Beiträge von Cyber Drache

    (TCG) Maze of the Master


    Release Date: 20. Februar 2025 (EU)


    Jedes Boosterpack enthält 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt ?? Karten, davon


    - ?? Ultra Rare

    - ?? Super Rare

    - ?? Rare

    - ? Quarter-Century Secret Rare

    (?? Karten sind außerdem auch als Collector´s Rare verfügbar)


    ??-EN??? Earthbound Immortal Red Nova

    DARK/Fiend - Effect/12/3500/3000

    There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects.

    ● Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.

    ● Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)

    You can only use this effect of "Earthbound Immortal Red Nova" once per turn.


    ??-EN??? Performage Trapeze High Magician

    LIGHT/Spellcaster - Xyz - Effect/Rank 5/2700/2200

    2 Level 5 Spellcaster monsters

    Cannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken instead. This effect can be applied a number of times per turn up to the number of materials attached to this card. If this card has "Performage Trapeze Magician" as material, it gains this effect.

    ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.


    ??-EN??? Galaxy-Eyes Tachyon Primal

    LIGHT/Dragon - Effect/8/3000/2500

    When a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: Its owner adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


    ??-EN??? Tachyon Cloudragon

    LIGHT/Dragon - Effect/4/300/250

    If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to it as material from the GY (if it was there when the monster was Summoned) or hand (even if not). You can only use each effect of "Tachyon Cloudragon" once per turn.


    ??-EN??? Schwarzschild Infinity Dragon

    DARK/Dragon - Effect/8/2000/0

    If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn.


    ??-EN??? Dragluxion

    LIGHT/Dragon - Effect/Rang 8/2500/3000

    2 Level 8 monsters

    If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon 1 Rank 8 Dragon Xyz Monster with 3000 ATK from your Extra Deck, by using this card you control as material, then you can attach 1 "Galaxy" monster from your Extra Deck to it as additional material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use each effect of "Dragluxion" once per turn.


    ??-EN??? Seventh Tachyon

    Normal Spell Card

    Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster with the same Type and/or Attribute as the revealed monster, and a Level equal to its Rank, from your Deck to your hand, then place 1 card from your hand on top of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


    ??-EN??? X-Xross Cannon

    LIGHT/Machine - Effect/4/1800/1500

    If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


    ??-EN??? Y-Dragon Yearhead

    LIGHT/Machine - Union - Effect/4/1500/1600

    If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    ??-EN??? Z-Zillion Tank

    LIGHT/Machine - Union - Effect/4/1500/1300

    If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    ??-EN??? XYZ – Hyper Dragon Cannon

    LIGHT/Machine - Fusion - Effect/9/3000/2800

    “X-Xross Cannon” + “Y-Dragon (Y)Earhead” + Z-Zillion Tank”

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 materials whose names are mentioned on that monster from your GY and/or banishment.


    Reprints:


    Silent Magician LV8 (Alternatives Artwork)

    [OCG] Terminal World 2


    Release: 23. November 2024 (Japan)


    Inhalt:


    93 Karten insgesamt


    93 Normal-Parallel-Rare-Karten

    (12 Karten wird es auch in Quarter Century Secret Rare geben; 20 Karten wird es auch in Ultra Parallel Rare and Secret Parallel Rare geben; 24 Karten wird es auch in Super Rare Parallel & Secret Rare Parallel geben)


    Zitat

    Enthält Karten von 4 Duel-Terminal-Themendecks, darunter Fabled0 und Jurrac. Neben Reprints wird es zu diesen Themen auch neue Karten sowie neue Artworks geben.


    TW02-JP001 The Fabled Behillmoth

    LIGHT/Beast - Tuner - Effect/2/1000/600

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 2 or more “Fabled” monsters, including this card, and if you do, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level equals the discarded monsters’ total original Levels. (This is treated as a Synchro Summon.)

    (2) If a card(s) is sent from your hand to the GY while this card is in your GY: You can banish this card; Special Summon 1 “Fabled” monster from your hand.


    TW02-JP002 Fabled Gamygyn

    LIGHT/Fiend – Synchro - Tuner - Effect/4/2000/0

    1 “Fabled” Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck.

    (2) Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects.

    (3) If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.


    TW02-JP003 Fabledswarm Leverzebul)

    LIGHT/Fiend – Synchro - Effect/10/3050/1950

    1 Tuner + 1+ non-Tuner monsters

    You can use only the (2)nd effect of this card’s name once per turn.

    (1) Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of “Fabled” monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated.

    (2) If this card is in your GY: You can target 1 other “Fabled” card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.


    TW02-JP004 Fabled Realm Resurrection

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm Resurrection”.

    (2) Your opponent cannot activate cards or effects when your “Fabled” monster is Synchro Summoned.

    (3) Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;

    ● Draw 1 card.

    ● Special Summon 1 “Fabled” monster from your GY or banishment.


    TW02-JP027 Jurrac Megalo

    FIRE/Dinosaur - Tuner - Effect/1/500/1300

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a Dinosaur monster: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can discard 2 cards, including a “Jurrac” card, then draw 2 cards.

    (3) If this card is destroyed by battle or card effect: You can send 1 “Jurrac” monster from your Deck or Extra Deck to the GY, except “Jurrac Megalo”.


    TW02-JP028 Jurrac Stigo

    FIRE/Dinosaur - Effect/4/1700/900

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon any number of “Jurrac” monsters from your hand and/or Deck whose total Levels equal the sent monster’s Level, ignoring their Summoning conditions, except “Jurrac Stigo”, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters.

    (2) When this card is destroyed by battle: You can return 1 card on the field to the hand.


    TW02-JP029 Jurrac Astero

    FIRE/Dinosaur – Synchro - Effect/10/2500/2300

    1 Tuner + 1+ non-Tuner Dinosaur monsters

    (1) If this card is Synchro Summoned: You can Set 1 “Jurrac” Spell/Trap from your Deck or GY.

    (2) Once per turn, if your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s).

    (3) During your opponent’s turn (Quick Effect): You can banish 2 “Jurrac” monsters from your GY, including this card; Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)


    TW02-JP030 Jurrac Volcano

    Field Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 “Jurrac” monster from your Deck.

    (2) If your opponent Special Summons a monster(s) during the turn they activated monster effects 4 or more times: You can Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)

    (3) If a “Jurrac” monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead.


    TW02-JP042 Gem-Knight Master Diamond Dispersion

    EARTH/Rock – Fusion - Effect/9/3000/2600

    3 “Gem-” monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can send this card to the GY; Special Summon up to 3 non-Rock “Gem-” monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.

    (2) When your “Gem-Knight” Fusion Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.


    TW02-JP043 Gem-Knight Nepyrim

    LIGHT/Fairy - Effect/4/1550/1600

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes during the Main Phase for the rest of this turn is halved.

    (2) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster.

    (3) If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card.


    TW02-JP044 Gem-Knight Hollowcore

    LDARK/Fiend - Effect/7/1950/2450

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can send 1 “Gem-Knight” Normal Monster or “Gem-Knight Fusion” from your Deck to the GY; Special Summon this card from your hand in Defense Position.

    (2) When your opponent activates a card or effect and you control a “Gem-Knight” Fusion Monster (Quick Effect): You can banish 3 “Gem-Knight” cards from your GY, including this card; negate that effect, then all “Gem-Knight” monsters you currently control gain 1000 ATK.


    TW02-JP045 Gem-Knight Dispersion

    Normal Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you have “Gem-Knight Fusion” in your GY, you can also use up to 2 non-Rock “Gem-Knight” monsters from your Deck or Extra Deck.

    ● Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase for the rest of this turn is halved.


    Reprints


    TW02-JP0?? Fabled Raven

    TW02-JP0?? Fabled Lurrie

    TW02-JP0?? Fabled Grimro

    TW02-JP0?? Fabled Kushano

    TW02-JP0?? Fabled Krus

    TW02-JP0?? Fabled Topi

    TW02-JP0?? Fabled Soulkius

    TW02-JP0?? The Fabled Chawa

    TW02-JP0?? The Fabled Catsith

    TW02-JP0?? The Fabled Cerburrel

    TW02-JP0?? The Fabled Ganashia

    TW02-JP0?? The Fabled Nozoochee

    TW02-JP0?? Fabled Dianaira

    TW02-JP0?? Fabled Marcosia

    TW02-JP0?? The Fabled Abanc

    TW02-JP0?? Fabled Valkyrus

    TW02-JP0?? Fabled Leviathan

    TW02-JP0?? Rabled Ragin

    TW02-JP0?? The Fabled Unicore

    TW02-JP0?? Fabled Andwraith

    TW02-JP0?? Stairway to a Fabled Realm

    TW02-JP0?? Fabled Treason

    TW02-JP0?? Jurrac Velo

    TW02-JP0?? Jurrac Monoloph

    TW02-JP0?? Jurrac Titano

    TW02-JP0?? Jurrac Guaiba

    TW02-JP0?? Jurrac Dino

    TW02-JP0?? Jurrac Gallim

    TW02-JP0?? Jurrac Aeolo

    TW02-JP0?? Jurrac Giganoto

    TW02-JP0?? Jurrac Velphito

    TW02-JP0?? Jurrac Meteor

    TW02-JP0?? Jurrac Impact

    TW02-JP0?? Gem-Knight Tourmaline

    TW02-JP0?? Gem-Knight Crystal

    TW02-JP0?? Gem-Knight Lapis

    TW02-JP0?? Gem-Armadillo

    TW02-JP0?? Gem-Knight Obsidian

    TW02-JP0?? Gem-Knight Lazuli

    TW02-JP0?? Gem-Knight Quartz

    TW02-JP0?? Crystal Rose

    TW02-JP0?? Brilliant Rose

    TW02-JP0?? Gem-Knight Ruby

    TW02-JP0?? Gem-Knight Aquamarine

    TW02-JP0?? Gem-Knight Topaz

    TW02-JP0?? Gem-Knight Citrine

    TW02-JP0?? Gem-Knight Prismaura

    TW02-JP0?? Gem-Knight Amethyst

    TW02-JP0?? Gem-Knight Zirconia

    TW02-JP0?? Gem-Knight Seraphinite

    TW02-JP0?? Gem-Knight Master Diamond

    TW02-JP0?? Gem-Knight Lady Lapis Lazuli

    TW02-JP0?? Gem-Knight Lady Brilliant Diamond

    TW02-JP0?? Gem-Knight Lady Rose Diamond

    TW02-JP0?? Cairngorgon, Antiluminescent Knight

    TW02-JP0?? Gem-Knight Phantom Quartz

    TW02-JP0?? Gem-Knight Fusion

    TW02-JP0?? Absorb Fusion

    TW02-JP0?? Brilliant Fusion

    [TCG] Quarter Century Bonanza


    Release Date: 7. November 2024


    Inhalt:


    Das Set besteht aus zwei Kartenpools; einen 200-Nostalgie-Kartenpool und aus einem 78-Standard-Kartenpool. Die meisten der 78 Karten gibt es in folgenden sieben Seltenheitsstufen:


    - Super Rare

    - Ultra Rare

    - Secret Rare

    - Quarter Century Secret Rares

    - Platinum Secret Rares

    - Quarter Century Secret Rare

    - “Prismatic” style Collector’s Rare

    - “Prismatic” style Ultra Rare


    Ein Booster besteht aus einer Platinum Secret Rare oder Quarter Century Secret Rare, einer Super Rare, einer Secret Rares und zwei Ultra Rares. Es besteht eien Chance von 1 zu 4 das statt einer Secret Rare eine Platinum Secret Rare oder Quarter Century Secret Rare enthalten ist, sowie eine Chance von 1 zu 6 das statt einer Ultra Rare eine der neuen “Prismatic” style Collector’s Rares oder “Prismatic” style Ultimate Rare enthalten ist. Die garantierte Platinum Secret Rare/Quarter Century Secret Rare stammt aus dem 200-Nostalgie-Kartenpool, die restlichen vier aus dem 78-Standard-Kartenpool. Karten die hier neu gedruckt werden und zuvor bereits ein Mal in einer Quarter-Century-Secret-Rare-Version erschienen ist, werden in diesem Set nicht noch Mal in dieser Seltenheit gedruckt.



    [OCG] Supreme Darkness


    Release: 26. Oktober 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    7. Set des 12. Blocks


    SUDA-JP000 Paladins of Bonds and Unity

    LIGHT/Spellcaster – Synchro - Effect/12/2900/2900

    1 Tuner + 1+ non-Tuner monsters with 2500 original ATK and DEF

    (1) This Synchro Summoned card cannot be destroyed by your opponent’s card effects, also your opponent cannot target it with card effects.

    (2) This Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs while you have 25 or more cards in your GY.

    (3) Once per turn, when a Spell Card is activated and your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card.


    SUDA-JP001 Evil HERO Toxic Bubble

    WATER/Fiend - Effect/4/800/1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon for the rest of this turn, except “HERO” monsters.

    (2) If this card is Special Summoned and you control a Fusion Monster that must be Special Summoned with “Dark Fusion”: You can draw 2 cards.


    SUDA-JP002 Evil HERO Doom Prison

    LIGHT/Rock - Effect/4/1700/1100

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Fusion Monster that must be Special Summoned with “Dark Fusion”, you can Special Summon this card (from your hand).

    (2) You can send 1 “HERO” monster from your Deck to the GY; if you Fusion Summon a “HERO” monster this turn, this face-up card can be used as a substitute for any 1 Fusion Material whose name is mentioned on it, but the other materials must be correct.


    SUDA-JP003 Evil HERO Infernal Rider

    WIND/Fiend - Effect/6/2100/800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Dark Fusion” from your Deck or GY to your hand.

    (2) You can banish this card and 4 other monsters from your GY; Set 1 “Super Polymerization” from your Deck, also, until the end of your opponent’s turn, you cannot Special Summon, except “HERO” monsters, but you can Fusion Summon Fusion Monsters that must be Special Summoned with “Dark Fusion”, with effects other than it.


    SUDA-JP004 Arcana Force V – The Hierophant

    LIGHT/Fairy - Effect/4/1500/1500

    (1) You can discard this card; for the rest of this turn, your opponent cannot activate cards or effects when an “Arcana Force” monster(s) is Summoned to your field.

    (2) If this card is Summoned: Toss a coin.

    ● Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck with a different name from the monsters you control and in your GY.

    ● Tails: Special Summon 1 “Arcana Force” monster from your Deck to your opponent’s field.


    SUDA-JP005 Arcana Force XIX – The Sun

    LIGHT/Fairy - Effect/7/2900/2900

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand.

    (2) If this card is Summoned: Toss a coin.

    ● Heads: Set 1 Spell that has a coin tossing effect from your Deck.

    ● Tails: Destroy all cards in the Spell & Trap Zone.


    SUDA-JP006 Speedroid Clackernel

    WIND/Machine - Pendelum - Effect/2/200/1800

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Speedroid Clackernel” from your hand, Deck, or GY, and if you do, it is treated as a Tuner.

    (2) If your “Clear Wing” monster battles while this card is face-up in your Extra Deck, during damage calculation: You can banish this card, and if you do, that monster gains 700 ATK.


    Pendulum Effect:

    Blue 2 / Red 2

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can banish 1 “Speedroid” card from your GY; place 1 “Speedroid” Pendululm Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters.


    SUDA-JP007 Speedroid Wing Synchron

    WIND/Machine – Pendelum - Tuner - Effect/5/1500/1000

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is added to the Extra Deck face-up and there are 2 or more different Monster Types among the WIND Synchro Monsters you control: You can send 1 “Speedroid” Spell/Trap from your Deck to the GY.


    Pendulum Effect:

    Blue 4 / Red 4

    (1) Once per turn: You can destroy both this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 “Clear Wing Synchro Dragon” from your Extra Deck (this is treated as a Synchro Summon), also, for the rest of this turn, cards in your Pendulum Zone cannot be destroyed by card effects, also you cannot Special Summon monsters, except WIND monsters


    SUDA-JP008 Azamina Elzette of the White Forest

    LIGHT/Illusion - Effect/2/0/0

    You can only use the 1st, 2nd, and 3rd effect of this card’s name once per turn.

    (1) You can reveal this card in your hand; Special Summon 1 “White Forest” or “Azamina” monster from your hand.

    (2) During your Main Phase: You can Fusion Summon 1 “Azamina” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (3) If this card is sent to the GY as Synchro Material: You can add 1 “Sinful Spoils” card from your Deck to your hand.


    SUDA-JP009 Queen of the Azamina

    DARK/Illusion - Effect/8/2500/2000

    This card is always treated as a “Sinful Spoils” card. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY, or banished, from your hand or field by an activated card or effect: You can Special Summon this card.

    (2) When your “Azamina” or “White Forest” monster destroys an opponent’s monster by battle: You can target 1 “Sinful Spoils” Spell/Trap in your GY; add it to your hand.


    SUDA-JP010 ARG☆S – Adra the Laurels

    EARTH/Warrior – Effect/4/1800/1800

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) During your opponent’s turn, if you control a Continuous Trap (Quick Effect): You can banish this card from your hand; change the ATK of 1 face-up monster on the field to 0 until the end of this turn.

    (2) If this card is Normal Summoned: Your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards and their effects for the rest of this turn.

    (3) You can banish this card you control; place up to 2 “ARG☆S” Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone.


    SUDA-JP011 Materiactor Exarept

    WATER/Dragon – Effect/3/1500/1500

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then Special Summon this card in Defense Position.

    (2) (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.


    SUDA-JP012 Materiactor Zeptowing

    FIRE/Dragon – Effect/3/0/0

    Level 3 FIRE Dragon Effect Monster

    ATK 0

    DEF 0

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) If you control a “Materiactor” card: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned, or flipped face-up: You can add 1 “Materiactor” card from your Deck to your hand, except “Materiactor Zeptowing”, then you can take 1 Level 3 Normal Monster from your GY, and either add it to your hand or Special Summon it.


    SUDA-JP013 Jet Shark

    WATER/Fish – Effect/4/1000/0

    You can only use 1 of the 2nd and 3rd effect of this card’s name per turn, and only once that turn.

    (1) If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon “Jet Shark” for the rest of this turn.

    (2) During your Main Phase: You can send 1 Fish “Shark” monster or 1 “Xyz” Spell/Trap from your Deck to the GY.

    (3) You can banish this card from your GY; add 1 “Aqua Jet” card from your Deck or GY to your hand.


    SUDA-JP014 Metal Flame Swordsman

    FIRE/Machine – Effect/6/2500/1600

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Max Metalmorph” that was activated by Tributing a Level 5 or higher Warrior monster. You can only use the (1)st effect of this card’s name once per turn.

    (1) You can reveal this card in your hand; add 1 card that mentions “Max Metalmorph” from your Deck to your hand, except “Metal Flame Swordsman”, and if you do, shuffle this card into the Deck.

    (2) Each time your opponent activates a card or effect, this card gains 300 ATK, and if it does, inflict 500 damage to them.


    SUDA-JP015 Primite Another Beryl

    EARTH/Dragon – Effect/4/1600/0

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal Summoned: You can Set 1 “Primite” Spell/Trap from your Deck.

    (2) You can Tribute this card; send 1 Normal Monster from your Deck to the GY.

    (3) During your Standby Phase, if you have a Normal Monster on your field or in your GY: You can add this card from your GY to your hand.


    SUDA-JP016 Poseidra, the Rumbling Atlantean

    WATER/Sea Serpent – Effect/7/2800/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can send 1 “Atlantean” or “Mermail” monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

    (3) Your opponent’s monsters cannot target this card for attacks while you control a monster other than “Poseidra the Rumbling Atlantean”.


    SUDA-JP017 Gladiator Beast Magister

    EARTH/Beast – Effect/3/1200/2000

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can reveal this card and 1 other “Gladiator Beast” monster in your hand; Special Summon both.

    (2) If this card is Special Summoned by a “Gladiator Beast” monster’s effect: You can add 1 “Gladiator” Spell/Trap from your Deck to your hand.

    (3) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Magister”.


    SUDA-JP018 Test Bear

    EARTH/Beast – Effect/4/900/600

    You can only Special Summon this card by its (1)st effect once per turn, and you can only use its (2)nd effect once per turn.

    (1) If you control a “Gladiator Beast” monster Special Summoned from the Deck or Extra Deck, you can Special Summon this card (from your hand).

    (2) You can Tribute this card and shuffle 1 “Gladiator Beast” monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 “Gladiator Beast” monsters from your Deck. (This is treated as a Special Summon by a “Gladiator Beast” monster’s effect.)


    SUDA-JP019 Crystron Tristalos

    WATER/Machine – Tuner - Effect/2/800/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 “Crystron” monster from your Deck, except “Crystron Tristalos”, then, immediately after this effect resolves, Synchro Summon 1 Machine monster using that monster you control.

    (2) You can banish this card from your GY; destroy 1 Synchro Monster you control, then Special Summon 2 “Crystron” monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.

    Note: This card has the horns of, and 1000 less ATK and DEF than True King Bahrastos, the Fathomer.


    SUDA-JP020 Crystron Sulfudhole

    WATER/Machine - Effect/5/1900/2250

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand or GY: You can target 1 “Crystron” card you control; destroy it, then Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.

    (2) If this card is Normal or Special Summoned: You can send up to 2 “Crystron” cards with different names from your Deck to the GY, except “Crystron Sulfudhole”.


    SUDA-JP021 Tenyi Spirit – Surya

    LIGHT/Wyrm - Tuner - Effect/4/1600/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Wyrm monster or a non-Effect Monster: You can Special Summon this card from your hand.

    (2) If this card is sent to the GY as Synchro Material for a Wyrm monster: You can Special Summon 1 “Tenyi” Link Monster from your Extra Deck (it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000.


    SUDA-JP022 Dark Sea Serpent – Dryagle

    WATER/Sea Serpent - Effect/10/2100/3100

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you have 3 or more Level 10 monsters on your field, GY, and/or banishment: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can send the top card of your Deck to the GY; this card gains 500 ATK, then, if the sent card was a monster, inflict 1000 damage to your opponent. Otherwise, you can send the top card of your Deck to the GY.


    SUDA-JP023 Liberator Etho

    DARK/Reptile - Effect/8/4000/0

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or in their GY with an effect that can activate in the hand and/or Monster Zone, but activates in response to the activation of a card or effect to do so. You can only Special Summon “Liberator Etho” once per turn this way.

    (1) This card’s Special Summon cannot be negated.

    (2) This card in the Monster Zone cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also it is unaffected by monster effects activated on your opponent’s field during your turn only.


    SUDA-JP024 Great Knight of the Red Lotus

    FIRE/Warrior - Effect/8/2100/1800

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon “Great Knight of the Red Lotus” once per turn this way.

    (1) Gains 800 ATK for each Normal Monster shuffled into the Deck for its Special Summon.

    (2) Once per turn: You can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy the first target, and if you do, Special Summon the second target.


    SUDA-JP025 Mulcharmy Nyarus

    EARTH/Beast - Effect/4/100/600

    You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

    ● Each time your opponent Special Summons a monster(s) from the GY and/or banishment, immediately draw 1 card.

    ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.


    SUDA-JP026 Hallo the Great Spirit of Tricks

    DARK/Fiend - Effect/4/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can make your opponent choose 1 of these effects for you to apply. You must control this face-up card to activate and to resolve this effect.

    ● This card gains 800 ATK for each Fiend monster in your GY.

    ● Inflict 500 damage to your opponent for each Fiend monster in your GY.

    (2) If this card is destroyed by battle or effect: You can send 1 monster your opponent controls to the GY.


    SUDA-JP027 Ween the Great Spirit of Treats

    LIGHT/Zombie - Effect/4/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can make your opponent choose 1 of these effects for you to apply. You must control this face-up card to activate and to resolve this effect.

    ● This card gains 800 ATK for each Zombie monster in your GY.

    ● Inflict 500 damage to your opponent for each Zombie monster in your GY.

    (2) If this card is destroyed by battle or effect: You can Special Summon 1 monster from your opponent’s GY to your field.


    SUDA-JP028 Template Skipper

    DARK/Cyberse - Effect/1/0/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to.

    (2) During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name as the banished monster.


    SUDA-JP029 Goddess of Duality

    LIGHT/Fairy - Effect/3/950/700

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand with a coin tossing effect, except “Goddess of Duality”.

    (2) During your Main Phase: You can toss a coin and call it. If you call it right, the ATK of all face-up monsters you currently control become doubled until the end of this turn. If you call it wrong, send as many monsters you control as possible to the GY, and if you do, draw 1 card.


    SUDA-JP030 Tempura of Chance – EBI

    FIRE/Aqua – Pendelum - Normal/3/1600/0

    Went to EDO-FRONT, which is the talk of town. The Tempura here is not only massive in Scale, but its beautiful appearance has also earned it the nickname “Kinpura”. Although the port is filled with the latest state-of-the-art facilities and has a cross-cultural feel to it, the air is filled with a rich aroma that evokes a certain sense of nostalgia, and the occasional crackling and popping sound echoes through the air, lifting one’s spirits. Although I had long awaited this Tempura, the rough conditions in the surrounding airspace meant it could not enter the port today. Due to my poor luck, I had to hand in a practically blank report. It’s really regrettable as I’ve been looking forward to this for over a year but I think at the end of the day I’ll give this 3 stars.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 card in your Pendulum Zone; toss a coin and if the result is heads, Special Summon that card, or if the result is tails, destroy it, and if you do, you lose LP equal to its Pendulum Scale x 300.


    SUDA-JP031 Evil HERO Neos Lord

    DARK/Fiend - Fusion - Effect/10/2500/2500

    “Elemental HERO Neos” or 1 Fusion Monster that mentions it + 1 Effect Monster on the field

    Must be Special Summoned with “Dark Fusion”. You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Special Summoned, OR if a monster(s) is sent to your opponent’s GY while this monster is on the field: You can target 1 face-up monster your opponent controls; take control of it.

    (2) Cannot be destroyed by battle or card effects.


    SUDA-JP032 Evil HERO Inferno Wing – Infernal Backlash

    FIRE/Fiend - Fusion - Effect/6/2100/1200

    “Elemental HERO Avian” or “Elemental HERO Burstinatrix” + 1 “HERO” monster

    Must be Special Summoned with “Dark Fusion”. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Dark Fusion” or 1 card that mentions it from your Deck or GY to your hand, except a Fusion Monster.

    (2) If your “HERO” monster destroys an opponent’s monster by battle: Inflict 2100 damage to them.


    SUDA-JP033 Evil HERO Dark Knight

    EARTH/Fiend - Fusion - Effect/8/1600/0

    1 Fiend monster + 1 Warrior monster

    Must be Special Summoned with “Dark Fusion”.

    (1) Monsters your opponent controls lose ATK equal to the total original ATK of the Fusion Materials used for this card’s Summon.

    (2) Can make a second attack during each Battle Phase.

    (3) If this face-up Special Summoned card you control leaves the field by your opponent: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


    SUDA-JP034 Arcana Force EX – The Chaos Ruler

    LIGHT/Fairy - Fusion - Effect/10/3300/3300

    3 “Arcana Force” monsters with different names.

    Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY.

    (1) If this card is Special Summoned: Toss a coin.

    ● Heads: Special Summon 1 Level 10 “Arcana Force” monster from your hand or Deck, ignoring its Summoning conditions.

