2 Level 4 Warrior monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Monsters your opponent controls cannot target other monsters for attacks.

    (2) You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, the ATK of 1 face-up monster you control becomes doubled.

    (3) When an attack is declared involving an opponent’s monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster’s, until the end of this turn.


    DIFO-JP045 Heroic Champion – Jarngreipr

    LIGHT/Warrior - Xyz - Effect/Rank 1/700/1800

    2 Level 1 Warrior monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed.

    (2) You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster’s original ATK.

    (3) When an attack is declared involving an opponent’s monster: You can gain LP equal to half its ATK.


    DIFO-JP046 Exosisters Magnifica

    LIGHT/Warrior - Xyz - Effect/Rank 8/2800/2800

    2 Rank 4 “Exosister” Xyz Monsters

    Must be Xyz Summoned with the above Xyz Materials.

    (1) This card can make a second attack during each Battle Phase.

    (2) Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls.

    (3) When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster attached to this card as material to the Extra Deck, then you can Special Summon that monster, using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DIFO-JP047 Sekitori – Musomaru

    FIRE/Machine - Xyz - Effect/Rank 6/600/3000 2 Level 6 Monsters

    (1) At the start of your opponent’s Battle Phase: Activate this effect. Roll a six-sided die. Assign the next 6 Main Monster Zones on either field from the perspective of this card that is in a Main Monster Zone, a number from 1 to 6 clockwise, and move this card into the Zone assigned the number of the die-roll result. If there is a monster in a Zone this card is about to move into, attach it to this card as material. (If it is an Xyz Monster, transfer its materials to this card as well.) If this card has more than 6 Xyz Materials attached this way, the player who activated this effect wins the Duel. If this card cannot move into a Zone, or if there is a monster in a Zone it is about to move into and it cannot attach that monster as material, send this card to the GY.


    DIFO-JP048 Beyond the Pendulum

    DARK/Spellcaster - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Effect Monsters, including a Pendulum Monster

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is Link Summoned to the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand. After adding it to your hand, until the end of this turn, you cannot activate monster effects, also the effects of cards in your Pendulum Zone are negated, until you Pendulum Summon.

    (2) If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them.


    DIFO-JP049 Scareclaw Trich Heart

    DARK/Beast-Warrior - Link - Effect/3000/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    3 Effect Monsters

    Must be Link Summoned.

    (1) All face-up monsters on the field are changed to Defense Position.

    (2) Unaffected by activated effects from any Defense Position monster.

    (3) Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 “Scareclaw” monster in your GY; you cannot Special Summon monsters for the rest of this turn, except “Scareclaw” monsters, also Special Summon the targeted monster, and if you do, add 1 “Scareclaw” monster from your Deck to your hand.


    DIFO-JP050 The Weather Painter Moonbow

    DARK/Fairy - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)3 “The Weather” monsters

    (1) If this card is Link Summoned: You can Special Summon 1 of your banished “The Weather” monsters.

    (2) “The Weather” Effect Monsters this card points to gain the following the effect.

    • (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.

    (3) If this Link Summoned card is destroyed: You can Special Summon 1 “The Weather Painter Rainbow” from your Extra Deck.


    DIFO-JP051 Pione, the Sylvan Dancer

    WIND/Plant - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Plant monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can excavate up to 3 cards from the top of your Deck, you can Special Summon up to 2 excavated Plant monsters (but they cannot be used as Link Material), also send the rest to the GY.

    (2) You can target 1 Plant monster in your GY that has a Level; the Levels of all face-up monsters this card points to become that monster’s until the end of this turn.


    DIFO-JP052 Extra Pendulum

    Normal Spell Card

    (1) During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


    DIFO-JP053 Therions’ Ring, the Colosseum Saucer

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Therions” monster from your Deck to your hand.

    (2) Once per turn, if a monster(s) you control would be destroyed by battle, you can send 1 “Therions” card or 1 “Perpetual Engine Argyro System” from your Deck to the GY instead.

    (3) Once per turn, when a monster(s) is destroyed by battle and sent to the GY: You can target 1 “Therions” monster in your GY; add it to your hand.


    DIFO-JP054 Perpetual Engine Argyro System

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Send 1 “Therions” card from your Deck to the GY.

    (2) If this card is in your GY: You can target 1 “Therions” card in your GY; add this card or that card to your hand, and if you do, place the other on the bottom of the Deck.


    DIFO-JP055 Therions’ Charge

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 “Therions” card or 1 “Perpetual Engine Argyro System” from your hand or face-up Spell & Trap Zone to the GY; draw 2 cards.


    DIFO-JP056 Icejade Curse

    Continuous Spell Car

    You can only use the (2) effect of this card’s name once per turn.

    (1) While there are an “Icejade” monster and “Icejade Depths Inion Cradle” on the field, your opponent cannot activate the effects of monsters they control the turn they were Summoned.

    (2) When a monster(s) is destroyed by a battle involving your “Icejade” monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK.


    DIFO-JP057 Branded Forfeiture

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Fusion Monster you control and 1 monster Special Summoned from the Extra Deck your opponent controls; return them to the Deck. During the End Phase of this turn, each player can Special Summon 1 Fusion Monster from their Extra Deck that lists “Fallen of Albaz” as a material.


    DIFO-JP058 Lifobia, the Wanton and Willful World of Desire

    Field Spell

    You can only activate 1 card with this card’s name per turn, also you can only use its 3rd effect once per turn.

    (1) When this card resolves, you can add 1 “Scareclaw” monster or 1 “Visas=Stafrost” from your Deck to your hand.

    (2) Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field.

    (3) If there are 3 or more Defense Position monsters on the field: You can target 1 card your opponent controls; destroy it.


