(TCG) Legacy of Destruction
Release Date: 10. Oktober 2024 (EU)
Enthält 101 Karten, davon
1 Quarter Century Secret Rare
10 Secret Rare
14 Ultra Rare
26 Super Rare
50 Common
(Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)
Quarter Century Secret Rares (25/25):
ROTA-EN000 Ultimate Dragon of Pride and Soul
ROTA-EN001 Surfacing Big Jaws
ROTA-EN004 Heart of the Blue-Eyes
ROTA-EN005 Red-Eyes Black Fullmetal Dragon
ROTA-EN013 Primite Imperial Dragon
ROTA-EN014 Lacrima the Crimson Tear
ROTA-EN016 Centur-Ion Chimerea
ROTA-EN017 Abyssrhine, the Atlantean Spirit
ROTA-EN018 Mermail Shadow Squad
ROTA-EN023 Eria the Water Channeler
ROTA-EN024 Mulcharmy Fuwalos
ROTA-EN031 Azamina Mu Rcielago
ROTA-EN033 Azamina Moa Regina
ROTA-EN039 Legendary Lord Six Samurai – Shi En
ROTA-EN043 Poseidra Abyss, the Atlantean Dragon Lord
ROTA-EN046 Mermail King – Neptabyss
ROTA-EN047 Flying Mary, the Wandering Ghost Ship
ROTA-EN055 Deception of the Sinful Spoils
ROTA-EN058 Primite Lordly Lode
ROTA-EN060 Primite Drillbeam
ROTA-EN079 Dominus Impulse
ROTA-EN093 Giant Mimighoul
ROTA-EN094 Mimighoul Throne
ROTA-EN096 Mimighoul Charm
ROTA-EN098 Fire King Courtier Ulcanix
Secret Rares (10):
ROTA-EN004 Heart of the Blue-Eyes
ROTA-EN014 Lacrima the Crimson Tear
ROTA-EN017 Abyssrhine, the Atlantean Spirit
ROTA-EN024 Mulcharmy Fuwalos
ROTA-EN055 Deception of the Sinful Spoils
ROTA-EN058 Primite Lordly Lode
ROTA-EN079 Dominus Impulse
ROTA-EN093 Giant Mimighoul
ROTA-EN096 Mimighoul Charm
ROTA-EN098 Fire King Courtier Ulcanix
Ultra Rares (14):
ROTA-EN001 Surfacing Big Jaws
ROTA-EN005 Red-Eyes Black Fullmetal Dragon
ROTA-EN013 Primite Imperial Dragon
ROTA-EN016 Centur-Ion Chimerea
ROTA-EN018 Mermail Shadow Squad
ROTA-EN023 Eria the Water Channeler
ROTA-EN031 Azamina Mu Rcielago
ROTA-EN033 Azamina Moa Regina
ROTA-EN039 Legendary Lord Six Samurai – Shi En
ROTA-EN043 Poseidra Abyss, the Atlantean Dragon Lord
ROTA-EN046 Mermail King – Neptabyss
ROTA-EN047 Flying Mary, the Wandering Ghost Ship
ROTA-EN060 Primite Drillbeam
ROTA-EN094 Mimighoul Throne
Super Rares (26):
ROTA-EN002 Drake Shark
ROTA-EN006 Metalzoa X
ROTA-EN008 Metal Illusionist
ROTA-EN012 Goblin Bikers Gone Wild
ROTA-EN030 Azamina Ilia Silvia
ROTA-EN035 Heosvarog the Mechanical Dawn
ROTA-EN036 Battlewasp – Grand Partisan the Revolution
ROTA-EN038 Centur-Ion Primera Primus
ROTA-EN040 Legendary Lord Six Samurai – Enishi
ROTA-EN041 Number C32: Shark Draek LeVeiss
ROTA-EN042 LeVirtue Dragon
ROTA-EN045 Fiendsmith’s Agnumday
ROTA-EN050 Incoming Machine!