    ● Tails: Add 1 card that has a coin tossing effect from your Deck to your hand.

    (2) Your opponent cannot activate monster effects on the field while “Light Barrier” is in the Field Zone.


    SUDA-JP035 Snake-Eyes Damned Dragon

    FIRE/Dragon - Fusion - Effect/8/3000/2500

    1 “Snake-Eye” monster + 1 Illusion monster

    Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. You can only use the effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.


    SUDA-JP036 Sei Azamina / St. Azamina

    DARK/Illusion - Fusion - Effect/10/0/4000

    1 Level 6 or higher Fusion Monster + 1 Level 6 or higher Synchro monster

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Your opponent cannot target this card, cards they control, and cards in their GY and banishment with card effects, also they take any battle damage you would have taken instead.

    (2) If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower “Azamina” monster from your Deck or Extra Deck.


    SUDA-JP037 Fiendsmith’s Rex Tremendae

    LIGHT/Fiend - Fusion - Effect/9/3000/3600

    1 “Fiendsmith” Fusion Monster + 1 Fusion or Link Monster

    You can only use the (1)st or (3)rd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY.

    (2) Unaffected by non-“Fiendsmith” cards’ effects while equipped with a “Fiendsmith” Equip Spell.

    (3) If this card is sent to the GY: You can target 1 other “Fiendsmith” card in your GY or banishment; add it to your hand.


    SUDA-JP038 Gladiator Beast Claudius

    DARK/Beast - Fusion - Effect/12/3700/2600

    5 “Gladiator Beast” monsters

    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck.

    (1) If Summoned this way: You can conduct your next Battle Phase twice.

    (2) Once per turn, if your opponent activates a monster effect: You can activate this effect based on whose turn it is;

    ● Yours: Special Summon 1 “Gladiator Beast” monster from your Deck.

    ● Your opponent’s: Special Summon 1 Level 11 or lower “Gladiator Beast” monster from your Extra Deck, ignoring its Summoning conditions.


    SUDA-JP039 Crystal Clear Wing Over Synchro Dragon

    WIND/Dragon – Synchro - Effect/12/3500/3000

    2+ Tuners or 1 Tuner Synchro Monster + “Clear Wing Synchro Dragon”

    Must be Synchro Summoned.

    (1) Once per turn, when another card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if it was a monster, this card gains ATK equal to that monster’s original ATK until the end of this turn.

    (2) If this face-up Synchro Summoned card leaves the field by your opponent: You can Special Summon 1 “Clear Wing” monster from your Extra Deck.


    SUDA-JP040 Hi-Speedroid Glider 2

    WIND/Machine – Synchro – Tuner - Effect/5/1600/2200

    1 WIND Machine Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target 1 non-Tuner Level 7 or lower WIND Synchro Monster in your GY; Special Summon it.

    (2) If your opponent Special Summons a monster(s) and you control a “Clear Wing” monster: You can banish this card from your GY; increase the Levels of all face-up monsters your opponent currently controls by 5.


    SUDA-JP041 Crystron Eleskeletas

    WATER/Machine – Synchro - Effect/7/2600/2100

    1 Tuner + 1+ non Tuner monsters

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Crystron” card from your GY or banishment to your hand.

    (2) Monsters your opponent controls lose 500 ATK/DEF.

    (3) If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 “Crystron” monster from your GY or banishment.


    SUDA-JP042 Tenyi Spirit – Mula Adhara

    LIGHT/Wyrm – Synchro - Effect/8/3000/0

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned and you have 2 or more Wyrm monsters in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand.

    (2) This card gains these effects while there is a non-Effect Monster on the field.

    ● Cannot be destroyed by your opponent’s card effects.

    ● Your opponent cannot target this card with card effects.

    ● Can make a second attack during each Battle Phase.


    SUDA-JP043 Lightstorm Dragon

    LIGHT/Dragon – Synchro - Effect/9/2700/3000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them.

    (2) If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster.


    SUDA-JP044 Kick-Ass Goblin Riders / Kick-Ass Goblin Bikers

    DARK/Fiend – Xyz - Effect/Rank 6/2500/2000

    2+ Level 6 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target face-up monsters your opponent controls up to the number of “Goblin” monsters you control; detach 1 Xyz Material from your monster, and if you do, attach those targets to this card as material.

    (2) During your opponent’s turn (Quick Effect): You can target cards your opponent controls up to the number of “Goblin” Xyz Monsters you control; detach 3 Xyz Materials from your monsters, and if you do, send those targets to the GY.


    SUDA-JP045 Materiactor Exagard

    WATER/Dragon – Xyz - Effect/Rank 3/2000/2000

    2+ Level 3 monsters

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) You can detach 1 material from this card; from your Deck, either Special Summon 1 “Materiactor” monster, or add 1 “Materiactor” Spell/Trap to your hand.

    (2) If your opponent Normal or Special Summons a monster(s): You can add up to 2 cards attached to this card as material to your hand, including a “Materiactor” card, then, if you have a Normal Monster(s) in your GY, you can return 1 card on the field to the hand.


    SUDA-JP046 Abysstrite, the Atlantean Spirit

    WATER/Sea Serpent – Xyz - Effect/Rank 7/2100/2800

    2+ Level 7 WATER monsters

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it.

    (2) WATER monsters you control gain 300 ATK/DEF for each material attached to this card.

    (3) You can detach 1 material from this card; Set 1 “Abyss-” Trap from your Deck.


    SUDA-JP047 Twins of the Eclipse

    LIGHT/Warrior – Xyz - Effect/Rank 4/2500/1200

    2 Level 4 monsters

    For this card’s Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

    (2) If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them, and if you do, attach the other to it as material.


    SUDA-JP048 Gladiator Beast Dareios

    EARTH/Beast-Warrior - Link - Effect/1700/Link 2 (Linkmarkierungen: Unten, Unten Rechts)

    2 monsters, including a “Gladiator Beast” monster

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Link Summoned: You can activate this effect; you cannot use monsters as Link Material for the rest of this turn, except “Gladiator Beast” monsters, also Special Summon 1 Level 4 or lower “Gladiator Beast” monster from your hand or GY, or, if your opponent controls a monster, you can Special Summon 1 “Gladiator Beast” monster from your Deck instead.

    (2) “Gladiator Beast” monsters you control cannot be destroyed by battle or card effects during your opponent’s Battle Phase.


    SUDA-JP049 A-Bao A Qu, the Lightless Shadow

    DARK/Fiend - Link - Effect/2800/Link 4 (Linkmarkierungen: Links, Unten Links, Unten Rechts, Rechts)

    2+ monsters, including a Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can discard 1 card to activate 1 of these effects;

    ● Destroy 1 card on the field.

    ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.

    (2) During your Standby Phase: You can draw cards equal to the number of different Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order.


    SUDA-JP050 Clockwork Knight

    EARTH/Machine - Link - Effect/500/Link 1 (Linkmarkierungen: Links)

    Materials: 1 non-Link Machine monster with 1000 or less original ATK

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 “Clockwork Night” from your Deck to your hand.

    (2) You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 other Machine monster, and if you do, Special Summon the targeted monster in Defense Position.


    SUDA-JP051 Dark Contact

    Normal Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Fusion Summon 1 Fusion Monster that must be Special Summoned with “Dark Fusion” from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with “Dark Fusion”.)

    ● Add 1 “Supreme King’s Castle” or “Dark Fusion” from your Deck to your hand.


    SUDA-JP052 Evil Assault

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Discard 1 card; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except “HERO” monsters, also take 1 Level 4 or lower “Evil HERO” monster from your Deck, and either add it to your hand or Special Summon it.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it; add 1 “Dark Fusion” from your GY to your hand.


    SUDA-JP053 The Wave of Light

    Continuous Spell Card

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) During your Standby Phase, if you do not have “Light Barrier” in your Field Zone: Toss a coin, and if the result is tails, this card’s 2nd and 3rd effect are negated until your next Standby Phase.

    (2) Fairy monsters you control gain 300 ATK/DEF.

    (3) You can discard 1 card; add 2 “Arcana Force” monsters with different names from each other from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except “Arcana Force” monsters.


    SUDA-JP054 Arcana Spread

    Normal Spell Card

    You can only use either the (1)st or (2)nd effects of this card’s name once per turn, and only once that turn.

    (1) Toss a coin and apply this effect. If “Light Barrier” is in your Field Zone, you choose the effect instead.

    ● Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck.

    ● Tails: Special Summon 1 monster from your GY that has a coin tossing effect.

    (2) You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect.


    SUDA-JP055 Sinful Spoils of the White Forest

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;

    ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    SUDA-JP056 Play the Diabell

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Spell(s)/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY.

    (2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.


    SUDA-JP057 Like the Diabell

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Spell(s)/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn.

    (2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.


    SUDA-JP058 ARG☆S – Home Stadium

    Field Spell Card

    (1) Once per turn: You can pay 1000 LP; add 1 “ARG☆S” card from your GY or banishment to your hand.

    (2) Each time a Continuous Trap(s) is Special Summoned from the Spell & Trap Zone to your field, inflict 500 damage to your opponent.

    (3) Once per Chain, if your Continuous Trap Card activates its effect in the Monster Zone while you have a banished “ARG☆S” monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


    SUDA-JP059 Materiactor Meltdown

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During your Main Phase: You can excavate the top 6 cards of your Deck, you can add 1 excavated “Materiactor” card to your hand, also place the rest on the top of the Deck in any order, then you can add 1 card attached to your Rank 3 Xyz Monster as material to your hand.

    (2) If your Xyz Monster’s effect is activated: You can attach the top card of your Deck to 1 of your “Materiactor” Xyz Monsters as material.


    SUDA-JP060 Flavius – Arena of the Gladiator Beasts

    Field Spell Card

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You can discard 1 card; add 1 “Gladiator Beast” monster from your Deck to your hand.

    (2) When an opponent’s monster declares an attack: You can Special Summon 1 “Gladiator Beast” monster from your Deck, and if you do, it cannot be destroyed by battle.

    (3) During the End Phase, if a “Gladiator Beast” monster(s) was Special Summoned from your Deck this turn: You can Set 1 “Gladiator” Trap from your Deck.


    SUDA-JP061 Crystron Inclusion

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Crystron” card from your Deck to your hand, except “Crystron Inclusion”.

    (2) The first time each of your “Crystron” monsters would be destroyed by battle each turn, it is not destroyed.

    (3) You can banish this card from your GY, then target 1 “Crystron” monster in your GY; Special Summon it.


    SUDA-JP062 Eternal Perfection of the Tenyi

    Field Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Vessel for the Dragon Cycle” or “Heavenly Dragon Circle” from your Deck to your hand.

    (2) You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it.

    (3) Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 “Flawless Perfection of the Tenyi” from your Deck or GY face-up in your Field Zone.


    SUDA-JP063 Trick or Treat!

    Normal Spell Card

    (1) Add 1 “Hallo the Great Spirit of Tricks” or “Ween the Great Spirit of Treats” from your Deck or GY to your hand.


    SUDA-JP064 He Arkho – “Hudor”

    Normal Spell Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 monster in either GY; destroy 1 WATER monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 WATER monster in either GY; destroy 1 monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.


    SUDA-JP065 Double Wild

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Level 5 or lower monster you control; you cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as that target, also add 1 Level 10 monster with that original Type from your Deck to your hand, then you can discard 1 card, and if you do, Special Summon 1 monster with that Type from your hand in Defense Position.


    SUDA-JP066 Delta of Temptation

    Field Spell Card

    You can only activate 1 card with this card’s name once per turn. You can only use the (2)nd and (3)rd effects of this card’s name once per turn.

    (1) When this card resolves, you can send 1 Level 5 or higher Zombie monster from your Deck to the GY.

    (2) If a Zombie monster is on the field: You can Special Summon 1 “Delta Token” (Zombie/DARK/Level 5/ATK 0/DEF 0).

    (3) If a monster(s) is added from the GY to the hand while this card is in your GY: You can add this card to your hand.


    SUDA-JP067 Dark Supremacy

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Dark Fusion” and Spells that mention it in your GY; negate their effects until the end of this turn.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 “HERO” monsters in your GY and/or banishment; shuffle them into the Deck.


    SUDA-JP068 Speedroid Clear Wing Wander

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards your opponent controls up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them.

    (2) If your opponent Special Summons a monster(s): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field.


    SUDA-JP069 Sinful Spoils Awakening

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control a Level 5 or higher Illusion monster and your opponent controls 3 or more monsters: Target up to 3 cards they control; return them to the hand.

    (2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.


    SUDA-JP070 Azamina Unleashing

    Normal Trap Card

    This card is always treated as a “White Forest” card. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards on the field up to the number of Fusion and Synchro Monsters (Fiend, Illusion, and Spellcaster) you control and in your GY; return them to the hand.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    SUDA-JP071 ARG☆S – Tydel the Purple Lightning

    Continuous Trap Card

    (1) Warrior monsters you control gain 500 ATK/DEF.

    (2) Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (it is also still a Trap), then you can add 1 “ARG☆S” card from your Deck to your hand, except “ARG☆S – Tydel the Purple Lightning”.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP072 ARG☆S – Capane the Flying Swallow

    Continuous Trap Card

    (1) Your Warrior monsters cannot be destroyed by battle.

    (2) Once per turn, if there is a Continuous Trap in the Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), gain 500 LP.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP073 ARG☆S – Toryuu no Eteo (ARG☆S – Eteo the Dragon Slayer)

    Continuous Trap Card

    (1) Warrior monsters you control cannot be destroyed by card effects.

    (2) Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), you can return 1 card on the field to the hand.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP074 Materiactor Critical

    Counter Trap Card

    You can only use a card with this card’s name once per turn.

    (1) When a Spell/Trap Card, or monster effect, is activated: Add 1 card attached to your “Materiactor” Xyz Monster as material to your hand, and if you do, negate the activation, then apply this effect based on the added card’s type.

    ● Monster: Place 1 card from your hand on the bottom of the Deck.

    ● Spell: All “Materiactor” Xyz Monsters you currently control gain 1000 ATK.

    ● Trap: You can Set the added card.


    SUDA-JP075 Flame Metalmorph

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Tribute 1 face-up monster that mentions “Max Metalmorph”; Special Summon 1 monster from your Deck that cannot be Normal Summoned/Set and mentions “Max Metalmorph”, ignoring its Summoning conditions, then you can equip this card to it as an Equip Card with this effect.

    ● If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.


    SUDA-JP076 Primite Resounding Reaction

    Counter Trap Card

    You can only use the (1)st and (2)nd effects effects of this card’s name each once per turn.

    (1) If your opponent would Normal or Special Summon a monster(s) and you control a Normal Monster and/or a Level 5 or higher “Primite” monster, except a Token: Negate the Summon, and if you do, banish that monster(s).

    (2) During your Standby Phase, if you control a “Primite” monster: You can Set this card from your GY, but banish it when it leaves the field.


    SUDA-JP077 Abyss-Team

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Draw cards equal to the number of different Types among Fish, Sea Serpent, and Aqua monsters you control, also you cannot Special Summon from the Extra Deck until the end of your next turn after this card resolves, except WATER monsters.

    (2) If a face-up WATER monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Mermail” monster from your GY or banishment to your hand.


    SUDA-JP078 Six Strike – Legendary Lord’s Sextuple Impact

    Normal Trap Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control 3 or more “Six Samurai” Synchro Monsters with different names (1 less for every 6 Bushido Counters on cards you control): Destroy all cards your opponent controls.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated card or effect: You can Special Summon 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or Extra Deck.


    SUDA-JP079 Fiendsmith’s Kyrie

    Normal Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take is halved.

    (2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters you control as material. You can also use monsters in your Spell & Trap Zone equipped to a “Fiendsmith” monster as Equip Spells.


    SUDA-JP080 Crystron Cluster

    Continuous Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) “Crystron” cards you control cannot be banished by your opponent’s card effects.

    (2) You can target 1 face-up card on the field, or up to 2 if you control a “Crystron” Synchro Monster; shuffle 1 “Crystron” card from your GY or banishment into the Deck, except “Crystron Cluster”, and if you do, destroy the targeted cards.

    [TCG] Structure Deck: Blue-Eyes White Destiny


    Release: 6. Februar 2025 (Europa)



    --------------------------------------------------------------------------------------------------------------------------------------


    [OCG] Structure Deck: Advent of the Eyes of Blue


    Release: 7. September 2024 (Japan)


    Preis: 1320 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit 50 Karten (3 neue Karten dabei)

    - Ein Power-Up-Pack mit fünf von acht unterschiedliche Karten. Unter den acht Karten sind fünf neue dabei.

    - Regelbuch

    - Spielanleitung

    - Duellunterlage


    SD47-JP002 Maiden of White

    LIGHT/Dragon - Tuner - Effect/1/0/0

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can send this card from your hand or field to the GY; place 1 “True Light” from your hand, Deck, or GY face-up in your Spell & Trap Zone.

    (2) If you Special Summon “Blue-Eyes White Dragon” while this card is in your GY: You can Special Summon this card.

    (3) When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 “Blue-Eyes White Dragon” or 1 Level 1 LIGHT Tuner from your GY.


    SD47-JP003 Neo Kaiser Sea Horse

    LIGHT/Dragon - Tuner - Effect/4/1700/1650

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control “Blue-Eyes White Dragon”: You can Special Summon this card from your hand.

    (2) You can target 1 LIGHT Tuner you control; increase or decrease its Level by 1.

    (3) If this card is sent from the field to the GY: You can send 1 “Blue-Eyes” monster or 1 monster that mentions “Blue-Eyes White Dragon” from your Deck to the GY, except “Neo Kaiser Sea Horse”.


    SD47-JP018 Prayers with Eyes of Blue

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Discard 1 card; add 1 Level 1 LIGHT Tuner and 1 Spell/Trap that mentions “Blue-Eyes White Dragon” from your Deck to your hand, except “Prayers with Eyes of Blue”.

    (2) You can banish this card from your GY, then target 1 “Blue-Eyes White Dragon” you control; equip 1 “Blue-Eyes” monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK.


    SD47-JP019 Saga of the Blue-Eyed Dragon

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Blue-Eyes” monster from your Deck, GY, or banishment in Defense Position, but you can only Special Summon “Blue-Eyes White Dragon” with this effect if you do not control it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters.

    (2) You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Blue-Eyes” monster.


    SD47-JP027 Majesty with Dragons of White

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Show up to 3 “Blue-Eyes White Dragon(s)” from your hand, face-up field, and/or GY, then destroy that many cards your opponent controls.

    (2) You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing “Blue-Eyes White Dragon(s)” from your hand or field whose total Levels exactly equal the Level of that Ritual Monster.


    SD47-JP032 Blue-Eyes Spirit Ultimate Dragon

    LIGHT/Dragon - Synchro - Effect/12/3500/4000

    2+ Tuners + 1 non-Tuner “Blue-Eyes” monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent cannot banish cards from your GY.

    (2) When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn.

    (3) If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except “Blue-Eyes Spirit Ultimate Dragon”.


    SD47-JP033 Indigo-Eyes Silver Dragon

    LIGHT/Dragon - xyz - Effect/Rank 8/4000/02 Level 8 Dragon monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls.

    (2) Cannot attack directly unless it has a Normal Monster as material.

    (3) You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.


    SD47-JP034 Spirit with Eyes of Blue

    LIGHT/Dragon - Link - Effect/300/Link 1 (Linkmarkierungen: Unten links)

    1 Level 4 or lower Dragon or Spellcaster monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can take 1 “Mausoleum of White” from your Deck, and either add it to your hand or send it to the GY.

    (2) You cannot Special Summon, except Dragon monsters.

    (3) You can Tribute this card; Special Summon 1 “Blue-Eyes” monster from your hand or GY, but if you Special Summon an Effect Monster from the GY, it cannot attack, also its effects are negated.


    Reprints:


    Blue-Eyes White Dragon (3 Kopien)

    Blue-Eyes Alternative White Dragon

    Blue-Eyes Jet Dragon

    Blue-Eyes Abyss Dragon

    Dragon Spirit of White

    Blue-Eyes Chaos Max Dragon

    Blue-Eyes Chaos Dragon

    The White Stone of Legend

    The White Stone of Ancients

    Sage with Eyes of Blue (3 Kopien)

    Dictator of D. (2 Kopien)

    Chaos Form

    Ultimate Fusion (2 Kopien)

    The Melody of Awakening Dragon (2 Kopien)

    Mausoleum of White

    Burst Stream of Destruction

    True Light

    The Ultimate Creature of Destruction

    Destined Rivals

    Blue-Eyes Ultimate Dragon

    Neo Blue-Eyes Ultimate Dragon

    Blue-Eyes Twin Burst Dragon

    Blue-Eyes Tyrant Dragon

    Blue-Eyes Spirit Dragon

    Azure-Eyes Silver Dragon

    [OCG] Deck Build Pack: Crossover Breakers


    Release: 24. August 2024 (Japan)


    Insgesamt 45 verschiedene Karten:


    3 Ultra Rare (Jede Ultra rare gibt es auch in Secret rare)

    12 Super Rare

    30 Common (Jede Common gibt es auch in Normal Parallel Rare)


    DBCB-JP001 Thode Raizeol

    FIRE/Thunder - Effect/4/1500/200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have a “Raizeol” monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand.


    DBCB-JP002 Node Raizeol

    FIRE/Thunder - Effect/4/1400/1600

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) You can send 1 card from your hand or field to the GY, then target 1 “Raizeol” monster in your GY, except “Node Raizeol”; Special Summon it in Defense Position, but its effects are negated.


    DBCB-JP003 Ice Raizeol

    LIGHT/Pyro - Effect/4/1700/1000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal Summoned: You can Special Summon 1 “Raizeol” monster from your Deck, except “Ice Raizeol”.


    DBCB-JP004 Ex Raizeol

    LIGHT/Pyro - Effect/4/500/2000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned and all face-up monsters you control are Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand.


    DBCB-JP005 Palma Raizeol

    FIRE/Thunder - Effect/4/1200/2400

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 “Raizeol” monster from your hand or GY into the Deck/Extra Deck.

    (1) You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.

    (2) Once per turn, if this card battles an opponent’s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster’s until the end of the Battle Phase.


    DBCB-JP006 Raizeol Duodrive

    FIRE/Thunder - Xyz - Effect/Rank 4/2500/2000

    2+ Level 4 monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You attach 1 “Raizeol” monster from your GY to this card as material.

    (2) For each material attached to this card, monsters you control gain 100 ATK, also monsters your opponent controls lose 100 ATK.

    (3) During your Main Phase: You can detach 2 materials from your Xyz Monsters, and if you do, add 2 “Raizeol” cards with different names from your Deck to your hand.


    DBCB-JP007 Raizeol Deadnader

    LIGHT/Pyro - Xyz - Effect/Rank 4/3000/2500

    2+ Level 4 “Raizeol” monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can attach 1 monster from your GY to this card as material.

    (2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.

    (3) If a Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


    DBCB-JP008 Raizeol Plug-In

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Xyz Monster or “Raizeol” monster in your GY or your banishment; Special Summon it, then you can attach 1 “Raizeol” card from your Deck to your Rank 4 Xyz Monster as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters


    DBCB-JP009 Raizeol Cross

    Field Spell Card

    You can only use the (2)nd effect with this card’s name once per turn.

    (1) You cannot Xyz Summon monsters with the same name as a card you control.

    (2) You can target 2 “Raizeol” cards in your GY, except “Raizeol Cross”; place them on the bottom of the Deck in any order, then draw 1 card.

    (3) Once per turn, when an opponent’s activated monster effect resolves, you can detach 1 material from your “Raizeol” Xyz Monster, and if you do, negate that effect.


    DBCB-JP010 Raizeol Hole Thruster

    Normal Trap Card

    You can use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Raizeol” Xyz Monsters you control; destroy them, then you can attach 1 “Raizeol” card from your GY to your Rank 4 Xyz Monster as material.

    (2) You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a “Raizeol” monster


    DBCB-JP015 M∀LICE <Pawn> White Rabbit

    DARK/Cyberse - Effect/3/1200/300

    You can only use this card name’s (1)st and (3)rd effects once per turn each.

    (1) If this card is Normal or Special Summoned: You can Set 1 “M∀LICE” Trap from your Deck with a different name from the cards in your GY.

    (2) You take no battle damage from battles involving “M∀LICE” Link Monsters that point to this card.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP016 M∀LICE <Pawn> Cheshire Cat

    DARK/Cyberse - Effect/3/1500/300

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can banish 1 “M∀LICE” card from your hand, then you can draw 2 cards.

    (2) Monsters destroyed by battle with a “M∀LICE” Link Monster that points to this card are banished instead of being sent to the GY.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP017 M∀LICE <Pawn> Dormouse

    DARK/Cyberse - Effect/3/900/300

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can banish 1 “M∀LICE” monster from your Deck, also all “M∀LICE” monsters you control will gain 600 ATK for the rest of this turn.

    (2) “M∀LICE” Link Monsters that point to this card cannot be destroyed by card effects.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP018 M∀LICE <QUEEN> RED RANSOM

    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    2+ monsters, including a “M∀LICE” monster

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “M∀LICE” Spell from your Deck to your hand.

    (2) The original ATK and DEF of all Effect Monsters your opponent controls are swapped while this card points to a monster.

    (3) If this card becomes banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


    DBCB-JP019 M∀LICE <QUEEN> WHITE BINDER

    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Links, Rechts)2+ monsters, including a “M∀LICE” monster

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target up to 3 cards in the GYs; banish them.

    (2) During your Main Phase: You can Set 1 “M∀LICE” Trap from your Deck or GY.

    (3) If this card becomes banished: You can pay 900 LP; Special Summon it, then you can draw 1 card.


    DBCB-JP020 M∀LICE <QUEEN> HEARTS OF CRYPTER

    DARK/Cyberse - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)

    3 monsters, including a “M∀LICE” monster

    You can only use this card name’s (1)st and (2)nd effects once per turn each.

    (1) (Quick Effect): You can target 1 of your banished “M∀LICE” cards; shuffle it into the Deck, and if you do, banish 1 card on the field. This effect and its activation cannot be negated if this card points to a monster.

    (2) If this card becomes banished: You can pay 900 LP; Special Summon it, and if you do, its ATK becomes doubled.


    DVCB-JP021 M∀LICE IN UNDERGROUND

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can banish 1 “M∀LICE” card from your hand, Deck, or GY.

    (2) “M∀LICE” Link Monsters you control gain 3000 ATK while you have 3 or more banished “M∀LICE” Traps with different names.

    (3) If you control any “M∀LICE” Link Monsters, your opponent’s monsters can only target them for attacks.


    DBCB-JP022 M∀LICE <CODE> MTP-07

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Add 1 “M∀LICE” monster from your Deck to your hand, then, if you control a “M∀LICE” Link Monster, you can banish 1 card on the field.


    DBCB-JP023 M∀LICE <CODE> GWC-06

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Special Summon 1 “M∀LICE” monster from your GY or banishment, then, if you control a “M∀LICE” Link Monster, you can gain LP equal to the Summoned monster’s original ATK.


    DBCB-JP024 M∀LICE <CODE> TB-11

    Trap Normal Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Special Summon 1 “M∀LICE” monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 “M∀LICE” Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn.


