Beiträge von Cyber Drache

    [OCG] Structure Deck: Power of Fellow


    Release: 6. September 2025 (Japan)


    Preis: 1320 Yen


    Zitat

    Ein Structure Deck basierend auf den Protagonisten von Yu-Gi-Oh! 5Ds, Yusei Fudo.


    Inhalt:


    - Vorkonstruiertes Deck mit 50 Karten (3 neue Karten dabei)

    - Ein Power-Up-Pack mit fünf von acht unterschiedliche Karten. Unter den acht Karten sind fünf neue dabei.

    - Regelbuch

    - Spielanleitung

    - Duellunterlage

    [TCG] 2025 Mega-Pack Mega Tin


    Release: 4. September 2025 (EU)


    Inhalte:

    • Ein Deck Divider
    • 3 Mega-Packs bestehend aus je 1 Starlight Rare, 1 Prismatic Secret Rare, 3 Ultra Rares und 8 Commons.

    Anmerkung: Mann kann die drei Mega-Packs auch ohne Tinbox und Deck Divider als dreier Bundle erwerben.

    [OCG] Doom of Dimensions


    Release: 26. Juli 2025 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    2. Set des 13. Blocks


    ????-JP001 D/D Lance Soldier

    DARK/Fiend – Tuner - Effect/2/400/400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 “D/D” monster you control; increase its Level by up to the number of “Dark Contract” cards you control and in your GY.

    (2) If this card is in your GY: You can target 1 “Dark Contract” card you control; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field.


    ????-JP002 D/D Defense Soldier

    DARK/Fiend - Effect/4/0/1800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can activate 1 of these effects;

    ● Target 1 “D/D” card in your Pendulum Zone; Special Summon it.

    ● Banish 1 “D/D” monster from your GY; if your “D/D/D” monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.

    (2) You can banish this card from your GY; add 1 “D/D” Pendulum Monster from your face-up Extra Deck or GY to your hand.


    ????-JP003 D/D/D Zero Demise King Zero Machinex

    DARK/Fiend – Pendelum - Effect/8/3000/0

    You can only use the (1)st and (2)nd monster effects of this card’s name each once per turn.

    (1) If a face-up “D/D/D” and/or “Dark Contract” card(s) you control other than “D/D/D Zero Demise King Zero Machinex” is destroyed while this card is face-up in your Extra Deck (even during the Damage Step): You can Special Summon this card, then you can destroy 1 card on the field.

    (2) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase, if this card was activated this turn: You can place 1 “Dark Contract” Continuous Spell/Trap from your Deck face-up on your field.


    ????-JP0?? D/D/D/D Great Dimension King Arc Crisis

    DARK/Fiend – Fusion - Pendelum - Effect/12/4000/4000

    4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, 1 Pendulum)

    Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon “D/D/D/D Great Dimension King Arc Crisis” once per turn this way, no matter which method you use.

    (1) If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls.

    (2) Can attack all opponent’s monsters once each.

    (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.


    Pendulum Effect:

    Blue 13 / Red 13

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target any number of “Dark Contract” cards you control; destroy them, then you can Special Summon up to that many “Doom King” Pendulum Monsters from your Deck and/or Extra Deck.


    ????-JP0?? D/D/D Founder King Clovis

    DARK/Fiend – Synchro - Effect/6/2100/1900

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can target 1 of your banished “D/D” monsters, or, if you control a “Dark Contract” card, you can target 1 in your GY instead; Special Summon it.

    (2) If this card becomes banished: You can activate this effect; if your “D/D” monsters attacks a Defense Position monster this turn, inflict piercing battle damage.


    ????-JP0?? D/D/D Wisdom King Solomon

    DARK/Fiend – Synchro – Effect/Rank 4/1000/2500

    2 Level 4 “D/D” monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; add 1 “D/D” card from your Deck to your hand.

    (2) If this card becomes banished: You can target 1 “D/D” Effect Monster you control; that Effect Monster gains this effect until the end of this turn.

    ● If this card destroys a monster by battle: Inflict damage to your opponent equal to half that monster’s original ATK.


    ????-JP0?? D/D/D Sky King Zeus Ragnarok

    DARK/Fiend - Link - Effect/2200/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ “D/D” Monsters

    You can only use the (2)nd effect of this card’s name once per turn each.

    (1) You can target 1 “D/D” or “Dark Contract” card you control; destroy it, also, during your Main Phase this turn, you can conduct 1 Pendulum Summon of a “D/D” monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

    (2) When your opponent activates a monster effect in the hand (Quick Effect): You can banish 1 “D/D” monster and 1 “Dark Contract” card from your GY; negate the activation.


    ????-JP0?? Dark Contract with the Zero King

    Continuous Spell Card

    This card is always treated as a “D/D” card. You can only use the (1)st effect of this card’s name once per turn.

    (1) You can target 1 “D/D” card you control, except “Dark Contract with the Zero King”; you cannot Special Summon for the rest of this turn, except “D/D” monsters, also destroy that card, and if you do, Special Summon 1 “D/D” monster from your Deck.

    (2) Once per turn, during your Standby Phase: Take 1000 damage.


    ????-JP0?? Dark Contract with the Different Dimension

    Continuous Trap Card

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) You can shuffle 2 “Dark Contract” cards from your GY into the Deck, then target 1 card your opponent controls or in their GY; banish it.

    (2) Once per turn, during your Standby Phase: Take 1000 damage.

    (3) If this card is destroyed: You can gain 500 LP, then, if it was destroyed by an opponent’s card effect, you gain 500 LP.

    [OCG] Tactical-Try Pack


    Release: 28. Juni 2025 (Japan)


    Insgesamt 91 verschiedene Karten:

    • 9 Ultra Rares
    • 9 Super Rares
    • 20 Rares
    • 53 Commons
      • 12 Karten davon gibt es auch in Prismatic Secret Rare
      • 30 Karten davon gibt es auch in Secret Rare
      • 12 Karten davon gibt es auch in Ultimate Rare
      • 6 Karten davon gibt es auch in Ultra Rare Parallel
    Zitat

    Dieses Pack enthält Karten für die Themen "Dark Magician", "HERO" und "Mikanko", sowie Karten, die fantastische Synergien mit diesen Themen haben, so dass ihr allein mit diesem Pack verschiedene Arten von Decks bauen kannst. Enthält sowohl neue Karten als auch Reprints von sehr vielseitig einsetzbaren Karten.


    TTP1-JP001 Dark Magician of Destruction

    DARK/Spellcaster – Fusion - Effect/8/2800/2600

    “Dark Magician” + 1 LIGHT or DARK monster

    Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was previously activated. You can only Special Summon “Dark Magician of Destruction” once per turn this way, no matter which method you use.

    (1) This card’s name becomes “Dark Magician” while face-up on the field or in the GY.

    (2) If this card is Special Summoned: You can add 1 “Dark Magician” or 1 card that mentions it from your Deck to your hand.


    TTP1-JP002 Timaeus the United Magidragon

    LIGHT/Dragon – Fusion - Effect/10/2800/1800

    “Dark Magician” or “Dark Magician Girl” + 1 Dragon or Spellcaster monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) After this card is Special Summoned, until the end of your next turn, it is unaffected by other cards’ effects.

    (2) If this card battles, during damage calculation: You can make it gain 100 ATK for each Spell in the GYs and banishment.

    (3) During your opponent’s turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.


    TTP1-JP003 The Gaze of Timaeus

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 “Dark Magician” or “Dark Magician Girl” you control or in your GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions it as material, by shuffling that monster into the Deck, but banish it during the End Phase of the next turn. (This is treated as a Special Summon with “The Eye of Timaeus”.)


    TTP1-JP024 Masked HERO Dusk Crow

    DARK/Warrior - Effect/4/1200/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand: You can banish 1 “HERO” monster from your GY; Special Summon this card.

    (2) If this card is Normal or Special Summoned: You can add 1 “Masked HERO” monster from your Deck or GY to your hand, except “Masked HERO Dusk Crow”.


    TTP1-JP025 Masked HERO Furnace

    FIRE/Warrior - Effect/7/2200/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can reveal this card in your hand; add 1 “Mask Change” or “Polymerization” from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except “HERO” monsters.

    (2) If you Special Summon a non-FIRE “HERO” Fusion Monster(s): You can Special Summon this card from your GY (if it was there when the monster was Summoned) or hand (even if not), but banish it when it leaves the field.


    TTP1-JP026 Masked HERO Atomic

    FIRE/Warrior – Fusion - Effect/8/2600/2000

    Must be Special Summoned with “Mask Change”. You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 non-FIRE “Masked HERO” monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions.

    (2) The first time this card would be destroyed by battle or card effect each turn, it is not destroyed.

    (3) During your End Phase: You can target 1 “Change” Quick-Play Spell in your GY; Set it.


    TTP1-JP0?? Uzuhime the Manifested Mikanko


    Reptints:


    Dark Magician

    Dark Magician Girl

    Timaeus the United Dragon

    Palladium Oracle Mahad

    Apprentice Illusion Magician

    Magician’s Rod

    Magicians’ Souls

    Illusion of Chaos

    Amulet Dragon

    Dark Magician the Dragon Knight

    Dark Magician Girl the Dragon Knight

    The Dark Magicians

    Master of Chaos

    Red-Eyes Dark Dragoon

    Secrets of Dark Magic (Alternatives Artwork)

    The Eye of Timaeus

    Dark Magical Circle

    Soul Servant

    Secrets of Dark Magic (regular artwork)

    Magician’s Salvation

    Eternal Soul

    Selene, Queen of the Master Magicians

    Artemis, the Magistus Moon Maiden

    Elemental HERO Neos

    Elemental HERO Shadow Mist

    Elemental HERO Stratos

    Elemental HERO Liquid Soldier

    Destiny HERO – Plasma

    Destiny HERO – Malicious

    Destiny HERO – Denier

    Vision HERO Faris

    Vision HERO Vyon

    Vision HERO Increase

    Masked HERO Dian

    Masked HERO Divine Wind

    Masked HERO Acid

    Masked HERO Dark Law (Alternatives Artwork)

    Masked HERO Dark Law (Original Artwork)

    Masked HERO Blast

    Contrast HERO Chaos

    Wake Up Your Elemental HERO

    Elemental HERO Shining Flare Wingman

    Elemental HERO Sunrise

    Destiny HERO – Destroyer Phoenix Enforcer

    Destiny HERO – Dangerous

    Xtra HERO Wonder Driver

    Xtra HERO Cross Crusader

    Xtra HERO Infernal Devicer

    Mask Change

    Polymerization

    Miracle Fusion

    Fusion Destiny

    A Hero Lives

    Favorite Contact

    Foolish Burial

    Forbidden Droplet

    [TCG] Battles of Legend: Monster Mayhem


    Release Date: TBD (Release verschiebt sich in Europa, wegen Produktionsfehler)


    Beinhaltet insgesamt 177 Karten, pro Pack 1 Secret Rare, 1 Ultra Rare mit Wappen und 3 Ultra Rares.


    52 Secret Rare

    51 Ultra Rares mit Wappen (Eine Dragonmaid-, P.U.N.K.-, oder Orcust-Karte)

    74 Standard Ultra Rare

    (25 Karten gibt es auch als Starlight Rare)



    BLMM-EN011 Alba System Dogmatikalamity

    DARK/Dragon – Fusion - Effect/8/4500/2500

    "Fallen of Albaz" + 6 monsters in your GY with different names

    Must first be Fusion Summoned. Can attack all your opponent's monsters, once each. Cannot declare an attack unless you send 1 card from your Extra Deck to the GY. Once per turn, if you control this Fusion Summoned card and have 6 or more Fusion Monsters in your GY with different names that mention "Fallen of Albaz" as material: You can send all cards in each player's Extra Deck to the GY.


    BLMM-EN012 The Fabled Behilmoth

    LIGHT/Beast – Tuner - Effect/2/1000/600

    If this card is in your hand: You can discard 2 or more "Fabled" monsters, including this card, and if you do, Special Summon 1 "Fabled" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Fabled" monster from your hand. You can only use each effect of "The Fabled Behilmoth" once per turn.


    BLMM-EN013 Fabled Gammajin

    LIGHT/Fiend – Synchro – Tuner - Effect/4/2000/0

    1 "Fabled" Tuner + 1+ non-Tuner monsters

    Your opponent cannot target other "Fabled" Synchro Monsters you control with card effects. You can only use each of the following effects of "Fabled Gammajin" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Fabled" monster from your hand or Deck. If this card is sent to the GY: You can draw cards equal to the number of "Fabled" Synchro Monsters you control, then discard 1 card.


    BLMM-EN014 Fabled Levilazebul

    LIGHT/Fiend – Synchro - Effect/10/3050/1950

    1 Tuner + 1+ non-Tuner monsters

    Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of "Fabled" monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated. If this card is in your GY: You can target 1 other "Fabled" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. You can only use this effect of "Fabled Levilazebul" once per turn.


    BLMM-EN015 Fabled Realm's Revival

    Continuous Spell Card

    When this card is activated: You can Set 1 "Fabled" Spell/Trap from your Deck, except "Fabled Realm's Revival". Your opponent cannot activate cards or effects when you Synchro Summon a "Fabled" Synchro Monster. Once per turn: You can discard 1 "Fabled" card, then activate 1 of these effects;

    ● Draw 1 card.

    ● Special Summon 1 "Fabled" monster from your GY or banishment.

    You can only activate 1 "Fabled Realm's Revival" per turn.


    BLMM-EN016 Jurrac Megalo

    FIRE/Dinosaur – Tuner - Effect/1/500/1300

    If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.


    BLMM-EN017 Jurrac Stego

    FIRE/Dinosaur - Effect/4/1700/900

    During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon "Jurrac" monster(s) from your hand and/or Deck, except "Jurrac Stego", whose total Levels equal the sent monster's Level, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon, except Dinosaur monsters. You can only use this effect of "Jurrac Stego" once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.


    BLMM-EN018 Jurrac Astero

    FIRE/Dinosaur – Synchro - Effect/10/2500/2300

    1 Tuner + 1+ non-Tuner Dinosaur monsters

    If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).


    BLMM-EN019 Jurrac Volcano

    Field Spell Card

    During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 "Jurrac" monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon). If a "Jurrac" monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of "Jurrac Volcano" once per turn.


    BLMM-EN020 Gem-Knight Master Diamond Dispersion

    EARTH/Rock – Fusion - Effect/9/3000/2600

    3 "Gem-" monsters

    During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


    BLMM-EN021 Gem-Knight Nepyrim

    LIGHT/Fairy - Effect/4/1550/1600

    If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


    BLMM-EN022 Gem-Knight Hollowcore

    DARK/Fiend - Effect/7/1950/2450

    You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


    BLMM-EN023 Gem-Knight Dispersion

    Normal Spell Card

    Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn);

    ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY.

    ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


    BLMM-EN024 Avance, Swordsman of the Nekroz

    WATER/Spellcaster - Effect/4/1500/800

    If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.


    BLMM-EN025 Emilia, Dance Priestess of the Nekroz

    WATER/Spellcaster - Effect/4/1600/800

    If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of "Emilia, Dance Priestess of the Nekroz" once per turn. If you have a Warrior "Nekroz" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nekroz" Ritual Monster or 1 "Nekroz" Spell from your Deck to your hand.


    BLMM-EN026 Nekroz of Metaltron

    LIGHT/Wyrm – Ritual - Pendelum - Effect/9/2500/3000

    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of "Nekroz of Metaltron" once per turn. Any monster destroyed by battle with your "Nekroz" monster is banished.


    Pendulum Effect:

    Blue 5 / Red 5

    If your "Nekroz" card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of "Nekroz of Metaltron" once per turn.


    BLMM-EN027 Nekroz Divinemirror

    Quick-Play Spell Card

    During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.


    BLMM-EN028 Motor Kaiser

    DARK/Machine - Effect/5/2000/1400

    You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. You can target 1 monster you control; destroy it, then you can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Kaiser" once per turn.


    BLMM-EN029 Two-for-One Repair Job

    Normal Spell Card

    Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions "Engine Token". If a face-up DARK Machine monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use 1 "Two-for-One Repair Job" effect per turn, and only once that turn.


    BLMM-EN030 Scrap Garage

    Normal Trap Card

    If a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but their ATK/DEF become 0. You can banish this card from your GY, then target 1 Machine monster you control; destroy it. You can only use each effect of "Scrap Garage" once per turn.


    BLMM-EN031 Ice Doll

    WATER/Spellcaster - Effect/2/800/1000

    You can discard 1 other WATER monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 "Ice Doll Mirror" from your Deck to your hand. You can only use each effect of "Ice Doll" once per turn, also you cannot Special Summon the turn you activate any of this card's effects, except WATER monsters.


    BLMM-EN032 Twin Pillars of Ice

    Quick-Play Spell Card

    Special Summon 2 "Ice Pillar Tokens" (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. During your Main Phase: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster. You can only use each effect of "Twin Pillars of Ice" once per turn.


    BLMM-EN033 Ice Doll Mirror

    Normal Spell Card

    Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.


    BLMM-EN034 Bat, the Forest Ninja

    LIGHT/Beast – Tuner - Effect/3/800/800

    If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Bat, the Forest Ninja" once per turn this way. If this card is Normal or Special Summoned and "Fairy Tale Prologue: Journey's Dawn" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of "Bat, the Forest Ninja" once per turn.


    BLMM-EN035 Wonko, Noble Knight of the Forest

    LIGHT/Beast - Effect/4/1100/1600

    If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.


    BLMM-EN036 Fairy Tale Prologue: Journey's Dawn

    Field Spell Card

    Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of "Fairy Tale Prologue: Journey's Dawn" once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except "Fairy Tale Prologue: Journey's Dawn".


    BLMM-EN037 Number S37: Spider Shark

    WATER/Sea Serpent – Xyz - Effect/Rank 5/2600/2100

    3 Level 5 WATER monsters

    You can also Xyz Summon this card by using "Number 37: Hope Woven Dragon Spider Shark" you control (transfer its materials to this card). Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, any monsters they currently control lose 1000 ATK until the end of this turn. Once per turn, during the End Phase, if this card is in your GY because this Xyz Summoned card was destroyed and sent there this turn: You can Special Summon it.


    BLMM-EN038 Number S38: Titanic Galaxy

    LIGHT/Dragon – Xyz - Effect/Rank 9/3000/2500

    3 Level 9 LIGHT monsters

    You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.


    BLMM-EN039 Revelation of Hope

    Normal Spell Card

    Send 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck (this is treated as an Xyz Summon). You can only activate 1 "Revelation of Hope" per turn.


    BLMM-EN040 Galaxy Journey

    Quick-Play Spell Card

    Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.


    BLMM-EN041 D/D Count Surveyor

    DARK/Fiend - Pendelum - Effect/8/2000/2000

    You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn.


    Pendulum Effect:

    Blue 1 / Red 1

    Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.#



    BLMM-EN042 D/D Scale Surveyor

    DARK/Fiend - Pendelum – Effect/2/0/1000

    If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn.


    Pendulum Effect:

    Blue 9 / Red 9

    During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn.


    BLMM-EN043 D/D Extra Surveyor

    DARK/Fiend - Pendelum - Effect/5/1000/0

    You can discard this card; add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D Extra Surveyor". If this card is banished: You can banish the top cards of your opponent's Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 "D/D" monster you control gain 200 ATK for each card banished. You can only use each effect of "D/D Extra Surveyor" once per turn.


    Pendulum Effect:

    Blue 4 / Red 4

    If a face-up Monster Card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "D/D/D" monster you control; banish 2 cards from your Pendulum Zones, and if you do, that monster can make a second attack during each Battle Phase this turn. You can only use this effect of "D/D Extra Surveyor" once per turn.


    BLMM-EN044 Crowley, the Gifted Magistus

    DARK/Spellcaster - Effect/4/1800/1000

    If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.


    BLMM-EN045 Zoroa, the Magistus Verethragna

    DARK/Spellcaster – Fusion - Effect/8/2900/2900

    1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster

    You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.


    BLMM-EN046 Verre Magic - Lacrima of Light

    Quick-Play Spell Card

    (This card is always treated as a "Magistus" and "Witchcrafter" card.)

    Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn);

    ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY.

    ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.


    BLMM-EN047 Magia Magic - Thunder of Judgment

    Normal Spell Card

    (This card is always treated as a "Magistus" and "Endymion" card.)

    Send 1 other face-up "Magistus" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of "Magia Magic - Thunder of Judgment" once per turn);

    ● Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY.

    ● Banish 1 other card on the field.


    BLMM-EN048 Dragonmaid Cehrmba

    DARK/Dragon - Effect/9/2800/1800

    Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn. You can discard this card; Special Summon 1 "Dragonmaid" monster from your GY or banishment, except "Dragonmaid Cehrmba". At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.


    BLMM-EN049 Lady's Dragonmaid

    DARK/Dragon – Fusion - Effect/8/2000/3000

    2 "Dragonmaid" monsters with the same Attribute but different Levels

    Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.


    BLMM-EN050 Noh-P.U.N.K. Rising Scale

    WATER/Sea Serpent - Effect/8/2400/2400

    You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


    BLMM-EN051 P.U.N.K. JAM FEVER!

    LIGHT/Psychic – Xyz – Effect/Rank 8/2800/600

    2 Level 8 monsters

    Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.


    BLMM-EN052 Enlilgirsu, the Orcust Mekk-Knight

    DARK/Machine - Link - Effect/2600/Link 4 (Linkmarkierungen: Mitte Links, Unten Links, Oben Rechts, Mitte Rechts)

    2+ monsters, including an "Orcust" Link Monster

    You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.


    BLMM-EN053 Galatea-i, the Orcust Automaton

    DARK/Machine - Link - Effect/0/Link 1 (Linkmarkierungen: Unten Rechts)

    1 "Orcust" or "World Legacy" monster

    You can only Link Summon "Galatea-i, the Orcust Automaton(s)" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-i, the Orcust Automaton" once per turn.

    OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


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    V Jump März 2025 Promokarte


    Release: 21. Januar 2025


    VJMP-JP265 Ukanomitsune-no-Tamayura

    LIGHT/Beast – Tuner - Effect/3/1500/300

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control a Level 4 or lower LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand.

    (2) A monster Synchro Summoned using this card as material gains these effects.

    ● Gains 500 DEF.

    ● Your opponent cannot target this Defense Position card with card effects.


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    V Jump April 2025 Promokarte


    Release: 20. Februar 2025


    VJMP-JP266 Soulicer Crystal

    LIGHT/Aqua - Effect/6/300/1900

    You can only use the (1)st and (3)rd effects of this card’s name once per turn each.

    (1) If your opponent controls 2 or more monsters than you do: You can Special Summon this card from your hand.

    (2) Cannot be destroyed by card effects.

    (3) You can target 1 Effect Monster your opponent controls; negate its effects.


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    Yu-Gi-Oh! Early Days Collection Promokarten


    Release: 27. Februar 2025


    Jedes Exemplar enthält eine der beiden folgenden Karten in Quarter Century Secret Rare


    EDC1-JP001 Perfectly Ultimate Great Moth

    EDC1-JP002 Seiyaryu"


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    V Jump Spring 2025 subscription bonus Neu


    Release: 19. März 2025


    VJMP-JP267 Moon Magician

    LIGHT/Spellcaster - Effect/4/1800/1500

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If your opponent controls an Xyz Monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 Level 4 LIGHT monster in your GY, except “Moon Magician”; Special Summon it, but its effects are negated.


    VJMP-JP268 Moon Gardna

    LIGHT/Spellcaster - Effect/4/100/2000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If your opponent controls 2 or more monsters, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned and your opponent controls a monster: You can target 1 Level 4 LIGHT monster in your GY, except “Moon Gardna”; add it to your hand.


    VJMP-JP269 Starship Adjust Plane

    WIND/MAchine - Effect/3/500/1100

    Level 3 WIND Machine Effect Monster

    ATK 500

    DEF 1100

    You can only use the effect of this card’s name once per turn.

    (1) You can target 1 other Machine monster you control that has a Level; until the end of this turn, the Levels of both that monster and this card become their combined current Levels, also you cannot Special Summon from the Extra Deck, except Machine Xyz Monsters.


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    The Valuable Book EX 5 Promokarten


    Release: 21. März 2025


    VX05-JP001 Soul of Gaia the Fierce Knight

    EARTH/Warrior - Effect/6/2300/2100

    (This card is always treated as a “Millennium” card.)

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If a Level 5 or higher monster is on the field, you can Normal Summon this card without Tributing.

    (2) Increase the Levels of monsters your opponent Normal or Special Summoned in Attack Position while this monster was on the field by 7.

    (3) When your opponent activates a monster effect (Quick Effect): You can send 1 other Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card.


    VX05-JP002 Veiss Shark

    WATER/Fish - Effect/4/1800/1100

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can Tribute 1 Fish monster; Special Summon 1 Fish “Shark” monster from your Deck, also you cannot Special Summon for the rest of this turn, except WATER monsters.

    (2) A “Shark Drake” Xyz Monster that has this card as material gains this effect.

    ● Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can detach 2 materials from this card; negate that effect, and if you do, destroy that card.


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    V Jump Mai 2025 Promokarte


    Release: 21. März 2025


    VJMP-JP270 Darkuriboh

    DARK/Fiend - Effect/1/300/200

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) When a card or effect is activated that targets a Fiend and/or Fusion Monster(s) you control, or when your Fiend or Fusion Monster is targeted for an attack (Quick Effect): You can discard this card, then target 1 of them; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated on the field cannot be negated.

    (2) If this card is sent from the hand to the GY by card effect: You can add 1 “Polymerization” from your Deck or GY to the hand.


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    Tournament Pack 2025 Vol.1 Neu


    Release: 1. April 2025


    25TP-JP101 Stinger the Electric Expeller

    WIND/Psychic - Tuner - Normal/3/800/1000


    A member of the Dune Defense Force who manage to keep repelling the foreign invaders, thanks to their heroic efforts. His sword is supposed to be wielded only for the sake of protecting those he wishes to protect.


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    Yu-Gi-Oh! OCG Stories Magistus Arc Volume 5 Promokarte


    Release: 4. April 2025


    YOS2-JP002 Invoked Magistus Omega

    DARK/Beast - Fusion - Effect/8/2800/2000

    “Aleister the Invoker” + 1 Fusion, Synchro, Xyz, or Link Monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them.

    (2) If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK.


    V Jump Juni 2025 Promokarte


    Release: 21. April 2025


    VJMP-JP271 Prototype Sky Striker Ace – Amatsu

    DARK/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Unten)

    1 “Sky Striker Ace” monster

    You can only Special Summon “Protoype Sky Striker Ace – Amatsu” once per turn. You can only use this card name’s (1)st and (2)nd effects once per turn each.

    (1) When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make that effect become “Destroy 1 “Sky Striker Ace” Link Monster your opponent controls.” instead.

    (2) When an attack is declared involving this card and an opponent’s monster: You can target 1 “Sky Striker Ace” monster you control and 1 card your opponent controls; destroy them.


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    Yu-Gi-Oh! OCG Structures Volume 10 Promokarte


    Release: 2. Mai 2025


    YO10-KP001 Saiba the Fighting Swordsmith

    EARTH/Warrior - Synchro - Effect/7/2000/1500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s each name once per turn.

    (1) You can target 1 Level 6 or lower Warrior monster in your GY; Special Summon it (but its effects are negated), also this card cannot be used as Synchro Material for the rest of this turn.

    (2) During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using a Warrior monster you control as material.