ROTA-EN053 The Hallowed Azamina
ROTA-EN054 Azamina Debtors
ROTA-EN056 Scourge of the White Forest
ROTA-EN057 Goblin Biker Grand Breakout
ROTA-EN059 Primite Roar
ROTA-EN064 Final Bringer of the End Times
ROTA-EN065 Succumbing-Song Morganite
ROTA-EN066 Firestorms Over Atlantis
ROTA-EN091 Mimighoul Fairy
ROTA-EN092 Mimighoul Slime
ROTA-EN097 Rescue Hedgehog
ROTA-EN099 Cursed Fire King Doom Burst
ROTA-EN100 Splitting Planarian
Commons (50):
ROTA-EN003 Armored Shark
ROTA-EN007 Zoa the Fiendish Beast
ROTA-EN009 Battlewasp – Rapier the Onslaught
ROTA-EN010 Performage Ball Balancer
ROTA-EN011 Chaos Allure Queen
ROTA-EN015 Mementotlan Akihiron
ROTA-EN019 Anarchist Monk of the Six Samurai
ROTA-EN020 Tactical Trainer of the Six Samurai
ROTA-EN021 Wandering Titan of Tartarus
ROTA-EN022 Union Pilot
ROTA-EN025 Tsuru-Puru-Purun
ROTA-EN026 Flipping Feline
ROTA-EN027 L Magi Mergy
ROTA-EN028 Neverending Nightmare Absorber
ROTA-EN029 Newbee!
ROTA-EN032 Azamina Sol Erysichthon
ROTA-EN034 Khaos Starsource Dragon
ROTA-EN037 Battlewasp – Sachi the Ceremonial Bow
ROTA-EN044 Rubysapphirus, the Adamant Jewel
ROTA-EN048 Aqua Jet Surface
ROTA-EN049 Reincarnation Unvealing Mail
ROTA-EN051 Armed Rebeellion
ROTA-EN052 Battlewasp Wind
ROTA-EN061 Sangen Furo
ROTA-EN062 Abyss-sting Triaina
ROTA-EN063 Six Strike – Double Assault
ROTA-EN067 Token Support
ROTA-EN068 Virtue Stream
ROTA-EN069 Xyz Posiedon Splash
ROTA-EN070 Puppet Shark
ROTA-EN071 Max Metalmorph
ROTA-EN072 Time Engine
ROTA-EN073 Azamina Determination
ROTA-EN074 Guilt of the Sinful Spoils
ROTA-EN075 Goblin Biker Grand Crisis
ROTA-EN076 Primite Howl
ROTA-EN077 Ragnaraika Wisteria of Woe
ROTA-EN078 Vaalmonica Ereditare
ROTA-EN080 Summer Schoolwork Successful!
ROTA-EN081 Supply Soldier of the Indestructible Insects
ROTA-EN082 Heavy Cavalry of the Indestructible Insects
ROTA-EN083 Insect Invitation
ROTA-EN084 Mantman the Ultrahuman
ROTA-EN085 Phalaenop Sisters
ROTA-EN086 Release Brainwashing
ROTA-EN087 Denial Deity Dotan
ROTA-EN088 Butterfly Fish
ROTA-EN089 QQ Enneagon
ROTA-EN090 Mimighoul Armor
ROTA-EN095 Mimighoul Fork
..:: WORLD PREMIER CARDS ::..
ROTA-EN081 Supply Soldier of the Indestructible Insects
EARTH/Insect – Effect/5/600/300
When an Insect monster’s effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent’s effect activation, negate that effect, also until the end of your next turn, after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of “Supply Soldier of the Indestructible Insects” once per turn.
ROTA-EN082 Heavy Cavalry of the Indestructible Insects
EARTH/Insect – Fusion - Effect/7/2500/1800
1 Level 5 or higher Insect monster + 1 Insect monster
Cannot be destroyed by your opponent’s card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of “Heavy Cavalry of the Indestructible Insects” once per turn.
ROTA-EN083 Insect Invitation
Continuous Spell Card
Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of “Insect Invitation” once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.
ROTA-EN084 Mantman the Ultrahuman
LIGHT/Psychic – Effect/7/2400/1200
Cannot be Tributed, or destroyed by battle, while face-up on the field. You can only use each of the following effects of “Mantman the Ultrahuman” once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summon this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.
ROTA-EN085 Phalaenop Sisters
WIND/Fairy – Effect/1/600/300
If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of “Phalaenop Sisters” once per turn.
ROTA-EN086 Release Brainwashing
Quick-Play Spell Card
If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.
• You: Take control of it, but return it to the hand during the End Phase.
• Your opponent: Negate its effects until the end of this turn.
You can only activate 1 “Release Brainwashing” per turn.
ROTA-EN087 Denial Deity Dotan
LIGHT/Warrior – Fusion - Effect/10/3000/2800
1 LIGHT monster + 2 monsters, except on the field or in the GY
This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent’s field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent’s field or GY, then target 1 card on their field or GY; banish it.
ROTA-EN088 Butterfly Fish
WATER/Fish – Effect/4/700/400
If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 “Butterfly Fish” effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card’s effects.
ROTA-EN089 QQ Enneagon
FIRE/Dinosaur – Effect/9/900/900
If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except “QQ Eenagon”; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck, except Rank 9 or higher Xyz Monsters. You can only use this effect of “QQ Eenagon” once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.