    DIFO-JP059 Scareclaw Nova

    Normal Spell

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target 1 “Scareclaw” monster or 1 “Visas=Stafrost” in your GY; Special Summon it in Defense Position.

    (2) If a “Scareclaw” Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


    DIFO-JP060 Zombie Reborn

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster.

    (2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field.


    DIFO-JP061 Heroic Envoy

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Add 1 “Heroic” monster from your Deck to your hand.

    (2) If you have 500 LP or less: You can banish this card from your GY, then target 1 “Heroic” card in your GY; add it to your hand.


    DIFO-JP062 Dress Rehearsal

    Continuous Spell Card

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) Each time an effect of a “Symphonic Warrior” card is activated, place 1 Symphonic Counter on this card when that effect resolves.

    (2) You can remove 3 Symphonic Counters from your field; add 1 “Symphonic Warrior” monster from your Deck to your hand.

    (3) If you Normal or Special Summon a “Symphonic Warrior” monster(s): You can add 1″Symph Amplifire” from your Deck to your hand.


    DIFO-JP063 The Weather Forecast

    Spell Field Card

    You can only activate 1 card with this card’s name per turn. You can only use this card name’s (2) and (3) effects once per turn each.

    (1) When this card resolves, you can place 1 “The Weather” Spell/Trap directly from your Deck to your Spell & Trap Zone face-up.

    (2) You can also treat face-up “The Weather” cards in your Spell & Trap Zones as “The Weather” monsters and use them for the Link Summon of a “The Weather” Link Monster.

    (3) During your Main Phase, you can; immediately after this effect resolves, Normal Summon 1 “The Weather” monster.


    DIFO-JP064 Ancient Warriors Saga – Deception and Betrayal

    Continuous Spell Card

    You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.

    (1) During your Main Phase: You can Special Summon 1 “Ancient Warriors” monster from your hand, and if you do, you take damage equal to its Level x 100.

    (2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Ancient Warriors” monster on the field; change its Attribute, then, if you activated this effect by targeting a monster your opponent controls, you can take control of it.


    DIFO-JP065 War Rock Medium

    Continuous Spell Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) While your opponent controls a Special Summoned monster and you control a Level 7 or higher “War Rock” monster, neither player can activate the effects of monsters on the field during Main Phase 1.

    (2) During your Main Phase: You can activate this effect; You cannot Special Summon monsters for the rest of this turn, except Warrior monsters, also set 1 “War Rock” Spell/Trap Card from your Deck directly to your field, except “War Rock Medium”.


    DIFO-JP066 Materiactor Annulus

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Detach 1 Xyz Material from a card you control, then, if that detached materials was sent to your GY, you can Set it to your field.


    DIFO-JP067 Dream Pillow Parasomnia

    Equip Spell Card

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) During the End Phase: You can activate this effect; destroy the equipped monster.

    (2) If this card is sent to the GY as a result of the equipped monster being destroyed: You can Special Summon 1 “Parasomnia Token” (Level 1/ATK ?/DEF 0) with the same original Type, Attribute and ATK as the monster that this card was equipped to, then equip this card to that Token.


    DIFO-JP068 Surprise Chain

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate as Chain Link 2 or higher: Apply the following effects in order depending on the Chain Link number of this card. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.

    • 2+: Excavate a number of cards from the top of your Deck equal to this card’s Chain Link Number, and place them on top of your Deck in any order.

    • 3+: Send the top card of your Deck to the GY.

    • 4+: Draw 1 card.


    DIFO-JP069 Pendulum Scale

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you have 2 cards in your Pendulum Zone, apply 1 of these effects based on the difference between their current Pendulum Scales.

    ● 0: Destroy 2 Spells/Traps on the field.

    ● 1 to 3: Add 1 Level 2, 3 or 4 Pendulum Monster from your Deck to your hand.

    ● 4 to 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.

    ● 7+: Return up to 2 cards from your Pendulum Zone to the hand, then you can Special Summon 1 Pendulum Monster from your hand.


    DIFO-JP070 Therions’ Cross

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When your opponent activates a monster effect while you control a “Therions” monster: Activate 1 of these effects, OR, if you have “Perpetual Engine Argyro System” in your GY, you can activate both, in sequence;

    ● Negate that effect.

    ● Banish that monster.


    DIFO-JP071 Therions’ Standup

    Normal Trap Card

    You can only activate 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 “Therions” monster in your GY; Special Summon it, then you can equip 1 “Therions” monster from your hand or GY to it.

    (2) During the Main Phase: You can banish this card from your GY, then target 1 “Therions” monster you control and 1 in your GY; equip the target in the GY to the target you control.


    DIFO-JP072 Branded Exile

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “Despia” monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then, you can apply this effect.

    • Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from either field as materials.


    DIFO-JP073 Dogmatikaturgy

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Ritual Summon 1 “Dogmatika” Ritual Monster from your hand or Deck, by Tributing “Dogmatika” monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

    (2) You can banish this card from your GY, then target 2 “Dogmatika” monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of the Deck.


    DIFO-JP074 Scareclaw Sclash

    Continuous Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn: You can target 1 “Scareclaw” monster or 1 “Visas=Stafrost” you control; this turn, it can attack while in face-up Defense Position. If it does, apply whichever is higher between its ATK and DEF for damage calculation.

    (2) When your opponent activates a card or effect while you control a “Scareclaw” monster in the Extra Monster Zone: You can send this face-up card from your Spell & Trap Zone to the GY; negate that effect.


    DIFO-JP075 Scareclaw Alternative

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Tribute 3 “Scareclaw” monsters; your opponent can only Special Summon monsters in Defense Position for the rest of this turn.

    (2) During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field.