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    V Jump Juli 2025 Promokarte


    Release: 21. Mai 2025


    VJMP-JP272 Drawbread

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If you have a monster in your GY: Pay 200 LP; draw 1 card and reveal it, then, if it is a monster, apply this effect based on its Attribute.

    ● Different from the monsters in your GY: Draw 1 card.

    ● Same as a monster in your GY: Discard 1 card.


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    Duel Academia Selection


    Release: 28. Mai 2025


    VP25-JP001 Elemental HERO Thunder Giant – Voltic Thunder

    LIGHT/Warrior - Effect/6/2400/1500

    2 “Elemental HERO” monsters with different Attributes

    Must be Fusion Summoned. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field.

    (2) You can Tribute this card Fusion Summoned using a Normal Monster as material, then target 1 “Elemental HERO” monster in your GY; Special Summon it.


    VP25-JP003 Light Water Dragon

    WATER/Sea Serpent - Effect/4/1400/1300

    This card’s name is always treated as “Water Dragon”. You can only use the effect of this card’s name once per turn.

    (1) You can banish this card you control; Special Summon 3 Level 5 or lower WATER and/or WIND Dinosaur monsters from your Deck in Defense Position, but their effects are negated, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dinosaur and Sea Serpent monsters.


    VP25-JP002 Drill Armed Dragon

    WIND/Dragon - Effect/3/1100/400

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monster you control will gain 300 ATK.

    (2) You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except “Drill Armed Dragon”.


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    V Jump August 2025 Promokarte Neu


    Release: 21. Juni 2025


    VJMP-JP273 Dark Magic Amulet

    Normal Trap Card

    You can activate this card the turn it was Set by revealing 1 Spellcaster monster in your hand.

    (1) When a monster effect is activated in response to the activation of a card that mentions “Dark Magician” or its effect: You can negate that effect, and if you do, for the rest of this turn, the activated effects of monsters with the same original name are negated.

    (2) If you Special Summon “Dark Magician” while this card is in your GY: You can pay 2500 LP; Set this card.


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    LIMITED PACK GX -Osiris Red-


    Release: 1. September 2025


    LGP1-JP001 Maiden in Love

    LIGHT/Spellcaster - Effect/2/400/300

    (1) Opponent’s monsters that can attack this card must attack it.

    (2) Cannot be destroyed by battle.

    (3) If this card battles an opponent’s monster, at the end of the Damage Step: You can activate 1 of these effects;

    ● Place 1 Maiden Counter on 1 face-up monster your opponent controls.

    ● Take control of 1 opponent’s monster with a Maiden Counter.


    LPG1-JP002 Conduction Warrior Linear Magnum ±

    EARTH/Rock - Effect/7/2700/1300

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 “Magnet Warrior” monsters whose original Level is 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon “Conduction Warrior Linear Magnum ±” once per turn this way. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 other EARTH monster on the field; this card gains ATK equal to half that monster’s until the end of this turn.

    (2) If this card is destroyed and sent to the GY: Add it to your hand.


    LGP1-JP003 Eucalyptus Mole

    EARTH/Plant - Effect/3/300/1300

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is destroyed: You can Special Summon 1 “Koala” monster or 1 “Tree Otter” from your Deck, and if you do, apply this effect until the end of the next turn.

    ● Non-Effect Beast monsters you control gain ATK equal to their own original DEF.


    LPG1-JP004 Archfiend Matador

    DARK/Warrior - Effect/6/0/0

    You can Ritual Summon this card with “Ritual of the Matador”. You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Ritual Summoned: You can add 2 “Archfiend” cards from your Deck to your hand, except “Archfiend Matador”, also this card cannot attack this turn.

    (2) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.

    (3) If this card battles a monster, after damage calculation: Destroy that monster, and if you do, inflict 1000 damage to your opponent.


    LPG1-JP005 Illusion Gate

    Normal Spell Card

    You can only apply the effect of this card’s name once per Duel.

    (1) Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from their GY to your field, ignoring its Summoning conditions


    LPG1-JP006 Ritual of the Matador

    Ritual Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Ritual Summon 1 “Archfiend Matador” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal 6 or more.

    (2) You can banish this card from your GY; Special Summon 1 non-Ritual “Archfiend” monster from your hand.


    LPG1-JP007 Prima Light

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Activate 1 of these effects;

    ● Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.

    ● During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.

    (2) During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy “Cyber” monster from your Deck to your hand.


    LPG1-JP008 Chaos Distill

    Continuous Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Any card sent to your GY is banished instead.

    (2) You can activate 1 of these effects;

    ● Add 1 “Macro Cosmos”, or 1 card that mentions it, from your Deck to your hand, except “Chaos Distill”.

    ● If “Macro Cosmos” is on the field: Banish this face-up card from the Spell & Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand.


    LPG1-JP009 Hero’s Rule 1: Five Freedoms

    Normal Trap

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target up to 5 cards in any GY(s); banish them.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished “Elemental HERO” monsters; Special Summon it, ignoring its Summoning conditions.


    LPG1-JP010 Soul Union

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster on the field and 1 “Elemental HERO” monster in your GY; that monster on the field gains ATK equal to the ATK of other monster (until the end of this turn), then, if you have an “Elemental HERO” Normal Monster on your field and/or in your GY, you can Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing its material from your GY.

    TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


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    OTS Tournament Pack 27


    Release: 27. Februar 2024 (EU)


    Insgesamt 27 verschiedene Karten:


    Ultimate Rares (3)


    OP27-EN0?? Sage with Eyes of Blue


    Super Rares (10)


    Commons (14)


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    Yu-Gi-Oh! Early Days Collection Promokarten


    Release: 27. Februar 2025 (EU)


    Jedes Exemplar enthält eine der beiden folgenden Karten in Quarter Century Secret Rare


    Harpie's Feather Duster

    Harpie's Feather Duster (Alternatives Artwork)

    (TCG) Duelist Advance


    Release Date: 3. Juli 2025 (EU)


    Enthält 100 Karten, davon


    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


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    [OCG] Duelist Advance


    Release: 26. April 2025 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    1. Set des 13. Blocks


    Zitat


    Dieses Pack enthält unglaublich mächtige neue Themen sowie neue Karten, die bestehende beliebte Themen verstärken. Ebenso werden Karten zu "Yu-Gi-Oh! CARD GAME THE CHRONICLES" enthalten sein, der im April 2025 startenden Promo-Kurz-Anime-Serie.


    DUAD-JP001 Zubababa Knight

    EARTH/Warrior - Effect/3/1600/900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can activate 1 of these effects;

    ● Add 1 “Zubaba” monster from your Deck to your hand, except “Zubababa Knight”, and if you do, this card’s Level becomes that monster’s.

    ● Destroy 1 opponent’s Level 4 or lower Defense Position monster.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Gagaga” monster from your Deck to your hand.


    DUAD-JP002 Gagaga Ganbara Knight

    LIGHT/Warrior - Effect/4/0/1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can reveal 1 “Gagaga” monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects.

    ● Special Summon 1 “Gagaga” monster from your hand.

    ● Change the battle position of 1 monster on the field.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Gogogo” monster from your Deck to your hand.


    DUAD-JP003 Gogogo Goblindbergh

    EARTH/Warrior - Effect/4/1400/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When this card is Normal Summoned: You can activate this effect; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon 1 non-Warrior “Gogogo” monster from your hand, Deck, or GY, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Dododo” monster from your Deck to your hand.


    DUAD-JP004 Dodododo Warrior

    EARTH/Warrior - Effect/6/2300/900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Dododo” monster from your Deck to the GY; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card from your hand, but its Level becomes 4 and its ATK becomes 1800.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Zubaba” monster from your Deck to your hand.


    DUAD-JP005 Lunalight Gold Leo

    DARK/Beast-Warrior - Effect/4/600/1600

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Lunalight” monster from your Deck to your hand, except “Lunalight Gold Leo”, then discard 1 card.

    (2) If a “Lunalight” monster(s) is sent to your GY while this monster is on the field (even during the Damage Step): You can target 1 of them; add it to your hand.


    DUAD-JP006 Lunalight Silver Hound

    DARK/Beast-Warrior - Effect/3/1400/400

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is sent to the GY by card effect: You can Special Summon 1 “Lunalight” monster from your Deck, except “Lunalight Silver Hound”, and if you do, you cannot Special Summon from the Extra Deck while you control that face-up monster, except “Lunalight” monsters.

    (2) When a Spell/Trap Card or effect is activated on the field (Quick Effect): You can banish this card and 1 “Lunalight” Fusion Monster from your GY; negate the activation.


    DUAD-JP007 Linkslayer @Ignister

    DARK/Cyberse - Effect/5/2000/600

    You can only use the (1)st and (2)nd effects of “Linkslayer @Ignister” each once per turn.

    (1) If a Cyberse monster you control would be used as Link Material for an “@Ignister” Link Monster, this card in your hand can also be used as material.

    (2) If this card is sent to the GY as Link Material: You can discard 1 card, then target 1 Spell/Trap on the field, or you can target 2 if this card on the field was used as material; destroy that card(s).


    DUAD-JP008 Medius the Innocent

    DARK/Fairy - Effect/4/1800/1800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can take 1 “Imprisoned Deity” monster from your Deck and either add it to your hand or Special Summon it.

    (2) If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field.


    DUAD-JP009 Artmegia Finemelt

    LIGHT/Warrior - Effect/7/2400/1500

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can draw 1 card.

    (2) Your opponent cannot target Level 6 or lower “Artmegia” monsters you control with card effects.

    (3) During the Main Phase, if you control 3 or more Monster Types (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn.


    DUAD-JP010 Artmegia Graphlare

    LIGHT/Dragon - Effect/5/2100/1500

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can Set 1 “Artmegia” Spell from your Deck.

    (2) The first time this card card would be destroyed by battle each turn, it is not destroyed.

    (3) You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you control 3 or more Monster Types.


    DUAD-JP011 Artmegia Litera

    LIGHT/Spellcaster - Effect/3/400/1800

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If you control an “Artmegia” card: You can Special Summon this card from your hand, then you can add 1 “Artmegia” card from your GY to your hand.

    (2) You take no battle damage from battles involving this card.

    (3) During your opponent’s Main Phase (Quick Effect): You can Special Summon 1 “Artmegia” monster from your hand or GY, except “Artmegia Litera”, then return this card on the field to the hand.


    DUAD-JP012 Imprisoned Deity Beast of Artmegia

    EARTH/Illusion - Effect/1/300/200

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) You cannot Special Summon from the Extra Deck, except Fusion Monsters.

    (2) During the Main Phase (Quick Effect): You can Fusion Summon 1 “Artmegia” Fusion Monster or “Nerva the Imprisoned Deity of Creation” from your Extra Deck, using monsters from your hand or field, including this card you control.

    (3) If this card is sent from the hand or field to the GY: You can add 1 “Artmegia” Spell/Trap from your Deck to your hand with a different name from the cards in your GY.


    DUAD-JP013 Serene Psychic Girl

    EARTH/Psychic – Tuner - Effect/2/500/300

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can banish 1 card from your hand, and if you do, Special Summon 1 Level 4 or lower Psychic monster from your Deck, except “Serene Psychic Girl”, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters.

    (2) You can target face-up monsters on the field that have a Level, up to the number of Psychic monsters you control; increase their Levels by 1 until the end of this turn.


    DUAD-JP014 Hushed Psychic Minister

    EARTH/Psychic - Effect/3/0/2100

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Psychic monster other than “Hushed Psychic Minister”, you can Special Summon this card (from your hand) in Defense Position

    (2) You can banish this card and 1 other Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase.


    DUAD-JP015 Mind Procedure

    LIGHT/Psychic – Tuner - Effect/3/1100/1100

    You can only use 1 of the (1)st and (3)rd effect of this card’s name per turn, and only once that turn.

    (1) If this card is Special Summoned by a monster effect or Normal Summoned: You can pay 2000 LP; add 1 “Teleport” Normal or Quick-Play Spell from your Deck or GY to your hand.

    (2) If this card you control would be used as material for the Synchro Summon of a Psychic monster, you can treat it as a non-Tuner.

    (3) If this card becomes banished: You can pay 1000 LP; Special Summon it.


    DUAD-JP016 Prototype Psychic Blaster

    EARTH/Psychic - Effect/6/2000/1500

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment.

    (2) If this card is in your GY: You can pay 1000 LP and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field.


    DUAD-JP017 Eidos the Underworld Monarch

    DARK/Spellcaster - Effect/6/2400/1000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Monarch” Spell/Trap or 1 monster with 2800 ATK/1000 DEF from your Deck or GY to your hand.

    (2) You can declare 1 Attribute; 1 face-up monster on the field becomes that Attribute.

    (3) If you Tribute Summon a monster with 2400 or more ATK/1000 DEF while this card is in your GY: You can either add this card to your hand or Special Summon it.


    DUAD-JP018 Tessera the Prime Squire

    LIGHT/Warrior - Effect/1/800/1000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can reveal 1 “Monarch” Spell/Trap in your hand; Special Summon this card from your hand.

    (2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.

    (3) If this card is sent to the GY: You can Special Summon 1 monster with 800 ATK/1000 DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn.


    DUAD-JP019 Dark Flare Swordsman

    FIRE/Warrior - Effect/6/2200/800

    You can only use the (1)st and (3)rd effects of this card’s name once per turn.

    (1) You can send 1 “Flame Swordsman” or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters.

    (2) You take no damage from battles involving this card.

    (3) (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions “Flame Swordsman” from your Deck, except a Level 6 monster.


    DUAD-JP020 Miasma Dragon Tistina

    DARK/Aqua - Effect/10/2000/0

    You can only use the (1) and (2) effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Tistina” monster from your Deck to your hand, except “Miasma Dragon Tistina”, also LIGHT “Tistina” monsters you control will gain 1000 ATK for the rest of this turn.

    (2) If this card is sent to the GY and a card is in the Field Zone: You can Special Summon this card, also you cannot Special Summon from the hand or GY for the rest of this turn, except “Tistina” monsters.


    DUAD-JP022 Vanquish Soul Holy Sue

    EARTH/Psychic - Effect/5/500/2200

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn, and cannot activate more than 1 in the same Chain.

    (1) During the Main Phase (Quick Effect): You can reveal 1 other “Vanquish Soul” monster in your hand; Special Summon this card from your hand.

    (2) (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);

    ●EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase.

    ●FIRE & DARK: Special Summon 1 non-Psychic “Vanquish Soul” monster from your Deck.


    DUAD-JP023 Chef de Nouvelles

    LIGHT/Fiend - Pendelum – Effect/3/1000/1850

    You cannot activate the (1)st and (2)nd effects of this card’s name in the same Chain.

    (1) Once per turn (Quick Effect): You can target 1 Effect Monster on the field; increase its Level by up to 3.

    (2) Once per turn, if your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 “Recipe” Ritual Spell from your hand, Deck, or GY; apply that card’s activation effect that Ritual Summons a monster.

    (3) If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use the (1)st and (2)nd Pendulum Effects of this card’s name each once per turn.

    (1) During your Main Phase, if this card was activated this turn: You can add 1 “Nouvelles” card from your Deck to your hand, except a Pendulum Monster.

    (2) If a monster(s) is Special Summoned to your opponent’s field (except during the Damage Step): You can Special Summon this card.


    DUAD-JP024 Super Quantal Fairy Zetan

    DARK/Zombie - Effect/1/0/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand and you control a “Super Quant” monster other than “Super Quantal Fairy Zetan”: You can Special Summon this card, then you can make its Level become the Level of 1 “Super Quant” monster you control.

    (2) You can Tribute this card and send 1 “Super Quant” card from your Deck to the GY, except a DARK monster; Special Summon 1 “Super Quant” monster from your Deck, except “Super Quantal Fairy Zetan”.


    DUAD-JP025 Super Quantum Black Layer

    DARK/Zombie - Effect/7/2400/2400

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, by using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 “Super Quant” monster from your GY to it as additional material.

    (3) If this card is sent to the GY: You can add 1 “Super Quant” Spell from your Deck to your hand.


    DUAD-JP026 Morgana the Witch of Eyes

    DARK/Spellcaster - Effect/4/1500/2100

    (This card is always treated as a “Morganite” card.)

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Morganite” Spell from your Deck to your hand.

    (2) When an opponent’s monster declares an attack: You can banish 1 “Morganite” Spell from your GY; negate that attack.

    (3) If you have 3 or more “Morganite” Spells with different names in your GY and/or banishment: You can make the ATK of all face-up monsters your opponent controls to 0.


    DUAD-JP027 Leo Wizard, the Dark Mage

    DARK/Spellcaster - Effect/4/1350/1200

    You can only use the 3rd effect of this card’s name once per turn.

    (1) Monsters whose original Level is 4 or lower with more than 1350 ATK and/or DEF require 1 Tribute to Normal Summon from the hand.

    (2) At the start of the Damage Step, if this card battles a LIGHT monster: You can destroy that monster.

    (3) If this card is destroyed by battle or card effect: You can add 1 monster with 1350 ATK from your Deck to your hand.


    DUAD-JP029 Angry Burger

    DARK/Warrior - Ritual - Effect/6/2800/1850

    (This card is always treated as “Hungry Burger”.)

    You can Ritual Summon this card with a “Recipe” card.

    You can only use each of the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) You can reveal this card in your hand; add 1 “Nouvelles” monster from your Deck to your hand, and if you do, shuffle this card into the Deck.

    (2) Monsters your opponent controls that can attack must attack this card.

    (3) (Quick Effect): You can Tribute 1 Attack Position monster on either field, and if you do, Special Summon 1 “Hungry Burger” with 2000 ATK from your hand or Deck.


    DUAD-JP030 Lunalight Liger Dancer

    DARK/Beast-Warrior - Fusion - Effect/12/3800/3500

    “Lunalight Leo Dancer” + 3 “Lunalight” monsters.

    Must be Fusion Summoned with the above material.

    (1) Unaffected by non-“Lunalight” cards’ effects.

    (2) Can make a second attack during each Battle Phase.

    (3) Once per turn (Quick Effect): You can send 1 “Lunalight” monster from your Extra Deck to the GY; destroy all opponent’s Special Summoned monsters.


    DUAD-JP031 Lunalight Perfume Dancer

    DARK/Beast-Warrior - Fusion - Effect/6/2000/1500

    2 “Lunalight” monsters

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Luna Light Perfume” from your Deck to your hand.

    (2) You can target 1 other “Lunalight” card you control; return it to the hand/Extra Deck, then you can Special Summon 1 “Lunalight” monster from your hand.

    (3) You can banish this card from your GY; this turn, monsters your opponent controls will lose ATK equal to their own original DEF.


    DUAD-JP032 Artmegia Diaktoros

    LIGHT/Fairy - Fusion - Effect/8/2800/2500

    “Medius the Innocent” + 1 “Artmegia” monster

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can target 1 monster on the field; change its battle position.

    (2) When your opponent activates a card or effect on the field and you control 3 or more Monster Types (Quick Effect): You can negate the activation, and if you do, destroy that card.

    (3) If this Fusion Summoned card is destroyed: You can Special Summon 1 “Medius the Innocent” from your hand, Deck, or banishment.


    DUAD-JP033 Nerva the Imprisoned Deity of Creation

    EARTH/Illusion - Fusion - Effect/10/3300/3300

    3 “Artmegia” monsters

    Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon “Nerva the Imprisoned Deity of Creation” once per turn.

    (1) Cannot be destroyed by card effects while there is a card in the Field Zone.

    (2) Once per turn, when you activate an “Artmegia” monster’s effect (Quick Effect): You can make that effect become “Destroy all cards your opponent controls”.


    DUAD-JP034 Absolute Axon Kicker

    LIGHT/Psychic – Fusion - Effect/11/3400/2200

    1 Psychic Synchro Monster + 1 Synchro Monster

    Must first be Fusion Summoned. You can only use the (3)rd effect of this card’s name once per turn.

    (1) If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls.

    (2) Cannot be destroyed by card effects.

    (3) If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)


    DUAD-JP037 Sacramentum Dragoon

    LIGHT/Psychic – Fusion - Effect/8/3000/1500

    1 Dragon monster + 1 Spellcaster monster

    You can only use the (3)rd effect of this card’s name once perturn.

    (1) Loses 100 ATK for each of your banished cards.

    (2) Your opponent’s Special Summoned Dragon and Spellcaster monsters cannot activate their effects while this Fusion Summoned card is in the Monster Zone.

    (3) You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1 of them, and if you do, place the other on the bottom of the Deck.


    DUAD-JP038 Silent Psychic Magician

    EARTH/Psychic – Synchro – Tuner – Effect/5/2400/500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters.

    (2) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.


    DUAD-JP039 Thought Cross Archfiend

    DARK/Psychic – Synchro – Effect/8/2500/2800

    1 Psychic Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it.

    (2) During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn.


    DUAD-JP040 Psychic Blaster Mk-II

    EARTH/Psychic – Synchro – Effect/9/3200/2700

    1 Psychic Tuner + 1+ non-Tuner Psychic monsters

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) You can target 1 banished monster; Special Summon it to your field.

    (2) During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to the banished monster’s original ATK.


    DUAD-JP042 Number F0: Utopic Future Zexal

    LIGHT/Warrior – Xyz – Effect/Rank 0/0/0

    2 Xyz Monsters with the same Rank

    (This card’s original Rank is always treated as 1.)

    (1) Gains ATK/DEF equal to the total Ranks of all Xyz Monsters you control and in your opponent’s GY x 500.

    (2) Your opponent’s monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects.

    (3) Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also this card cannot be destroyed by battle or card effects this turn.


    DUAD-JP043 Gagagaga Girl

    DARK/Spellcaster – Xyz – Effect/Rank 4/1500/1800

    2 Level 4 monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card has a “Zubaba”, “Gagaga”, “Gogogo”, and/or “Dododo” card as material: You can detach 1 material from this card; add 1 “Gagaga”, “Onomato”, or “Xyz” card from your Deck to your hand.

    (2) An “Utopic Future” Xyz Monster that has this card as material gains this effect.

    ● If it is Xyz Summoned: Activate this effect; it can make a second attack during each Battle Phase this turn.


    DUAD-JP044 Heroic Champion – Magnum Excalibur

    LIGHT/Warrior – Xyz – Effect/Rank 4/2000/2000

    2 Level 4 Warrior monsters

    (1) If this card battles an opponent’s monster, during damage calculation: You can detach 2 materials from this card; this card’s current ATK becomes doubled during damage calculation only.

    (2) Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to that target as an Equip Spell that makes it gain 2000 ATK/DEF.

    (3) You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.


    DUAD-JP045 Argostars – Courageous Arion

    DARK/Warrior – Xyz – Effect/Rank 4/2200/2200

    2 Level 4 monsters

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn. Once per turn, you can also Xyz Summon “Argostars – Courageous Arion” by using 1 “Argostars” monster you control (transfer its materials to this card).

    (1) If this card is Xyz Summoned: You can add 1 “Argostars” Spell from your Deck to your hand.

    (2) During the Standby Phase: You can detach 2 materials from this card; place up to 3 “Argostars” Continuous Traps from your GY, face-up in your Spell & Trap Zone.


    DUAD-JP046 Vanquish Soul Rocks

    DARK/Pyro – Xyz – Effect/Rank 4/2000/2500

    Materials: 2+ Level 4 “Vanquish Soul” monsters

    Once per turn, if a “Vanquish Soul” monster battled this turn, you can also Xyz Summon “Vanquish Soul Rocks” by using 1 “Vanquish Soul” monster or 1 “Rock of the Vanquisher” you control (transfer its materials to this card).

    (1) Gains the following effects, based on the Attributes of its attached materials.

    ●DARK: All monsters your opponent controls loses 800 ATK.

    ●FIRE: “Vanquish Soul” monsters you control gain 1000 ATK.

    ●EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.


    DUAD-JP048 Vallon, the Psychic Skyblaster

    DARK/Psychic – Xyz – Effect/Rank 5/2500/2200

    2 Level 5 monsters

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

    (2) If this card is sent to the GY: You can target 1 Set card; destroy it.


    DUAD-JP049 Sky Striker Ace = Zero

    LIGHT/Machine - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 “Sky Striker Ace” monsters

    You can only Special Summon “Sky Striker Ace – Zero(s)” once per turn. Cannot be used as Link Material. You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) If this card is Special Summoned: You can add 1 “Sky Striker” Spell from your Deck or GY to your hand.

    (2) (Quick Effect): You can Tribute this card; Special Summon 1 “Sky Striker Ace – Raye” and 1 “Sky Striker Ace – Roze” from your Deck and/or GY, then you can destroy 1 card on the field.


    DUAD-JP051 Ukanomitsune-no-Onari

    LIGHT/Beast - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten, Links)

    2 LIGHT monsters, including a Beast monster

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it.

    (2) Your opponent cannot target cards in the Field Zones with card effects.

    (3) If this card is destroyed: You can choose the following effects up to the number of cards in the Field Zones and apply them in sequence (you cannot choose the same effect twice).

    ● Destroy 1 card your opponent controls.

    ● Inflict 1500 damage to your opponent.


    DUAD-JP052 Gagaga Hope Tactics

    Continuous Spell Card

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) “Utopia” or “Utopic” Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects.

    (2) You can declare a Level from 1 to 12 and target 2 face-up monsters you control, including a “Gagaga” monster; their Levels become the declared Level.

    (3) If you Xyz Summon an “Utopia” or “Utopic” Xyz Monster whose original Attribute is LIGHT: You can target 1 card your opponent controls; destroy it.


    DUAD-JP053 Lunalight Masquerade

    Continuous Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) During your Main Phase, if this card was activated this turn: You can send 1 “Lunalight” monster from your Deck to the GY.

    (2) If you Fusion Summon a “Lunalight” monster: You can add 1 “Polymerization” from your GY or banishment to your hand, then you can discard 1 card, and if you do, once this turn, if you Fusion Summon a “Lunalight” monster, you can also use monsters in your GY by banishing them.


    DUAD-JP054 Shingei Gakuto Artmegia (Artmegia the Academy City of Divine Arts)

    Field Spell Card

    (1) During your Main Phase, you can Normal Summon 1 “Medius the Innocent” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (2) You can discard 1 Spell/Trap and declare the name of 1 “Artmegia” monster you do not control; add 1 of the declared monster from your Deck to your hand, also you cannot Special Summon from outside the Extra Deck for the rest of this turn, except “Artmegia” monsters and “Medius the Innocent”. (You can only declare each card name once per turn to activate this effect of this card’s name.)


    DUAD-JP055 Theorealize

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Send 1 “Medius the Innocent” from your Deck to the GY; look at the top card of your opponent’s Deck and place it on either the top or bottom of the Deck.

    (2) You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; it becomes the declared Type and Attribute until the end of your opponent’s turn.


    DUAD-JP056 Artmegia Masterwork -Keishou- (Artmegia Masterwork – Succession)

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an “Artmegia” monster, then, if there is a card in the Field Zone, the Summoned monster gains 500 ATK.

    (2) During your Main Phase: You can banish this card from your GY, then target 3 “Artmegia” cards in your GY with different names; shuffle them into the Deck.


    DUAD-JP057 Artmegia Vandalism -Shuugeki- (Artmegia Vandalism – Assault)

    Continuous Spell Card

    You can activate only 1 card with this card’s name per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Medius the Innocent” from your Deck to your hand.

    (2) You can target 1 face-up monster you control; that face-up monster can be treated as an “Artmegia” monster if used as Fusion Material this turn.