• This card gains 900 ATK/DEF.
ROTA-EN090 Mimighoul Armor
EARTH/Warrior – Flip - Effect/1/600/1500
FLIP: If it is the Main Phase: Apply these effects in sequence.
• This turn, “Mimighoul” monsters cannot be destroyed by battle.
• Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Armor” once per turn.
ROTA-EN091 Mimighoul Fairy
EARTH/Fairy – Flip - Effect/1/100/100
FLIP: If it is the Main Phase: Apply these effects in sequence.
• This turn you cannot activate the effects of monsters Special Summoned from your hand.
• Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if you control a “Mimighoul” monster, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Fairy” once per turn.
ROTA-EN092 Mimighoul Slime
EARTH/Aqua – Flip - Effect/1/400/500
FLIP: If it is the Main Phase: Apply these effects in sequence.
• Your opponent can Special Summon 1 “Mimighoul” monster from their Deck to their field.
• Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Slime” once per turn.
ROTA-JP093 Giant Mimighoul
EARTH/Rock – Xyz – Effect/Rank 1/1300/2000
2 Level 1 monsters
Your non-Xyz “Mimighoul” monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of “Giant Mimighoul” once per turn. If this card is Xyz Summoned: You can add 1 “Mimighoul” card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.
ROTA-EN094 Mimighoul Throne
EARTH/Rock – Xyz – Effect/Rank 1/0/1000
2 Level 1 “Mimighoul” monsters
You can detach 1 material from this card; Special Summon 1 “Mimighoul Master” from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 “Mimighoul Master” you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 “Mimighoul Throne” effect per turn, and only once that turn.
ROTA-EN095 Mimighoul Fork
Normal Spell Card
Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.
• Change it to face-up Attack or Defense Position.
• Send it to the GY, then its owner draws 2 cards.
You can banish this card from your GY; add 1 “Mimighoul Fork” from your Deck to your hand. You can only use each effect of “Mimighoul Fork” once per turn.
ROTA-EN096 Mimighoul Charm
Continuous Spell Card
Once per chain, during the Main Phase, if a “Mimighoul” monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent’s Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn’t, or couldn’t be Special Summoned, banish that card. You can only use this effect of “Mimighoul Charm” twice per turn.
..:: OCG Imports ::..
ROTA-EN097 Rescue Hedgehog
EARTH/Beast – Effect/4/300/100
You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.
ROTA-EN098 Fire King Courtier Ulcanix
FIRE/Winged Beast – Effect/4/800/2000
If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.
ROTA-EN099 Cursed Fire King Doom Burst
FIRE/Fiend – Effect/3/1600/800
If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.
ROTA-EN100 Splitting Planarian
DARK/Insect – Effect/4/1000/800
You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.
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[OCG] Rage of the Abyss
Release: 27. Juli 2024 (Japan)
Insgesamt 80 verschiedene Karten:
8 Ultra Rare
10 Super Rare
18 Rare
44 Common
6. Set des 12. Blocks
ROTA-JP001 Surfacing Big Jaws
WATER/Fish - Effect/4/1800/300
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.
(2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.
(3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
ROTA-JP002 Drake Shark
WATER/Fish - Effect/4/1400/1050
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) This card can be treated as 2 materials for the Xyz Summon of a WATER monster that uses 3 or more materials.
(3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.
● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.
ROTA-JP003 Armored Shark
WATER/Fish - Effect/3/500/2000
(This card is always treated as an “Armored Xyz” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.
(2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.
ROTA-JP004 Blue-Eyes of the Heart
LIGHT/Dragon - Effect/8/3000/2500
(This card is always treated as a “Millennium” card.)
You can use the (1)st effect with this card’s name only once per turn. You can use the (3)rd effect with this card’s name only once per Duel, only after you activate “Millennium Ankh”.
(1) You can discard this card; add 1 “Millennium Ankh” from your Deck to your hand.
(2) Possession of this card cannot switch.
(3) If your opponent Normal or Special Summons a monster(s) whose Level is 8 or higher, and/or with 3000 or more ATK, while this card is in your GY: You can send that monster(s) to the GY, and if you do, Special Summon this card.
ROTA-JP005 Red-Eyes Black Fullmetal Dragon
DARK/Machine - Effect/8/3400/2400
Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Dragon monster. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.
(2) When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to them equal to the original ATK 1 of their Attack Position monsters.
ROTA-JP006 Metalzoa X
DARK/Machine - Effect/8/3000/2300
Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Fiend monster. You can only use the 1st effect of this card’s name once per turn.
(1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.