    DIFO-JP076 Haunted Zombie

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Banish 1 Zombie monster that has a Level from either GY, and if you do, Special Summon 2 “Haunted Token” (Zombie/DARK/ATK 0/DEF 0) with the same Level as that monster.

    (2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field.


    DIFO-JP077 Dinorphia Frenzy

    Normal Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) During your opponent’s Main Phase: Pay half of your LP; Fusion Summon 1 “Dinorphia” Fusion Monster from your Extra Deck using 1 monster from your Deck and 1 monster from your Extra deck.

    (2) When your opponent activates a card or effect while your LP are 2000 or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    DIFO-JP078 Pawnshop Ledgerbook

    Normal Trap Card

    (1) Target up to 2 monsters your opponent controls; banish them until the End Phase, then, your opponent gains 1000 LP for each card removed from the field by this effect.


    DIFO-JP079 Cross X-Clusion

    Trap Counter

    (1) When your opponent activates a monster effect from the hand: Negate that activation, then, if your opponent has any cards in their hand, your opponent discards 1 card of their choice.


    DIFO-JP080 Vivid Tail

    Normal Trap Card

    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.

    (1) Target 1 card you control; return it to the hand.

    (2) If this card is in your GY: You can target 1 face-up card you control; set this card on your field (but banish it if it leaves the field), and if you do, return that face-up card to the hand. You cannot activate cards or the effects of cards with the name of the card returned to the hand for the rest of this turn.

    Structure Deck: Alba Strike (OCG)


    Release: 4. Dezember 2021 (Japan)

    Preis: 1200 Yen (ohne Steuern)


    Inhalt:


    - 1 vorkonstruiertes Deck (?? Karten, davon ?? neue Karten)

    - 1 Token Pack (Enthält 5 Karten)

    - 1 Regelbuch

    - 1 Spielanleitung

    - 1 Duellunterlage


    SD43-JP001 Tri-Brigade Mercourier

    DARK/Winged Beast - Effect/4/800/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a monster effect and you control a Fusion Monster that lists “Fallen of Albaz” as material (Quick Effect): You can send this card from your hand or field to the GY; negate that effect.

    (2) If this card becomes banished: You can add 1 “Fallen of Albaz” or 1 monster that lists that monster in its text from your Deck to your hand, except “Tri-Brigade Mercourier”.


    SD43-JP002 Springans Kitt

    DARK/Beast - Effect/4/1700/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have a Fusion Monster that lists “Fallen of Albaz” as material on your field or in your GY: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 of your “Branded” Spells/Traps that is banished or in your Deck or GY to your hand, then place 1 card from your hand on the bottom of the Deck.


    SD43-JP003 Unlikely Swordsoul Allies

    LIGHT/Spellcaster - Tuner - Effect/4/1800/1500

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that lists “Fallen of Albaz” as material, you can destroy the attacking monster.

    (2) If a monster becomes banished face-up: You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster whose ATK equals its own DEF from your hand or GY.


    SD43-JP020 Paradise Branded

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent’s cards and effects cannot activate when a monster is Fusion Summoned this way.

    (2) If you Fusion Summon a Fusion Monster: You can add 1 “Fallen of Albaz” or 1 monster that lists that card in its text from your Deck to your hand.


    SD43-JP021 Branded Fusion
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.
    (1) Fusion Summon 1 Fusion Monster that lists “Fallen of Albaz” as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material, including at least 1 “Fallen of Albaz”.


    SD43-JP031 Branded Blade

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Banish any number of “Branded” Spells/Traps from your GY; Special Summon that many “Iceblade Tokens” (Dragon/DARK/Level 8/ATK 2500/DEF 2000).

    (2) You can banish this card from your GY, then target 1 of your banished “Fallen of Albaz” or monsters that specifically lists that card in their text; add it to your hand.


    SD43-JP032 Branded Condemnation

    Counter Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return a Fusion Monster(s) that lists “Fallen of Albaz” as material to the Extra Deck (1 you control OR 2 from your GY), and if you do, negate the activation, and if you do that, destroy that card.

    (2) You can banish this card from your GY, then target 1 “Branded” Spell/Trap in your GY, except “Branded Condemnation”; add it to your hand.


    SD43-JP041 Mirrorjade the Iceblade Dragon

    DARK/Wyrm - Fusion - Effect/8/3000/2500

    “Fallen of Albaz” + 1 Fusion, Synchro, Xyz, or Link Monster

    (1) You can only control 1 “Mirrorjade the Iceblade Dragon”.

    (2) Once per turn (Quick Effect): You can send 1 Fusion Monster that lists “Fallen of Albaz” as material from your Extra Deck to the GY; banish 1 monster on the field, but this effect cannot be used again next turn.

    (3) If this face-up Fusion Summoned card you control leaves the field by your opponent: You can activate this effect; destroy all monsters they control during the End Phase of this turn.


    SD43-JP042 Rubellion the Divineflame Dragon

    LIGHT/Dragon - Fusion - Effect/8/2500/3000

    1 DARK monster + “Fallen of Albaz”

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except “Rubellion the Divineflame Dragon”, by shuffling Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards, but for the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters.


    SD43-JPT01 Albaz the Shrouded

    This card can be used as any Token or counter.

    Does his name point to a past sealed in darkness, or a brilliantly-lit future?


    SD43-JPT02 Ecclesia, the Exiled

    This card can be used as any Token or counter.

    May his blank heart be filled with many memories from this point on. Thinking of what is yet to come, the girl gave the boy a name.


    SD43-JPT03 Tri-Brigade

    This card can be used as any Token or counter.

    Pull the trigger…


    SD43-JPT04 The Two Virtuous

    This card can be used as any Token or counter.