    (3) If “Artmegia the Academy City of Divine Arts” you control would be destroyed by card effect, you can send this card you control to the GY instead.


    DUAD-JP058 Artmegia Banish -Kaihen- (Artmegia Banish – Change)

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Place 1 “Artmegia the Academy City of Divine Arts” from your Deck or GY face-up in your Field Zone, or, if you control it, you can add 1 “Artmegia” card from your Deck to your hand instead, except “Artmegia Banish – Change”.

    (2) When your “Artmegia” monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 “Medius the Innocent” from your hand.



    DUAD-JP059 Parallel Teleport

    Quick-Play Spell Card

    You can only activate 1 card with this card name’s per turn. You cannot Special Summon the turn you activate this card, except Psychic monsters.

    (1) Tribute 1 Psychic monster that has a Level; Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck, then, if those monsters’ original Levels are different, you lose LP equal to the difference x 1000.


    DUAD-JP060 Teleport Fusion

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field and/or GY as material.

    (2) If your face-up Psychic monster(s) Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this card from your GY, then target 1 of your banished Psychic monsters; Special Summon it.


    DUAD-JP061 Scheme of the Monarchs

    Normal Spell Card

    You can only the 2nd effect of this card’s name once per turn.

    (1) Send 1 “Monarch” Spell/Trap from your Deck to the GY, except “Scheme of the Monarchs”.

    (2) If this card becomes banished: You can target 1 face-up monster your opponent controls; add 1 monster with 2400 ATK/1000 DEF and the same Attribute from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 “Zaborg the Thunder Monarch”, “Mobius the Frost Monarch”, “Thestalos the Firestorm Monarch”, “Granmarg the Rock Monarch”, “Raiza the Storm Monarch”, or “Caius the Shadow Monarch”.


    DUAD-JP062 Rebellion of the Monarchs

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Discard 1 card; you cannot Special Summon from the Extra Deck for the rest of this turn, also reveal 3 monsters with 800, or 2400 or more, ATK/1000 DEF from your Deck, your opponent chooses 1 for you to add to your hand, also send the rest to the GY.

    (2) You can banish this card from your GY; Special Summon 1 monster with 800 ATK/1000 DEF from your hand.


    DUAD-JP064 Inferno of the Ashened

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) (1) When this card resolves, you can place 1 “Obsidim, the Ashened City” from your Deck face-up in either Field Zone.

    (2) You can target 1 face-up card your opponent controls and 1 Level 8 or higher DARK Pyro monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY to your opponent’s field in Defense Position.


    DUAD-JP066 Vanquish Soul, Start!

    Field Spell Card

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You can target 1 “Vanquish Soul” monster you control; add 1 “Vanquish Soul” monster with a different Attribute from your Deck to your hand.

    (2) If a “Vanquish Soul” monster(s) you control would be destroyed by battle or card effect, you can reveal 1 “Vanquish Soul” monster in your hand instead.

    (3) During your End Phase, if you control 2 or more “Vanquish Soul” monsters: You can Set 1 “Vanquish Soul” Trap from your Deck.


    DUAD-JP067 Nouvelles Recipe Book “Recettes de Nouvellez”

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) While you control a “Nouvelles” Monster Card, all face-up monsters your opponent controls are changed to Attack Position.

    (2) Each time a monster(s) is Tributed by a Ritual Monster’s effect, your opponent pays 850 LP.

    (3) Once per turn, if you Special Summon a Ritual Monster(s) (except during the Damage Step): You can target 1 of them; add 1 “Recipe” or “Nouvelles” card from your Deck to your hand, except a Continuous Spell, and if you do, increase that monster’s Level by 1.


    DUAD-JP068 Layer 19: “Preventing the Invasion! The Pitch-Black Super Quantum!!”

    Quick-Play Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Target 1 Attack Position monster; change it to Defense Position.

    ● If you control a “Super Quant” monster: Special Summon 1 “Super Quant” monster from your Deck in Defense Position, with a different original Attribute from the monsters you control.

    ● Set 1 “Super Quant” Trap from your Deck. It can be activated this turn.


    DUAD-JP069 Sky Striker Alternative – Lemnis Gate

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target an equal number of “Sky Striker Ace” monsters and “Sky Striker” Spells in your GY; shuffle them into the Deck, then you can return to the hand up to 1 card on the field for every 3 cards shuffled.

    (2) If a “Sky Striker” monster(s) is Special Summoned to your field while this card is in your GY: You can banish this card; immediately after this effect resolves, Link Summon 1 “Sky Striker Ace” monster.


    DUAD-JP070 Guilt Gripping Morganite

    Normal Spell Card

    (1) For the rest of this Duel, apply the following effects.

    ●You cannot activate monster effects in the hand.

    ●You can Normal Summon Level 5 or higher monsters without Tributing.

    ●You do not pay LP to activate Spell/Trap Cards.

    (2) You can banish this card from your GY, then reveal 1 “Morganite” card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


    DUAD-JP071 Return of the Duelist

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If there is an Xyz Monster on the field or in either GY: Add 1 Equip Spell from your Deck or GY to your hand.


    DUAD-JP073 Spring

    Field Spell Card

    (1) Once per turn: You can choose any number of your unused Main Monster Zones, and if you do, place that number of Season Counters on this card, also those zones cannot be used while this card is on the field.

    (2) Monsters you control gain 400 ATK for each Season Counter on this card.

    (3) Once per turn, during your opponent’s End Phase: You can take 1 Field Spell from your Deck that you can place a Season Counter on, and place it face-up on your field (but neither player can activate its effects this turn), and if you do, place all Season Counters on this card on that card.


    DUAD-JP074 Xyz Unbreakable Barrier

    Counter Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When a Spell/Trap Card, or monster effect, is activated and you control an Xyz Monster: Negate the activation, then you can detach 2 materials from your monsters, then destroy 1 card on the field.

    (2) You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT “Utopia” or “Utopic” Xyz Monster from your GY to it as material.


    DUAD-JP075 Artmegia Messena -Kakusei- (Artmegia Messena – Awakening)

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Artmegia” monsterr “Medius the Innocent” from your Deck, also, this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.

    (2) You can banish this card from your GY, then target 1 “Artmegia” monster you control; return it to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls.


    DUAD-JP076 Culmination of the Monarchs

    Continuous Trap Card

    (1) If your opponent Special Summons a monster(s) and you control a Tribute Summoned monster: You can banish 1 “Monarch” Spell/Trap from your GY, then activate 1 of these effects (but you can only use each effect of this card’s name once per turn).

    ● Destroy 1 monster on the field.

    ● Destroy up to 2 Spells/Traps on the field.

    ● Discard 1 random card from your opponent’s hand.

    ● Destroy 1 Set card.

    ● Place 1 card on the field on the top of the Deck.

    ● Banish 1 card on the field.

    [OCG] Deck Build Pack: Justice Hunters


    Release: 22. März 2025 (Japan)


    Insgesamt 45 verschiedene Karten:


    3 Ultra Rare (Jede Ultra rare gibt es auch in Secret rare)

    12 Super Rare

    30 Common (Jede Common gibt es auch in Normal Parallel Rare)


    DBJH-JP001 Dragon Tail Lucias

    EARTH/Spellcaster - Effect/4/1800/700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Dragon Tail” monster from your Deck to your hand, except “Dragon Tail Lucias”.

    (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.


    DBJH-JP002 Dragon Tail Fymena

    WATER/Spellcaster - Effect/5/1300/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck.


    DBJH-JP003 Dragon Tail Pan

    WIND/Dragon - Effect/7/2700/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 monster on the field.

    (2) If a face-up Fusion Monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion “Dragon Tail” monster from your GY.


    DBJH-JP004 Dragon Tail Urgula

    FIRE/Dragon - Effect/6/2400/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field.

    (2) If this card is in your GY: You can target 1 Spellcaster “Dragon Tail” monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand.


    DBJH-JP006 Dragon Tail Altharion

    EARTH/Dragon – Fusion - Effect/8/3000/2500

    1 “Dragon Tail” monster + 1+ monsters in the hand

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s) up to the number of monsters used as material from the hand; return them to the hand.

    (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    DBJH-JP007 Dragon Tail Gramel

    EARTH/Spellcaster – Fusion - Effect/7/2800/2300

    1 “Dragon Tail” monster + 1 monster in the hand

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When you activate a “Dragon Tail” card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it.

    (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    DBJH-JP008 Ketu Dragon Tail

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 “Dragon Tail” monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field as material.


    DBJH-JP009 Rahu Dragon Tail

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.


    DBJH-JP010 Dragon Tail Horn

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Attack Position monster; return it to the hand/Extra Deck, then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Horn”, then draw 1 card.


    DBJH-JP011 Dragon Tail Flame

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Flame”, then draw 1 card.


    DBJH-JP005 Dragon Tail Mulr

    DARK/Dragon - Effect/3/1100/1500

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.

    (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls.


    DBJH-JP016 Cupsie☆Yummy

    LIGHT/Beast - Effect/1/0/1600

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can add 1 “Yummy” card from your Deck to your hand, except “Cupsie☆Yummy”, or, if it was Special Summoned by a Synchro Monster’s effect, you can draw 1 card instead.


    DBJH-JP017 Cooky☆Yummy

    LIGHT/Beast - Effect/1/1000/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by a Synchro Monster’s effect, you can destroy that monster instead.


    DBJH-JP018 Lollipo☆Yummy

    LIGHT/Beast - Effect/1/600/1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s GY; shuffle it into the Deck, or, if this card was Special Summoned by a Synchro Monster’s effect, you can banish that card instead.


    DBJH-JP019 Cupsie★Yummy Way

    LIGHT/Beast – Synchro - Tuner - Effect/2/0/2200

    1 Tuner + 1 non-Tuner monster

    For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 2 “Yummy” monsters from your Deck to your hand, then discard 1 card.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.


    DBJH-JP020 Cooky★Yummy Way

    LIGHT/Beast – Synchro - Tuner – Effect/2/1600/0

    1 Tuner + 1 non-Tuner monster

    For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.


    DBJH-JP021 Lollipo★Yummy Way

    LIGHT/Beast – Synchro - Tuner - Effect/2/1200/1200

    1 Tuner + 1 non-Tuner monster

    For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 2 “Yummy” monsters from your GY, but their effects are negated.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.


    DBJH-JP022 Yummy★Snatchy

    LIGHT/Beast - Link - Effect/600/Link 1 (Linkmarkierungen: Unten)

    1 Level 4 or lower LIGHT Beast monster

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can place 1 “Yummy” Field Spell from your hand or Deck face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn.

    (2) Once per Chain, during the Main Phase or your opponent’s Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using a “Yummy” monster you control.


    DBJH-JP023 Yummysment★Minion

    Field Spell Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) “Yummy” monsters you control gain 500 ATK for each LIGHT Beast monster on the field.

    (2) If you control a Link-1 monster: You can target 1 Level 1 “Yummy” monster in your GY; Special Summon it.

    (3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.


    DBJH-JP024 Yummysment★Acrockie

    Field Spell Card

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it.

    (2) If a face-up monster(s) you control leaves your field by an opponent’s card effect: You can Special Summon 1 “Yummy” monster from your Deck.

    (3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.


    DBJH-JP025 Yummy☆Surprize?

    Quick-Play Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.

    ● Special Summon 1 “Yummy” monster from your hand or GY, but it cannot attack directly this turn.

    ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 “Yummy” Field Spell from your hand on your field face-up.


    DBJH-JP026 Yummy★Redemption

    Continuous Trap Card

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster you control and in your GY.

    (2) Once per Chain, if you Synchro Summon a LIGHT Beast Synchro Monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck.

    (3) You can banish this card from your GY, then target 1 “Yummy” monster you control and 1 monster your opponent controls; switch control of both.


    DBJH-JP031 K9 – #17 Izuna

    EARTH/Warrior - Effect/5/2100/1600

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.

    (2) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand.

    (3) If this card is Normal or Special Summoned: You can send 1 “K9” card from your Deck to the GY, except “K9 – #17 Izuna”.


    DBJH-JP032 K9 – #66a Jökull

    DARK/Aqua - Effect/5/2000/1900

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.

    (2) You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster.

    (3) During your Main Phase: You can add 1 non-Aqua “K9” monster from your Deck to your hand.


    DBJH-JP033 K9 – #66b Lantern

    DARK/Pyro - Effect/5/2000/1900

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.

    (2) If this card is in your hand: You can target 1 non-Pyro Level 5 “K9” monster in your GY; Special Summon it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster.

    (3) During your Main Phase: You can add 1 “K9” Spell/Trap from your Deck to your hand.


    DBJH-JP034 K9 – #ØØ Lupus

    EARTH/Beast-Warrior - Effect/5/2300/200

    You can only use the (1)st and (2)d effect of this card’s name each once per turn.

    (1) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) During your opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

    (3) An Xyz Monster that has this card as material gains this effect.

    ● Your opponent cannot target this card with card effects.


    DBJH-JP035 K9 – #17 “Ripper”

    WIND/Beast-Warrior – Xyz – Effect/Rank 5/2300/1800

    2 Level 5 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; add 1 “K9” card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 “K9” Quick-Play Spell from your Deck or GY.

    (2) When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect.


    DBJH-JP036 K9 – #ØØ “Hound”

    LIGHT/Beast-Warrior – Xyz – Effect/Rank 5/2300/1800

    2 Level 5 monsters

    (1) Cannot be destroyed by battle or your opponent’s card effects the turn it is Special Summoned.

    (2) Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves.

    (3) Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.


    DBJH-JP037 K9 – EX “Werewolf”

    LIGHT/Beast-Warrior – Xyz – Effect/Rank 9/3300/2500

    2 Level 9 monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it.

    (2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect based on whose turn it is;

    ● Yours: Banish 1 card your opponent controls and/or 1 card from their GY.

    ● Your opponent’s: Look at your opponent’s hand and banish 1 card from it face-up until the End Phase.


    DBJH-JP038 K9 – LC Liberation

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target 1 “K9” Xyz Monster or Rank 5 Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster).

    (2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY.


    DBJH-JP039 K9 – EX Forced Liberation

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Target 1 “K9” Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls.

    (2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY.


    DBJH-JP040 “Case of K9”

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “K9” monster from your Deck to your hand.

    (2) “K9” monsters you control gain 900 ATK the turn your opponent activated a monster effect in the hand or GY.

    (3) If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 “K9” Quick-Play Spell from your Deck or GY.


    DBJH-JP041 K9 – EW Experimental Liberation

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “K9” monster from your hand or GY, then you can Special Summon 1 “K9” Xyz Monster from your Extra Deck, by using the first monster as material (the second Special Summon is treated as an Xyz Summon), but destroy the second monster during the End Phase of the next turn.

    (2) During the End Phase: You can banish this card from your GY, then target 1 “K9” Quick-Play Spell in your GY; Set it.


    Reprints:


    DBJH-JP013 Mysterion the Dragon Crown

    DBJH-JP030 Piri Reis Map

    DBJH-JP042 Overlay Booster

    DBJH-JP043 Number 61: Volcasaurus

    DBJH-JP044 Chronomaly Vimana

    DBJH-JP045 Imperial Princess Quinquery

    DBJH-JP0?? Edge Imp Chain

    DBJH-JP0?? Polymerization

    DBJH-JP0?? Frightfur Patchwork

    DBJH-JP0?? Gravity Controller

    DBJH-JP0?? Where Arf Thou?

    DBJH-JP0?? Obedience Schooled

    [TCG] Quarter Century Stampede


    Release Date: 10. April 2025


    Inhalt:


    Das Set besteht aus zwei Kartenpools; einen 200-Nostalgie-Kartenpool und aus einem über 80 Karten großen Hauptkartenpool. Die meisten dieser über 80 Karten gibt es in folgenden sieben Seltenheitsstufen:


    - Super Rare

    - Ultra Rare

    - Secret Rare

    - Quarter Century Secret Rares

    - Platinum Secret Rares

    - Quarter Century Secret Rare

    - “Prismatic” style Collector’s Rare

    - “Prismatic” style Ultra Rare


    Ein Booster besteht aus einer Platinum Secret Rare oder Quarter Century Secret Rare, einer Super Rare, einer Secret Rares und zwei Ultra Rares. Es besteht eine Chance von 1 zu 4 das statt einer Secret Rare eine Platinum Secret Rare oder Quarter Century Secret Rare enthalten ist, sowie eine Chance von 1 zu 6 das statt einer Ultra Rare eine der neuen “Prismatic” style Collector’s Rares oder “Prismatic” style Ultimate Rare enthalten ist. Die garantierte Platinum Secret Rare/Quarter Century Secret Rare stammt aus dem 200-Nostalgie-Kartenpool, die restlichen vier aus dem über 80 Karten großen Hauptkartenpool. Karten die hier neu gedruckt werden und zuvor bereits ein Mal in einer Quarter-Century-Secret-Rare-Version erschienen ist, werden in diesem Set nicht noch Mal in dieser Seltenheit gedruckt.

    (TCG) Maze of the Master


    Release Date: 13. März 2025 (EU)


    Jedes Boosterpack enthält 7 karten, davon 6 Rares und eine Holo-Karte. Das Set enthält insgesamt 112 Karten, davon


    - 2 Quarter-Century Secret Rare

    - 6 Secret Rare

    - 13 Ultra Rare

    - 21 Super Rare

    - 70 Rare

    (16 Karten sind außerdem auch als Collector´s Rare verfügbar)


    MZTM-EN001 The Man with the Mark

    EARTH/Spellcaster - Effect/4/1000/1000

    If this card is Normal or Special Summoned: You can take 1 “Temple of the Kings”, or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of “The Man with the Mark” once per turn. While you control “Temple of the Kings”, this card and “Apophis” monsters you control cannot be destroyed by battle or card effects. “Temple of the Kings” you control cannot be destroyed by card effects.


    MZTM-EN002 Merciless Scorpion of Serket

    EARTH/Fairy - Effect/6/2500/2000

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control “Temple of the Kings”. You can only Special Summon “Merciless Scorpion of Serket” once per turn this way. Once per turn, during your Main Phase: You can add 1 “Temple of the Kings” or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy that opponent’s monster, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK.


    MZTM-EN003 Anubis the Last Judge

    EARTH/Fiend - Effect/10/3000/0

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are “Temple of the Kings” and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 “The Man with the Mark” from your deck to your hand. If a Spell/Trap(s) you control is destroyed by card effects: You can target 1 card your opponent controls; destroy it. You can only use each effect of “Anubis the Last Judge” once per turn.


    MZTM-EN004 Divine Serpent Apophis

    EARTH/Reptile – Fusion - Effect/6/2800/2600

    2 monsters that mention “Temple of the Kings”

    Must be either Fusion Summoned, or Special Summoned by Tributing 2 “Apophis” monsters. Once per turn: You can target up to 3 “Apophis” Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


    MZTM-EN005 Divine Scorpion Beast of Serket

    EARTH/Fairy – Fusion - Effect/6/3000/2000

    1 “Serket” monster + 1 monster with 2500 or less ATK

    If this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent’s monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster’s original ATK. You can only use this effect of “Divine Scorpion Beast of Serket” once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished.


    MZTM-EN006 Treasures of the Kings

    Field Spell Card

    When this card is activated: You can set 1 “Apophis” trap from your Deck. This card’s name becomes “Temple of the Kings” while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions “Temple of the Kings” from your Deck to your hand. You can only activate 1 “Treasures of the Kings” per turn.


    MZTM-EN007 Defense of the Temple

    Normal Spell Card

    Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions “Temple of the Kings”, you can also use face-up monsters your opponent controls as material. If you control “Temple of the Kings”: You can banish this card from your GY; add 1 “Dangers of the Divine” from your deck to your hand. You can only use this effect of “Defense of the Temple” once per turn.


    MZTM-EN008 Dangers of the Divine

    Quick-Play Spell Card

    Pay half your LP, then Tribute 1 monster; Special Summon 1 “The Winged Dragon of Ra” from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 “The Winged Dragon of Ra” in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of “Dangers of the Divine” once per turn.


    MZTM-EN009 Verdict of Anubis

    Counter Trap Card

    When your opponent activates a Spell/Trap Card, while you control 3 of more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control “Temple of the Kings”, you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total ATK of those destroyed monsters. You can only activate 1 “Verdict of Anubis” per turn.


    MZTM-EN010 Apophis the Serpent

    Continuous Trap Card

    Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 “Apophis” Trap from your deck, except “Apophis the Serpent”. It can be activated this turn. If this card is sent to the GY: You can add 1 “Embodiment of Apophis” from your Deck to your hand. You can only use each effect of “Apophis the Serpent” once per turn.


    MZTM-EN011 Galaxy-Eyes Tachyon Primal

    LIGHT/Dragon - Effect/8/3000/2500

    If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


    MZTM-EN012 Tachyon Cloudragon

    LIGHT/Dragon - Effect/4/300/250

    If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of "Tachyon Cloudragon" once per turn.


    MZTM-EN013 Schwarzschild Infinity Dragon

    DARK/Dragon - Effect/8/2000/0

    If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.


    MZTM-EN014 Divine Golden Shadow Dragon Dragluxion

    LIGHT/Dragon – Xyz – Effect/Rank 8/2500/3000

    2 Level 8 monsters

    If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


    MZTM-EN015 Tachyon Spiral of Destruction

    Quick-Play Spell Card

    Activate 1 of these effects (but you can only use each effect of "Tachyon Spiral of Destruction" once per turn);

    ● If you control a "Galaxy" Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated.

    ● Target 1 "Tachyon" card in your GY, except "Tachyon Spiral of Destruction"; add it to your hand.

    ● Target 1 Dragon "Number" monster in your GY; Special Summon it in Defense Position.


    MZTM-EN016 Tachyon Spiral of Destruction

    Normal Spell Card

    Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


    MZTM-EN017 Lord of the Tachyon Galaxy

    Normal Trap Card

    If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. During the Battle Phase: Detach 1 material from your "Galaxy-Eyes" Xyz Monster; shuffle all monsters your opponent controls into the Deck that were Normal or Special Summoned this turn. If you control a "Number C" monster, this card's activation and effect cannot be negated. You can only activate 1 "Lord of the Tachyon Galaxy" per turn.


    MZTM-EN018 X-Cross Cannon

    LIGHT/Machine - Effect/4/1800/1500

    If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


    MZTM-EN019 Y-Yare Head

    LIGHT/Machine - Effect/4/1500/1600

    If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    MZTM-EN020 Z-Zillion Tank

    LIGHT/Machine – Union - Effect/4/1500/1300

    If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    MZTM-EN021 XYZ-Hyper Dragon Cannon

    LIGHT/Machine – Fusion - Effect/9/3000/2800

    "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank"

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


    MZTM-EN022 Union Controller

    LIGHT/Machine – Fusion - Effect/6/2200/1900

    1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank"

    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.


    MZTM-EN023 Union Activation

    Normal Spell Card

    Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


    MZTM-EN024 A-to-Z Energy Load

    Normal Trap Card

    When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.


    MZTM-EN025 Trickstar Hoody

    LIGHT/Fairy - Effect/2/600/1800

    If you control a "Trickstar" Fusion or Link Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a "Trickstar" Link Monster: You can add 1 "Trickstar Fusion" or "Trickstar Diffusion" from your Deck to your hand. You can only use each effect of "Trickstar Hoody" once per turn.


    MZTM-EN026 Trickstar Aqua Angel

    WATER/Fairy - Effect/4/0/0

    (This card is always treated as a "Marincess" card.)

    Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


    MZTM-EN027 Trickstar Band Drumatis

    LIGHT/Fairy – Fusion - Effect/2/2000/1000

    2 "Trickstar" monsters

    "Trickstar" Link Monsters you control that point to this card gain 1000 ATK. You can only use each of the following effects of "Trickstar Band Drumatis" once per turn. If this card is Fusion Summoned: You can add 1 "Trickstar" card from your Deck to your hand, with a different name from the cards you control and in your GY. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up monster on the field; its ATK becomes 0.


    MZTM-EN028 Trickstar Colchica

    LIGHT/Fairy - Link - Effect/200/Link 1 (Linkmarkierungen: Unten)

    1 non-Link "Trickstar" monster

    You can only Special Summon "Trickstar Colchica(s)" once per turn. When a monster is destroyed by battle involving your "Trickstar" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Trickstar Colchica" once per turn.


    MZTM-EN029 Trickstar Noble Angel

    LIGHT/Fairy - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)

    2 "Trickstar" monsters

    If this card is Link Summoned: You can add 1 "Blue Tears" card from your Deck to your hand. If you have a Fusion Monster in your field or GY: You can target 1 "Trickstar" monster in your GY; Special Summon it. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Trickstar Noble Angel" once per turn.


    MZTM-EN030 Trickstar Diffusion

    Normal Trap Card

    Activate 1 of these effects;

    ● Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, by banishing its materials from your GY.

    ● Immediately after this effect resolves, Link Summon 1 "Trickstar" Link Monster.

    You can banish this card from your GY, then target 1 "Trickstar" monster you control; this turn, while that monster is face-up on your field, your opponent's monsters can only target that monster for attacks. You can only use each effect of "Trickstar Diffusion" once per turn.


    MZTM-EN031 Maiden of Blue Tears

    Normal Trap Card

    If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.


    MZTM-EN032 Grief Tablet

    Equip Spell Card

    (This card is always treated as a "Wedju" card.)

    The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.


    MZTM-EN033 Grief Tablet

    DARK/Fiend – Fusion - Effect/6/2000/1700

    2 Fiend and/or Zombie monsters

    Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


    MZTM-EN034 Spirit Illusion

    Equip Spell Card

    Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's ATK. You can activate 1 of these effects;

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.

    ● Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the equipped monster's Type, Attribute, and ATK.

    You can only use this effect of "Spirit Illusion" once per turn.


    MZTM-EN035 Spirit Shield

    Continuous Trap Card

    Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


    MZTM-EN036 Ocean of Regeneration

    Continuous Spell Card

    You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ocean of Regeneration" once per turn.


    MZTM-EN037 Clear Phantom

    DARK/Fiend – Effect/3/1200/800

    You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


    MZTM-EN038 Clear Rage Golem

    DARK/Rock – Effect/4/1600/1800

    You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.


    MZTM-EN039 Clear Cube

    DARK/Machine – Effect/1/0/0

    You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


    MZTM-EN040 Clear Vicious Knight

    DARK/Warrior – Effect/7/2300/1100

    You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


    MZTM-EN041 Clear Wall

    Continuous Spell Card

    If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


    MZTM-EN042 Singularity Fiend

    DARK/Fiend – Effect/1/0/0

    When your opponent Special Summons a monster(s) (except during the Damage Step): You can discard this card and 1 Spell; destroy that monster(s). You can only use this effect of "Singularity Fiend" once per turn.


    MZTM-EN043 Break the Seal

    Continuous Trap Card

    You can activate 1 of these effects;

    ● Place 1 "Break the Seal" from your Deck or GY, face-up on your field.

    ● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand.

    If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.


    MZTM-EN044 Earthbound Immortal Red Nova

    DARK/Fiend – Effect/1/3500/3000

    There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects.

    ● Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.

    ● Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)

    You can only use this effect of "Earthbound Immortal Red Nova" once per turn.


    MZTM-EN045 Earthbound Immortal Red Nova

    EARTH/Machine – Effect/2/500/800

    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


    MZTM-EN046 Cutter Shark

    WATER/Fish – Effect/5/0/2000

    When a card or effect is activated that targets 1 monster you control (and no other cards) or when a monster you control is targeted for an attack, while this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 WATER monster from your GY to your hand, except "Cutter Shark". You can only use each effect of "Cutter Shark" once per turn.