(2) Up to twice per turn, when your opponent activates Spell Card or effect, or a monster effect (Quick Effect): You can target 1 face-up monster they control; destroy it.
ROTA-JP007 Fiend Beast Zoa
DARK/Fiend - Effect/7/2600/1900
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If your opponent controls a monster, you can Normal Summon this card without Tributing.
(2) If this card is in your hand: You can Special Summon it in Defense Position, then, if you do not have “Enhanced Metalmorph” in your GY, your opponent can Special Summon 1 monster from their hand.
(3) During your Main Phase: You can Set 1 “Metalmorph” Trap directly from your Deck.
ROTA-JP008 Metal Copycat
LIGHT/Spellcaster - Effect/1/0/0
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Metalmorph” Trap directly from your Deck, then, if you have “Enhanced Metalmorph” in your GY, you can draw 1 card.
(2) This card’s Level is increased by 4 during your opponent’s turn only.
(3) You can declare 1 Monster Type; this card becomes that Type until the end of your opponent’s turn
ROTA-JP009 Battlewasp – Rapier the Furious
WIND/Insect - Effect/5/1900/0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control no face-up monsters other than Insect monsters: You can discard 1 other Insect monster; place 1 “Battlewasp Wind” from your Deck face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters.
(2) You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1.
ROTA-JP010 Performage Ball Balancer
EARTH/Spellcaster - Pendelum - Effect/4/1000/1800
You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.
(1) If you control a “Performage” monster: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 “Performage” Pendulum Monster from your Deck to your Extra Deck face-up.
● Destroy 1 “Performage” Monster Card you control.
(3) When an opponent’s Special Summoned monster declares a direct attack: You can Special Summon this card from your GY.
Pendulum Effect:
Blue 3 / Red 3
You can only use the Pendulum Effect of this card’s name once per turn.
(1) During your Main Phase: You can send 1 face-up “Performage” Pendulum Monster from your Extra Deck to the GY, then you can increase this card’s Pendulum Scale by the sent monster’s.
ROTA-JP011 Chaotic Allure Queen
LIGHT/Spellcaster - Effect/7/1500/1500
You can only use the (1)st and (2)nd effects of this card’s name once per turn.
(1) You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand.
(2) You can target 1 monster in either GY; equip it to this card, and if you do, this card’s name becomes that monster’s (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK “Allure Queen” monster from your Deck or GY.
ROTA-JP012 Bad-Ass Goblin Bikers
DARK/Fiend - Effect/6/2400/0
You can only use the (2)nd and (3)rd effects of this card’s name once per turn.
(1) If you control no monsters, or all monsters you control are “Goblin” monsters, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Goblin” monster from your Deck.
(3) If this card is sent to the GY: You can target 1 card on the field; attach it to your “Goblin” Xyz Monster as material.
ROTA-JP013 Imperial Dragon the Primoredial Dragon
EARTH/Dragon - Effect/6/2600/0
Requires 1 Normal Monster Tribute to Normal Summon. You can only use the 1st effect of this card’s name once per turn.
(1) During your opponent’s Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Primoredial” monster.
(2) If this card is Tribute Summoned: You can apply these effects, in sequence.
● Negate the effects of all face-up monsters your opponent currently controls.
● Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.
ROTA-JP014 Lacrima the Scarlet Sorrow
LIGHT/Fiend - Effect/4/1200/1200
This card is always treated as a “Fiendsmith” card. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Fiendsmith” card from your Deck to the GY, except “Lacrima the Scarlet Sorrow”.
(2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 “Fiendsmith” Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster.
ROTA-JP015 Mementotlan Akihiron
WATER/Aqua - Effect/5/1700/1400
You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can activate this effect; Level 9 or higher “Memento” monsters can attack directly this turn.
(2) If this card is destroyed by card effect: You can target 1 other “Memento” card in your GY or banishment; add it to your hand.
(3) If a “Memento” monster(s) in your hand and/or face-up field is destroyed by battle or effect while this card is in your GY: You can Special Summon this card.
ROTA-JP016 Centur-Ion Cimelia
DARK/Pyro - Effect/4/1200/1600
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make that effect become “Your opponent places 1 “Centur-Ion” monster from their face-up field or GY face-up in their Spell & Trap Zone as a Continuous Trap”, also you cannot Special Summon “Centur-Ion Cimelia” for the rest of this turn.
(2) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it
ROTA-JP017 Abyssrhine the Atlantean Spirit
WATER/Aqua - Effect/3/1600/1600
(This card is always treated as a “Mermail” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can Tribute this card from your hand and 1 “Atlantean” or “Mermail” monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.