    At times she was like a caring older sister, and other times like a stern teacher. Their woven bonds are connected even now, no matter the distance.


    SD43-JPT05 Aluber of the Wicked Dogma

    This card can be used as any Token or counter.

    A being divided by the abyss. He mocks the light and tricks the darkness.


    Reprints:


    SD43-JP004 Fallen of Albaz

    SD43-JP005 Albion the Shrouded Dragon

    SD43-JP006 Dogmatika Fleurdelis, the Knighted

    SD43-JP007 Red-Eyes Darkness Metal Dragon

    SD43-JP008 Thunder King, the Lightningstrike Kaiju

    SD43-JP012 White Dragon Wyverburster

    SD43-JP013 Black Dragon Collapserpent

    SD43-JP014 Starliege Seyfert

    SD43-JP015 Keeper of Dragon Magic

    SD43-JP018 Effect Veiler

    SD43-JP024 Fusion Gate

    SD43-JP028 Pot of Extravagance

    SD43-JP029 Called by the Grave

    SD43-JP030 Dark Ruler No More

    SD43-JP035 Necro Fusion

    SD43-JP037 Ice Dragon’s Prison

    SD43-JP038 There Can Be Only One

    SD43-JP039 Dimensional Barrier

    [TCG] Speed Duel GX: Duel Academy Box


    Release: 17. März 2022 (EU)


    Jede Box enthält:


    - 8 von 24 Secret Rares

    - 200 Commons

    - 20 neue Fähigkeitenkarten

    - 4 2-Spieler-Spielunterlagen



    Jaden Yuki


    SGX1-ENA01 Elemental HERO Avian

    SGX1-ENA02 Elemental HERO Burstinatrix

    SGX1-ENA03 Elemental HERO Clayman

    SGX1-ENA04 Elemental HERO Sparkman

    SGX1-ENA05 Goddess with the Third Eye

    SGX1-ENA06 Winged Kuriboh (Secret Rare)

    SGX1-ENA07 Wroughtweiler

    SGX1-ENA08 Elemental HERO Bubbleman

    SGX1-ENA09 Elemental HERO Bladedge

    SGX1-ENA10 Elemental HERO Wildheart

    SGX1-ENA11 Elemental HERO Necroshade

    SGX1-ENA12 Polymerization (Secret Rare)

    SGX1-ENA13 Fusion Sage

    SGX1-ENA14 Reinforcement of the Army

    SGX1-ENA15 Skyscraper

    SGX1-ENA16 Fusion Recovery

    SGX1-ENA17 R-Righteous Justice

    SGX1-ENA18 Negate Attack

    SGX1-ENA19 A Hero Emerges

    SGX1-ENA20 Hero Signal

    SGX1-ENA21 Elemental HERO Flame Wingman (Secret Rare)

    SGX1-ENA22 Elemental HERO Thunder Giant

    SGX1-ENA23 Elemental HERO Rampart Blaster

    SGX1-ENA24 Elemental HERO Steam Healer

    SGX1-ENA25 Elemental HERO Darkbright

    SGX1-ENA26 Elemental HERO Plasma Vice


    Aster Phoenix


    SGX1-ENB01 Destiny HERO – Plasma (Secret Rare)

    SGX1-ENB02 Destiny HERO – Doom Lord

    SGX1-ENB03 Destiny HERO – Diamond Dude

    SGX1-ENB04 Destiny HERO – Blade Master

    SGX1-ENB05 Destiny HERO – Dasher

    SGX1-ENB06 Destiny HERO – Fear Monger

    SGX1-ENB07 Destiny HERO – Dogma

    SGX1-ENB08 Destiny HERO – Malicious (x2)

    SGX1-ENB09 Destiny HERO – Dark Angel

    SGX1-ENB10 Polymerization

    SGX1-ENB11 Reinforcement of the Army

    SGX1-ENB12 Fusion Sword Murasame Blade

    SGX1-ENB13 Dark City

    SGX1-ENB14 D – Spirit

    SGX1-ENB15 Over Destiny

    SGX1-ENB16 Night Beam

    SGX1-ENB17 Destiny Signal

    SGX1-ENB18 D – Chain

    SGX1-ENB19 D – Counter

    SGX1-ENB20 Destiny End Dragoon

    SGX1-ENB21 Destiny HERO – Dangerous


    Chazz Princeton


    SGX1-ENC01 Ojama Yellow

    SGX1-ENC02 Ojama Green

    SGX1-ENC03 Ojama Black

    SGX1-ENC04 V-Tiger Jet

    SGX1-ENC05 Chiron the Mage

    SGX1-ENC06 Armed Dragon LV3

    SGX1-ENC07 Armed Dragon LV5

    SGX1-ENC08 Armed Dragon LV7 (Secret Rare)

    SGX1-ENC09 W-Wing Catapult

    SGX1-ENC10 Ojama Red

    SGX1-ENC11 Ojama Blue

    SGX1-ENC12 Polyermization

    SGX1-ENC13 Ojama Delta Hurricance!

