Beiträge von Cyber Drache

    OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


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    Yu-Gi-Oh! OCG Structures Volume 4 Promokarte


    Release: 4. November 2021


    YO04-JP001 Starring Knight

    ELIGHT/Fairy - Xyz - Effect/Rank 6/1900/1000

    Xyz Materials: 2 Level 4 monsters

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand.

    (2) If this card is in your GY, except the turn this card was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach the targeted monster to this card as material.

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    Premium Pack 2022

    Release: 18. Dezember 2021


    22PP-JP001 Puppet Pawn

    EARTH/Warrior - Effect/3/800/1200

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) Can attack your opponent directly.

    (2) When this card inflicts battle damage to your opponent: You can add 1 “Promotion” from your Deck to your hand.

    (3) You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except “Puppet Pawn”, then, your opponent can add 1 monster from their Deck to their hand.


    22PP-JP002 Puppet Rook

    EARTH/Warrior - Effect/4/1200/1800

    (1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to the GY.

    (2) Your opponent’s monsters must attack this card, if able.

    (3) Once per turn, when this card is selected for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster from the GY, then, change the attack target to that monster.


    22PP-JP003 Promotion

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a “Puppet” monster with an original Type and Attribute Warrior and EARTH, the monster Special Summoned by this effect gains 100 ATK/DEF for each card in your opponent’s GY.


    22PP-JP005 Black Mamba

    DARK/Reptile - Effect/3/1300/1000

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control a Reptile monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster’s battle position.


    22PP-JP006 Urubonus, the Avatar of Malice

    DARK/Reptile - Effect/5/2000/800

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) You can Tribute 1 Reptile monster; Special Summon this card from your hand.

    (2) All monsters your opponent controls lose 300 ATK/DEF.

    (3) You can Tribute 1 monster; all face-up monsters your opponent currently controls lose ATK/DEF equal to the Tributed monster’s original ATK/DEF, until the end of this turn.


    22PP-JP007 Lamia

    DARK/Reptile - Effect/4/1300/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand.

    (2) If this card becomes banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn.


    2PP-JP008 Viper’s Grudge

    Continuous Trap Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Non-Reptile monsters you control cannot attack or activate their effects.

    (2) If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck.

    (3) If this card in the Spell & Trap Zone is destroyed: You can return all your banished Reptile monsters to the GY.


    22PP-JP009 Ghost Lancer, the Underworld Spearman

    DARK/Zombie - Effect/5/2000/0

    (1) If only your opponent controls a monster, you can Special Summon this card (from your hand).

    (2) Cannot be destroyed by battle, except with a monster Special Summoned from the Extra Deck.

    (3) If this card attacks a Defense Position monster, inflict piercing battle damage.


    22PP-JP010 Ghost Sleeper, the Underworld Sleeping Beauty

    DARK/Zombie - Effect/3/1300/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY: You can add 1 “Ghost Fusion” from your Deck to your hand.

    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand.


    22PP-JP011 Ghost Wyvern, the Underworld Dragon

    DARK/Zombie - Effect/4/1700/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Ghost Fusion” from your Deck to your hand.

    (2) During the End Phase, if this card was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY.


    22PP-JP012 Ghost Fusion

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Only Zombie monsters can be used as Fusion Material for this effect. If your LP are lower than your opponent’s, you can also banish 1 Zombie monster from your hand, Deck, or GY as material.


    22PP-JP013 Numbers Evaille

    Normal Spell Card

    (1) If only your opponent controls a monster Special Summoned from the Extra Deck: Choose 4 “Number” Xyz Monsters with different Ranks in your Extra Deck, add the numbers in all their names together, and Special Summon 1 “Number” Xyz Monster from your Extra Deck with a number in its name equal to the result, and if you do, attach all the chosen monsters to it as material, but you cannot Special Summon monsters while you control it, except “Number” Xyz Monsters. (This is treated as an Xyz Summon.)


    22PP-JP014 Reincarnation of the Seven Emperors

    Normal Trap Card

    (1) If your Xyz Monster that is a “Number” monster with a number between “101” and “107” in its name or has such a monster as material battles, during damage calculation: Banish it and any material attached to it, also during the End Phase of the turn you activate this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a “Number” monster, and if you do, inflict damage to your opponent equal to its original ATK.


    22PP-JP015 Rebirth of the Seven Emperors

    Normal Trap Card

    (1) Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach “Number” Xyz Monsters with numbers between “101” and “107” in their names that are banished and/or in your GY, up to the number of monsters Tributed +1, to it as material. During the End Phase of the turn you activate this card, each player takes 300 damage for each card in their hand.


    22PP-JP016 Xyz Bento

    Normal Trap Card

    (1) If a monster(s) your opponent controls is destroyed by battle or sent to the GY: Target 1 Xyz Monster you control; attach 1 monster from your opponent’s GY to it as material.

    (2) You can banish this card from your GY, then target 1 monster Special Summoned from the Extra Deck; change its battle position.


    22PP-JP017 Performapal Odd-Eyes Butler

    DARK/Spellcaster - Pendelum - Effect/5/1000/2100

    You can only use this card name’s (1) Monster Effect once per turn.

    (1) If this card is in your hand or GY: You can target 1 “Performapal” or “Odd-Eyes” Monster Card you control, except “Performapal Odd-Eyes Butler”; Special Summon this card, then, destroy that card.

    (2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 2 / Red 2

    (1) Once per turn, when an opponent’s monster declares an attack: You can add 1 “Odd-Eyes” Pendulum Monster from your GY to your face-up Extra Deck, and if you do, negate the attack, then, you can gain LP equal to that Pendulum Monster’s ATK.

    Monster Effect:


    22PP-JP018 Performapal Odd-Eyes Valet

    DARK/Spellcaster - Pendelum - Effect/1/100/200

    You can only use this card name’s (1) Monster Effect once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Performapal” or “Odd-Eyes” monster, except “Performapal Odd-Eyes Valet”, from your Deck to the GY, and if you do, this card’s Level becomes the same as that monster’s Level until the end of this turn.

    (2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    (1) Once per turn, when an opponent’s monster declares an attack: You can activate this effect; that monster loses 300 ATK for each Pendulum Monster in your face-up Extra Deck.

    Monster Effect:


    22PP-JP019 Performapal Barokuriboh

    DARK/Fiend - Pendelum - Effect/8/300/3000

    (1) When a monster you control is destroyed by battle: You can Special Summon this card from your hand.

    (2) Your opponent cannot attack other monsters you control.

    (3) If this card is attacked, change it to Attack Position at the end of the Damage Step.


    Pendulum Effect:

    Blue 1 / Red 1

    (1) Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK and 200 DEF from your Deck to your hand, then, destroy this card.


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    Secret Shiny Box


    Release: 25. Dezember 2021


    SSB1-JP001 Strategic Striker – H.A.M.P.

    DARK/Machine - Effect/8/2500/2500

    (This card is always treated as a “Sky Striker” card.)

    You can only Special Summon with the 1st effect of this card’s name once per turn.

    (1) If you control a “Sky Striker Ace” monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster on that field.

    (2) When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


    SSB1-JPS02 Sky Striker Mobilize – Linkage!

    Quick-Play Spell

    (1) If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except “Sky Striker Ace” monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 “Sky Striker Ace” monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK “Sky Striker Ace” monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


    SSB1-JP003 Yuki-Onna, the Icicle Mayakashi

    WATER/Zombie - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ Zombie monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) You can only control 1 “Yuki-Onna, the Icicle Mayakashi”.

    (2) If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects.

    (3) (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


    SSB1-JP004 Ghost Meets Girl – A Mayakashi and Shiranui’s Tale

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Tribute 1 “Mayakashi” or “Shiranui” Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, and Extra Deck for the rest of this turn.

    (2) You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY.


    SSB1-JP005 Witchcrafter Vice-Master

    DARK/Spellcaster - Fusion - Effect/8/2700/2800

    1 “Witchcrafter” monster + 1 Spellcaster monster

    (1) When a non-Fusion Spellcaster monster’s effect OR a Spell Card or effect is activated (Quick Effect): You can activate 1 of these effects. You can only choose each of these effects of “Witchcrafter Vice-Master” once per turn.

    ● Destroy 1 card on the field.

    ● Special Summon 1 Level 6 or lower “Witchcrafter” monster from your hand or Deck.

    ● Add 1 “Witchcrafter” Spell/Trap from your GY to your hand.


    SSB1-JP006 Witchcrafter Confusion

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 “Witchcrafter” monster.

    (2) During your End Phase, if this card is in your GY and you control a “Witchcrafter” monster: You can add this card to your hand.

    TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


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    OTS Tournament Pack 18


    Release: 24. Februar 2022 (EU)


    Insgesamt 26 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    13 Commons


    OP18-EN0?? Fusion Destiny (Ultimate Rare)

    Ghosts from the Past: The 2nd Haunting (TCG)


    Release Date: 22. April 2022 (EU)


    Enthält ??? Karten, davon


    - ?? Ghost Rare

    - ??? Ultra Rare


    Reprints:


    ????-EN??? Blue-Eyes White Dragon (Ghost Rare)

    ????-EN??? Dark Magician Girl (Ghost Rare)

    ????-EN??? Cyber Dragon (Ghost Rare)

    ????-EN??? Dark Armed Dragon (Ghost Rare)

    ????-EN??? Red Dragon Archfiend (Ghost Rare)

    ????-EN??? Crystal Beast Rainbow Dragon (Ultra Rare)

    ????-EN??? Decode Talker Heat Soul (Ultra Rare)

    ????-EN??? Borrelend Dragon (Ultra Rare)

    [OCG] History Archive Collection


    Release: 19. Februar 2022 (Japan)


    Zitat

    Enthält Karten, die die Spieler an ikonische und einflussreiche Szenen aus dem Yu-Gi-Oh!-Franchise erinnern sollen. Das Pack bietet alte, wie auch neue Karten.


    HC01-JP005 Red-Eyes Soul

    DARK/Dragon - Effect/7/900/2000

    You can only use the 2nd effect of this card’s name once per turn, also you can only use its 3rd effect once per Duel.

    (1) This card’s name becomes “Red-Eyes Black Dragon” while face-up on the field or in the GY.

    (2) If your opponent Special Summons a monster(s): You can send this card from your hand or field to the GY; Special Summon 1 “Red-Eyes” monster from your hand or Deck, except “Red-Eyes Soul”.

    (3) (Quick Effect): You can target 1 “Red-Eyes Black Dragon” in your Monster Zone; inflict damage to your opponent equal to its original ATK.


    HC01-JP006 Duel Tower Alcatraz

    Field Spell Card

    (1) At the start of the Battle Phase: Activate this effect; each player can reveal 1 monster from their Deck, except a monster with ? ATK, and if they do, banish those monsters face-down. The player that revealed the monster with highest ATK can Special Summon 1 monster from their hand, and if they do, it can attack directly.

    (2) Once per turn, during the End Phase: You can activate this effect; if this card is still on the field during the End Phase of your next turn, destroy all cards on the field.


    HC01-JP007 Soul Energy MAX!!

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control an “Obelisk the Tormentor” whose original Attribute is DIVINE: You can Tribute 2 face-up monsters, except that “Obelisk the Tormentor”; destroy as many monsters your opponent currently controls as possible, and if you do, inflict 4000 damage to them.

    (2) During the Main or Battle Phase: You can banish this card from your GY; add 1 “Obelisk the Tormentor” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 “Obelisk the Tormentor” face-up.


    HC01-JP011 Duel Academy

    Field Spell Card

    (1) This card gains these effects based on the Types of monsters on the field.

    ● Warrior, Beast, Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it.

    ● Dinosaur, Sea Serpent, Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent.

    ● Machine, Fairy, Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.


    HC01-JP013 Evolution Result Burst

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon monsters for the rest of this turn after this card resolves, except with Spell effects, also add 1 “Overload Fusion” from your Deck to your hand, also the maximum number of attacks per Battle Phase this turn of any monster you Fusion Summon using 6 or more materials with “Overload Fusion” this turn is equal to the number of materials used for its Summon.


    HC01-JP014 Bridge of Salvation

    Normal Trap Card

    You can only apply the 1st and 2nd effect of this card’s name each once per Duel.

    (1) If there are 2 or more different Types among Level 10 or higher monsters on the field: Shuffle all cards in both player’s hands, fields, and GYs to the Deck, except this card, then each player draws 5 cards.

    (2) You can banish this card from your GY; add 1 “Crystal Beast” monster and 1 Field Spell from your Deck to your hand.


    HC01-JP019 Ready! Set! Duel!

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, if you control no other cards, you can add 1 “Synchron” monster from your Deck to your hand.

    (2) Once per turn, during your Standby Phase: Place 1 Signal Counter on this card.

    (3) You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY.


    HC01-JP020 The Great Soul

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Dragon Synchro Monster is on the field: Special Summon up to 2 “Resonator” monsters and/or Level 1 Dragon monsters from your Deck.

    (2) When a monster effect is activated, if you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn.


    HC01-JP021 Return of the Reaper

    Normal Spell Card

    (This card is always treated as an “Infernity” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 of your “Infernity” monsters that is banished, in your hand, or in your GY.

    (2) If a face-up “Infernity” monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect, while this card is in your GY: You can Set this card to your field.


    HC01-JP027 Overlay Network

    Continuous Spell

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can activate 1 of these effects.

    ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position (its effects are negated). You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except Xyz Monsters.

    ● Target 1 Xyz Monster you control; add 1 card attached to it to that card’s owner’s hand.


    HC01-JP030 Dragon King’s Myth

    Quick-Play Spell

    You can use only 1 effect among the 1st and 2nd with this card’s name per turn, and only once that turn.

    (1) Target 1 Dragon monster you control; double its current ATK (until the end of this turn), then, if your opponent controls a Dragon monster, the targeted monster’s effect activations cannot be negated this turn.

    (2) During your Main Phase: You can banish this card from your GY; Special Summon, in Defense Position, 1 of your Dragon Xyz Monsters that is banished or in the GY.


    HC01-JP036 Battle Royal Mode – Joining

    Continuous Spell Card

    Activate this card by targeting 1 Effect Monster on the field.

    (1) The first 2 times that target would be destroyed by battle each turn, it is not destroyed. When that target is destroyed by battle, the player that destroyed it gains 2000 LP.

    (2) If the turn player’s opponent takes battle or effect damage: They can apply this effect.

    ● Special Summon 1 Level 4 or lower monster from your hand or Deck, and if you do, you lose 2000 LP.


    HC01-JP035 Wonders of Nature

    Equip Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand.

    (2) During the End Phase, if this card is in your GY because it was sent there while it was face-up in the Spell & Trap Zone this turn; You can add 1 “Polymerization” Spell, 1 “Fusion” Spell, or 1 “Fusion Parasite” from your Deck to your hand.


    HC01-JP043 Into the VRAINS!

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 monster from your hand (but its effects are negated), then, immediately after this effect resolves, Link Summon using that monster you control. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way.

    (2) If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster with the same original Type as that monster from your GY to your hand.


    HC01-JP046 Prisoners of Destiny

    Continuous Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply one of these effects, depending on the number of those counters on this card.

    ● 1: Declare 1 card name, and for the rest of the turn, negate the activated effects and effects on the field of cards with that original name.

    ● 2: Special Summon 1 Level 4 or lower monster from your GY.

    ● 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.


    Reprints:


    HC01-JP001 Blue-Eyes White Dragon (Alternatives Artwork)

    HC01-JP002 Red-Eyes Black Dragon (Alternatives Artwork)

    HC01-JP003 Dark Magician Girl (Alternatives Artwork)

    HC01-JP008 Blue-Eyes Alternative White Dragon

    HC01-JP010 Red-Eyes Insight

    HC01-JP017 Chimeratech Overdragon

    HC01-JP018 Rainbow Dragon

    HC01-JP023 Junk Synchron

    HC01-JP024 Formula Synchron

    HC01-JP026 Red Supernova Dragon

    HC01-JP033 Galaxy-Eyes Photon Dragon (Reprint)

    HC01-JP039 Supreme King Dragon Darkwurm (Reprint)

    HC01-JP048 Linkuriboh

    HC01-JP049 Ignister A.I.Land

    Dimension Force (OCG)


    Release: 15. Januar 2022 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    8. Set des 11. Blocks


    DIFO-JP001 Performapal Gentrude

    DARK/Fiend - Pendelum - Effect/4/1500/1000

    You can use only 1 of the 1st and 2nd monster effect of this card’s name per turn, and only once that turn.

    (1) If this card is destroyed: You can place 1 “Performapal” Pendulum Monster from your Deck in your Pendulum Zone, except “Performapal Gentrude”.

    (2) If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 “Performapal” or “Odd-Eyes” card from your Pendulum Zone to the hand.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are Pendulum Monsters, and you have “Performapal Lady Ange” in your other Pendulum Zone: You can add 1 “Odd-Eyes” card from your Deck to your hand.


    DIFO-JP002 Performapal Lady Ange

    LIGHT/Fairy - Pendelum - Effect/3/1000/1500

    You can use only 1 of the 1st and 2nd monster effect of this card’s name per turn, and only once that turn.

    (1) You can discard this card and 1 other “Performapal” monster, except “Performapal Lady Ange”; draw 2 cards.

    (2) If this card is in your GY and you control an “Odd-Eyes” card or “Performapal Gentrude”: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    (1) Once per turn, when an attack is declared involving both players’ monsters: You can discard 1 Pendulum Monster; your opponent’s battling monster loses 1000 ATK, until the end of this turn.


    DIFO-JP003 Therions’ “Bulls” Ein

    FIRE/Warrior - Effect/7/2100/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) You can target 1 “Therions” card you control and 1 card your opponent controls; destroy them.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP004 Therions’ “Leaper” Fam

    WATER/Aqua - Effect/7/1400/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) During your opponent’s turn (Quick Effect): You can target 1 “Therions” card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP005 Therions’ “Duke” Jule

    LIGHT/Psychic - Effect/8/2100/2800

    You can only use the 1st effect of this card’s nane once per turn.

    (1) You can target 1 “Therions” monster or Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) While you control an Equip Card, “Therions” monsters you control cannot be destroyed by your opponent’s card effects.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP006 Therions’ “Lily” Borea

    WIND/Plant - Effect/8/2400/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) You can send 1 card from your hand or field to the GY; add 1 “Therions” Spell/Trap from your Deck to your hand.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP007 Therions’ “King” Regulus

    EARTH/Machine - Effect/8/2800/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Therions” monster or Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.

    (2) When your opponent activates a card or effect (Quick Effect): You can send 1 “Therions” Monster Card from your hand or field to the GY; negate that effect.

    (3) A “Therions” monster equipped with this card gains 700 ATK and the 2nd effect of this card’s name.


    DIFO-JP008 Visas=Stafrost

    LIGHT/Warrior - Tuner - Effect/6/2100/1500

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 monster you control with a different Type and Attribute; destroy it, and if you do, Special Summon this card.

    (2) When this card destroys an opponent’s monster by battle: You can make this card gain ATK equal to half the destroyed monster’s original ATK or DEF (whichever is higher).


    DIFO-JP009 Scareclaw Astra

    EARTH/Beast - Effect/3/0/1300

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) While you control a Defense Position “Scareclaw” monster, “Scareclaw” monsters you control in the Extra Monster Zone can attack a number of times each Battle Phase, up to the number your Defense Position “Scareclaw” monsters with different names.


    DIFO-JP010 Scareclaw Veronea

    EARTH/Beast - Effect/3/0/1700

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) If your “Scareclaw” monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    DIFO-JP011 Scareclaw Acroa

    EARTH/Beast - Effect/3/0/2000

    You can only Special Summon with the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) Your “Scareclaw” monsters in the Extra Monster Zone gain 300 ATK for each of your Defense Position monsters.


    DIFO-JP012 Scareclaw Reich Heart

    DARK/Warrior - Effect/4/1500/2100

    You can only Special Summon with the 1st procedure of this card’s name once per turn, also you can only use its 2nd effect once per turn.

    (1) You can Special Summon this card (from your hand) to your Main Monster Zone in the column of a “Scareclaw” monster you control or its adjacent columns.

    (2) If this card is Normal or Special Summoned: You can add 1 “Scareclaw” Spell/Trap from your Deck to your hand, then, if there are 3 or more Defense Position monsters on the field, you can draw 1 card.


    DIFO-JP013 Mad Murder

    DARK/Zombie - Tuner - Effect/2/400/200

    You can only use the 2nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Plaguespreader Zombie” while face-up on the field or in the GY.

    (2) If this card is in your GY: You can target 1 Level 6 or higher monster you control; decrease its Level by 2, and if you do, Special Summon this card, but you cannot Special Summon monsters while it is face-up in the Monster Zone, except Zombie monsters.


    DIFO-JP014 Al Ghoul Mazera

    DARK/Zombie - Effect/8/2800/2300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead.

    (2) If this card becomes banished from your hand or GY: You can Special Summon it in Defense Position, then you can decrease its Level by 1.


    DIFO-JP015 Heroic Challenger – Knuckle Knife

    EARTH/Warrior - Effect/1/600/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Heroic” monster, except a Level 1 monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 Warrior monster you control; the Level of that monster or this card becomes the Level of the other, but you cannot declare attacks for the rest of this turn, except with Xyz Monsters.


    DIFO-JP016 Heroic Challenger – Morning Star

    EARTH/Warrior - Effect/4/1500/1300

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control 2 or more Warrior monsters: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 “Heroic” Spell/Trap from your Deck to your hand.

    (3) If this card is in your GY and you have 500 LP or less: You can Special Summon this card, but its effects are negated.


    DIFO-JP017 Predaplant Byblisp

    DARK/Plant - Effect/1/0/1900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY: You can add 1 “Predaplant” monster from your Deck to your hand, except “Predaplant Byblisp”.

    (2) If there is a monster with a Predator Counter on the field: You can Special Summon this card from your GY, but banish it when it leaves the field.


    DIFO-JP018 Predaplant Bufollicula

    DARK/Plant - Pendelum - Effect/1/0/0

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is used as material for a Fusion Summon, and sent to the GY or added to the Extra Deck face-up: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to the hand, except “Predaplant Bufoliacula”.


    Pendulum Effect:

    Blue 0 / Red 0

    (1) During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


    DIFO-JP019 Predaplant Triantis

    DARK/Plant - Pendelum - Effect/8/2400/1000

    (1) If this card is used as material for a Fusion Summon, and sent to the GY or added to the Extra Deck face-up: You can place 1 Predator Counter each on a number of monsters on the field, up to the number of monsters you currently control, and if you do, any of those monsters are Level 2 or higher become Level 1 as long as they have a Predator Counter.


    Pendulum Effect:

    Blue 8 / Red 8

    (1) You can use cards in your Pendulum Zone as material to Fusion Summon a DARK Fusion Monster, as if they were monsters on the field.