(2) During your opponent’s turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card.
ROTA-JP018 Mermail Shadow Bodyguards
WATER/Sea Serpent - Effect/3/0/1900
(This card is always treated as an “Atlantean” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can discard 1 card to the GY; the Levels of all WATER monsters you currently control become 7 until the end of this turn.
(2) If this card is sent to the GY to activate a WATER monster’s effect: Special Summon 1 Level 4 or lower “Atlantean” or “Mermail” monster from your Deck, except “Mermail Shadow Bodyguards”, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.
ROTA-JP019 Anarchist Monk of the Six Samurai
DARK/Warrior - Tuner - Effect/3/500/0
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand).
(2) If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand.
(3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.
● The Levels of all monsters your opponent controls are reduced by 1.
ROTA-JP020 Instructor of the Six Samurai
EARTH/Warrior - Tuner - Effect/2/200/1200
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand).
(2) If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand.
(3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.
● Monsters your opponent controls lose 500 ATK.
ROTA-JP021 Transient Titan of Tartarus
EARTH/Zombie - Effect/9/2600/0
You can only use 1 of the (1)st or the (2)nd effect of this card’s name per turn, and only once that turn.
(1) If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number of your cards sent to the GY by this effect. Neither player can activate monster effects in response to this effect’s activation.
(2) If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY.
ROTA-JP022 Union Pilot
LIGHT/Machine - Union - Effect/5/2100/1000
You can only use the 2nd effect of this card’s name once per turn.
(1) Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(2) You can return this equipped card to the hand; equip 1 banished Union monster to an appropriate monster you control, as if it were equipped by that Union monster’s effect, and if you do, Special Summon this card from your hand.
ROTA-JP023 Eria the Water Channeler
WATER/Spellcaster - Effect/5/1850/1500
(This card is always treated as a “Charmer” card.)
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with a Level equal to or higher than the other discarded monster’s, also you cannot activate non-WATER monster effects for the rest of this turn.
(2) When your WATER monster is destroyed by battle: You can Special Summon this card from your hand.
ROTA-JP024 Mulcharmy Fuwalos
WIND/Winged Beast - Effect/4/100/600
You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.
(1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
● Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
ROTA-JP025 Turu-Purupurun
WATER/Aqua - Effect/2/450/500
You can only use the effect of this card’s name once per turn.
(1) If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone it was in, then you can destroy all opponent’s face-up cards in this card’s column.
ROTA-JP026 Purrfect Lander
EARTH/Beast - Flip - Effect/2/200/200
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position.
(2) If a monster(s) is sent from the hand and/or Deck to your GY while you control this monster that was flipped face-up: You can target 1 of them; Special Summon it in face-down Defense Position.
ROTA-JP027 Lil’ Maji Mage
DARK/Cyberse - Effect/2/0/1200
You can only use the (1)st effect of this card’s name once per turn.
(1) During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card.
(2) Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.
ROTA-JP028 Dream Absorber
WATER/Fairy - Effect/2/0/0
You can only use the 1st effect of this card’s name once per turn.
(1) If your opponent activates a monster effect in the hand, GY, or banishment: You can Special Summon this card from your GY (if it was there when the effect was activated) or hand (even if not), but destroy it during the End Phase.
(2) Each time your opponent activates a monster effect, this card gains 1000 ATK immediately after it resolves.
ROTA-JP029 Newbee!
LIGHT/Insect - Effect/2/0/0
You can only Special Summon with the (1)st effect of this card’s name once per turn, also you can only use its (2)nd effect once per turn.
(1) If you have a monster with 0 ATK and DEF in your GY, you can Special Summon this card (from your hand).
(2) If this card is Special Summoned from the hand: You can apply these effects, in sequence.
● Add 1 LIGHT Insect monster from your GY to your hand, except “Newbee!”.
● Place 1 Trap from your GY or banishment on the top or bottom of the Deck.
ROTA-JP030 Azamina Rhea Silvera
DARK/Illusion - Fusion - Effect/6/1900/2500
1 Illusion monster + 1 LIGHT Spellcaster monster
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.
(2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.
(3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.
ROTA-JP031 Azamina Mu Lucielago / Azamina Mu Rcielago
DARK/Illusion - Fusion - Effect/6/2000/2400
1 Illusion monster + 1 LIGHT Spellcaster monster
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.
(3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.
ROTA-JP032 Azamina Sol Erysichthon
DARK/Illusion - Fusion - Effect/6/2700/0
1 Illusion monster + 1 Fiend monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.
(2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.
ROTA-JP033 Azamina Mor Regina
DARK/Illusion - Fusion - Effect/8/3000/2000
1 Illusion monster + 1 Level 6 or higher Fiend monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.
(2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.