    SGX1-ENC14 Ojamagic

    SGX1-ENC15 Tri-Wight

    SGX1-ENC16 Ojamatch

    SGX1-ENC17 The Grave of Enkindling

    SGX1-ENC18 Super Rush Recklessly

    SGX1-ENC19 Spikeshield with Chain

    SGX1-ENC20 Wall of Disruption

    SGX1-ENC21 Ojama King (Secret Rare)

    SGX1-ENC22 VW-Tiger Catapult

    SGX1-ENC23 Ojama Knight


    Vellian Crowler


    SGX1-END01 Ancient Gear Golem (Secret Rare)

    SGX1-END02 Mechanicalchaser

    SGX1-END03 Giant Rat

    SGX1-END04 The Trojan Horse

    SGX1-END05 Dekoichi the Battlenchanted Locomotive

    SGX1-END06 Ancient Gear Beast

    SGX1-END07 Ancient Gear Soldier

    SGX1-END08 Ancient Gear

    SGX1-END09 Ancient Gear Engineer

    SGX1-END10 Ancient Gear Knight

    SGX1-END11 Ancient Gear Gadget

    SGX1-END12 Earthquake

    SGX1-END13 Ancient Gear Castle

    SGX1-END14 Geartown

    SGX1-END15 Double Cyclone

    SGX1-END16 Card Advance

    SGX1-END17 Metalmorph

    SGX1-END18 Statue of the Wicked

    SGX1-END19 Damage Condenser

    SGX1-END20 Miniaturize

    SGX1-END21 Ultimate Ancient Gear Golem


    Alexis


    SGX1-ENE01 Blade Skater

    SGX1-ENE02 Senju of the Ten Thousand Hands

    SGX1-ENE03 Sonic Bird

    SGX1-ENE04 D.D. Warrior Lady (Secret Rare)

    SGX1-ENE05 Warrior Lady of the Wasteland

    SGX1-ENE06 Etoile Cyber

    SGX1-ENE07 Cyber Tutu

    SGX1-ENE08 Cyber Gymnast

    SGX1-ENE09 Cyber Prima

    SGX1-ENE10 Cyber Angel Benten

    SGX1-ENE11 Cyber Angel Idaten

    SGX1-ENE12 Cyber Angel Izana

    SGX1-ENE13 The Warrior Returning Alive

    SGX1-ENE14 Ritual Weapon

    SGX1-ENE15 Machine Angel Ritual

    SGX1-ENE16 Berserk Scales

    SGX1-ENE17 Cosmic Cyclone

    SGX1-ENE18 Hallowed Life Barrier

    SGX1-ENE19 Doble Passe

    SGX1-ENE20 Jar of Avarice

    SGX1-ENE21 Cyber Blader (Secret Rare)


    Jesse


    SGX1-ENF01 Rainbow Dragon (Secret Rare)

    SGX1-ENF02 Crystal Beast Amethyst Cat

    SGX1-ENF03 Crystal Beast Amber Mammoth

    SGX1-ENF04 Crystal Beast Ruby Carbuncle

    SGX1-ENF05 Crystal Beast Emerald Tortoise

    SGX1-ENF06 Crystal Beast Topaz Tiger

    SGX1-ENF07 Crystal Beast Cobalt Eagle

    SGX1-ENF08 Crystal Beast Sapphire Pegasus (Secret Rare)

    SGX1-ENF09 Crystal Seer

    SGX1-ENF10 Ancient City – Rainbow Ruins

    SGX1-ENF11 Rare Value

    SGX1-ENF12 Crystal Blessing

    SGX1-ENF13 Crystal Promise

    SGX1-ENF14 Crystal Release

    SGX1-ENF15 Crystal Tree

    SGX1-ENF16 Crystal Raigeki

    SGX1-ENF17 Rainbow Life

    SGX1-ENF18 Rainbow Gravity

    SGX1-ENF19 Gravelstorm

    SGX1-ENF20 Crystal Conclave

    SGX1-ENF21 Rainbow Over Dragon


    Zane


    SGX1-ENG01 Cyber Dragon (Secret Rare)

    SGX1-ENG02 Hunter Dragon

    SGX1-ENG03 Proto-Cyber Dragon

    SGX1-ENG04 Cyber Phoenix

    SGX1-ENG05 Cyberdark Horn

    SGX1-ENG06 Cyberdark Edge

    SGX1-ENG07 Cyberdark Keel

    SGX1-ENG08 Exploder Dragon

    SGX1-ENG09 Cyber Valley

    SGX1-ENG10 Cyberdark Claw

    SGX1-ENG11 Polymerization

    SGX1-ENG12 Different Dimension Capsule

    SGX1-ENG13 Future Fusion

    SGX1-ENG14 Overload Fusion

    SGX1-ENG15 Cyberdark Impact!

    SGX1-ENG16 Trap Jammer

    SGX1-ENG17 Cyber Shadow Gardna

    SGX1-ENG18 Straight Flush

    SGX1-ENG19 Memory Loss

    SGX1-ENG20 Cyber Network

    SGX1-ENG21 Cyber End Dragon (Secret Rare)

    SGX1-ENG22 Chimeratech Overdragon

    SGX1-ENG23 Cyberdark Dragon


    Axel


    SGX1-ENH01 Volcanic Doomfire (Secret Rare)

    SGX1-ENH02 Blazing Inpachi

    SGX1-ENH03 Charcoal Inpachu

    SGX1-ENH04 UFO Turtle

    SGX1-ENH05 Spirit of Flames

    SGX1-ENH06 Raging Flame Sprite

    SGX1-ENH07 Volcanic Shell (x2)

    SGX1-ENH08 Volcanic Blaster

    SGX1-ENH09 Volcanic Hammerer

    SGX1-ENH10 Volcanic Rocket (Secret Rare)

    SGX1-ENH11 Royal Firestorm Guards

    SGX1-ENH12 Salamandra

    SGX1-ENH13 Twin Twisters

    SGX1-ENH14 Blaze Accelerator

    SGX1-ENH15 Tri-Blaze Accelerator

    SGX1-ENH16 Wild Fire

    SGX1-ENH17 Michizure

    SGX1-ENH18 Covering Fire

    SGX1-ENH19 Firewall


    Neue Fähigkeitenkarten


    SGX1-ENS01 Here Goes Something!