    DIFO-JP020 Symphonic Warrior Guitaris

    WIND/Machine - Pendelum - Tuner - Effect/3/1100/500

    You can only use this card name’s (1) and (2) Monster Effects once per turn each.

    (1) If “Symph Amplifire” is in your Field Zone: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use this card name’s Pendulum Effect once per turn.

    (1) You can target 1 other “Symphonic Warrior” card you control; return that card and this card to your hand.


    DIFO-JP021 Symphonic Warrior Deejays

    WIND/Machine - Pendelum - Effect/4/1200/1200

    You can only use this card name’s Monster Effect once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Symphonic Warrior” monster from your Deck in face-down Defense Position, except “Symphonic Warrior Deejays”. If you control “Symph Amplifire” in your Field Zone, you can instead Special Summon 1 “Symphonic Warrior” monster from your Deck, except “Symphonic Warrior Deejays”, but its effects are negated.um -


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use this card name’s (2) Pendulum Effect once per turn.

    (1) Once per turn: You can change 1 of your face-down Defense Position “Symphonic Warrior” monsters to face-up Defense Position.

    (2) If a “Symphonic Warrior” monster’s effect is activated: You can Special Summon this card from your Pendulum Zone.


    DIFO-JP022 Noh-P.U.N.K. Dia Note

    EARTH/Warrior - Effect/5/2100/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can reveal 1 other “P.U.N.K.” monster in your hand; Special Summon this card or the revealed card, and if you do, send the other to the GY.

    (2) If this card is sent from the field to the GY: You can target 1 “P.U.N.K.” monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon “Noh-P.U.N.K. Dia Note” for the rest of this turn.


    DIFO-JP023 Illegal Knight

    DARK/Fiend - Effect/7/2000/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase, if you control no monsters, or you control “Adventurer Token” (Quick Effect): You can Special Summon this card from your hand.

    (2) If you control “Adventurer Token” (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return those cards to the hand.


    DIFO-JP024 Ancient Warriors – Tyrannical Dong Ying

    DARK/Beast-Warrior - Effect/6/2200/1800

    You can use each effect among the (1)st and (3)rd with this card’s name only once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Level 7 or higher “Ancient Warriors” monster, or 1 “Ancient Warriors” Continuous Spell/Trap, from your Deck to your hand.

    (2) While you control a Level 7 or higher “Ancient Warriors” monster, your opponent must pay 400 LP to activate cards or effects.

    (3) If a monster(s) is sent to your opponent’s GY: You can target 1 card in your opponent’s GY; banish it, and if you do, draw 1 card.


    DIFO-JP025 Battleguard #0

    EARTH/Warrior - Effect/1/50/100

    You can only use the (1) and (3) effects of this card’s name once per turn each.

    (1) If this card is Normal or Special Summoned: You can add 1 “Feast of the Wild LV5” from your Deck to your hand.

    (2) “Battleguard” monsters you control gain 500 ATK.

    (3) You can Tribute this card: Special Summon 1 Level 8 Warrior monster from your hand.


    DIFO-JP026 Light Law Medium

    LIGHT/Fairy - Effect/2/400/300

    (1) Once per turn, at the start of your opponent’s Battle Phase: You can target any number of Attack Position monsters your opponent controls; during this turn, while this card is in your Monster Zone, those monsters must attack this card, if able.

    (2) Once per turn, when an attack is declared in a battle between this card and an Attack Position monster your opponent controls: You can negate that attack, and if you do, inflict damage to your opponent equal to half that monster’s original ATK.


    DIFO-JP027 Divine Dragon Titanomakhia

    LIGHT/Dragon - Effect/10/3000/2000

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) This Special Summoned card cannot be destroyed by battle.

    (2) You can banish 3 “Divine Dragon Titanomakhia” from your GY and/or among monsters from your face-up field, including this face-up card; destroy all cards your opponent controls.

    (3) During the End Phase: You can send cards from the top of your Deck to the GY, equal to the number of Dragon monsters you control.


    DIFO-JP028 Midday Sentinel

    EARTH/Warrior - Effect/6/2300/1500

    (1) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.

    (2) During the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then, destroy all cards your opponent controls in the same column as it.


    DIFO-JP029 Amphibious Bugroth MK-11

    WATER/Machine - Effect/5/1850/1500

    You can only use the (2) effect of this card’s name once per tun.

    (1) If “Umi” is not on the field, this card gains 700 ATK but it cannot attack directly.

    (2) If “Umi” is on the field: You can target 1 face-up non-WATER monster; destroy that monster.


    DIFO-JP030 Mare of the Shore

    WATER/Warrior - Effect/4/1500/1600

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to the GY, except “Mare of the Shore”.

    (2) During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except “Mare of the Shore”; add it to your hand.


    DIFO-JP031 Flip Jar

    EARTH/Rock - Flip - Effect/3/800/900

    You can only use this card name’s effect once per turn.

    (1) FLIP: Change all other monsters on the field to face-down Defense Position, then, return all face-up Spell/Traps on the field to the hand, then, each player can Set Spell/Traps from their hand, up to the number of their cards returned to the hand by this effect.


    DIFO-JP032 Yamatako Orochi

    WATER/Sea Serpent - Tuner - Effect/1/0/800

    (1) If you use this card on the field as a Synchro Material, you can treat it as a Level 8 monster.

    (2) A Synchro Monster that used this card as a Synchro Material gains 1 of these effects based on its original Level.

    • 8 or less: It gains 800 ATK/DEF.

    • 9 or more: If it attacks a Defense Position monster, inflict piercing battle damage.


    DIFO-JP033 Entombing Casket Sarcophagus

    DARK/Zombie - Effect/4/0/0

    You can only use this card name’s (2) effect once per turn.

    (1) When this card is destroyed by battle with an opponent’s monster You can take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.

    (2) When a Zombie monster you control is destroyed by battle with an opponent’s monster and this card is in your GY: You can banish this card; take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.


    DIFO-JP034 Odd-Eyes Pendulumgraph Dragon

    LIGHT/Dragon - Ritual - Pendelum - Effect/7/2700/2500

    Must be either Pendulum Summoned from the hand or Ritual Summoned. You can Ritual Summon this card with “Odd-Eyes Advent.”

    (1) Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them.

    (2) Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if this Ritual Summoned card was placed in the Pendulum Zone, you can Special Summon 1 “Odd-Eyes” monster from your Extra Deck.


    Pendulum Effect:

    Blue 4 / Red 4

    You can use the Pendulum Effect with this card’s name only once per turn.

    (1) During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand.


    DIFO-JP035 Alba Renatus the Abyssal Dragon

    DARK/Dragon - Fusion - Effect/24500/2500“Fallen of Albaz” + 1+ Dragon monsters

    Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards from either player’s Monster Zone to the GY.

    (1) This card can make a number of attacks on monsters each Battle Phase, up to the number of materials used for its Summon.

    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand.


    DIFO-JP036 Starving Venom Predator Fusion Dragon

    DARK/Dragon - Fusion - Effect/10/3600/2500

    DARK Fusion Monster + 1 Fusion Monster

    (This card is always treated as a “Predaplant” card.)

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster with a Predator Counter from either field, and if you do, negate that activation.

    (2) If this Fusion Summoned card is sent to the GY by your opponent: You can target 1 DARK monster in your GY; Special Summon it.


    DIFO-JP037 Predaplant Ambulomelioides

    DARK/Plant - Fusion - Effect/5/1000/2500

    2 “Predaplant” monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Predaplant” monster or 1 “Predap” Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand.

    (2) You can target 1 opponent’s monster with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 “Predaplant” monster from your Deck.


    DIFO-JP038 Dinorphia Rexsturm

    DARK/Dinosaur - Fusion - Effect/8/3000/01 “Dinorphia” Fusion Monster + 1 “Dinorphia” Monster

    You can only use the (2) and (3) effects of this card’s name once per turn each.

    (1) Monsters your opponent controls with an ATK equal or higher than your LP cannot activate their effects.

    (2) (Quick Effect): You can pay half of your LP; until the end of this turn, the ATK of all monsters your opponent controls becomes equal to your LP.

    (3) If this card is destroyed in battle or by a card effect: You can Special Summon 1 Level 6 or lower “Dinorphia” monster from your GY.


    DIFO-JP039 Red-Eyes Zombie Dragon Lord

    DARK/Zombie - Synchro - Effect/10/2800/2400

    Zombie Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Zombie monster in your GY, except “Red-Eyes Zombie Dragon Lord”; Special Summon it.

    (2) If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card.


    DIFO-JP040 Corpse Dragon Lord Felgrand

    LIGHT/Zombie - Synchro - Effect/10/2800/2800

    1 Zombie Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it.

    (2) If a monster(s) is Special Summoned from the GY while this monster is face-up on the field: You can target 1 face-up monster on the field, except this card; negate its effects until the end of this turn.


    DIFO-JP041 Immortal Dragon

    LIGHT/Zombie - Synchro - Tuner - Effect/6/500/2400

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card’s Level becomes the difference between its original Level and the sent monster’s.

    (2) When your Zombie monster is destroyed by battle while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    DIFO-JP042 Symphonic Warrior Rocks

    WIND/Machine - Pendelum - Synchro - Effect/7/2500/1500

    1 Tuner + 1+ non-Tuner monsterss

    You can only use this card name’s (1) and (2) Monster Effects once per turn each.

    (1) If this card is Special Summoned: You can add 1 Pendulum Monster from your face-up Extra Deck to your hand.

    (2) If you control “Symph Amplifire” in your Field Zone: You can destroy 1 card on the field.

    (3) If this card is destroyed by battle or card effect in the Monster Zone: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 10 / Red 10

    You can only use this card name’s (1) Pendulum Effect once per turn.

    (1) During the Standby Phase: You can add 1 Pendulum Monster from your face-up Extra Deck to your hand.

    (2) When an opponent’s monster declares an attack: You can destroy that monster and this card.


    DIFO-JP043 Psychic End Punisher

    LIGHT/Psychic - Synchro - Effect/11/3500/35001 Tuner + 1+ non-Tuner monsters

    (1) While your LP are equal to or less than your opponent’s, this Synchro Summoned card is unaffected by your opponent’s activated effects.

    (2) Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish those targets.

    (3) At the start of the Battle Phase: You can make this card gain ATK equal to the difference between both players’ LP.


    DIFO-JP044 Heroic Champion – Claiomh Solais

    LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2000

    2 Level 4 Warrior monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Monsters your opponent controls cannot target other monsters for attacks.

    (2) You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, the ATK of 1 face-up monster you control becomes doubled.

    (3) When an attack is declared involving an opponent’s monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster’s, until the end of this turn.


    DIFO-JP045 Heroic Champion – Jarngreipr

    LIGHT/Warrior - Xyz - Effect/Rank 1/700/1800

    2 Level 1 Warrior monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed.

    (2) You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster’s original ATK.

    (3) When an attack is declared involving an opponent’s monster: You can gain LP equal to half its ATK.


    DIFO-JP046 Exosisters Magnifica

    LIGHT/Warrior - Xyz - Effect/Rank 8/2800/2800

    2 Rank 4 “Exosister” Xyz Monsters

    Must be Xyz Summoned with the above Xyz Materials.

    (1) This card can make a second attack during each Battle Phase.

    (2) Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls.

    (3) When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster attached to this card as material to the Extra Deck, then you can Special Summon that monster, using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DIFO-JP047 Sekitori – Musomaru

    FIRE/Machine - Xyz - Effect/Rank 6/600/3000 2 Level 6 Monsters

    (1) At the start of your opponent’s Battle Phase: Activate this effect. Roll a six-sided die. Assign the next 6 Main Monster Zones on either field from the perspective of this card that is in a Main Monster Zone, a number from 1 to 6 clockwise, and move this card into the Zone assigned the number of the die-roll result. If there is a monster in a Zone this card is about to move into, attach it to this card as material. (If it is an Xyz Monster, transfer its materials to this card as well.) If this card has more than 6 Xyz Materials attached this way, the player who activated this effect wins the Duel. If this card cannot move into a Zone, or if there is a monster in a Zone it is about to move into and it cannot attach that monster as material, send this card to the GY.


    DIFO-JP048 Beyond the Pendulum

    DARK/Spellcaster - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Effect Monsters, including a Pendulum Monster

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is Link Summoned to the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand. After adding it to your hand, until the end of this turn, you cannot activate monster effects, also the effects of cards in your Pendulum Zone are negated, until you Pendulum Summon.

    (2) If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them.


    DIFO-JP049 Scareclaw Trich Heart

    DARK/Beast-Warrior - Link - Effect/3000/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    3 Effect Monsters

    Must be Link Summoned.

    (1) All face-up monsters on the field are changed to Defense Position.

    (2) Unaffected by activated effects from any Defense Position monster.

    (3) Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 “Scareclaw” monster in your GY; you cannot Special Summon monsters for the rest of this turn, except “Scareclaw” monsters, also Special Summon the targeted monster, and if you do, add 1 “Scareclaw” monster from your Deck to your hand.


    DIFO-JP050 The Weather Painter Moonbow

    DARK/Fairy - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)3 “The Weather” monsters

    (1) If this card is Link Summoned: You can Special Summon 1 of your banished “The Weather” monsters.

    (2) “The Weather” Effect Monsters this card points to gain the following the effect.

    • (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.

    (3) If this Link Summoned card is destroyed: You can Special Summon 1 “The Weather Painter Rainbow” from your Extra Deck.


    DIFO-JP051 Pione, the Sylvan Dancer

    WIND/Plant - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Plant monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can excavate up to 3 cards from the top of your Deck, you can Special Summon up to 2 excavated Plant monsters (but they cannot be used as Link Material), also send the rest to the GY.

    (2) You can target 1 Plant monster in your GY that has a Level; the Levels of all face-up monsters this card points to become that monster’s until the end of this turn.


    DIFO-JP052 Extra Pendulum

    Normal Spell Card

    (1) During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


    DIFO-JP053 Therions’ Ring, the Colosseum Saucer

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Therions” monster from your Deck to your hand.

    (2) Once per turn, if a monster(s) you control would be destroyed by battle, you can send 1 “Therions” card or 1 “Perpetual Engine Argyro System” from your Deck to the GY instead.

    (3) Once per turn, when a monster(s) is destroyed by battle and sent to the GY: You can target 1 “Therions” monster in your GY; add it to your hand.


    DIFO-JP054 Perpetual Engine Argyro System

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Send 1 “Therions” card from your Deck to the GY.

    (2) If this card is in your GY: You can target 1 “Therions” card in your GY; add this card or that card to your hand, and if you do, place the other on the bottom of the Deck.


    DIFO-JP055 Therions’ Charge

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 “Therions” card or 1 “Perpetual Engine Argyro System” from your hand or face-up Spell & Trap Zone to the GY; draw 2 cards.


    DIFO-JP056 Icejade Curse

    Continuous Spell Car

    You can only use the (2) effect of this card’s name once per turn.

    (1) While there are an “Icejade” monster and “Icejade Depths Inion Cradle” on the field, your opponent cannot activate the effects of monsters they control the turn they were Summoned.

    (2) When a monster(s) is destroyed by a battle involving your “Icejade” monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK.


    DIFO-JP057 Branded Forfeiture

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Fusion Monster you control and 1 monster Special Summoned from the Extra Deck your opponent controls; return them to the Deck. During the End Phase of this turn, each player can Special Summon 1 Fusion Monster from their Extra Deck that lists “Fallen of Albaz” as a material.


    DIFO-JP058 Lifobia, the Wanton and Willful World of Desire

    Field Spell

    You can only activate 1 card with this card’s name per turn, also you can only use its 3rd effect once per turn.

    (1) When this card resolves, you can add 1 “Scareclaw” monster or 1 “Visas=Stafrost” from your Deck to your hand.

    (2) Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field.

    (3) If there are 3 or more Defense Position monsters on the field: You can target 1 card your opponent controls; destroy it.


    DIFO-JP059 Scareclaw Nova

    Normal Spell

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target 1 “Scareclaw” monster or 1 “Visas=Stafrost” in your GY; Special Summon it in Defense Position.

    (2) If a “Scareclaw” Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


    DIFO-JP060 Zombie Reborn

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster.

    (2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field.


    DIFO-JP061 Heroic Envoy

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Add 1 “Heroic” monster from your Deck to your hand.

    (2) If you have 500 LP or less: You can banish this card from your GY, then target 1 “Heroic” card in your GY; add it to your hand.


    DIFO-JP062 Dress Rehearsal

    Continuous Spell Card

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) Each time an effect of a “Symphonic Warrior” card is activated, place 1 Symphonic Counter on this card when that effect resolves.

    (2) You can remove 3 Symphonic Counters from your field; add 1 “Symphonic Warrior” monster from your Deck to your hand.

    (3) If you Normal or Special Summon a “Symphonic Warrior” monster(s): You can add 1″Symph Amplifire” from your Deck to your hand.


    DIFO-JP063 The Weather Forecast

    Spell Field Card

    You can only activate 1 card with this card’s name per turn. You can only use this card name’s (2) and (3) effects once per turn each.

    (1) When this card resolves, you can place 1 “The Weather” Spell/Trap directly from your Deck to your Spell & Trap Zone face-up.

    (2) You can also treat face-up “The Weather” cards in your Spell & Trap Zones as “The Weather” monsters and use them for the Link Summon of a “The Weather” Link Monster.

    (3) During your Main Phase, you can; immediately after this effect resolves, Normal Summon 1 “The Weather” monster.


    DIFO-JP064 Ancient Warriors Saga – Deception and Betrayal

    Continuous Spell Card

    You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.

    (1) During your Main Phase: You can Special Summon 1 “Ancient Warriors” monster from your hand, and if you do, you take damage equal to its Level x 100.

    (2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Ancient Warriors” monster on the field; change its Attribute, then, if you activated this effect by targeting a monster your opponent controls, you can take control of it.


    DIFO-JP065 War Rock Medium

    Continuous Spell Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) While your opponent controls a Special Summoned monster and you control a Level 7 or higher “War Rock” monster, neither player can activate the effects of monsters on the field during Main Phase 1.

    (2) During your Main Phase: You can activate this effect; You cannot Special Summon monsters for the rest of this turn, except Warrior monsters, also set 1 “War Rock” Spell/Trap Card from your Deck directly to your field, except “War Rock Medium”.


    DIFO-JP066 Materiactor Annulus

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Detach 1 Xyz Material from a card you control, then, if that detached materials was sent to your GY, you can Set it to your field.


    DIFO-JP067 Dream Pillow Parasomnia

    Equip Spell Card

    You can only use the (1) and (2) effects of this card’s name once per turn each.

    (1) During the End Phase: You can activate this effect; destroy the equipped monster.

    (2) If this card is sent to the GY as a result of the equipped monster being destroyed: You can Special Summon 1 “Parasomnia Token” (Level 1/ATK ?/DEF 0) with the same original Type, Attribute and ATK as the monster that this card was equipped to, then equip this card to that Token.


    DIFO-JP068 Surprise Chain

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate as Chain Link 2 or higher: Apply the following effects in order depending on the Chain Link number of this card. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.

    • 2+: Excavate a number of cards from the top of your Deck equal to this card’s Chain Link Number, and place them on top of your Deck in any order.

    • 3+: Send the top card of your Deck to the GY.

    • 4+: Draw 1 card.


    DIFO-JP069 Pendulum Scale

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you have 2 cards in your Pendulum Zone, apply 1 of these effects based on the difference between their current Pendulum Scales.

    ● 0: Destroy 2 Spells/Traps on the field.

    ● 1 to 3: Add 1 Level 2, 3 or 4 Pendulum Monster from your Deck to your hand.

    ● 4 to 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.

    ● 7+: Return up to 2 cards from your Pendulum Zone to the hand, then you can Special Summon 1 Pendulum Monster from your hand.


    DIFO-JP070 Therions’ Cross

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When your opponent activates a monster effect while you control a “Therions” monster: Activate 1 of these effects, OR, if you have “Perpetual Engine Argyro System” in your GY, you can activate both, in sequence;

    ● Negate that effect.

    ● Banish that monster.


    DIFO-JP071 Therions’ Standup

    Normal Trap Card

    You can only activate 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 “Therions” monster in your GY; Special Summon it, then you can equip 1 “Therions” monster from your hand or GY to it.

    (2) During the Main Phase: You can banish this card from your GY, then target 1 “Therions” monster you control and 1 in your GY; equip the target in the GY to the target you control.


    DIFO-JP072 Branded Exile

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “Despia” monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then, you can apply this effect.

    • Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from either field as materials.


    DIFO-JP073 Dogmatikaturgy

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Ritual Summon 1 “Dogmatika” Ritual Monster from your hand or Deck, by Tributing “Dogmatika” monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

    (2) You can banish this card from your GY, then target 2 “Dogmatika” monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of the Deck.


    DIFO-JP074 Scareclaw Sclash

    Continuous Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn: You can target 1 “Scareclaw” monster or 1 “Visas=Stafrost” you control; this turn, it can attack while in face-up Defense Position. If it does, apply whichever is higher between its ATK and DEF for damage calculation.

    (2) When your opponent activates a card or effect while you control a “Scareclaw” monster in the Extra Monster Zone: You can send this face-up card from your Spell & Trap Zone to the GY; negate that effect.


    DIFO-JP075 Scareclaw Alternative

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Tribute 3 “Scareclaw” monsters; your opponent can only Special Summon monsters in Defense Position for the rest of this turn.

    (2) During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field.


    DIFO-JP076 Haunted Zombie

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Banish 1 Zombie monster that has a Level from either GY, and if you do, Special Summon 2 “Haunted Token” (Zombie/DARK/ATK 0/DEF 0) with the same Level as that monster.

    (2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field, but banish it when it leaves the field.


    DIFO-JP077 Dinorphia Frenzy

    Normal Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) During your opponent’s Main Phase: Pay half of your LP; Fusion Summon 1 “Dinorphia” Fusion Monster from your Extra Deck using 1 monster from your Deck and 1 monster from your Extra deck.

    (2) When your opponent activates a card or effect while your LP are 2000 or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    DIFO-JP078 Pawnshop Ledgerbook

    Normal Trap Card

    (1) Target up to 2 monsters your opponent controls; banish them until the End Phase, then, your opponent gains 1000 LP for each card removed from the field by this effect.


    DIFO-JP079 Cross X-Clusion

    Trap Counter

    (1) When your opponent activates a monster effect from the hand: Negate that activation, then, if your opponent has any cards in their hand, your opponent discards 1 card of their choice.


    DIFO-JP080 Vivid Tail

    Normal Trap Card

    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.

    (1) Target 1 card you control; return it to the hand.

    (2) If this card is in your GY: You can target 1 face-up card you control; set this card on your field (but banish it if it leaves the field), and if you do, return that face-up card to the hand. You cannot activate cards or the effects of cards with the name of the card returned to the hand for the rest of this turn.