    DBCB-JP031 Kuaiba, Rugged Apodrakosis of Dinocrag

    EARTH/Dinosaur - Effect/10/3000/1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can shuffle this card from your hand into the Deck; add 1 “Apodrakosis Ascension Gate of Dinocrag” from your Deck to your hand.

    (2) During the Main Phase, if 2 or more card were destroyed this turn (Quick Effect): You can Special Summon this card from your hand.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Dinocrag” you control on the bottom of the Deck, then target other cards on the field up to the number of Types among monsters on the field; destroy them.


    DBCB-JP032 Yuanba, Abyssal Apodrakosis of Serpentfall

    WATER/Sea Serpent - Effect/10/3000/2000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 “Apodrakosis Ascension Gate of Serpentfall” from your Deck to your hand.

    (2) During your Main Phase, if 2 or more monsters other than “Yuanba, Abyssal Apodrakosis of Serpentfall” were sent from the hand and/or Deck to the GY this turn (Quick Effect): You can Special Summon this card from your GY.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Serpentfall” you control on the bottom of the Deck; banish your opponent’s entire hand, and if you do, they draw the same number of cards.


    DBCB-JP033 Baba, Champion Apodrakosis of Wyrmhaze

    WIND/Wyrm - Effect/10/3000/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can banish this card from your hand; add 1 “Apodrakosis Ascension Gate of Wyrmhaze” from your Deck to your hand.

    (2) If a monster(s) becomes banished face-up while this card is banished, and there are currently 2 or more banished monsters other “Baba, Champion Apodrakosis of Wyrmhaze”: You can Special Summon this card.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Wyrmhaze” you control on the bottom of the Deck; add 1 “Apodrakosis” card from your Deck, GY, or banishment to your hand, except “Baba, Champion Apodrakosis of Wyrmhaze”.


    DBCB-JP034 Guangba, Luminous Apodrakosis of Starforge

    LIGHT/Dragon - Rituial - Pendelum - Effect/4/3500/2500

    You can Ritual Summon this card with “Guangba, Luminous Apodrakosis of Starforge”

    Must be Special Summoned by its own effect. You can only Special Summon “Guangba, Luminous Apodrakosis of Starforge(s)” once per turn.

    (1) If a monster(s) on the field is destroyed by battle or effect while this card is in the Extra Deck: You can Tribute 1 Level 10 “Apodrakosis” monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can destroy up to 2 cards you control, and if you do, place an equal number of “Apodrakosis” Continuous Spells from your Deck face-up on your field.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can add 1 “Apodrakosis” card from your Deck to your hand, except a Pendulum Monster, then destroy this card.


    DBCB-JP035 Kaibyaku – Apodrakosis World Creation

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Add 1 “Apodrakosis” monster from your Deck to your hand, then you can add 1 “Apodrakosis” Pendulum Monster from your hand to your Extra Deck face-up.

    (2) During your Main Phase, if you control a “Apodrakosis” Pendulum Monster Card: You can banish this card and 1 “Apodrakosis” monster from your GY; Special Summon 1 “Apodrakosis” monster from your Deck with the same original Type as the monster banished.


    DBCB-JP036 Apodrakosis Ascension Crest of Transmigration

    Field Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When this card resolves, take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters.

    (2) If you have a face-up “Guangba, Luminous Apodrakosis of Starforge” in your Extra Deck: You can Special Summon up to 3 “Apodrakosis” monster with different Types (1 each from your Deck, GY, and/or banishment).


    DBCB-JP037 Apodrakosis Ascension Gate of Dinocrag

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Dinocrag”.

    (2) “Apodrakosis” monsters you control gain 300 ATK.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect.

    ● Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck; negate the activation.


    DBCB-JP038 Apodrakosis Ascension Gate of Serpentfall

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Serpentfall”.

    (2) Your “Apodrakosis” monsters cannot be destroyed by battle.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


    DBCB-JP039 Apodrakosis Ascension Gate of Wyrmhaze

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Wyrmhaze”.

    (2) Any monster sent from the field to the GY during your opponent’s turn is banished instead.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.


    DBCB-JP040 Apodrakosis Eternal Recurrence of Trailokya

    Normal Trap Card

    You can only the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Special Summon 1 “Apodrakosis” monster from your hand, Deck, or GY, but return it to the hand during the End Phase.

    (2) You can banish this card from the GY, then target 1 “Apodrakosis” Continuous Spell you control or in your GY or banishment; place it on the bottom of the Deck, then draw 1 card.



    Reprints:


    DBCB-JP011 Number 103: Ragnazero

    DBCB-JP012 Abyss Dweller

    DBCB-JP013 Tornado Dragon

    DBCB-JP014 Time Thief Redoer

    DBCB-JP025 Dotscaper

    DBCB-JP026 Aloof Lupine

    DBCB-JP027 Topologic Zeroboros

    DBCB-JP028 Allure of Darkness

    DBCB-JP029 Cynet Backdoor

    DBCB-JP030 Dimensional Fissure

    DBCB-JP041 Senju of the Thousand Hands

    DBCB-JP042 Planet Pathfinder

    DBCB-JP043 Archnemeses Protos

    DBCB-JP044 Superdimensional Robot Galaxy Destroyer

    DBCB-JP045 World Gears of Theurlogical Demiurgy

    (TCG) Legacy of Destruction


    Release Date: 10. Oktober 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)



    ..:: WORLD PREMIER CARDS ::..


    ROTA-EN081 Supply Soldier of the Indestructible Insects

    EARTH/Insect – Effect/5/600/300

    When an Insect monster’s effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent’s effect activation, negate that effect, also until the end of your next turn, after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of “Supply Soldier of the Indestructible Insects” once per turn.


    ROTA-EN082 Heavy Cavalry of the Indestructible Insects

    EARTH/Insect – Fusion - Effect/7/2500/1800

    1 Level 5 or higher Insect monster + 1 Insect monster

    Cannot be destroyed by your opponent’s card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of “Heavy Cavalry of the Indestructible Insects” once per turn.


    ROTA-EN083 Insect Invitation

    Continuous Spell Card

    Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of “Insect Invitation” once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.


    ROTA-EN084 Mantman the Ultrahuman

    LIGHT/Psychic – Effect/7/2400/1200

    Cannot be Tributed, or destroyed by battle, while face-up on the field. You can only use each of the following effects of “Mantman the Ultrahuman” once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summon this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.


    ROTA-EN085 Phalaenop Sisters

    WIND/Fairy – Effect/1/600/300

    If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of “Phalaenop Sisters” once per turn.


    ROTA-EN086 Release Brainwashing

    Quick-Play Spell Card

    If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.

    • You: Take control of it, but return it to the hand during the End Phase.

    • Your opponent: Negate its effects until the end of this turn.

    You can only activate 1 “Release Brainwashing” per turn.


    ROTA-EN087 Denial Deity Dotan

    LIGHT/Warrior – Fusion - Effect/10/3000/2800

    1 LIGHT monster + 2 monsters, except on the field or in the GY

    This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent’s field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent’s field or GY, then target 1 card on their field or GY; banish it.


    ROTA-EN088 Butterfly Fish

    WATER/Fish – Effect/4/700/400

    If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 “Butterfly Fish” effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card’s effects.


    ROTA-EN089 QQ Enneagon

    FIRE/Dinosaur – Effect/9/900/900

    If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except “QQ Eenagon”; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck, except Rank 9 or higher Xyz Monsters. You can only use this effect of “QQ Eenagon” once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.

    • This card gains 900 ATK/DEF.


    ROTA-EN090 Mimighoul Armor

    EARTH/Warrior – Flip - Effect/1/600/1500

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    • This turn, “Mimighoul” monsters cannot be destroyed by battle.

    • Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Armor” once per turn.


    ROTA-EN091 Mimighoul Fairy

    EARTH/Fairy – Flip - Effect/1/100/100

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    • This turn you cannot activate the effects of monsters Special Summoned from your hand.

    • Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if you control a “Mimighoul” monster, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Fairy” once per turn.


    ROTA-EN092 Mimighoul Slime

    EARTH/Aqua – Flip - Effect/1/400/500

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    • Your opponent can Special Summon 1 “Mimighoul” monster from their Deck to their field.

    • Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Slime” once per turn.


    ROTA-JP093 Giant Mimighoul

    EARTH/Rock – Xyz – Effect/Rank 1/1300/2000

    2 Level 1 monsters

    Your non-Xyz “Mimighoul” monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of “Giant Mimighoul” once per turn. If this card is Xyz Summoned: You can add 1 “Mimighoul” card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.


    ROTA-EN094 Mimighoul Throne

    EARTH/Rock – Xyz – Effect/Rank 1/0/1000

    2 Level 1 “Mimighoul” monsters

    You can detach 1 material from this card; Special Summon 1 “Mimighoul Master” from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 “Mimighoul Master” you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 “Mimighoul Throne” effect per turn, and only once that turn.


    ROTA-EN095 Mimighoul Fork

    Normal Spell Card

    Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.

    • Change it to face-up Attack or Defense Position.

    • Send it to the GY, then its owner draws 2 cards.

    You can banish this card from your GY; add 1 “Mimighoul Fork” from your Deck to your hand. You can only use each effect of “Mimighoul Fork” once per turn.


    ROTA-EN096 Mimighoul Charm

    Continuous Spell Card

    Once per chain, during the Main Phase, if a “Mimighoul” monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent’s Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn’t, or couldn’t be Special Summoned, banish that card. You can only use this effect of “Mimighoul Charm” twice per turn.


    ..:: OCG Imports ::..


    ROTA-EN097 Rescue Hedgehog

    EARTH/Beast – Effect/4/300/100

    You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.


    ROTA-EN098 Fire King Courtier Ulcanix

    FIRE/Winged Beast – Effect/4/800/2000

    If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.


    ROTA-EN099 Cursed Fire King Doom Burst

    FIRE/Fiend – Effect/3/1600/800

    If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.


    ROTA-EN100 Splitting Planarian

    DARK/Insect – Effect/4/1000/800

    You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.



    --------------------------------------------------------------------------------------------------------------------------------------



    [OCG] Rage of the Abyss


    Release: 27. Juli 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    6. Set des 12. Blocks


    ROTA-JP001 Surfacing Big Jaws

    WATER/Fish - Effect/4/1800/300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.

    (3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


    ROTA-JP002 Drake Shark

    WATER/Fish - Effect/4/1400/1050

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) This card can be treated as 2 materials for the Xyz Summon of a WATER monster that uses 3 or more materials.

    (3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.

    ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.


    ROTA-JP003 Armored Shark

    WATER/Fish - Effect/3/500/2000

    (This card is always treated as an “Armored Xyz” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.

    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.


    ROTA-JP004 Blue-Eyes of the Heart

    LIGHT/Dragon - Effect/8/3000/2500

    (This card is always treated as a “Millennium” card.)

    You can use the (1)st effect with this card’s name only once per turn. You can use the (3)rd effect with this card’s name only once per Duel, only after you activate “Millennium Ankh”.

    (1) You can discard this card; add 1 “Millennium Ankh” from your Deck to your hand.

    (2) Possession of this card cannot switch.

    (3) If your opponent Normal or Special Summons a monster(s) whose Level is 8 or higher, and/or with 3000 or more ATK, while this card is in your GY: You can send that monster(s) to the GY, and if you do, Special Summon this card.


    ROTA-JP005 Red-Eyes Black Fullmetal Dragon

    DARK/Machine - Effect/8/3400/2400

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Dragon monster. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.

    (2) When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to them equal to the original ATK 1 of their Attack Position monsters.


    ROTA-JP006 Metalzoa X

    DARK/Machine - Effect/8/3000/2300

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Fiend monster. You can only use the 1st effect of this card’s name once per turn.

    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.

    (2) Up to twice per turn, when your opponent activates Spell Card or effect, or a monster effect (Quick Effect): You can target 1 face-up monster they control; destroy it.


    ROTA-JP007 Fiend Beast Zoa

    DARK/Fiend - Effect/7/2600/1900

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If your opponent controls a monster, you can Normal Summon this card without Tributing.

    (2) If this card is in your hand: You can Special Summon it in Defense Position, then, if you do not have “Enhanced Metalmorph” in your GY, your opponent can Special Summon 1 monster from their hand.

    (3) During your Main Phase: You can Set 1 “Metalmorph” Trap directly from your Deck.


    ROTA-JP008 Metal Copycat

    LIGHT/Spellcaster - Effect/1/0/0

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Set 1 “Metalmorph” Trap directly from your Deck, then, if you have “Enhanced Metalmorph” in your GY, you can draw 1 card.

    (2) This card’s Level is increased by 4 during your opponent’s turn only.

    (3) You can declare 1 Monster Type; this card becomes that Type until the end of your opponent’s turn


    ROTA-JP009 Battlewasp – Rapier the Furious

    WIND/Insect - Effect/5/1900/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control no face-up monsters other than Insect monsters: You can discard 1 other Insect monster; place 1 “Battlewasp Wind” from your Deck face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters.

    (2) You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1.


    ROTA-JP010 Performage Ball Balancer

    EARTH/Spellcaster - Pendelum - Effect/4/1000/1800

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If you control a “Performage” monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can activate 1 of these effects;

    ● Add 1 “Performage” Pendulum Monster from your Deck to your Extra Deck face-up.

    ● Destroy 1 “Performage” Monster Card you control.

    (3) When an opponent’s Special Summoned monster declares a direct attack: You can Special Summon this card from your GY.


    Pendulum Effect:

    Blue 3 / Red 3

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can send 1 face-up “Performage” Pendulum Monster from your Extra Deck to the GY, then you can increase this card’s Pendulum Scale by the sent monster’s.


    ROTA-JP011 Chaotic Allure Queen

    LIGHT/Spellcaster - Effect/7/1500/1500

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand.

    (2) You can target 1 monster in either GY; equip it to this card, and if you do, this card’s name becomes that monster’s (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK “Allure Queen” monster from your Deck or GY.


    ROTA-JP012 Bad-Ass Goblin Bikers

    DARK/Fiend - Effect/6/2400/0

    You can only use the (2)nd and (3)rd effects of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are “Goblin” monsters, you can Normal Summon this card without Tributing.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Goblin” monster from your Deck.

    (3) If this card is sent to the GY: You can target 1 card on the field; attach it to your “Goblin” Xyz Monster as material.


    ROTA-JP013 Imperial Dragon the Primoredial Dragon

    EARTH/Dragon - Effect/6/2600/0

    Requires 1 Normal Monster Tribute to Normal Summon. You can only use the 1st effect of this card’s name once per turn.

    (1) During your opponent’s Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Primoredial” monster.

    (2) If this card is Tribute Summoned: You can apply these effects, in sequence.

    ● Negate the effects of all face-up monsters your opponent currently controls.

    ● Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.


    ROTA-JP014 Lacrima the Scarlet Sorrow

    LIGHT/Fiend - Effect/4/1200/1200

    This card is always treated as a “Fiendsmith” card. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Fiendsmith” card from your Deck to the GY, except “Lacrima the Scarlet Sorrow”.

    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 “Fiendsmith” Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster.


    ROTA-JP015 Mementotlan Akihiron

    WATER/Aqua - Effect/5/1700/1400

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can activate this effect; Level 9 or higher “Memento” monsters can attack directly this turn.

    (2) If this card is destroyed by card effect: You can target 1 other “Memento” card in your GY or banishment; add it to your hand.

    (3) If a “Memento” monster(s) in your hand and/or face-up field is destroyed by battle or effect while this card is in your GY: You can Special Summon this card.


    ROTA-JP016 Centur-Ion Cimelia

    DARK/Pyro - Effect/4/1200/1600

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make that effect become “Your opponent places 1 “Centur-Ion” monster from their face-up field or GY face-up in their Spell & Trap Zone as a Continuous Trap”, also you cannot Special Summon “Centur-Ion Cimelia” for the rest of this turn.

    (2) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it


    ROTA-JP017 Abyssrhine the Atlantean Spirit

    WATER/Aqua - Effect/3/1600/1600

    (This card is always treated as a “Mermail” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute this card from your hand and 1 “Atlantean” or “Mermail” monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.

    (2) During your opponent’s turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card.


    ROTA-JP018 Mermail Shadow Bodyguards

    WATER/Sea Serpent - Effect/3/0/1900

    (This card is always treated as an “Atlantean” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard 1 card to the GY; the Levels of all WATER monsters you currently control become 7 until the end of this turn.

    (2) If this card is sent to the GY to activate a WATER monster’s effect: Special Summon 1 Level 4 or lower “Atlantean” or “Mermail” monster from your Deck, except “Mermail Shadow Bodyguards”, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.


    ROTA-JP019 Anarchist Monk of the Six Samurai

    DARK/Warrior - Tuner - Effect/3/500/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand).

    (2) If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand.

    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.

    ● The Levels of all monsters your opponent controls are reduced by 1.


    ROTA-JP020 Instructor of the Six Samurai

    EARTH/Warrior - Tuner - Effect/2/200/1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand).

    (2) If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand.

    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.

    ● Monsters your opponent controls lose 500 ATK.


    ROTA-JP021 Transient Titan of Tartarus

    EARTH/Zombie - Effect/9/2600/0

    You can only use 1 of the (1)st or the (2)nd effect of this card’s name per turn, and only once that turn.

    (1) If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number of your cards sent to the GY by this effect. Neither player can activate monster effects in response to this effect’s activation.

    (2) If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY.


    ROTA-JP022 Union Pilot

    LIGHT/Machine - Union - Effect/5/2100/1000

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

    (2) You can return this equipped card to the hand; equip 1 banished Union monster to an appropriate monster you control, as if it were equipped by that Union monster’s effect, and if you do, Special Summon this card from your hand.


    ROTA-JP023 Eria the Water Channeler

    WATER/Spellcaster - Effect/5/1850/1500

    (This card is always treated as a “Charmer” card.)

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with a Level equal to or higher than the other discarded monster’s, also you cannot activate non-WATER monster effects for the rest of this turn.

    (2) When your WATER monster is destroyed by battle: You can Special Summon this card from your hand.


    ROTA-JP024 Mulcharmy Fuwalos

    WIND/Winged Beast - Effect/4/100/600

    You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

    ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.

    ● Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.


    ROTA-JP025 Turu-Purupurun

    WATER/Aqua - Effect/2/450/500

    You can only use the effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone it was in, then you can destroy all opponent’s face-up cards in this card’s column.


    ROTA-JP026 Purrfect Lander

    EARTH/Beast - Flip - Effect/2/200/200

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position.

    (2) If a monster(s) is sent from the hand and/or Deck to your GY while you control this monster that was flipped face-up: You can target 1 of them; Special Summon it in face-down Defense Position.


    ROTA-JP027 Lil’ Maji Mage

    DARK/Cyberse - Effect/2/0/1200

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card.

    (2) Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.


    ROTA-JP028 Dream Absorber

    WATER/Fairy - Effect/2/0/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) If your opponent activates a monster effect in the hand, GY, or banishment: You can Special Summon this card from your GY (if it was there when the effect was activated) or hand (even if not), but destroy it during the End Phase.

    (2) Each time your opponent activates a monster effect, this card gains 1000 ATK immediately after it resolves.


    ROTA-JP029 Newbee!

    LIGHT/Insect - Effect/2/0/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn, also you can only use its (2)nd effect once per turn.

    (1) If you have a monster with 0 ATK and DEF in your GY, you can Special Summon this card (from your hand).

    (2) If this card is Special Summoned from the hand: You can apply these effects, in sequence.

    ● Add 1 LIGHT Insect monster from your GY to your hand, except “Newbee!”.

    ● Place 1 Trap from your GY or banishment on the top or bottom of the Deck.


    ROTA-JP030 Azamina Rhea Silvera

    DARK/Illusion - Fusion - Effect/6/1900/2500

    1 Illusion monster + 1 LIGHT Spellcaster monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.

    (2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.

    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.


    ROTA-JP031 Azamina Mu Lucielago / Azamina Mu Rcielago

    DARK/Illusion - Fusion - Effect/6/2000/2400

    1 Illusion monster + 1 LIGHT Spellcaster monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.

    (2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.

    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.


    ROTA-JP032 Azamina Sol Erysichthon

    DARK/Illusion - Fusion - Effect/6/2700/0

    1 Illusion monster + 1 Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.

    (2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.


    ROTA-JP033 Azamina Mor Regina

    DARK/Illusion - Fusion - Effect/8/3000/2000

    1 Illusion monster + 1 Level 6 or higher Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.

    (2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.


    ROTA-JP034 Protostar Dragon of the Interstellar Void

    LIGHT/Dragon - Fusion - Effect/8/2500/2500

    1 LIGHT or DARK Dragon monster + 1 Dragon monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target cards your opponent controls up to the number of your LIGHT and DARK monsters used as its material; destroy them.

    (2) If this card becomes banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8.


    ROTA-JP035 Eosvarog, Forger of the Dawn

    LIGHT/Machine - Fusion - Effect/7/0/2800

    2 LIGHT Machine monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand with an effect that Fusion Summons.

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control OR 2 LIGHT Machine monsters from your GY; negate the activation.


    ROTA-JP036 Battlewasp – Gran Partisan the Revolution

    WIND/Insect - Synchro - Effect/12/3000/20001 Tuner + 1+ non-Tuner monsters

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Cannot be destroyed by card effects.

    (2) Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters.

    (3) If this card becomes banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed with this effect.


    ROTA-JP037 Battlewasp – Sachi the Ritual Bow

    WIND/Insect - Synchro - Effect/6/2400/12001 Insect Tuner + 1+ non-Tuner monsters

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can treat it as a Tuner.

    (2) You can return 1 Continuous Spell you control to the hand; during your Main Phase this turn, you can Normal Summon 1 “Battlewasp” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished “Battlewasp” monsters.


    ROTA-JP038 Centur-Ion Primera Primus

    LIGHT/Spellcaster - Synchro - Tuner - Effect/8/2600/26001 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Emblema” card from your Deck or GY to your hand, then you can destroy 1 card you control and 1 card your opponent controls.

    (2) This Special Summoned card cannot be destroyed by battle, unless it was Summoned from the Extra Deck.

    (3) If a face-up “Centur-Ion” card(s) you control leaves the field by an opponent’s card effect: You can Special Summon this card from your GY.


    ROTA-JP039 Legendary Klesha Six Samurai – Shi En

    DARK/Warrior - Synchro - Effect/6/2500/1900

    1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand.

    (2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster.

    (3) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.


    ROTA-JP040 Legenday Klesha Six Samurai – Enishi

    LIGHT/Warrior - Synchro - Effect/6/1700/12001 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand.

    (2) Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only.

    (3) If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters.


    ROTA-JP041 Number C32: Shark Drake Leviathan

    WATER/Sea Serpent - Xyz - Effect/Rank 5/3100/2600

    4 Level 5 monsters

    You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)

    (1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.

    (2) This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.


    ROTA-JP042 Levirtue Dragon

    WATER/Sea Serpent - Xyz - Effect/Rank 3/2000/0

    2 Level 3 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.

    (2) You can activate 1 of these effects;

    Detach 1 Xyz Material from your monster, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.

    ● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.


    ROTA-JP043 Poseidra Abyss, the Atlantean Dragon Deity

    WATER/Sea Serpent - Xyz - Effect/Rank 7/3000/1800

    3 Level 7 monsters

    Once per turn, you can also Xyz Summon “Poseidra Abyss, the Atlantean Dragon Deity” using 1 “Atlantean” or “Mermail” Xyz Monster you control. (Transfer its materials to this card.)

    (1) Once per turn: You can detach 2 materials from this card and send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand.

    (2) If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.


    ROTA-JP044 Rubisapphirus the Jewel of Maximum Mohs

    EARTH/Rock - Xyz - Effect/Rank 9/2700/1600

    2+ Level 9 monsters

    (1) Gains these effects based on the Attributes among its materials.

    ● FIRE: When this card declares an attack on a monster with higher ATK: You can make this card’s ATK become doubled until the end of the Damage Step.

    ● WATER: Once per opponent’s turn (Quick Effect): You can target 1 card you control; negate any card or effect your opponent activates this turn that targets that card.

    (2) If this card would be destroyed, you can detach 1 material from it instead.


    ROTA-JP045 Fiendsmith’s Agnusdei

    LIGHT/Fiend - Link - Effect/1800/Link 3 (Linkmarkierungen: Unten Links, Oben, Unten Rechts)2+ monsters, including a LIGHT Fiend monster

    (1) Once per turn (Quick Effect): You can target 1 non-Link LIGHT Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to it as an Equip Spell with these effects.

    ● The equipped monster gains ATK equal to the total Link Ratings of the Link Monster Cards equipped to it x 600.

    ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    ROTA-JP046 Neptabyss the Royal Mermail

    WATER/Sea Serpent - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ monsters, including a Fish, Sea Serpent, or Aqua monster

    You can only use this the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent cannot target WATER monsters this card points to with card effects.

    (2) If a WATER monster(s) is sent to the GY to activate a card effect: You can take 1 “Abyss-” Equip Spell from your Deck or GY, and either add it to your hand or equip it to this card.

    (3) If this card is destroyed by your opponent: You can add 1 “Atlantean” or “Mermail” monster from your Deck to your hand.


    ROTA-JP047 Flying Mary

    WATER/Zombie - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Rechts)

    2 Zombie monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster.

    (2) If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK.


    ROTA-JP048 Surface Aqua Jet

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.

    (2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.


    ROTA-JP049 Reincarnate Unveil Mail

    Equip Spell Card

    (This card is always treated as an “Armored Xyz” card.)

    You can only activate 1 card with this card’s name per turn.

    (1) An Xyz Monster equipped with this card gains these effects.

    ● Cannot be destroyed by battle.

    ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.

    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control.


    ROTA-JP050 Approaching Machine

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Add 1 monster that mentions “Enhanced Metalmorph” OR 1 “Metalmorph” Trap from your Deck or GY to your hand.

    (2) If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 opponent’s Defense Position monster; change it to Attack Position.


    ROTA-JP051 Armament Swarm)

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters, also Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, and if you Special Summon it from the Deck, send 1 monster you control to the GY.

    (2) If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Summoning Swarm” from your Deck to your hand.


    ROTA-JP052 Battlewasp Wind

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Up to twice per turn, if a “Battlewasp” monster(s) is Normal or Special Summoned to your field: You can target 1 of them; add 1 “Battlewasp” monster with lower ATK from your Deck to your hand.

    (2) Once per turn: You can target 1 Insect monster you control that has a Level; if you use it as Synchro Material this turn, you can treat it as a Tuner.


    ROTA-JP053 Sacred Azamina

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).

    (2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.


    ROTA-JP054 Azamina Ofeiletis

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)

    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.


    ROTA-JP055 Zaihou no Azamuki / Sinful Spoils Deception

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.

    (2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.

    (3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.


    ROTA-JP056 The Fiend of the White Woods

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then, if you Tributed a “White Woods” Synchro Monster at activation, you can Special Summon 1 Illusion monster from your GY.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    ROTA-JP057 Goblin Biker Grand Imprisonment

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Tribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn.

    (2) When a monster declares an attack: You can banish this card from your GY and detach any number of materials from your “Goblin” Xyz Monsters; all face-up monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn.


    ROTA-JP058 Primoredial Imperialode

    Continuous Spell Card

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) When this card resolves, add 1 “Primoredial” card from your Deck to your hand, except “Primoredial Imperialode”.