    MZTM-EN047 Gimmick Puppet Fiendish Knight

    DARK/Machine – Effect/4/1800/500

    If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position, but its effects are negated, then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Fiendish Knight" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.


    MZTM-EN048 Antidote Nurse

    LIGHT/Machine – Xyz – Effect/Rank 3/1800/1200

    2+ Level 3 monsters

    (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK or DEF is different from its original value; its ATK/DEF become their original values, also if you targeted a monster on your field, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.



    MZTM-EN049 Performage Fire Dancer

    FIRE/Spellcaster – Pendelum – Effect/4/1400/1200

    If this card is Normal or Special Summoned: You can add 1 "Performage" monster from your Deck to your hand, except "Performage Fire Dancer". You can only use this effect of "Performage Fire Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK.


    Pendulum Effect:

    Blue 6 / Red 6

    Once per turn: You can target 1 "Performage" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.


    MZTM-EN050 Performage Water Dancer

    WATER/Spellcaster – Pendelum – Effect/4/1200/1400

    If this card is Pendulum Summoned: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use this effect of "Performage Water Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position.


    Pendulum Effect:

    Blue 2 / Red 2

    If you control a "Performage" monster: You can Special Summon this card. When a monster declares an attack: You can target 1 Attack Position monster on the field; change it to Defense Position. You can only use each effect of "Performage Water Dancer" once per turn.


    MZTM-EN051 Performage Wind Drainer

    WIND/Spellcaster – Pendelum – Effect/5/2100/0

    If your opponent controls a monster, or a "Performage" monster is on the field: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon, except "Performage" monsters. You can only use this effect of "Performage Wind Drainer" once per turn. If this card is Special Summoned: You can reduce its Level by 1. Once per turn: You can change the Levels of all Level 4 "Performage" monsters you control to Level 5.


    Pendulum Effect:

    Blue 4 / Red 4

    Once per turn: You can target 1 "Performage" Pendulum Monster you control, then activate 1 of these effects;

    ● Reduce its Level by 1.

    ● Increase this card's Pendulum Scale by that monster's.


    MZTM-EN052 Performage Cup Tricker

    LIGHT/Spellcaster – Pendelum – Effect/5/1200/1400

    If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then make 1 Xyz Monster on the field lose 600 ATK. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 2 Xyz Monsters you control; attach 1 material from 1 of those monsters to the other. You can only use each effect of "Performage Cup Tricker" once per turn.


    Pendulum Effect:

    Blue 1 / Red 1

    You can target 1 "Performage" Xyz Monster you control; attach this card to it as material. If a card(s) is added to your Extra Deck (except during the Damage Step): You can add 1 face-up "Performage" Pendulum Monster from your Extra Deck to your hand. You can only use each effect of "Performage Cup Tricker" once per turn.


    MZTM-EN053 Performage Cup Tricker

    DARK/Spellcaster – Fusion – Effect/7/2400/1800

    2 "Performage" monsters

    "Performage" monsters you control cannot be destroyed by your card effects, also your opponent cannot target them with card effects. While you control a "Performage" monster, except "Performage Trapeze Witch", your opponent's monsters cannot target this card for attacks. When an attack is declared involving your "Performage" monster and an opponent's monster: You can make that opponent's monster lose 600 ATK.


    MZTM-EN054 Performage Shadow Maker

    DARK/Spellcaster – Xyz – Effect/Rank 5/2600/1000

    3 Level 5 monsters

    When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Performage Shadow Maker" from your Extra Deck. You can only use each of the following effects of "Performage Shadow Maker" once per turn. You can detach 1 material from this card, then send 1 "Performage" monster from your Deck to the GY; add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If the last material(s) is detached from this card (except during the Damage Step): You can Special Summon 1 "Performage" monster from your GY.


    MZTM-EN055 Performage Trapeze High Magician

    DARK/Spellcaster – Xyz – Effect/Rank 5/2700/2200

    2 Level 5 Spellcaster monsters

    Cannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken, a number of times each turn up to the number of materials attached to this card. If this card has "Performage Trapeze Magician" as material, it gains this effect.

    ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.


    MZTM-EN056 Rank-Up-Magic Magical Force

    Quick-Play Spell Card

    Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), then Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using it as material, and if you do, attach this card to the Summoned monster (this is treated as an Xyz Summon). You can only activate 1 "Rank-Up-Magic Magical Force" per turn.


    MZTM-EN057 Soul Fist

    Equip Spell Card

    Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.


    MZTM-EN058 Golden Allure Queen

    DARK/Spellcaster - Link - Effect/2500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    3 Spellcaster monsters

    If this card is Link Summoned: You can Special Summon 1 "Allure Queen" monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn. You can activate the effects of your monsters with "Allure Queen" in their original names, that equip monsters to themselves, as Quick Effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also "Allure Queen" monsters you control cannot be destroyed by card effects this turn.


    MZTM-EN059 Allure Palace

    Field Spell Card

    Spellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; add to your hand or Special Summon to your opponent's field, 1 "Allure Queen" monster from your Deck. You can only use this effect of "Allure Palace" thrice per turn. "Allure Queen" Effect Monsters you control gain this effect.

    ● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.


    MZTM-EN060 Allure Dance

    Continuous Spell Card

    When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY. You can only use this effect of "Allure Dance" once per turn. You can only activate 1 "Allure Dance" per turn.


    Reprints:


    MZTM-EN000 Silent Magician LV8 (Alternatives Artwork)

    MZTM-EN061 Herald of Purple Light

    MZTM-EN062 Herald of Green Light

    MZTM-EN063 Allure Queen LV3

    MZTM-EN064 Allure Queen LV5

    MZTM-EN065 Allure Queen LV7

    MZTM-EN066 Gladiator Beast Bestiari

    MZTM-EN067 Gladiator Beast Laquari

    MZTM-EN068 Herald of Orange Light

    MZTM-EN069 Gladiator Beast Samnite

    MZTM-EN071 Clear Vice Dragon

    MZTM-EN072 Atlantean Marksman

    MZTM-EN075 Lumina, Twilightsworn Shaman

    MZTM-EN076 Thunder Dragonhawk

    MZTM-EN077 Thunder Dragonroar

    MZTM-EN078 Nebula Dragon

    MZTM-EN079 Galactic Spiral Dragon

    MZTM-EN080 Swordsoul of Mo Ye

    MZTM-EN081 Swordsoul of Taia

    MZTM-EN082 Swordsoul Strategist Longyuan

    MZTM-EN083 Mulcharmy Purulia

    MZTM-EN084 Gladiator Beast Heraklinos

    MZTM-EN085 Gladiator Beast Essedarii

    MZTM-EN086 Gladiator Beast Tamer Editor

    MZTM-EN087 Crystron Quariongandrax

    MZTM-EN088 Swordsoul Grandmaster - Chixiao

    MZTM-EN089 Swordsoul Supreme Sovereign – Chengying

    MZTM-EN090 Swordsoul Sinister Sovereign - Qixing Longyuan

    MZTM-EN091 Number 107: Galaxy-Eyes Tachyon Dragon (Normal und mit alternatives Artwork)

    MZTM-EN092 Number C107: Neo Galaxy-Eyes Tachyon Dragon

    MZTM-EN093 Number 97: Draglubion

    MZTM-EN094 Light Dragon @Ignister

    MZTM-EN095 Number 4: Stealth Kragen

    MZTM-EN096 Galaxy Satellite Dragon

    MZTM-EN097 Temple of the Kings

    MZTM-EN098 Clear World

    MZTM-EN099 Rank-Up-Magic Barian's Force

    MZTM-EN100 Rank-Up-Magic Argent Chaos Force

    MZTM-EN101 Vessel for the Dragon Cycle

    MZTM-EN102 Heavenly Dragon Circle

    MZTM-EN103 Swordsoul Emergence

    MZTM-EN105 Gladiator Beast War Chariot

    MZTM-EN106 Tachyon Transmigration

    MZTM-EN107 The Phantom Knights of Shade Brigandine

    MZTM-EN108 Trickstar Reincarnation

    MZTM-EN109 Angel Statue - Azurune

    MZTM-EN110 Apophis the Swamp Deity





    Reprints:


    Silent Magician LV8 (Alternatives Artwork)

    (TCG) Alliance Insight


    Release Date: 1. Mai 2025 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)




    ..:: WORLD PREMIER CARDS ::..


    ALIN-EN081 – Dawn Angel Kambi

    LIGHT/Fairy - Effect/1/500/1800

    If you control no monsters, or all monsters you control are Fairy monsters: You can Special Summon this card from your hand. You can Tribute any number of Fairy monsters, including this card; Special Summon 1 Fairy monster from your Deck whose Level equals the total Levels those monsters had on the field. You cannot Special Summon the turn you activate this effect, except Fairy monsters. You can only use each effect of “Dawn Angel Kambi” once per turn.


    ALIN-EN082 – Hrimnir the Divine Follower

    LIGHT/Fairy - Effect/9/2200/2200

    You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent’s End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Hrimnir the Divine Follower” once per turn.


    ALIN-EN083 – Vingolf’s Blessing

    Continuous Spell Card

    When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of “Vingolf’s Blessing” once per turn. You can only activate 1 “Vingolf’s Blessing” per turn.


    ALIN-EN084 – Aspischool

    WATER/Fish - Effect/4/300/300

    When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of “Aspischool” once per turn.


    ALIN-EN085 – Toxic Boxfish

    WATER/Fish – Synchro - Effect/4/1800/800

    1 Tuner + 1+ non-Tuner monsters

    If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of “Toxic Boxfish” once per turn.


    ALIN-EN086 – Fish and Bids

    Normal Spell Card

    At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect.

    ● Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters.


    ALIN-EN087 – Replicard LAD

    DARK/Cyberse - Effect/7/2500/2500

    You can banish 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand. You can target 1 face-up monster you control; Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF, but it cannot activate its effects this turn. You can only use each effect of “Replicard LAD” once per turn.


    ALIN-EN088 – Sakra Vendirage

    DARK/Psychic – Xyz - Effect/Rank 4/2000/2500

    Rank 4 DARK Psychic Xyz Effect Monster

    ATK 2000

    DEF 2500

    2 Level 4 monsters

    You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except “Sakra Vendirage”; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster’s name becomes “Sakra Vendirage” until the End Phase. You can only use each effect of “Sakra Vendirage” once per turn.


    ALIN-EN089 – Tiki Peace

    Continuous Trap Card

    Special Summon this card as an Effect Monster (Rock/EARTH/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap).

    ●(Quick Effect): You can pay 800 LP; Special Summon 1 Continuous Trap, except “Tiki Peace”, from your GY or banishment as a Normal Monster (Rock/EARTH/Level 4/ATK 1000/DEF 1000) and its name becomes “Tiki Peace” (even while face-down) (that card is NOT treated as a Trap). You can only use this effect of “Tiki Peace” once per turn.


    ALIN-EN090 – Mitsurugi no Mikoto, Aramasa

    DARK/Reptile - Effect/4/1200/900

    If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 “Mitsurugi” monster from your Deck to your hand, except “Mitsurugi no Mikoto, Aramasa”. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of “Mitsurugi no Mikoto, Aramasa” once per turn.


    ALIN-EN091 – Mitsurugi no Miko, Wousu

    DARK/Reptile - Effect/8/2000/2000

    You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon “Mitsurugi no Miko, Wousu” once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of “Mitsurugi no Miko, Wousu” once per turn.


    ALIN-EN092 – Ame no Habakiri no Mitsurugi

    DARK/Reptile – Ritual - Effect/8/2400/1800

    You can Ritual Summon this card with “Mitsurugi Ritual”. Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 “Mitsurugi” monster from your Deck, then Tribute 1 monster you control. You can only use this effect of “Ame no Habakiri no Mitsurugi” once per Duel. If this card is Tributed: You can add 1 “Mitsurugi” card from your Deck to your hand, except “Ame no Habakiri no Mitsurugi”, then you can Special Summon this card. You can only use this effect of “Ame no Habakiri no Mitsurugi” once per turn.


    ALIN-EN093 – Mitsurugi Mirror

    Ritual Spell Card

    This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If “Ame no Murakumo no Mitsurugi”, “Futsu no Mitama no Mitsurugi”, or “Ame no Habakiri no Mitsurugi” you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of “Mitsurugi Mirror” once per turn.


    ALIN-EN094 – Mitsurugi Magatama

    Quick-Play Spell Card

    During the Main Phase: Activate 1 of these effects;

    ●Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.

    ●Ritual Summon 1 “Mitsurugi” Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.

    You can only activate 1 “Mitsurugi Magatama” per turn.


    ALIN-EN095 – Mitsurugi Sacred Boundary

    Continuous Spell Card

    Your opponent cannot target “Mitsurugi” Ritual Monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can target 4 “Mitsurugi” cards in your GY, except “Mitsurugi Sacred Boundary”; shuffle them into the Deck, then if your opponent controls a monster, make them Tribute 1 monster they control (their choice). You can only use this effect of “Mitsurugi Sacred Boundary” once per turn.


    ALIN-EN096 – Mitsurugi Tempest

    Normal Trap Card

    If you have a “Mitsurugi” Ritual Spell in your GY: Tribute 3 monsters whose original names are “Ame no Murakumo no Mitsurugi”, “Futsu no Mitama no Mitsurugi”, and “Ame no Habakiri no Mitsurugi”; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only activate 1 “Mitsurugi Tempest” per turn.


    ..:: OCG Imports ::..


    ALIN-EN097 – Dipity

    LIGHT/Fiend – Normal/4/0/0

    A cute little thing who lives in a glass bottle and is said to bring good luck to the one who makes a contract with it. The lid must never be opened, no matter what happens...


    ALIN-EN098 – Giant Kra-Corn

    EARTH/Plant - Effect/8/1000/2500

    When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, change the attack target to this card, and perform damage calculation. You can target 1 Plant monster you control, except "Giant Kra-Corn"; the ATK of that monster and this card become the combined original ATK of both monsters. You can only use each effect of "Giant Kra-Corn" once per turn.


    ALIN-EN099 – Migratory Zereort

    WATER/Winged Beast – Effect/5/1000/2200

    If a WATER Xyz Monster is on the field: You can Special Summon this card from your hand. During your Main Phase: You can detach 1 material from a monster you control, then you can Special Summon 1 Level 3 or 4 WATER monster from your hand or GY, but its effects are negated, also it can be treated as a Level 5 monster this turn, if used for the Xyz Summon of a WATER monster. You can only use each effect of "Migratory Zereort" once per turn.


    ALIN-EN100 – Dragolithia Kunzite

    EARTH/Dragon – Effect/8/0/0

    If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position. You can only use 1 "Dragolithia Kunzite" effect per turn, and only once that turn.



    --------------------------------------------------------------------------------------------------------------------------------------


    [OCG] Alliance Insight


    Release: 25. Januar 2025 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    8. Set des 12. Blocks


    ALIN-JP000 Dragon Master Lord

    Dark/Dragon - Effect/Rank 12/5000/5000

    2 Level 12 monsters

    (1) This Xyz Summoned card cannot be destroyed by your opponent’s card effects, also your opponent cannot target it with card effects.

    (2) If this cards attacks a Defense Position monster while you have 25 or more cards in your GY, inflict double piercing battle damage.

    (3) Once per turn, if your opponent has 25 or more cards in their GY: You can detach 1 material from this card; Special Summon 1 monster from your Deck, Extra Deck, or GY.


    ALIN-JP001 Wizard @Ignister

    Dark/Cyberse - Effect/4/1800/800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control a Cyberse monster Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card from your hand and that monster in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters.

    (2) You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position.


    ALIN-JP002 Backup @Ignister

    Dark/Cyberse – Tuner - Effect/3/1200/800

    You can only use the (1)st and (2)nd effect of this card’s name once per turn.

    (1) If you control a Cyberse monster Special Summoned from the Extra Deck: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except “Backup @Ignister”, then discard 1 card.


    ALIN-JP003 Kurikulink @Ignister

    Dark/Cyberse - Effect/1/300/200

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) (Quick Effect): You can Tribute 1 “@Ignister” monster; Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) When a card or effect is activated that targets a Cyberse monster(s) you control and you control a Cyberse monster Special Summoned from the Extra Deck (Quick Effect): You can Tribute this card; negate that effect.


    ALIN-JP004 Dark Magician Girl the Magician’s Apprentice

    Dark/Spellcaster - Effect/6/2000/1700

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by discarding 1 other card. If Summoned this way, its name becomes “Dark Magician Girl”.

    (2) If this card is Normal or Special Summoned: You can add 1 “Shining Sarcophagus” from your Deck to your hand.

    (3) Gains 300 ATK for each monster in either GY that mentions “Shining Sarcophagus”.


    ALIN-JP005 Evil HERO Vicious Claws

    DARK/Fiend - Effect/7/2500/2500

    You can only use the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per Duel.

    (1) You can target 1 “HERO” monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK.

    (2) If a monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY, then, if you have a monster in your GY that mentions “Dark Fusion”, you can destroy 1 card on the field.


    ALIN-JP006 Regulus the Fairy Beast

    LIGHT/Beast - Effect/4/1700/1000

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions “Ancient Fairy Dragon” from your Deck to your hand.

    (2) During your Main Phase: You can Special Summon 1 Level 4 or lower LIGHT Beast, Plant, or Fairy monster from your hand in Defense Position.

    (3) You can banish this card from your GY, then target 1 Field Spell in your GY; place it on the bottom of the Deck, then draw 1 card.


    ALIN-JP007 Spore the Fairy Cell

    LIGHT/Plant - Tuner - Effect/1/400/800

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can increase its Level by up to the number of monsters you control.

    (2) If this card is in your GY and you control “Ancient Fairy Dragon” or a LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.


    ALIN-JP008 Kuribon the Fairy Spirit

    LIGHT/Fairy - Effect/1/300/200

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If you control “Ancient Fairy Dragon” or a LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand, if you do, it is treated as a Tuner.

    (2) If another monster(s) you control that is “Ancient Fairy Dragon” or mentions it would be destroyed by card effect, you can return this card to the hand instead.


    ALIN-JP009 Heraldic Beast Gryphon

    WIND/Winged Beast - Effect/1/1600/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Heraldic Beast” monster from your Deck to the GY, except “Heraldic Beast Gryphon”; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon using only monsters with “Heraldic Beast” and/or “Number” in their original names as material.

    (2) This card can be treated as 2 materials for the Xyz Summon of a “Number” Xyz Monster that requires 3 or more materials.


    ALIN-JP010 Heraldic Beast Stat Whale

    WATER/Fish - Effect/4/900/1900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can discard 1 card; add 2 “Heraldry” Spells/Traps from your Deck to your hand.

    (2) You can banish this card from your GY, then target 2 “Heraldic Beast” monsters with the same name in your GY; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon using only monsters with “Heraldic Beast” and/or “Number” in their original names as material.


    ALIN-JP011 Diabellstar the Sin Adjudicator

    DARK/Fiend - Effect/8/2500/2100

    (This card is always treated as a “Sinful Spoils” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY.

    (2) (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then, if another “Diabell” Monster Card is on the field, you can Special Summon 1 Illusion or Spellcaster Tuner Synchro Monster from your Extra Deck.


    ALIN-JP012 Shiromajo Diabellze / Diabellze the White Witch

    LIGHT/Illusion - Effect/8/2500/2100

    (This card is always treated as a “White Forest” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can send 1 “Sinful Spoils” or “Diabell” card from your Deck to the GY.

    (3) Monsters you control cannot be destroyed by your opponent’s card effects while you control 2 or more “Diabell” monsters.


    ALIN-JP013 Regenesis Warrior Beresheet

    FIRE/Warrior - Effect/7/2500/2500

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand).

    (2) (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand.

    (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand.


    ALIN-JP014 Regenesis Sage Shemot

    WATER/Spellcaster - Effect/7/2500/2500

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand)

    (2) When your opponent activates a card or effect (Quick Effect): You can send 1 other “Regenesis” card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

    (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand.


    ALIN-JP015 Regenesis Dragon Vayikra

    WIND/Dragon - Effect/8/2500/2500

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand).

    (2) (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it.

    (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand.


    ALIN-JP016 Regenesis Archfiend Bemidbar

    EARTH/Fiend - Effect/8/2500/2500

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) You can Special Summon this card (from your hand) by revealing 1 monster in your hand with 2500 ATK or DEF.

    (2) If this card is Normal or Special Summoned: You can add 1 “Regenesis” card from your Deck or banishment to your hand, except “Regenesis Archfiend Bemidbar”.

    (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand.


    ALIN-JP017 Regenesis God Deuteronomion

    LIGHT/Illusion - Effect/10/2500/2500

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon “Regenesis God Deuteronomion” once per turn this way.

    (1) If this card is Special Summoned: You can Set 1 “Regenesis” Spell/Trap from your Deck.

    (2) Gains 2500 ATK during the Battle Phase only.

    (3) If this card attacks a Defense Position monster, inflict piercing battle damage.


    ALIN-JP018 Spector, Dragon Ruler of Rays

    LIGHT/Dragon - Effect/2/600/1000

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) You can discard this card and 1 other LIGHT or Dragon monster; add 2 “Dragon Ruler” monsters from your Deck to your hand, except “Spector, Dragon Ruler of Rays”.

    (2) You can banish this card and 1 other LIGHT or Dragon monster from your GY, then target 1 “Chasmatis, Dragon Ruler of Auroras” in your GY; Special Summon it.


    ALIN-JP019 Nebulous, Dragon Ruler of Shadows

    DARK/Dragon - Effect/2/1000/600

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) You can discard this card and 1 other DARK or Dragon monster, then target 2 of your banished “Dragon Ruler” monsters with different Attributes, except “Nebulous, Dragon Ruler of Shadows”; Special Summon them, but they cannot attack this turn.

    (2) You can banish this card and 1 other DARK or Dragon monster from your GY, then target 1 “Eclepsis, Dragon Ruler of Woes” in your GY; Special Summon it.


    ALIN-JP020 Argostars – Fierce Parthe

    EARTH/Warrior - Effect/4/1400/1400

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) (Quick Effect): You can reveal this card in your hand; return 1 face-up “Argostars” Continuous Trap you control to the hand, and if you do, Special Summon this card.

    (2) Gains 700 ATK/DEF for every other “Argostars” monster you control with different names.

    (3) You can banish this card; Set 1 Continuous Trap from your hand. It can be activated this turn


    ALIN-JP021 Prima Materiactor

    LIGHT/Dragon – Normal - Pendelum - Effect/3/0/0

    An alien lifeform that suddenly crash-landed from the heavens far above. Although many researchers have tried to determine why it came, the combination of its luminous glow and the miasma that surrounds it have long shrouded its existence in complete mystery. As a result, trying to grasp the whole picture has been extremely difficult. However, in recent years, thanks to the efforts of up-and-coming researchers, many new species have been discovered. The day will soon come when the full extent of their existence will be revealed.


    Pendulum Effect:

    Blue 1 / Red 1

    You can only use the (2)nd Pendulum Effect of this card’s name once per turn.

    (1) Xyz Monsters you control gain ATK equal to the number of Xyz Materials attached to monsters on the field x 100.

    (2) You can target 1 “Materiactor” Xyz Monster you control; attach this card to it as material, then draw 1 card.


    ALIN-JP022 Star Ryzeal

    LIGHT/Pyro - Effect/4/1800/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by detaching 1 Xyz Material from your monster. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Special Summoned: You can Set 1 “Ryzeal” Spell/Trap from your Deck.


    ALIN-JP023 Maliss <P> March Hare

    DARK/Cyberse - Effect/3/600/300

    You can only use the (1)st and (3)rd effects of this card’s name once per turn.

    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other “Maliss” card from your hand or GY, and if you do, Special Summon this card.

    (2) Your opponent cannot target “Maliss” Link Monsters that point to this card with card effects.

    (3) If this card becomes banished: You can pay 300 LP, then target 1 of your banished “Maliss” monsters; add it to your hand.


    ALIN-JP024 Tensei Ryu-Ge Anva

    DARK/Dragon - Pendelum - Effect/10/3000/2100

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name once per turn.

    (1) You can Tribute 1 “Ryu-Ge” monster from your hand or field, except “Tensei Ryu-Ge Anva”; Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can target 1 card on the field; destroy it.

    (3) If this card is destroyed: You can place 1 “Ryu-Ge” Continuous Spell/Trap from your Deck, GY, or banishment face-up on your field.


    Pendulum Effect:

    Blue 11 / Red 11

    You can only use the (2)nd Pendulum Effect of this card’s name once per turn.

    (1) You cannot Pendulum Summon, except “Ryu-Ge” monsters. This effect cannot be negated.

    (2) When an opponent’s card or effect resolves that was activated in the response to the activation of your “Ryu-Ge” Spell Card or effect, you can negate that effect, then destroy this card.


    ALIN-JP025 Red-Eyes Metal Claw Dragon

    DARK/Dragon - Effect/7/2400/2000

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can send 1 of your Set cards to the GY; Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned and you have “Max Metalmorph” on your field or in your GY: You can add 1 “Metalmorph” Trap from your Deck or GY to your hand.

    (3) You can activate “Metalmorph” Traps the turn they are Set.


    ALIN-JP026 Cyber Jormungandr

    LIGHT/Machine - Effect/5/1000/2100

    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 “Cyber Dragon” from your Deck, and either Special Summon it or equip it to this card, also you cannot Special Summon for the rest of this turn, except Machine monsters.

    (2) You can return 1 “Cyber Dragon” you control to the hand; add 1 “Polymerization” from your Deck or GY to your hand.


    ALIN-JP027 Cyberdark Wurm

    DARK/Machine - Effect/5/800/2100

    You can only use the 2nd effect of this card’s name once per Duel.

    (1) This card’s name becomes “Cyber Dragon” while on the field or in the GY.

    (2) If this card is in your hand or GY and you have another Machine “Cyber” monster on your field or in your GY: You can send 1 “Cyber Dragon” monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 “Cyber” Spell/Trap from your GY to your hand.


    ALIN-JP028 Live☆Twin Lil-la Sweet

    DARK/Spellcaster - Effect/2/500/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a card or effect in response to the activation of your “Live☆Twin” card or effect (Quick Effect): You can discard this card; negate that opponent’s effect.

    (2) If this card is in your GY and you control a “Ki-sikil” monster: You can Special Summon this card, but you cannot Special Summon from the Extra Deck while you control this monster Summoned this way, except Fiend monsters.


    ALIN-JP029 Moissa Wight

    DARK/Zombie - Effect/1/300/200

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) This card’s name becomes “Skull Servant” while in the GY.

    (2) If this card is Normal or Special Summoned: You can add 1 “Skull Servant” or 1 card that mentions it from your Deck to your hand, except “Moissa Wight”, also you cannot Special Summon for the rest of this turn, except Zombie monsters.

    (3) During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    ALIN-JP030 NT8000-SIRIUS

    DARK/Machine - Effect/8/2300/2500

    You can only use the (2)nd and (3)rd effects of this card’s name once per turn.

    (1) This linked card cannot be destroyed by battle.

    (2) During a turn a Link Monster activated an effect (Quick Effect): You can target 1 face-up card on your field and 1 face-up card on your opponent’s field; destroy those 2 cards.

    (3) If this card is sent to the GY, except from the field and you control a DARK Link Monster: You can Special Summon this card, but if it leaves the field, it is banished.