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per Duel, you can activate this Skill at the start of your Battle Phase, while you control exactly 1 “Elemental HERO” monster (and no other monsters). For the rest of this turn, that 1 monster gains 800 ATK while battling an opponent’s monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn.


    SGX1-ENS02 Powerful Group of Guys


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    While you control exactly 1 “Destiny HERO” monster (and no other monsters), and your opponent controls more monsters than you, Special Summon 1 “Destiny HERO” monster from your hand or Deck with a lower Level than the monster you control. You can only Summon “Destiny HERO” monsters during the turn you activate this Skill. Flip this card over at the end of the turn you activated this Skill.


    SGX1-ENS03 Land of the Ojamas


    Skill activation

    At the start of the Duel, flip this card over and place it in your Field Spell Zone.


    Effect

    Once per turn: You can send 1 “Ojama” card from your hand to the GY; Special Summon 1 “Ojama” monster from your GY. While you control an “Ojama” monster, switch the original ATK/DEF of all monsters on the field.


    SGX1-ENS04 Ancient Fusion


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per Duel, you can discard 1 card to Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an “Ancient Gear Golem” monster, you can also use monsters from your hand and/or Deck as the other material. Your opponent takes no damage for the rest of this turn. Any battle damage your opponent takes from that Fusion Monster is halved.


    SGX1-ENS05 Cyber Blade Fusion


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per turn, you can discard 1 card to Fusion Summon 1 “Cyber Blader” by sending either “Etoile Cyber” or “Blade Skater” from your field to the GY as 1 Fusion Material, and the other material from your hand, field, or Deck to the GY. That “Cyber Blader” gains 400 ATK. This Skill can be used twice per Duel.


    SGX1-ENS06 Crystal Transcendance


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    You can only Summon/Set “Crystal” monsters and Dragon monsters while this Skill is face-up. Once per turn, during your Main Phase, you can send up to 3 cards from your hand to your GY, then choose that many “Crystal Beast” monster(s) with different names from your Deck and place them in your Spell & Trap Zone as Continuous Spell Card(s). This Skill can be used twice per Duel.


    SGX1-ENS07 Forbidden Cyber Style Technique


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Activate this Skill once per Duel, if your LP are 1500 or less and you control no monsters. Reduce your LP to 50, then Special Summon up to 3 Machine “Cyber” monsters from your hand, Deck, and/or GY. They each become “Cyber Dragon” (Machine/LIGHT/Level 5/ATK 2100/DEF 1600), and cannot be Tributed. For the rest of this turn, you cannot Summon/Set except by Fusion Summoning, nor attack except with Fusion Monsters. Destroy any monsters Summoned by this Skill during your End Phase.


    SGX1-ENS08 Blaze Accelerator Deployment


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per turn, you can change the name of 1 “Blaze Accelerator” you control to “Tri-Blaze Accelerator”. This Skill can be used twice per Duel.


    SGX1-ENS09 The Right Hero for the Job


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per Duel, during your Main Phase, you can shuffle 1 “Elemental HERO” monster you control into your Deck, then Special Summon 1 Level 4 or lower “Elemental HERO” monster from your Main Deck with a different name than the shuffled card.


    SGX1-ENS10 Looking into the Future


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    During your Main Phase, you can look at the top 3 cards of your Deck and return them in any order. You cannot activate Spell Cards the turn you use this Skill. Flip this card over at the end of the turn you activated this Skill.


    SGX1-ENS11 Armed and Ready!


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per Duel, during your Main Phase, you can send 1 “LV” monster you control to the GY, then Special Summon the “LV” monster mentioned in its text from your hand, Deck, or GY, as if it were Summoned by the sent monster’s effect.


    SGX1-ENS12 Middle-Aged Mechs


    Skill activation

    At the start of your first turn of the Duel, flip this card over and place it in your center Spell & Trap Zone.


    Effect

    All “Ancient Gear” monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an “Ancient Gear” monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).


    SGX1-ENS13 Machine Angel Ascension


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per turn, during your Main Phase, you can use 1 of these Skills, but each can only be used once per Duel

    ● Discard 1 Spell, then add 1 “Cyber Angel” Ritual Monster or 1 “Machine Angel” Ritual Spell from your Deck to your hand.

    ● Shuffle 1 “Cyber Angel” Ritual Monster or 1 “Machine Angel” Ritual Spell from your GY into the Deck.


    SGX1-ENS14 Rainbow Crystal Collection


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    If a face-up “Crystal Beast” monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Zone instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with Crystallization Counters can be used as Fusion Material for “Ultimate Crystal” monsters.


    SGX1-ENS15 Cyberdark Style


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per turn, choose 3 “Cyberdark” monsters from your Deck. Your opponent randomly adds 1 of them to your hand. Shuffle the other 2 along with 1 card from your hand back into your Deck, then flip this card over. This Skill can be used up to three times, once when your LP are 3000 or less, once when your LP are 2000 or less, and once when your LP are 1000 or less.


    SGX1-ENS16 Volcanic Cannon


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    Once per Duel, you can send 1 face-up “Tri-Blaze Accelerator” you control to the GY, then Special Summon 1 “Volcanic Doomfire” from your hand, Deck, or GY, ignoring its Summoning conditions. Your opponent takes no effect damage the turn you activate this Skill.


    SGX1-ENS17 Energizing Elements


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    You can declare FIRE, WATER, EARTH, or WIND. This turn, monsters with the declared Attribute gain 500 ATK and lose 400 DEF, also any battle damage they inflict is halved. If you control no monsters with the declared Attribute, flip this card over.


    SGX1-ENS18 Room for Growth


    Skill activation

    Flip this card over when you activate this Skill.


    Effect

    During your Main Phase, you can increase the ATK of 1 Level 3 or lower monster you control by 300 x its Level, until the end of this turn. Flip this card over at the end of the turn you activated this Skill.