    (2) Normal Monsters and “Primoredial” monsters you control gain 300 ATK for each Normal Monster in your GY with different names.

    (3) You can declare 1 Normal Monster’s name; Special Summon 1 Normal Monster with that name from your hand, Deck, or GY, also you cannot activate Special Summoned monsters’ effects for the rest of this turn.


    ROTA-JP059 Primoredial Tremors

    Quick-Play Spell Card

    (1) Pay 2000 LP and declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck in Defense Position. Once applied, your “Primoredial” monsters and Normal Monsters with the declared name cannot be destroyed by battle until the end of your opponent’s turn.

    (2) If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster on the field with lower ATK.


    ROTA-JP060 Primoredial Schiller

    Quick-Play Spell Card

    You can use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Reveal 1 Normal Monster or “Primeoredial” card in your hand, except “Primoredial Schiller”, then target 1 face-up card on the field (if you control a Normal Monster or a Level 5 or higher “Primeoredial” monster, except a Token, you do not have to reveal a card); negate it’s effects, and if you do, banish it.

    (2) During your Main Phase, if you control a “Primeoredial” monster: You can Set this card from your GY.


    ROTA-JP061 Sangen Fuuro

    Continuous Spell Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Once per turn, when a monster(s) is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position.

    (2) During your opponent’s End Phase: You can pay 1000 LP, then target 1 “Sangen” Spell/Trap in your GY; Set it, but banish it when it leaves the field.


    ROTA-JP062 Abyss-sting of Triaina

    Equip Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) Special Summon 1 “Atlantean” or “Mermail” monster from your hand or GY, and if you do, equip it with this card.

    (2) If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.

    (3) You can banish this card from your GY, then target up to 3 Fish, Sea Serpent, and/or Aqua monsters in your GY and/or banishment; shuffle them into the Deck.


    ROTA-JP063 Six Strike – Double Assault

    Quick-Play Spell Card

    You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn.

    (1) Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence.

    ● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.

    ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.


    ROTA-JP064 Final Bringer’s Bellow

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 monster you control and 1 card your opponent controls; destroy them.


    ROTA-JP065 End-Exalting Morganite

    Normal Spell Card

    (1) Apply these effects for the rest of this Duel.

    ● You cannot activate the monster effects in the hand.

    ● Each of your monsters can make up to 2 attacks on monsters during each Battle Phase.

    ● If your monster battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.

    (2) You can banish this card from your GY; add 1 “Morganite” card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


    ROTA-JP066 Surging Clash on Blazing Seas

    Normal Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Activate 1 of these effects.

    • Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.

    • Destroy 1 FIRE monster in your hand, then you can draw 1 card.

    (2) If only your opponent controls a monster: You can banish this card from the GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it.


    ROTA-JP067 Token Alliance

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name each once per turn.

    (1) You can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains 1000 ATK for each Token Tributed (until the end of this turn), also it can make attacks on monsters during each Battle Phase this turn up the number of Tokens Tributed.

    (2) At the end of your opponent’s Battle Phase: You can Special Summon “Alliance Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) up to the number of Tokens destroyed during this Battle Phase.


    ROTA-JP068 Virtue Stream

    Trap Normal Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.

    (2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.

    ● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.

    ● Non-WATER: Its Attribute becomes WATER.


    ROTA-JP069 Xyz Poseidon Splash

    Trap Normal Card

    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.

    (2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.


    ROTA-JP070 Puppet Shark Style

    Normal Trap Card

    You can only activate 1 card with this card’s name with per turn.

    (1) Detach 1 Xyz Material from a monster on the field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply this effect based on its type, also place the rest on the top of the Deck in the same order.

    ● Monster/Spell: Add it to your hand.

    ● Trap: Set it. It can be activated this turn.


    ROTA-JP071 Enhanced Metalmorph

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate this card by Tributing 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Enhanced Metalmorph” from your hand, Deck, or GY, then you can equip this card to it as an Equip Card with this effect.

    ● The equipped monster gains 400 ATK/DEF, your opponent cannot target it with monster and Spell effects, also it cannot be destroyed by monster and Spell effects.


    ROTA-JP072 Time Engine

    Normal Trap Card

    (This card is always treated as a “Metalmorph” card.)

    (1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another “Metalmorph” Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster’s original ATK.


    ROTA-JP073 Azamina Hamartia

    Normal Trap

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)

    (2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.


    ROTA-JP074 Sinful Spoil Offenders

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a “Diabellstar” Monster Card: Target 1 monster they control; shuffle it into the Deck.

    (2) During the Damage Step, if your “Diabellstar” monster battles an opponent’s monster: You can banish this card from your GY; that opponent’s monster’s ATK becomes halved until the end of this turn.


    ROTA-JP075 Goblin Biker Grand Crisis

    Continuous Trap Card

    You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only that turn.

    (1) You can target 1 “Goblin” monster you control and 1 monster your opponent controls, OR 1 “Goblin” monster in your GY and 1 monster in your opponent’s GY; banish both.

    (2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished “Goblin” monsters with different names; Special Summon them.


    ROTA-JP076 Primoredial Opener

    Normal Trap Card

    (1) Declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and “Primoredial” monsters this turn.

    (2) During your opponent’s turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.


    ROTA-JP077 Ragnaraika Bleached Wisteria

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then, if you control a “Ragnaraika” Link Monster, you can banish up to 2 cards from your opponent’s GY.

    (2) During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card.


    ROTA-JP078 Vaalmonica Ereditare

    Counter Trap Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) When a Spell/Trap Card, or monster effect, is activated and you control a “Vaalmonica” Link Monster: Negate the activation, and if you do, destroy that card.

    (2) You can banish this card from your GY; shuffle “Vaalmonica” cards from your GY, banishment, and/or face-up Extra Deck into the Deck up to the number of Resonance Counters on your field, except “Vaalmonica Ereditare”, then you can draw 1 card for every 3 cards shuffled.


    ROTA-JP079 Dominus Impulse

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    If your opponent controls a card, you can activate this card from your hand.

    (1) When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel.


    ROTA-JP080 Slapdash Summer Schoolwork Success

    Continuous Trap Card

    Activate this card by placing 5 Success Counters on it.

    (1) If a monster(s) is Special Summoned from the Extra Deck, and/or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Success Counter from this card, then, if there are no Success Counters on it, destroy it, and if you do, gain 4000 LP, then Set 1 “Schoolwork Success” Trap from your Deck or GY, then, if you have 1 or less cards in your Deck, you win the Duel.

    [TCG] 25th Anniversary Tin: Dueling Mirrors


    Release: 19. September 2024 (EU)


    Inhalte:

    • 3 Mega-Packs bestehend aus 1 Quarter Century Secret Rares, 1 Prismatic Secret Rare, 3 Ultra Rares und 8 Commons. Das Mega-Pack enthält 400 Karten und setzt sich aus folgenden Sets zusammen: Power of the Elements, Photon Hypernova, Cyberstorm Access, Duelist Nexus, Age of Overlord, Maze of Memories, Amazing Defenders, Wild Survivors und mehr.



    ..:: WORLD PREMIER CARDS ::..


    MP24-EN148 Theia, the Primal Being

    DARK/Rock – Effect/11/3000/600

    During the Main Phase (Quick Effect): You can Tribute monsters whose total Levels equal 11 or more; Special Summon this card from your hand, then if you control no other monsters, you can destroy 1 monster on the field with the highest ATK (your choice, if tied). You can only use this effect of "Theia, the Primal Being" once per turn. Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone.


    MP24-EN149 Mind Castlin

    DARK/Psychic – Synchro - Effect/6/1500/2600

    1 Tuner + 1+ non-Tuner monsters

    You can target 1 face-up monster your opponent controls; switch control of that monster and this card. If this Synchro Summoned card is sent to the GY: You can target 1 face-up monster on each field; switch control of those monsters. You can only use each effect of "Mind Castlin" once per turn.


    MP24-EN150 Heavy Polymerization

    Normal Spell Card

    Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.

    Animation Chronicle 2024 (OCG)


    Release: 22. Juni 2024 (Japan)


    Beinhaltet insgesamt ?? Karten, 5 Karten pro Pack.


    1 Quarter Century Secret Rare

    3 Ultra Rares

    8 Super Rares

    48 Commons

    (24 davon gibt es auch als Secret Rare, 6 in Collectors Rare. 28 Commons gibt es auch in Common Parallel Rare.)


    AC04-JP001 Grief Tablet

    Equip Spell Card

    (This card is always treated as a “Wedju” card.)

    You can only activate 1 “Grief Tablet” per turn.

    (1) The equipped monster cannot attack or be Tributed, also its effects are negated.

    (2) Once per turn, if you control the equipped monster: You can add 1 “Wedju” card from your Deck your hand, except “Grief Tablet”.

    (3) If this card is sent to the GY because the equipped monster was destroyed: You can inflict 500 damage to your opponent.


    AC04-JP002 The Duke of Demise

    DARK/Fiend - Fusion - Effect/6/2000/1700

    Level 6 DARK Fiend Fusion Effect Monster2 Fiend and/or Zombie monsters

    Once per turn, during your Standby Phase, pay 500 LP or destroy this card. You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by battle.

    (2) During your Main Phase: You can activate this effect; immediately after it resolves, Normal Summon 1 monster.

    (3) You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


    AC04-JP003 Spirit Illusion

    Equip Spell Card

    Equip only to a Level 5 or higher Fiend or Zombie monster. You can only use the 1st effect of this card’s name once per turn.

    (1) You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or on your field as material.

    ● Special Summon 1 “Doppleganger Token” (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster.

    (2) When an attack is declared involving the equipped monster and an opponent’s monster: You can make that opponent’s monster lose ATK equal to the equipped monster’s.


    AC04-JP004 Spirit Shield

    Continuous Trap Card

    (1) Once per battle, when an opponent monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack.

    (2) Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation.

    (3) Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


    AC04-JP005 Ocean of Regeneration

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can target 1 WATER monster in your GY with 1000 or less ATK; Special Summon it, but destroy it during the End Phase.


    AC04-JP006 Clear Phantom

    DARK/Fiend - Effect/3/1200/800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can discard this card and 1 other card; add 2 cards from your Deck to your hand that are either “Clear World” and/or Spells/Traps that mention it.

    (2) You are unaffected by the effects of “Clear World”.

    (3) If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of your opponent’s Deck to the GY.


    AC04-JP007 Clear Rage Golem

    DARK/Rock - Effect/4/1600/1800

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can activate this effect; your monsters that mention “Clear World” can attack directly this turn.

    (2) You are unaffected by the effects of “Clear World”.

    (3) When this card inflicts battle damage to your opponent: You can inflict 300 damage to them for each card in their hand.


    AC04-JP008 Clear Cube

    DARK/Machine - Effect/1/0/0

    (1) You are unaffected by the effects of “Clear World”.

    (2) During your Main Phase, you can Normal Summon 1 monster that mentions “Clear World” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) If this face-up card in its owner’s control leaves the field by your opponent: You can Special Summon 1 monster from your Deck that mentions “Clear World”.


    AC04-JP009 Clear Vicious Knight

    DARK/Warrior - Effect/7/2300/1100

    You can Tribute Summon this card by Tributing 1 monster that mentions “Clear World”.

    (1) Gains ATK equal to the highest original ATK among monsters your opponent controls.

    (2) You are unaffected by the effects of “Clear World”.

    (3) Your opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card’s.


    AC04-JP010 Clear Wall

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.

    (2) Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.

    (3) While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control.


    AC04-JP011 Singularity Fiend

    DARK/Fiend - Effect/1/0/0

    You can only use the effect of this card’s name once per turn.

    (1) When your opponent Special Summons a monster(s): You can discard this card and 1 Spell; destroy that monster(s).


    AC04-JP012 Break the Seal

    Continuous Trap Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can activate 1 of these effects;

    ● Place 1 “Break the Seal” from your Deck or GY on your field face-up.

    ● Send 2 face-up “Break the Seal” you control to the GY, including this card; add 1 “Forbidden One” monster from your Deck to your hand.

    (2) If this card on the field is destroyed: You can reveal up to 5 “Forbidden One” monsters in your hand; return an equal number of cards your opponent controls to the hand.


    AC04-JP013 Earthbound Immortal Red Nova

    DARK/Fiend - Effect/12/3500/3000

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) There can only be 1 “Earthbound Immortal” monster on the field.

    (2) During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 “Earthbound Immortal” monster or “Red Dragon Archfiend” from your hand or face-up field to the GY, then you can apply 1 of these effects.

    ● Special Summon 1 “Earthbound” monster from your Deck or Extra Deck.

    ● Special Summon 1 “Red Nova Dragon” from your Extra Deck. (This is treated as a Synchro Summon.)


    AC04-JP014 Ancient Gear Statue

    EARTH/Machine - Effect/2/500/800

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

    (2) You can Tribute this card; Special Summon 1 “Ancient Gear Golem”, or 1 monster that mentions it except “Ancient Gear Statue”, from your hand or Deck, ignoring its Summoning conditions.


    AC04-JP015 Cutter Shark

    WATER/Fish - Effect/5/0/2000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card.

    (2) If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except “Cutter Shark”.


    AC04-JP016 Gimmick Puppet Fiendish Knight

    DARK/Machine - Effect/4/1800/500

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn, and you cannot Special Summon from the Extra Deck the turn you activate either of them, except “Gimmick Puppet” monsters.

    (1) If this card is in your hand: You can target 1 “Gimmick Puppet” monster in your GY or 1 monster in your opponent’s GY; Special Summon it to its owner’s field in Defense Position (but its effects are negated), then Special Summon this card.

    (2) If this card is sent to the GY, except from the hand: You can add it to your hand.


    AC04-JP017 Antidote Nurse

    LIGHT/Machine - Effect/Rang 3/1800/1200

    2+ Level 3 monsters

    (1) (Quick Effect): You can detach 1 material from this card, then target 1 monster whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn.

    (2) Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials: You can make that monster(s) gain 900 ATK.


    AC04-JP019 Performage Water Dancer

    WATER/Spellcaster - Pendelum - Effect/4/1200/1400

    You can only use the 1st monster effect of this card’s name once per turn.

    (1) If this card is Pendulum Summoned: You can add 1 “Polymerization” from your Deck or GY to your hand.

    (2) If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster; change it to Defense Position.


    Pendulum Effect:

    Blue 2 / Red 2

    You can only use the (1)st and (2)nd Pendulum Effect of this card’s name each once per turn.

    (1) If you control a “Performage” monster: You can Special Summon this card.

    (2) When a monster declares an attack: You can target 1 Attack Position monster; change it to the Defense Position.


    AC04-JP020 Performage Wind Drainer

    WIND/Spellcaster - Pendelum - Effect/5/2100/0

    You can only use the (1)st monster effect of this card’s name once per turn.

    (1) If your opponent controls a monster, or a “Performage” monster is on the field: You can Special Summon this card from your hand, and if you do, you cannot Special Summon while this monster is on the field, except “Performage” monsters.

    (2) If this card is Special Summoned: You can reduce its Level by 1.

    (3) Once per turn: You can change the Levels of all Level 4 “Performage” monsters you currently control to 5.


    Pendulum Effect:

    Blue 4 / Red 4

    (1) Once per turn: You can target 1 “Performage” Pendulum Monster you control to activate 1 of these effects;

    ● Reduce its Level by 1.

    ● Increase this card’s Pendulum Scale by that monster’s.


    AC04-JP021 Performage Cup Tricker

    LIGHT/Spellcaster - Pendelum - Effect/5/1200/1400

    You can only use the (1)st and (2)nd monster effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then 1 Xyz Monster on the field loses 600 ATK.

    (2) If this card is detached from an Xyz Monster and sent to the GY to activate that monster’s effect: You can target 2 Xyz Monsters you control; detach 1 material from 1 of them and attach it to the other.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the (1)st and (2)nd Pendulum Effect of this card’s name each once per turn.

    (1) You can target 1 “Performage” Xyz Monster you control; attach this card to it as material.

    (2) If a card(s) is added to your Extra Deck: You can add 1 face-up “Performage” Pendulum Monster from your Extra Deck to your hand.


    AC04-JP022 Performage Trapeze Witch

    DARK/Spellcaster - Fusion - Effect/7/2400/1800

    2 “Performage” monsters

    (1) Your opponent cannot target “Performage” monsters you control with card effects, also they cannot be destroyed by your card effects.

    (2) Your opponent’s monsters cannot target this card for an attack while you control a “Performage” monster other than “Performage Trapeze Witch”.

    (3) When an attack is declared involving your “Performage” monster and an opponent’s monster: You can make that opponent’s monster lose 600 ATK.


    AC04-JP023 Performage Shadow Maker

    DARK/Spellcaster - Xyz - Effect/Rank 5/2600/1000

    3 Level 5 monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) You can detach 1 material from this card and send 1 “Performage” monster from your Deck to the GY; add 1 “Rank-Up-Magic” Spell from your Deck to your hand.

    (2) When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 “Performage Shadow Maker” from your Extra Deck.

    (3) If the last material(s) is detached from this card: You can Special Summon 1 “Performage” monster from your GY.


    AC04-JP024 Performage Trapeze High Magician

    LIHJT/Spellcaster - Xyz - Effect/Rank 5/2700/2200

    2 Level 5 Spellcaster monsters

    (1) Cannot be destroyed by battle or card effects while it has material.

    (2) Your opponent takes any effect damage you would have taken instead (you can only apply this effect a number of times per turn up to the number of materials attached to this card).

    (3) If this card has “Performage Trapeze Magician” as material, it gains this effect.

    ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.


    AC04-JP025 Rank-Up-Magic Magical Force

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but its effects are negated), and if you do, Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using the first monster as material, and if you do that, attach this card to it as additional material. (The Second Special Summon is treated as an Xyz Summon.)


    AC04-JP026 Soul Fist

    Equip Spell Card

    Equip only to your Dragon Synchro Monster.

    (1) “Red Dragon Archfiend” equipped with this card is unaffected by your opponent’s activated card effects.

    (2) Once per turn: You can change the ATK of all face-up monsters your opponent currently controls to the equipped monster’s.

    (3) Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent’s GY; banish it, and if you do, the equipped monster gains ATK equal to the banished monster’s until the end of this turn.


    AC04-JP027 Golden Allure Queen

    DARK/Spellcaster - Link - Effect/2500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)3 Spellcaster monsters

    (1) If this card is Link Summoned: You can Special Summon 1 “Allure Queen” monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn.

    (2) You can activate the effects that equip a monster(s) to themselves of monsters with “Allure Queen” in their original names as Quick Effects.

    (3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also “Allure Queen” monsters you control cannot be destroyed by card effects for the rest of this turn.


    AC04-JP028 Allure Palace

    Field Spell Card

    You can only use the (3)rd effect of this card’s name up to thrice per turn.

    (1) Spellcaster monsters you control gain 500 ATK/DEF.

    (2) “Allure Queen” Effect Monsters you control gain this effect.

    ● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.

    (3) You can send 1 card from your hand to the GY; take 1 “Allure Queen” monster from your Deck, and either add it to your hand or Special Summon it to your opponent’s field.


    AC04-JP029 Allure Dance

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the (3)rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Allure Queen” monster or 1 “Allure Palace” from your Deck to your hand.

    (2) Each “Allure Queen” monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect.

    (3) You can send 1 other Spell/Trap you control to the GY; Special Summon as many “Allure Queen” monsters with different names as possible from your GY.


    Reprints


    AC04-JP000 Silent Magician LV8

    AC04-JP0?? Silent Magician

    AC04-JP0?? Clear Vice Dragon

    AC04-JP0?? Clear World

    AC04-JP0?? Gimmick Puppet Scissor Arms

    AC04-JP0?? Gimmick Puppet Bisque Doll

    AC04-JP0?? Number 15: Gimmick Puppet Giant Grinder

    AC04-JP0?? Number C15: Gimmick Puppet Giant Hunter

    AC04-JP0?? Gimmick Puppet Gigantes Doll

    AC04-JP0?? Gimmick Puppet Chimera Doll

    AC04-JP0?? Rank-Up-Magic Argent Chaos Force

    AC04-JP0?? Allure Queen LV3
    AC04-JP0?? Allure Queen LV5
    AC04-JP0?? Allure Queen LV7

    [TCG] Battles of Legend: Terminal Revenge


    Release Date: 20. Juni 2024 (EU)


    Beinhaltet insgesamt ??? Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.


    ?? Secret Rare

    ?? Ultra Rare

    (Einige Karten wird es auch als Quarter Century Secret Rare geben)

    [OCG] Duelist Pack: Duelists of Brilliance


    Release: 25. Mai 2024 (Japan)


    Inhalt:


    ?? verschiedene Karten, 5 Karten pro Pack


    Zitat

    Enthält unter anderem neue Karten, die die Decks von Duellanten aus der Yu-Gi-Oh! Anime- und Manga-Serien, die LICHT-Monster verwenden, verstärken können.


    DP29-JP001 Galaxy-Eyes Tachyon Primal

    LIGHT/Dragon - Effect/8/3000/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field.

    (2) If this card is Normal or Special Summoned: Its owner adds 1 “Tachyon” Spell/Trap from their Deck to their hand.

    (3) When a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material.


    DP29-JP002 Tachyon Cloudragon

    LIGHT/Dragon - Effect/4/300/250

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) You can Tribute this card; Special Summon 1 “Tachyon” monster from your Deck or GY, except “Tachyon Cloudragon”.

    (3) If you Special Summon a Dragon Xyz Monster(s): You can target 1 of them; attach this card to it as material from the GY (if it was there when the monster was Summoned) or hand (even if not).


    DP29-JP003 Schwarzschild Infinity Dragon

    DARK/Dragon - Effect/8/2000/0

    You can only use the effect of this card’s name once per turn. You cannot Special Summon from the Extra Deck the turn you activate this card’s effect, except Dragon Xyz Monsters.

    (1) If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except “Schwarzschild Infinity Dragon”, but its effects are negated.


    DP29-JP004 Dragluxion

    LIGHT/Dragon - Effect/Rang 8/2500/3000

    2 Level 8 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned from the Extra Deck: You can add 1 “Galaxy” or “Tachyon” card from your Deck to your hand.

    (2) You can detach 2 materials from this card; Special Summon 1 Rank 8 Dragon Xyz Monster with 3000 ATK from your Extra Deck, by using this card you control as material, then you can attach 1 “Galaxy” monster from your Extra Deck to it as additional material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.)


    DP27-JP005 Tachyon Spiral of Destruction

    Quick-Play Spell

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● If you control a “Galaxy” Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated.

    ● Target 1 “Tachyon” card in your GY, except “Tachyon Spiral of Destruction”; add it to your hand.

    ● Target 1 Dragon “Number” monster in your GY; Special Summon it in Defense Position.


    DP29-JP006 Seventh Tachyon

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Reveal 1 “Number” Xyz Monster in your Extra Deck that has a number between “101” and “107” in its name; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Xyz Monsters, also add 1 monster with the same Type and/or Attribute as the revealed monster, and a Level equal to its Rank, from your Deck to your hand, then place 1 card from your hand on the top of the Deck.


    DP29-JP007 Lord of the Tachyon Galaxy

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn. If you control a “Galaxy-Eyes Tachyon Dragon” monster, you can activate this card from the hand.

    (1) During the Battle Phase: Detach 1 material from your “Galaxy-Eyes” Xyz Monster (if you control a “Number C” monster, this card’s activation and effect cannot be negated); shuffle all monsters your opponent controls Normal or Special Summoned this turn into the Deck.


    DP29-JP019 X-Xross Cannon

    LIGHT/Machine - Effect/4/1800/1500

    You can only use the 1st and 2nd effect of this card’s name each once per urn.

    (1) If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card, as if it were equipped by that monster’s effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters.


    DP29-JP020 Y-Dragon Yearhead

    LIGHT/Machine - Union - Effect/4/1500/1600

    (1) If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters.

    (2) Once per turn: You can activate 1 of these effects;

    ● Target 1 Machine monster you control; equip this card to it. If it would be destroyed by battle or card effect, destroy this card instead.

    ● Special Summon this equipped card.


    DP29-JP021 Z-Zillion Tank

    LIGHT/Machine - Union - Effect/4/1500/1300

    (1) If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters.

    (2) Once per turn: You can activate 1 of these effects;

    ● Target 1 Machine monster you control; equip this card to it. If it would be destroyed by battle or card effect, destroy this card instead.

    ● Special Summon this equipped card.


    DP29-JP022 XYZ – Hyper Dragon Cannon

    LIGHT/Machine - Fusion - Effect/9/3000/2800

    “X-Xross Cannon” + “Y-Dragon (Y)Earhead” + Z-Zillion Tank”

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY.

    (1) Once per opponent’s turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it.

    (2) You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 materials whose names are mentioned on it from your GY and/or banishment.


    DP29-JP023 Union Controller

    LIGHT/Machine - Fusion - Effect/6/2200/1900

    1 LIGHT Machine monster + “Y-Dragon (Y)Earhead” or “Z-Zillion Tank”

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions “Union monster” in its text.

    (2) Once per turn: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.


    DP29-JP024 Union Activation

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY, and if you do, add 1 LIGHT Machine monster with the same ATK, but a different original name, from your Deck to your hand.

    (2) If you Special Summon 3 LIGHT Machine Monsters at the same time while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then, immediately after this effect resolves, Normal Summon it.


    DP29-JP025 A-to-Z Energy Load

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control.

    (2) During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster.


    DP29-JP036 Trickstar Hoodie

    LIGHT/Fairy - Effect/2/600/1800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control a “Trickstar” Fusion or Link Monster: You can Special Summon this card from your hand.

    (2) If this card is sent to the GY as material for the Link Summon of a “Trickstar” monster: You can add 1 “Trickstar Fusion” or “Trickstar Diffusion” from your Deck to your hand.


    DP29-JP037 Trickstar Aqua Angel

    WATER/Fairy - Effect/4/0/0

    (This card is always treated as a “Marincess” card.)

    You can only use the (1)st and (3)rd effect of this card’s name each once per Duel.

    (1) If you control a “Trickstar” or “Marincess” monster: You can Special Summon this card from your hand or GY.

    (2) Link Monsters that point to this card cannot be destroyed by battle.

    (3) If this card is sent to the GY as Link Material: You can look at your opponent’s hand and all their Set cards.


    DP29-JP038 Trickstar Band Drummatis

    LIGHT/Fairy - Fusion - Effect/6/2000/1000

    Level 6 LIGHT Fairy Fusion Effect Monster

    2 “Trickstar” monsters

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Trickstar” card from your Deck to your hand with a different name from the cards you control and in your GY.

    (2) Your “Trickstar” Link Monsters that point to this card gain 1000 ATK.

    (3) If either player takes effect damage: You can target 1 face-up monster on the field; change its ATK to 0.


    DP29-JP039 Trickstar Colchica

    LIGHT/Fairy - Link - Effect/200/Link 1 (Linkmarkierungen: Unten)

    1 non-Link “Trickstar” monster

    You can only Special Summon “Trickstar Cortica(s)” once per turn. You can only use the effect of this card’s name once per turn.

    (1) When a monster(s) is destroyed by a battle involving your “Trickstar” monster while this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; inflict damage to your opponent equal to the ATK it had on the field.