    ALIN-JP031 Serpent Night Dragon, the Wicked Dragon

    DARK/Dragon - Effect/7/2350/2400

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can Tribute 1 other DARK monster from your hand or field; Special Summon this card from your hand.

    (2) When this card is destroyed by battle: You can target 1 monster your opponent controls; send it to the GY, then you can Special Summon this card.


    ALIN-JP032 Firewing Pegasus, the Crimson Heavenly Horse

    FIRE/Beast - Effect/6/2250/1800

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand), and if you do, it can attack directly this turn.

    (2) When your opponent activates a monster effect on the field (Quick Effect): You can inflict damage to them equal to this effect’s Chain Link number x 300, and if you do, this card cannot be destroyed by card effects activated before this effect in this Chain.


    ALIN-JP033 Brain Controller

    DARK/Psychic - Tuner - Effect/1/100/200

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Brain Control” from your Deck to your hand.

    (2) If you pay LP: You can target 1 face-up monster on the field that has a Level and declare a Level from 1 to 8; it becomes the declared Level.

    (3) If this card is sent to the GY as Synchro Material: You can Special Summon it to your opponent’s field in Defense Position, but its effects are negated.


    ALIN-JP034 Bomber Place

    DARK/Spellcaster - Effect/6/1350/2400

    (1) Once per Chain (Quick Effect): You can pay 600 LP, then activate 1 of these effects;

    ● If you control monsters of each Level from 1 to 6: Choose 1 face-up monster your opponent controls that has a Level and destroy all other monster they control with an equal Level/Rank/Link Rating.

    ● Choose 1 monster you control that has a Level and destroy all opponent’s monsters in its column with an equal Level/Rank/Link Rating.


    ALIN-JP035 Azamina

    LIGHT/Illusion – Fusion - Effect/12/4000/4000

    “Queen of the Azamina” + 1 Fusion or Synchro Monster

    Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 “St. Azamina” you control and 1 face-up monster your opponent controls.

    (1) Cannot be destroyed by card effects.

    (2) Each time your opponent activates a card or effect, all monsters your opponent controls lose 500 ATK when it resolves.

    (3) Your opponent cannot activate the effects of monsters with 0 ATK.


    ALIN-JP036 Angelcaido of the Golden Land

    Dark/Zombie – Fusion - Effect/10/1800/2500

    “Eldlich the Golden Lord” + 1 Zombie monster

    Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster while you have “Eldlich the Golden Lord” on your field or in your GY, and only once per turn. You can only use the effect of this card’s name once per turn.

    (1) If this card is sent from the field to the GY: You can Special Summon 1 “Eldlich” monster from your Deck, Extra Deck, or GY.


    ALIN-JP037 Philia Regis

    Dark/Dragon – Fusion - Effect/8/3000/2500

    1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then, if you banished a card from the field, return 1 Dragon monster you control to the hand.

    (2) At the start of your opponent’s Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand/Extra Deck, and if you do, Special Summon this card.


    ALIN-JP038 Firewall Saber Dragon

    Dark/Cyberse – Synchro - Effect/7/2300/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand.

    (2) You can target 1 other Cyberse monster you control that has a Level; this card’s Level becomes that monster’s.

    (3) If this card is sent to the GY as Link Material: You can add 1 “A.I.” Spell from your Deck to your hand.


    ALIN-JP039 Ancient Fairy Life Dragon

    LIGHT/Dragon – Synchro - Effect/8/2500/3300

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can draw 1 card, or, if “The World of Spirits” is on the field, add 1 LIGHT Beast, Plant, Fairy monster or 1 “Eternal Sunshine” from your Deck to your hand instead.

    (2) Your “Ancient Fairy Dragon” and monsters that mention it can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.


    ALIN-JP040 Snake-Eyes Execute Dragon

    FIRE/Dragon – Synchro - Effect/12/3000/2500

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in the GY; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn.

    (2) During the Battle Phase (Quick Effect): You can target 2 cards on the field (1 monster and 1 Continuous Spell); destroy them.


    ALIN-JP041 Mystic Mystery of the White Forest

    LIGHT/Illusion – Synchro - Tuner - Effect/4/700/2000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 2 “White Forest” monsters in your GY; place them face-up in their owners’ Spell & Trap Zone as Continuous Spells.

    (2) During your opponent’s Main Phase (Quick Effect): You can activate this effect; immediately after it resolves, Synchro Summon using this card you control.


    ALIN-JP042 Legendary Lord Six Samurai – Kizan

    EARTH/Warrior – Synchro - Effect/6/1800/800

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) “Six Samurai” monsters you control gain 600 ATK/DEF during the Battle Phase only.

    (2) During your opponent’s Main Phase (Quick Effect): You can banish 1 “Six Strike” card from your GY, then target 1 card on the field; destroy it.

    (3) If you control 2 or more “Six Samurai” monsters: You can Special Summon this card from your GY.


    ALIN-JP043 Jura the Curse-Thunder Deity

    EARTH/Psychic – Synchro - Effect/11/3100/3100

    1 Tuner + 1+ non-Tuner monsters

    You can only use this card name’s (2) effect once per turn.

    (1) Each time your opponent activates a card or effect, gain 300 LP when it resolves.

    (2) During your opponent’s turn (Quick Effect): You can Tribute this card, then pay 1500 LP; activate 1 of these effects.

    -Destroy all face-up monsters your opponent controls.

    -Destroy all face-up Spell/Traps your opponent controls.


    ALIN-JP044 Code Igniter

    DARK/Cyberse – Xyz – Effect/Rank 4/2300/2000

    2 Level 4 monsters

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand.

    (2) You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed its Level.

    (3) If this card is sent to the GY as Link Material: You can add 1 “A.I.” Trap from your Deck to your hand.


    ALIN-JP045 Number 69: Heraldry Crest – Shatter Stream

    LIGHT/Psychic – Xyz – Effect/Rank 4/2800/1600

    4 Level 4 monsters

    You can also Xyz Summon this card by using 1 monster you control whose original name is “Number 69: Heraldry Crest” as material. (Transfer its materials to this card.) You can only use the effect of this card’s name once per turn.

    (1) When a monster effect is activated on your opponent’s field, or an opponent’s monster declares an attack (Quick Effect): You can Special Summon 1 “Number 69: Heraldry Crest – Dark Matter Demolition” from your Extra Deck, by using this card you control as material, then destroy that opponent’s monster. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)


    ALIN-JP046 Number 69: Heraldry Crest – Dark Matter Demolition

    LIGHT/Psychic – Xyz – Effect/Rank 4/3100/1900

    5 Level 4 monsters

    (1) Cannot be destroyed by battle or card effects.

    (2) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; its name is treated as “Unknown”.

    (3) When a monster effect activated by your opponent resolves, if that monster’s name is “Unknown”, negate that activated effect.


    ALIN-JP047 Chasmatis, Dragon Ruler of Auroras

    LIGHT/Dragon – Xyz – Effect/Rank 7/3000/1600

    2 Level 7 Dragon monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) (Quick Effect): You can send 1 Level 7 “Dragon Ruler” monster from your Deck to the GY and detach 1 material from this card; this effect becomes that sent monster’s effect that activates by discarding itself.

    (2) If this card is destroyed by battle, or this card in its owner’s possession is destroyed by an opponent’s card effect: You can Special Summon 1 Level 7 “Dragon Ruler” from your GY or banishment.


    ALIN-JP048 Eclipses, Dragon Ruler of Woes

    DARK/Dragon – Xyz – Effect/Rank 7/2700/1900

    2 Level 7 Dragon monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can target 1 Level 4 or lower “Dragon Ruler” in your GY or banishment; Special Summon 1 Level/Rank 7 “Dragon Ruler” monster mentioned on it from your Deck or banishment, then shuffle that target into the Deck.

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, banish that card.


    ALIN-JP049 Disaster, Dragon Ruler of Paranormalities

    LIGHT/Dragon – Xyz – Effect/Rank 7/0/0

    2 Rank 7 monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Xyz Summoned: You can target up to 4 Level 7 “Dragon Ruler” monsters in your GY and/or banishment; attach them to this card as material, then you can banish all monsters your opponent controls and in their GY with the same Attributes as the monsters attached to this card.

    (2) If this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND “Dragon Ruler” monsters as material, it gains 4600 ATK/DEF, also it is unaffected by other cards’ effects.


    ALIN-JP050 Ferociously Angered Sabersaurus

    FIRE/Dinosaur – Xyz – Effect/Rank 4/2000/600

    2 Level 4 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; destroy 1 Dinosaur monster in your hand or face-up field, then you can change the battle position of 1 monster on the field.

    (2) At the start of the Damage Step, if your other Dinosaur monster battles: You can destroy this card, and if you do, that Dinosaur monster gains 2000 ATK until the end of the Battle Phase.


    ALIN-JP051 Accode Talker @Ignister

    DARK/Cyberse - Link - Effect/2300/Link 5 (Linkmarkierungen: Links, Unten Links, Unten, Unten Rechts, Rechts)

    3+ Effect Monsters

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) If this card is Link Summoned: You can activate this effect; you cannot Special Summon other monsters for the rest of this turn, also Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each.

    (2) When your opponent activates a card or effect (Quick Effect): You can Tribute 1 Link Monster this card points to; negate the activation, and if you do, banish that card.


    ALIN-JP052 Evil★Twin Ki-sikil Deal

    LIGHT/Fiend - Link - Effect/100/Link 1 (Linkmarkierungen: Rechts)

    1 “Ki-sikil” monster

    You can only Link Summon “Evil★Twin Ki-sikil Deal” once per turn. You can only use the effect of this card’s name once per turn.

    (1) You can send 1 “Lil-la” monster from your Deck or Extra Deck to the GY; apply this effect for the rest of this turn.

    ● Each time your opponent activates a card or effect in response to the activation of your “Ki-sikil” or “Lil-la” monster’s effect, draw 1 card.


    ALIN-JP053 Dogurado the Moving Stone Relic

    EARTH/Rock - Link - Effect/1000/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Recjhts)

    2+ monsters, including a Rock monster(s)

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target 1 Rock monster in your GY; this card gains ATK equal to that monster’s.

    (2) During your opponent’s Main Phase (Quick Effect): You can target 1 other monster on the field with ATK equal to or less than this card’s; this card loses ATK equal to that monster’s, and if it does, destroy that monster.


    ALIN-JP054 TA.I.es

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.

    ● DARK: Special Summon the revealed monster, and if you do, add 1 non-DARK Level 4 or lower Cyberse monster from your Deck to your hand.

    ● Non-DARK: Shuffle the revealed monster into the Deck, and if you do, add 1 “@Ignister” monster with a different Attribute from your Deck to your hand.


    ALIN-JP055 The World of Spirits

    Field Spell Card

    You can only activate 1 card with this card’s name per turn. You can only activate the (2)nd and (3)rd effect of this card’s name while you control a Level 7 or higher LIGHT Dragon Synchro Monster.

    (1) When this card resolves, you can add 1 monster that mentions “Ancient Fairy Dragon” from your Deck to your hand.

    (2) Each time a monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

    (3) Once per turn, during the End Phase: Destroy all the turn player’s Attack Position monsters.


    ALIN-JP056 Heraldry Flash

    Quick-Play Spell

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Target any number of face-up monsters your opponent controls; their names are treated as “Unknown”.

    (2) During your End Phase, if this card is in your GY and you control a Psychic Xyz Monster: You can Set this card, but banish it when it leaves the field.


    ALIN-JP057 Philias Diabell

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Add 1 Level 8 or higher “Diabell” monster from your Deck to your hand, or, if only your opponent controls a monster, you can Special Summon it instead.

    (2) If this card becomes banished: You can make all “Diabell” monsters you currently control gain 500 ATK.


    ALIN-JP058 Witches of the White Forest

    Field Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the (3)rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “White Forest” monster from your Deck to the hand, and if you do, you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn.

    (2) The first time each of your “White Forest” monsters would be destroyed by battle each turn, it is not destroyed.

    (3) You can target 1 “White Forest” monster you control; it is treated as a Tuner this turn.


    ALIN-JP059 Regenesis

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Take 1 “Regenesis” monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a “Regenesis” monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 “Regenesis” monster in your GY; Special Summon it.


    ALIN-JP060 Torah Regenesis

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You cannot Special Summon from the Extra Deck until the end of the next turn after this card resolves, also Special Summon 1 “Regenesis” monster from your Deck, but send it to the GY during your opponent’s End Phase.

    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished “Regenesis” monsters; Special Summon it.


    ALIN-JP061 Dragocalamity

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Dragon Ruler” monster from your hand, GY, or banishment, then, immediately after this effect resolves, you can Xyz Summon 1 “Dragon Ruler” monster using only “Dragon Ruler” monsters you control as material.

    (2) During your Main Phase: You can banish this card from your GY, then target any number of your banished “Dragon Ruler” monsters with different Attributes; return them to the GY.


    ALIN-JP062 Argostars – Giant Hunting

    Quick-Play Spell Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) Add 1 “Argostars” monster from your Deck to your hand, then, if you control a Continuous Trap in the Monster Zone and/or a Continuous Trap with an effect that Special Summons itself as a monster in the Spell & Trap Zone, immediately after this effect resolves, you can Normal Summon 1 Warrior monster.

    (2) During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an “Argostars” Continuous Trap you control; return them to the hand.


    ALIN-JP063 Materiactor Meltthrough

    Field Spell Card

    (1) When this card resolves, excavate the top 6 cards of your Deck, and if you do, place them on the top of the Deck in any order.

    (2) Once per turn: You can pay 1500 LP; Special Summon 1 “Materiactor” Xyz Monster from your Extra Deck, by using 1 Level 3 Normal Monster you control as material (this is treated as an Xyz Summon), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters.

    (3) If an Xyz Monster is Xyz Summoned: You can attach the top card of your Deck to 1 of your “Materiactor” Xyz Monsters as material.


    ALIN-JP064 Maliss in the Mirror

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Target 1 face-up monster your opponent controls; banish 1 “Maliss” monster from your hand or face-up field, and if you do, negate the targeted monster’s effects until the end of this turn.

    (2) If this card becomes banished: You can target 1 “Maliss” card in your GY; banish it, and if you do, add 1 “Maliss” card of the same type (Monster/Spell/Trap) from your Deck to your hand.


    ALIN-JP065 Wight Master

    Continuous Spell Card

    (1) If your “King of the Skull Servants” attacks a Defense Position monster, inflict piercing battle damage to your opponent.

    (2) Once per turn: You can target 1 “Skull Servant” or “King of the Skull Servants” in your GY; send 1 “Skull Servant” or 1 monster that mentions it from your Deck to the GY, and if you do, Special Summon that target, but you cannot Special Summon for the rest of this turn, except Zombie monsters.


    ALIN-JP066 Gordian Schneider

    Normal Spell Card

    This card’s activation and effect cannot be negated.

    (1) At the start of your Main Phase: Target any number of face-up cards on the field; banish 1 card from your hand, or 6 from your Extra Deck, for every targeted card, face-down, then return the targeted cards to the hand.


    ALIN-JP067 Chaotic Element

    Normal Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Add 1 Level 5 or higher LIGHT or DARK Pyro or Aqua monster from your Deck or GY to the hand, then, if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field.

    (2) If your opponent controls a LIGHT or DARK Pyro or Aqua monster: You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase.


    ALIN-JP068 Do it Early, Do it Together

    Quick-Play Spell Card

    (1) If you do not have “Do it Early, Do it Together” in your GY, banishment, nor face-up field: Banish the top 7 cards of your Deck face-down; your opponent banishes 7 cards from their Extra Deck and/or the top of their Deck face-down.


    ALIN-JP069 Seven Star Sky Style Battojutsu – “Hagun”

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster you control; equip 1 Level 7 monster from your hand or Deck with the same Type, but a different name, to it as an Equip Spell that gives it 700 ATK, but return that Equip Card to the hand during the End Phase.

    (2) When an opponent’s Level/Rank 8 or higher monster is destroyed by battle while this card in your GY: You can add this card to your hand.


    ALIN-JP070 PA.I.rtners

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn.

    (2) You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it.


    ALIN-JP071 Eternal Sunshine

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name a number of times per turn up to the number of cards you control that are “Ancient Fairy Dragon” or monsters that mention it.

    (1) Monsters you control gain 500 DEF for each “Ancient Fairy Dragon” and each monster that mentions it you control.

    (2) Once per Chain: You can target 1 face-up monster your opponent controls; until the end of this turn, its current ATK/DEF become halved, also its effects are negated.


    ALIN-JP072 Curse of Diabell

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control 2 or more “Diabell” monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls.

    (2) If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 “Diabell” Spell/Trap from your Deck to your hand, except “Curse of Diabell”.


    ALIN-JP073 Sinless Sinful Spoils

    Continuous Trap Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) You can activate 1 of these effects;

    ● Target 1 “Diabell” monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.

    ● Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.


    ALIN-JP074 Regenesis Birth

    Continuous Trap Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) You can send 1 “Regenesis” monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

    (2) During your opponent’s turn: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon as many “Regenesis” monsters with different names as possible from your hand, GY, and/or banishment, but send them to the GY during the End Phase.


    ALIN-KP075 Ryzeal Mass Driver

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Apply this effect for the rest of this turn, then you can attach this card to your Rank 4 Xyz Monster as material.

    ● “Ryzeal” monsters you control will gain 1000 ATK.

    (2) If this card is sent to the GY, except from the field: You can target 1 card in your opponent’s GY; banish it.


    ALIN-JP076 Ryu-Ge Ruin

    Continuous Trap Card

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) Your opponent cannot target “Ryu-Ge” monsters you control with card effects.

    (2) If you have a “Ryu-Ge” Pendulum Monster on your field or face-up Extra Deck: You can shuffle 2 “Ryu-Ge” monsters from your hand, GY, and/or banishment into the Deck, then target 1 monster on the field; destroy it.

    (3) If this card is destroyed: You can Set 1 non-Continuous “Ryu-Ge” Trap from your Deck, GY, or banishment.


    ALIN-JP077 Eldlixir of the Exalted Golden Land

    Continuous Trap Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) Pay 800 LP, then activate 1 of these effects;

    ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (it is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can return 1 monster on the field to the hand.

    ● Set 1 of your banished “Golden Land” or “Eldlixir” Spells/Traps.


    ALIN-JP078 The Psalms of Kings

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn. If you have no monsters in your GY, you can activate this card from your hand.

    (1) When your opponent activates a monster effect on the field: You cannot activate monster effects in the hand, GY, and banishment until the end of the next turn after this card activated from the hand resolves, also negate that effect, then, if you have a Trap in your GY, you can add 1 “Dominus” card from your Deck to your hand.


    ALIN-JP079 Dragon’s Mind

    Counter Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) When a Spell/Trap Card, or monster effect, is activated and you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card.

    (2) If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field.


    ALIN-JP080 Abduction

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of it, but if you banished a monster with the same original name, negate the taken monster’s effects.

    [OCG] Terminal World 2


    Release: 23. November 2024 (Japan)


    Inhalt:


    93 Karten insgesamt


    93 Normal-Parallel-Rare-Karten

    (12 Karten wird es auch in Quarter Century Secret Rare geben; 20 Karten wird es auch in Ultra Parallel Rare and Secret Parallel Rare geben; 24 Karten wird es auch in Super Rare Parallel & Secret Rare Parallel geben)


    Zitat

    Enthält Karten von 4 Duel-Terminal-Themendecks, darunter Fabled0 und Jurrac. Neben Reprints wird es zu diesen Themen auch neue Karten sowie neue Artworks geben.


    TW02-JP001 The Fabled Behillmoth

    LIGHT/Beast - Tuner - Effect/2/1000/600

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is in your hand: You can discard 2 or more “Fabled” monsters, including this card, and if you do, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level equals the discarded monsters’ total original Levels. (This is treated as a Synchro Summon.)

    (2) If a card(s) is sent from your hand to the GY while this card is in your GY: You can banish this card; Special Summon 1 “Fabled” monster from your hand.


    TW02-JP002 Fabled Gamygyn

    LIGHT/Fiend – Synchro - Tuner - Effect/4/2000/0

    1 “Fabled” Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck.

    (2) Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects.

    (3) If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.


    TW02-JP003 Fabledswarm Leverzebul)

    LIGHT/Fiend – Synchro - Effect/10/3050/1950

    1 Tuner + 1+ non-Tuner monsters

    You can use only the (2)nd effect of this card’s name once per turn.

    (1) Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of “Fabled” monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated.

    (2) If this card is in your GY: You can target 1 other “Fabled” card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.


    TW02-JP004 Fabled Realm Resurrection

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm Resurrection”.

    (2) Your opponent cannot activate cards or effects when your “Fabled” monster is Synchro Summoned.

    (3) Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;

    ● Draw 1 card.

    ● Special Summon 1 “Fabled” monster from your GY or banishment.


    TW02-JP027 Jurrac Megalo

    FIRE/Dinosaur - Tuner - Effect/1/500/1300

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control a Dinosaur monster: You can Special Summon this card from your hand.

    (2) During your Main Phase: You can discard 2 cards, including a “Jurrac” card, then draw 2 cards.

    (3) If this card is destroyed by battle or card effect: You can send 1 “Jurrac” monster from your Deck or Extra Deck to the GY, except “Jurrac Megalo”.


    TW02-JP028 Jurrac Stigo

    FIRE/Dinosaur - Effect/4/1700/900

    You can only use the 1st effect of this card’s name once per turn.

    (1) During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon any number of “Jurrac” monsters from your hand and/or Deck whose total Levels equal the sent monster’s Level, ignoring their Summoning conditions, except “Jurrac Stigo”, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters.

    (2) When this card is destroyed by battle: You can return 1 card on the field to the hand.


    TW02-JP029 Jurrac Astero

    FIRE/Dinosaur – Synchro - Effect/10/2500/2300

    1 Tuner + 1+ non-Tuner Dinosaur monsters

    (1) If this card is Synchro Summoned: You can Set 1 “Jurrac” Spell/Trap from your Deck or GY.

    (2) Once per turn, if your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s).

    (3) During your opponent’s turn (Quick Effect): You can banish 2 “Jurrac” monsters from your GY, including this card; Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)


    TW02-JP030 Jurrac Volcano

    Field Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 “Jurrac” monster from your Deck.

    (2) If your opponent Special Summons a monster(s) during the turn they activated monster effects 4 or more times: You can Special Summon 1 “Jurrac Meteor” from your Extra Deck. (This is treated as a Synchro Summon.)

    (3) If a “Jurrac” monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead.


    TW02-JP042 Gem-Knight Master Diamond Dispersion

    EARTH/Rock – Fusion - Effect/9/3000/2600

    3 “Gem-” monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can send this card to the GY; Special Summon up to 3 non-Rock “Gem-” monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.

    (2) When your “Gem-Knight” Fusion Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.


    TW02-JP043 Gem-Knight Nepyrim

    LIGHT/Fairy - Effect/4/1550/1600

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes during the Main Phase for the rest of this turn is halved.

    (2) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster.

    (3) If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card.


    TW02-JP044 Gem-Knight Hollowcore

    LDARK/Fiend - Effect/7/1950/2450

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can send 1 “Gem-Knight” Normal Monster or “Gem-Knight Fusion” from your Deck to the GY; Special Summon this card from your hand in Defense Position.

    (2) When your opponent activates a card or effect and you control a “Gem-Knight” Fusion Monster (Quick Effect): You can banish 3 “Gem-Knight” cards from your GY, including this card; negate that effect, then all “Gem-Knight” monsters you currently control gain 1000 ATK.


    TW02-JP045 Gem-Knight Dispersion

    Normal Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you have “Gem-Knight Fusion” in your GY, you can also use up to 2 non-Rock “Gem-Knight” monsters from your Deck or Extra Deck.

    ● Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase for the rest of this turn is halved.


    Reprints


    TW02-JP0?? Fabled Raven

    TW02-JP0?? Fabled Lurrie

    TW02-JP0?? Fabled Grimro

    TW02-JP0?? Fabled Kushano

    TW02-JP0?? Fabled Krus

    TW02-JP0?? Fabled Topi

    TW02-JP0?? Fabled Soulkius

    TW02-JP0?? The Fabled Chawa

    TW02-JP0?? The Fabled Catsith

    TW02-JP0?? The Fabled Cerburrel

    TW02-JP0?? The Fabled Ganashia

    TW02-JP0?? The Fabled Nozoochee

    TW02-JP0?? Fabled Dianaira

    TW02-JP0?? Fabled Marcosia

    TW02-JP0?? The Fabled Abanc

    TW02-JP0?? Fabled Valkyrus

    TW02-JP0?? Fabled Leviathan

    TW02-JP0?? Rabled Ragin

    TW02-JP0?? The Fabled Unicore

    TW02-JP0?? Fabled Andwraith

    TW02-JP0?? Stairway to a Fabled Realm

    TW02-JP0?? Fabled Treason

    TW02-JP0?? Jurrac Velo

    TW02-JP0?? Jurrac Monoloph

    TW02-JP0?? Jurrac Titano

    TW02-JP0?? Jurrac Guaiba

    TW02-JP0?? Jurrac Dino

    TW02-JP0?? Jurrac Gallim

    TW02-JP0?? Jurrac Aeolo

    TW02-JP0?? Jurrac Giganoto

    TW02-JP0?? Jurrac Velphito

    TW02-JP0?? Jurrac Meteor

    TW02-JP0?? Jurrac Impact

    TW02-JP0?? Gem-Knight Tourmaline

    TW02-JP0?? Gem-Knight Crystal

    TW02-JP0?? Gem-Knight Lapis

    TW02-JP0?? Gem-Armadillo

    TW02-JP0?? Gem-Knight Obsidian

    TW02-JP0?? Gem-Knight Lazuli

    TW02-JP0?? Gem-Knight Quartz

    TW02-JP0?? Crystal Rose

    TW02-JP0?? Brilliant Rose

    TW02-JP0?? Gem-Knight Ruby

    TW02-JP0?? Gem-Knight Aquamarine

    TW02-JP0?? Gem-Knight Topaz

    TW02-JP0?? Gem-Knight Citrine

    TW02-JP0?? Gem-Knight Prismaura

    TW02-JP0?? Gem-Knight Amethyst

    TW02-JP0?? Gem-Knight Zirconia

    TW02-JP0?? Gem-Knight Seraphinite

    TW02-JP0?? Gem-Knight Master Diamond

    TW02-JP0?? Gem-Knight Lady Lapis Lazuli

    TW02-JP0?? Gem-Knight Lady Brilliant Diamond

    TW02-JP0?? Gem-Knight Lady Rose Diamond

    TW02-JP0?? Cairngorgon, Antiluminescent Knight

    TW02-JP0?? Gem-Knight Phantom Quartz

    TW02-JP0?? Gem-Knight Fusion

    TW02-JP0?? Absorb Fusion

    TW02-JP0?? Brilliant Fusion

    [TCG] Quarter Century Bonanza


    Release Date: 7. November 2024


    Inhalt:


    Das Set besteht aus zwei Kartenpools; einen 200-Nostalgie-Kartenpool und aus einem 78-Standard-Kartenpool. Die meisten der 78 Karten gibt es in folgenden sieben Seltenheitsstufen:


    - Super Rare

    - Ultra Rare

    - Secret Rare

    - Quarter Century Secret Rares

    - Platinum Secret Rares

    - Quarter Century Secret Rare

    - “Prismatic” style Collector’s Rare

    - “Prismatic” style Ultra Rare


    Ein Booster besteht aus einer Platinum Secret Rare oder Quarter Century Secret Rare, einer Super Rare, einer Secret Rares und zwei Ultra Rares. Es besteht eien Chance von 1 zu 4 das statt einer Secret Rare eine Platinum Secret Rare oder Quarter Century Secret Rare enthalten ist, sowie eine Chance von 1 zu 6 das statt einer Ultra Rare eine der neuen “Prismatic” style Collector’s Rares oder “Prismatic” style Ultimate Rare enthalten ist. Die garantierte Platinum Secret Rare/Quarter Century Secret Rare stammt aus dem 200-Nostalgie-Kartenpool, die restlichen vier aus dem 78-Standard-Kartenpool. Karten die hier neu gedruckt werden und zuvor bereits ein Mal in einer Quarter-Century-Secret-Rare-Version erschienen ist, werden in diesem Set nicht noch Mal in dieser Seltenheit gedruckt.