    SGX1-ENS19 I’ve Got Dino DNA!


    Skill activation

    At the start of the Duel, flip this card over.


    Effect

    During each of your Draw Phases, you gain 200 LP. During your Draw Phase, if you draw a Dinosaur monster for your normal draw, you can reveal it and place it on the bottom of your Deck, then draw 1 card. Once per turn, during your Main Phase, you can make 1 Dinosaur monster you control gain 200 ATK until the end of this turn.


    SGX1-ENS20 Consumed By Darkness


    Skill activation

    During your turn, you can flip this card over and place it in your Field Spell Zone.


    Effect

    All “Crystal Beast” monsters on the field and in the GY become DARK. If an “Ultimate Crystal” monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a “Crystal Beast” monster you control battles and you would take damage: You can send 1 “Crystal Beast” monster from your Deck to the GY; you take no battle damage from that battle.



    Reprints


    SGX1-ENI01 Hourglass of Life (OCG Import)

    SGX1-ENI02 Big Koala

    SGX1-ENI03 Mokey Mokey

    SGX1-ENI04 Don Zaloog (S)

    SGX1-ENI05 Apprentice Magician (Secret Rare)

    SGX1-ENI06 Des Kangeroo

    SGX1-ENI07 Gyroid

    SGX1-ENI08 Hydrogeddon (Secret Rare)

    SGX1-ENI09 Rainbow Dark Dragon

    SGX1-ENI10 Black Brachios

    SGX1-ENI11 Toon Ancient Gear Golem

    SGX1-ENI12 Sphere Kuriboh (Secret Rare)

    SGX1-ENI13 Master of Oz

    SGX1-ENI14 VWXYZ-Dragon Catapult Cannon

    SGX1-ENI15 Book of Moon (Secret Rare)

    SGX1-ENI16 Fusion Weapon

    SGX1-ENI17 Mokey Mokey Smackdown

    SGX1-ENI18 Crystal Beacon

    SGX1-ENI19 Ojama Country

    SGX1-ENI20 Advanced Dark

    SGX1-ENI21 Rising Energy

    SGX1-ENI22 Justi-Break

    SGX1-ENI23 Floodgate Trap Hole (Secret Rare)

    [TCG] Legendary Duelists: Duels From the Deep


    Release: 16. Juni 2022 (Europa)


    Inhalt: 57 verschiedene Karten


    1 Ghost Rare

    9 Ultra Rares

    8 Super Rares

    10 Rares

    29 Commons




    -------------------------------------------------------------------------------------------------------------------------



    [OCG] Duelist Pack: Duelists of the Abyss


    Release: 20. November 2021 (Japan)


    Inhalt:


    ?? verschiedene Karten, 5 Karten pro Pack


    Zitat

    Enthält neue Karten und Reprints von drei Charakteren aus den Yu-Gi-Oh! Anime- und Mangaserien, die Wasser-Monster verwenden.


    DP26-JP001 Abyss Shark [Super Rare]

    WATER/Fish - Effect/5/1200/700

    You can only use the 1st effect of this card’s name once per turn.

    (1) If all monsters you control are WATER monsters (min. 1), you can: You cannot Special Summon monsters for the rest of this turn, except WATER monsters, also the next battle damage your opponent takes this turn from a battle involving your “Number” monster and another monster is doubled, also Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except “Abyss Shark”.

    (2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.


    DP26-JP002 Crystal Shark [Super Rare]

    WATER/Fish - Effect/5/1100/800

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand or GY: You can target 1 WATER monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, that target’s current ATK becomes halved.

    (2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.


    DP26-JP003 N・As・H Knight (Nafil Asylum Heth Knight) [Ultra Rare]

    WATER/Aqua - Xyz - Effect/Rank 5/1700/2700

    2 Level 5 monsters

    You can only use this card name’s (2) effect once per turn.

    (1) Cannot be destroyed by battle if a “Number” monster is on the field.

    (2) During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material.


    DP26-JP004 CXyz – Naphil Asylum Chaos Knight [Ultra Rare]

    WATER/Aqua - Xyz - Effect/Rank 6/2000/3000
    3 Level 6 monsters
    You can also Xyz Summon this card by using “Naphil Asylum Heth Knight” you control as material. (Transfer its materials to this card.) You can only use the 2nd effect of this card’s name once per turn.
    (1) Cannot be destroyed by card effects.
    (2) You can detach 1 material from this card; Special Summon 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck, by using this face-up card you control as material, but destroy it during your opponent’s next End Phase. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DP26-JP005 Barian’s Chaos Draw

    Normal Spell Card

    (1) To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate 1 of these effects.

    ● Send 1 “Rank-Up-Magic – The Seventh One” or 1 “Seven Emperors” Normal Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated.

    ● Special Summon up to 2 monsters from your Deck (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 “Number” Xyz Monster using all the Summoned monsters.


    DP26-JP006 Ascension of the Seven Emperors [Super Rare]

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Take 1 “Rank-Up-Magic – The Seventh One”, 1 “Seven Emperors” Spell/Trap other than “Ascension of the Seven Emperors”, 1 “Barian’s” Spell/Trap, or 1 “Rank-Up-Magic” Quick-Play Spell from your Deck, and either add it to your hand or place it on the top of the Deck.

    (2) If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 “Rank-Up-Magic” Spell from your hand to the GY; this effect becomes that Spell’s effect when that card is activated.


    DP26-JP007 Eternity of the Seven Emperors

    Continuous Trap Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 Xyz Monster you control that is a “Number” monster with a number between “101” and “107” in its name or has such a monster as material, then activate 1 of these effects;

    ● Negate the effects of 1 face-up monster your opponent controls with equal or lower ATK until the end of this turn.