    DP29-JP040 Trickstar Noble Angel

    LIGHT/Fairy - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 “Trickstar” monsters

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can add 1 “Blue Tears” card from your Deck to your hand.

    (2) If you have a Fusion Monster on your field or in your GY: You can target 1 “Trickstar” monster in your GY; Special Summon it.

    (3) If either player takes effect damage: You can target 1 face-up card on the field; destroy it.


    DP29-JP041 Trickstar Diffusion

    Normal Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Activate 1 of these effects;

    ● Fusion Summon 1 “Trickstar” Fusion Monster from your Extra Deck, by banishing its materials from your GY.

    ● Immediately after this effect resolves, Link Summon 1 “Trickstar” monster.

    (2) You can banish this card from your GY, then target 1 “Trickstar” monster you control; this turn, your opponent’s monsters cannot target monsters for attacks, except that monster, while you control it.


    DP29-JP042 Maiden of Blue Tears

    Normal Trap Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) If your opponent Special Summons a monster(s) and you control a Link Monster: Target 1 of those Summoned monsters; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.

    (2) If either player takes effect damage while this card is in your GY: You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn.


    Reprints:


    DP29-JP008 Starliege Seyfert

    DP29-JP009 Nebula Dragon

    DP29-JP010 Galactic Spiral Dragon

    DP29-JP011 Number 107: Galaxy-Eyes Tachyon Dragon

    DP29-JP011 Number 107: Galaxy-Eyes Tachyon Dragon (Alternatives Artwork)

    DP29-JP012 Number C107: Neo Galaxy-Eyes Tachyon Dragon

    DP29-JP013 Number 97: Draglubion

    DP29-JP014 Galaxy Satellite Dragon

    DP29-JP015 Rank-Up-Magic Barian’s Force
    DP29-JP016 Seventh Ascension

    DP29-JP017 Tachyon Transmigration

    DP29-JP018 Tachyon Spiral Galaxy

    DP29-JP026 X-Head Cannon

    DP29-JP027 Y-Dragon Head

    DP29-JP028 Z-Metal Tank

    DP29-JP029 A-Assault Core

    DP29-JP030 B-Buster Drake

    DP29-JP031 C-Crush Wyvern

    DP29-JP032 XYZ-Dragon Cannon

    DP29-JP033 ABC-Dragon Buster

    DP29-JP034 A-to-Z-Dragon Buster Cannon

    DP29-JP035 Union Hangar

    DP29-JP043 Trikcstar Lillybell

    DP29-JP044 Trickstar Lycoris

    DP29-JP045 Trickstar Candina

    DP29-JP046 Trickstar Corobane

    DP29-JP047 Trickstar Bloom

    DP29-JP048 Trickstar Holly Angel

    DP29-JP049 Trickstar Light Stage

    DP29-JP050 Trickstar Festival

    DP29-JP051 Trickstar Fusion

    DP29-JP052 Angel with Blue Tears

    DP29-JP053 Trickstar Reincarnation

    OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


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    Yu-Gi-Oh! OCG Stories Sky Striker Ace Arc Volume 3 Promokarte


    Release: 4. Januar 2024


    YOS1-JP003 Combination Maneuver – Engage Zero

    LIGHT/Machine - Link - Effect/1000/Link 2 (Linkmarkierungen: Mlinks, Rechts)

    2 LIGHT and/or DARK monsters

    (This card is always treated as a “Sky Striker Ace” card.)

    You can only Special Summon “Combination Maneuver – Engage Zero(s)” once per turn. Cannot be used as Link Material.

    (1) If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn.

    (2) At the start of the Damage Step, if this card attacks and you have “Sky Striker Ace – Raye” and “Sky Striker Ace – Roze” in your GY: You can destroy all monsters your opponent controls.


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    The Legend of Duelist Promotion Pack


    Release: 3. Februar 2024


    TDPR-JP001 Legendary Dueling Field

    EARTH/Machine - Normal/5/0/3000

    “A field of battle for those who believe in the Decks they built, those who never turn their backs on any foes, those brave enough to fight to the very end to wage rites deciding winners and losers. It is said that when they unite their hearts with the hearts of their cards through bonds and take a step forward by swearing on their pride and souls, they can cut open the road continuing on to the as of yet unfinished future.”


    TDPR-JP002 Big Inflate Dragon

    WIND/Dragon - Effect/8/2500/1500

    (1) If this card is Normal Summoned: You can banish the top 50 cards of your Deck, face-down; this card’s ATK becomes 10000 until the end of this turn.


    TDPR-JP003 Ultimate Baseball Homerun King

    FIRE/Warrior - Effect/4/1500/300

    (1) When this card destroys an opponent’s monster by battle: You can have this card gain 1000 ATK.


    TDPR-JP004 The Legend of Tickets

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 card in your GY; at the End Phase of this turn, place that card on the top of the Deck, also you draw 2 card for your normal draw during your next Draw Phase.


    TDPR-JP005 Time Dimension Hole

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Shuffle your Deck, then excavate the top card of your Deck, and if the excavated card is a monster that can be Normal Summoned/Set, Special Summon it. Otherwise, or if you can’t Special Summon, place the excavated card on the top or bottom of the Deck.


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    V Jump Mai 2024 Promokarte


    Release: 21. März 2024


    VJMP-JP252 Ancient Gear Dragon

    EARTH/Machine - Effect/5/500/2500

    Cannot be Special Summoned. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing.

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Machine monster from your hand or face-up field, or 1 “Ancient Gear Golem” from your Deck, to the GY; negate that effect.


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    V Jump Frühling 2024 Subscription-Bonus Neu


    Release: 21. März 2024


    VJMP-JP245 Cursed Fire King Doom Burst

    FIRE/Fiend - Effect/3/1600/800

    You can only use the (1)st and (2)nd effects of this card’s name each once er turn.

    (1) If you control a Fiend Tuner: You can Special Summon this card from the hand.

    (2) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.

    (3) If this card is destroyed and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn.


    VJMP-JP246 Infernity Queen

    DARK/Fiend - Effect/3/300/900

    You can only use the effect of this card’s name once per turn.

    (1) While you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn.


    VJMP-JP247 Bombing Beast Fire Bomber

    FIRE/Fiend - Effect/6/1900/2400

    1 Machine monster + 1 Pyro monster

    You can only use the (1)st or (2)nd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK.

    (2) If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy it, and if you do, inflict damage to your opponent equal to that monster’s original ATK.


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    The Valuable Book EX 4 Promokarten


    Release: 22. März 2024


    VX04-JP001 Archfiend’s Arrival

    DARK/Fiend - Effect/6/2500/1200

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control “Gold Sarcophagus of Light”, you can Normal Summon this card without Tributing.

    (2) If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it (until the End Phase), but if you did not control “Gold Sarcophagus of Light” at activation, that monster cannot attack while you control it.

    (3) Other monsters you control gain 500 ATK during your turn only.


    VX04-JP002 Phantom of Yubel

    DARK/Fiend - Fusion - Effect/9/0/0

    1 “Yubel” monster + 1 Fiend monster with 0 ATK and DEF

    Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. You can only use the (2)nd effect of this card’s name once per turn.

    (1) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.

    (2) When your opponent activates a monster effect (Quick Effect): You can Tribute this card; that effect becomes “Your opponent destroys 1 “Yubel” monster in their hand, Deck, or field”.


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    V Jump Juni 2024 Promokarte


    Release: 19. April 2024


    VJMP-JP253 Galaxy War Drake

    LIGHT/Dragon - Effect/4/1500/1000

    If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; the Levels of both that monster and this card become 8 until the end of this turn. You can only use each effect of "Galaxy War Drake" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters.


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    V Jump Juli 2024 Promokarte


    Release: 21. Mai 2024


    VJMP-JP254 Detonating Kuriboh

    DARK/Fiend - Effect/1/300/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a “Kuriboh” Monster Card is on the field: You can Special Summon this card from your hand.

    (2) When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent’s monster as an Equip Spell with this effect.

    ● The equipped monster’s effects are negated.


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    V Jump August 2024 Promokarte


    Release: 21. Juni 2024


    VJMP-JP255 Chorozo, the Magistus Spirit

    DARK/Spellcaster - Tuner - Fusion - Effect/4/1000/2800

    1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster

    Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending 1 Fusion, Synchro, Xyz, or Link Monster Card and 1 Spellcaster Monster Card you control to the GY.

    (1) Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster’s (until the end of this turn), then you can return that monster to the hand.


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    V Jump August 2024 Promokarte


    Release: 20. Juni 2024


    VJMP-JP259 Performapal Sky Magician Girl

    WIND/Spellcaster - Effect/5/2000/1500

    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.

    (1) If you control a Continuous Spell: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned from the hand: You can send 1 Level 4 or lower LIGHT Spellcaster monster from your Deck to the GY.

    (3) If this face-up card leaves the field: You can target 1 Spell/Trap on the field; destroy it.


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    V Jump Herbst 2024 Abonennten-Bonus


    Release: 1. September 2024


    VJMP-JP2?? Otonari Thunder

    LIGHT/Thunder - Effect/4/500/1200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field.

    (2) You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, field, and/or GY to it as material, including this card you control.


    VJMP-JP2?? Giant Kra-Corn

    EARTH/Plant - Effect/8/1000/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, change the attack target to it and perform damage calculation.

    (2) You can target 1 Plant monster you control, except “Giant Kra-Corn”; its ATK and this card’s become their total original ATK.


    VJMP-JP2?? Splitting Planarian

    DARK/Insect - Effect/4/1000/800

    You can only use the effect of this card’s name once per turn.

    (1) You can banish this card you control; Special Summon 2 Level 3 Insect monsters with the same name from your Deck, but their effects are negated, also banish them during the End Phase.


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    V Jump November 2024 Promokarte


    Release: 21. September 2024


    Dragolithia Kunzide

    EARTH/Dragon - Effect/8/0/0

    You can only use this card name’s (1)st or (2)nd effect per turn, and only once that turn.

    (1) If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card.

    (2) You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position.


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    Yu-Gi-Oh! OCG Structures Volume 9 Promokarte


    Release: 4. Oktober 2024


    YO09-JP001 Odd-Eyes Solblaze Dragon

    LIGHT/Dragon - Synchro - Effect/8/2000/2500

    1 Tuner + 1+ non-Tuner monsters

    You can use only one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.

    (1) If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck. You cannot Special Summon while you control that face-up monster, except Pendulum Monsters.

    (2) If this card is in your GY: You can banish 2 other Fusion, Synchro, Xyz, and/or Pendulum Monsters from your GY; Special Summon this card.


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    Quarter Century Trinity Box Neu


    Release: 21. Dezember 2024


    QCTB-JP033 Galatea-i, the Orcust Automaton

    DARK/Machine - Link - Effect/0/Link 1 (Linkmarkierungen: Unten links)

    1 “Orcust” or “World Legacy” monster

    You can only Link Summon “Galatea-i, the Orcust Automaton(s)” once per turn. Cannot be used as material for an Xyz Summon. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can send 1 card from your hand to the GY; add 1 “World Legacy” monster or “Orcustrated Babel” from your Deck or GY to your hand.

    (2) If this card is in your GY: You can banish 1 other “Orcust” card from your GY; Special Summon this card.


    CTB-JP034 Enlilgirsu, the Orcust Mekk-Knight

    DARK/Machine - Link - Effect/2600/Link 4 (Linkmarkierungen: Oben Rechts, Mitte Rechts, Mitte Links, Unten links)

    2+ monsters, including an “Orcust” Link Monster

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can target 1 of your banished “Orcust” or “World Legacy” cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck to take control of 1 face-up monster your opponent controls.

    (2) During your Main Phase, if this card is in your GY because it was sent there from the Extra Monster Zone this turn: You can banish it; send 1 card on the field to the GY.


    --------------------------------------------------------------------------------------------------------------------------------------


    Yu-Gi-Oh! OCG Stories Magistus Arc Volume 1 Promokarte Neu


    Release: TBA


    YOS2-JP001 Spoon, the Seal of Magistus

    LIGHT/Spellcaster - Effect/4/1000/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard this card, then activate 1 of these effects;

    ● Add 1 “Magistus” monster from your Deck to your hand, except “Spoon, the Seal of Magistus”.

    ● The ATK of 1 face-up monster your opponent controls becomes halved.

    (2) You can banish this card from your GY, then target 1 face-up monster you control; equip 1 “Magistus” monster from your Extra Deck or GY to it.

    TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


    ----------------------------------------------------------------------------------------------------------------------


    OTS Tournament Pack 25


    Release: 12. Juni 2024 (EU)


    Insgesamt 27 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    14 Commons


    Ultimate Rares (3)


    OP25-EN001 Exodia the Forbidden One

    OP25-EN002 Schlangenauge Esche

    OP25-EN003 Wahrsagerin des Herolds


    Super Rares (10)


    OP25-EN004 Wichtprinz

    OP25-EN005 PSI-Hüllenpanzer Delta

    OP25-EN006 Wichtprinzessin

    OP25-EN007 Feuerkönig Avatar Arvata

    OP25-EN008 Deina Mondo

    OP25-EN009 Seelenerlöser

    OP25-EN010 Insel des Feuerkönigs

    OP25-EN011 Fusionsmarke

    OP25-EN012 Vollpanzerungs-Xyz

    OP25-EN027 Infernoid-Spielmarke


    Commons (14)


    OP25-EN013 Schlangenhafte Prinzessin

    OP25-EN014 Genex-Undine

    OP25-EN015 Genex-Gaia

    OP25-EN016 Redox, Drachenherrscher der Felsen

    OP25-EN017 Utopische Onomatopoesie

    OP25-EN018 Trias Hierarchia

    OP25-EN019 Steinbefreier-Entstiegener - Drachit

    OP25-EN020 Kyubi der Virtualwelt - Shenshen

    OP25-EN021 Nummer 32: Haidrache

    OP25-EN022 Überfallraptor - Weiser Kauz

    OP25-EN023 Rangsteigerungszauber Sprungkraft

    OP25-EN024 Feuchte Winde

    OP25-EN025 Trockene Winde

    OP25-EN026 Gesegnete Winde


    ----------------------------------------------------------------------------------------------------------------------


    OTS Tournament Pack 26 Update


    Release: 17. Oktober 2024 (EU)


    Insgesamt 27 verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    14 Commons


    Ultimate Rare


    OP26-EN001 Diabellstar the Black Witch

    OP26-EN002 Lo, the Prayers of the Voiceless Voice

    OP26-EN003 Phantom of Yubel


    Super Rare


    OP26-EN004 Absolute King Back Jack

    OP26-EN005 Ancient Gear Frame

    OP26-EN006 Lantern Shark

    OP26-EN007 Buzzsaw Shark

    OP26-EN008 Samurai Destroyer

    OP26-EN009 Moon of the Closed Heaven

    OP26-EN010 Chicken Game

    OP26-EN011 Ostinato

    OP26-EN012 Sangen Summoning


    Common


    OP26-EN013 Fire Sorcerer

    OP26-EN014 Flyfang

    OP26-EN015 Mermail Abyssmegalo

    OP26-EN016 Shopina the Melodious Maestra

    OP26-EN017 Right-Hand Shark

    OP26-EN018 Left-Hand Shark

    OP26-EN019 Thor, Lord of the Aesir

    OP26-EN020 Loki, Lord of the Aesir

    OP26-EN021 Odin, Father of the Aesir

    OP26-EN022 Legendary Six Samurai – Shi En

    OP26-EN023 Odd-Eyes Meteorburst Dragon

    OP26-EN024 Valiant Shark Lancer

    OP26-EN025 Shien’s Smoke Signal

    OP26-EN026 Metalmorph

    OP26-EN027 Deck Devastation Virus

    OP26-EN028 Eradicator Epidemic Virus

    OP26-EN029 Full Force Virus


    ----------------------------------------------------------------------------------------------------------------------


    25th Anniversary Ultimate Kaiba Set


    Release 1. März 2024 (Europa)


    Enthält:


    3 Blue-Eyes White Dragon in Secret Rare mit ihren Original-Artworks in einem Display-Case

    61 Ultra-Rare-Karten (58 Reprints, 3 neue) die von Seto Kaiba verwendet wurden

    1 Blue-Eyes White Dragon in Quarter Century Secret Rare

    Ein Mal Kaibas Aktenkoffer mit 14 Trennwänden


    KC01-JP001 Attack Guidance Armor

    Normal Trap Card

    When a monster declares an attack: Activate 1 of these effects;

    ● Destroy the attacking monster.

    ● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation.

    You can only activate 1 "Attack Guidance Armor" per turn.


    Life Shaver

    Continuous Trap Card

    You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.


    Magical Trick Mirror

    Normal Trap Card

    When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.

    (TCG) The Infinite Forbidden


    Release Date: 18. July 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common




    ..:: WORLD PREMIER CARDS ::..


    INFO-EN081 Magicolloidal Sol

    WATER/Aqua - Tuner - Effect/2/400/300

    If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Special Summon from the GY, banish it when it leaves the field.

    • During your opponent’s Battle Phase (Quick Effect): You can activate 1 of these effects;

    • Immediately after it resolves, Synchro Summon using this card you control.

    • Immediately after it resolves, Xyz Summon using this card you control.

    You can only use each effect of “Magicolloidal Sol” once per turn.


    INFO-EN082 Vulmina, Statue of the Sacred Dragon

    LIGHT/Dragon - Pendelum - Effect/4/2200/1800

    When an opponent’s monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent’s monster to the hand. You can only use this effect of “Vulmina, Statue of the Sacred Dragon” once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    If a monster(s) is Special Summoned by your Trap effect (Except during the Damage Step): You can Target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of “Vulmina, Statue of the Sacred Dragon” once per turn.


    INFO-EN083 Kuebiko

    Continuous Trap Card

    Special Summon this card as an Effect Monster (Fairy/Earth/Level 2/ ATK 0/DEF 0) with the following effect (this is also still a Trap).

    • Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your Spell & Trap Zone, and if you do, negate that opponent’s Effect, then if that monster has the highest ATK on your opponent’s field, return it to the hand.

    You can only activate 1 “Kuebiko” once per turn.


    INFO-EN084 Dipsea Fiend

    WATER/Fiend - Effect/4/1500/1000

    You can discard 1 card, then declare 1 attribute, except WATER, Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent’s field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of “Dipsea Fiend” once per turn.


    INFO-EN085 Necroquip Princess

    DARK/Fiend - Fusion - Effect/6/2000/2000

    1 monster equipped with a Monster Card + 1 Fiend Monster Card

    Must be Special Summon (from the Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 “Necroquip Princess”. If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects.

    • Equip 1 of those monsters to this card as an Equip Spell that gives 500 ATK.

    • Draw 1 card.

    You can only use this effect of “Necroquip Princess” once per turn


    INFO-EN086 The League of Uniform Nomenclature Strikes

    Normal Spell Card

    Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original type as the targeted monster. You can only activate 1 “The League of Uniform Nomenclature Strikes” per turn.


    INFO-EN087 Kochobo’s Hinamatsuri

    DARK/Machine - Effect/7/2200/2200

    If this card is in your hand or GY, You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster’s ATK, also this card’s Level becomes that monster’s. You can only use this effect of “Kochobo’s Hinamatsuri” once per turn.


    INFO-EN088 Zapper Shrimp

    LIGHT/Fish - Synchro - Tuner - Effect/2/1000/12001 Tuner + 1 non-Tuner monster

    If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of “Zapper Shrimp” once per turn. Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    INFO-EN089 Aerial Eater

    WIND/Fiend - Effect/6/2100/1600

    2 Fiend monsters with the same Attribute

    If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except “Aerial Eater”; Special Summon this card. You can only use each effect of “Aerial Eater” once per turn.


    INFO-EN090 Mimighoul Master

    EARTH/Zombie - Effect/4/1800/1200

    Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a “Mimighoul” monster other than “Mimighoul Master”. You can only use each of the following effects of “Mimighoul Master” once per turn. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” monster from your Deck to your hand, except “Mimighoul Master”. During your opponent’s Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.


    INFO-EN091 Mimighoul Dragon

    EARTH/Dragon - Flip - Effect/1/500/2000

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    ● Destroy all face-up monsters you control, except “Mimighoul” monsters.

    ● Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 “Mimighoul” Spell/Trap from your Deck to your hand. You can only use each effect of “Mimighoul Dragon” once per turn.


    INFO-EN092 Mimighoul Cerberus

    EARTH/Beast - Flip - Effect/1/400/1800

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    ● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent’s field in Defense Position.

    ● Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. You can only use each effect of “Mimighoul Cerberus” once per turn. Your opponent cannot target face-up Spells you control with card effects.


    INFO-EN093 Mimighoul Archfiend

    EARTH/Fiend - Flip - Effect/1/0/1900

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    ● Your opponent draws 1 card.

    ● Send 1 card from your hand to the GY.

    ● Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of “Mimighoul Archfiend” once per turn.


    INFO-EN094 Mimighoul Dungeon

    Field Spell Card

    “Mimighoul” monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 “Mimighoul” monster from your Deck or GY to your hand. You can only use this effect of “Mimighoul Dungeon” once per turn.


    INFO-EN095 Mimighoul Maker

    Normal Spell Card

    Reavel 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 “Mimighoul” monster from your hand. If you opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack of Defense Position. You can only use 1 “Mimighoul Maker” effect per turn, and only once that turn.


    INFO-EN096 Mimighoul Room

    Normal Trap Card

    Special Summon 1 “Mimighoul” monster from your hand or Deck to your field, or in face-down Defense Position to your opponent’s field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of “Mimighoul” cards you control; return them to the hand. You can only use 1 “Mimighoul Room” effect per turn, and only once that turn.


    ..:: OCG Imports ::..


    INFO-EN097 Blazing Bombardment Beast

    FIRE/Machine - Fusion - Effect/1/1900/2400

    1 Machine monster + 1 Pyro monster

    If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK. If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Blazing Bombardment Beast" once per turn.


    INFO-EN098 Moon of the Closed Heaven

    LIGHT/Fiend - Link - Effect/1200/Link 2 (Linkmarkierungen: Oben, Oben Rechts)

    2 Effect Monsters

    You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


    INFO-EN099 Spell Card "Monster Reborn"

    Quick-Play Spell Card

    Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


    INFO-EN100 Spell Card "Soul Exchange"

    Normal Spell Card

    Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.



    --------------------------------------------------------------------------------------------------------------------------------------


    [OCG] Infinite Forbidden


    Release: 27. April 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    5. Set des 12. Blocks


    INFO-JP001 The Caveman that Awoke after a Millennium

    EARTH/Beast-Warrior - Effect/8/2750/2500

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium” monster or 1 “Sengenjin” from your Deck to your hand.

    (3) Cannot be destroyed by monster effects.


    INFO-JP002 Golem that Guards the Millennium Treasures

    EARTH/Rock - Effect/6/2000/2200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Temple of the Stone Slabs” from your Deck to your hand.

    (3) The activation of your “Millennium Cross” cannot be negated.


    INFO-JP003 Shield of the Millennium Dynasty

    EARTH/Warrior - Effect/5/0/3000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 “Millennium Cross” in your hand; Special Summon this card, then you can add 1 “Millennium Cross” from your Deck to your hand.

    (3) Cannot be destroyed by Spell/Trap effects.


    INFO-JP004 Millenniumoon Maiden

    LIGHT/Illusion - Effect/4/1500/1300

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP005 Millennium Fiend Reflection

    WIND/Warrior - Effect/4/1300/1400

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP006 Dark Magician the Ebon Sorcerer

    DARK/Spellcaster - Effect/7/2500/2100

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If “Golden Sarcophagus of Light” is on the field: You can Special Summon this card from the hand.

    (2) This card’s name becomes “Dark Magician” while in the Monster Zone.

    (3) If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap directly from your Deck that mentions “Dark Magician”.


    INFO-JP007 Gimmick Puppet Little Soldiers

    DARK/Machine - Effect/4/0/0

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Gimmick Puppet” monster with a different Level from your Deck to the GY; this card’s Level becomes the sent monster’s.

    (2) You can banish this card from your GY, then target up to 2 “Gimmick Puppet” monsters you control; increase their Levels by 4 until the end of this turn.


    INFO-JP008 Gimmick Puppet Bloody Doll

    DARK/Machine - Effect/8/400/1400

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Special Summon from the Extra Deck the turn you activate either of this card’s effects, except “Gimmick Puppet” monsters.

    (1) If this card is in your hand: You can reveal “Gimmick Puppet” Xyz Monster in your Extra Deck; Special Summon both 1 “Gimmick Puppet” monster from your Deck with a Level equal to the revealed monster’s Rank, and this card.

    (2) If this card is sent to the GY, except from the hand: You can add it to your hand.


    INFO-JP009 Gimmick Puppet Cattle Scream

    DARK/Machine - Effect/8/2000/200

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can detach 1 Xyz Material from your monster; Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) A “Gimmick Puppet” Xyz Monster that has this cards as material gains this effect.

    ● Once per turn: You can target 1 monster in your opponent’s GY; Special Summon it to their field in Defense Position.


    INFO-JP010 Light End Sublimation Dragon

    LIGHT/Dragon - Effect/8/2600/2100

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.

    (2) During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters in your hand or field as material.

    (3) When an opponent’s monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if it does, that opponent’s monster loses 1500 ATK.


    INFO-JP011 Dark End Evaporation Dragon

    DARK/Dragon - Effect/8/2600/2100

    YOu can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters.

    (2) You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    ● Target 1 other Attack Position monster; this card loses exactly 500 ATK/DEF, and if it does, destroy that target.


    INFO-JP012 Knight Armed Dragon

    WIND/Dragon - Effect/3/1400/1900

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can make its Attribute and Level become 1 of your banished Dragon monsters’.

    (3) If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect’s activation.


    INFO-JP013 Asteria of the White Woods

    LIGHT/Spellcaster - Effect/2/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck.

    (2) If a Spell(s)/Trap(s) is sent to your GY to activate a monster effect while this card is in your GY: You can Special Summon this card.


    INFO-JP014 Risette of the White Woods

    LIGHT/Spellcaster - Effect/2/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 “White Woods” monster from your Deck to your hand, except “Risette of the White Woods”.

    (2) If a LIGHT Spellcaster Tuner(s) is Special Summoned to your field during your opponent’s turn while this card is in your GY: You can add this card to your hand.


    INFO-JP015 Silve of the White Woods

    LIGHT/Spellcaster - Tuner - Effect/4/1500/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “White Woods” Spell/Trap from your Deck to your hand.

    (2) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.


    INFO-JP016 Rcia of the White Woods

    LIGHT/Spellcaster - Tuner - Effect/4/800/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a “White Woods” monster: You can Special Summon this card from your hand.

    (2) You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card.

    (3) If this card is in your GY (Quick Effect): You can target 1 “White Woods” Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but its effects are negated.


    INFO-JP017 The Fiendsmith

    LIGHT/Fiend - Effect/6/1800/2400

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 “Fiendsmith” Spell/Trap from your Deck to your hand.

    (2) You can target 1 “Fiendsmith” Equip Card you control and 1 monster on the field; send them to the GY.

    (3) If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card.


    INFO-JP018 Raika no Himejanome

    EARTH/Insect - Effect/4/1800/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand.