    Structure Deck: Alba Strike (OCG)


    Release: 4. Dezember 2021 (Japan)

    Preis: 1200 Yen (ohne Steuern)


    Inhalt:


    - 1 vorkonstruiertes Deck (?? Karten, davon ?? neue Karten)

    - 1 Token Pack (Enthält 5 Karten)

    - 1 Regelbuch

    - 1 Spielanleitung

    - 1 Duellunterlage


    SD43-JP001 Tri-Brigade Mercourier

    DARK/Winged Beast - Effect/4/800/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a monster effect and you control a Fusion Monster that lists “Fallen of Albaz” as material (Quick Effect): You can send this card from your hand or field to the GY; negate that effect.

    (2) If this card becomes banished: You can add 1 “Fallen of Albaz” or 1 monster that lists that monster in its text from your Deck to your hand, except “Tri-Brigade Mercourier”.


    SD43-JP002 Springans Kitt

    DARK/Beast - Effect/4/1700/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you have a Fusion Monster that lists “Fallen of Albaz” as material on your field or in your GY: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 of your “Branded” Spells/Traps that is banished or in your Deck or GY to your hand, then place 1 card from your hand on the bottom of the Deck.


    SD43-JP003 Unlikely Swordsoul Allies

    LIGHT/Spellcaster - Tuner - Effect/4/1800/1500

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that lists “Fallen of Albaz” as material, you can destroy the attacking monster.

    (2) If a monster becomes banished face-up: You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster whose ATK equals its own DEF from your hand or GY.


    SD43-JP020 Paradise Branded

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent’s cards and effects cannot activate when a monster is Fusion Summoned this way.

    (2) If you Fusion Summon a Fusion Monster: You can add 1 “Fallen of Albaz” or 1 monster that lists that card in its text from your Deck to your hand.


    SD43-JP021 Branded Fusion
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.
    (1) Fusion Summon 1 Fusion Monster that lists “Fallen of Albaz” as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material, including at least 1 “Fallen of Albaz”.


    SD43-JP031 Branded Blade

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Banish any number of “Branded” Spells/Traps from your GY; Special Summon that many “Iceblade Tokens” (Dragon/DARK/Level 8/ATK 2500/DEF 2000).

    (2) You can banish this card from your GY, then target 1 of your banished “Fallen of Albaz” or monsters that specifically lists that card in their text; add it to your hand.


    SD43-JP032 Branded Condemnation

    Counter Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return a Fusion Monster(s) that lists “Fallen of Albaz” as material to the Extra Deck (1 you control OR 2 from your GY), and if you do, negate the activation, and if you do that, destroy that card.

    (2) You can banish this card from your GY, then target 1 “Branded” Spell/Trap in your GY, except “Branded Condemnation”; add it to your hand.


    SD43-JP041 Mirrorjade the Iceblade Dragon

    DARK/Wyrm - Fusion - Effect/8/3000/2500

    “Fallen of Albaz” + 1 Fusion, Synchro, Xyz, or Link Monster

    (1) You can only control 1 “Mirrorjade the Iceblade Dragon”.

    (2) Once per turn (Quick Effect): You can send 1 Fusion Monster that lists “Fallen of Albaz” as material from your Extra Deck to the GY; banish 1 monster on the field, but this effect cannot be used again next turn.

    (3) If this face-up Fusion Summoned card you control leaves the field by your opponent: You can activate this effect; destroy all monsters they control during the End Phase of this turn.


    SD43-JP042 Rubellion the Divineflame Dragon

    LIGHT/Dragon - Fusion - Effect/8/2500/3000

    1 DARK monster + “Fallen of Albaz”

    You can only use the effect of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except “Rubellion the Divineflame Dragon”, by shuffling Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards, but for the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters.


    SD43-JPT01 Albaz the Shrouded

    This card can be used as any Token or counter.

    Does his name point to a past sealed in darkness, or a brilliantly-lit future?


    SD43-JPT02 Ecclesia, the Exiled

    This card can be used as any Token or counter.

    May his blank heart be filled with many memories from this point on. Thinking of what is yet to come, the girl gave the boy a name.


    SD43-JPT03 Tri-Brigade

    This card can be used as any Token or counter.

    Pull the trigger…


    SD43-JPT04 The Two Virtuous

    This card can be used as any Token or counter.

    At times she was like a caring older sister, and other times like a stern teacher. Their woven bonds are connected even now, no matter the distance.


    SD43-JPT05 Aluber of the Wicked Dogma

    This card can be used as any Token or counter.

    A being divided by the abyss. He mocks the light and tricks the darkness.


    Reprints:


    SD43-JP004 Fallen of Albaz

    SD43-JP005 Albion the Shrouded Dragon

    SD43-JP006 Dogmatika Fleurdelis, the Knighted

    SD43-JP007 Red-Eyes Darkness Metal Dragon

    SD43-JP008 Thunder King, the Lightningstrike Kaiju

    SD43-JP012 White Dragon Wyverburster

    SD43-JP013 Black Dragon Collapserpent

    SD43-JP014 Starliege Seyfert

    SD43-JP015 Keeper of Dragon Magic

    SD43-JP018 Effect Veiler

    SD43-JP024 Fusion Gate

    SD43-JP028 Pot of Extravagance

    SD43-JP029 Called by the Grave

    SD43-JP030 Dark Ruler No More

    SD43-JP035 Necro Fusion

    SD43-JP037 Ice Dragon’s Prison

    SD43-JP038 There Can Be Only One

    SD43-JP039 Dimensional Barrier

    [OCG] Duelist Pack: Duelists of the Abyss


    Release: 20. November 2021 (Japan)


    Inhalt:


    ?? verschiedene Karten, 5 Karten pro Pack


    Zitat

    Enthält neue Karten und Reprints von drei Charakteren aus den Yu-Gi-Oh! Anime- und Mangaserien, die Wasser-Monster verwenden.


    DP26-JP001 Abyss Shark [Super Rare]

    WATER/Fish - Effect/5/1200/700

    You can only use the 1st effect of this card’s name once per turn.

    (1) If all monsters you control are WATER monsters (min. 1), you can: You cannot Special Summon monsters for the rest of this turn, except WATER monsters, also the next battle damage your opponent takes this turn from a battle involving your “Number” monster and another monster is doubled, also Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except “Abyss Shark”.

    (2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.


    DP26-JP002 Crystal Shark [Super Rare]

    WATER/Fish - Effect/5/1100/800

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is in your hand or GY: You can target 1 WATER monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, that target’s current ATK becomes halved.

    (2) If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster.


    DP26-JP003 N・As・H Knight (Nafil Asylum Heth Knight) [Ultra Rare]

    WATER/Aqua - Xyz - Effect/Rank 5/1700/2700

    2 Level 5 monsters

    You can only use this card name’s (2) effect once per turn.

    (1) Cannot be destroyed by battle if a “Number” monster is on the field.

    (2) During the Main Phase (Quick Effect): You can detach 2 materials from this card; take 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck and attach it to this card as material, then you can attach 1 other face-up monster on the field to this card as material.


    DP26-JP004 CXyz – Naphil Asylum Chaos Knight [Ultra Rare]

    WATER/Aqua - Xyz - Effect/Rank 6/2000/3000
    3 Level 6 monsters
    You can also Xyz Summon this card by using “Naphil Asylum Heth Knight” you control as material. (Transfer its materials to this card.) You can only use the 2nd effect of this card’s name once per turn.
    (1) Cannot be destroyed by card effects.
    (2) You can detach 1 material from this card; Special Summon 1 “Number” Xyz Monster that has a number between “101” and “107” in its name from your Extra Deck, by using this face-up card you control as material, but destroy it during your opponent’s next End Phase. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DP26-JP005 Barian’s Chaos Draw

    Normal Spell Card

    (1) To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate 1 of these effects.

    ● Send 1 “Rank-Up-Magic – The Seventh One” or 1 “Seven Emperors” Normal Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated.

    ● Special Summon up to 2 monsters from your Deck (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 “Number” Xyz Monster using all the Summoned monsters.


    DP26-JP006 Ascension of the Seven Emperors [Super Rare]

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Take 1 “Rank-Up-Magic – The Seventh One”, 1 “Seven Emperors” Spell/Trap other than “Ascension of the Seven Emperors”, 1 “Barian’s” Spell/Trap, or 1 “Rank-Up-Magic” Quick-Play Spell from your Deck, and either add it to your hand or place it on the top of the Deck.

    (2) If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 “Rank-Up-Magic” Spell from your hand to the GY; this effect becomes that Spell’s effect when that card is activated.


    DP26-JP007 Eternity of the Seven Emperors

    Continuous Trap Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 Xyz Monster you control that is a “Number” monster with a number between “101” and “107” in its name or has such a monster as material, then activate 1 of these effects;

    ● Negate the effects of 1 face-up monster your opponent controls with equal or lower ATK until the end of this turn.

    ● Detach all material from that monster, then you can Special Summon 1 “Number” Xyz Monster from your GY.


    DP26-JP016 Mega Fortress Whale [Ultra Rare]

    WATER/Fish - Effect/7/2500/2350

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If “Umi” is face-up on the field: You can activate this effect; your WATER monsters can attack directly this turn.

    (2) During your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster they control; destroy it.

    (3) If this card on the field is destroyed by battle or card effect: You can take 1 WATER Warrior monster from your Deck or GY, and either add it to your hand or Special Summon it.


    DP26-JP017 Kairyu-Shin – Leviathan

    WATER/Sea Serpent - Effect/5/2000/1700

    You can only use the (2) effect of this card’s name once per turn.

    (1) While “Umi” is on the field, each player can only control 1 face-up non-WATER monster (if a player controls 2 or more face-up non-WATER monsters, that player sends those monsters to the GY until they control only 1).

    (2) During your Main Phase: You can add 1 “Umi” or 1 “Kairyu-Shin” Spell/Trap or 1 “Sea Stealth” Spell/Trap from your Deck to your hand.


    DP26-JP018 Doom Kraken

    WATER/Aqua - Effect/4/1400/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If “Umi” is face-up on the field (Quick Effect): You can target 1 WATER monster you control, except “Doom Kraken”, and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return the first target to the hand, and if you do that, destroy the second target.

    (2) When an opponent’s monster declares an attack: You can return this card to the hand, and if you do, negate that attack.


    DP26-JP019 Electric Jellyfish – Physalia [Super Rare]

    WATER/Aqua - Effect/4/1400/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Umi” from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand.

    (2) When your opponent activates a Spell Card or effect, or a monster effect, and “Umi” is face-up on the field (Quick Effect): You can negate that effect, then this card gains 600 ATK/DEF.


    DP26-JP020 Fish Sonar [Super Rare]

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 Level 7 or lower monster that is a WATER Normal Monster or specifically lists “Umi” in its text from your Deck to your hand, then, if “Umi” is face-up on the field, you can Special Summon 1 WATER Normal Monster from your Deck.


    DP26-JP021 Sea Stealth II

    Continuous Spell Card

    You can only use the 3rd effect of this card’s name once per turn.

    (1) This card’s name becomes “Umi” while face-up on the field or in the GY.

    (2) Your opponent cannot target WATER monsters you control with non-WATER monsters’ effects.

    (3) At the start of the Battle Phase: You can Special Summon 1 monster that specifically lists “Umi” in its text or 1 WATER Normal Monster from your hand or GY in Defense Position, but destroy it at the end of the Battle Phase.


    DP26-JP022 Kairyu-Shin of the Reef

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 face-up “Umi” you control to the GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also Special Summon up to 2 WATER Normal Monsters, and/or monsters that specifically list “Umi” in their text, with different names from your hand or Deck in Defense Position, then, if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand or Deck.


    DP26-JP031 Marincess Springirl [Super Rare]

    WATER/Cyberse - Effect/4/1200/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 “Marincess” monster from your GY; Special Summon this card from your hand.

    (2) If this card is sent to the GY as material for a WATER Link Monster: You can send cards from the top of your Deck to the GY equal to the number of “Marincess” monsters you control, then inflict 200 damage to your opponent for each “Marincess” card sent the GY by this effect.


    DP26-JP032 Marincess Sleepy Maiden

    WATER/Cyberse - Effect/4/500/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “Marincess” card you control; Special Summon this card from your hand, and if you do, it gains this effect.

    ● That target cannot be destroyed by your opponent’s card effects while this card is in the Monster Zone.

    (2) You can banish this card from your GY, then target 1 “Marincess” Link Monster you control; equip 1 “Marincess” Link Monster from your GY to that target.


    DP26-JP033 Marincess Coral Triangle [Ultra Rare]

    WATER/Cyberse - Link - Effect/1500/Link 3 (Linkmarkierungen: Unten, Unten Links, Unten Rechts))

    2+ “Marincess” monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn. You cannot Special Summon monsters the turn you activate either of this card’s effects, except WATER monsters.

    (1) You can send 1 WATER monster from your hand to the GY; add 1 “Marincess” Trap from your Deck to your hand.

    (2) If only your opponent controls a monster: You can banish this card from your GY; Special Summon any number of WATER Link Monsters from your GY whose total Link Ratings equal 3.


    DP26-JP034 Marincess Aqua Argonaut [Ultra Rare]

    WATER/Cyberse - Link - Effect/2300/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)

    2+ WATER monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent’s monsters cannot attack other monsters while this card is in the Extra Monster Zone.

    (2) You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand.

    (3) When a Spell/Trap Card or effect is activated on the field during your opponent’s turn (Quick Effect): You can Special Summon 1 “Marincess” monster equipped to this card, and if you do, negate that effect.


    DP26-JP035 Marincess Dive [Super Rare]

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn after this card resolves, except WATER monsters.

    ● Target 1 non-Link “Marincess” monster in your GY; Special Summon it.

    ● If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marincess” monster from your Deck.


    DP26-JP036 Marincess Circulation

    Normal Trap Card

    If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.

    (1) Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating, but a different name, but this turn, it cannot attack directly, also it cannot be destroyed by battle. (This is treated as a Link Summon.)


    DP26-JP037 Marincess Bubble Ring

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When a monster declares an attack: Negate that attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY.

    (2) You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” Link Monster you control; this turn, its maximum number of attacks per Battle Phase equals its Link Rating, but your opponent takes no damage from battles involving it.


    Reptints


    DP26-JP000 Number 101: Silent Honor ARK
    DP26-JP008 Silent Angler
    DP26-JP009 Xyz Remora
    DP26-JP010 Number C101: Silent Honor DARK
    DP26-JP011 Bahamut Shark
    DP26-JP012 Full Armored Black Ray Lancer
    DP26-JP013 Number 71: Rebarian Shark
    DP26-JP014 Rank-Up-Magic – The Seventh One
    DP26-JP015 Rank-Up-Magic Quick Chaos
    DP26-JP023 The Legendary Fisherman
    DP26-JP024 The Legendary Fisherman II
    DP26-JP025 The Legendary Fisherman III
    DP26-JP026 Citadel Whale
    DP26-JP027 Rage of Kairyu-Shin
    DP26-JP028 Fury of Kairyu-Shin
    DP26-JP029 Torrential Tribute
    DP26-JP030 Sea Stealth Attack
    DP26-JP038 Marincess Sea Horse
    DP26-JP039 Marincess Pascalus
    DP26-JP040 Marincess Sea Angel
    DP26-JP041 Marincess Coral Anemone
    DP26-JP042 Marincess Crystal Heart
    DP26-JP043 Marincess Wonder Heart
    DP26-JP044 Marincess Battle Ocean
    DP26-JP045 Marincess Wave

    Maximum Gold El Dorado (TCG)


    Release: 18. November 2021 (EU)


    Inhalt

    • 4 Maximum Gold Packs mit je 7 Karten (2 Premium Gold Rares, 5 Rares mit goldener Schrift)
    • Insgesamt besteht das Set aus 152 karten, verteilt auf:


      • 54 Premium Gold Rares (10 Karten davon erscheinen mit alternativen Artwork)
      • 98 Rares mit goldener Schrift


    MGED-EN031 Number C1000: Numerounius (Premium Gold Rare)

    LIGHT/Fiend - Xyz - Effect/Rank 12/?/?

    5 Level 12 monsters

    Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then Special Summon 1 monster from your opponent’s GY to your field in Defense Position. If this card you control is destroyed by an opponent’s card effect while it has material, and is sent to your GY: You can Special Summon 1 “Number iC1000: Numerounius Numerounia” from your Extra Deck, and if you do, attach this card to it as material.


    MGED-EN032 Number iC1000: Numerounius Numerounia (Premium Gold Rare)

    LIGHT/Fiend - Xyz - Effect/Rank 13/?/?

    5 Level 13 monsters

    If this card is Special Summoned by the effect of “Number C1000: Numerounius”, it gains 100,000 ATK/DEF during your opponent’s turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.

    Monsters your Opponent Control must attack this card, if able.

    At the end of your opponent’s turn, if this card did not battle, you win the Duel.

    When an opponent’s monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster’s ATK.


    MGED-EN050 Numeron Chaos Ritual (Premium Gold Rare)

    Normal Spell Card

    If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.


    MGED-EN051 Numeron Storm (Premium Gold Rare)

    Normal Spell Card

    If you control a “Numerounius” monster: Destroy as many Spells/Traps your pponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.


    Reprints


    MGED-EN001 Blue-Eyes White Dragon (LOB Artwork) (Premium Gold Rare)

    MGED-EN002 Dark Magician (LOB Artwork) (Premium Gold Rare)

    MGED-EN003 Red-Eyes Black Dragon (Neues Artwork) (Premium Gold Rare)

    MGED-EN004 Elemental HERO Neos (Original Artwork) (Premium Gold Rare)

    MGED-EN005 Exodia the Forbidden One (Premium Gold Rare)

    MGED-EN006 Rescue Cat (Original/Neues Artwork) (Premium Gold Rare)

    MGED-EN007 Destiny HERO – Plasma (Neues Artwork) (Premium Gold Rare)

    MGED-EN008 Fossil Dyna Pachycephalo (Premium Gold Rare)

    MGED-EN009 Red-Eyes Darkness Metal Dragon (Original/Neues Artwork) (Premium Gold Rare)

    MGED-EN010 Scrap Chimera (Premium Gold Rare)

    MGED-EN011 Tempest, Dragon Ruler of Storms (Premium Gold Rare)

    MGED-EN012 PSY-Framegear Gamma (Premium Gold Rare)

    MGED-EN013 Familiar-Possessed – Lyna (Neues Artwork) (Premium Gold Rare)

    MGED-EN014 Ultimate Conductor Tyranno (Premium Gold Rare)

    MGED-EN015 Souleating Oviraptor (Premium Gold Rare)

    MGED-EN016 The Weather Painter – Snow (Premium Gold Rare)

    MGED-EN017 Sky Striker Ace – Raye (Premium Gold Rare)

    MGED-EN018 Danger! Bigfoot! (Original/Neues Artwork) (Premium Gold Rare)

    MGED-EN019 Danger! Nessie! (Premium Gold Rare)

    MGED-EN020 Rokket Tracer (Premium Gold Rare)

    MGED-EN021 Sky Striker Ace – Roze (Premium Gold Rare)

    MGED-EN022 Dragonmaid Chamber (Premium Gold Rare)

    MGED-EN023 Ghost Mourner & Moonlit Chill (Original/Neues Artwork) (Premium Gold Rare)

    MGED-EN024 Eldlich the Golden Lord (Neues Artwork) (Premium Gold Rare)

    MGED-EN025 Invoked Mechaba (Premium Gold Rare)

    MGED-EN026 Black Rose Dragon (Original/Neues Artwork) (Premium Gold Rare)

    MGED-EN027 Trishula, Dragon of the Ice Barrier (Premium Gold Rare)

    MGED-EN028 Evolzar Laggia (Premium Gold Rare)

    MGED-EN029 Evolzar Dolkka (Premium Gold Rare)

    MGED-EN030 Primathmech Alembertian (Premium Gold Rare)

    MGED-EN031 Number C1000: Numeruonius (Premium Gold Rare)

    MGED-EN032 Number iC1000: Numeruonius Numeruonia (Premium Gold Rare)

    MGED-EN033 The Weather Painter Rainbow (Premium Gold Rare)

    MGED-EN034 Knightmare Unicorn (Original/Neues Artwork) (Premium Gold Rare)

    MGED-EN035 I:P Masquerena (Original/Neues Artwork) (Premium Gold Rare)

    MGED-EN036 Predaplant Verte Anaconda (Premium Gold Rare)

    MGED-EN037 Accesscode Talker (Premium Gold Rare)

    MGED-EN038 Raigeki (Premium Gold Rare)

    MGED-EN039 Book of Moon (Premium Gold Rare)

    MGED-EN040 Magical Dimension (Premium Gold Rare)

    MGED-EN041 Gold Sarcophagus (Premium Gold Rare)

    MGED-EN042 Fire Formation – Tenki (Premium Gold Rare)

    MGED-EN043 Twin Twisters (Premium Gold Rare)

    MGED-EN044 Invocation (Premium Gold Rare)

    MGED-EN045 Prank-Kids Place (Premium Gold Rare)

    MGED-EN046 Pot of Extravagance (Premium Gold Rare)

    MGED-EN047 Mystic Mine (Premium Gold Rare)

    MGED-EN048 Cursed Eldland (Premium Gold Rare)

    MGED-EN049 Eldlixir of Black Awakening (Premium Gold Rare)

    MGED-EN050 Numeron Chaos Ritual (Premium Gold Rare)

    MGED-EN051 Numeron Storm (Premium Gold Rare)

    MGED-EN052 Torrential Tribute (Premium Gold Rare)

    MGED-EN053 Starlight Road (Premium Gold Rare)

    MGED-EN054 Conquistador of the Golden Land (Premium Gold Rare)

    MGED-EN055 Giant Rex (Rare mit goldener Schrift)

    MGED-EN056 Babycerasaurus (Rare mit goldener Schrift)

    MGED-EN057 Fossil Dig (Rare mit goldener Schrift)

    MGED-EN058 Lost World (Rare mit goldener Schrift)

    MGED-EN059 Scrap Golem (Rare mit goldener Schrift)

    MGED-EN060 Scrap Dragon (Rare mit goldener Schrift)

    MGED-EN061 Scrap Wyvern (Rare mit goldener Schrift)

    MGED-EN062 Super Express Bullet Train (Rare mit goldener Schrift)

    MGED-EN063 Urgent Schedule (Rare mit goldener Schrift)

    MGED-EN064 Superdreadnought Rail Cannon Gustav Max (Rare mit goldener Schrift)

    MGED-EN065 Number 81: Superdreadnought Rail Cannon Super Dora (Rare mit goldener Schrift)

    MGED-EN066 Superdreadnought Rail Cannon Juggernaut Liebe (Rare mit goldener Schrift)

    MGED-EN067 Hot Red Dragon Archfiend (Rare mit goldener Schrift)

    MGED-EN068 Hot Red Dragon Archfiend Abyss (Rare mit goldener Schrift)