    ● Detach all material from that monster, then you can Special Summon 1 “Number” Xyz Monster from your GY.


    DP26-JP016 Mega Fortress Whale [Ultra Rare]

    WATER/Fish - Effect/7/2500/2350

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If “Umi” is face-up on the field: You can activate this effect; your WATER monsters can attack directly this turn.

    (2) During your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster they control; destroy it.

    (3) If this card on the field is destroyed by battle or card effect: You can take 1 WATER Warrior monster from your Deck or GY, and either add it to your hand or Special Summon it.


    DP26-JP017 Kairyu-Shin – Leviathan

    WATER/Sea Serpent - Effect/5/2000/1700

    You can only use the (2) effect of this card’s name once per turn.

    (1) While “Umi” is on the field, each player can only control 1 face-up non-WATER monster (if a player controls 2 or more face-up non-WATER monsters, that player sends those monsters to the GY until they control only 1).

    (2) During your Main Phase: You can add 1 “Umi” or 1 “Kairyu-Shin” Spell/Trap or 1 “Sea Stealth” Spell/Trap from your Deck to your hand.


    DP26-JP018 Doom Kraken

    WATER/Aqua - Effect/4/1400/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If “Umi” is face-up on the field (Quick Effect): You can target 1 WATER monster you control, except “Doom Kraken”, and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return the first target to the hand, and if you do that, destroy the second target.

    (2) When an opponent’s monster declares an attack: You can return this card to the hand, and if you do, negate that attack.


    DP26-JP019 Electric Jellyfish – Physalia [Super Rare]

    WATER/Aqua - Effect/4/1400/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Umi” from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand.

    (2) When your opponent activates a Spell Card or effect, or a monster effect, and “Umi” is face-up on the field (Quick Effect): You can negate that effect, then this card gains 600 ATK/DEF.


    DP26-JP020 Fish Sonar [Super Rare]

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 Level 7 or lower monster that is a WATER Normal Monster or specifically lists “Umi” in its text from your Deck to your hand, then, if “Umi” is face-up on the field, you can Special Summon 1 WATER Normal Monster from your Deck.


    DP26-JP021 Sea Stealth II

    Continuous Spell Card

    You can only use the 3rd effect of this card’s name once per turn.

    (1) This card’s name becomes “Umi” while face-up on the field or in the GY.

    (2) Your opponent cannot target WATER monsters you control with non-WATER monsters’ effects.

    (3) At the start of the Battle Phase: You can Special Summon 1 monster that specifically lists “Umi” in its text or 1 WATER Normal Monster from your hand or GY in Defense Position, but destroy it at the end of the Battle Phase.


    DP26-JP022 Kairyu-Shin of the Reef

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 face-up “Umi” you control to the GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also Special Summon up to 2 WATER Normal Monsters, and/or monsters that specifically list “Umi” in their text, with different names from your hand or Deck in Defense Position, then, if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand or Deck.


    DP26-JP031 Marincess Springirl [Super Rare]

    WATER/Cyberse - Effect/4/1200/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand.

    (2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect.


    DP26-JP032 Marincess Sleepy Maiden

    WATER/Cyberse - Effect/4/500/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.

    ● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone.

    (2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target.


    DP26-JP033 Marincess Coral Triangle [Ultra Rare]

    WATER/Cyberse - Link - Effect/1500/Link 3 (Linkmarkierungen: Unten, Unten Links, Unten Rechts))

    2+ “Marincess” monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn. You cannot Special Summon monsters the turn you activate either of this card’s effects, except WATER monsters.

    (1) You can send 1 WATER monster from your hand to the GY; add 1 “Marincess” Trap from your Deck to your hand.

    (2) If only your opponent controls a monster: You can banish this card from your GY; Special Summon any number of WATER Link Monsters from your GY whose total Link Ratings equal 3.


    DP26-JP034 Marincess Aqua Argonaut [Ultra Rare]

    WATER/Cyberse - Link - Effect/2300/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)

    2+ WATER monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone.

    (2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand.

    (3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect.


    DP26-JP035 Marincess Dive [Super Rare]

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.

    ● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.

    ● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.


    DP26-JP036 Marincess Circulation

    Normal Trap Card

    If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

    (1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.)


    DP26-JP037 Marincess Bubble Ring

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY.

    (2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it.


    Reptints


    DP26-JP000 Number 101: Silent Honor ARK
    DP26-JP008 Silent Angler
    DP26-JP009 Xyz Remora
    DP26-JP010 Number C101: Silent Honor DARK
    DP26-JP011 Bahamut Shark
    DP26-JP012 Full Armored Black Ray Lancer
    DP26-JP013 Number 71: Rebarian Shark
    DP26-JP014 Rank-Up-Magic – The Seventh One
    DP26-JP015 Rank-Up-Magic Quick Chaos
    DP26-JP023 The Legendary Fisherman
    DP26-JP024 The Legendary Fisherman II
    DP26-JP025 The Legendary Fisherman III
    DP26-JP026 Citadel Whale
    DP26-JP027 Rage of Kairyu-Shin
    DP26-JP028 Fury of Kairyu-Shin
    DP26-JP029 Torrential Tribute
    DP26-JP030 Sea Stealth Attack
    DP26-JP038 Marincess Sea Horse
    DP26-JP039 Marincess Pascalus
    DP26-JP040 Marincess Sea Angel
    DP26-JP041 Marincess Coral Anemone
    DP26-JP042 Marincess Crystal Heart
    DP26-JP043 Marincess Wonder Heart
    DP26-JP044 Marincess Battle Ocean
    DP26-JP045 Marincess Wave