ROTA-JP034 Protostar Dragon of the Interstellar Void
LIGHT/Dragon - Fusion - Effect/8/2500/2500
1 LIGHT or DARK Dragon monster + 1 Dragon monster
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can target cards your opponent controls up to the number of your LIGHT and DARK monsters used as its material; destroy them.
(2) If this card becomes banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8.
ROTA-JP035 Eosvarog, Forger of the Dawn
LIGHT/Machine - Fusion - Effect/7/0/2800
2 LIGHT Machine monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand with an effect that Fusion Summons.
(2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control OR 2 LIGHT Machine monsters from your GY; negate the activation.
ROTA-JP036 Battlewasp – Gran Partisan the Revolution
WIND/Insect - Synchro - Effect/12/3000/20001 Tuner + 1+ non-Tuner monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) Cannot be destroyed by card effects.
(2) Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters.
(3) If this card becomes banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed with this effect.
ROTA-JP037 Battlewasp – Sachi the Ritual Bow
WIND/Insect - Synchro - Effect/6/2400/12001 Insect Tuner + 1+ non-Tuner monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can treat it as a Tuner.
(2) You can return 1 Continuous Spell you control to the hand; during your Main Phase this turn, you can Normal Summon 1 “Battlewasp” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished “Battlewasp” monsters.
ROTA-JP038 Centur-Ion Primera Primus
LIGHT/Spellcaster - Synchro - Tuner - Effect/8/2600/26001 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can add 1 “Emblema” card from your Deck or GY to your hand, then you can destroy 1 card you control and 1 card your opponent controls.
(2) This Special Summoned card cannot be destroyed by battle, unless it was Summoned from the Extra Deck.
(3) If a face-up “Centur-Ion” card(s) you control leaves the field by an opponent’s card effect: You can Special Summon this card from your GY.
ROTA-JP039 Legendary Klesha Six Samurai – Shi En
DARK/Warrior - Synchro - Effect/6/2500/1900
1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand.
(2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster.
(3) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.
ROTA-JP040 Legenday Klesha Six Samurai – Enishi
LIGHT/Warrior - Synchro - Effect/6/1700/12001 Tuner + 1+ non-Tuner monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand.
(2) Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only.
(3) If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters.
ROTA-JP041 Number C32: Shark Drake Leviathan
WATER/Sea Serpent - Xyz - Effect/Rank 5/3100/2600
4 Level 5 monsters
You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)
(1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.
(2) This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.
ROTA-JP042 Levirtue Dragon
WATER/Sea Serpent - Xyz - Effect/Rank 3/2000/0
2 Level 3 monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.
(2) You can activate 1 of these effects;
Detach 1 Xyz Material from your monster, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.
● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.
ROTA-JP043 Poseidra Abyss, the Atlantean Dragon Deity
WATER/Sea Serpent - Xyz - Effect/Rank 7/3000/1800
3 Level 7 monsters
Once per turn, you can also Xyz Summon “Poseidra Abyss, the Atlantean Dragon Deity” using 1 “Atlantean” or “Mermail” Xyz Monster you control. (Transfer its materials to this card.)
(1) Once per turn: You can detach 2 materials from this card and send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand.
(2) If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.
ROTA-JP044 Rubisapphirus the Jewel of Maximum Mohs
EARTH/Rock - Xyz - Effect/Rank 9/2700/1600
2+ Level 9 monsters
(1) Gains these effects based on the Attributes among its materials.
● FIRE: When this card declares an attack on a monster with higher ATK: You can make this card’s ATK become doubled until the end of the Damage Step.
● WATER: Once per opponent’s turn (Quick Effect): You can target 1 card you control; negate any card or effect your opponent activates this turn that targets that card.
(2) If this card would be destroyed, you can detach 1 material from it instead.
ROTA-JP045 Fiendsmith’s Agnusdei
LIGHT/Fiend - Link - Effect/1800/Link 3 (Linkmarkierungen: Unten Links, Oben, Unten Rechts)2+ monsters, including a LIGHT Fiend monster
(1) Once per turn (Quick Effect): You can target 1 non-Link LIGHT Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to it as an Equip Spell with these effects.
● The equipped monster gains ATK equal to the total Link Ratings of the Link Monster Cards equipped to it x 600.
● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ROTA-JP046 Neptabyss the Royal Mermail
WATER/Sea Serpent - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
2+ monsters, including a Fish, Sea Serpent, or Aqua monster
You can only use this the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent cannot target WATER monsters this card points to with card effects.