    (TCG) Supreme Darkness


    Release Date: 23. Januar 2025 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)




    ..:: WORLD PREMIER CARDS ::..


    SUDA-EN081 – Dark Necromancer

    DARK/Zombie - Effect/4/1000/1400

    If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only us each effect of “Dark Necromancer” once per turn.


    SUDA-EN082 – Vulcarrion the Rotting Phoenix

    DARK/Zombie – Tuner - Effect/4/1600/0

    If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of “Vulcarrion the Rotting Phoenix” once per turn.


    SUDA-EN083 – Curse of the Ancient Turtle

    Normal Spell Card

    Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of “Curse of the Ancient Turtle” once per turn.


    SUDA-EN084 – Minimalian

    WATER/Psychic - Effect/4/100/100

    You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had, but 1 or 2 Levels lower than its original Level. You can only use each effect of “Minimalian” once per turn.


    SUDA-EN085 – Shadow Severing Strike

    Continuous Spell Card

    If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished:

    ●Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn. ●Spell: Draw 2 cards. ●Trap: Banish 1 monster on the field.

    If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of “Shadow Severing Strike” once per turn.


    SUDA-EN086 – D.D. Post

    Continuous Trap Card

    Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of “D.D. Post” once per turn.


    SUDA-EN087 – Beast of Talwar – The Sword Summit

    DARK/Fiend - Effect/7/2400/2150

    (This card is always treated as an “Archfiend” card.)

    If you control no monsters, you can Special Summon this card (from your hand). The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed. Neither player can target other monsters with Equip Spell Cards or effects.


    SUDA-EN088 – Ripple Bird

    WIND/Winged Beast – Xyz – Effect/Rank 1/1000/0

    2 Level 1 monsters

    You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


    SUDA-EN089 – The Toil of the Normal

    Normal Trap Card

    Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply):

    ● 1+ This turn, Normal Monsters you control gain 800 ATK.

    ● 2+ Negate the effects of 1 Effect Monster on the field, until the end of this turn.

    ● 3+ This turn, Normal Monsters you control cannot be destroyed by card effects.

    ● 4+ Shuffle 1 Effect Monster on the field into the Deck.

    ● 5+ Add 1 “The Toil of the Normal” from your Deck to your hand.

    You can only activate 1 “The Toil of the Normal” per turn.


    SUDA-EN090 Mitsurugi no Mikoto, Kusanagi

    DARK/Reptile - Effect/4/1600/400

    If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 “Mitsurugi” card in your GY or banishment, except “Mitsurugi no Mikoto, Kusanagi”; add it to the hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of “Mitsurugi no Mikoto, Kusanagi” once per turn.


    SUDA-EN091 Mitsurugi no Mikoto, Saji

    DARK/Reptile - Effect/4/1000/1700

    If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 “Mitsurugi” Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of “Mitsurugi no Mikoto, Saji” once per turn.


    SUDA-EN092 Ame no Murakumo no Mitsurugi

    DARK/Reptile – Ritual - Effect/8/3200/800

    You can Ritual Summon this card with “Mitsurugi Ritual”. If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 “Mitsurugi” card from your Deck to your hand, except “Ame no Murakumo no Mitsurugi”, then you can Special Summon this card. You can only use each effect of “Ame no Murakumo no Mitsurugi” once per turn.


    SUDA-EN093 Futsu no Mitama no Mitsurugi

    DARK/Reptile – Ritual - Effect/8/2000/3400

    You can Ritual Summon this card with “Mitsurugi Ritual”. If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except “Futsu no Mitama no Mitsurugi”; Special Summon it. You can only activate this effect of “Futsu no Mitama no Mitsurugi” once per Chain. If this card is Tributed: You can add 1 “Mitsurugi” card from your Deck to your hand, except “Futsu no Mitama no Mitsurugi”, then you can Special Summon this card. You can only use this effect of “Futsu no Mitama no Mitsurugi” once per turn.


    SUDA-EN094 Mitsurugi Prayers

    Quick-Play Spell Card

    When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence.

    • Add 1 “Mitsurugi” monster from your Deck to your hand.

    • Take 800 damage, then you can Special Summon 1 “Mitsurugi” monster from your hand or GY, but it cannot attack directly.

    You can only activate 1 “Mitsurugi Prayers” per turn.


    SUDA-EN095 Mitsurugi Ritual

    Ritual Spell Card

    This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of Mitsurugi Ritual” once per turn);

    • Ritual Summon 1 Reptile Ritual monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster.

    • RItual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


    SUDA-EN096 Mitsurugi Great Purification

    Normal Trap Card

    When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 “Mitsurugi Great Purification” effect per turn, and only once that turn.


    ..:: OCG Imports ::..


    SUDA-EN097 Detonating Kuriboh

    DARK/Fiend – Effect/1/300/200

    If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect.

    ● The equipped monster's effects are negated.

    You can only use each effect of "Detonating Kuriboh" once per turn.


    SUDA-EN098 Otonari Thunder

    LIGHT/Thunder – Effect/4/500/1200

    If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of "Otonari Thunder" once per turn.


    SUDA-EN099 Performapal Sky Magician Girl

    WIND/Spellcaster – Effect/5/2000/1500

    If you control a Continuous Spell: You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can send 1 Level 4 or lower LIGHT Spellcaster monster from your Deck to the GY. If this face-up card leaves the field: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Performapal Sky Magician Girl" once per turn.


    SUDA-EN100 Magistus Chorozo

    DARK/Spellcaster – Fusion - Effect/4/1000/2800

    1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster

    Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


    --------------------------------------------------------------------------------------------------------------------------------------


    [OCG] Supreme Darkness


    Release: 26. Oktober 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    7. Set des 12. Blocks


    SUDA-JP000 Paladins of Bonds and Unity

    LIGHT/Spellcaster – Synchro - Effect/12/2900/2900

    1 Tuner + 1+ non-Tuner monsters with 2500 original ATK and DEF

    (1) This Synchro Summoned card cannot be destroyed by your opponent’s card effects, also your opponent cannot target it with card effects.

    (2) This Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs while you have 25 or more cards in your GY.

    (3) Once per turn, when a Spell Card is activated and your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card.


    SUDA-JP001 Evil HERO Toxic Bubble

    WATER/Fiend - Effect/4/800/1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon for the rest of this turn, except “HERO” monsters.

    (2) If this card is Special Summoned and you control a Fusion Monster that must be Special Summoned with “Dark Fusion”: You can draw 2 cards.


    SUDA-JP002 Evil HERO Doom Prison

    LIGHT/Rock - Effect/4/1700/1100

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Fusion Monster that must be Special Summoned with “Dark Fusion”, you can Special Summon this card (from your hand).

    (2) You can send 1 “HERO” monster from your Deck to the GY; if you Fusion Summon a “HERO” monster this turn, this face-up card can be used as a substitute for any 1 Fusion Material whose name is mentioned on it, but the other materials must be correct.


    SUDA-JP003 Evil HERO Infernal Rider

    WIND/Fiend - Effect/6/2100/800

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Dark Fusion” from your Deck or GY to your hand.

    (2) You can banish this card and 4 other monsters from your GY; Set 1 “Super Polymerization” from your Deck, also, until the end of your opponent’s turn, you cannot Special Summon, except “HERO” monsters, but you can Fusion Summon Fusion Monsters that must be Special Summoned with “Dark Fusion”, with effects other than it.


    SUDA-JP004 Arcana Force V – The Hierophant

    LIGHT/Fairy - Effect/4/1500/1500

    (1) You can discard this card; for the rest of this turn, your opponent cannot activate cards or effects when an “Arcana Force” monster(s) is Summoned to your field.

    (2) If this card is Summoned: Toss a coin.

    ● Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck with a different name from the monsters you control and in your GY.

    ● Tails: Special Summon 1 “Arcana Force” monster from your Deck to your opponent’s field.


    SUDA-JP005 Arcana Force XIX – The Sun

    LIGHT/Fairy - Effect/7/2900/2900

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand.

    (2) If this card is Summoned: Toss a coin.

    ● Heads: Set 1 Spell that has a coin tossing effect from your Deck.

    ● Tails: Destroy all cards in the Spell & Trap Zone.


    SUDA-JP006 Speedroid Clackernel

    WIND/Machine - Pendelum - Effect/2/200/1800

    You can only use the 1st and 2nd monster effect of this card’s name each once per turn.

    (1) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Speedroid Clackernel” from your hand, Deck, or GY, and if you do, it is treated as a Tuner.

    (2) If your “Clear Wing” monster battles while this card is face-up in your Extra Deck, during damage calculation: You can banish this card, and if you do, that monster gains 700 ATK.


    Pendulum Effect:

    Blue 2 / Red 2

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can banish 1 “Speedroid” card from your GY; place 1 “Speedroid” Pendululm Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters.


    SUDA-JP007 Speedroid Wing Synchron

    WIND/Machine – Pendelum - Tuner - Effect/5/1500/1000

    You can only use the monster effect of this card’s name once per turn.

    (1) If this card is added to the Extra Deck face-up and there are 2 or more different Monster Types among the WIND Synchro Monsters you control: You can send 1 “Speedroid” Spell/Trap from your Deck to the GY.


    Pendulum Effect:

    Blue 4 / Red 4

    (1) Once per turn: You can destroy both this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 “Clear Wing Synchro Dragon” from your Extra Deck (this is treated as a Synchro Summon), also, for the rest of this turn, cards in your Pendulum Zone cannot be destroyed by card effects, also you cannot Special Summon monsters, except WIND monsters


    SUDA-JP008 Azamina Elzette of the White Forest

    LIGHT/Illusion - Effect/2/0/0

    You can only use the 1st, 2nd, and 3rd effect of this card’s name once per turn.

    (1) You can reveal this card in your hand; Special Summon 1 “White Forest” or “Azamina” monster from your hand.

    (2) During your Main Phase: You can Fusion Summon 1 “Azamina” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (3) If this card is sent to the GY as Synchro Material: You can add 1 “Sinful Spoils” card from your Deck to your hand.


    SUDA-JP009 Queen of the Azamina

    DARK/Illusion - Effect/8/2500/2000

    This card is always treated as a “Sinful Spoils” card. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY, or banished, from your hand or field by an activated card or effect: You can Special Summon this card.

    (2) When your “Azamina” or “White Forest” monster destroys an opponent’s monster by battle: You can target 1 “Sinful Spoils” Spell/Trap in your GY; add it to your hand.


    SUDA-JP010 ARG☆S – Adra the Laurels

    EARTH/Warrior – Effect/4/1800/1800

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) During your opponent’s turn, if you control a Continuous Trap (Quick Effect): You can banish this card from your hand; change the ATK of 1 face-up monster on the field to 0 until the end of this turn.

    (2) If this card is Normal Summoned: Your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards and their effects for the rest of this turn.

    (3) You can banish this card you control; place up to 2 “ARG☆S” Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone.


    SUDA-JP011 Materiactor Exarept

    WATER/Dragon – Effect/3/1500/1500

    You can only use the (1)st effect of this card’s name once per turn.

    (1) You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then Special Summon this card in Defense Position.

    (2) (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.


    SUDA-JP012 Materiactor Zeptowing

    FIRE/Dragon – Effect/3/0/0

    Level 3 FIRE Dragon Effect Monster

    ATK 0

    DEF 0

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) If you control a “Materiactor” card: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned, or flipped face-up: You can add 1 “Materiactor” card from your Deck to your hand, except “Materiactor Zeptowing”, then you can take 1 Level 3 Normal Monster from your GY, and either add it to your hand or Special Summon it.


    SUDA-JP013 Jet Shark

    WATER/Fish – Effect/4/1000/0

    You can only use 1 of the 2nd and 3rd effect of this card’s name per turn, and only once that turn.

    (1) If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon “Jet Shark” for the rest of this turn.

    (2) During your Main Phase: You can send 1 Fish “Shark” monster or 1 “Xyz” Spell/Trap from your Deck to the GY.

    (3) You can banish this card from your GY; add 1 “Aqua Jet” card from your Deck or GY to your hand.


    SUDA-JP014 Metal Flame Swordsman

    FIRE/Machine – Effect/6/2500/1600

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Max Metalmorph” that was activated by Tributing a Level 5 or higher Warrior monster. You can only use the (1)st effect of this card’s name once per turn.

    (1) You can reveal this card in your hand; add 1 card that mentions “Max Metalmorph” from your Deck to your hand, except “Metal Flame Swordsman”, and if you do, shuffle this card into the Deck.

    (2) Each time your opponent activates a card or effect, this card gains 300 ATK, and if it does, inflict 500 damage to them.


    SUDA-JP015 Primite Another Beryl

    EARTH/Dragon – Effect/4/1600/0

    You can only use the (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal Summoned: You can Set 1 “Primite” Spell/Trap from your Deck.

    (2) You can Tribute this card; send 1 Normal Monster from your Deck to the GY.

    (3) During your Standby Phase, if you have a Normal Monster on your field or in your GY: You can add this card from your GY to your hand.


    SUDA-JP016 Poseidra, the Rumbling Atlantean

    WATER/Sea Serpent – Effect/7/2800/1600

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can send 1 “Atlantean” or “Mermail” monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

    (3) Your opponent’s monsters cannot target this card for attacks while you control a monster other than “Poseidra the Rumbling Atlantean”.


    SUDA-JP017 Gladiator Beast Magister

    EARTH/Beast – Effect/3/1200/2000

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can reveal this card and 1 other “Gladiator Beast” monster in your hand; Special Summon both.

    (2) If this card is Special Summoned by a “Gladiator Beast” monster’s effect: You can add 1 “Gladiator” Spell/Trap from your Deck to your hand.

    (3) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Magister”.


    SUDA-JP018 Test Bear

    EARTH/Beast – Effect/4/900/600

    You can only Special Summon this card by its (1)st effect once per turn, and you can only use its (2)nd effect once per turn.

    (1) If you control a “Gladiator Beast” monster Special Summoned from the Deck or Extra Deck, you can Special Summon this card (from your hand).

    (2) You can Tribute this card and shuffle 1 “Gladiator Beast” monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 “Gladiator Beast” monsters from your Deck. (This is treated as a Special Summon by a “Gladiator Beast” monster’s effect.)


    SUDA-JP019 Crystron Tristalos

    WATER/Machine – Tuner - Effect/2/800/2000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 “Crystron” monster from your Deck, except “Crystron Tristalos”, then, immediately after this effect resolves, Synchro Summon 1 Machine monster using that monster you control.

    (2) You can banish this card from your GY; destroy 1 Synchro Monster you control, then Special Summon 2 “Crystron” monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.

    Note: This card has the horns of, and 1000 less ATK and DEF than True King Bahrastos, the Fathomer.


    SUDA-JP020 Crystron Sulfudhole

    WATER/Machine - Effect/5/1900/2250

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is in your hand or GY: You can target 1 “Crystron” card you control; destroy it, then Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.

    (2) If this card is Normal or Special Summoned: You can send up to 2 “Crystron” cards with different names from your Deck to the GY, except “Crystron Sulfudhole”.


    SUDA-JP021 Tenyi Spirit – Surya

    LIGHT/Wyrm - Tuner - Effect/4/1600/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Wyrm monster or a non-Effect Monster: You can Special Summon this card from your hand.

    (2) If this card is sent to the GY as Synchro Material for a Wyrm monster: You can Special Summon 1 “Tenyi” Link Monster from your Extra Deck (it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000.


    SUDA-JP022 Dark Sea Serpent – Dryagle

    WATER/Sea Serpent - Effect/10/2100/3100

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you have 3 or more Level 10 monsters on your field, GY, and/or banishment: You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can send the top card of your Deck to the GY; this card gains 500 ATK, then, if the sent card was a monster, inflict 1000 damage to your opponent. Otherwise, you can send the top card of your Deck to the GY.


    SUDA-JP023 Liberator Etho

    DARK/Reptile - Effect/8/4000/0

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or in their GY with an effect that can activate in the hand and/or Monster Zone, but activates in response to the activation of a card or effect to do so. You can only Special Summon “Liberator Etho” once per turn this way.

    (1) This card’s Special Summon cannot be negated.

    (2) This card in the Monster Zone cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also it is unaffected by monster effects activated on your opponent’s field during your turn only.


    SUDA-JP024 Great Knight of the Red Lotus

    FIRE/Warrior - Effect/8/2100/1800

    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon “Great Knight of the Red Lotus” once per turn this way.

    (1) Gains 800 ATK for each Normal Monster shuffled into the Deck for its Special Summon.

    (2) Once per turn: You can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy the first target, and if you do, Special Summon the second target.


    SUDA-JP025 Mulcharmy Nyarus

    EARTH/Beast - Effect/4/100/600

    You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

    ● Each time your opponent Special Summons a monster(s) from the GY and/or banishment, immediately draw 1 card.

    ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.


    SUDA-JP026 Hallo the Great Spirit of Tricks

    DARK/Fiend - Effect/4/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can make your opponent choose 1 of these effects for you to apply. You must control this face-up card to activate and to resolve this effect.

    ● This card gains 800 ATK for each Fiend monster in your GY.

    ● Inflict 500 damage to your opponent for each Fiend monster in your GY.

    (2) If this card is destroyed by battle or effect: You can send 1 monster your opponent controls to the GY.


    SUDA-JP027 Ween the Great Spirit of Treats

    LIGHT/Zombie - Effect/4/0/0

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can make your opponent choose 1 of these effects for you to apply. You must control this face-up card to activate and to resolve this effect.

    ● This card gains 800 ATK for each Zombie monster in your GY.

    ● Inflict 500 damage to your opponent for each Zombie monster in your GY.

    (2) If this card is destroyed by battle or effect: You can Special Summon 1 monster from your opponent’s GY to your field.


    SUDA-JP028 Template Skipper

    DARK/Cyberse - Effect/1/0/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to.

    (2) During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name as the banished monster.


    SUDA-JP029 Goddess of Duality

    LIGHT/Fairy - Effect/3/950/700

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand with a coin tossing effect, except “Goddess of Duality”.

    (2) During your Main Phase: You can toss a coin and call it. If you call it right, the ATK of all face-up monsters you currently control become doubled until the end of this turn. If you call it wrong, send as many monsters you control as possible to the GY, and if you do, draw 1 card.


    SUDA-JP030 Tempura of Chance – EBI

    FIRE/Aqua – Pendelum - Normal/3/1600/0

    Went to EDO-FRONT, which is the talk of town. The Tempura here is not only massive in Scale, but its beautiful appearance has also earned it the nickname “Kinpura”. Although the port is filled with the latest state-of-the-art facilities and has a cross-cultural feel to it, the air is filled with a rich aroma that evokes a certain sense of nostalgia, and the occasional crackling and popping sound echoes through the air, lifting one’s spirits. Although I had long awaited this Tempura, the rough conditions in the surrounding airspace meant it could not enter the port today. Due to my poor luck, I had to hand in a practically blank report. It’s really regrettable as I’ve been looking forward to this for over a year but I think at the end of the day I’ll give this 3 stars.


    Pendulum Effect:

    Blue 8 / Red 8

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) You can target 1 card in your Pendulum Zone; toss a coin and if the result is heads, Special Summon that card, or if the result is tails, destroy it, and if you do, you lose LP equal to its Pendulum Scale x 300.


    SUDA-JP031 Evil HERO Neos Lord

    DARK/Fiend - Fusion - Effect/10/2500/2500

    “Elemental HERO Neos” or 1 Fusion Monster that mentions it + 1 Effect Monster on the field

    Must be Special Summoned with “Dark Fusion”. You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Special Summoned, OR if a monster(s) is sent to your opponent’s GY while this monster is on the field: You can target 1 face-up monster your opponent controls; take control of it.

    (2) Cannot be destroyed by battle or card effects.


    SUDA-JP032 Evil HERO Inferno Wing – Infernal Backlash

    FIRE/Fiend - Fusion - Effect/6/2100/1200

    “Elemental HERO Avian” or “Elemental HERO Burstinatrix” + 1 “HERO” monster

    Must be Special Summoned with “Dark Fusion”. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Dark Fusion” or 1 card that mentions it from your Deck or GY to your hand, except a Fusion Monster.

    (2) If your “HERO” monster destroys an opponent’s monster by battle: Inflict 2100 damage to them.


    SUDA-JP033 Evil HERO Dark Knight

    EARTH/Fiend - Fusion - Effect/8/1600/0

    1 Fiend monster + 1 Warrior monster

    Must be Special Summoned with “Dark Fusion”.

    (1) Monsters your opponent controls lose ATK equal to the total original ATK of the Fusion Materials used for this card’s Summon.

    (2) Can make a second attack during each Battle Phase.

    (3) If this face-up Special Summoned card you control leaves the field by your opponent: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


    SUDA-JP034 Arcana Force EX – The Chaos Ruler

    LIGHT/Fairy - Fusion - Effect/10/3300/3300

    3 “Arcana Force” monsters with different names.

    Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY.

    (1) If this card is Special Summoned: Toss a coin.

    ● Heads: Special Summon 1 Level 10 “Arcana Force” monster from your hand or Deck, ignoring its Summoning conditions.

    ● Tails: Add 1 card that has a coin tossing effect from your Deck to your hand.

    (2) Your opponent cannot activate monster effects on the field while “Light Barrier” is in the Field Zone.


    SUDA-JP035 Snake-Eyes Damned Dragon

    FIRE/Dragon - Fusion - Effect/8/3000/2500

    1 “Snake-Eye” monster + 1 Illusion monster

    Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. You can only use the effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.


    SUDA-JP036 Sei Azamina / St. Azamina

    DARK/Illusion - Fusion - Effect/10/0/4000

    1 Level 6 or higher Fusion Monster + 1 Level 6 or higher Synchro monster

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Your opponent cannot target this card, cards they control, and cards in their GY and banishment with card effects, also they take any battle damage you would have taken instead.

    (2) If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower “Azamina” monster from your Deck or Extra Deck.


    SUDA-JP037 Fiendsmith’s Rex Tremendae

    LIGHT/Fiend - Fusion - Effect/9/3000/3600

    1 “Fiendsmith” Fusion Monster + 1 Fusion or Link Monster

    You can only use the (1)st or (3)rd effects of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY.

    (2) Unaffected by non-“Fiendsmith” cards’ effects while equipped with a “Fiendsmith” Equip Spell.

    (3) If this card is sent to the GY: You can target 1 other “Fiendsmith” card in your GY or banishment; add it to your hand.


    SUDA-JP038 Gladiator Beast Claudius

    DARK/Beast - Fusion - Effect/12/3700/2600

    5 “Gladiator Beast” monsters

    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck.

    (1) If Summoned this way: You can conduct your next Battle Phase twice.

    (2) Once per turn, if your opponent activates a monster effect: You can activate this effect based on whose turn it is;

    ● Yours: Special Summon 1 “Gladiator Beast” monster from your Deck.

    ● Your opponent’s: Special Summon 1 Level 11 or lower “Gladiator Beast” monster from your Extra Deck, ignoring its Summoning conditions.


    SUDA-JP039 Crystal Clear Wing Over Synchro Dragon

    WIND/Dragon – Synchro - Effect/12/3500/3000

    2+ Tuners or 1 Tuner Synchro Monster + “Clear Wing Synchro Dragon”

    Must be Synchro Summoned.

    (1) Once per turn, when another card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if it was a monster, this card gains ATK equal to that monster’s original ATK until the end of this turn.

    (2) If this face-up Synchro Summoned card leaves the field by your opponent: You can Special Summon 1 “Clear Wing” monster from your Extra Deck.


    SUDA-JP040 Hi-Speedroid Glider 2

    WIND/Machine – Synchro – Tuner - Effect/5/1600/2200

    1 WIND Machine Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target 1 non-Tuner Level 7 or lower WIND Synchro Monster in your GY; Special Summon it.

    (2) If your opponent Special Summons a monster(s) and you control a “Clear Wing” monster: You can banish this card from your GY; increase the Levels of all face-up monsters your opponent currently controls by 5.


    SUDA-JP041 Crystron Eleskeletas

    WATER/Machine – Synchro - Effect/7/2600/2100

    1 Tuner + 1+ non Tuner monsters

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Crystron” card from your GY or banishment to your hand.

    (2) Monsters your opponent controls lose 500 ATK/DEF.

    (3) If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 “Crystron” monster from your GY or banishment.


    SUDA-JP042 Tenyi Spirit – Mula Adhara

    LIGHT/Wyrm – Synchro - Effect/8/3000/0

    1 Tuner + 1+ non-Tuner monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned and you have 2 or more Wyrm monsters in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand.

    (2) This card gains these effects while there is a non-Effect Monster on the field.

    ● Cannot be destroyed by your opponent’s card effects.

    ● Your opponent cannot target this card with card effects.

    ● Can make a second attack during each Battle Phase.


    SUDA-JP043 Lightstorm Dragon

    LIGHT/Dragon – Synchro - Effect/9/2700/3000

    1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them.

    (2) If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster.


    SUDA-JP044 Kick-Ass Goblin Riders / Kick-Ass Goblin Bikers

    DARK/Fiend – Xyz - Effect/Rank 6/2500/2000

    2+ Level 6 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target face-up monsters your opponent controls up to the number of “Goblin” monsters you control; detach 1 Xyz Material from your monster, and if you do, attach those targets to this card as material.

    (2) During your opponent’s turn (Quick Effect): You can target cards your opponent controls up to the number of “Goblin” Xyz Monsters you control; detach 3 Xyz Materials from your monsters, and if you do, send those targets to the GY.


    SUDA-JP045 Materiactor Exagard

    WATER/Dragon – Xyz - Effect/Rank 3/2000/2000

    2+ Level 3 monsters

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) You can detach 1 material from this card; from your Deck, either Special Summon 1 “Materiactor” monster, or add 1 “Materiactor” Spell/Trap to your hand.

    (2) If your opponent Normal or Special Summons a monster(s): You can add up to 2 cards attached to this card as material to your hand, including a “Materiactor” card, then, if you have a Normal Monster(s) in your GY, you can return 1 card on the field to the hand.


    SUDA-JP046 Abysstrite, the Atlantean Spirit

    WATER/Sea Serpent – Xyz - Effect/Rank 7/2100/2800

    2+ Level 7 WATER monsters

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it.

    (2) WATER monsters you control gain 300 ATK/DEF for each material attached to this card.

    (3) You can detach 1 material from this card; Set 1 “Abyss-” Trap from your Deck.


    SUDA-JP047 Twins of the Eclipse

    LIGHT/Warrior – Xyz - Effect/Rank 4/2500/1200

    2 Level 4 monsters

    For this card’s Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

    (2) If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them, and if you do, attach the other to it as material.