    MGED-EN069 Hot Red Dragon Archfiend Bane (Rare mit goldener Schrift)

    MGED-EN070 Hot Red Dragon Archfiend King Calamity (Rare mit goldener Schrift)

    MGED-EN071 Zefraxi, Treasure of the Yang Zing (Rare mit goldener Schrift)

    MGED-EN072 Zefraniu, Secret of the Yang Zing (Rare mit goldener Schrift)

    MGED-EN073 Oracle of Zefra (Rare mit goldener Schrift)

    MGED-EN074 PSY-Frame Driver (Rare mit goldener Schrift)

    MGED-EN075 PSY-Framelord Zeta (Rare mit goldener Schrift)

    MGED-EN076 PSY-Framelord Omega (Rare mit goldener Schrift)

    MGED-EN077 PSY-Framelord Lambda (Rare mit goldener Schrift)

    MGED-EN078 The Phantom Knights of Ancient Cloak (Rare mit goldener Schrift)

    MGED-EN079 The Phantom Knights of Silent Boots (Rare mit goldener Schrift)

    MGED-EN080 The Phantom Knights of Break Sword (Rare mit goldener Schrift)

    MGED-EN081 Numeron Wall (Rare mit goldener Schrift)

    MGED-EN082 Number C1: Numeron Chaos Gate Sunya (Rare mit goldener Schrift)

    MGED-EN083 Number 1: Numeron Gate Ekam (Rare mit goldener Schrift)

    MGED-EN084 Number 2: Numeron Gate Dve (Rare mit goldener Schrift)

    MGED-EN085 Number 3: Numeron Gate Trini (Rare mit goldener Schrift)

    MGED-EN086 Number 4: Numeron Gate Catvari (Rare mit goldener Schrift)

    MGED-EN087 Numeron Network (Rare mit goldener Schrift)

    MGED-EN088 Numeron Calling (Rare mit goldener Schrift)

    MGED-EN089 Number 9: Dyson Sphere (Rare mit goldener Schrift)

    MGED-EN090 Number 41: Bagooska the Terribly Tired Tapir (Rare mit goldener Schrift)

    MGED-EN091 Altergeist Marionetter (Rare mit goldener Schrift)

    MGED-EN092 Altergeist Silquitous (Rare mit goldener Schrift)

    MGED-EN093 Altergeist Meluseek (Rare mit goldener Schrift)

    MGED-EN094 Altergeist Kunquery (Rare mit goldener Schrift)

    MGED-EN095 Altergeist Multifaker (Rare mit goldener Schrift)

    MGED-EN096 The Weather Painter Rain (Rare mit goldener Schrift)

    MGED-EN097 The Weather Painter Thunder (Rare mit goldener Schrift)

    MGED-EN098 The Weather Snowy Canvas (Rare mit goldener Schrift)

    MGED-EN099 The Weather Cloudy Canvas (Rare mit goldener Schrift)

    MGED-EN100 The Weather Thundery Canvas (Rare mit goldener Schrift)

    MGED-EN101 The Weather Rainbowed Canvas (Rare mit goldener Schrift)

    MGED-EN102 Micro Coder (Rare mit goldener Schrift)

    MGED-EN103 Excode Talker (Rare mit goldener Schrift)

    MGED-EN104 Code Talker (Rare mit goldener Schrift)

    MGED-EN105 Shootingcode Talker (Rare mit goldener Schrift)

    MGED-EN106 Code Talker Inverted (Rare mit goldener Schrift)

    MGED-EN107 Prank-Kids Lampsies (Rare mit goldener Schrift)

    MGED-EN108 Prank-Kids Dropies (Rare mit goldener Schrift)

    MGED-EN109 Prank-Kids Fansies (Rare mit goldener Schrift)

    MGED-EN110 Prank-Kids Rocksies (Rare mit goldener Schrift)

    MGED-EN111 Prank-Kids Rocket Ride (Rare mit goldener Schrift)

    MGED-EN112 Prank-Kids Weather Washer (Rare mit goldener Schrift)

    MGED-EN113 Prank-Kids Battle Butler (Rare mit goldener Schrift)

    MGED-EN114 Prank-Kids Dodo-Doodle-Doo (Rare mit goldener Schrift)

    MGED-EN115 Prank-Kids Bow-Wow-Bark (Rare mit goldener Schrift)

    MGED-EN116 Prank-Kids Meow-Meow-Mu (Rare mit goldener Schrift)

    MGED-EN117 Prank-Kids Pranks (Rare mit goldener Schrift)

    MGED-EN118 Prank-Kids Pandemonium (Rare mit goldener Schrift)

    MGED-EN119 Hiita the Fire Chamer, Ablaze (Rare mit goldener Schrift)

    MGED-EN120 Wynn the Wind Chamer, Verdent (Rare mit goldener Schrift)

    MGED-EN121 Aussa the Earth Charmer, Immovable (Rare mit goldener Schrift)

    MGED-EN122 Eria the Water Chamer, Gentle (Rare mit goldener Schrift)

    MGED-EN123 Eldlich the Mad Golden Lord (Rare mit goldener Schrift)

    MGED-EN124 Eldlixir of White Destiny (Rare mit goldener Schrift)

    MGED-EN125 Eldlixir of Scarlet Sanguine (Rare mit goldener Schrift)

    MGED-EN126 Guardian of the Golden Land (Rare mit goldener Schrift)

    MGED-EN127 Huaquero of the Golden Land (Rare mit goldener Schrift)

    MGED-EN128 Golden Land Forever! (Rare mit goldener Schrift)

    MGED-EN129 El Dorado Adelantado (Rare mit goldener Schrift)

    MGED-EN130 Deep Sea Diva (Rare mit goldener Schrift)

    MGED-EN131 Kagemucha Knight (Rare mit goldener Schrift)

    MGED-EN132 White Dragon Wyverburster (Rare mit goldener Schrift)

    MGED-EN133 Black Dragon Collapserpent (Rare mit goldener Schrift)

    MGED-EN134 Majesty’s Fiend (Rare mit goldener Schrift)

    MGED-EN135 Cyberse Gadget (Rare mit goldener Schrift)

    MGED-EN136 Eva (Rare mit goldener Schrift)

    MGED-EN137 Rainbow Neos (Rare mit goldener Schrift)

    MGED-EN138 Ultimaya Tzolkin (Rare mit goldener Schrift)

    MGED-EN139 Constellar Knight Ptolemy M7 (Rare mit goldener Schrift)

    MGED-EN140 Raidraptor – Ultimate Falcon (Rare mit goldener Schrift)

    MGED-EN141 Firewall Dragon (Zweites Artwork + Neues Artwork) (Rare mit goldener Schrift)

    MGED-EN142 Dragunity Knight – Romulus (Rare mit goldener Schrift)

    MGED-EN143 Battle Shogun of the Six Samurai (Rare mit goldener Schrift)

    MGED-EN144 Salamangreat Almiraj (Rare mit goldener Schrift)

    MGED-EN145 Striker Dragon (Rare mit goldener Schrift)

    MGED-EN146 Upstart Goblin (Rare mit goldener Schrift)

    MGED-EN147 Ancient Gear Fusion (Rare mit goldener Schrift)

    MGED-EN148 Cynet Mining (Rare mit goldener Schrift)

    MGED-EN149 Dragonmaid Hospitality (Rare mit goldener Schrift)

    MGED-EN150 Summon Limit (Rare mit goldener Schrift)

    MGED-EN151 Broken Line (Rare mit goldener Schrift)

    MGED-EN152 Trap Trick (Rare mit goldener Schrift)

    Battle of Chaos (OCG)


    Release: 16. Oktober 2021 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    7. Set des 11. Blocks


    BACH-JP001 Magikuriboh

    DARK/Fiend - Effect/1/300/200

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) During the Main or Battle Phase, if you took battle damage, or damage from an opponent’s card effect, this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your Deck or GY.

    (2) If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent’s card effect: You can add this card from your GY to your hand.


    BACH-JP002 Dimension Conjurer

    DARK/Spellcaster - Effect/1/500/500

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Magical Dimension” from your Deck or GY to your hand.

    (2) If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place the same number of cards from your hand on the top of the Deck in any order.


    BACH-JP003 Timaeus the Dragon of Destiny

    LIGHT/Dragon - Effect/8/2800/1800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can send 1 Spellcaster monster or 1 Spell/Trap that specifically lists the card “Dark Magician” in its text from your hand or face-up field to the GY; Special Summon this card from your hand.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including at least 1 Spellcaster monster.


    BACH-JP004 Blue-Eyes Jet Dragon

    LIGHT/Dragon - Effect/8/3000/0

    You can only use the 1st and 3rd effect of this card’s name each once per turn. You must have “Blue-Eyes White Dragon” on your field or in your GY to activate these effects.

    (1) If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when they were destroyed) or hand (even if not).

    (2) Other cards you control cannot be destroyed by your opponent’s card effects.

    (3) At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


    BACH-JP005 The Tyrant of D.

    DARK/Spellcaster - Effect/4/1200/1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Blue-Eyes White Dragon” from your hand or Deck to the GY; Special Summon this card from your hand.

    (2) You can discard 1 “Blue-Eyes White Dragon” or 1 card that specifically lists it in its text, then target 1 “Blue-Eyes” monster in your GY; Special Summon it.

    (3) If you control a “Blue-Eyes” monster, you choose the attack targets for your opponent’s attacks.


    BACH-JP006 Cosmocroix the Icejade Imperatrix

    WATER/Aqua - Effect/10/1500/3000

    You can only Special Summon this card’s name by way of its 1st effect once per turn.

    (1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand).

    (2) Monsters your opponent controls cannot activate their effects on the field while “Inion Cradle the Icejade Depths” is on the field, except the turn they were Summoned.

    (3) If your “Icejade” monster battles an opponent’s monster, that opponent’s monster loses 1000 ATK during damage calculation only.


    BACH-JP007 Agel of the Icejade

    WATER/Aqua - Effect/3/1000/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand.

    (2) When your opponent activates a card or effect that targets this card, or when an opponent’s monster declares an attack on this card (Quick Effect): You can Special Summon 1 WATER monster from your hand or GY, except “Agel of the Icejade” (but return it to the hand during the End Phase), also the next time this card would be destroyed by battle or card effect this turn, it is not destroyed.


    BACH-JP008 Kingfisher the Icejade Ship

    WATER/Aqua - Effect/9/2500/2500

    You can only use the 3rd effect of this card’s name once per turn.

    (1) You can target 1 WATER monster you control; equip this card from your hand or field to that target.

    (2) An “Icejade” monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

    (3) You can target 1 face-up monster your opponent controls with ATK equal to or less than the equipped monster’s DEF; Special Summon this card, and if you do, return that target to the hand.


    BACH-JP009 Dinoruffia Therizia

    DARK/Dinosaur - Effect/4/1500/0

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) If this card is Normal or Special Summoned: You can Set 1 “Dinoruffia” Trap directly from your Deck to your Spell & Trap Zone, then, if you have 2000 or less LP, this card gains 500 ATK.

    (2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Therizia”.


    BACH-JP010 Dinoruffia Diplos

    DARK/Dinosaur - Effect/4/1000/0

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Dinoruffia” card from your Deck to the GY, then, if you have 2000 or less LP, inflict 500 damage to your opponent.

    (2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Diplos”.


    BACH-JP011 Gullinbursti of the Nordic Beasts

    LIGHT/Beast - Tuner - Effect/3/300/100

    Level 3 LIGHT Beast Tuner Effect Monster

    ATK 300

    DEF 100

    For a Synchro Summon, you can substitute this card for any 1 “Nordic” Tuner. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Nordic” monster from your hand.

    (2) You can target 1 “Nordic” monster in your GY, except “Gullinbursti of the Nordic Beasts”; add it to your hand.


    BACH-JP012 Ivaldi the Nordic Smith

    EARTH/Warrior - Effect/4/1500/700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Nordic” or “Aesir” monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 “Nordic Relic” card from your Deck to your hand.


    BACH-JP013 D/D Griffon

    DARK/Fiend - Pendelum - Effect/4/1200/1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a “D/D” monster: You can Special Summon this card from your hand in Defense Position.

    (2) If this card is Pendulum Summoned: You can discard 1 “D/D” or “Dark Contract” card; draw 1 card.

    (3) If this card is Special Summoned from the GY: You can add 1 “D/D” card from your Deck to your hand, except “D/D Griffon”.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 Fiend monster you control; it gains 500 ATK for each “Dark Contract” Spell/Trap with different names you control and in your GY (until the end of this turn), then destroy this card.

    Monster Effect:

    BACH-JP014 Ghostrick Siren

    DARK/Fairy - Effect/4/800/1500

    Cannot be Normal Summoned, unless you control a “Ghostrick” monster.

    (1) If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then, if there was a “Ghostrick” card among them, you can apply 1 of these effects.

    ● Add 1 “Ghostrick” Spell/Trap from your Deck to your hand.

    ● Change 1 Effect Monster your opponent controls to face-down Defense Position.

    (2) Once per turn: You can change this card to face-down Defense Position.


    BACH-JP015 Vampire Ghost Ogre

    DARK/Zombie - Effect/3/1500/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal Summoned: You can send 1 other “Vampire” card from your hand or face-up field to the GY; add 1 Level 4 or higher “Vampire” monster from your Deck to your hand, and if you do, send 1 Level 2 or lower “Vampire” monster from your Deck to the GY.

    (2) During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 “Vampire” monster.


    BACH-JP018 Neiroy, the Dream Mirror Heretic

    DARK/Fiend - Effect/3/1000/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Neiroy, the Dream Mirror Disciple” from your Deck to your hand, then you can make this card become LIGHT.

    (2) You can Tribute 1 other “Dream Mirror” monster; choose 1 “Dream Mirror” monster with a different Level from that monster in your Deck, add 1 “Dream Mirror of Joy” or “Dream Mirror of Terror” from your Deck to your hand (whichever is specifically listed in the chosen monster’s text), and if you do, Special Summon the chosen monster in Defense Position.


    BACH-JP019 Myutant Mutator

    WATER/Psychic - Effect/1/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a “Myutant” card: You can Special Summon this card from your hand.

    (2) You can Tribute this card, then banish 1 “Myutant” card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, and if you do, you lose LP equal to that monster’s original ATK.

    ● Monster: “Myutant Beast” ● Spell: “Myutant Mist” ● Trap: “Myutant Arsenal”


    BACH-JP020 Epsilon the Magnet Warrior

    EARTH/Rock - Effect/4/1300/1500

    You can only use this card name’s effect once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 Level 4 or lower “Magnet Warrior” monster from your Deck to the GY, except “Epsilon the Magnet Warrior”; this card’s name becomes the same as the sent monster’s name until the End Phase, then, you can Special Summon 1 “Magnet Warrior” monster or “Magna Warrior” monster that does not share a name with any card you control from your GY.


    BACH-JP021 The Agent of Destruction – Venus

    DARK/Fairy - Tuner - Effect/3/1500/0

    You can use only 1 effect per turn among the (1) and (2) effects with this card’s name, and only once that turn.

    (1) You can banish 1 “The Agent of Creation – Venus” from your GY; Special Summon this card from your hand.

    (2) You can pay LP in multiples of 500, then target 1 of your “Mystical Shine Ball” that is banished or in your GY for each 500 LP paid; Special Summon them, but return them to the bottom of the Deck when they leave the field.


    BACH-JP022 Kaiza the Burial Star

    EARTH/Warrior - Effect/5/1000/2100

    You can Special Summon only once per turn using the way written in the (1) effect with this card’s name.

    You can use the (2) effect with this card’s name only once per turn.

    (1) You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster’s original ATK.

    (2) You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY.


    BACH-JP023 Simorgh, Bird of Extermination

    EARTH/Winged Beast - Effect/4/1800/500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you Normal or Special Summon a Winged Beast monster(s) during your Main Phase: You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Simorgh” monster.

    (2) If this card is Normal Summoned: You can send 1 “Simorgh” monster from your Deck to the GY; add 1 “Simorgh” Spell/Trap from your Deck to your hand.

    (3) While face-up on the field, this card is also WIND-Attribute.


    BACH-JP024 Skilled Chestnut Magician

    DARK/Spellcaster - Effect/4/300/200

    You can use the (2) effect with this card’s name only once per turn.

    (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3).

    (2) You can remove 1 Spell Counter from this card, then activate 1 of these effects;

    -Increase this card’s Level by 1, also it gains 1500 ATK.

    -Add 1 “Kuriboh” monster or “Multiply” from your Deck or GY to your hand.


    BACH-JP025 Chaos Nephthys

    DARK/Winged Beast - Effect/8/2400/1600

    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.

    You can only use this card name’s (1) effect once per turn.

    (1) If this card is in your hand or GY and a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except “Chaos Nephthys”; Special Summon this card.

    (2) If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


    BACH-JP028 Alice, Lady of Lament

    DARK/Fiend - Effect/3/0/2000

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) You can banish 1 Trap from your hand or GY; Special Summon this card from your hand.

    (2) When this card is Normal Summoned: You can target 1 “Lady of Lament” monster in your GY; Special Summon it.

    (3) If this card is Tributed, or destroyed by your opponent: You can add 1 Fiend monster whose combined ATK and DEF equal 2000 from your Deck to your hand, except “Alice, Lady of Lament”.


    BACH-JP030 Mad Hacker

    DARK/Cyberse - Effect/2/1000/600

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon this card from your hand.

    (2) During the End Phase: You can banish this card from the field; take control of the monster your opponent controls with the lowest ATK (your choice, if tied). While that monster is face-up on your field, its effects cannot be activated, also you cannot Special Summon monsters from the Extra Deck, except Link Monsters.


    BACH-JP031 Catnip Li Hua

    WIND/Beast - Effect/2/0/0

    You can only use this card name’s effect once per turn.

    (1) You can Tribute this card, then target 1 Level 2 monster in your GY, except “Catnip Li Hua”; Special Summon it, then, you can Special Summon 1 Level 2 monster with a different Attribute than that monster from your hand.


    BACH-JP034 Illusion of Chaos

    DARK/Spellcaster - Ritual - Effect/7/2100/2500

    You can Ritual Summon this card with “Chaos Form”. You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can reveal this card in your hand; add 1 “Dark Magician” or 1 non-Ritual Monster that specifically lists that card’s name in its text from your Deck to your hand, then place 1 card from your hand on the top of the Deck.

    (2) When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Dark Magician” from your GY, and if you do that, negate that effect.


    BACH-JP036 Dark Master of Chaos

    DARK/Spellcaster - Fusion - Effect/8/3000/2500

    “Dark Magician” + 1 “Chaos” or “Black Luster Soldier” Ritual Monster

    You can only use the 1st, 2nd, and 3rd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it.

    (2) You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls.

    (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand.


    BACH-JP037 Blue-Eyes Tyrant Dragon

    LIGHT/Dragon - Fusion - Effect/8/3400/2900

    “Blue-Eyes White Dragon” + 1 Dragon monster

    Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 “Blue-Eyes White Dragon” equipped with a Fusion Monster.

    (1) Unaffected by Trap effects.

    (2) This card can attack all monsters your opponent controls once each.

    (3) Once per turn, if this card battles, at the end of the Damage Step: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


    BACH-JP038 Dinoruffia Kentregina

    DARK/Dinosaur - Fusion - Effect/6/4000/0

    2 “Dinoruffia” monsters with different names

    You can use each effect among the (2) and (3) effects with this card’s name only once per turn.

    (1) Loses ATK equal to your LP.

    (2) During the Main Phase (Quick Effect): You can pay half your LP, then banish 1 “Dinoruffia” Normal Trap from your GY; this effect becomes that Trap Card’s effect when that card is activated.

    (3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.


    BACH-JP039 Dinoruffia Stealthbegia

    DARK/Dinosaur - Fusion - Effect/6/0/25002 “Dinoruffia” monsters with different names

    You can use each effect among the (2) and (3) effects with this card’s name only once per turn.

    (1) While you have 2000 or less LP, you do not pay LP to activate Trap Cards or “Dinoruffia” monster effects.

    (2) When your opponent activates a monster effect (Quick Effect): You can inflict damage to them equal to that monster’s original ATK.

    (3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.


    BACH-JP040 Guardian Chimera

    DARK/Beast - Fusion - Effect/9/3300/33003 monsters with different names

    Must first be Fusion Summoned using only monsters in your hand and field as material (min. 1 from each). You can only use the 1st effect of card’s name once per turn.

    (1) If this card is Fusion Summoned by a Spell effect: You can draw cards equal to the number of monsters used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of monsters used as material from the field.

    (2) Your opponent cannot target this card with card effects while you have “Polymerization” in your GY.


    BACH-JP041 Qixing Long Yuan, the Swordsoul Catastrophe

    FIRE/Wyrm - Synchro - Effect/10/2900/23001 Tuner + 1+ non-Tuner Wyrm monsters

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you Synchro Summon another Wyrm Synchro Monster: You can draw 1 card.

    (2) If your opponent Special Summons a monster(s): You can banish 1 of them, and if you do, inflict 1200 damage to your opponent.

    (3) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent.


    BACH-JP042 Irohamomiji

    WIND/Fairy - Synchro - Effect/7/2100/2600

    1Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can declare 1 Attribute; this card gains this effect.

    ● All face-up monsters on the field become the declared Attribute.

    (2) You can target 1 monster in your opponent’s Main Monster Zone; they must send 1 card in its adjacent Monster Zones or Spell & Trap Zones to the GY.


    BACH-JP043 Dark Dimension Soldier

    DARK/Warrior - Synchro - Effect/5/1200/2400

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card’s 1st and 2nd effect each once per turn.

    (1) You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon it in face-up or face-down Defense Position.

    (2) During each End Phase: Inflict 100 damage to your opponent for each Set card on the field.


    BACH-JP044 D/D/D Amnesty King Doom Makina

    DARK/Fiend - Xyz - Pendelum - Effect/10/3000/3000

    2 Level 10 Fiend monsters

    You can also Xyz Summon this card by using a “D/D/D” monster you control as material. (Transfer its materials to this card.)

    (1) You can only control 1 “D/D/D Amnesty King Doom Makina” in the Monster Zone.

    (2) Once per Chain, when your opponent activates a Monster Card’s effect on the field (Quick Effect): You can detach 2 materials from this card or destroy 1 “Dark Contract” card you control, and if you do, attach that opponent’s card to this card as material.

    (3) Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 10 / Red 10

    You can only use this card name’s Pendulum Effect once per turn.

    (1) If you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that target in your Pendulum Zone.


    BACH-JP045 The Undead Vampire

    DARK/Zombie - Xyz - Effect/8/3000/2800

    2+ Level 8 monsters

    If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. You can only use the 2nd effect of this card’s name once per turn.

    (1) Neither player can target this card with the effects of monsters Special Summoned from anywhere other than the GY.