(2) If a WATER monster(s) is sent to the GY to activate a card effect: You can take 1 “Abyss-” Equip Spell from your Deck or GY, and either add it to your hand or equip it to this card.
(3) If this card is destroyed by your opponent: You can add 1 “Atlantean” or “Mermail” monster from your Deck to your hand.
ROTA-JP047 Flying Mary
WATER/Zombie - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Rechts)
2 Zombie monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster.
(2) If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK.
ROTA-JP048 Surface Aqua Jet
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.
(2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.
ROTA-JP049 Reincarnate Unveil Mail
Equip Spell Card
(This card is always treated as an “Armored Xyz” card.)
You can only activate 1 card with this card’s name per turn.
(1) An Xyz Monster equipped with this card gains these effects.
● Cannot be destroyed by battle.
● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.
(2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control.
ROTA-JP050 Approaching Machine
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Add 1 monster that mentions “Enhanced Metalmorph” OR 1 “Metalmorph” Trap from your Deck or GY to your hand.
(2) If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 opponent’s Defense Position monster; change it to Attack Position.
ROTA-JP051 Armament Swarm)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) You cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters, also Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, and if you Special Summon it from the Deck, send 1 monster you control to the GY.
(2) If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Summoning Swarm” from your Deck to your hand.
ROTA-JP052 Battlewasp Wind
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Up to twice per turn, if a “Battlewasp” monster(s) is Normal or Special Summoned to your field: You can target 1 of them; add 1 “Battlewasp” monster with lower ATK from your Deck to your hand.
(2) Once per turn: You can target 1 Insect monster you control that has a Level; if you use it as Synchro Material this turn, you can treat it as a Tuner.
ROTA-JP053 Sacred Azamina
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).
(2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.
ROTA-JP054 Azamina Ofeiletis
Quick-Play Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.
ROTA-JP055 Zaihou no Azamuki / Sinful Spoils Deception
Continuous Spell Card
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.
(2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.
(3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.
ROTA-JP056 The Fiend of the White Woods
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then, if you Tributed a “White Woods” Synchro Monster at activation, you can Special Summon 1 Illusion monster from your GY.
(2) If this card is sent to the GY to activate a monster effect: You can Set this card.
ROTA-JP057 Goblin Biker Grand Imprisonment
Quick-Play Spell Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) Tribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn.
(2) When a monster declares an attack: You can banish this card from your GY and detach any number of materials from your “Goblin” Xyz Monsters; all face-up monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn.
ROTA-JP058 Primoredial Imperialode
Continuous Spell Card
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) When this card resolves, add 1 “Primoredial” card from your Deck to your hand, except “Primoredial Imperialode”.
(2) Normal Monsters and “Primoredial” monsters you control gain 300 ATK for each Normal Monster in your GY with different names.
(3) You can declare 1 Normal Monster’s name; Special Summon 1 Normal Monster with that name from your hand, Deck, or GY, also you cannot activate Special Summoned monsters’ effects for the rest of this turn.
ROTA-JP059 Primoredial Tremors
Quick-Play Spell Card
(1) Pay 2000 LP and declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck in Defense Position. Once applied, your “Primoredial” monsters and Normal Monsters with the declared name cannot be destroyed by battle until the end of your opponent’s turn.
(2) If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster on the field with lower ATK.
ROTA-JP060 Primoredial Schiller
Quick-Play Spell Card
You can use the 1st and 2nd effect of this card’s name each once per turn.
(1) Reveal 1 Normal Monster or “Primeoredial” card in your hand, except “Primoredial Schiller”, then target 1 face-up card on the field (if you control a Normal Monster or a Level 5 or higher “Primeoredial” monster, except a Token, you do not have to reveal a card); negate it’s effects, and if you do, banish it.
(2) During your Main Phase, if you control a “Primeoredial” monster: You can Set this card from your GY.
ROTA-JP061 Sangen Fuuro
Continuous Spell Card
You can only use the (2)nd effect of this card’s name once per turn.
(1) Once per turn, when a monster(s) is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position.
(2) During your opponent’s End Phase: You can pay 1000 LP, then target 1 “Sangen” Spell/Trap in your GY; Set it, but banish it when it leaves the field.
ROTA-JP062 Abyss-sting of Triaina
Equip Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) Special Summon 1 “Atlantean” or “Mermail” monster from your hand or GY, and if you do, equip it with this card.
(2) If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.
(3) You can banish this card from your GY, then target up to 3 Fish, Sea Serpent, and/or Aqua monsters in your GY and/or banishment; shuffle them into the Deck.
ROTA-JP063 Six Strike – Double Assault
Quick-Play Spell Card
You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn.