    SUDA-JP048 Gladiator Beast Dareios

    EARTH/Beast-Warrior - Link - Effect/1700/Link 2 (Linkmarkierungen: Unten, Unten Rechts)

    2 monsters, including a “Gladiator Beast” monster

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Link Summoned: You can activate this effect; you cannot use monsters as Link Material for the rest of this turn, except “Gladiator Beast” monsters, also Special Summon 1 Level 4 or lower “Gladiator Beast” monster from your hand or GY, or, if your opponent controls a monster, you can Special Summon 1 “Gladiator Beast” monster from your Deck instead.

    (2) “Gladiator Beast” monsters you control cannot be destroyed by battle or card effects during your opponent’s Battle Phase.


    SUDA-JP049 A-Bao A Qu, the Lightless Shadow

    DARK/Fiend - Link - Effect/2800/Link 4 (Linkmarkierungen: Links, Unten Links, Unten Rechts, Rechts)

    2+ monsters, including a Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can discard 1 card to activate 1 of these effects;

    ● Destroy 1 card on the field.

    ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.

    (2) During your Standby Phase: You can draw cards equal to the number of different Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order.


    SUDA-JP050 Clockwork Knight

    EARTH/Machine - Link - Effect/500/Link 1 (Linkmarkierungen: Links)

    Materials: 1 non-Link Machine monster with 1000 or less original ATK

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 “Clockwork Night” from your Deck to your hand.

    (2) You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 other Machine monster, and if you do, Special Summon the targeted monster in Defense Position.


    SUDA-JP051 Dark Contact

    Normal Spell Card

    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

    ● Fusion Summon 1 Fusion Monster that must be Special Summoned with “Dark Fusion” from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with “Dark Fusion”.)

    ● Add 1 “Supreme King’s Castle” or “Dark Fusion” from your Deck to your hand.


    SUDA-JP052 Evil Assault

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Discard 1 card; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except “HERO” monsters, also take 1 Level 4 or lower “Evil HERO” monster from your Deck, and either add it to your hand or Special Summon it.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it; add 1 “Dark Fusion” from your GY to your hand.


    SUDA-JP053 The Wave of Light

    Continuous Spell Card

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) During your Standby Phase, if you do not have “Light Barrier” in your Field Zone: Toss a coin, and if the result is tails, this card’s 2nd and 3rd effect are negated until your next Standby Phase.

    (2) Fairy monsters you control gain 300 ATK/DEF.

    (3) You can discard 1 card; add 2 “Arcana Force” monsters with different names from each other from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except “Arcana Force” monsters.


    SUDA-JP054 Arcana Spread

    Normal Spell Card

    You can only use either the (1)st or (2)nd effects of this card’s name once per turn, and only once that turn.

    (1) Toss a coin and apply this effect. If “Light Barrier” is in your Field Zone, you choose the effect instead.

    ● Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck.

    ● Tails: Special Summon 1 monster from your GY that has a coin tossing effect.

    (2) You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect.


    SUDA-JP055 Sinful Spoils of the White Forest

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;

    ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.

    ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    SUDA-JP056 Play the Diabell

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Spell(s)/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY.

    (2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.


    SUDA-JP057 Like the Diabell

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If a Spell(s)/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn.

    (2) During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.


    SUDA-JP058 ARG☆S – Home Stadium

    Field Spell Card

    (1) Once per turn: You can pay 1000 LP; add 1 “ARG☆S” card from your GY or banishment to your hand.

    (2) Each time a Continuous Trap(s) is Special Summoned from the Spell & Trap Zone to your field, inflict 500 damage to your opponent.

    (3) Once per Chain, if your Continuous Trap Card activates its effect in the Monster Zone while you have a banished “ARG☆S” monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


    SUDA-JP059 Materiactor Meltdown

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During your Main Phase: You can excavate the top 6 cards of your Deck, you can add 1 excavated “Materiactor” card to your hand, also place the rest on the top of the Deck in any order, then you can add 1 card attached to your Rank 3 Xyz Monster as material to your hand.

    (2) If your Xyz Monster’s effect is activated: You can attach the top card of your Deck to 1 of your “Materiactor” Xyz Monsters as material.


    SUDA-JP060 Flavius – Arena of the Gladiator Beasts

    Field Spell Card

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) You can discard 1 card; add 1 “Gladiator Beast” monster from your Deck to your hand.

    (2) When an opponent’s monster declares an attack: You can Special Summon 1 “Gladiator Beast” monster from your Deck, and if you do, it cannot be destroyed by battle.

    (3) During the End Phase, if a “Gladiator Beast” monster(s) was Special Summoned from your Deck this turn: You can Set 1 “Gladiator” Trap from your Deck.


    SUDA-JP061 Crystron Inclusion

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Crystron” card from your Deck to your hand, except “Crystron Inclusion”.

    (2) The first time each of your “Crystron” monsters would be destroyed by battle each turn, it is not destroyed.

    (3) You can banish this card from your GY, then target 1 “Crystron” monster in your GY; Special Summon it.


    SUDA-JP062 Eternal Perfection of the Tenyi

    Field Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) When this card resolves, you can add 1 “Vessel for the Dragon Cycle” or “Heavenly Dragon Circle” from your Deck to your hand.

    (2) You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it.

    (3) Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 “Flawless Perfection of the Tenyi” from your Deck or GY face-up in your Field Zone.


    SUDA-JP063 Trick or Treat!

    Normal Spell Card

    (1) Add 1 “Hallo the Great Spirit of Tricks” or “Ween the Great Spirit of Treats” from your Deck or GY to your hand.


    SUDA-JP064 He Arkho – “Hudor”

    Normal Spell Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) Target 1 monster in either GY; destroy 1 WATER monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 WATER monster in either GY; destroy 1 monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position.


    SUDA-JP065 Double Wild

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Level 5 or lower monster you control; you cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as that target, also add 1 Level 10 monster with that original Type from your Deck to your hand, then you can discard 1 card, and if you do, Special Summon 1 monster with that Type from your hand in Defense Position.


    SUDA-JP066 Delta of Temptation

    Field Spell Card

    You can only activate 1 card with this card’s name once per turn. You can only use the (2)nd and (3)rd effects of this card’s name once per turn.

    (1) When this card resolves, you can send 1 Level 5 or higher Zombie monster from your Deck to the GY.

    (2) If a Zombie monster is on the field: You can Special Summon 1 “Delta Token” (Zombie/DARK/Level 5/ATK 0/DEF 0).

    (3) If a monster(s) is added from the GY to the hand while this card is in your GY: You can add this card to your hand.


    SUDA-JP067 Dark Supremacy

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Dark Fusion” and Spells that mention it in your GY; negate their effects until the end of this turn.

    (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 “HERO” monsters in your GY and/or banishment; shuffle them into the Deck.


    SUDA-JP068 Speedroid Clear Wing Wander

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards your opponent controls up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them.

    (2) If your opponent Special Summons a monster(s): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field.


    SUDA-JP069 Sinful Spoils Awakening

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control a Level 5 or higher Illusion monster and your opponent controls 3 or more monsters: Target up to 3 cards they control; return them to the hand.

    (2) If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field.


    SUDA-JP070 Azamina Unleashing

    Normal Trap Card

    This card is always treated as a “White Forest” card. You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target cards on the field up to the number of Fusion and Synchro Monsters (Fiend, Illusion, and Spellcaster) you control and in your GY; return them to the hand.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    SUDA-JP071 ARG☆S – Tydel the Purple Lightning

    Continuous Trap Card

    (1) Warrior monsters you control gain 500 ATK/DEF.

    (2) Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (it is also still a Trap), then you can add 1 “ARG☆S” card from your Deck to your hand, except “ARG☆S – Tydel the Purple Lightning”.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP072 ARG☆S – Capane the Flying Swallow

    Continuous Trap Card

    (1) Your Warrior monsters cannot be destroyed by battle.

    (2) Once per turn, if there is a Continuous Trap in the Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), gain 500 LP.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP073 ARG☆S – Toryuu no Eteo (ARG☆S – Eteo the Dragon Slayer)

    Continuous Trap Card

    (1) Warrior monsters you control cannot be destroyed by card effects.

    (2) Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (it is also still a Trap), then, if you have any banished “ARG☆S” monster(s), you can return 1 card on the field to the hand.

    ● Once per turn (Quick Effect): You can place this card in your Spell & Trap Zone face-up.


    SUDA-JP074 Materiactor Critical

    Counter Trap Card

    You can only use a card with this card’s name once per turn.

    (1) When a Spell/Trap Card, or monster effect, is activated: Add 1 card attached to your “Materiactor” Xyz Monster as material to your hand, and if you do, negate the activation, then apply this effect based on the added card’s type.

    ● Monster: Place 1 card from your hand on the bottom of the Deck.

    ● Spell: All “Materiactor” Xyz Monsters you currently control gain 1000 ATK.

    ● Trap: You can Set the added card.


    SUDA-JP075 Flame Metalmorph

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Tribute 1 face-up monster that mentions “Max Metalmorph”; Special Summon 1 monster from your Deck that cannot be Normal Summoned/Set and mentions “Max Metalmorph”, ignoring its Summoning conditions, then you can equip this card to it as an Equip Card with this effect.

    ● If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.


    SUDA-JP076 Primite Resounding Reaction

    Counter Trap Card

    You can only use the (1)st and (2)nd effects effects of this card’s name each once per turn.

    (1) If your opponent would Normal or Special Summon a monster(s) and you control a Normal Monster and/or a Level 5 or higher “Primite” monster, except a Token: Negate the Summon, and if you do, banish that monster(s).

    (2) During your Standby Phase, if you control a “Primite” monster: You can Set this card from your GY, but banish it when it leaves the field.


    SUDA-JP077 Abyss-Team

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Draw cards equal to the number of different Types among Fish, Sea Serpent, and Aqua monsters you control, also you cannot Special Summon from the Extra Deck until the end of your next turn after this card resolves, except WATER monsters.

    (2) If a face-up WATER monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Mermail” monster from your GY or banishment to your hand.


    SUDA-JP078 Six Strike – Legendary Lord’s Sextuple Impact

    Normal Trap Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) If you control 3 or more “Six Samurai” Synchro Monsters with different names (1 less for every 6 Bushido Counters on cards you control): Destroy all cards your opponent controls.

    (2) If this Set card is destroyed, or banished, by an opponent’s activated card or effect: You can Special Summon 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or Extra Deck.


    SUDA-JP079 Fiendsmith’s Kyrie

    Normal Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take is halved.

    (2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters you control as material. You can also use monsters in your Spell & Trap Zone equipped to a “Fiendsmith” monster as Equip Spells.


    SUDA-JP080 Crystron Cluster

    Continuous Trap Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) “Crystron” cards you control cannot be banished by your opponent’s card effects.

    (2) You can target 1 face-up card on the field, or up to 2 if you control a “Crystron” Synchro Monster; shuffle 1 “Crystron” card from your GY or banishment into the Deck, except “Crystron Cluster”, and if you do, destroy the targeted cards.

    [TCG] Structure Deck: Blue-Eyes White Destiny


    Release: 13. Februar 2025 (Europa)



    SDWD-EN001 Blue-Eyes White Dragon

    SDWD-EN002 Blue-Eyes White Dragon

    SDWD-EN003 Blue-Eyes White Dragon

    SDWD-EN004 Neo Kaiser Sea Horse

    SDWD-EN005 Blue-Eyes Alternative White Dragon

    SDWD-EN006 Blue-Eyes Jet Dragon

    SDWD-EN007 Blue-Eyes Abyss Dragon

    SDWD-EN008 Dragon Spirit of White

    SDWD-EN009 Blue-Eyes Chaos MAX Dragon

    SDWD-EN010 Blue-Eyes Chaos Dragon

    SDWD-EN011 The White Stone of Legend

    SDWD-EN012 The White Stone of Ancients

    SDWD-EN013 Sage with Eyes of Blue

    SDWD-EN014 Master with Eyes of Blue

    SDWD-EN015 Dictator of D.

    SDWD-EN016 Nibiru, the Primal Being

    SDWD-EN017 Ash Blossom & Joyous Spring

    SDWD-EN018 Effect Veiler

    SDWD-EN019 Roar of the Blue-Eyed Dragons

    SDWD-EN020 Chaos Form

    SDWD-EN021 Ultimate Fusion

    SDWD-EN022 The Melody of Awakening Dragon

    SDWD-EN023 Mausoleum of White

    SDWD-EN024 Burst Stream of Destruction

    SDWD-EN025 Trade-In

    SDWD-EN026 Called by the Grave

    SDWD-EN027 Majesty of the White Dragons

    SDWD-EN028 True Light

    SDWD-EN029 The Ultimate Creature of Destruction

    SDWD-EN030 Destined Rivals

    SDWD-EN031 Infinite Impermanence

    SDWD-EN032 Indigo-Eyes Silver Dragon

    SDWD-EN033 Spirit with Eyes of Blue

    SDWD-EN034 Blue-Eyes Ultimate Dragon

    SDWD-EN035 Neo Blue-Eyes Ultimate Dragon

    SDWD-EN036 Blue-Eyes Twin Burst Dragon

    SDWD-EN037 Blue-Eyes Tyrant Dragon

    SDWD-EN038 Blue-Eyes Spirit Dragon

    SDWD-EN039 Azure-Eyes Silver Dragon

    SDWD-EN040 Hieratic Seal of the Heavenly Spheres

    SDWD-EN041 Maiden of White

    SDWD-EN042 Wishes for Eyes of Blue

    SDWD-EN043 Blue-Eyes Ultimate Spirit Dragon


    --------------------------------------------------------------------------------------------------------------------------------------


    [OCG] Structure Deck: Advent of the Eyes of Blue


    Release: 7. September 2024 (Japan)


    Preis: 1320 Yen


    Inhalt:


    - Vorkonstruiertes Deck mit 50 Karten (3 neue Karten dabei)

    - Ein Power-Up-Pack mit fünf von acht unterschiedliche Karten. Unter den acht Karten sind fünf neue dabei.

    - Regelbuch

    - Spielanleitung

    - Duellunterlage


    SD47-JP002 Maiden of White

    LIGHT/Dragon - Tuner - Effect/1/0/0

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can send this card from your hand or field to the GY; place 1 “True Light” from your hand, Deck, or GY face-up in your Spell & Trap Zone.

    (2) If you Special Summon “Blue-Eyes White Dragon” while this card is in your GY: You can Special Summon this card.

    (3) When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 “Blue-Eyes White Dragon” or 1 Level 1 LIGHT Tuner from your GY.


    SD47-JP003 Neo Kaiser Sea Horse

    LIGHT/Dragon - Tuner - Effect/4/1700/1650

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) If you control “Blue-Eyes White Dragon”: You can Special Summon this card from your hand.

    (2) You can target 1 LIGHT Tuner you control; increase or decrease its Level by 1.

    (3) If this card is sent from the field to the GY: You can send 1 “Blue-Eyes” monster or 1 monster that mentions “Blue-Eyes White Dragon” from your Deck to the GY, except “Neo Kaiser Sea Horse”.


    SD47-JP018 Prayers with Eyes of Blue

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Discard 1 card; add 1 Level 1 LIGHT Tuner and 1 Spell/Trap that mentions “Blue-Eyes White Dragon” from your Deck to your hand, except “Prayers with Eyes of Blue”.

    (2) You can banish this card from your GY, then target 1 “Blue-Eyes White Dragon” you control; equip 1 “Blue-Eyes” monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK.


    SD47-JP019 Saga of the Blue-Eyed Dragon

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Special Summon 1 “Blue-Eyes” monster from your Deck, GY, or banishment in Defense Position, but you can only Special Summon “Blue-Eyes White Dragon” with this effect if you do not control it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters.

    (2) You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Blue-Eyes” monster.


    SD47-JP027 Majesty with Dragons of White

    Normal Trap Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Show up to 3 “Blue-Eyes White Dragon(s)” from your hand, face-up field, and/or GY, then destroy that many cards your opponent controls.

    (2) You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing “Blue-Eyes White Dragon(s)” from your hand or field whose total Levels exactly equal the Level of that Ritual Monster.


    SD47-JP032 Blue-Eyes Spirit Ultimate Dragon

    LIGHT/Dragon - Synchro - Effect/12/3500/4000

    2+ Tuners + 1 non-Tuner “Blue-Eyes” monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent cannot banish cards from your GY.

    (2) When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn.

    (3) If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except “Blue-Eyes Spirit Ultimate Dragon”.


    SD47-JP033 Indigo-Eyes Silver Dragon

    LIGHT/Dragon - xyz - Effect/Rank 8/4000/02 Level 8 Dragon monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls.

    (2) Cannot attack directly unless it has a Normal Monster as material.

    (3) You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.


    SD47-JP034 Spirit with Eyes of Blue

    LIGHT/Dragon - Link - Effect/300/Link 1 (Linkmarkierungen: Unten links)

    1 Level 4 or lower Dragon or Spellcaster monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can take 1 “Mausoleum of White” from your Deck, and either add it to your hand or send it to the GY.

    (2) You cannot Special Summon, except Dragon monsters.

    (3) You can Tribute this card; Special Summon 1 “Blue-Eyes” monster from your hand or GY, but if you Special Summon an Effect Monster from the GY, it cannot attack, also its effects are negated.


    Reprints:


    Blue-Eyes White Dragon (3 Kopien)

    Blue-Eyes Alternative White Dragon

    Blue-Eyes Jet Dragon

    Blue-Eyes Abyss Dragon

    Dragon Spirit of White

    Blue-Eyes Chaos Max Dragon

    Blue-Eyes Chaos Dragon

    The White Stone of Legend

    The White Stone of Ancients

    Sage with Eyes of Blue (3 Kopien)

    Dictator of D. (2 Kopien)

    Chaos Form

    Ultimate Fusion (2 Kopien)

    The Melody of Awakening Dragon (2 Kopien)

    Mausoleum of White

    Burst Stream of Destruction

    True Light

    The Ultimate Creature of Destruction

    Destined Rivals

    Blue-Eyes Ultimate Dragon

    Neo Blue-Eyes Ultimate Dragon

    Blue-Eyes Twin Burst Dragon

    Blue-Eyes Tyrant Dragon

    Blue-Eyes Spirit Dragon

    Azure-Eyes Silver Dragon

    [OCG] Deck Build Pack: Crossover Breakers


    Release: 24. August 2024 (Japan)


    Insgesamt 45 verschiedene Karten:


    3 Ultra Rare (Jede Ultra rare gibt es auch in Secret rare)

    12 Super Rare

    30 Common (Jede Common gibt es auch in Normal Parallel Rare)


    DBCB-JP001 Thode Raizeol

    FIRE/Thunder - Effect/4/1500/200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have a “Raizeol” monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand.


    DBCB-JP002 Node Raizeol

    FIRE/Thunder - Effect/4/1400/1600

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) You can send 1 card from your hand or field to the GY, then target 1 “Raizeol” monster in your GY, except “Node Raizeol”; Special Summon it in Defense Position, but its effects are negated.


    DBCB-JP003 Ice Raizeol

    LIGHT/Pyro - Effect/4/1700/1000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal Summoned: You can Special Summon 1 “Raizeol” monster from your Deck, except “Ice Raizeol”.


    DBCB-JP004 Ex Raizeol

    LIGHT/Pyro - Effect/4/500/2000

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.

    (2) If this card is Normal or Special Summoned and all face-up monsters you control are Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand.


    DBCB-JP005 Palma Raizeol

    FIRE/Thunder - Effect/4/1200/2400

    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 “Raizeol” monster from your hand or GY into the Deck/Extra Deck.

    (1) You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.

    (2) Once per turn, if this card battles an opponent’s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster’s until the end of the Battle Phase.


    DBCB-JP006 Raizeol Duodrive

    FIRE/Thunder - Xyz - Effect/Rank 4/2500/2000

    2+ Level 4 monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You attach 1 “Raizeol” monster from your GY to this card as material.

    (2) For each material attached to this card, monsters you control gain 100 ATK, also monsters your opponent controls lose 100 ATK.

    (3) During your Main Phase: You can detach 2 materials from your Xyz Monsters, and if you do, add 2 “Raizeol” cards with different names from your Deck to your hand.


    DBCB-JP007 Raizeol Deadnader

    LIGHT/Pyro - Xyz - Effect/Rank 4/3000/2500

    2+ Level 4 “Raizeol” monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can attach 1 monster from your GY to this card as material.

    (2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.

    (3) If a Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


    DBCB-JP008 Raizeol Plug-In

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Xyz Monster or “Raizeol” monster in your GY or your banishment; Special Summon it, then you can attach 1 “Raizeol” card from your Deck to your Rank 4 Xyz Monster as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters


    DBCB-JP009 Raizeol Cross

    Field Spell Card

    You can only use the (2)nd effect with this card’s name once per turn.

    (1) You cannot Xyz Summon monsters with the same name as a card you control.

    (2) You can target 2 “Raizeol” cards in your GY, except “Raizeol Cross”; place them on the bottom of the Deck in any order, then draw 1 card.

    (3) Once per turn, when an opponent’s activated monster effect resolves, you can detach 1 material from your “Raizeol” Xyz Monster, and if you do, negate that effect.


    DBCB-JP010 Raizeol Hole Thruster

    Normal Trap Card

    You can use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target face-up cards your opponent controls up to the number of “Raizeol” Xyz Monsters you control; destroy them, then you can attach 1 “Raizeol” card from your GY to your Rank 4 Xyz Monster as material.

    (2) You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a “Raizeol” monster


    DBCB-JP015 M∀LICE <Pawn> White Rabbit

    DARK/Cyberse - Effect/3/1200/300

    You can only use this card name’s (1)st and (3)rd effects once per turn each.

    (1) If this card is Normal or Special Summoned: You can Set 1 “M∀LICE” Trap from your Deck with a different name from the cards in your GY.

    (2) You take no battle damage from battles involving “M∀LICE” Link Monsters that point to this card.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP016 M∀LICE <Pawn> Cheshire Cat

    DARK/Cyberse - Effect/3/1500/300

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can banish 1 “M∀LICE” card from your hand, then you can draw 2 cards.

    (2) Monsters destroyed by battle with a “M∀LICE” Link Monster that points to this card are banished instead of being sent to the GY.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP017 M∀LICE <Pawn> Dormouse

    DARK/Cyberse - Effect/3/900/300

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) During your Main Phase: You can banish 1 “M∀LICE” monster from your Deck, also all “M∀LICE” monsters you control will gain 600 ATK for the rest of this turn.

    (2) “M∀LICE” Link Monsters that point to this card cannot be destroyed by card effects.

    (3) If this card becomes banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


    DBCB-JP018 M∀LICE <QUEEN> RED RANSOM

    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Links, Unten, Rechts)

    2+ monsters, including a “M∀LICE” monster

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “M∀LICE” Spell from your Deck to your hand.

    (2) The original ATK and DEF of all Effect Monsters your opponent controls are swapped while this card points to a monster.

    (3) If this card becomes banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


    DBCB-JP019 M∀LICE <QUEEN> WHITE BINDER

    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Links, Rechts)2+ monsters, including a “M∀LICE” monster

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can target up to 3 cards in the GYs; banish them.

    (2) During your Main Phase: You can Set 1 “M∀LICE” Trap from your Deck or GY.

    (3) If this card becomes banished: You can pay 900 LP; Special Summon it, then you can draw 1 card.


    DBCB-JP020 M∀LICE <QUEEN> HEARTS OF CRYPTER

    DARK/Cyberse - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)

    3 monsters, including a “M∀LICE” monster

    You can only use this card name’s (1)st and (2)nd effects once per turn each.

    (1) (Quick Effect): You can target 1 of your banished “M∀LICE” cards; shuffle it into the Deck, and if you do, banish 1 card on the field. This effect and its activation cannot be negated if this card points to a monster.

    (2) If this card becomes banished: You can pay 900 LP; Special Summon it, and if you do, its ATK becomes doubled.


    DVCB-JP021 M∀LICE IN UNDERGROUND

    Field Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) When this card resolves, you can banish 1 “M∀LICE” card from your hand, Deck, or GY.

    (2) “M∀LICE” Link Monsters you control gain 3000 ATK while you have 3 or more banished “M∀LICE” Traps with different names.

    (3) If you control any “M∀LICE” Link Monsters, your opponent’s monsters can only target them for attacks.


    DBCB-JP022 M∀LICE <CODE> MTP-07

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Add 1 “M∀LICE” monster from your Deck to your hand, then, if you control a “M∀LICE” Link Monster, you can banish 1 card on the field.


    DBCB-JP023 M∀LICE <CODE> GWC-06

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Special Summon 1 “M∀LICE” monster from your GY or banishment, then, if you control a “M∀LICE” Link Monster, you can gain LP equal to the Summoned monster’s original ATK.


    DBCB-JP024 M∀LICE <CODE> TB-11

    Trap Normal Card

    You can only activate 1 card with this card’s name per turn.

    You can activate this card the turn it was Set, by banishing 1 face-up “M∀LICE” monster you control.

    (1) Special Summon 1 “M∀LICE” monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 “M∀LICE” Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn.


    DBCB-JP031 Kuaiba, Rugged Apodrakosis of Dinocrag

    EARTH/Dinosaur - Effect/10/3000/1200

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can shuffle this card from your hand into the Deck; add 1 “Apodrakosis Ascension Gate of Dinocrag” from your Deck to your hand.

    (2) During the Main Phase, if 2 or more card were destroyed this turn (Quick Effect): You can Special Summon this card from your hand.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Dinocrag” you control on the bottom of the Deck, then target other cards on the field up to the number of Types among monsters on the field; destroy them.


    DBCB-JP032 Yuanba, Abyssal Apodrakosis of Serpentfall

    WATER/Sea Serpent - Effect/10/3000/2000

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard this card; add 1 “Apodrakosis Ascension Gate of Serpentfall” from your Deck to your hand.

    (2) During your Main Phase, if 2 or more monsters other than “Yuanba, Abyssal Apodrakosis of Serpentfall” were sent from the hand and/or Deck to the GY this turn (Quick Effect): You can Special Summon this card from your GY.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Serpentfall” you control on the bottom of the Deck; banish your opponent’s entire hand, and if you do, they draw the same number of cards.


    DBCB-JP033 Baba, Champion Apodrakosis of Wyrmhaze

    WIND/Wyrm - Effect/10/3000/1500

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can banish this card from your hand; add 1 “Apodrakosis Ascension Gate of Wyrmhaze” from your Deck to your hand.

    (2) If a monster(s) becomes banished face-up while this card is banished, and there are currently 2 or more banished monsters other “Baba, Champion Apodrakosis of Wyrmhaze”: You can Special Summon this card.

    (3) You can place 1 face-up “Apodrakosis Ascension Gate of Wyrmhaze” you control on the bottom of the Deck; add 1 “Apodrakosis” card from your Deck, GY, or banishment to your hand, except “Baba, Champion Apodrakosis of Wyrmhaze”.


    DBCB-JP034 Guangba, Luminous Apodrakosis of Starforge

    LIGHT/Dragon - Rituial - Pendelum - Effect/4/3500/2500

    You can Ritual Summon this card with “Guangba, Luminous Apodrakosis of Starforge”

    Must be Special Summoned by its own effect. You can only Special Summon “Guangba, Luminous Apodrakosis of Starforge(s)” once per turn.

    (1) If a monster(s) on the field is destroyed by battle or effect while this card is in the Extra Deck: You can Tribute 1 Level 10 “Apodrakosis” monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can destroy up to 2 cards you control, and if you do, place an equal number of “Apodrakosis” Continuous Spells from your Deck face-up on your field.