    (2) You can detach 1 material from this card; send the top 4 cards of each player’s Deck to the GY, then, if a monster(s) was sent to a GY(s) with this effect, you can Special Summon 1 of them to your field.


    BACH-EN046 Spiriting-Away Onibimaru

    DARK/Fiend - Xyz - Effect/2/1900/16002+ Level 2 monsters

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent’s End Phase.

    (2) If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck.


    BACH-JP047 Ghostrick Festival

    DARK/Spellcaster - Link - Effect/0/Link 1 (Linkmarkierungen: Unten)

    1 non-Link “Ghostrick” monster

    You can also use a face-down “Ghostrick” monster you control as material to Link Summon this card. You can only use the 2nd effect of this card’s name once per turn.

    (1) Your “Ghostrick” monsters can attack directly while there is a “Ghostrick” card in the Field Zone.

    (2) When an opponent’s monster declares an attack: You can Tribute this card; Special Summon 1 “Ghostrick” monster from your Deck in face-down Defense Position.


    BACH-JP48 Vampire Fascinator

    DARK/Zombie - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)

    2+ monsters, including a Zombie monster

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can target 1 monster in your opponent’s GY; you cannot Special Summon other monsters for the rest of this turn, except Zombie monsters, also Special Summon the targeted monster to your field in Defense Position.

    (2) You can Tribute 1 “Vampire” monster, then target 1 monster your opponent controls; take control of it until the End Phase.


    BACH-JP050 Apparition with Eyes of Blue

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When you activate this card, you can also reveal 1 “Blue-Eyes White Dragon” in your hand; if you did, Special Summon 1 monster from your hand.

    (2) Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply 1 of these effects based on its original name.

    ● “Blue-Eyes White Dragon”: Special Summon 1 monster from your hand.

    ● Otherwise: Special Summon 1 “Blue-Eyes” monster from your hand.


    BACH-JP051 Ultimate Fusion

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) During the Main Phase: Fusion Summon 1 Fusion Monster that lists “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon” as material, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck, including those listed “Blue-Eyes White Dragon”(s) and/or “Blue-Eyes Ultimate Dragon”(s), then you can destroy face-up cards your opponent controls up to the number of “Blue-Eyes White Dragon” and “Blue-Eyes Ultimate Dragon” used as material from the field.


    BACH-JP052 Inion Cradel the Icejade Depths

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 of your “Icejade” monsters that is banished or in your GY to your hand.

    (2) Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control; that target and all face-up monsters your opponent currently control lose ATK equal to that target’s original ATK, until the end of this turn.


    BACH-JP053 Branded Servants

    Continuous Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) While you control a Level 8 or higher Fiend Fusion Monster, you can negate any effect of a monster with currently 0 ATK an/or DEF activated by your opponent.

    (2) At the end of a Damage Step, if 2 monsters with 0 ATK battled: You can destroy the opponent’s battling monster.


    BACH-JP055 Nordic Relic Hlidskjalf

    Normal Spell Card

    You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Nordic” monster from your Deck. You cannot Special Summon monsters from the Extra Deck while the Summoned monster is face-up on the field, except “Aesir” monsters.

    (2) You can banish this card from your GY; add 1 “Nordic” monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck.


    BACH-JP056 Patented Dark Contract Documents

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If your opponent Special Summons a monster(s) of the same type (Fusion, Synchro, Xyz, Link) as a “D/D/D” monster you control: You can inflict 1000 damage to them, also they cannot Special Summon monsters of the same type as those Summoned monsters for the rest of this turn while this card is face-up on the field.

    (2) If this card is sent to the GY: You can add 1 “D/D” monster from your GY or face-up Extra Deck to your hand.


    BACH-JP057 Ghostrick Shot

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “Ghostrick” monster from your hand or GY, then you can change 1 face-down “Ghostrick” monster you control to face-up Attack Position.

    (2) You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; attach 1 “Ghostrick” card from your GY to it as material.


    BACH-JP058 Ogdoadic Flood

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster with a different original Attribute in your GY; Special Summon it.

    (2) During the Main Phase, if a monster(s) is sent to your opponent’s GY: You can send 1 Reptile monster from your Deck to the GY.


    BACH-JP059 Ursarctic Radiation

    Continuous Spell Card

    Activate this card by placing 7 counters on it.

    (1) You can only control 1 “Ursarctic Radiation”.

    (2) Each time an “Ursarctic” monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card.

    (3) Once per turn, during each End Phase: You can target 1 “Ursarctic” card in your GY, except “Ursarctic Radiation”; shuffle it into the Deck.



    BACH-JP060 Floowandereeze and the Journey Preparations

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Banish 1 Winged Beast monster from your hand or face-up field; add 1 “Floowandereeze” monster or Field Spell from your Deck to your hand, then gain 500 LP.


    BACH-JP061 XYZ Combine

    Continuous Spell Card

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If a LIGHT Machine Union Monster Card in your possession is banished: You can Special Summon 1 “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” from your Deck.

    (2) You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 monsters with different names, from among your banished “X-Head Cannon”, “Y-Dragon Head”, and/or “Z-Metal Tank”.


    BACH-JP062 New Clear World

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster with a different original Type and Attribute and a lower original Level from your Deck in Defense Position, but its effects are negated.


    BACH-JP063 Proscription

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Declare 1 card name; for the rest of this turn, your opponent cannot activate cards or effects with the same original card name as the declared card name. For the rest of this Duel, you cannot activate cards or effects with the same original card name as the declared card name.


    BACH-JP066 Icejade Erosion

    Continuous Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate that target’s effects until the end of this turn.

    (2) If a face-up WATER monster(s) you control leaves the field by your opponent, except by being destroyed: You can take 1 “Icejade” monster from your Deck and either add it to your hand or Special Summon it.


    BACH-JP067 Swordsoul Sati

    Continuous Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a card(s) becomes banished: You can banish 1 Wyrm Synchro Monster or “Swordsoul” card from your hand, Deck, GY, or either field.

    (2) If this card becomes banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). You cannot Special Summon monsters from the Extra Deck while you control it, except Synchro Monsters.


    BACH-JP068 Dinoruffia Domain

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) During the Main Phase: Pay half your LP; Fusion Summon 1 “Dinoruffia” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material.

    (2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    BACH-JP069 Dinoruffia Alert

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay half your LP; for the rest of this turn, you cannot Special Summon monsters, except “Dinoruffia” monsters, also Special Summon from your GY up to 2 “Dinoruffia” monsters whose total Levels equal 8 or less, but they cannot declare attacks.

    (2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    BACH-JP070 Dinoruffia Brute

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Pay half your LP; destroy both 1 “Dinoruffia” monster you control and 1 card your opponent controls.

    (2) When your opponent activates a card or effect, if you have 2000 LP or less: You can banish this card from your GY; you take no damage from your opponent’s card effects this turn.


    BACH-JP071 Dinoruffia Shell

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) At the start of your opponent’s Battle Phase: Pay half your LP; Special Summon 1 “Dinoruffia Token” (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, your opponent cannot target other monsters for attacks while you control that Token this turn.

    (2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.


    BACH-JP072 Dinoruffia Sonic

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) When your opponent activates a Spell/Trap Card, if you control a “Dinoruffia” monster: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy 1 “Dinoruffia” monster you control.

    (2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.


    BACH-JP073 Dinoruffia Reversion

    Counter TrapCard

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Dinoruffia” Fusion Monster: Pay half your LP, then banish 1 Counter Trap from your GY; this effect becomes that Counter Trap Card’s effect when that card is activated.

    (2) During damage calculation, if you would take battle damage and you have 2000 LP or less: You can banish this card from your GY; you take no damage from this battle.


    BACH-JP074 Nordic Relic Svalinn

    Continuous Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control an “Aesir” monster: You can negate the effects of all face-up cards your opponent currently controls until the end of this turn.

    (2) You can Tribute 1 “Nordic” monster, then target 1 “Aesir” monster in your GY; Special Summon it.


    BACH-JP075 D/D/D Headhunt

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “D/D/D” monster: Target 1 face-up monster your opponent controls; take control of it (until the End Phase of the next turn), but its effects are negated, it cannot declare an attack, also if it was Special Summoned from the Extra Deck, it is treated as a “D/D/D” monster.


    BACH-JP076 Ghostrick or Treat

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Ghostrick” Link Monster or Field Spell: Target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this effect become “Set this card face-down instead of sending it to the GY”, otherwise, this turn, that target cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase.


    BACH-JP077 Monster Rebirth

    Normal Trap

    (1) If a monster(s) was destroyed by battle this turn: Send 1 “Monster Reborn” from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon it (this is treated as a Special Summon by “Monster Reborn”).


    BACH-JP079 Recklessness and Punishment

    Normal Trap Card

    (1) If your LP is lower than your opponent’s: Activate 1 of these effects.

    • Destroy 1 monster your opponent controls with ATK equal to or lower than the LP difference.

    • Special Summon 1 monster from your GY with ATK equal to or lower than the LP difference.


    BACH-JP080 End of the Line

    Normal Trap Card

    (1) If your LP is less than 100: Draw 2 cards. Then, if your LP is lower than 10, draw 2 cards.

    Hidden Arsenal: Chapter 1 (TCG)


    Release: 18. November 2021 (EU)


    Inhalt:

    • 1 von ? Würfel
    • 1 von ? Secret-Rare-Variantkarten
    • Ein Teil der Geschichte der Hidden-Arsenal-Reihe auf einer Spielmatte
    • 2 Hidden Arsenal: Chapter 1 Booster Packs. Jedes Pack enthält:


      • 3 von ?? Ultra Rares (eine Standard Ultra Rare und zwei farbige Ultra Rare)
      • 15 von ?? Commons


    [TCG] Burst of Destiny


    Release Date: 4. November 2021 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    Zitat

    Burst of Destiny, the latest core booster for the Yu-Gi-Oh! TRADING CARD GAME (TCG) explodes onto the scene this fall! This 100-card set introduces multiple brand-new themes as well as 2 new “Borrel” monsters including the very first Ritual Monster for this iconic series of monsters from Yu-Gi-Oh! VRAINS! You can even find ways to revitalize famous cards from the past, like a whole new strategy based on the many “Penguin” monsters that have existed in the Yu-Gi-Oh! TCG since 2002. Burst of Destiny is filled to the brim with high-octane strategies that are ready to blast into Duelist’s Decks!



    ..:: WORLD PREMIER CARDS ::..


    BODE-EN000 Heritage of the Light

    Continuous Spell Card

    If a Monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro or Xyz) is on the field: You can draw 1 card. You can only use this effect of “Heritage fo the Light” once per turn.


    BODE-EN081 Night Sword Serpent

    WATER/Reptile - Effect/4/500/600

    If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Night Sword Serpent” once per turn.


    BODE-EN082 D.D. Assault Carrier

    DARK/Machine - Effect/8/2500/2500

    Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of “D.D. Assault Carrier” once per turn.


    BODE-EN083 Abyss Keeper

    WATER/Fish - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 Water Monsters

    Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monsters from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; Banish those cards. You can only use each effect of “Abyss Keeper” once per turn.


    BODE-EN084 Apex Predation

    Normal Trap Card

    If you control a Normal Summoned/Set Monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 “Apex Predation” per turn.


    BODE-EN085 Beetrooper Assault Roller

    EARTH/Insect - Effect/4/1600/1400

    You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon “Beetrooper Assault Roller” once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 “Beetrooper” monster from your Deck to your hand, except “Beetrooper Assault Roller”. You can only use this effect of “Beetrooper Assault Roller” once per turn.


    BODE-EN086 Beetrooper Light Flapper

    WATER/Insect - Effect/6/2000/2300

    If this card is Normal or Special Summoned: You can target 2 of your “Beetrooper” monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of your turn you cannot activate their effects, or the effects of cards with their names. When an opponent’s monster declares an attack: You can return this card to your hand, and if you do, negate that attack. You can only use each effect of “Beetrooper Light Flapper” once per turn.


    BODE-EN087 Heavy Beetrooper Mighty Neptune

    EARTH/Insect - Effect/8/3000/3000

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in it’s owner’s control is destroyed or banished by an opponent’s card effect: You can Special Summon this card. You can only use this effect of “Heavy Beetrooper Mighty Neptune” once per turn. Once per turn, during the End Phase: You can target 1 other Insect Monster you control; it gains 1000 ATK.


    BODE-EN088 Ultra Beetrooper Absolute Hercules

    EARTH/Insect - Fusion - Effect/11/4000/4000

    4 Insect Monsters

    After this card is Fusion Summoned, it is uneffected by other cards’ effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect Monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of “”Ultra Beetrooper Absolute Hercules”” once per turn.


    BODE-EN089 Beetroper Descent

    Normal Spell Cartd

    Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 Spell/Trap on the field. You can only activate 1 “Beetrooper Descent” per turn.


    BODE-EN090 Beetrooper Landing

    Normal Spell Card

    Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect Monsters from your GY; Add this card to your hand. You can only use this effect of “Beetrooper Landing” once per turn.


    BODE-EN091 Beetrooper Squad

    Normal Trap Card

    Tribute 1 non-Token Insect monster; Special Summon up to 1 “Beetrooper Token” (Insect/Earth/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that tributed monster. You can only activate “Beetrooper Squad” once per turn.


    ..:: OCG Imports ::..


    BODE-EN092 Flip Frozen

    WATER/Cyberse - Effect/1/500/500

    If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position.


    BODE-EN093 Bravedrive

    FIRE/Cyberse - Effect/4/1500/1000

    Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.


    BODE-EN094 Rebuildeer

    WIND/Cyberse - Effect/4/1800/800

    When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.


    BODE-EN095 Threshold Borg

    EARTH/Cyberse - Effect/7/2400/2000

    If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.


    BODE-EN096 Cynet Crosswipe

    Quick-Play Spell Card

    Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


    BODE-EN097 Danger! Disturbance! Disorder!

    Field Spell Card

    When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.


    BODE-EN098 Bayonet Punisher

    Quick-Play Spell Card

    Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.

    ● Fusion: Banish 1 monster your opponent controls.

    ● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.

    ● Xyz: Banish 1 Spell/Trap your opponent controls.

    ● Link: Banish up to 3 cards from your opponent's GY.

    You can only activate 1 "Bayonet Punisher" per turn.


    BODE-EN099 Cynet Cascade

    Normal Trap Card

    If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.

    ----------------------------------------------------------------------------------------------------------------------


    Burst of Destiny (OCG)


    Release: 17. Juli 2021 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    6. Set des 11. Blocks


    BODE-JP001 Rokket Caliber

    DARK/Dragon - Tuner - Effect/4/1700/100

    You can only Special Summon with the way in this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.

    (1) You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to.

    (2) You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except “Rokket Caliber”.


    BODE-JP002 Dualwiel Dragon

    DARK/Dragon - Effect/8/2500/1500

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) You can Tribute this card, then target 2 “Rokket” monsters with different names in your GY; Special Summon them in Defense Position.

    (2) You can banish this card from your GY; add 1 “Rapid Trigger” or 1 “Heavy Trigger” from your Deck or GY to your hand.


    BODE-JP003 Mo Ye, the Xiangjian Swordmaster

    WATER/Wyrm - Effect/4/1700/1800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If this card is Normal or Special Summoned: You can reveal 1 “Xiangjian” card or 1 Wyrm monster in your hand; Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

    (2) If this card is sent to the GY as Synchro Material: You can draw 1 card.


    BODE-JP004 Tai A, the Xiangjian Swordmaster

    WIND/Wyrm - Effect/4/1800/1500

    You can ony use this card name’s 1st and 2nd effects each once per turn.

    (1) You can banish 1 “Xiangjian” card or 1 Wyrm monster from your GY; Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

    (2) If this card is sent to the GY as Synchro Material: You can send 1 “Xiangjian” card or 1 Wyrm monster from your Deck to the GY.


    BODE-JP005 Long Yuan, the Xiangjian Tactician

    FIRE/Wyrm - Effect/6/1200/2300

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can discard 1 other “Xiangjian” card or Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 “Xiangjian Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

    (2) If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent.


    BODE-JP006 Chun Jun, the Xiangjian Auspicious Beast

    EARTH/Wyrm - Effect/6/2400/1800

    You can only use this card name’s 1st and 3rd effects each once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand.

    (2) Before damage calculation, if your Wyrm monster battles an opponent’s monster Special Summoned from the Extra Deck: You can destroy that opponent’s monster and this card.

    (3) If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it.


    BODE-JP007 Ecclesia, the Virtuous in White

    LIGHT/Spellcaster - Tuner - Effect/4/1500/1500

    You can only Special Summon by this card’s 1st method once per turn. You can only use the 2nd and 3rd effects of this card’s name each once per turn.

    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

    (2) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Xiangjian” monster or 1 “Fallen of Albaz” from your hand or Deck.

    (3) During the End Phase, if a Fusion Monster(s) is sent to your GY this turn: You can add this card from your GY to your hand.


    BODE-JP008 Acty of the Icejade

    WATER/Aqua - Effect/4/1000/1000

    You can only use the (1) and (2) effect of this card’s name once per turn, each.

    (1) If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card.

    (2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Acty of the Icejade”.


    BODE-JP009 Tinola of the Icejade

    WATER/Aqua - Effect/4/1000/1000

    You can only use the (1) and (2) effect of this card’s name once per turn, each.

    (1) You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon that target.

    (2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Tinola of the Icejade”.


    BODE-JP010 Tremolat of the Icejade

    WATER/Aqua - Effect/5/1500/1500

    You can only use the (1) and (2) effect of this card’s name once per turn, each.

    (1) You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand.

    (2) If a face-up WATER monster you control is destroyed by battle or card effect and this card is in your GY: You can banish this card; Special Summon 1 “Icejade” monster from your hand or GY, except “Tremolat of the Icejade”.


    BODE-JP011 Ad Libitum of Despia

    DARK/Fairy - Effect/8/1500/2000

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) During your Main Phase: You can activate this effect; each monster currently face-up on the field gains 100 ATK x its own current Level until the end of your opponent’s turn.

    (2) If this card is used as Fusion Material while in the hand or on the field, and is sent to the GY or banished: You can target 1 of your “Despia” monsters not named “Ad Libitum of Despia”, or 1 of your Level 8 or higher Fusion Monsters, that is banished or in your GY; Special Summon it.


    BODE-EN012 Flundereeze x Snowl

    WATER/Winged Beast - Effect/10/2900/800

    (1) Once per turn, if you control this Tribute Summoned card: You can can activate this effect; you can conduct 3 Normal Summons/Sets this turn, not just 1.

    (2) While this Tribute Summoned monster is on the field, if your monster attacks a Defense Position monster, inflict piercing battle damage.

    (3) Once per opponent’s turn (Quick Effect): You can banish 1 card from your hand; change all opponent’s Special Summoned monsters to face-down Defense Position.


    BODE-EN013 Flundereeze x Robina

    WATER/Winged Beast - Effect/1/600/1200

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN014 Flundereeze x Eaglen

    WIND/Winged Beast - Effect/1/800/1000

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN015 Flundereeze x Strich

    WATER/Winged Beast - Effect/1/700/1100

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can target 1 card in either GY; banish it, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN016 Flundereeze x Toccan

    WIND/Winged Beast - Effect/1/500/1300

    You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.

    (1) If this card is Normal Summoned: You can target 1 of your banished “Flundereeze” cards; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

    (2) If this face-up card leaves the field, banish it.

    (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    BODE-EN017 Flundereeze x Empen

    WIND/Winged Beast - Effect/10/2700/1000

    (1) If this card is Tribute Summoned: You can add 1 “Flundereeze” Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster.

    (2) While this Tribute Summoned monster is in on the field, your opponent’s Special Summoned monsters in Attack Position cannot activate their effects.

    (3) If this card battles an opponent’s monster, during damage calculation: You can banish 1 card from your hand; that opponent’s monster’s current ATK/DEF become halved, until the end of this turn.


    BODE-JP018 Destiny HERO – Denier

    DARK/Warrior - Effect/3/1100/600

    You can only use this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per Duel.

    (1) If this card is Normal or Special Summoned: You can place 1 of your “Destiny HERO” monsters that is banished, in your Deck, or in your GY on the top of the Deck.

    (2) If you have a “Destiny HERO” monster other than “Destiny HERO Denialguy” on your field or in your GY: You can Special Summon this card from your GY.


    BODE-JP019 Reptilianne Nyaminy

    DARK/Reptile - Effect/2/200/0

    You can use only 1 effect among the (1) and (2) effects with this card’s name per turn, and only once that turn.

    (1) During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0.

    (2) If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY.


    BODE-JP020 Reptilianne Coatl

    DARK/Reptile - Effect/4/1400/1000

    You can use the (1) effect with this card’s name only once per turn.

    (1) If you control a DARK Reptile monster: You can Special Summon this card from your hand, then you can Special Summon “Reptilianne” monsters from your hand, up to the number of monsters with 0 ATK your opponent controls.

    (2) If this card you control is used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.


    BODE-JP021 Greater Magikey – Mafteahl

    LIGHT/Fiend - Tuner - Effect/4/1600/1600

    You can only use the 2nd effect of this card’s name once per turn. Cannot be used as material for a Synchro or Xyz Summon, unless it is for a “Magikey” monster.

    (1) If you control a “Magikey” monster: You can reveal this card in your hand; during your Main Phase this turn, you can Normal Summon 1 “Magikey” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (2) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster or “Magikey” monster in your GY; Special Summon it in Defense Position.


    BODE-JP022 Urchin Suship

    FIRE/Aqua - Effect/5/900/500

    You can only use the (1) and (2) effect of this card’s name each once per turn.

    (1) You can reveal 1 other “Suship” card in your hand; Special Summon this card from your hand, then apply this effect based on the revealed card.

    ● “Rice Suship”: You can Special Summon the revealed monster.

    ● Otherwise: Place the revealed card on the bottom of the Deck.

    (2) You can target 1 “Suship” monster you control; its Level becomes 4 or 5, then you can add 1 “Rice Suship” from your Deck to your hand.


    BODE-JP023 Icefish Suship

    FIRE/Aqua - Effect/4/200/250

    You can only use the (1) and (2) effect of this card’s name each once per turn.

    (1) If you control “Rice Suship” or an Xyz Monster that has “Rice Suship” as material: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can Special Summon 1 “Suship” monster from your hand, except “Icefish Suship”, then you can place any number of “Rice Suship” from your Deck or GY on the top of the Deck in any order.


    BODE-JP024 Penguin Yuushi

    WATER/Aqua - Effect/5/1800/600

    You can only use the 1st and 2nd effects of this card’s name each once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster.

    (1) If a monster(s) becomes Set on your field: You can Special Summon this card from your hand, then you can decrease its Level by 1 or 2.

    (2) You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, but its effects are negated unless it is a “Penguin” monster.


    BODE-JP025 Penguin Ninja

    WATER/Aqua - Effect/3/1400/700

    You can only use the 2nd effect of this card’s name once per turn.

    (1) If this card is flipped face-up: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.