    (2) If this card is banished from the hand or GY: You can activate this effect; during the End Phase of this turn, draw cards equal to the number of different Types among Insect, Plant, and Reptile monsters you control.


    INFO-JP019 Tenpai Dragon of Genroku

    FIRE/Dragon - Effect/3/0/1000

    You can only use the 1st and 2nd effect of this card's name each once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon it as a Tuner, then you can increase its Level by 1. (2) (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon of Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters.


    INFO-JP020 Mementotlan Mystical Sheep

    EARTH/Beast - Effect/3/800/1000

    You can only use the (1)st, (2)nd, (3)rd effects of this card’s name each once per turn.

    (1) If a monster(s) in your possession was destroyed by card effect this turn (Quick Effect): You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can Fusion Summon 1 “Memento” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (3) If this card is destroyed by battle or effect: You can send 1 “Memento” card from your Deck to the GY, except “Mementotlan Mystical Sheep”.


    INFO-JP021 Centur-Ion Atry

    DARK/Dragon - Tuner - Effect/4/1800/1400

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned and you have an “Emblema” card(s) and a “Centur-Ion” card(s) in your GY: You can draw 1 card, also you cannot Special Summon “Centur-Ion Atry” for the rest of this turn.

    (2) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

    (3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it.


    INFO-JP022 Drytron Nu2

    LIGHT/Machine - Effect/1/2000/0

    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. You cannot Ritual Summon monsters the turn you activate either of this card’s effects, except Machine monsters.

    (1) If there is a “Drytron” card on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) If this card is Special Summoned: You can add 1 “Drytron” monster from your Deck to your hand, except “Drytron Nu2”.


    INFO-JP023 Missing Burroughs, the Dark Ruler of the Highest Heaven

    LIGHT/Fiend - Effect/10/3100/2900

    You can only use the 2nd effect of this card’s name each once per turn.

    (1) You can Special Summon this card (from your hand) by banishing 1 monster, 1 Spell, and 1 Trap from your GY.

    (2) If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps your opponent controls and/or from their GY.


    INFO-JP024 Cosmo Queen, the Queen of Prayers

    DARK/Spellcaster - Effect/8/2900/2450

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position.

    (2) You can target 1 face-up card in the Field Zone, then activate this effect based on its controller;

    ● You: Destroy that target, and if you do, add 1 Field Spell with a different name from your Deck to the hand.

    ● Your opponent: Negate that target’s effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand.


    INFO-JP025 Shiivertake

    LIGHT/Thunder - Effect/5/1400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) whose original Type is Thunder is sent from your hand and/or field to the GY (even during the Damage Step): You can Special Summon this card from your hand.

    (2) If a Thunder monster’s effect is activated in the hand while you control this monster: You can Special Summon 1 “Shiver Token” (Thunder/DARK/Level 1/ATK 0/DEF 0).


    INFO-JP026 Disablaster the Matchless Turret

    LIGHT/Machine - Pendelum - Effect/5/500/2000

    You can only Special Summon with the 1st effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to a column with no cards.

    (2) Negate all cards and effects activated in this card’s column.

    (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 5 / Red 5

    (1) Negate all cards and effects activated in this card’s column.


    INFO-JP027 Multchummy Purulia

    WATER/Aqua - Effect/4/100/600

    You can only activate the effects of other “Multchummy” monsters once during the turn you activate this card’s effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects for the rest of this turn.

    ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.

    ● During the End Phase, if you have more cards in your hand than the number of cards your opponent controls +6, shuffle random cards from your hand into the Deck equal to the difference.


    INFO-JP028 Dora Dra

    FIRE/Dragon - Effect/3/400/200

    You can only use the ist effect of this card's name once per turn.

    (1) If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.

    (2) Once per turn: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Draco" you currently control. Otherwise, place the excavated card on the bottom of the Deck.


    INFO-JP029 – Broomy

    LIGHT/Spellcaster - Tuner - Effect/2/700/700

    You can only use this card name’s effect once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster.

    (1) You can reveal this card and 1 other monster in your hand; you cannot Special Summon from the Extra Deck nor declare attacks with monsters for the rest of this turn, except Synchro Monsters, Special Summon 1 of the revealed monsters, and if you do, banish the other.


    INFO-JP030 – Menkoumori

    EARTH/Winged Beast - Effect/1/0/0

    (1) Up to thrice per turn, if your opponent Normal or Special Summons a monster(s): You can target 1 of them; toss a coin, and if it is heads, change that monster to face-up Attack Position. If it is tails, change it to face-down Defense Position.

    (2) Once per turn, if a monster(s) is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, while this monster is on the field (even during the Damage Step): You can target 1 of them; change it to face-up Attack Position or face-down Defense Position.


    INFO-JP031 – May Malaipard

    LIGHT/Beast - Effect/2/100/100

    (1) If this is the only card in your hand: You can Special Summon it.

    (2) If this card is Special Summoned by its 1st effect: Its ATK becomes 2500 until the end of your opponent’s turn.

    (3) If this card battles an opponent’s monster, you take any battle damage they would have taken, instead

    (4) If you take damage from a battle involving this card: Change its ATK to 0, then, if you have 2000 LP or less, its ATK becomes 5000.


    INFO-JP032 Drytron Meteonis Alpha Draconids

    LIGHT/Machine - Ritual - Effect/12/5000/5000

    You can Ritual Summon this with “Meteonis Drytron”.

    (1) Other “Drytron” monsters you control cannot be destroyed by your opponent’s card effects.

    (2) Up to twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish “Drytron” monsters from your GY whose total ATK equal or exceed that monster’s original ATK; negate the activation, and if you do, destroy that monster.

    (3) If this Ritual Summoned card you control is destroyed by your opponent: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)


    INFO-JP033 The Phantom Exodia Incarnate

    DARK/Spellcaster - Fuison - Effect/10/?/0

    5 “Forbidden One” monsters

    (1) This card on the field cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, if this card battles, during damage calculation: It gains ATK equal to your current LP.

    (3) Once per turn, when a Spell/Trap Card or effect is activated (Quick effect): You can negate the activation.

    (4) Once per turn, during the End Phase: You can Set 1 “Exodo” Spell/Trap or “Obliterate!!!” directly from your Deck.

    (5) Once per turn, during your Standby Phase: You lose 1000 LP.


    INFO-JP034 Light and Darkness Dragon Lord

    LIGHT/Dragon - Fuison - Effect/10/3400/3000

    1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster

    Must be Fusion Summoned.

    (1) While face-up on the field, this card is also DARK-Attribute.

    (2) Once per Chain, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation.

    (3) If this card is destroyed by your opponent: You can target 1 Dragon monster in your GY; Special Summon it.


    INFO-JP035 Fiendsmith Lacrimosa

    LIGHT/Fiend - Fusion - Effect/6/2400/2400

    2 LIGHT Fiend monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 LIGHT Fiend monster in your GY or banishment; either add it to your hand or Special Summon it.

    (2) Monsters your opponent controls lose 600 ATK.

    (3) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


    INFO-JP036 Fiendsmith Dies Irae

    LIGHT/Fiend - Fusion - Effect/9/2800/2400

    “The Fiendsmith” + 2 LIGHT Fiend monsters

    You can only use this card name’s (1)st and (2)nd effects once per turn each.

    (1) (Quick Effect): You can negate the effects of a number of face-up cards on the field until the end of this turn, up to the total Link Rating of the Link Monsters equipped to this card as Equip Cards.

    (2) If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck or Extra Deck then target 1 card on the field; send it to the GY.


    INFO-JP037 Mementomictlan Tecuhtlica – Combined Conqueror

    EARTH/Illusion - Fusion - Effect/9/3000/20003 “Memento” monsters

    You can only use this card name’s (1)st, (2)nd, and (3)rd effects once per turn each. You cannot activate this card name’s (1)st and (2)nd effects on the same Chain.

    (1) If this card is Fusion Summoned: You can send 3 “Memento” cards from your Deck and/or Extra Deck to the GY.

    (2) (Quick Effect): You can target the same number of “Memento” cards you control and cards your opponent controls; destroy them.

    (3) You can banish this card from your GY; add 1 “Mementomictlan” from your Deck to your hand.


    INFO-JP038 Silvera, Witchwolf of the White Woods

    LIGHT/Spellcaster - Synchro - Tuner - Effect/6/1900/2400

    1 Tuner + 1+ non-Tuner monsters

    (1) If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position.

    (2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also, if they attack a Defense Position monster, inflict doubled piercing battle damage to your opponent.


    INFO-JP039 Rciela, Wicked of the White Woods

    LIGHT/Spellcaster - Synchro - Tuner - Effect/6/2000/1500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 “White Woods” card or 1 LIGHT Spellcaster monster from your Deck to your hand.

    (2) Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent’s card effects.


    INFO-JP040 Diabell, Fiendess of the White Woods

    LIGHT/Illusion - Synchro - Effect/8/2500/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned using a Tuner Synchro Monster as material: You can target 1 Spell/Trap in your GY; add it to your hand.

    (2) When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment.


    INFO-JP041 DPA Jeanne d’Moore

    FIRE/Cyberse - Synchro - Tuner - Effect/8/2000/2800

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but its effects are negated, also you cannot Special Summon for the rest of this turn, except Cyberse monsters.

    (2) When your Cyberse monster inflicts battle damage to your opponent during battle with their monster: You can banish this card from your GY; inflict an equal amount of damage to them.


    INFO-JP042 Gimmick Puppet Fantasix Makina

    DARK/Machine - Xyz - Effect/Rang 8/1500/3100

    2 Level 8 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; add 1 “Rank-Up-Magic” Spell from your Deck to your hand, also, during your Main Phase this turn, you can Normal Summon 1 Machine monster in addition to your Normal Summon/Set.

    (2) If you Special Summon a “Gimmick Puppet” Xyz Monster(s): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 “Rank-Up-Magic” Spell from your GY to your hand.


    INFO-JP043 CXyz Gimmick Puppet Fanatix Makina

    DARK/Machine - Xyz - Effect/Rang 9/3100/1500

    3 Level 9 monsters

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Puppet” Trap from your Deck to your hand.

    (2) You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent’s field in Defense Position.

    (3) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.


    INFO-JP044 Madolche Queen Tiara A-La-Fraise

    EARTH/Fairy - Xyz - Effect/Rang 5/2600/2500

    3 Level 5 “Madolche” monsters

    Once per turn, you can also Xyz Summon “Madolche Queen Tiara A-La-Fraise” by using “Madolche Queen Tiaramisu” you control. (Transfer its materials to this card.)

    (1): Once per opponent’s turn (Quick Effect): You can detach 1 material from this card, then target up to 2 “Madolche” cards in your GY; shuffle them into the Deck, and if you do, shuffle up to that many cards your opponent controls into the Deck.

    (2): If this card in your possession is destroyed by your opponent and sent to your GY: Return it to the Extra Deck.


    INFO-JP045 Heretical Phoboscobos

    DARK/Illusion - Xyz - Effect/Rang 4/2100/1500

    2 Level 4 monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can target 1 Effect Monster your opponent controls; negate its effects, then, if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material.

    (2) If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP046 Fiendsmith Requiem

    LIGHT/Fiend - Link - Effect/600/Link 1 (Linkmarkierungen: Unten)

    1 LIGHT Fiend monster

    You can only Special Summon “Fiendsmith Requiem(s)” once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Fiendsmith” monster from your hand or Deck.

    (2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell that gives it 600 ATK.


    INFO-JP047 Fiendsmith Sequentia

    LIGHT/Fiend - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a LIGHT Fiend monster

    You can only use the (1)st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling materials mentioned on it from your GY into the Deck.

    (2) You can target 1 non-Link LIGHT Fiend monster you control; equip this card from your field or GY to that target as an Equip Spell with this effect.

    ● Your opponent cannot target the equipped monster with card effects.


    INFO-JP048 Raika no Kurokamitsuki

    WATER/Reptile - Link - Effect/2600/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    2+ Insect, Plant, and/or Reptile monsters

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) You can banish up to 2 monsters from your GY, then target the same number of Spells/Traps your opponent controls; destroy them.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, and Reptile monsters.


    INFO-JP049 Valar, Vaalmonican Hallow Hymn

    WATER/Spellcaster - Link - Effect/3000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including a “Vaalmonica” Link Monster

    (1) Unaffected by non-“Vaalmonica” cards’ effects while you have 6 or more Resonance Counters on cards you control.

    (2) For each Level 4 “Vaalmonica” monster you control, this card gains 1 additional attack during each Battle Phase.

    (3) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field.


    INFO-JP050 Madolche Mewgnard Meowcaron

    EARTH/Beast - Link - Effect/2300/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ Effect Monsters, including a “Madolche” monster

    You can only use the 1st and 2nd effect of this card’s name once per turn each.

    (1): If this card is Link Summoned: You can add 1 “Madolche” card from your Deck to the hand.

    (2): You can target 1 monster in your GY; you cannot activate non-“Madolche” monster effects for the rest of this turn, also Special Summon 1 “Madolche” monster from your hand, and if you do, shuffle that target into the Deck.


    INFO-JP051 Astral World Tree Illumistil

    EARTH/Plant - Link - Effect/2000/Link 5 (Linkmarkierungen: Links Oben, Links, Links Unten, Unten, Unten Rechts)

    3+ Effect Monsters

    (1) You can only control 1 “Astral World Tree Illumistil”.

    (2) Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to its ATK.

    (3) Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains an equal amount of ATK.


    INFO-JP052 Top Hat Hare the Silhouette Magician

    LIGHT/Illusion - Link - Effect/1500/Link 2 (Linkmarkierungen: Links Unten, Unten Rechts)2 Effect Monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn


    INFO-JP053 Millennium Cross

    Normal Spell Card

    (1) Take 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field and reveal them, then Special Summon 1 “The Phantom God Exodia Incarnate” from your Extra Deck, then shuffle all face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Level is 10 or higher and “Millennium” Monster Cards, also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.


    INFO-JP054 Shrine of Wedju

    Field Spell Card

    You can only use the (1)st effect of this card’s name each once per turn

    (1) During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then you can place 1 “Millennium” monster or 1 “Sengenjin” from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

    (2) If a face-up “Millennium” monster(s) and/or “Sengenjin” you control is destroyed by battle or effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.


    INFO-JP055 Exodo Blaze

    Quick-Play Spell Card

    (1) 1 Level 10 or higher monster you control with “Exodia” in its original name gains these effects.

    ● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 5 “Forbidden One” monsters from your hand and/or Deck to this card as Equip Spells that give it 2000 ATK.

    ● If this card attacks a Defense Position monster, inflict piercing battle damage.


    INFO-JP056 Mansion of the Underworld Dolls

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can add 1 “Gimmick Puppet” monster from your Deck to your hand.

    (2) “Gimmick Puppet” monsters you control cannot be destroyed by battle, also they are unaffected by your opponent’s activated non-Xyz monster effects.

    (3) Once per turn: You can detach 1 Xyz Material from your monster, then target 1 “Gimmick Puppet” monster in your GY; Special Summon it to your opponent’s field in Defense Position.


    INFO-JP057 Dragon’s Glory of Light and Dark

    Quick-Play Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Shuffle 1 Level 8 Dragon monster from your hand into the Deck, and if you do, add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand.

    ● Target 1 Dragon monster you control; it gains ATK equal to its Level x 200.

    ● When a card or effect is activated that targets a Dragon monster(s) you control: Negate that effect.


    INFO-JP058 Legend of the White Woods

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control an Illusion or Spellcaster monster: Add 1 “White Woods” monster from your Deck to your hand.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP059 Beware the White Woods

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP060 Whispers of the Sinful Spoils

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand/Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP061 Fiendsmith Tractus

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card.

    (2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


    INFO-JP062 Fiendsmith Sanctus

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control no face-up monsters, or all face-up monsters you control are LIGHT Fiend monsters; Special Summon 1 “Fiendsmith Token” (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters.

    (2) If a face-up “Fiendsmith” monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can Set this card.


    INFO-JP063 Emblema Atonement

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Banish 1 face-up “Centur-Ion” Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated card effect: You can place 2 “Centur-Ion” monsters with different names from your hand, Deck, GY, and/or banishment face-up in your Spell & Trap Zone as Continuous Traps.


    INFO-JP064 Flash of the Evening Star

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If your opponent controls 2 or more monsters than you do: Your opponent can send any number of monsters they control to the GY, also you apply this effect based on the number they control.

    ● 0: Halve your LP.

    ● 1: Your opponent gains 2000 LP.

    ● 2: Banish your opponent’s entire hand face-up until the End Phase.

    ● 3+: Your opponent cannot activate monster effects for the rest of this turn.


    INFO-JP065 – Trap Gather

    Equip Spell Card

    You can only use this card name’s (2) and (3) effects once per turn each.

    (1) The equipped monster gains 400 ATK for each Trap in your GY.

    (2) After damage calculation, when the equipped monster destroys an opponent’s monster by battle or inflicts battle damage to them: You can send this card to the GY; Set 1 Trap from your GY.

    (3) If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.


    INFO-JP066 – Interdimensional Matter Translocator

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can target 1 monster on the field; banish it, then return it to the field.

    (2) If your opponent activates a card or effect: You can target 1 face-up monster whose effects are negated; banish it, then return it to the field.

    (3) Before resolving an opponent’s card effect that targets this face-up card, banish this card until the End Phase of the next turn.


    INFO-JP067 BBS – Be Back Site

    Continuous Spell Card

    (1) Each time the effect of a card other than “BBS – Be Back Site” is activated: You can place 1 Access Counter on this card (max. 10).

    (2) Monsters on your field gain 100 ATK for each Access Counter on this card.

    (3) If an Access Counter is placed on this card and the number of Access Counters reaches 10: You can return this card to the hand, and if you do, Set 1 Continuous Trap directly from your Deck that has an effect that Special Summons itself as a monster, also, the card Set by this effect can be activated the same turn it was Set.


    INFO-JP068 Raging Hellfire – Exodo Flame

    Normal Trap Card

    You can only use the the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls.

    (2) If this card is in your GY, except during the turn it was sent there: You can banish it and activate 1 of these effects;

    ● Add 1 “Forbidden One” monster from your Deck or GY to your hand.

    ● Shuffle up to 5 “Forbidden One” monsters from your GY and/or banishment into the Deck.


    INFO-JP069 Dark Magic Mirror Force

    Normal Trap Card

    (1) When an opponent’s monster declares an attack, or an opponent’s monster effect is activated that would destroy a monster(s) on the field, and a monster that mentions “Golden Sarcophagus of Light” is on the field: The next time each monster you control that mentions “Golden Sarcophagus of Light” would be destroyed by battle or card effects this turn, it is not destroyed, also destroy all opponent’s Attack Position monsters, then, if you control “Dark Magician”, inflict 500 damage to your opponent for each monster destroyed by this effect.


    INFO-JP070 Servist Puppet

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target monsters your opponent controls up to the number of “Gimmick Puppet” Xyz Monsters you control; take control of them until the End Phase.

    (2) If you control a “Gimmick Puppet” Xyz Monster, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position.


    INFO-JP071 Woes of the White Woods

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “White Woods” monster from your hand or Deck, then, immediately after this effect resolves, you can Synchro Summon 1 “White Woods” monster.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    INFO-JP072 Fiendsmith in Paradisum

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY, except that monster.

    (2) If your opponent Special Summons a monster(s) while this card is in your GY: You can banish this card; send 1 “Fiendsmith” monster from your Deck or Extra Deck to the GY.


    INFO-JP073 Sangen Kaihou

    Normal Trap Card

    You can only use the ist and 2nd effect of this card's name each once per turn.

    (1) During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End this Main Phase.

    (2) If 3 or more attacks were declared this turn: You can banish this card from your GY; draw I card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand.


    INFO-JP074 Guardian of the Voiceless Voice

    Continuous Trap Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn, and cannot activate more than 1 in the same Chain.

    (1) If a non-Ritual Monster(s) you control is destroyed by battle or effect: You can Special Summon 1 “Skull Guardian” from your hand or Deck.

    (2) You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the total original ATK of all other face-up monsters currently on the field, until the end of this turn.


    INFO-JP075 Soushin no Varmonica (Vaalmonica Creator)

    Continuous Trap Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) “Vaalmonica” Link Monsters you control gain 1200 ATK while you have 6 or more Resonance Counters on your field.

    (2) If your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 “Vaalmonica” monster.

    (3) If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place Resonance Counters on, until it has 3.


    INFO-JP076 Meteoaurora Drytron

    Continuous Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If a “Drytron” card(s) becomes banished: You can Tribute 1 “Drytron” monster, then target up to 2 of your banished “Drytron” cards; add them to your hand.

    (2) You can reveal 1 “Meteonis Drytron” in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equal or exceed that monster’s.


    INFO-JP077 Madolche Dessert

    Normal Trap Card

    You can only use 1 of the effects of this card’s name per turn, and only once that turn.

    (1) Target 2 Effect Monsters on the field, including at least 1 “Madolche” monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 “Madolche” monster from your hand or Extra Deck with ATK equal to or less than the returned monsters’ total original ATK.

    (2) If a “Madolche” card(s) is returned from your GY to the Deck and/or Extra Deck while this card is in your GY: You can attach this card to 1 Xyz Monster you control as material.


    INFO-JP079 Silhouhatte

    Continuous Trap Card

    You can only activate a card with this card’s name once per turn.

    (1) Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with these effects (it is also still a Trap).

    ● If it is Special Summoned: You can target face-up cards your opponent controls up to the number of Illusion monsters you control; negate their effects until the end of this turn.

    ● If this card battles a monster, neither can be destroyed by that battle.


    INFO-JP078 Dominus Purge

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn. If your opponent controls a card, you can activate this card from your hand.

    (1) When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: For the rest of this Duel after this card activated from the hand resolves, you cannot activate DARK, WATER, and FIRE monster effects, also negate that activated effect, then, if you have a Trap in your GY, destroy that card.


    INFO-JP080 Three as One

    Normal Trap Card

    (1) During your opponent’s End Phase, if the combined number of cards they control and in their hand is greater than the combined number of cards you control and in your hand: Special Summon 3 Normal Monsters from your GY.

    (2) You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap directly from your hand or Deck that mentions all 3 of those cards’ original names.

    [TCG] Speed Duel GX: Midterm Destruction


    Release: 28. März 2024 (EU)


    Jede Box enthält:


    - 4 von 20 Secret Rares

    - 100 Commons

    - 12 neue Fähigkeitenkarten

    - 1 2-Spieler-Spielunterlagen




    Straight out of Neo Space!

    Jaden/Skill

    If only your opponent controls a monster, you can Special Summon 1 “Elemental HERO Neos” from your hand, also for the rest of this turn, you cannot Special Summon, except “Elemental HERO” or “Neo-Spacian” monsters. During your End Phase, if a Fusion Monster you control is returned to your Extra Deck, you can Special Summon 1 “Elemental HERO Neos” from your Deck.


    Destructive Fate

    Sartorius/Skill

    During your turn, when you would toss a coin(s) for the effect of a monster or Spell (once per turn for each card type), you may lose half your LP to declare the result(s). During the End Phase of your 3rd turn, flip this card over.


    Food Chain

    Hassleberry/Skill

    Once per turn, you can apply 1 of these Skills.

    ● Destroy 1 Dinosaur or Reptile monster you control, then Special Summon 1 Dinosaur monster whose Level is higher from your hand or Deck

    ● You can Tribute Summon 1 Dinosaur monster by banishing 2 Dinosaur and/or Reptile monsters from your GY instead of Tributing (it is still treated as a Tribute Summon).


    Major in Paleontology

    Jim/Skill

    Once per turn, you can banish 1 card from your hand face-down, then place 1 Dig Counter on this skill (max. 1). If a face-up “Fossil” Fusion Monster(s) you control is destroyed by card effect, you can place 1 Dig Counter on this Skill (Max. 1). Once per turn, during your Main Phase, you can remove 1 Dig Counter from this Skill to Fusion Summon 1 “Fossil” Fusion Monster from your Extra Deck, by banishing materials mentioned on it from any GYs (Except for the materials with a specific GY Requirement listed) (this is treated as a Fusion Summon with “Fossil Fusion”).


    Wise Man Neos

    Jaden/Skill

    “Elemental HERO Neos” and Fusion Monsters that mention “Elemental HERO Neos” as material gain the following effect.

    ● Before damage calculation, if this card battles an opponent’s monster: You can inflict damage to your opponent equal to half that opponent’s monster’s original ATK.


    Magician’s Scales

    Sartorius/Skill

    Once per Duel, you can Tribute 1 “Arcana Force” monster and add 1 “Normal Spell from your Deck to your hand, also for the rest of this Duel, you cannot Summon any monsters, except “Arcana Force” monsters.


    Dino Brain Immunity

    Hassleberry/Skill

    Apply the Following Skills.

    ● The battle position of Dinosaur monsters cannot be changed by Trap Cards or effects.

    ● Level 7 or higher Dinosaur monsters on the field cannot be targeted by Spell Cards or effects.


    Dig Site Inspection

    Jim/Skill

    Once per turn, during your Draw Phase, before you draw, you can excavate the top card of your Deck, and place it on the top or bottom of the Deck. After you placed a second card from the bottom of your Deck with this Skill, flip this card over.


    “Invitation”” to the Society

    Society/Skill

    If your opponent’s monster is equipped with “White Veil” you control, take control of that monster while it’s equipped with “White Veil”. You can only attack with monsters equipped with “White Veil” the turn you activate “White Veil”.


    Mokey Mokey Madness

    Belowski/Skill

    Apply the following Skill.

    ● If all monsters you control are “Mokey Mokey” monsters (min. 1), Effect Monsters cannot attack the turn they are Summoned.

    Once per Duel, if you control 2 or more Fairy monsters, you can place 1 “Mokey Mokey” Continuous Spell from your Deck face-up in your Spell & Trap Zone, and if you do, destroy 1 monster you control. Once per Duel, you can discard 1 card to Fusion Summon 1 “Mokey Mokey King” from your Extra Deck, using monsters from your hand or field as Fusion Material.


    Cyberdark Scheme

    Zane/Skill

    Once per turn, you can activate 1 of these Skills.

    ● Return 1 face-up or face-down “Cyberdark” monster you control the hand (reveal it if it is face-down), and if you do, immediately after this Skill resolves, you can Normal Summon 1 “Cyberdark” monster.

    ● Once per Duel, send 1 Monster Card in your Spell & Trap Zone, equipped to a “Cyberdark” Fusion Monster, to the GY, then equip 1 monster your opponent controls to that monster. “Cyberdark” Fusion Monsters gain ATK equal to the original ATK of the monster equipped to it by this Skill.


    Shouldering a Destiny

    Aster/Skill/Continuous Spell

    When this card is activated; You can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand. While you control “Destiny HERO – Plasma”, apply the following effects.

    ● You cannot draw during the Draw Phase.

    ● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent’s card effects, also can make a second attack during each Battle Phase.