(1) Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence.
● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.
● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.
ROTA-JP064 Final Bringer’s Bellow
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 monster you control and 1 card your opponent controls; destroy them.
ROTA-JP065 End-Exalting Morganite
Normal Spell Card
(1) Apply these effects for the rest of this Duel.
● You cannot activate the monster effects in the hand.
● Each of your monsters can make up to 2 attacks on monsters during each Battle Phase.
● If your monster battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.
(2) You can banish this card from your GY; add 1 “Morganite” card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.
ROTA-JP066 Surging Clash on Blazing Seas
Normal Spell Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) Activate 1 of these effects.
• Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
• Destroy 1 FIRE monster in your hand, then you can draw 1 card.
(2) If only your opponent controls a monster: You can banish this card from the GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it.
ROTA-JP067 Token Alliance
Continuous Spell Card
You can only use the (1)st effect of this card’s name each once per turn.
(1) You can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains 1000 ATK for each Token Tributed (until the end of this turn), also it can make attacks on monsters during each Battle Phase this turn up the number of Tokens Tributed.
(2) At the end of your opponent’s Battle Phase: You can Special Summon “Alliance Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) up to the number of Tokens destroyed during this Battle Phase.
ROTA-JP068 Virtue Stream
Trap Normal Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.
(2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.
● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.
● Non-WATER: Its Attribute becomes WATER.
ROTA-JP069 Xyz Poseidon Splash
Trap Normal Card
You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.
(2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.
ROTA-JP070 Puppet Shark Style
Normal Trap Card
You can only activate 1 card with this card’s name with per turn.
(1) Detach 1 Xyz Material from a monster on the field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply this effect based on its type, also place the rest on the top of the Deck in the same order.
● Monster/Spell: Add it to your hand.
● Trap: Set it. It can be activated this turn.
ROTA-JP071 Enhanced Metalmorph
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by Tributing 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Enhanced Metalmorph” from your hand, Deck, or GY, then you can equip this card to it as an Equip Card with this effect.
● The equipped monster gains 400 ATK/DEF, your opponent cannot target it with monster and Spell effects, also it cannot be destroyed by monster and Spell effects.
ROTA-JP072 Time Engine
Normal Trap Card
(This card is always treated as a “Metalmorph” card.)
(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another “Metalmorph” Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster’s original ATK.
ROTA-JP073 Azamina Hamartia
Normal Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)
(2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.
ROTA-JP074 Sinful Spoil Offenders
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a “Diabellstar” Monster Card: Target 1 monster they control; shuffle it into the Deck.
(2) During the Damage Step, if your “Diabellstar” monster battles an opponent’s monster: You can banish this card from your GY; that opponent’s monster’s ATK becomes halved until the end of this turn.
ROTA-JP075 Goblin Biker Grand Crisis
Continuous Trap Card
You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only that turn.
(1) You can target 1 “Goblin” monster you control and 1 monster your opponent controls, OR 1 “Goblin” monster in your GY and 1 monster in your opponent’s GY; banish both.
(2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished “Goblin” monsters with different names; Special Summon them.
ROTA-JP076 Primoredial Opener
Normal Trap Card
(1) Declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and “Primoredial” monsters this turn.
(2) During your opponent’s turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.
ROTA-JP077 Ragnaraika Bleached Wisteria
Continuous Trap Card
You can only use the (2)nd effect of this card’s name once per turn.
(1) Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then, if you control a “Ragnaraika” Link Monster, you can banish up to 2 cards from your opponent’s GY.
(2) During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card.
ROTA-JP078 Vaalmonica Ereditare
Counter Trap Card
You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.
(1) When a Spell/Trap Card, or monster effect, is activated and you control a “Vaalmonica” Link Monster: Negate the activation, and if you do, destroy that card.
(2) You can banish this card from your GY; shuffle “Vaalmonica” cards from your GY, banishment, and/or face-up Extra Deck into the Deck up to the number of Resonance Counters on your field, except “Vaalmonica Ereditare”, then you can draw 1 card for every 3 cards shuffled.
ROTA-JP079 Dominus Impulse
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If your opponent controls a card, you can activate this card from your hand.
(1) When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel.
ROTA-JP080 Slapdash Summer Schoolwork Success
Continuous Trap Card
Activate this card by placing 5 Success Counters on it.
(1) If a monster(s) is Special Summoned from the Extra Deck, and/or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Success Counter from this card, then, if there are no Success Counters on it, destroy it, and if you do, gain 4000 LP, then Set 1 “Schoolwork Success” Trap from your Deck or GY, then, if you have 1 or less cards in your Deck, you win the Duel.