    (2) You can target 1 “Penguin” monster you control; change it to face-down Defense Position.


    BODE-JP026 Penguin Priest

    WATER/Aqua - Effect/3/600/1700

    You can only use the 1st effect of this card’s name once per turn.

    (1) If a “Penguin” monster(s) is sent from your Monster Zone to your GY by an opponent’s card (even during the Damage Step): You can target 1 of those monsters; discard this card, and if you do, Special Summon that monster in face-down Defense Position.

    (2) Once per turn: You can target 1 “Penguin” monster you control; it gains 600 ATK (until the end of this turn), also you gain 600 LP.


    BODE-JP027 Starry Knight Orbitael

    LIGHT/Fairy - Effect/4/400/2100

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 “Starry Knight” Spell/Trap Card from your Deck to your field.

    (2) If a face-up Level 7 LIGHT Dragon monster you control is returned to the hand while this card is in your GY: You can Special Summon this card from your GY.


    BODE-JP028 Machina Ruinforce

    DARK/Machine - Effect/10/4600/4100

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing any number of Machine monsters from your GY whose total Levels equal 12 or more. You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate the activation, and if you do, halve your opponent’s LP.

    (2) If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished “Machina” monsters whose total Levels equal 12 or less.


    BODE-JP029 Mimetizing Man-Eater Bug

    LIGHT/Machine - Flipp - Effect/4/450/600

    (1) FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster’s original ATK, then you can make this card’s Type become the same as the destroyed monster’s original Type.

    (2) This card on the field cannot be destroyed by battle, and cannot be destroyed by the effects of monsters with the same Type.


    BODE-JP030 King of the Sky Prison

    DARK/Rock - Effect/10/3000/3000

    You can only use 1 of this card name’s 1st and 2nd effects per turn, and only once that turn.

    (1) During your Main Phase: You can reveal this card in your hand (until the end of your opponent’s turn), and if you do, while this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects.

    (2) If a Set Spell/Trap Card is activated: You can Special Summon this card from your hand, then, if this effect was activated while this card was revealed in the hand, you can Set 1 Spell/Trap directly from your Deck to your field, but banish it during the End Phase of the next turn.


    BODE-JP031 Soldrapom Fengli

    FIRE/Plant - Tuner - Effect/1/800/0

    You can only use this card name’s 1st effect once per turn.

    (1) If this card is sent from the Deck to the GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 face-up monster on the field.

    (2) The first time this card on the field would be destroyed by battle or card effect each turn, you can send 1 Plant monster from your Deck to the GY instead.


    BODE-JP032 Dualize Lord – Goldknight

    EARTH/Warrior - Effect/4/1500/500

    (1) This card is treated as a Normal Monster while face-up on the field or in the GY.

    (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.

    ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap with “Gemini monster” in its text from your Deck to your hand. You can only use this effect of this card’s name once per turn.

    ● This card becomes a Machine monster, also it gains 500 ATK.


    BODE-JP033 Indomitable Beast Servant

    FIRE/Beast - Effect/2/500/2000

    You can only use this card name’s 1st effect once per turn.

    (1) During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY.

    (2) This Attack Position card cannot be destroyed by battle while you control no other monsters.


    BODE-JP034 Meutering

    FIRE/Cyberse - Effect/4/1400/1100

    You can use the (1) effect with this card’s name only once per turn.

    (1) If a Field Spell is activated: You can Special Summon this card from your hand, then, if face-up cards are in both players’ Field Zones, this card cannot be destroyed by battle or card effects this turn.

    (2) Negate the effects of any face-up card in your opponent’s Field Zone during your turn, also negate the effects of any face-up card in your Field Zone during your opponent’s turn.


    BODE-JP035 Outstanding Dog Mary

    LIGHT/Beast - Effect/1/100/100

    You can only use this card name’s effect once per turn.

    (1) If this card is sent to the GY: You can activate 1 of these effects;

    ● Place this card on the bottom of the Deck.

    ● Add 1 “Outstanding Dog Marron” from your Deck to your hand, and if you do, place this card on the top of the Deck.


    BODE-JP036 Borreload Riot Dragon

    DARK/Dragon - Ritual - Effect/8/3000/2500

    You can Ritual Summon this card with “Heavy Trigger”.

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy the monster(s), then destroy this card or 1 “Rokket” monster you control.

    (2) If this card is in your GY: You can target 1 “Borrel” or “Rokket” monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand.


    BODE-JP037 Transonic Bird

    DARK/Winged Beast - Ritual - Effect/8/0/2400

    You can Ritual Summon this card with “Sonic Tracker”.

    (1) Once per turn: You can reveal 1 Ritual Spell in your hand, and if you do, add 1 Ritual Monster from your Deck to your hand whose name is listed on it, and if you do that, shuffle the revealed card into the Deck.

    (2) Once per turn, during your opponent’s turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that Ritual Spell’s effect that Ritual Summons a monster when it is activated.

    (3) If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


    BODE-JP038 Masquerade, the Crimsongleam Dragon

    DARK/Fiend - Fusion - Effect/8/2500/2000

    1 “Despia” monster + 1 LIGHT or DARK monster

    You can only use this card name’s (2) effect once per turn.

    (1) While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects.

    (2) If this card is in the GY, and your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster (Quick Effect): You can Special Summon this card from the GY, but banish it when it leaves the field.


    BODE-JP039 Destiny HERO – Destroy Phoenix Enforcer

    DARK/Warrior - Fusion - Effect/8/2500/2100

    1 Level 6 or higher “HERO” monster + 1 “Destiny HERO” monster

    You can only use this card name’s 2nd and 3rd effects each once per turn.

    (1) Monsters your opponent controls lose 200 ATK for each “HERO” card in your GY.

    (2) (Quick Effect): You can destroy 1 card you control and 1 card on the field.

    (3) If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 “Destiny HERO” monster from your GY during your next Standby Phase.


    BODE-JP040 Ursatron, the Celestial Polar Illuminaship

    WATER/Machine - Fusion - Effect/7/2000/700

    (This card is always treated as an “Ursarctic” and “Drytron” card.)

    Must be Special Summoned with “Ursarctic Drytron”.

    (1) Once per turn, if another Effect Monster(s) is Special Summoned to your field: You can add 1 “Ursarctic” or “Drytron” monster from your Deck to your hand.

    (2) Once per turn: You can target 1 of your banished “Ursarctic” or “Drytron” monsters; add it to your hand.


    BODE-JP041 Chi Xiao, the Xiangjian Grand Swordmaster

    LIGHT/Wyrm - Synchro - Effect/8/2800/1000

    1 Tuner + 1+ non-Tuner Wyrm monsters

    You can only use 1 of this card name’s 1st or 2nd effects per turn, and only once that turn.

    (1) If this card is Synchro Summoned: You can add to your hand, or banish, 1 “Xiangjian” card from your Deck.

    (2) (Quick Effect): You can banish 1 “Xiangjian” card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn.


    BODE-JP042 Cheng Ying, the Xiangjian Grand Duke

    WATER/Wyrm - Synchro - Effect/10/3000/3000

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card name’s 3rd effect once per turn.

    (1) Gains 100 ATK/DEF for each banished card. Monsters your opponent controls lose 100 ATK/DEF for each banished card.

    (2) If this card would be destroyed by card effect, you can banish 1 card from your GY instead.

    (3) If a card(s) becomes banished: You can banish 1 card each from your opponent’s field and GY.


    BODE-JP043 Reptilianne Melusine

    DARK/Reptile - Synchro - Effect/8/2500/2800

    1 Reptile Tuner + 1+ non-Tuner monsters

    You can use the (2) effect with this card’s name only once per Chain.

    (1) If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects.

    (2) When your opponent activates a monster effect (Quick Effect): You can target 1 face-up monster they control; change its ATK to 0.

    (3) If this Synchro Summoned card you control is sent to your GY by an opponent’s card: You can add 1 Reptile monster from your Deck to your hand.


    BODE-JP044 Magikey-Mutated Ogre – Transfurmine

    FIRE/Thunder - Synchro - Effect/8/2800/2800

    1 “Magikey” Tuner + 1+ non-Tuner Normal Monsters

    You can only use the 2nd and 3rd effects of this card’s name each once per turn.

    (1) This card can make up to 2 attacks on monsters during each Battle Phase.

    (2) During your Main Phase, if you control this card Synchro Summoned using monsters with 2 or more different Attributes as material: You can Set 1 “Magikey” Spell/Trap directly from your Deck to your Spell & Trap Zone.

    (3) If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster(s) in your GY: You can destroy that monster(s).


    BODE-JP045 Zoroa, the Magistus Daimon

    FIRE/Spellcaster - Synchro - Effect/8/2900/1500

    1 Spellcaster Tuner + 1+ non-Tuner monsters

    You can only use the 3rd effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can equip it with 1 “Magistus” monster from your Extra Deck.

    (2) Your opponent cannot activate the effects of monsters of the same type (Fusion, Synchro, Xyz, Link) as “Magistus” Monster Cards in your Spell & Trap Zone.

    (3) You can target 1 “Magistus” card you control; destroy it, and if you do, Special Summon this card from your GY.


    BODE-JP046 Cupid Pitch

    LIGHT/Fairy - Synchro - Tuner - Effect/4/0/600

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card name’s 3rd effect once per turn.

    (1) If this card is Synchro Summoned: Increase or Decrease its Level by the Level of the Tuner used as material for its Synchro Summon.

    (2) Gains ATK equal to its Level x 400.

    (3) If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to Level of the Synchro Monster that used this card as material x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand.


    BODE-JP047 Magikey-Possessed Spirit – Weparthu

    WATER/Sea Serpent - Synchro - Effect/4/2000/2000

    2 Level 4 monsters

    (1) If this card is Xyz Summoned: You can detach 1 material from it; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand.

    (2) If this card has a Normal Monster as material, it gains this effect.

    ● At the start of the Damage Step, if this card battles an opponent’s monster with the same Attribute as a Normal Monster and/or “Magikey” monster in your GY: You can detach 1 material from this card; make your opponent send their battling monster to the GY.


    BODE-JP048 Superdreadnought Suship – Urchin-Class Second Wardish

    FIRE/Aqua - Xyz - Effect/Rank 5/2900/500

    2 Level 5 monsters

    You can only use the (1) effect of this card’s name once per turn.

    (1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.

    ● “Rice Suship”: Draw 1 card

    ● “Urchin Suship”: This card can attack directly.

    (2) Once per your Main Phase or opponent’s Battle Phase (Quick Effect): You can target face-up cards your opponent controls up to the number of your “Suship” monsters Special Summoned from the Extra Deck; negate their effects.


    BODE-JP049 Carrier Suship – Icefish-Class Auxiliary Dish

    FIRE/Aqua - Xyz - Effect/Rank 4/2200/250

    2 Level 4 Monsters

    You can only use the (1) effect of this card’s name once per turn.

    (1) If this card is Xyz Summoned: You can apply these effects based on the material used for its Xyz Summon.

    ● “Rice Suship”: Draw 1 card

    ● “Icefish Suship”: Add 1 “Suship” Spell/Trap from the Deck to the hand.

    (2) While there is a face-up card in the Field Zone, your “Suship” monsters Special Summoned from the Extra Deck cannot be destroyed by your opponent’s card effects, also they gain ATK equal to their original DEF.


    BODE-JP050 Borrelcode Dragon

    DARK/Dragon - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)

    2+ Effect Monsters

    You can only use this card name’s 2nd and 3rd effects each once per turn.

    (1) Cannot be destroyed by card effects while a Link Monster points to this card.

    (2) At the start of the Damage Step, if this card Link Summoned using 3 monsters as material battles an opponent’s monster: You can destroy all monsters on the field.

    (3) You can banish this card from your GY; banish 1 DARK monster on the field with 3000 or more ATK, and if you do, Special Summon 1 “Topologic” monster from your Extra Deck or GY.


    BODE-JP051 Evil★Twin’s Trouble Sunny

    LIGHT/Fiend - Link - Effect/3300/Link 4 (Linkmarkierungen: Oben, Mitte Links, Mitte Rechts, Unten)

    2+ monsters, including an “Evil★Twin” monster

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) (Quick Effect): You can Tribute this card; Special Summon from your GY up to 1 “Ki-sikil” and “Lil-la” monster each.

    (2) You can banish this card from your GY, then send 1 “Evil★Twin” monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY.


    BODE-JP052 Heavy Trigger

    Ritual Spell Card

    This card is used to Ritual Summon “Borreload Riot Dragon”.

    (1) Tribute monsters (and/or destroy “Rokket” monsters) from your hand and/or field whose total Levels equal 8 or more, and after that, Ritual Summon 1 “Borreload Riot Dragon” from your hand, and if you do, that Summoned monster cannot be destroyed by battle with, and is unaffected by monster effects activated by, monsters Special Summoned from the Extra Deck.


    BODE-JP053 The Xiangjian Dragonsword Appears

    Normal Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Add 1 “Xiangjian” monster from your Deck to your hand, or, if you control a Synchro Monster, you can add 1 Wyrm monster instead.

    (2) If this card is banished: You can target 1 “Xiangjian” or Wyrm monster you control; increase or decrease its Level by 1 until the end of this turn.


    BODE-JP054 Xiangjianmen the Grand Spiritual Peak

    Normal Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Target 1 “Xiangjian” monster in your GY; Special Summon it. If you control a Synchro Monster, you can target 1 Wyrm monster instead.

    (2) If this card is banished: You can target 1 “Xiangjian” or Wyrm monster you control; increase or decrease its Level by 1 until the end of this turn.


    BODE-EN055 Jubilation of the Branded

    Quick-Play Spell Card

    You can only activate this card name’s (1) or (2) effect per turn, and only once that turn.

    (1) Reveal 1 monster in your hand, and if you do, send 1 Level 8 Fusion Monster with 2500 ATK or DEF with the same type as that monster from your Extra Deck to the GY, then you can apply the following effect.

    • Discard the revealed monster, then add 1 “Fallen of Albaz” or 1 monster that specifically lists the card “Fallen of Albaz” in its text from your Deck to your hand.

    (2) During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from your GY to your hand.


    BODE-JP056 Icejade Cradel

    Normal Spell Card

    (1) Add from your Deck to your hand, 1 “Icejade” monster with a different name from the cards you control or in your GY.


    BODE-JP057 Branded in Red

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “Despia” monster or 1 “Fallen of Albaz” in your GY; add that monster to your hand, then you can apply the following effect.

    • Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing monsters from your hand and/or field as Fusion Material, but it cannot attack directly this turn.


    BODE-JP058 Flundereeze and the Mysterious Map

    Field Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) During your Main Phase: You can reveal 1 Level 1 “Flundereeze” monster in your hand, and if you do, banish 1 “Flundereeze” card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster.

    (2) If your opponent Normal Summons a monster, you can: Immediately after this effect resolves, Normal Summon 1 “Flundereeze” monster.


    BODE-JP059 Flundereeze and the Unknown Wind

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) You can conduct a Tribute Summon that requires 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon).

    (2) During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of the Deck in any order, then draw the same number of cards.


    BODE-JP060 Reptilianne Lamification

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 card from your hand to the GY, then choose 2 of these effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping the one not chosen);

    ● Add 1 “Reptilianne” monster from your Deck to your hand.

    ● Add 1 “Reptilianne” Spell/Trap from your Deck to your hand, except “Reptilianne Lamification”.

    ● Change the ATK of 1 face-up monster your opponent controls to 0.


    BODE-JP061 Reptilianne Recoil

    Field Spell Card

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that first monster on the field, and if you do, Special Summon that second monster in your GY.

    (2) If your opponent activates a monster effect: You can target 1 face-up monster they control with 0 ATK; take control of that monster, then Special Summon 1 “Reptilianne Token” (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent’s field.


    BODE-JP062 Magikey Battle

    Quick-Play Spell Card

    (1) Target 1 Normal Monster, “Magikey” monster, or “Magikey – Mafteah” in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent’s card or effect, non-Token Normal Monsters and “Magikey” monsters you currently control are unaffected by that opponent’s effect.


    BODE-JP063 Royal Penguins Garden

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Penguin” card from your Deck to your hand, except “Royal Penguins Garden”.

    (2) Once per turn: You can reduce the Level of 1 “Penguin” monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card.


    BODE-JP064 Sonic Tracker

    Ritual Spell Card

    This card is used to Ritual Summon “Transonic Bird”.

    You can use the (2) effect with this card’s name only once per turn.

    (1) Ritual Summon 1 “Transonic Bird” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal 4 or more, but the Summoned monster’s Level becomes equal to the total Levels of the monsters used.

    (2) You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type and/or Attribute as that face-up monster from your Deck to the GY.


    BODE-JP065 Sunvine Sowing

    Normal Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Special Summon 1 “Sunseed” monster from your Deck, and if you do, take 1000 damage. If you do not control a “Sunavalon” Link Monster, you can only Special Summon “Sunseed Genius Loci” with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck, except Plant monsters.

    (2) If a Plant Link monster you control would destroyed by battle or by an opponent’s card effect, you can banish this card from your GY instead.


    BODE-JP066 Ursarctic Drytron

    Normal Spell Card

    You can only use this card name’s 2nd effect once per turn.

    (1) Banish 1 “Ursarctic Big Dipper” and 1 “Drytron Fafnir” from your hand and/or field, and if you do, Special Summon 1 “Ursatron, the Celestial Polar Illuminaship” from your Extra Deck. If you control “Ursarctic Polari” or “Drytron Alpha Thuban”, you can banish 1 of the above cards from your Deck instead.

    (2) If you would Tribute a monster(s) to activate an “Ursarctic” or “Drytron” monster’s effect, you can banish this card from your GY instead.


    BODE-JP067 Supernatural Danger Zone

    Continuous Spell Card

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If a non-Effect Monster(s) is Special Summoned face-up: You can target 1 card your opponent controls; destroy it.

    (2) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY.


    BODE-JP068 Night Flight

    Quick-Play Spell Card

    (1) Target 1 face-up monster you control; return it to the hand, and if you do, neither player can activate cards, or the effects of cards, with that name for the rest of this turn.


    BODE-JP069 Small World

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Reveal 1 monster in your hand and reveal 1 monster in your Deck with its same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these), banish that first revealed monster face-down, then add to your hand 1 monster from your Deck with the same Type, Attribute, Level, ATK, OR DEF (only exactly 1 of these) as that second revealed monster, and if you do, banish that second revealed monster face-down.


    BODE-JP070 Reloaded Cylinder

    Normal Trap Card

    You can only use this card name’s 2nd effect once per turn.

    (1) Set 1 “Magic Cylinder” from your Deck or GY directly to your field. If you Set it from the Deck, it can be activated during this turn.

    (2) When you activate “Magic Cylinder”: You can banish this card from your GY; double the damage its effect inflicts to your opponent.


    BODE-JP071 Detonation Code

    Continuous Trap

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If you control a “Topologic” Link Monster: You can target 1 DARK Dragon, Machine, or Cyberse monster in your GY, except a Link Monster; Special Summon it.

    (2) During the Standby Phase of the next turn after this card is banished from the Spell & Trap Zone: You can Set this card to your field.


    BODE-JP072 Xiangjian Research

    Normal Trap Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Target 1 face-up monster you control; banish up to 5 “Xiangjian” cards and/or Wyrm monsters from your GY, and if you do, that target gains 300 ATK for each.

    (2) If this card is banished: You can Special Summon 1 “Xiangjian Token” (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


    BODE-JP073 Xiangjian Sudden Shift

    Normal Trap Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them.

    (2) If this card is banished: You can Special Summon 1 “Xiangjian Token” (Wyrm/WATER/Tuner/Level 4/ATK 0/DEF 0). While this Token is on the field, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


    BODE-JP074 Flundereeze and the City of Dreams

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster.

    (2) If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position.


    BODE-JP075 Flundereeze and the Scary Sea

    Counter Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a face-up Tributed Summoned monster and no Special Summoned monsters, and your opponent would Special Summon a monster(s): Your opponent cannot Special Summon monsters for the rest of this turn, but they can conduct 3 Normal Summons/Sets this turn, not just 1, also negate the Summon, and if you do, return that monster(s) to the hand.


    BODE-JP076 Break the Destiny

    Normal Trap Card

    You can only use 1 of this card name’s 1st and 2nd effects per turn, and only once that turn.

    (1) Target 1 “Destiny End Dragoon” or 1 Level 8 or higher “Destiny HERO” monster you control; destroy it, and if you do, skip your opponent’s next Main Phase 1.

    (2) You can banish this card from your GY; add 1 Spell/Trap that specifically lists “Destiny End Dragoon” or a “Destiny HERO” monster’s card name in its text from your Deck to your hand, except “Break the Destiny”.


    BODE-JP077 Magikey Locking – Lock

    Normal Trap Card

    (1) Tribute 1 non-Token Normal Monster or “Magikey” monster, then target up to 2 Normal Monsters and/or “Magikey” monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects.

    ● Immediately after this effect resolves, Synchro Summon 1 “Magikey” Synchro Monster.

    ● Immediately after this effect resolves, Xyz Summon 1 “Magikey” Xyz Monster.


    BODE-JP078 Stained Glass of the Valiant

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Apply these effects, in sequence, based on the Types of Effect Monsters you control.

    ● Fairy: Draw 3 cards, then place 2 cards from your hand on the bottom of the Deck in any order.

    ● Fiend: Your opponent draws 1 card, then they discard 1 random card, then, if they have any other cards in their hand, discard 1 more card of their choice.


    BODE-JP079 Giant Star Fall

    Normal Trap Card

    Neither player can activate the effects of monsters without a Level in response this card’s activation.

    (1) Target 1 face-up monster on the field without a Level; until the end of this turn, change its ATK to 0, it cannot activate its effects, it cannot be destroyed by battle, also any damage either player takes from battles involving it is halved.


    BODE-JP080 Laundry Trap

    Continuous Trap Card

    You can only use this card name’s 2nd effect once per turn.

    (1) If a monster(s) is Normal or Special Summoned to your field: You can send the top card of your Deck to the GY.

    (2) If this card is sent from the Deck to the GY by card effect: You can target 1 card in your GY that was sent there this turn, except “Laundry Trap”; add it to your hand, but you cannot activate cards, or the effects of cards, with that name until the end of your next turn.

    [OCG] Deck Build Pack: Grand Creators


    Release: 28. August 2021 (Japan)


    Inhalt:


    45 Karten insgesamt, davon:


    - 3 Ultra Rare

    - 12 Super Rare

    - 30 Common



    DBGC-JP001 Ukiyoe P.U.N.K. Sharakusai

    EARTH/Psychic - Tuner - Effect/3/1200/600

    You can use each effect among the (1) and (2) effects with this card’s name only once per turn.

    (1) You can pay 600 LP; Fusion Summon 1 “P.U.N.K.” Fusion Monster from your Extra Deck, using monsters from your hand and/or field as Fusion Material.