    (TCG) Maze of Millennia


    Release Date: 18. Januar 2024 (EU)


    Jedes Boosterpack enthät 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt 85 Karten, davon


    - 11 Ultra Rare

    - 16 Super Rare

    - 57 Rare

    - 1 Quarter-Century Secret Rare

    (16 Karten sind außerdem auch als Collector´s Rare verfügbar)




    MZMI-EN001 Fighting Flame Swordsman

    FIRE/Warrior - Effect/4/1800/1600

    If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions “Flame Swordsman” from your Deck to your hand. If this card is sent to the GY: You can send 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck to the GY, except “Fighting Flame Swordsman”. You can only use each effect of “Fighting Flame Swordsman” once per turn.


    MZMI-EN002 Salamandra, the Flying Flame Dragon

    Level 2 FIRE Dragon/Effect 700/1600

    While this card is equipped to “Flame Swordsman” or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of “Salamandra, the Flying Flame Dragon” once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 “Salamandra” Spell/Trap from your Deck to your hand.


    MZMI-EN003 Mirage Swordsman

    FIRE/Warrior - Effect/8/2800/2000

    If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy both battling monsters. If this card is destroyed by battle or another card’s effect: You can Special Summon 1 Level 7 or lower monster that is “Flame Swordsman” or mentions it from your Deck or Extra Deck. You can only use each effect of “Mirage Swordsman” once per turn.


    MZMI-EN004 Ultimate Flame Swordsman

    FIRE/Warrior - Effect/8/2800/1600

    “Flame Swordsman” + “Fighting Flame Dragon”

    You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card’s ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of “Ultimate Flame Swordsman” once per turn.


    MZMI-EN005 Fighting Flame Dragon

    FIRE/Dragon - Effect/5/1700/1600

    1 Dragon monster + 1 FIRE Warrior monster

    Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of “Fighting Flame Dragon” once per turn. While this card is equipped to “Flame Swordsman” or your monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.


    MZMI-EN006 Flame Swordsrealm

    Continuous Spell Card

    Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 “Flame Swordsman” from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


    MZMI-EN007 Salamandra Fusion

    Equip Spell Card

    Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 “Flame Swordsman” or 1 Fusion Monster that mentions it from your Extra Deck (This is treated as a Fusion Summon.) You can only use this effect of “Salamandra Fusion” once per turn.


    MZMI-EN008 Fighting Flame Sword

    Quick-Play Spell Card

    Activate 1 of these effects:

    • Add 1 card from your Deck to your hand that mentions “Flame Swordsman”, except “Fighting Flame Sword”.

    • When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.

    • When your opponent activates a card or effect that targets “Flame Swordsman”, or a monster(s) that mentions it, that you control: Negate that effect.

    You can only activate 1 “Fighting Flame Sword” per turn.


    MZMI-EN009 Salamandra with Chain

    Normal Trap Card

    Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling it’s materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of “Salamandra with Chain” once per turn.


    MZMI-EN010 Flame Swordsdance

    Normal Trap Card

    If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is “Flame Swordsman” or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent’s Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of “Flame Swordsdance” once per turn.

    (TCG) Legacy of Destruction


    Release Date: 25. April 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)





    ..:: WORLD PREMIER CARDS ::..


    LEDE-EN081 Pyrite Knight

    EARTH/Warrior - Effect/5/2000/0

    If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except “Pyrite Knight”, return it to the hand, and if you do Special Summon this card, then Special Summon 1 “Pyrite Token” (Warrior/FIRE/Level 4/ ATK 0/DEF 2000) to your opponent’s field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of “Pyrite Knight” once per turn.


    LEDE-EN082 Battleguard Echoes

    Continuous Spell Card

    When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects;

    • Add 1 “Battleguard Rage” or “Battleguard Howling” from your deck to your hand.

    • Change 1 face-up monster on the field to face-down Defense Position.

    You can only activate 1 “Battleguard Echoes” per turn.


    LEDE-EN083 Double Dai

    Normal Trap Card

    Activate 1 of these cards;

    • If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck.

    • Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY.

    You can only activate 1 “Double Dai” per turn.


    LEDE-EN084 Krishnerd Witch

    LIGHT/Spellcaster - Effect/4/1800/700

    Cannot be destroyed by your opponent’s card effects while “Multi-Universe” is on the field. You can only use each of the following effects of “Krishnerd Witch” once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.


    LEDE-EN085 Jungle Dweller

    DARK/Fiend - Effect/8/2500/1800

    Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of “Jungle Dweller” once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner’s possession is destroyed by an opponent’s card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls.


    LEDE-EN086 Multi-Universe

    Field Spell Card

    Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of “Multi-Universe” once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


    LEDE-EN087 Vouiburial, the Dragon Undertaker

    DARK/Illusion - Effect/10/3000/0

    If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of “Vouibural, the Dragon Undertaker” once per turn);

    Hand: Special Summon this card.

    Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it.


    LEDE-EN088 Aiza the Dragoness of Deranged Devotion

    FIRE/Dragon - Effect/4/1500/0

    If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent’s monster with a Deranged Counter: You can destroy that opponent’s monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of “Aiza the Dragoness of Deranged Devotion” once per turn.


    LEDE-EN089 Haggard Lizardose

    WATER/Reptile - Link - Effect/800/Link 2 (Linkmarkierungen: Unten, Rechts)

    2 monsters with different names

    You can banish 1 monster from your face-up field or GY, with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of “Haggard Lizardose” once per turn.


    LEDE-EN090 Shaman of the Ashened City

    DARK/Pyro - Effect/4/1300/1200

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Shaman of the Ashened City” once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then, if you shuffled an “Ashened” monster, you can add 1 “Obsidim, the Ashened City” from your Deck to your hand. You can only use this effect of “Shaman of the Ashened City” once per turn.


    LEDE-EN091 Spearhead of the Ashened City

    DARK/Pyro - Effect/4/1700/100

    If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Spearhead of the Ashened City” once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of “Spearheard of the Ashened City” once per turn.


    LEDE-EN092 Veidos the Dragon of Endless Darkness

    DARK/Pyro - Fusion - Effect/10/3000/1700

    “Veidos the Eruption Dragon of Extinction” + 2+ Level 9 or lower Pyro monsters

    Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up “Ashened” card you control to the GY; destroy that card. You can only use this effect of “Veidos the Dragon of Endless Darkness” once per turn.


    LEDE-EN093 Embers of the Ashened

    DARK/Pyro - Fusion - Effect/8/2900/2400

    2 Pyro monsters

    If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent’s Pyro monster: You can destroy that opponent’s monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of “Embers of the Ashened” once per turn.


    LEDE-EN094 Rekindling the Ashened

    Quick-Play Spell Card

    Place 1 of your “Ashened” cards that is banished or in your GY on the bottom of your Main Deck, except “Rekindling the Ashened”, then target 1 Effect Monster your opponent controls, negate its effects until the end of this turn. You can only activate 1 “Rekindling the Ashened” per turn.


    LEDE-EN095 Extinguishing the Ashened

    Normal Spell Card

    Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of the turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of “Extinguishing the Ashened” once per turn.


    LEDE-EN096 Ashened to Endlessness

    Continuous Trap Card

    During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including “Veidos the Eruption Dragon of Extinction”, and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of “Ashened to Endlessness” once per turn.


    ..:: OCG Imports ::..


    LEDE-EN097 Dandy Whitelion

    EARTH/Plant - Effect/3/300/300

    If this card is sent from the hand or field to the GY: You can Special Summon 3 "White Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Special Summon from the Extra Deck the turn you activate this effect. You can only use this effect of "Dandy Whitelion" once per turn.


    LEDE-EN098 Pendulum Witch

    EARTH/Spellcaster - Pendelum - Effect/3/1500/800

    If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 8 / Red 8

    If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn.


    LEDE-EN099 Code of Soul

    FIRE/Cyberse - Effect/3/500/500

    If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


    LEDE-EN100 Supreme King Z-ARC – Synchro Universe

    DARK/Dragon - Synchro - Pendelum - Effect/12/4000/4000

    1 Tuner + 1+ non-Tuner DARK Pendulum Monsters

    This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn.



    --------------------------------------------------------------------------------------------------------------------------------------



    [OCG] Legacy of Destruction


    Release: 27. Januar 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    4. Set des 12. Blocks


    LEDE-JP001 Geas Gandora the Dragon of Destruction

    DARK/Dragon - Effect/8/0/0

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If you control “Gold Sarcophagus of Light”: You can Special Summon this card from your hand.

    (2) Gains 300 ATK for each banished card.

    (3) You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster from your Deck that mentions “Gold Sarcophagus of Light”, and if you do, increase its Level by the number of cards destroyed by this effect.


    LEDE-JP002 Silent Swordsman Zero

    LIGHT/Warrior - Effect/4/1000/1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Once per turn, during each Standby Phase: Increase this card’s Level by 1.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a card or effect that targets “Gold Sarcophagus of Light”, and/or a monster(s) that mentions it, you control (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.


    LEDE-JP003 Silent Magician Zero

    LIGHT/Spellcaster - Effect/4/1000/1000

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If your opponent draws a card(s): Increase this card’s Level by the number drawn.

    (2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.

    (3) When your opponent activates a Spell Card or effect and you control “Gold Sarcophagus of Light” (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.


    LEDE-JP004 Tricolore Gadget

    EARTH/Machine - Effect/4/1300/1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Gold Sarcophagus of Light”, or 1 Spell/Trap that mentions it, from your Deck to your hand.

    (2) If this card is destroyed by battle or card effect: You can Set 1 “Stronghold the Hidden Fortress” directly from your Deck.


    LEDE-JP005 Mashimarshmallon

    LIGHT/Fairy - Effect/3/300/500

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your opponent’s turn, if you control “Gold Sarcophagus of Light” (Quick Effect): You can Special Summon this card from your hand.

    (2) While you control “Gold Sarcophagus of Light”, this card cannot be destroyed by battle, also your opponent’s monsters cannot target other monsters for attacks.

    (3) If this card is destroyed by card effect: You can Special Summon 1 of your other “Mashimarshmallon” that is banished or in your hand, Deck, or GY, and if you do, inflict 1000 damage to your opponent.


    LEDE-JP006 Ancient Gear Dark Golem

    EARTH/Machine - Effect/8/3000/3000

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Ancient Gear Golem” while on the field or in the GY.

    (2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Set cards for the rest of this turn, also add up to 2 “Ancient Gear” cards and/or “Geartown” from your Deck to your hand, except “Ancient Gear Dark Golem”, then discard 1 card.

    (3) If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


    LEDE-JP007 Ancient Gear Tanker

    EARTH/Machine - Effect/4/1300/1300

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 “Ancient Gear” monster from your hand, except “Ancient Gear Tanker”, ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon it from your GY instead.

    (2) You can target 1 face-up card you control; destroy it, and if you do, for the rest of this turn, all monsters you control that are “Ancient Gear Golem” or mention it gain 600 ATK.


    LEDE-JP008 Ancient Gear Commander

    EARTH/Machine - Effect/4/500/2000

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can send 1 “Ancient Gear Golem” from your hand, Deck, or face-up field to the GY; immediately after this effect resolves, Normal Summon 1 “Ancient Gear” monster.

    (2) If you Normal or Special Summon “Ancient Gear Golem”: You can Special Summon 1 “Ancient Gear Golem” from your hand or GY, ignoring its Summoning conditions.

    (3) You can banish this card from your GY; place 1 “Ancient Gear” Continuous Trap from your hand face-up on your field.


    LEDE-JP009 Refrain the Melodious Songstress

    LIGHT/Fairy - Pendelum - Effect/4/1600/800

    You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Melodious” monster from your Deck to your hand, except “Refrain the Melodious Songstress”.

    (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 “Melodious” Fusion Monster you control; send 1 “Melodious” monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the sent monster’s Level x 200 until the end of this turn.


    LEDE-JP010 Couplet the Melodious Songstress

    LIGHT/Fairy - Pendelum - Effect/5/1200/2000

    You can only use the (1)st and (2)nd monster effect of this card’s name once per turn.

    (1) If this card is added to your hand, except by drawing it for your normal draw: You can reveal it; Special Summon 1 Level 4 or lower “Melodious” monster from your hand or GY.

    (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 9 / Red 9

    You can only use the (2)nd Pendulum Effect of this card’s name once per turn.

    (1) You cannot Pendulum Summon monsters, except LIGHT monsters. This effect cannot be negated.

    (2) If you control no face-up non-“Melodious” monsters: You can add 1 “Melodious” Spell/Trap from your Deck to your hand.


    LEDE-JP011 Snake-Eyes Diabellstar

    FIRE/Spellcaster - Effect/8/2800/2600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When an attack is declared involving this card and an opponent’s monster: You can place that opponent’s monster and this card face-up in their owners’ Spell & Trap Zone as Continuous Spells.

    (2) If this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except “Snake-Eyes Diabellstar”; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card.


    LEDE-JP012 Diabellze of the Original Sin

    LIGHT/Illusion - Effect/7/2500/2000

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) If there is a “Sinful Spoils” card in either GY, you can Special Summon this card (from your hand).

    (2) Your opponent cannot activate Spell/Trap Cards that were not Set.

    (3) If a Spell(s)/Trap(s) is Set to the field while this monster is on the field: You can target 1 card you control and 1 card your opponent controls; destroy them.


    LEDE-JP013 Raika no Marikoube

    EARTH/Plant - Effect/1/0/0

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY.

    (2) If this card is Normal or Special Summoned: You can add up to 2 or your “Raika” cards with different names that are banished and/or in your Deck to your hand, except “Raika no Marikoube”, then banish 1 “Raika” card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP014 Raika no Yahazu Kamikiri

    LIGHT/Insect - Effect/3/1500/0

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of the Deck.

    (2) If this card is sent to the GY as material for the Link Summon of “Raika” monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except “Raika no Yahazu Kamikiri”; Special Summon it in Defense Position.


    LEDE-JP015 Raika no Yoroi Tokage

    DARK/Reptile - Effect/4/0/2300

    DARK Reptile / Effect

    LV4 0/2300

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY.

    (2) You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand.


    LEDE-JP016 Tenpai Dragon Baidora

    FEUER/Dragon - Effect/3/1600/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can take 1 “Sangen” Spell/Trap from your Deck, and either add it to your hand or Set it.

    (2) You take no battle damage from battles involving your FIRE Dragon monsters.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP017 Tenpai Dragon Fadora

    FEUER/Dragon - Effect/3/1600/1000

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned, OR, at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it.

    (2) Your FIRE Dragon monsters cannot be destroyed by battle.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP018 Tenpai Dragon Zhongdora

    FEUER/Dragon - Tuner - Effect/4/1500/1000

    You can use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a FIRE Dragon monster: You can Special Summon this card from your hand.

    (2) At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except “Tenpai Dragon Zhongdora”.

    (3) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    LEDE-JP019 Infernal Grave Squirmer

    DARK/Fiend - Effect/1/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 monster you control that is “Yubel” or mentions it.

    (2) You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except “Infernal Grave Squirmer”.


    LEDE-JP020 Gold Pride – Assassinator

    EARTH/Machine - Effect/5/1800/800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If your LP are lower than your opponent’s: You can Special Summon this card from your hand.

    (2) You can banish 1 other “Gold Pride” monster from your hand, face-up field, or GY that has a Level; Special Summon 1 “Gold Pride Token” (Machine/DARK/ATK 0/DEF 0) with the same Level, also this card cannot used as material for a Fusion, Synchro, Xyz or Link Summon for the rest of this turn, unless it is for a “Gold Pride” monster.


    LEDE-JP021 Centur-Ion Gargoyle II

    DARK/Dragon - Effect/8/2000/3000

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You can send 1 face-up “Centur-Ion” card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon “Centur-Ion Gargoyle II” for the rest of this turn.

    (2) If this card is sent to the GY as Synchro Material: You can add it to your hand.

    (3) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it, then you can decrease its Level by 4.


    LEDE-JP022 Selettrice Vaalmonica

    WATER/Spellcaster - Effect/4/1200/1200

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Pendulum Summoned: You can add 1 “Vaalmonica” card from your Deck to your hand, except “Selettrice Vaalmonica”.

    (2) Your opponent’s monsters cannot target this card for attacks while you control a monster other than “Selettrice Vaalmonica”.

    (3) If this card is sent to the GY and you have 2 “Vaalmonica” cards in your Pendulum Zone: You can add this card to your hand.


    LEDE-JP023 Dragon of Lightsworn

    LIGHT/Dragon - Effect/4/1500/1300

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If you have a “Lightsworn” monster in your GY: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can send 1 “Lightsworn” card from your Deck to the GY, except “Dragon of Lightsworn”.

    (3) If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand.


    LEDE-JP024 Weiss, Lightsworn Archfiend

    LIGHT/Fiend - Effect/4/0/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can place 1 other “Lightsworn” card from your hand on the top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY.

    (2) If this card is sent from the Deck to the GY: You can target 1 “Lightsworn” monster in your GY, except “Vice, Lightsworn Archfiend”; Special Summon it.


    LEDE-JP025 Lord of the Wightsworn

    LIGHT/Zombie - Effect/1/300/200

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) This card’s name becomes “Skull Servant” while in the GY.

    (2) If you have “Skull Servant” and/or “King of the Skull Servants” in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY up to the number of “Skull Servant” and “King of the Skull Servants” in your GY.

    (3) You can banish this card from your GY, then target 1 “Skull Servant” or “King of the Skull Servants” in your GY; Special Summon it.


    LEDE-JP026 Golgoil the Iron Giant Djinn

    EARTH/Illusion - Effect/10/1800/3200

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card battles a monster, neither can be destroyed by that battle.

    (2) If your Machine or Illusion monster battles, after damage calculation: You can target 1 of your monsters that is banished or in your GY; Special Summon it.

    (3) If this card is banished from the field: You can Special Summon it.


    LEDE-JP027 Crescent Dragon – Mikazukinoyaiba

    DARK/Dragon - Effect/7/2200/2350

    You can only use the 1st and 2nd effects of “Crescent Dragon – Mikazukinoyaiba” once per turn.

    (1) During the End Phase, if this card in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field

    (2) You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand.


    LEDE-JP028 Talons of Shurilane

    LIGHT/Illusion - Effect/6/2100/2050

    You can only use the (1)st and (3)rd effects of this card’s name once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except “Talons of Shurilane”; return it to the hand, and if you do, Special Summon this card from your hand.

    (2) If this card battles a monster, neither can be destroyed by that battle.

    (3) When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.


    LEDE-JP029 Nightmare Apprentice

    DARK/Illusion - Effect/6/2000/1700

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by discarding 1 card.

    (2) If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except “Nightmare Apprentice”.

    (3) If this card battles a monster, neither can be destroyed by that battle.


    LEDE-JP030 Dinovader Docus

    EARTH/Dinosaur - Effect/6/1500/2200

    You can only Special Summon “Dinovader Docus” once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If you control 2 or more Dinosaur monsters: You can Special Summon this card from your hand.

    (2) You can Tribute 1 Level 4 or lower monster; Special Summon 1 Dinosaur monster from your Deck that is 2 Levels higher or lower than the Tributed monster, but destroy it during the End Phase.


    LEDE-JP031 Kyklos the Circular Fairy

    WIND/Plant - Tuner - Effect/4/1000/1800

    You an only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except “Kyklos the Circular Fairy”.

    (2) If an Insect and/or Plant Synchro Monster(s) is Special Summoned while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    LEDE-JP032 Fishborg Harpooner

    WATER/Fish - Tuner - Effect/4/400/400

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can reveal this card and 1 other WATER monster in your hand; Special Summon 1 of them, and if you do, discard the other.

    (2) If this card is sent to the GY as material for the Synchro Summon of a WATER monster: You can negate the effects of 1 Effect Monster your opponent controls until the end of this turn.


    LEDE-JP033 Freezing Fire

    FIRE/Pyro - Effect/3/500/1500

    (1) If either player gains LP: You can Special Summon this card from your hand.

    (2) Once per turn, if either player gains LP while this monster is on the field: You can make either player gain 1000 LP.


    LEDE-JP034 Saffira, the Silenforcing Deity of Dragons

    LIGHT/Dragon - Ritual - Effect/7/2550/2450

    You can Ritual Summon this card with “Silenforcing Blessing”.

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Ritual Summoned and you have “Novox the Silenforcer Disciple” on your field or GY: You can draw 2 cards, then discard 1 card.

    (2) When an attack is declared involving your LIGHT Warrior or Dragon Ritual Monster: You can discard 1 random card from your opponent’s hand.

    (3) Once per turn, during your opponent’s End Phase: You can add 1 LIGHT monster from your GY to your hand.


    LEDE-JP035 Bacha the Melodious Maestra

    LIGHT/Fairy - Fusion - Effect/7/2500/1800

    2 “Melodious” monsters

    You can only use the (1)st and (3)rd effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can Special Summon 1 “Melodious” monster from your Deck.

    (2) Your “Melodious” Fusion Monsters’ activated effects cannot be negated while you control this Fusion Summoned card.

    (3) If this card is sent to the GY: You can target 1 “Melodious” monster in your GY, except “Bacha the Melodious Maestra”; Special Summon it in Defense Position.


    LEDE-JP036 Flowering Etoile the Melodious Grand Choir

    LIGHT/Fairy - Fusion - Effect/8/2800/1500

    1 “Melodious Maestra” monster + 2 “Melodious” monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) (Quick Effect): You can banish any number of “Melodious” monsters you control (until the End Phase), then you can return up to that many face-up cards your opponent controls to the hand.

    (2) If this face-up Fusion Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Melodious” monster from your Deck or Extra Deck, except “Flowering Etoile the Melodious Grand Choir”.


    LEDE-JP037 Mementotlan Twin Dragon

    LIGHT/Thunder - Fusion - Effect/7/2800/2100

    2 “Memento” monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can destroy 1 “Memento” monster in your hand or face-up field, and if you do, add up to 2 “Memento” monsters with different names from each other from your Deck to your hand.

    (2) Monsters destroyed by battle with your “Memento” monster are banished.

    (3) If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower “Memento” monster from your GY.


    LEDE-JP038 Enlightenment Dragon

    LIGHT/Dragon - Fusion - Effect/10/3000/3000

    “Judgment Dragon” + “Punishment Dragon”

    Must be Special Summoned by banishing the above cards from your field and GY (1 from each).

    (1) Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs.

    (2) Once per turn, during the End Phase: Send the top 4 cards of your Deck to the GY.

    (3) If this card is destroyed by your opponent: You can add 1 each of your banished “Judgment Dragon” and “Punishment Dragon” to your hand, then you can Special Summon both, ignoring their Summoning conditions.


    LEDE-JP039 Sangen Risedragon Bident Dragion

    FIRE/Dragon - Synchro - Tuner - Effect/7/2600/2000

    1 Dragon Tuner + 1 non-Tuner Dragon monsters

    You can only use the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per Duel.

    (1) If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Dragon monsters.

    (2) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field.


    LEDE-JP040 Sangen Superdragon Trascend Dragion

    FEUER/Dragon - Synchro - Effect/10/3000/3000

    1 Dragon Tuner + 1+ non-Tuner Dragon monsters

    You can only use the 3rd effect of this card’s name once per Duel.

    (1) If this card is Synchro Summoned: You can change all monsters on the field to Attack Position.

    (2) All opponent’s monsters must attack, if able, also your opponent cannot activate cards or effects during the Battle Phase.

    (3) If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field.


    LEDE-JP041 Gold Pride – Annihilator

    DARK/Warrior - Synchro - Effect/8/2700/1700

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During your opponent’s turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field (or up to 2, if your LP are lower than your opponent’s); destroy it.

    (2) Once per turn, during the End Phase, if this card’s (1)st effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Assassinator” from your Deck or GY.


    LEDE-JP042 Centur-Ion Arkcoela

    DARK/Dragon - Synchro - Effect/12/3000/3000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Centur-Ion” card from your Deck to your hand.

    (2) Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.

    (3) During the End Phase: You can place 1 of your non-Synchro “Centur-Ion” monsters that is banished or in your GY face-up in your Spell & Trap Zone as a Continuous Trap.


    LEDE-JP043 Minerva, Lightsworn Athena

    LIGHT/Fairy - Synchro - Effect/8/2800/1800

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can send “Lightsworn” monsters with different Types from your Deck to the GY up to the number of “Lightsworn” monsters used as material for this card’s Summon.

    (2) “Lightsworn” monsters you control cannot be banished by card effects.

    (3) You can banish up to 4 “Lightsworn” monsters from your GY; send that many cards from the top of your Deck to the GY.


    LEDE-JP044 Goblin Biker Grialle Trio

    LIGHT/Warrior - Xyz - Effect/Rank 3/1700/0

    2+ Level 3 monsters

    (1) If there are 3 or more Xyz Materials attached to monsters on the field, your “Goblin” monsters can attack directly.

    (2) Once per turn, if a monster(s) is Normal or Special Summoned while this monster is on the field: You can target 1 of them; detach 1 Xyz Material from a monster on the field, and if you do, change the targeted monster’s battle position.

    (3) Once per turn, when an opponent’s monster declares an attack: You can detach 1 Xyz Material from a monster on the field, and if you do, negate the attack.


    LEDE-JP045 Decnalogue – Valdrath

    DARK/Wyrm - Xyz - Effect/Rank 10/3000/3000

    2+ Level 10 monsters

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 more material from this card, then destroy 1 card on the field.

    (2) At the start of the Damage Step, if this card with material attacks: You can destroy 1 card on the field.

    (3) If this Xyz Summoned card is destroyed: You can destroy 1 card on the field.


    LEDE-JP046 Tantrum-Throwing Tyke

    FIRE/Beast - Xyz - Effect/Rank 1/0/0

    2 Level1 monsters

    (1) Once per Chain, if the activation of a card or effect is negated: You can attach up to 1 card from each GY to this card as material.

    (2) Gains these effects based on the number of materials attached to it.

    ● 1+: Gains 700 ATK/DEF for each material attached to it.

    ● 4+: Cannot be destroyed by battle or card effects.

    ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.


    LEDE-JP047 Raika no Musha Dokuro

    FIRE/Plant - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 monsters, including an Insect, Plant, or Reptile monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn, also you cannot Special Summon monsters the turn you activate them, except Insect, Plant, and Reptile monsters.

    (1) You can target 1 “Raika” monster in your GY; Special Summon it in Defense Position.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.


    LEDE-JP048 Raika no Ookaminushi

    WIND/Insect - Link - Effect/2300/Link 3 (Linkmarkierungen: Links, Unten, Unten Rechts)

    2+ monsters, including an Insect, Plant, or Reptile monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 “Raika” Trap from your Deck to your hand.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP049 Raika no Kusarigami

    FIRE/Reptile - Link - Effect/2900/Link 4 (Linkmarkierungen: Unten Links, Unten, Unten Rechts, Rechts)

    2+ monsters, incluing an Insect, Plant, or Reptile monster.

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent activates a monster effect: You can make both players unable to activate monster effects in the hand for the rest of this turn.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP050 Raika no Daiouga

    EARTH/Insect - Link - Effect/3300/Link 4 (Linkmarkierungen: Links, Unten Links, Unten, Unten Rechts, Rechts)

    2+ Insect, Plant, and/or Reptile monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a monster(s) is Special Summoned from your opponent’s Deck and/or Extra Deck: You can destroy 2 monsters on the field.

    (2) If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except Insect, Plant, and Reptile monsters.


    LEDE-JP051 Gold Sarcophagus of Light

    Continuous Spell Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) Cannot be destroyed by monster effects.