    (2) During your opponent’s turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 “P.U.N.K.” Synchro Monster.


    DBGGC-JP002 Gagagku P.U.N.K. Wagon

    EARTH/Psychic - Tuner - Effect/3/900/600

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) You can pay 600 LP; Add 1 “P.U.N.K.” Spell Card from your deck to your hand.

    (2) When a “P.U.N.K.” monster you control is targeted for an attack or by an opponent’s card effect (Quick Effect): You can draw 1 card.


    DBGC-JP003 Joururi P.U.N.K. Madame Spider

    EARTH/Psychic - Tuner - Effect/3/900/600

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) You can pay 600 LP; Add 1 “P.U.N.K.” Trap Card from your Deck to your hand.

    (2) When you activate a “P.U.N.K.” card, or “P.U.N.K.” card effect, that targets a card your opponent controls (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.


    DBGC-JP004 Noh P.U.N.K. Seamin

    EARTH/Psychic - Tuner - Effect/3/600/600

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) You can pay 600 LP; Add 1 “P.U.N.K.” monster from your Deck to your hand, except “Noh P.U.N.K. Seamin”.

    (2) If this card is sent to the GY: You can target 1 “P.U.N.K.” monster you control; it gains 600 ATK.


    DBGC-JP005 Noh P.U.N.K. Foxy Tune

    LIGHT/Beast - Effect/8/2300/2600

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) You can Tribute 1 “P.U.N.K” monster; Special Summon this card from your hand.

    (2) You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 Level 8 or lower “P.U.N.K.” monster from your Deck.

    (3) Once per turn, when this card destroys a monster in battle: You can gain LP equal to the original ATK of that monster.


    DBGC-JP006 Noh-P.U.N.K. Numeral Ogre

    DARK/Fiend - Effect/8/2500/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute 1 “P.U.N.K.” monster; Special Summon this card from your hand.

    (2) You can send this card from your hand or field to the GY; add 1 “P.U.N.K.” monster from your Deck to your hand, except a Level 8 monster.

    (3) Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent’s monster’s original ATK, until the end of this turn.


    DBGC-JP007 Ukiyoe P.U.N.K. Carp Rising

    WATER/Fish - Fusion - Effect/8/1000/2600

    2 “P.U.N.K.” monsters

    You can only use the (1) and (2) effects of this card’s name once per turn.

    (1) You can Tribute this Fusion Summoned card: Special Summon up to 2 Level 8 or lower “P.U.N.K.” monsters with different names from your hand or Deck in Defense Position.

    (2) If this card used as material for a Synchro Summon: You can target 1 “P.U.N.K.” monster you control; this turn, it can attack twice during each Battle Phase.


    DBGC-JP008 Ukiyoe P.U.N.K. Amazing Dragon

    WIND/Seas Serpent - Effect/11/3000/2800

    1 Tuner + 1+ non-Tuner monsters

    You can only use 1 effect among the (1) and (2) effects of this card’s name per turn.

    (1) If this card is Synchro Summoned: You can target a number of cards your opponent controls up to the number of Level 3 Psychic monsters with different names in your field and GY; return them to the hand.

    (2) You can target 1 “P.U.N.K.” monster in your GY, except “Ukiyo P.U.N.K. Amazing Dragon”; Special Summon it.


    DBGC-JP009 Gagaku-P.U.N.K. Wild Picking

    Continuous Spell Card

    You can use the (1) effect with this card’s name only once per turn.

    (1) At the start of the Damage Step, if your “P.U.N.K.” monster is battling an opponent’s monster: You can destroy that opponent’s monster.

    (2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be destroyed by battle.


    DBGC-JP010 Gagaku-P.U.N.K. Crusher Beat

    Continuous Spell Card

    You can use the (1) effect with this card’s name only once per turn.

    (1) If your opponent activates a card, or a card effect, that targets a “P.U.N.K.” monster in your possession: You can target 1 card your opponent controls; destroy it.

    (2) If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; for the rest of this turn, “P.U.N.K.” monsters you currently control cannot be targeted by, or destroyed by, your opponent’s card effects.


    DBGC-JP011 Joururi P.U.N.K. Dangerous Gabu

    Normal Trap Card

    You can activate a card with this card’s name only once per turn.

    (1) Target 1 Effect Monster your opponent controls; negate its effects (for the rest of the turn), then, if you control a “P.U.N.K.” monster, gain LP equal to the targeted monster’s original ATK.


    DBGC-JP012 Joururi P.U.N.K. Nashiwari Surprise

    Normal Trap Card

    You can activate a card with this card’s name only once per turn.

    (1) Target 1 face-down card your opponent controls, or, if you control a “P.U.N.K.” monster, you can target 1 face-up card your opponent controls; destroy it.


    DBGC-JP013 Exorsister Elise

    LIGHT/Spellcaster - Effect/4/500/800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If you control an “Exorsister” monster: You can Special Summon this card from your hand, then, if you control “Exorsister Stella”, gain 800 LP.

    (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)


    DBGC-JP014 Exorsister Stella

    LIGHT/Spellcaster - Effect/4/300/800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) During your Main Phase: You can Special Summon 1 “Exorsister” monster from your hand, then, if you control “Exorsister Elise”, gain 800 LP.

    (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)


    DBGC-JP015 Exorsister Elaine

    LIGHT/Spellcaster - Effect/4/400/800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can return 1 “Exorsister” card in your hand to the bottom of the Deck; draw 1 card, then, if you control “Exorsister Sophia”, gain 800 LP.

    (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)


    DBGC-JP016 Exorsister Sophia

    LIGHT/Spellcaster - Effect/4/100/800

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) If you control another “Exorsister” monster: You can draw 1 card, then, if you control “Exorsister Elaine”, gain 800 LP.

    (2) If a card(s) leaves any GY(s) by an opponent’s card: You can Special Summon 1 “Exorsister” Xyz Monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon.)


    DBGC-JP017 Exorsister Mikhaelise

    LIGHT/Warrior - Xyz - Effect/Rank 4/2500/1800
    2 Level 4 monsters

    You can only use this card name’s 1st and 3rd effects each once per turn.

    (1) If this card was Xyz Summoned previously this turn by using an “Exorsister” monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it.

    (2) Cannot be destroyed by battle with monsters that were Special Summoned from the GY.

    (3) You can detach 1 material from this card; add 1 “Exorsister” Spell/Trap from your Deck to your hand.


    DBGC-JP018 Exorsister Caspitelle

    LIGHT/Warrior - Xyz - Effect/Rank 4/2300/800

    2 Level 4 monster

    You can only use this card name’s 1st and 3rd effects each once per turn.

    (1) If this card is Xyz Summoned by using an “Exorsister” monster as material: You can activate this effect; for the rest of the turn, neither player can Special Summon monsters from any GY.

    (2) Cannot be destroyed by battle with monsters that were Special Summoned from the GY.

    (3) You can detach 1 material from this card; add 1 “Exorsister” monster from your Deck to your hand.


    DBGC-JP019 Exorsister Jibrine

    LIGHT/Warrior - Xyz - Effect/Rank 4/1400/2800

    2 Level 4 monster

    You can only use this card name’s 1st and 3rd effects each once per turn.

    (1) If this card was Xyz Summoned previously this turn by using an “Exorsister” monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects for the rest of the turn.

    (2) Cannot be destroyed by activated monster effects from monsters that were Special Summoned from the GY.

    (3) You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.


    DBGC-JP020 Exorsister Usophiel

    LIGHT/Warrior - Xyz - Effect/Rank 4/2100/18002 Level 4 monsters

    You can only use the 1st and 3rd effects of this card’s name each once per turn.

    (1) If this card is Xyz Summoned by using an “Exorsister” monster as material: You can activate this effect; for the rest of the turn, neither player can activate any card effect in any GY.

    (2) Cannot be destroyed by activated monster effects from monsters that were Special Summoned from the GY.

    (3) You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


    DBGC-JP021 Exorsister Pax

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) During the Main Phase: You can pay 800 LP; Add 1 “Exorsister” card from your Deck to your hand, except “Exorsister Pax”, then, if it is a monster that specifically lists an “Exorsister” monster you control or in your GY in its text, you can Special Summon the added monster


    DBGC-JP022 Exorsister Amento

    Quick-Play Spell

    You can only activate 1 card with this card’s name per turn.

    You can only activate this card during your opponent’s turn, unless your opponent controls a monster that was Special Summoned from the GY.

    (1) Pay 800 LP, then target 1 “Exorsister” monster you control; Special Summon, from your Extra Deck, 1 “Exorsister” Xyz Monster with a different name from the monsters you control, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)


    DBGC-JP023 Exorsister Carpedibel

    Continuous Spell

    You can only use the 2nd and 3rd effects of this card’s name each once per turn.

    (1) “Exorsister” monsters you control cannot be targeted by monster effects from monsters that were Special Summoned from the GY.

    (2) If you Xyz Summon an “Exorsister” monster: You can declare 1 card name; for the rest of the turn, negate the activated effects, and the effects on the field, of cards with that original name.

    (3) When an attack is declared involving your “Exorsister” monster: You can target 1 Spell/Trap your opponent controls; destroy it.


    DBGC-JP024 Exorsister Vadis

    Normal Trap

    You can only activate 1 card with this card’s name per turn.

    (1) Pay 800 LP; for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except “Exorsister” monsters, also Special Summon 2 “Exorsister” monsters from your Deck (so that the first’s name is listed in the second’s text), but shuffle them into the Deck during the End Phase.


    DBGC-JP025 Rite of Aramesia

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    You cannot activate monster effects on the field the turn you activate this card, except Special Summoned monsters’.

    (1) If you control no “Brave Tokens”: Special Summon 1 “Brave Token” (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then, if you do not control “Journey of Destiny”, you can place 1 “Journey of Destiny” from your Deck face-up in your Spell & Trap Zone.


    DBGC-JP026 Aquamancer of the Sanctuary

    WATER/Spellcaster - Effect/6/1500/1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control “Brave Token”: You can Special Summon this card from your hand.

    (2) You can banish this card from your hand or GY; add 1 “Rite of Aramesia” from your Deck or GY to your hand.

    (3) If you control “Brave Token”: You can place 1 Field Spell that specifically lists “Brave Token” in its text from your Deck in your Field Zone face-up.


    DBGC-JP027 Magicite Warrior of the Ruins

    DARK/Spellcaster - Effect/4/2300/1000

    You can only use the 1st and 3rd effects of this card’s name once per turn.

    (1) While you control a “Brave Token”: You can Special Summon this card from your hand.

    (2) Cannot attack while you control no “Brave Tokens”.

    (3) At the end of the Battle Phase, if your monster that specifically lists the Token “Brave Token” in its text battled: You can Set 1 Trap that specifically lists the Token “Brave Token” in its text directly from your Deck to your Spell & Trap Zone.


    DBGC-JP028 Wandering Gryphon Rider

    DARK/Winged Beast - Effect/7/2000/2800

    You can only use the 1st and 2nd effects of this card’s name once per turn.

    (1) During the Main Phase, if you control no monsters, or you control a “Brave Token” (Quick Effect): You can Special Summon this card from your hand.

    (2) When a card or effect is activated, if you control a “Brave Token” (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card.


    DBGC-JP029 Journey of Destiny

    Continuous Spell Card

    You can only use the 1st and 2nd effects of this card’s name once per turn.

    (1) During your Main Phase: You can add to your hand 1 monster from your Deck that specifically lists the Token “Brave Token” in its text, then send 1 card from your hand to the GY.

    (2) If a monster(s) is Normal or Special Summoned: You can add to your hand, or equip to 1 “Brave Token” you control, 1 Equip Spell from your Deck that specifically lists the Token “Brave Token” in its text.

    (3) Each turn, the first time a monster(s) you control would be destroyed by battle while it is equipped with an Equip Card, it is not destroyed.


    DBGC-JP030 Noble Arms of Light – Dannel

    Equip Spell Card

    Equip only to a monster you control.

    You can only use the 3rd effect of this card’s name once per turn.

    (1) You can only control 1 “Noble Arms of Light – Dannel”.

    (2) The equipped monster gains 500 ATK for each monster with a different name you control that specifically lists the Token “Brave Token” in its text.

    (3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip this card to that monster you control.


    DBGC-JP031Starlit Papillon

    Equip Spell Card

    Equip only to a monster you control. You can only use the 3rd effect of this card’s name once per turn.

    (1) You can only control 1 “Starlit Papillon”.

    (2) Monsters your opponent controls lose 500 ATK for each monster with a different name you control that specifically lists the Token “Brave Token” in its text.

    (3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip this card to that monster you control.


    DBGC-JP032 Dracoback the Dragon Steed

    Equip Spell Card

    Equip only to a monster you control.

    You can only use the 2nd and 3rd effects of this card’s name once per turn.

    (1) You can only control 1 “Dracoback the Dragon Steed”.

    (2) While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand.

    (3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip this card to that monster you control.


    DBGC-JP033 Zararham the Dark Temple

    Field Spell Card

    (1) While you control a monster equipped with “Noble Arms of Light – Dannel”, your opponent cannot activate cards or effects during the Battle Phase.

    (2) Once per turn, when your “Brave Token” destroys an opponent’s monster by battle: You can inflict damage to your opponent equal to that monster’s original ATK.

    (3) Once per turn, if you activated this card’s (2) effect previously this turn: You can add to your hand 1 Field Spell in your Deck or GY that specifically lists the Token “Brave Token” in its text, except “Zararham the Dark Temple”.


    DBGC-JP034 The Woods of Lost Flowers

    Field Spell Card

    (1) Your monsters equipped with “Starlit Papillon” are unaffected by any card effect activated by your opponent.

    (2) Once per turn, when your “Brave Token” destroys an opponent’s monster by battle: You can draw 1 card.

    (3) Once per turn, if you activated this card’s (2) effect previously this turn: You can add to your hand 1 Field Spell in your Deck or GY that specifically lists the Token “Brave Token” in its text, except “The Woods of Lost Flowers”.


    DBGC-JP035 Thunder Discharge

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Brave Token”: Target 1 of your monsters equipped with an Equip Card that specifically lists the Token “Brave Token” in its text; destroy as many monsters your opponent controls with equal or lower ATK as possible, then you can equip 1 Equip Spell in your hand or GY, that specifically lists the Token “Brave Token” in its text, to an appropriate monster you control.


    DBGC-JP036 Resurrection Breath

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Brave Token”: Special Summon up to 2 monsters with different names from your hand and/or GY (but banish them if they leave the field), then you can equip 1 Equip Spell in your hand or GY, that specifically lists the Token “Brave Token” in its text, to an appropriate monster you control.


    Reprints:


    DBGC-JP037Risebell the Star Adjuster

    DBGC-JP039 Virtual World Hime – Nyannyan

    DBGC-JP040 Castel, the Skyblaster Musketeer

    DBGC-JP041Douhou no Kizuna / Ties of the Brethren

    DBGC-JP042 Hidden Armory

    DBGC-JP043 Emergency Teleport

    DBGC-JP044 Solemn Strike

    DBGC-JP043 Armory Call


    [OCG] Structure Deck R: Lost Sanctuary


    Release: 7. August 2021 (Japan)


    Preis: 1320 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit ?? Karten (? neue Karten)

    - 1 Deck-Enhancement-Pack- mit je 5 Karten

    - Regelbuch

    - Spielanleitung

    - Eine Duellunterlage


    SR12-JP001 Majesty Hyperion

    DARK/Fairy - Effect/8/2100/2700

    You can only Special Summon by the 1st procedure of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand or GY) by banishing 1 “The Agent” monster from your hand, field, or GY.

    (2) All battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent.

    (3) Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If “The Sanctuary in the Sky” is on the field or in the GY, you can activate this effect up to twice per turn.


    SR12-JP002 The Agent of Life – Neptune

    LIGHT/Fairy - Effect/1/0/600

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) You can discard this card; Special Summon 1 “The Agent” monster from your hand or GY, except “The Agent of Life – Neptune”, but it cannot be Tributed until the end of your opponent’s turn. If “The Sanctuary in the Sky” is on the field or in the GY, you can Special Summon 1 “Hyperion” monster instead.

    (2) If this card becomes banished: You can add 1 “The Sanctuary in the Sky” from your Deck to your hand.


    SR12-JP040 The Executor of Hades – Pluto

    DARK/Fairy - Synchro - Tuner - Effect/5/2300/0

    1 Tuner + 1+ non-Tuner monsters

    (This card is always treated as a “The Agent” card.)

    You can only use this card name’s 2nd effect once per turn.

    (1) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if “The Sanctuary in the Sky” is on the field or in the GY.

    (2) You can banish this card from your GY; add 1 “The Sanctuary in the Sky” from your Deck or GY to your hand.



    SR12-JPP01 Master Flare Hyperion

    LIGHT/Fairy - Synchro - Effect/10/3200/2600

    1 Tuner + 1+ non-Tuner Fairy monsters

    You can only use this card name’s 1st and 2nd effects each once per turn.

    (1) You can send 1 “The Agent” monster or 1 monster that specifically lists “The Sanctuary in the Sky” in its text from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card’s name becomes the sent monster’s original name, and replace this effect with that monster’s original effects.

    (2) When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it.


    SR12-JPP02 Guard of the Agents – Moon

    LIGHT/Fairy - Link - Effect/1800/Link 2 (Linkmarkierungen: Rechts. Unten Rechts)

    2 Fairy monsters

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can send 1 “The Sanctuary in the Sky” or 1 card that specifically lists that card in its text from your Deck to the GY, or, if “The Sanctuary in the Sky” is on the field or in the GY, you can add 1 “The Agent of Mystery – Earth” from your Deck or GY to your hand instead.

    (2) You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it.


    SR12-JPP03 The Sacred Water of the Sky

    Normal Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Activate 1 “The Sanctuary in the Sky” from your Deck OR add 1 monster that specifically lists that card in its text from your Deck to your hand, then, if “The Sanctuary in the Sky” is on the field or in the GY, you can gain 500 LP for each “Hyperion” and “The Agent” monster you control.

    (2) If your monster(s) that specifically lists “The Sanctuary in the Sky” in its text would be destroyed by battle, you can banish this card from your GY instead.


    Reprints


    SR12-JP003 Master Hyperion

    SR12-JP004 The Agent of Judgment – Saturn

    SR12-JP005 The Agent of Wisdom – Mercury

    SR12-JP006 The Agent of Force – Mars

    SR12-JP007 The Agent of Miracles – Jupiter

    SR12-JP008 The Agent of Entropy – Uranus

    SR12-JP009 Mystical Shine Ball

    SR12-JP010 Archlord Krystia

    SR12-JP018 Herald of the Orange Light

    SR12-JP020 Eva

    SR12-JP023 The Sanctuary in the Sky

    SR12-JP024 Cards from the Sky

    SR12-JP026 The Sanctum of Parshath

    SR12-JP028 Creature Swap

    SR12-JP034 Divine Punishment

    SR12-JP036 Balance of Judgment

    SR12-JP041 Herald of Pure Light

    SR12-JP042 Celestial Knightlord Parshath

    SR12-JPP04 The Agent of Mystery – Earth

    SR12-JPP05 The Agent of Creation – Venus

    Brothers of Legend (TCG)


    Release: 2. Dezember (EU)


    Beinhaltet insgesamt 95 Karten, 5 Karten pro Pack (1 Secret Rare, 4 Ultra Rare)


    2 Starlight Rares

    34 Secret Rares

    59 Ultra Rares



    BROL-EN000 Number 17: Leviathan Dragon (Astral) (Starlight Rare)

    BROL-EN001 Kuribah (Ultra Rare)

    BROL-EN002 Kuribee (Ultra Rare)

    BROL-EN003 Kuriboo (Ultra Rare)

    BROL-EN004 Kuribeh (Ultra Rare)

    BROL-EN005 Kuribabylon (Ultra Rare)

    BROL-EN006 Five Star Twilight (Ultra Rare)

    BROL-EN007 Yowie (Secret Rare)

    BROL-EN008 Penguin Sword (Ultra Rare)

    BROL-EN009 D – Force (Secret Rare)

    BROL-EN010 Doctor D (Ultra Rare)

    BROL-EN011 Dragonroid (Secret Rare)

    BROL-EN012 Rebirth Judgment (Secret Rare)

    BROL-EN013 Ice Barrier (Ultra Rare)

    BROL-EN014 Ice Knight (Ultra Rare)

    BROL-EN015 Summon Storm (Ultra Rare)

    BROL-EN016 Wing Requital (Secret Rare)

    BROL-EN017 Noble Knight’s Shield-Bearer (Secret Rare)

    BROL-EN018 Horse of the Floral Knights (Ultra Rare)

    BROL-EN019 Noble Knight’s Spearholder (Ultra Rare)

    BROL-EN020 Centaur Mina (Secret Rare)

    BROL-EN021 Ecole de Zone (Secret Rare)

    BROL-EN022 Soul Binding Gate (Ultra Rare)

    BROL-EN023 Piri Reis Map (Secret Rare)

    BROL-EN024 Ice Mirror (Ultra Rare)

    BROL-EN025 ZW – Sylphid Wing (Ultra Rare)

    BROL-EN026 ZS – Ouroboros Sage (Ultra Rare)

    BROL-EN027 Ultimate Leo Utopia Ray (Secret Rare)

    BROL-EN028 Zexal Catapult (Ultra Rare)

    BROL-EN029 Silent Sea Nettle (Ultra Rare)

    BROL-EN030 Number 4: Stealth Kragen (Secret Rare)

    BROL-EN031 Stealth Kragen Spawn (Secret Rare)

    BROL-EN032 Grandpa Demetto (Secret Rare)

    BROL-EN033 Doll House (Ultra Rare)

    BROL-EN034 Starving Venemy Dragon (Secret Rare)

    BROL-EN035 Speedroid Scratch (Secret Rare)

    BROL-EN036 Lyrilusc – Bird Strike (Secret Rare)

    BROL-EN037 Toy Parade (Secret Rare)

    BROL-EN038 Cipher Biplane (Secret Rare)

    BROL-EN039 Cipher Interference (Ultra Rare)

    BROL-EN040 Double Exposure (Secret Rare)

    BROL-EN041 FA.I.ghting Spirit (Ultra Rare)

    BROL-EN042 A.I.’s Show (Ultra Rare)

    BROL-EN043 Appliancer Propelion (Ultra Rare)

    BROL-EN044 Appliancer Conversion (Ultra Rare)

    BROL-EN045 Altergeist Memorygant (Secret Rare)

    BROL-EN046 Altergeist Pookuery (Secret Rare)

    BROL-EN047 Altergeist Fijialert (Secret Rare)

    BROL-EN048 Right-Hand Shark (Ultra Rare)

    BROL-EN049 Left-Hand Shark (Ultra Rare)

    BROL-EN050 Hidden Fangs of Revenge (Ultra Rare)

    BROL-EN051 White Mirror (Ultra Rare)

    BROL-EN052 The Ice-Bound God (Ultra Rare)

    BROL-EN053 Astraltopia (Ultra Rare)

    BROL-EN054 Zexal Field (Ultra Rare)

    BROL-EN055 The Deal of Destiny (Ultra Rare)

    BROL-EN056 Numbers Protection (Ultra Rare)

    BROL-EN057 Number 99: Utopia Dragonar (Secret Rare)

    BROL-EN058 ZS- Utopic Sage (Secret Rare)

    BROL-EN059 Number 39: Utopia (New Art) (Ultra Rare)

    BROL-EN060 Hyper Rank-Up-Magic Utopiforce (Ultra Rare)

    BROL-EN061 Astral Kuriboh (Secret Rare)

    BROL-EN062 Kuriboh (alt art) (Ultra Rare)

    BROL-EN063 Kuribohrn (Ultra Rare)

    BROL-EN064 Performapal Kuribohble (Secret Rare)

    BROL-EN065 Detonate (Ultra Rare)

    BROL-EN066 Magician’s Souls (Secret Rare)

    BROL-EN067 Red-Eyes Fusion (Ultra Rare)

    BROL-EN068 Evil HERO Adusted Gold (Secret Rare)

    BROL-EN069 Evil HERO Malicious Bane (Secret Rare)

    BROL-EN070 Thought Ruler Archfiend (Ultra Rare)

    BROL-EN071 Shooting Star Dragon (Ultra Rare)

    BROL-EN072 Starlight Road (Ultra Rare)

    BROL-EN073 Number 89: Diablosis the Mind Hacker (Secret Rare)

    BROL-EN074 Gardala, the Mystery Dust Kaiju (Ultra Rare)

    BROL-EN075 Interrupted Kaiju Slumber (Ultra Rare)

    BROL-EN076 Kaiju Capture Mission (Ultra Rare)

    BROL-EN077 Eidos the Underworld Squire (Ultra Rare)

    BROL-EN078 Edea the Heavenly Squire (Ultra Rare)

    BROL-EN079 The Phantom Knights of Ragged Gloves (Ultra Rare)

    BROL-EN080 Nibiru, the Primal Being (Secret Rare)

    BROL-EN081 Infernoid Decatron (Ultra Rare)

    BROL-EN082 Infernoid Tierra (Secret Rare)

    BROL-EN083 Wind-Up Arsenal Zenmaioh (Ultra Rare)

    BROL-EN084 Inzektor Exa-Beetle (Ultra Rare)

    BROL-EN085 Downerd Magician (Ultra Rare)

    BROL-EN086 Beatrice, Lady of the Eternal (Ultra Rare)

    BROL-EN087 Relinquished Anima (Secret Rare)

    BROL-EN088 Allure of Darkness (Ultra Rare)

    BROL-EN089 Fossil Dig (Ultra Rare)

    BROL-EN090 Forbidden Droplet (Secret Rare)

    BROL-EN091 Rank-Up-Magic Argent Chaos Force (Ultra Rare)

    BROL-EN092 Resurgam Xyz (Ultra Rare)

    BROL-EN093 Void Feast (Ultra Rare)

    BROL-EN094 Red-Eyes Dark Dragoon (Starlight Rare)



    ----------------------------------------------------------------------------------------------------------------------


    Animation Chronicle 2021 (OCG)


    Release: 12. Juni 2021 (Japan)


    Beinhaltet insgesamt 50 Karten, 5 Karten pro Pack.


    1 Prismatic Secret Rare

    5 Ultra Rares

    6 Super Rares

    9 Rares

    38 Commons


    Zitat

    Enthält neue Karten aus den Yu-Gi-Oh! Anime- und Mangaserien.


    AC01-JP001 Kuribah

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    You can only use this card name’s 1st effect once per turn.

    (1) When this card, or a “Kuriboh” monster you control, is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except “Kuribah”.

    (2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribee”, “Kuriboo”, “Kuribeh”, and “Kuriboh”); Special Summon 1 “Kuribabylon” from your hand, Deck, or GY.


    AC01-JP002 Kuribee

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    You can only use this card name’s 1st effect once per turn.

    (1) When this card or your “Kuriboh” monster is destroyed by battle: You can add 1 Spell/Trap that specifically lists the card “Kuriboh” in its text from your Deck to your hand.

    (2) Once per turn, when an opponent’s monster declares an attack, if you control another “Kuriboh” monster: You can change the ATK of all other face-up monsters you currently control to 0 (until the end of this turn), and if you do, negate the attack.


    AC01-JP003 Kuriboo

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    (1) When an opponent’s monster declares an attack: You can discard this card; add 1 “Kuriboh” monster from your Deck to your hand, except “Kuriboo”.

    (2) Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK, until the end of this turn.


    AC01-JP004 Kuribeh

    DARK/Fiend - Effect/1/300/200

    (This card is also always treated as a “Kuriboh” card.)

    (1) (Quick Effect): You can discard this card, then target 1 “Kuriboh” monster you control; it gains 1500 ATK.

    (2) You can Tribute this card you control, plus 4 monsters from your hand and/or field (1 each of “Kuribah”, “Kuribee”, “Kuriboo”, and “Kuriboh”); add 1 “Kuribandit” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.


    AC01-JP005 Kuribabylon

    DARK/Fiend - Effect/5/1500/1000

    You can only use either this card name’s 1st or 3rd effect per turn, and only once that turn.

    (1) If you have more monsters in your GY than your opponent does: You can Special Summon this card from your hand.

    (2) Gains 300 ATK/DEF for each “Kuriboh” monster you control and in your GY.

    (3) During your Main or Battle Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand and/or GY in Attack Position.


    AC01-JP006 Five-Star Twilight

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If the only monster you control is 1 Level 5 monster: Tribute it; Special Summon 1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh” from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon.


    AC01-JP007 Yowie

    EARTH/Reptile - Effect/3/500/500

    You can only use this card name’s effect once per Duel. You can only Special Summon monster(s) once the turn you activate this effect.

    (1) If this card is Summoned (and no other cards are Summoned at the same time): You can skip your opponent’s next Draw Phase.


    AC01-JP008 Penguin Sword

    Equip Spell Card

    Can only be equipped to a “Penguin” monster. You can only use the (3) effect of this card’s name once per turn.

    (1) The equipped monster gains 800 ATK.

    (2) When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to their hand.

    (3) If a face-up card(s) your opponent controls leaves the field by the effect of a “Penguin” card, and it is returned to the hand or banished: Negate the effects of that card(s), as well as the activated effects and effects on the field of monsters with the same original name until the end of the next turn.


    AC01-JP009 D – Force

    Continuous Spell Card

    (1) When this card resolves, you can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand.

    (2) While you control “Destiny HERO – Plasma”, apply these effects.

    ● You cannot draw during the Draw Phase.

    ● Your opponent cannot target cards you control with card effects.

    ● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, it cannot be destroyed by your opponent’s card effects, also it can make a second attack during each Battle Phase.


    AC01-JP10 Doctor D

    Normal Spell Card

    (1) Banish 1 “Destiny HERO” monster from your GY; add to your hand, or Special Summon, 1 “Destiny HERO” monster from your GY.

    (2) You can banish this card from your GY, then target 2 “Destiny HERO” monsters you control; the ATK of 1 monster becomes the ATK of the other monster.


    AC01-JP011 Dragonroid

    WIND/Machine - Effect/8/2900/1000

    You can only use this card name’s 1st effect once per turn.

    (1) You can discard this card; activate 1 of these effects.

    ● Add 1 non-WIND “Roid” monster from your Deck to your hand.

    ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.

    (2) Once per turn, if this card is in your GY: You can make this card in the GY become a Dragon monster until the end of this turn.


    AC01-JP012 Declaration of Rebirth

    Continuous Trap Card

    (1) Once per turn: You can declare 1 Type; all monsters in the GYs become the declared Type until the end of this turn.


    AC01-JP013 Ice Barrier

    Normal Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) When an attack is declared involving an opponent’s monster: Change that opponent’s monster’s ATK to 0, its battle position cannot be changed, also its effects are negated.

    (2) You can banish this card from your GY; you cannot Special Summon monsters until the end of your next turn, except WATER monsters, also send 1 Level 5 or higher WATER monster from your Deck to the GY, then you can add 1 WATER monster from your GY to your hand.


    AC01-JP014 Ice Knight

    WATER/Aqua - Effect/4/1300/1200

    (1) Gains 400 ATK for each Aqua monster you control.

    (2) Once per turn: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 WATER monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.


    AC01-JP015 Summon Storm

    Normal Spell Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand.

    (2) During your Main Phase, except the turn in which this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand.


    AC01-JP016 Wing Requital

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control 2 or more monsters with different original names and no non-Winged Beast monsters: Pay 600 LP; draw 2 cards.


    AC01-JP017 Noble Knight’s Shield-Bearer

    LIGHT/Warrior - Effect/4/800/1300

    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.

    (1) If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card

    (2) You can banish this card from your hand or face-up field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand.


    AC01-JP018 Horse of the Floral Knights

    WIND/Beast - Effect/3/400/800

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 LIGHT “Noble Knight” monster from your Deck to your hand.

    (2) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.


    AC01-JP019 Noble Knight’s Spearholder

    LIGHT/Warrior - Effect/2/800/400

    You can only use the (1) and (2) effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; until the End Phase, its name becomes “Fleur Synchron”, also it is treated as a Tuner.

    (2) You can Tribute this card; add 1 Equip Spell from your Deck to your hand.


    AC01-JP020 Centaur Mina

    LIGHT/Beast - Fusion - Effect/6/2200/1600

    1 LIGHT Warrior monster + 1 Beast monster

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY.

    (2) Once per turn, when your opponent activates a Trap Card during your turn (Quick Effect): You can negate the activation, and if you do, Set that card.

    (3) If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.


    AC01-JP021 Ecole de Zone

    Field Spell Card

    You can only use the (1) effect of this card’s name once per turn.

    (1) If the turn player Summons exactly 1 monster: Destroy that monster, and if you do, Special Summon 1 “Mask Token” (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to the destroyed monster’s controller’s the field. Its ATK/DEF become the ATK/DEF the destroyed monster had on the field, but it cannot attack directly.

    (2) If this face-up card leaves the field, destroy all “Mask Tokens” on the field.


    AC01-JP022 Soul Binding Gate

    Field Spell Card

    Activate this card if you control no monsters and a Set Spell(s)/Trap(s) you control was destroyed by card effect this turn.

    (1) During the Main Phase, if exactly 1 monster is Summoned whose ATK is lower than your LP and “Z-ONE” is in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.


    AC01-JP023 Piri Reis Map

    Normal Spell Card

    (1) At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, and if you do, halve your LP, also you cannot activate the effects of cards with the same name as the added card until the end of the next turn after this card resolves or until you Normal Summon a monster with that name.


    AC01-JP024 Ice Mirror

    Normal Spell Card

    (1) Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck. While you control that face-up monster Special Summoned by this effect, you cannot Special Summon from the Extra Deck.


    AC01-JP025 ZW – Sylphid Wing

    LIGHT/Beast - Effect/4/800/1600

    (1) You can only control 1 “ZW – Sylphid Wing”.

    (2) You can target 1 “Utopia” monster you control; equip this card from your hand or field to that target as an Equip Spell that gives it 800 ATK.

    (3) Once per turn, if your opponent Special Summons a monster(s) with an activated effect: You can make the equipped monster gain 1600 ATK.

    (4) If the equipped monster would activate its effect by detaching material(s), you can send this card to the GY instead of 1 of those materials.


    AC01-JP026 ZS – Ouroboros Sage

    DARK/Warrior - Effect/4/600/0

    (1) When this card is Normal Summoned: You can Special Summon 1 non-LIGHT “Number” monster from your GY (but its effect are negated), and if you do, equip both this card and 1 “Utopia” monster you control the Summoned monster as Equip Spells that each give it 1700 ATK, but you can only declare 1 attack this turn.

    (2) When a monster this card is equipped to by its own effect declares an attack on an opponent’s monster: You can make the attacking monster’s current ATK become doubled, but destroy it during the End Phase.


    AC01-JP027 Leo Utopia Ray

    LIGHT/Warrior - Xyz - Effect/Rank 5/2500/2000

    3 Level 5 monsters

    (This card’s name is always treated as “Number C39: Utopia Ray”.)

    (1) Once per turn: You can detach 1 material from this card; equip 1 “ZW -” monster from your Deck or Extra Deck to this card, as if it were equipped by its own effect. This activation and effect cannot be negated.

    (2) Once per turn, while this card is equipped with a “ZW -” Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, its current ATK becomes halved.


    AC01-JP028 ZEXAL Catapult

    Normal Spell Card

    You can only use this card name’s 1st and 2nd effects once per turn each.

    (1) Special Summon 1 “ZW -” or “ZS -” monster from your hand, then if you control an “Utopia” monster, you can change the Levels of all face-up monsters you currently control to 4 or 5.

    (2) If this card is in your GY, except the turn it was sent there: You can banish this card and 1 “ZW -” or “ZS -” monster from your GY, then target 1 card your opponent controls; destroy it.


    AC01-JP29 Silent Sea Nettle

    WATER/Aqua - Effect/4/800/1300

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters the turn you activate this effect, except WATER monsters.

    (2) You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck.


    AC01-JP30 Number 4: Stealth Kragen

    WATER/Aqua - Xyz - Effect/Rank 4/1900/1500

    2 Level 4 WATER monsters

    (1) All face-up monsters on the field become WATER.

    (2) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field.

    (3) If this Xyz Summoned card is destroyed: Special Summon “Kragen Spawn(s)” from your Extra Deck up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.


    AC01-JP31 Kragen Spawn

    WATER/Aqua - Xyz - Effect/Rank 4/1900/1500

    2 Level 4 WATER monsters

    (1) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls.

    (2) If this card Special Summoned by a “Number” Xyz Monster’s effect is destroyed: You can Special Summon other “Kragen” monsters from your GY up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.


    AC01-JP032 Numeron Storm

    Normal Spell Card

    (1) If you control a “Numerronius” monster: Destroy as many Spells and Traps your opponent controls as possible, and if you do, inflict 1000 damage to your opponent.


    AC01-JP033 Doll House

    Field Spell Card

    You can only use this card name’s 1st effect once per turn.

    (1) You can target 1 Normal Monster with 0 ATK or DEF in your GY; Special Summon 1 monster with the same name from your Deck as a Level 6 DARK monster. If you control “Princess Cologne”, you can target 2 monsters, instead.

    (2) When an opponent’s monster declares an attack: You can attach 1 “Grandpa Demetto” you control to your “Princess Cologne” as material, then end the Battle Phase.


    AC01-JP034 Starving Venemy Dragon

    DARK/Dragon - Fusion - Pendelum - Effect/7/2500/2000

    1 DARK monster + 1 Pendulum Monster

    You can only use the 1st monster effect of this card’s name once per turn.

    (1) You can target 1 face-up monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects, then that monster loses 500 ATK/DEF, its effects are negated, and if it does, inflict 500 damage to your opponent.

    (2) If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 /Red 1

    (1) Each time a card(s) on the field is sent to the GY, place 1 Venemy Counter on this card for each.

    (2) All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.

    (3) Once per turn, you can reduce the battle damage you take from a battle to 0.


    AC01-JP035 Speedroid Scratch

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Send 1 “Speedroid” card from your hand to the GY; add 1 “Speedroid” monster from your Deck to your hand.


    AC01-JP036 Lyrilusc – Bird Strike

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control a “Lyrilusc” monster: Negate the effects of all face-up monsters your opponent currently controls until the end of this turn.


    AC01-JP037 Toy Parade

    Normal Spell Card

    (This card is always treated as a “Frightfur” card)

    You can only use 1 effect among the (1) and (2) effects of this card’s name once per turn.

    (1) Target 1 DARK monster you control that was Special Summoned from the Extra Deck; this turn, you can only declare attacks with that monster, also each time it destroys a monster in battle and sends it to the GY it can attack again in a row.

    (2) If you control a Fairy monster: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand.


    AC01-JP038 Cipher Biplane

    LIGHT/Machine - Effect/6/1000/2000

    You can only use the 1st and 3rd effects of this card’s name each once per turn.

    (1) If a “Cipher” monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.

    (2) Once per turn: You can target 2 “Cipher” monsters you control that have a Level; their Levels become 8 until the end of this turn.

    (3) If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 “Cipher” monster from your Deck to your hand.


    AC01-JP039 Cipher Interference

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) During damage calculation, if your “Cipher” monster battles and there is another monster with the same name on field: You can double your battling “Cipher” monster’s current ATK, until the end of the Battle Phase.


    AC01-JP040 Double Exposure

    Continuous Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) You can target 2 Level 6 or lower monsters on the field with the same name; double their Levels.

    (2) At the start of the Battle Phase: You can target 1 “Cipher” monster you control; the name of 1 other face-up monster on the field becomes the targeted “Cipher” monster’s name until the End Phase.


    AC01-JP041 FA.I.ghting Spirit

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “@Ignister” monster in your GY; Special Summon it.

    (2) If an “@Ignister” monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead.

    (3) If this card becomes banished: You can activate this effect; your “@Ignister” monsters with 2300 or more ATK cannot be destroyed by battle this turn.


    AC01-JP042 A.I.’s Show

    Normal Trap Card

    (1) When an opponent’s monster declares an attack, if you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone: Special Summon any number of non-Link Cyberse monsters with 2300 ATK from your Extra Deck, whose total ATK is equal to or less than the attacking monster’s ATK, then end the Battle Phase.


    AC01-JP043 Appliancer Propelion

    WIND/Machine - Link - Effect/1200/Link 1 (Linkmarkierungen: Oben)

    1 “Appliancer” monster

    Cannot be used as Link Material the turn it is Link Summoned.

    (1) This card can attack directly.

    (2) Once per turn, during damage calculation, if your monster battles an opponent’s monster and this card is co-linked: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.

    (3) Once per turn, during damage calculation, if this card that is not co-linked battles an opponent’s monster: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.


    AC01-JP044 Appliancer Conversion

    Quick-Play Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Banish as many “Appliancer” Link Monsters in your Main Monster Zone as possible, then you can Special Summon your banished “Appliancer” Link Monsters up to the number of monsters banished by this effect.

    (2) During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other “Appliancer Spell/Trap from your GY; add this card to your hand.


    Reprints:


    AC01-JP000 Number 17: Leviathan Dragon (In der Astral-Sprache)

    AC01-JP045 The Great Emperor Penguin

    AC01-JP046 Box of Friends

    AC01-JP047 Isolde, Two Tales of the Noble Knights

    AC01-JP048 Linguriboh

    AC01-JP049 Number 34: Terror-Byte

    [TCG] 2021 Tin of Ancient Battles


    Release: 26. August (EU)


    Inhalte: TBA



    Magician´s Salvation

    Field Spell Card

    You can only activate a card with this card’s name once per turn, and you can only activate the second effect of this card’s name once per turn.

    (1) When this card’s activation resolves: You can Set 1 “Eternal Soul” directly from your Deck.

    (2) If you Normal or Special Summon a “Dark Magician”(s) or “Dark Magician Girl”(s): You can target 1 of those monsters; Special Summon from the GY 1 “Dark Magician” or “Dark Magician Girl” whose name is different from the target’s.


    Piercing the Darkness

    Continuous Spell Card

    You can only use each effect of this card’s name once per turn.

    (1) If you Normal or Special Summon a non-Token Normal Monster: You can draw 1 card.

    (2) When one of the following monsters you control declares an attack and battles an opponent’s monster: Until the end of the turn, the monster gains ATK equal to the ATK of your opponent’s monster.

    • A Level 5 or higher Normal Monster

    • A Ritual Summoned monster that uses a Normal Monster

    • A Fusion, Synchro or Xyz Summoned monster that used a Normal Monster as material.


    True Light

    Continuous Trap Card

    You can only use the (1) effect of this card’s name once per turn.

    (1) Apply 1 of the following.

    • Special Summon 1 “Blue-Eyes White Dragon” from your hand or GY.

    • Directly Set to your field from your Deck 1 Spell/Trap that specifically lists the card “Blue-Eyes White Dragon” in its text that has a different name from cards you control and in your GY.

    (2) “Blue-Eyes White Dragon” in your Monster Zone cannot be targeted by your opponent’s effects.

    (3) If this face-up card in the Spell & Trap Zone is sent to the GY: Destroy all monsters you control.

    [OCG] Structure Deck: Overlay Universe


    Release: 26. Juni 2021 (Japan)


    Preis: 1200 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit 43 Karten (? neue Karten)
    - 1 Deck-Enhancement-Pack- mit je 5 Karten
    - 3 Ultra-Rare-Karten als Bonus
    - Regelbuch
    - Spielanleitung
    - Eine Duellunterlage


    Zitat

    Das Deck dreht sich um Number 39: Utopia und weitere Number-Monster, die von Yuma Tsukumo und Astral verwendet werden.


    SD42-JP021 ZEXAL Field

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster(s) you control.

    (2) If an Xyz Monster(s) is Special Summoned to your field: You can target 1 of them; attach 1 Xyz Monster from your Extra Deck or GY to it as material.

    (3) During your Draw Phase, before you draw: You can place 1 “Shining Draw” from your Deck on the top of the Deck.


    SD42-JPP01 Number 99: Utopia Dragner

    LIGHT/Warrior - Effect/Rank 12/3000/3000

    3+ Level 12 monsters

    You can only use the 1st and 2nd effects of this card’s name once per turn each.

    (1) (Quick Effect): You can detach 2 materials from this card; Special Summon 1 “Number” monster that has a number between “1” and “100” (inclusive) in its name from your Extra Deck. (This is treated as an Xyz Summon.) During the turn you activate this effect, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters, also your other monsters cannot attack directly.

    (2) When an opponent’s monster declares an attack: You can change its ATK to 0.


    SD42-JPP05 Hyper-Rank-Up-Magic Hope Force

    Normal Spell Card

    You can only use the 1st and 2nd effects of this card’s name once per turn each.

    (1) Target 1 Rank 9 or lower “Utopia” monster you control; Special Summon 1 Rank 10 or higher “Utopia” or “Utopic” Xyz Monster from your Extra Deck, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

    (2) If an Xyz Monster(s) is Special Summoned by a Rank 10 or higher “Utopia” or “Utopic” Xyz Monster’s effect, and this card is in your GY: You can target 1 of those Summoned monsters; attach this card to it as material.


    Reprints:


    SD42-JP003 Zubaba Knight

    SD42-JP004 Gagaga Magician

    SD42-JP005 Gagaga Girl

    SD42-JP006 Gagaga Clerk

    SD42-JP008 Gogogo Golem

    SD42-JP022 Shining Draw

    SD42-JP030 Double or Nothing!

    SD42-JP040 Hi-Five the Sky

    SD42-JPP03 Number 39: Utopia (Alternatives Artwork)