    (2) During your Main Phase: You can add 1 card from your Deck to your hand that mentions “Gold Sarcophagus of Light”, except “Gold Sarcophagus of Light”.

    (3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


    LEDE-JP052 Silence of Time – Turn Silence

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster you control; increase its Level by 3, and if you activated this card in response to your opponent’s monster effect activation while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, negate that effect.

    (2) If your monster that mentions “Gold Sarcophagus of Light” battles, during damage calculation: You can banish this card from your GY; end the Battle Phase.


    LEDE-JP053 Ties of Friendship

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you control “Gold Sarcophagus of Light” and a monster that mentions it: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, also Special Summon up to 2 Level 4 or lower monsters with different names from your hand or Deck that mention “Gold Sarcophagus of Light”.


    LEDE-JP054 Silence Towards the Future

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 monster from your Deck to your hand that mentions “Gold Sarcophagus of Light”, then, if you activated this card during the Battle Phase while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, each player draws cards until they have 6 cards in their hand.


    LEDE-JP055 Ancient Gear Advance

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Set cards the turn you activate this card.

    (1) When this card resolves, you can add 1 “Ancient Gear” Spell/Trap from your Deck to your hand, except “Ancient Gear Advance”.

    (2) Once per turn: You can Tribute 1 monster; draw 1 card, and if you do, until the end of this turn, you can Normal Summon Level 5 or higher monsters that are “Ancient Gear Golem” or mention it without Tributing.


    LEDE-JP056 Melodious Concerto

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name once per turn.

    (1) Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zone as material.

    (2) If a “Melodious” Fusion Monster(s) is sent to your GY while this card is there (even during the Damage Step): You can place this card on the bottom of the Deck, then draw 1 card.


    LEDE-JP057 Battle of the Sinful Spoils

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target cards you control up to the number of your “Sinful Spoils” cards that are banished and/or in your GY, and/or cards your opponent controls up to the number of their “Sinful Spoils” cards that are banished and/or in their GY; destroy them.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated effect: You can shuffle up to 2 cards on the field into the Deck.


    LEDE-JP058 Raika Ryouran Kuruisaki

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) All Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other face-up monsters on the field lose 300 ATK/DEF.

    (2) You can activate 1 of these effects;

    ● Add 1 “Raika” monster from your Deck to your hand, then discard 1 card.

    ● Special Summon 1 of your “Raika” monsters that is banished or in your hand or GY in Defense Position.


    LEDE-JP059 Brimming Sangen Manor

    Field Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) FIRE Dragon monsters you control are unaffected by your opponent’s activated effects during your Main Phase 1.

    (2) During your Main Phase: You can add 1 “Tenpai Dragon” monster from your Deck to your hand, then discard 1 card.

    (3) If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; its ATK becomes doubled.


    LEDE-JP060 Sangen Kaimen

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If this card was activated outside the Battle Phase, apply 1 of these effects. If it was activated during the Battle Phase, you can apply any of them, in sequence.

    ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.

    ● Special Summon 1 FIRE Dragon monster from your hand.


    LEDE-JP061 Nightmare Throne

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it.

    (2) Once per turn, if a face-up “Yubel” monster(s) you control leaves the field by card effect: You can add to your hand, 1 of your “Yubel” monsters is banished or in your Deck or GY and is 1 original Level higher or lower than 1 of those monsters that left the field, then you can Special Summon the added monster, ignoring its Summoning conditions.


    LEDE-JP062 Silenforcing Blessing

    Continuous Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 of your “Silenforc” cards that is banished or in your GY, except “Silenforcing Blessing”; add it to your hand.

    (2) If a non-Ritual Monster(s) is Normal or Special Summoned face-up: You can Ritual Summon 1 LIGHT Warrior or Dragon Ritual monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed that monster’s Level, and if you do, it cannot be destroyed by battle.


    LEDE-JP063 Mementotlan Fusion

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Memento” monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also use “Memento” monsters in your GY as material, by shuffling them into the Deck.

    (2) During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 “Memento” Spell/Trap from your Deck to your hand.


    LEDE-JP064 Wake Up Centur-Ion!

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you have a face-up Monster Card in your Spell & Trap Zone: Declare a Level of 4 or 8; Special Summon 1 “Centur-Ion” Token (Pyro/DARK/ATK 0/DEF 0) with that Level, but it cannot be used as Fusion or Link Material.

    (2) During your Main Phase: You can banish this card from your GY; send 1 “Centur-Ion” card from your Deck to the GY, except “Wake Up Centur-Ion!”.


    LEDE-JP065 Vaalmonica Invitare

    Quick-Play Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Apply 1 of these effects.

    ● Special Summon 1 “Vaalmonica” monster from your Deck, also you cannot activate monster effects on the field for the rest of this turn after this card resolves, except “Vaalmonica” monsters’.

    ● If you control a non-Pendulum “Vaalmonica” monster, take 2 “Vaalmonica” Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and if you do, add the other to your Extra Deck face-up.


    LEDE-JP066 Vaalmonica Disarmonia

    Normal Spell Card

    You can only activate a card with this card’s name once per turn.

    (1) Place 1 Resonance Counter on a card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.

    ● Gain 500 LP, then you can add 1 of your banished “Vaalmonica” cards to your hand, except “Vaalmonica Disarmonia”.

    ● Take 500 damage, then you can add 1 “Vaalmonica” card from your GY to your hand, except “Vaalmonica Disarmonia”.


    LEDE-JP067 Where There’s a Will, There’s a Way Out

    Field Spell Card

    You can only use this card name’s (1)st effect once per turn.

    (1) During the Main Phase: The turn player can excavate cards from the top of their Deck up to the number of cards their opponent controls, and if they do, they add 1 of them to their hand, then they place the rest and 1 card from their hand on the bottom of the Deck in any order.

    (2) Once per turn, during the End Phase, if the turn player excavated 9 cards or more with this card’s effect this turn: They can activate this effect; shuffle all cards on their opponent’s field and GY into the Deck.


    LEDE-JP068 Blink-Out

    Quick-Play Spell Card

    (1) Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the materials used for its Link Summon from your GY.


    LEDE-JP069 Metaltronios

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up non-Token Monster your opponent controls; Special Summon 1 monster that has 2 or more of the same Type, Attribute, and/or ATK from your hand, Deck, or Extra Deck (but its effects are negated), and if you do, negate the targeted monster’s effects, then, if those 2 monsters have the same name, you can banish both face-down. Your opponent cannot activate the targeted monster’s effects in response to this card’s activation.


    LEDE-JP070 One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks

    Quick-Play Spell Card

    (1) If a card(s) other than “One by One We Walk, Frosty Forest Frolicking, Treading in the Tracks” is sent to the GY: You can banish up to 5 cards from your GY face-down, then, if you have 7 or more face-down banished cards, your opponent banishes as many cards from their GY as possible face-down (max. 5).


    LEDE-JP071 Stronghold the Hidden Fortress

    Continuous Trap Card

    (1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with these effects (this card is also still a Trap).

    ● Gains 1000 ATK for each card you control that is “Gold Sarcophagus of Light” or a monster that mentions it.

    ● Once per turn, when an opponent’s monster declares an attack and you control “Gold Sarcophagus of Light”: You can destroy that monster.


    LEDE-JP072 Ancient Gear Duel

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Monsters you control that are “Ancient Gear Golem” or mention it are unaffected by your opponent’s activated monster effects.

    (2) If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions “Ancient Gear Golem” from your Extra Deck, by banishing materials mentioned on it from your field and/or GY, including “Ancient Gear Golem” you control, and if you do, it can make up to 3 attacks during each Battle Phase.


    LEDE-JP073 Goblin Biker Pile-Up

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Xyz Monster you control; Special Summon 1 “Goblin” Xyz Monster from your Extra Deck, using that monster you control as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon.)

    (2) You can banish this card from your GY, then target 1 “Goblin” Xyz Monster you control and 1 card in either GY; attach the second target to the first target as material.


    LEDE-JP74 Sinful Spoils Cycle

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Take 1 Level 5 or higher Illusion monster from your Deck, and either add it to your hand or Special Summon it. If Summoned this way, it cannot activate its effects during the Main Phase this turn.

    (2) You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand.


    LEDE-JP075 Sinful Spoils of Dozing – Morrighan

    Normal Trap Card

    You can use only 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 face-up Special Summoned monster; change it to face-down Defense Position.

    (2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.


    LEDE-JP076 Raika Dairin Kubikarimai

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards your opponent controls up to the number of Insect, Plant, and Reptile Link Monsters you control with different Types; destroy them.

    (2) If a face-up Insect, Plant, and/or Reptile monster(s) you control is destroyed by battle or card effect while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it.


    LEDE-JP077 Lightsworn Aegis

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Lightsworn” monsters you control; negate their effects until the end of this turn.

    (2) If this card is sent from the Deck to the GY: You can Set it.


    LEDE-JP078 Mirage Mirror Force

    Normal Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) When an opponent’s monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand.

    (2) If a face-up Illusion monster(s) you control leaves the field by an opponent’s card effect while this card is in your GY: You can banish this card; Special Summon 1 Illusion monster from your hand or GY.


    LEDE-JP079 Zoma the Earthbound Spirit

    Continuous Trap Card

    You can only use either the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap.)

    • Monsters your opponent controls that can attack must attack this card.

    (2) If this card Special Summoned by this card’s effect is destroyed by an opponent’s attacking monster: Inflict damage to your opponent equal to double the original ATK of the monster that destroyed it. (max. 3000).


    LEDE-JP080 Equation System Cannon

    Normal Trap Card

    (1) Banish 2 Xyz Monsters with the same Rank and 1 Fusion Monster from your Extra Deck whose combined Levels and Ranks equal the total number of cards on the field and in both player’s hands, then you can return 1 each of your banished Fusion and Xyz Monsters to the Extra Deck whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards your opponent controls.

    [OCG] Terminal World


    Release: 25. November 2023 (Japan)


    Inhalt:


    146 Karten insgesamt


    1 Ultra Rare

    145 Common

    (12 Common-Karten wird es auch in Quarter Century Secret Rare geben; 24 Common-Karten wird es auch in Ultra Rare, Ultra Parallel Rare, Secret Rare zbd Secret Parallel Rare geben; 40 Common-Karten wird es auch in Super Rare, Super Parallel Rare, Secret Rare und Secret Parallel Rare geben; Alle Common-Karten wird es darüber hinaus als Mormal Parallel Rare geben.)


    Zitat

    Enthält Karten von 4 Duel-Terminal-Themendecks, darunter Ice Barrier und Infernoid. Neben Reprints wird es zu diesen Themen auch neue Karten sowie neue Artworks geben.


    TW01-JP001 Lancea, Dragonic Ancestor of the Ice Spirit Mountain

    WATER/Dragon - Synchro - Effect/10/3300/2700

    1 WATER Tuner + 1+ non-Tuner monsters

    You can only use the (1)st effect of this card’s name up to twice per turn.

    (1) Once per Chain, if your opponent Special Summons a monster(s): You can Special Summon 1 “Ice Barrier” monster from your hand, Deck, Extra Deck, or GY, then you can change 1 opponent’s Attack Position monster to Defense Position.

    (2) If this face-up Synchro Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Ice Barrier” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


    TW01-JP002 Georgius, Swordman of the Ice Barrier

    WATER/Winged Beast - Effect/6/2000/1200

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control a “Ice Barrier” monster: You can Special Summon this card from your hand in Defense Position.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Ice Barrier” monster from your hand or GY.

    (3) Monsters in your opponent’s GY cannot activate their effects while you control another “Ice Barrier” monster.


    TW01-JP003 Mirror Magic Master of the Ice Barrier

    WATER/Aqua - Tuner - Effect/2/1000/400

    You can only use the (1)st and (2)st effects of this card’s name each once per turn.

    (1) You can Tribute 1 other Effect Monster; Special Summon up to 3 “Ice Barrier Tokens” (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card’s Level by the number Summoned, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER Synchro Monsters.

    (2) If this card is sent to the GY: You can add 1 of your “Ice Barrier” cards that is banished or in your Deck to your hand, except “Mirror Magic Master of the Ice Barrier”.


    TW01-JP004 Frozen Domains Leading to the Ice Barrier

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name each once per turn.

    (1) Your opponent cannot activate cards or effects in response to the activation of your “Ice Barrier” monsters’ effects.

    (2) If a monster(s) is Special Summoned from the Extra Deck: You can return 1 “Ice Barrier” monster you control to the hand or Deck, then you can place 1 card on the field or in the GY on the bottom of the Deck.

    (3) Once per turn, during your End Phase: Reveal 3 “Ice Barrier” monsters with different names in your Extra Deck or destroy this card.


    TW01-JP050 Arms of Genex Return Zero

    DARK/Machine - Synchro - Effect/10/3100/2950

    1 DARK Tuner + 1+ non-Tuner monsters

    (1) When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute as that monster, but a different one than those banished to activate this effect of this card’s name this turn; negate the activation, and if you do, destroy that monster.

    (2) Once per turn: You can target up to 6 of your “Genex” monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zone.


    TW01-JP051 Repair Genex Controller

    DARK/Machine - Link - Effect/1200/Link 1 (Linkmarkierungen: Links)

    1 Level 4 or lower “Genex” monster

    You can only Special Summon “Repair Genex Controller(s)” once per turn.

    (1) If this card is Link Summoned: You can add 1 “Genex” monster from your GY to your hand.

    (2) Once per Chain, if a “Genex” monster(s) is added to your hand, except by drawing it, you can: Immediately after this effect resolves, Normal Summon 1 “Genex” monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except by Synchro Summon using a “Genex” Tuner as material.


    TW01-JP052 R-Genex Undine

    WATER/Aqua - Effect/4/1700/1100

    (1) Once per turn: You can banish 1 “Genex” monster from your GY; this card gains that monster’s Attribute, then, if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn.

    (2) If you control a “Genex” Synchro Monster: You can target 2 “Genex” monsters in your GY, including this card; add them to your hand, also banish any card sent to your GY for the rest of this turn.


    TW01-JP053 R-Genex Turing

    DARK/Spellcaster - Effect/2/600/600

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During your opponent’s Main Phase, if you control a “Genex” monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 “Genex” Synchro Monster.

    (2) If this card on the field is used as Synchro material for a “Genex” Monster, it can be treated as a Level 1 or 3 monster.


    TW01-JP097 Infernoid Evil

    FIRE/Fiend - Fusion - Effect/1/1100/1100

    2 “Infernoid” monsters

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can banish 1 “Infernoid” monster from your GY; send “Infernoid” monsters with different names from each other from your Deck to the GY equal to the banished monster’s Level.

    (2) If this card is sent to the GY or banished: You can add 1 “Void” Spell/Trap from your Deck to your hand.


    TW01-JP098 Infernoid Flood

    FIRE/Fiend - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Links Unten, Unten, Rechts Unten)

    2+ monsters, including an “Infernoid” monster

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish those monsters.

    (2) If a card(s) is banished from your GY: You can banish 1 card on the field.

    (3) If this Link Summoned card in its owner’s control is destroyed by your opponent: You can Special Summon 1 “Infernoid” monster from your Deck, ignoring its Summoning conditions.


    TW01-JP099 Void Blaze-Up

    Normal Spell Card

    You can only use the (2)nd effect of this card’s name once per Duel

    (1) Reveal 1 “Infernoid” monster or 1 “Void” Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded.

    (2) If you control no monsters, or all monsters you control are Fiend monsters, and this card in your GY, except the turn it was sent there: You can banish it, then target up to 11 of your banished “Infernoid” monsters with different names; return them to the GY.


    TW01-JP100 Void Barrier

    Continuous Spell Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) “Infernoid” monsters you control gain 100 ATK for each of your banished “Infernoid” monsters.

    (2) If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;

    ● Add 1 of your banished “Infernoid” monsters to your hand.

    ● Special Summon 1 “Infernoid” monster from your hand, ignoring its Summoning conditions.


    TW01-JP122 Spiritual Beast Tamer Lara

    LIGHT/Psychic - Effect/1/100/2000

    You can only Special Summon “Spiritual Beast Tamer Lara(s)” once per turn. You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard this card; immediately after this effect resolves, Normal Summon 1 “Ritual Beast” monster from your hand.

    (2) If a “Ritual Beast” card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.

    (3) If this card becomes banished: You can Special Summon 1 “Ritual Beast” monster from your Deck, except “Spiritual Beast Tamer Lara”.


    TW01-JP123 Ritual Beast Ulti-Nochiudrago

    LIGHT/Wyrm - Fusion - Effect/7/2400/1900

    1 “Ritual Beast Tamer” monster + 1 “Spiritual Beast” monster

    Must be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. You can only Special Summon “Ritual Beast Ulti-Nochiudrago(s)” once per turn.

    (1) Your opponent cannot target other “Ritual Beast” monsters you control with card effects.

    (2) (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished “Ritual Beast” monsters; Special Summon it, but it cannot attack directly.


    TW01-JP124 Ritual Beast Ulti-Reirautari

    WIND/Psychic - Link - Effect/2600/Link 4 (Linkmarkierungen: Oben, Links Unten, Unten, Rechts Unten)

    3+ Effect Monsters

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Neither player can Tribute cards to activate a card effect.

    (2) You can target 1 of your banished “Ritual Beast” cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 “Ritual Beast” monster from your hand.

    (3) During your opponent’s turn (Quick Effect): You can target 1 “Ritual Beast” card you control and 1 card your opponent controls; banish them.


    TW01-JP025 Ritual Beast Inheritance

    Continuous Spell Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Monsters your opponent controls lose 200 ATK for each different Type among “Ritual Beast” monsters you control.

    (2) You can reveal 1 “Ritual Beast” monster in your hand; add 1 “Ritual Beast” monster with a different Type from your Deck to your hand, then discard 1 card.

    (3) If 2 or more monsters are Special Summoned to your field at the same time: You can target 1 monster on the field; change its battle position.

    [TCG] Battles of Legend: Chapter 1


    Release: 22. Februar 2024


    Jede Box enthält:


    1 Secret Rare

    6 Ultra Rare

    30 Common

    Einer von Sechs Würfel



    Secret Rare (10)


    BLC1-EN001 Number 11: Big Eye

    BLC1-EN002 Black Luster Soldier – Soldier of Chaos

    BLC1-EN003 Elemental HERO Stratos (Original Artwork)

    BLC1-EN004 Elemental HERO Absolute Zero

    BLC1-EN005 Gameciel, the Sea Turtle Kaiju

    BLC1-EN006 Dark Armed, the Dragon of Annihilation

    BLC1-EN007 Neos Wiseman

    BLC1-EN008 Timelord Progenitor Vorpgate

    BLC1-EN009 Xtra HERO Infernal Devicer

    BLC1-EN010 Cyber Slash Harpie Lady


    Ultra Rare (36)


    BLC1-EN011 White Aura Whale

    BLC1-EN012 Judgment Dragon

    BLC1-EN013 Minerva, the Exalted Lightsworn

    BLC1-EN014 Sage with Eyes of Blue

    BLC1-EN015 Evilswarm Exciton Knight

    BLC1-EN016 Orgoth the Relentless

    BLC1-EN017 Flying Elephant

    BLC1-EN018 Number 90: Galaxy-Eyes Photon Lord

    BLC1-EN019 Borrelguard Dragon

    BLC1-EN020 Cyber Dragon (Original Art)

    BLC1-EN021 Cyber Dragon (Alt Art)

    BLC1-EN022 Elemental HERO Stratos (Alt Art)

    BLC1-EN023 Borrelsword Dragon (Alt Art)

    BLC1-EN024 Sky Striker Maneuver – Afterburners!

    BLC1-EN025 Miracle Rupture

    BLC1-EN026 Chaos Emperor, the Dragon of Armageddon

    BLC1-EN027 Yubel

    BLC1-EN028 Yubel – Terror Incarnate

    BLC1-EN029 Yubel – The Ultimate Nightmare

    BLC1-EN030 Destiny HERO – Malicious

    BLC1-EN031 Xtra HERO Wonder Driver

    BLC1-EN032 E – Emergency Call

    BLC1-EN033 Dogoran, the Mad Flame Kaiju

    BLC1-EN034 Kumongous, the Sticky String Kaiju

    BLC1-EN035 Raiden, the Multidimensional Kaiju

    BLC1-EN036 Jizukiru, the Star Destroying Kaiju

    BLC1-EN037 Number 54: Lion Heart

    BLC1-EN038 Number 77: The Seven Sins

    BLC1-EN039 Number 39: Utopia (Astral Language)

    BLC1-EN040 Gimmick Puppet Nightmare

    BLC1-EN041 Harpie Perfumer

    BLC1-EN042 Quick Launch

    BLC1-EN043 Security Dragon

    BLC1-EN044 Darkness Metal, the Dragon of Dark Steel

    BLC1-EN045 Trishula, the Dragon of Icy Imprisonment

    BLC1-EN046 Judgment, the Dragon of Heaven


    Common (117)


    BLC1-EN047 Raidraptor – Rudder Strix

    BLC1-EN048 Raidraptor – Final Fortress Falcon

    BLC1-EN049 Twilight Ninja Jogen

    BLC1-EN050 Twilight Ninja Kagen

    BLC1-EN051 White Moray

    BLC1-EN052 White Aura Dolphin

    BLC1-EN053 Destiny HERO – Dreamer

    BLC1-EN054 Destiny HERO – Dusktopia

    BLC1-EN055 Lyla, Lightsworn Sorceress

    BLC1-EN056 Garoth, Lightsworn Warrior

    BLC1-EN057 Lumina, Lightsworn Summoner

    BLC1-EN058 Wulf, Lightsworn Beast

    BLC1-EN059 Celestia, Lightsworn Angel

    BLC1-EN060 Raiden, Hand of the Lightsworn

    BLC1-EN061 Felis, Lightsworn Archer

    BLC1-EN062 Solar Recharge

    BLC1-EN063 Vanity’s Fiend

    BLC1-EN064 Crusader of Endymion

    BLC1-EN065 Cactus Bouncer

    BLC1-EN066 Denko Sekka

    BLC1-EN067 Galaxy Soldier

    BLC1-EN068 Elemental HERO Nova Master

    BLC1-EN069 Vision HERO Adoration

    BLC1-EN070 Neo Galaxy-Eyes Photon Dragon

    BLC1-EN071 Gaia Dragon, the Thunder Charger

    BLC1-EN072 Number 107: Galaxy-Eyes Tachyon Dragon

    BLC1-EN073 Raidraptor – Satellite Cannon Falcon

    BLC1-EN074 Into the Void

    BLC1-EN075 Miracle Contact

    BLC1-EN076 Different Dimension Ground

    BLC1-EN077 Water of Life

    BLC1-EN078 Gold Moon Coin

    BLC1-EN079 Gingerbread House

    BLC1-EN080 Vision HERO Minimum Ray

    BLC1-EN081 Vision HERO Multiply Guy

    BLC1-EN082 Vision HERO Increase

    BLC1-EN083 Vision HERO Poisoner

    BLC1-EN084 Vision HERO Gravito

    BLC1-EN085 Vision Release

    BLC1-EN086 Vision Fusion

    BLC1-EN087 Apparition

    BLC1-EN088 T.G. Gear Zombie

    BLC1-EN089 T.G. Drill Fish

    BLC1-EN090 T.G. Metal Skeleton

    BLC1-EN091 Sonic Stun

    BLC1-EN092 Hi-Speedroid Kitedrake

    BLC1-EN093 Harpie Conductor

    BLC1-EN094 Hi-Speedroid Rubber Band Shooter

    BLC1-EN095 PSY-Framelord Lambda

    BLC1-EN096 Salamangreat Almiraj

    BLC1-EN097 Vision HERO Vyon

    BLC1-EN098 Vision HERO Witch Raider

    BLC1-EN099 Vision HERO Trinity

    BLC1-EN100 Destiny HERO – Dangerous

    BLC1-EN101 Elemental HERO Neos Knight

    BLC1-EN102 Dinowrestler Pankratops

    BLC1-EN103 Interrupted Kaiju Slumber

    BLC1-EN104 Living Fossil

    BLC1-EN105 Cyber Emergency

    BLC1-EN106 Born from Draconis

    BLC1-EN107 Cyber Eltanin

    BLC1-EN108 Cyber Larva

    BLC1-EN109 Number 27: Dreadnought Dreadnoid

    BLC1-EN110 Number 75: Bamboozling Gossip Shadow

    BLC1-EN111 Iron Draw

    BLC1-EN112 Glorious Numbers

    BLC1-EN113 Hibernation Dragon

    BLC1-EN114 Flash Charge Dragon

    BLC1-EN115 The Phantom Knights of Ancient Cloak

    BLC1-EN116 The Phantom Knights of Silent Boots

    BLC1-EN117 Phantom Knights’ Fog Blade

    BLC1-EN118 Altergeist Manifestation

    BLC1-EN119 PSY-Frame Driver

    BLC1-EN120 Elemental HERO Honest Neos

    BLC1-EN121 Preparation of Rites

    BLC1-EN122 Kyoutou Waterfront

    BLC1-EN123 The Kaiju Files

    BLC1-EN124 Union Hangar

    BLC1-EN125 Dragonic Diagram

    BLC1-EN126 Dark Spell Regeneration

    BLC1-EN127 Powered Crawler

    BLC1-EN128 Weathering Soldier

    BLC1-EN129 Fossil Warrior Skull King

    BLC1-EN130 Fossil Warrior Skull Knight

    BLC1-EN131 Fossil Warrior Skull Bone

    BLC1-EN132 Fossil Dragon Skullgios

    BLC1-EN133 Fossil Dragon Skullgar

    BLC1-EN134 Fossil Fusion

    BLC1-EN135 Time Stream

    BLC1-EN136 Specimen Inspection

    BLC1-EN137 High Rate Draw

    BLC1-EN138 Elemental HERO Neos Alius

    BLC1-EN139 Elemental HERO Shining Flare Wingman

    BLC1-EN140 Elemental HERO Chaos Neos

    BLC1-EN141 Elemental HERO Escuridao

    BLC1-EN142 Black Whirlwind

    BLC1-EN143 Blackwing – Kris the Crack of Dawn

    BLC1-EN144 Assault Blackwing – Sohaya the Rain Storm

    BLC1-EN145 Steam Synchron

    BLC1-EN146 Junk Anchor

    BLC1-EN147 Kalantosa, Mystical Beast of the Forest

    BLC1-EN148 Valerifawn, Mystical Beast of the Forest

    BLC1-EN149 Number C92: Heart-eartH Chaos Dragon

    BLC1-EN150 Number S39: Utopia the Lightning

    BLC1-EN151 Number 84: Pain Gainer

    BLC1-EN152 Elemental HERO Prisma

    BLC1-EN153 Destiny HERO – Denier

    BLC1-EN154 Elemental HERO Gaia

    BLC1-EN155 Elemental HERO Sunrise

    BLC1-EN156 Xtra HERO Dread Decimator

    BLC1-EN157 Xtra HERO Cross Crusader

    BLC1-EN158 A Hero Lives

    BLC1-EN159 Fusion Destiny

    BLC1-EN160 Gren Maju Da Eiza

    BLC1-EN161 Chronomaly Tuspa Rocket

    BLC1-EN162 White Aura Bihamut

    BLC1-EN163 SPYRAL Double Helix