    Pendulum Effect:

    Blue 0 / Red 0

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can add 1 “Apodrakosis” card from your Deck to your hand, except a Pendulum Monster, then destroy this card.


    DBCB-JP035 Kaibyaku – Apodrakosis World Creation

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Add 1 “Apodrakosis” monster from your Deck to your hand, then you can add 1 “Apodrakosis” Pendulum Monster from your hand to your Extra Deck face-up.

    (2) During your Main Phase, if you control a “Apodrakosis” Pendulum Monster Card: You can banish this card and 1 “Apodrakosis” monster from your GY; Special Summon 1 “Apodrakosis” monster from your Deck with the same original Type as the monster banished.


    DBCB-JP036 Apodrakosis Ascension Crest of Transmigration

    Field Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When this card resolves, take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters.

    (2) If you have a face-up “Guangba, Luminous Apodrakosis of Starforge” in your Extra Deck: You can Special Summon up to 3 “Apodrakosis” monster with different Types (1 each from your Deck, GY, and/or banishment).


    DBCB-JP037 Apodrakosis Ascension Gate of Dinocrag

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Dinocrag”.

    (2) “Apodrakosis” monsters you control gain 300 ATK.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect.

    ● Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck; negate the activation.


    DBCB-JP038 Apodrakosis Ascension Gate of Serpentfall

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Serpentfall”.

    (2) Your “Apodrakosis” monsters cannot be destroyed by battle.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


    DBCB-JP039 Apodrakosis Ascension Gate of Wyrmhaze

    Continuous Spell Card

    (1) You can control only 1 “Apodrakosis Ascension Gate of Wyrmhaze”.

    (2) Any monster sent from the field to the GY during your opponent’s turn is banished instead.

    (3) “Apodrakosis” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect.

    ● Once per opponent’s turn (Quick Effect): You can place 1 face-up “Apodrakosis” Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.


    DBCB-JP040 Apodrakosis Eternal Recurrence of Trailokya

    Normal Trap Card

    You can only the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Special Summon 1 “Apodrakosis” monster from your hand, Deck, or GY, but return it to the hand during the End Phase.

    (2) You can banish this card from the GY, then target 1 “Apodrakosis” Continuous Spell you control or in your GY or banishment; place it on the bottom of the Deck, then draw 1 card.



    Reprints:


    DBCB-JP011 Number 103: Ragnazero

    DBCB-JP012 Abyss Dweller

    DBCB-JP013 Tornado Dragon

    DBCB-JP014 Time Thief Redoer

    DBCB-JP025 Dotscaper

    DBCB-JP026 Aloof Lupine

    DBCB-JP027 Topologic Zeroboros

    DBCB-JP028 Allure of Darkness

    DBCB-JP029 Cynet Backdoor

    DBCB-JP030 Dimensional Fissure

    DBCB-JP041 Senju of the Thousand Hands

    DBCB-JP042 Planet Pathfinder

    DBCB-JP043 Archnemeses Protos

    DBCB-JP044 Superdimensional Robot Galaxy Destroyer

    DBCB-JP045 World Gears of Theurlogical Demiurgy

    (TCG) Legacy of Destruction


    Release Date: 10. Oktober 2024 (EU)


    Enthält 101 Karten, davon


    1 Quarter Century Secret Rare

    10 Secret Rare

    14 Ultra Rare

    26 Super Rare

    50 Common


    (Jede Ultra Rare und Secret Rare gibt es auch in Quarter Century Secret Rare)



    ..:: WORLD PREMIER CARDS ::..


    ROTA-EN081 Supply Soldier of the Indestructible Insects

    EARTH/Insect – Effect/5/600/300

    When an Insect monster’s effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent’s effect activation, negate that effect, also until the end of your next turn, after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of “Supply Soldier of the Indestructible Insects” once per turn.


    ROTA-EN082 Heavy Cavalry of the Indestructible Insects

    EARTH/Insect – Fusion - Effect/7/2500/1800

    1 Level 5 or higher Insect monster + 1 Insect monster

    Cannot be destroyed by your opponent’s card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of “Heavy Cavalry of the Indestructible Insects” once per turn.


    ROTA-EN083 Insect Invitation

    Continuous Spell Card

    Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of “Insect Invitation” once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.


    ROTA-EN084 Mantman the Ultrahuman

    LIGHT/Psychic – Effect/7/2400/1200

    Cannot be Tributed, or destroyed by battle, while face-up on the field. You can only use each of the following effects of “Mantman the Ultrahuman” once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summon this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.


    ROTA-EN085 Phalaenop Sisters

    WIND/Fairy – Effect/1/600/300

    If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of “Phalaenop Sisters” once per turn.


    ROTA-EN086 Release Brainwashing

    Quick-Play Spell Card

    If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.

    • You: Take control of it, but return it to the hand during the End Phase.

    • Your opponent: Negate its effects until the end of this turn.

    You can only activate 1 “Release Brainwashing” per turn.


    ROTA-EN087 Denial Deity Dotan

    LIGHT/Warrior – Fusion - Effect/10/3000/2800

    1 LIGHT monster + 2 monsters, except on the field or in the GY

    This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent’s field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent’s field or GY, then target 1 card on their field or GY; banish it.


    ROTA-EN088 Butterfly Fish

    WATER/Fish – Effect/4/700/400

    If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 “Butterfly Fish” effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card’s effects.


    ROTA-EN089 QQ Enneagon

    FIRE/Dinosaur – Effect/9/900/900

    If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except “QQ Eenagon”; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck, except Rank 9 or higher Xyz Monsters. You can only use this effect of “QQ Eenagon” once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.

    • This card gains 900 ATK/DEF.


    ROTA-EN090 Mimighoul Armor

    EARTH/Warrior – Flip - Effect/1/600/1500

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    • This turn, “Mimighoul” monsters cannot be destroyed by battle.

    • Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Armor” once per turn.


    ROTA-EN091 Mimighoul Fairy

    EARTH/Fairy – Flip - Effect/1/100/100

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    • This turn you cannot activate the effects of monsters Special Summoned from your hand.

    • Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if you control a “Mimighoul” monster, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Fairy” once per turn.


    ROTA-EN092 Mimighoul Slime

    EARTH/Aqua – Flip - Effect/1/400/500

    FLIP: If it is the Main Phase: Apply these effects in sequence.

    • Your opponent can Special Summon 1 “Mimighoul” monster from their Deck to their field.

    • Give control of this card to your opponent.

    During your Main Phase: You can Special Summon this card from your hand to your opponent’s field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of “Mimighoul Slime” once per turn.


    ROTA-JP093 Giant Mimighoul

    EARTH/Rock – Xyz – Effect/Rank 1/1300/2000

    2 Level 1 monsters

    Your non-Xyz “Mimighoul” monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of “Giant Mimighoul” once per turn. If this card is Xyz Summoned: You can add 1 “Mimighoul” card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.


    ROTA-EN094 Mimighoul Throne

    EARTH/Rock – Xyz – Effect/Rank 1/0/1000

    2 Level 1 “Mimighoul” monsters

    You can detach 1 material from this card; Special Summon 1 “Mimighoul Master” from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 “Mimighoul Master” you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 “Mimighoul Throne” effect per turn, and only once that turn.


    ROTA-EN095 Mimighoul Fork

    Normal Spell Card

    Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.

    • Change it to face-up Attack or Defense Position.

    • Send it to the GY, then its owner draws 2 cards.

    You can banish this card from your GY; add 1 “Mimighoul Fork” from your Deck to your hand. You can only use each effect of “Mimighoul Fork” once per turn.


    ROTA-EN096 Mimighoul Charm

    Continuous Spell Card

    Once per chain, during the Main Phase, if a “Mimighoul” monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent’s Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn’t, or couldn’t be Special Summoned, banish that card. You can only use this effect of “Mimighoul Charm” twice per turn.


    ..:: OCG Imports ::..


    ROTA-EN097 Rescue Hedgehog

    EARTH/Beast – Effect/4/300/100

    You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.


    ROTA-EN098 Fire King Courtier Ulcanix

    FIRE/Winged Beast – Effect/4/800/2000

    If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.


    ROTA-EN099 Cursed Fire King Doom Burst

    FIRE/Fiend – Effect/3/1600/800

    If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.


    ROTA-EN100 Splitting Planarian

    DARK/Insect – Effect/4/1000/800

    You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.



    --------------------------------------------------------------------------------------------------------------------------------------



    [OCG] Rage of the Abyss


    Release: 27. Juli 2024 (Japan)


    Insgesamt 80 verschiedene Karten:


    8 Ultra Rare

    10 Super Rare

    18 Rare

    44 Common


    6. Set des 12. Blocks


    ROTA-JP001 Surfacing Big Jaws

    WATER/Fish - Effect/4/1800/300

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.

    (2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.

    (3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


    ROTA-JP002 Drake Shark

    WATER/Fish - Effect/4/1400/1050

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is added to your hand, except by drawing it: You can Special Summon it.

    (2) This card can be treated as 2 materials for the Xyz Summon of a WATER monster that uses 3 or more materials.

    (3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.

    ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.


    ROTA-JP003 Armored Shark

    WATER/Fish - Effect/3/500/2000

    (This card is always treated as an “Armored Xyz” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.

    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.


    ROTA-JP004 Blue-Eyes of the Heart

    LIGHT/Dragon - Effect/8/3000/2500

    (This card is always treated as a “Millennium” card.)

    You can use the (1)st effect with this card’s name only once per turn. You can use the (3)rd effect with this card’s name only once per Duel, only after you activate “Millennium Ankh”.

    (1) You can discard this card; add 1 “Millennium Ankh” from your Deck to your hand.

    (2) Possession of this card cannot switch.

    (3) If your opponent Normal or Special Summons a monster(s) whose Level is 8 or higher, and/or with 3000 or more ATK, while this card is in your GY: You can send that monster(s) to the GY, and if you do, Special Summon this card.


    ROTA-JP005 Red-Eyes Black Fullmetal Dragon

    DARK/Machine - Effect/8/3400/2400

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Dragon monster. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.

    (2) When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to them equal to the original ATK 1 of their Attack Position monsters.


    ROTA-JP006 Metalzoa X

    DARK/Machine - Effect/8/3000/2300

    Cannot be Normal Summoned/Set. Must first be Special Summoned with “Enhanced Metalmorph” activated by Tributing a Level 5 or higher Fiend monster. You can only use the 1st effect of this card’s name once per turn.

    (1) You can reveal this card in your hand; Set 1 “Metalmorph” Trap directly from your Deck, and if you do, shuffle this card into the Deck.

    (2) Up to twice per turn, when your opponent activates Spell Card or effect, or a monster effect (Quick Effect): You can target 1 face-up monster they control; destroy it.


    ROTA-JP007 Fiend Beast Zoa

    DARK/Fiend - Effect/7/2600/1900

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If your opponent controls a monster, you can Normal Summon this card without Tributing.

    (2) If this card is in your hand: You can Special Summon it in Defense Position, then, if you do not have “Enhanced Metalmorph” in your GY, your opponent can Special Summon 1 monster from their hand.

    (3) During your Main Phase: You can Set 1 “Metalmorph” Trap directly from your Deck.


    ROTA-JP008 Metal Copycat

    LIGHT/Spellcaster - Effect/1/0/0

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can Set 1 “Metalmorph” Trap directly from your Deck, then, if you have “Enhanced Metalmorph” in your GY, you can draw 1 card.

    (2) This card’s Level is increased by 4 during your opponent’s turn only.

    (3) You can declare 1 Monster Type; this card becomes that Type until the end of your opponent’s turn


    ROTA-JP009 Battlewasp – Rapier the Furious

    WIND/Insect - Effect/5/1900/0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If you control no face-up monsters other than Insect monsters: You can discard 1 other Insect monster; place 1 “Battlewasp Wind” from your Deck face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters.

    (2) You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1.


    ROTA-JP010 Performage Ball Balancer

    EARTH/Spellcaster - Pendelum - Effect/4/1000/1800

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If you control a “Performage” monster: You can Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can activate 1 of these effects;

    ● Add 1 “Performage” Pendulum Monster from your Deck to your Extra Deck face-up.

    ● Destroy 1 “Performage” Monster Card you control.

    (3) When an opponent’s Special Summoned monster declares a direct attack: You can Special Summon this card from your GY.


    Pendulum Effect:

    Blue 3 / Red 3

    You can only use the Pendulum Effect of this card’s name once per turn.

    (1) During your Main Phase: You can send 1 face-up “Performage” Pendulum Monster from your Extra Deck to the GY, then you can increase this card’s Pendulum Scale by the sent monster’s.


    ROTA-JP011 Chaotic Allure Queen

    LIGHT/Spellcaster - Effect/7/1500/1500

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand.

    (2) You can target 1 monster in either GY; equip it to this card, and if you do, this card’s name becomes that monster’s (until the End Phase), then, if it is a LIGHT or DARK Monster Card, you can Special Summon 1 DARK “Allure Queen” monster from your Deck or GY.


    ROTA-JP012 Bad-Ass Goblin Bikers

    DARK/Fiend - Effect/6/2400/0

    You can only use the (2)nd and (3)rd effects of this card’s name once per turn.

    (1) If you control no monsters, or all monsters you control are “Goblin” monsters, you can Normal Summon this card without Tributing.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Goblin” monster from your Deck.

    (3) If this card is sent to the GY: You can target 1 card on the field; attach it to your “Goblin” Xyz Monster as material.


    ROTA-JP013 Imperial Dragon the Primoredial Dragon

    EARTH/Dragon - Effect/6/2600/0

    Requires 1 Normal Monster Tribute to Normal Summon. You can only use the 1st effect of this card’s name once per turn.

    (1) During your opponent’s Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Primoredial” monster.

    (2) If this card is Tribute Summoned: You can apply these effects, in sequence.

    ● Negate the effects of all face-up monsters your opponent currently controls.

    ● Banish all monsters your opponent controls with the same Type and/or Attribute as any of the Normal Monsters in your GY.


    ROTA-JP014 Lacrima the Scarlet Sorrow

    LIGHT/Fiend - Effect/4/1200/1200

    This card is always treated as a “Fiendsmith” card. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can send 1 “Fiendsmith” card from your Deck to the GY, except “Lacrima the Scarlet Sorrow”.

    (2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 “Fiendsmith” Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster.


    ROTA-JP015 Mementotlan Akihiron

    WATER/Aqua - Effect/5/1700/1400

    You can only use the (1)st, (2)nd and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can activate this effect; Level 9 or higher “Memento” monsters can attack directly this turn.

    (2) If this card is destroyed by card effect: You can target 1 other “Memento” card in your GY or banishment; add it to your hand.

    (3) If a “Memento” monster(s) in your hand and/or face-up field is destroyed by battle or effect while this card is in your GY: You can Special Summon this card.


    ROTA-JP016 Centur-Ion Cimelia

    DARK/Pyro - Effect/4/1200/1600

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make that effect become “Your opponent places 1 “Centur-Ion” monster from their face-up field or GY face-up in their Spell & Trap Zone as a Continuous Trap”, also you cannot Special Summon “Centur-Ion Cimelia” for the rest of this turn.

    (2) During the Main Phase, if this card is a Continuous Trap: You can Special Summon it


    ROTA-JP017 Abyssrhine the Atlantean Spirit

    WATER/Aqua - Effect/3/1600/1600

    (This card is always treated as a “Mermail” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute this card from your hand and 1 “Atlantean” or “Mermail” monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.

    (2) During your opponent’s turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card.


    ROTA-JP018 Mermail Shadow Bodyguards

    WATER/Sea Serpent - Effect/3/0/1900

    (This card is always treated as an “Atlantean” card.)

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can discard 1 card to the GY; the Levels of all WATER monsters you currently control become 7 until the end of this turn.

    (2) If this card is sent to the GY to activate a WATER monster’s effect: Special Summon 1 Level 4 or lower “Atlantean” or “Mermail” monster from your Deck, except “Mermail Shadow Bodyguards”, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.


    ROTA-JP019 Anarchist Monk of the Six Samurai

    DARK/Warrior - Tuner - Effect/3/500/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand).

    (2) If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand.

    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.

    ● The Levels of all monsters your opponent controls are reduced by 1.


    ROTA-JP020 Instructor of the Six Samurai

    EARTH/Warrior - Tuner - Effect/2/200/1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand).

    (2) If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand.

    (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect.

    ● Monsters your opponent controls lose 500 ATK.


    ROTA-JP021 Transient Titan of Tartarus

    EARTH/Zombie - Effect/9/2600/0

    You can only use 1 of the (1)st or the (2)nd effect of this card’s name per turn, and only once that turn.

    (1) If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number of your cards sent to the GY by this effect. Neither player can activate monster effects in response to this effect’s activation.

    (2) If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY.


    ROTA-JP022 Union Pilot

    LIGHT/Machine - Union - Effect/5/2100/1000

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

    (2) You can return this equipped card to the hand; equip 1 banished Union monster to an appropriate monster you control, as if it were equipped by that Union monster’s effect, and if you do, Special Summon this card from your hand.


    ROTA-JP023 Eria the Water Channeler

    WATER/Spellcaster - Effect/5/1850/1500

    (This card is always treated as a “Charmer” card.)

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with a Level equal to or higher than the other discarded monster’s, also you cannot activate non-WATER monster effects for the rest of this turn.

    (2) When your WATER monster is destroyed by battle: You can Special Summon this card from your hand.


    ROTA-JP024 Mulcharmy Fuwalos

    WIND/Winged Beast - Effect/4/100/600

    You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.

    (1) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

    ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.

    ● Once, during the End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.


    ROTA-JP025 Turu-Purupurun

    WATER/Aqua - Effect/2/450/500

    You can only use the effect of this card’s name once per turn.

    (1) If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone it was in, then you can destroy all opponent’s face-up cards in this card’s column.


    ROTA-JP026 Purrfect Lander

    EARTH/Beast - Flip - Effect/2/200/200

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position.

    (2) If a monster(s) is sent from the hand and/or Deck to your GY while you control this monster that was flipped face-up: You can target 1 of them; Special Summon it in face-down Defense Position.


    ROTA-JP027 Lil’ Maji Mage

    DARK/Cyberse - Effect/2/0/1200

    You can only use the (1)st effect of this card’s name once per turn.

    (1) During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or Link Monster; Special Summon this card.

    (2) Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400.


    ROTA-JP028 Dream Absorber

    WATER/Fairy - Effect/2/0/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) If your opponent activates a monster effect in the hand, GY, or banishment: You can Special Summon this card from your GY (if it was there when the effect was activated) or hand (even if not), but destroy it during the End Phase.

    (2) Each time your opponent activates a monster effect, this card gains 1000 ATK immediately after it resolves.


    ROTA-JP029 Newbee!

    LIGHT/Insect - Effect/2/0/0

    You can only Special Summon with the (1)st effect of this card’s name once per turn, also you can only use its (2)nd effect once per turn.

    (1) If you have a monster with 0 ATK and DEF in your GY, you can Special Summon this card (from your hand).

    (2) If this card is Special Summoned from the hand: You can apply these effects, in sequence.

    ● Add 1 LIGHT Insect monster from your GY to your hand, except “Newbee!”.

    ● Place 1 Trap from your GY or banishment on the top or bottom of the Deck.


    ROTA-JP030 Azamina Rhea Silvera

    DARK/Illusion - Fusion - Effect/6/1900/2500

    1 Illusion monster + 1 LIGHT Spellcaster monster

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Any battle damage your “Azamina” monsters other than “Azamina Rhea Silvera” inflict to your opponent is doubled.

    (2) When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect.

    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Trap from your Deck to your hand.


    ROTA-JP031 Azamina Mu Lucielago / Azamina Mu Rcielago

    DARK/Illusion - Fusion - Effect/6/2000/2400

    1 Illusion monster + 1 LIGHT Spellcaster monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can add 1 “Azamina” or “Sinful Spoils” card from your Deck to your hand.

    (2) Monsters your opponent controls lose 500 ATK/DEF for each “Azamina” monster you control.

    (3) If this card is destroyed by battle or card effect: You can add 1 “Sinful Spoils” Spell from your Deck to your hand.


    ROTA-JP032 Azamina Sol Erysichthon

    DARK/Illusion - Fusion - Effect/6/2700/0

    1 Illusion monster + 1 Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY.

    (2) During each Standby Phase: You can target 1 “Azamina” or “Sinful Spoils” card in your GY; add it to your hand.


    ROTA-JP033 Azamina Mor Regina

    DARK/Illusion - Fusion - Effect/8/3000/2000

    1 Illusion monster + 1 Level 6 or higher Fiend monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it.

    (2) When a “Sinful Spoils” or “Azamina” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them.


    ROTA-JP034 Protostar Dragon of the Interstellar Void

    LIGHT/Dragon - Fusion - Effect/8/2500/2500

    1 LIGHT or DARK Dragon monster + 1 Dragon monster

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target cards your opponent controls up to the number of your LIGHT and DARK monsters used as its material; destroy them.

    (2) If this card becomes banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8.


    ROTA-JP035 Eosvarog, Forger of the Dawn

    LIGHT/Machine - Fusion - Effect/7/0/2800

    2 LIGHT Machine monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand with an effect that Fusion Summons.

    (2) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control OR 2 LIGHT Machine monsters from your GY; negate the activation.


    ROTA-JP036 Battlewasp – Gran Partisan the Revolution

    WIND/Insect - Synchro - Effect/12/3000/20001 Tuner + 1+ non-Tuner monsters

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Cannot be destroyed by card effects.

    (2) Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters.

    (3) If this card becomes banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed with this effect.


    ROTA-JP037 Battlewasp – Sachi the Ritual Bow

    WIND/Insect - Synchro - Effect/6/2400/12001 Insect Tuner + 1+ non-Tuner monsters

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can treat it as a Tuner.

    (2) You can return 1 Continuous Spell you control to the hand; during your Main Phase this turn, you can Normal Summon 1 “Battlewasp” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    (3) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished “Battlewasp” monsters.


    ROTA-JP038 Centur-Ion Primera Primus

    LIGHT/Spellcaster - Synchro - Tuner - Effect/8/2600/26001 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Emblema” card from your Deck or GY to your hand, then you can destroy 1 card you control and 1 card your opponent controls.

    (2) This Special Summoned card cannot be destroyed by battle, unless it was Summoned from the Extra Deck.

    (3) If a face-up “Centur-Ion” card(s) you control leaves the field by an opponent’s card effect: You can Special Summon this card from your GY.


    ROTA-JP039 Legendary Klesha Six Samurai – Shi En

    DARK/Warrior - Synchro - Effect/6/2500/1900

    1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand.

    (2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster.

    (3) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.


    ROTA-JP040 Legenday Klesha Six Samurai – Enishi

    LIGHT/Warrior - Synchro - Effect/6/1700/12001 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand.

    (2) Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only.

    (3) If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters.


    ROTA-JP041 Number C32: Shark Drake Leviathan

    WATER/Sea Serpent - Xyz - Effect/Rank 5/3100/2600

    4 Level 5 monsters

    You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)

    (1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.

    (2) This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.


    ROTA-JP042 Levirtue Dragon

    WATER/Sea Serpent - Xyz - Effect/Rank 3/2000/0

    2 Level 3 monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.

    (2) You can activate 1 of these effects;

    Detach 1 Xyz Material from your monster, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.

    ● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.


    ROTA-JP043 Poseidra Abyss, the Atlantean Dragon Deity

    WATER/Sea Serpent - Xyz - Effect/Rank 7/3000/1800

    3 Level 7 monsters

    Once per turn, you can also Xyz Summon “Poseidra Abyss, the Atlantean Dragon Deity” using 1 “Atlantean” or “Mermail” Xyz Monster you control. (Transfer its materials to this card.)

    (1) Once per turn: You can detach 2 materials from this card and send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand.

    (2) If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.


    ROTA-JP044 Rubisapphirus the Jewel of Maximum Mohs

    EARTH/Rock - Xyz - Effect/Rank 9/2700/1600

    2+ Level 9 monsters

    (1) Gains these effects based on the Attributes among its materials.

    ● FIRE: When this card declares an attack on a monster with higher ATK: You can make this card’s ATK become doubled until the end of the Damage Step.

    ● WATER: Once per opponent’s turn (Quick Effect): You can target 1 card you control; negate any card or effect your opponent activates this turn that targets that card.

    (2) If this card would be destroyed, you can detach 1 material from it instead.


    ROTA-JP045 Fiendsmith’s Agnusdei

    LIGHT/Fiend - Link - Effect/1800/Link 3 (Linkmarkierungen: Unten Links, Oben, Unten Rechts)2+ monsters, including a LIGHT Fiend monster

    (1) Once per turn (Quick Effect): You can target 1 non-Link LIGHT Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to it as an Equip Spell with these effects.

    ● The equipped monster gains ATK equal to the total Link Ratings of the Link Monster Cards equipped to it x 600.

    ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    ROTA-JP046 Neptabyss the Royal Mermail

    WATER/Sea Serpent - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)

    2+ monsters, including a Fish, Sea Serpent, or Aqua monster

    You can only use this the 2nd and 3rd effect of this card’s name each once per turn.

    (1) Your opponent cannot target WATER monsters this card points to with card effects.

    (2) If a WATER monster(s) is sent to the GY to activate a card effect: You can take 1 “Abyss-” Equip Spell from your Deck or GY, and either add it to your hand or equip it to this card.

    (3) If this card is destroyed by your opponent: You can add 1 “Atlantean” or “Mermail” monster from your Deck to your hand.


    ROTA-JP047 Flying Mary

    WATER/Zombie - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Rechts)

    2 Zombie monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster.

    (2) If this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with equal or lower ATK.


    ROTA-JP048 Surface Aqua Jet

    Normal Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.

    (2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.


    ROTA-JP049 Reincarnate Unveil Mail

    Equip Spell Card

    (This card is always treated as an “Armored Xyz” card.)

    You can only activate 1 card with this card’s name per turn.

    (1) An Xyz Monster equipped with this card gains these effects.

    ● Cannot be destroyed by battle.

    ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.

    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control.


    ROTA-JP050 Approaching Machine

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Add 1 monster that mentions “Enhanced Metalmorph” OR 1 “Metalmorph” Trap from your Deck or GY to your hand.

    (2) If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 opponent’s Defense Position monster; change it to Attack Position.


    ROTA-JP051 Armament Swarm)

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) You cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters, also Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, and if you Special Summon it from the Deck, send 1 monster you control to the GY.

    (2) If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Summoning Swarm” from your Deck to your hand.


    ROTA-JP052 Battlewasp Wind

    Continuous Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Up to twice per turn, if a “Battlewasp” monster(s) is Normal or Special Summoned to your field: You can target 1 of them; add 1 “Battlewasp” monster with lower ATK from your Deck to your hand.

    (2) Once per turn: You can target 1 Insect monster you control that has a Level; if you use it as Synchro Material this turn, you can treat it as a Tuner.


    ROTA-JP053 Sacred Azamina

    Normal Spell Card

    You can only use the 2nd effect of this card’s name once per turn.

    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon).

    (2) If this card is in your GY: You can target 1 “Azamina” monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand.


    ROTA-JP054 Azamina Ofeiletis

    Quick-Play Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) During the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck and send 1 “Sinful Spoils” card from your hand and/or field to the GY for every 4 Levels it has (if those cards are Set, reveal them), then Special Summon the revealed monster. (This is treated as a Fusion Summon.)

    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Azamina” monster in your GY; Special Summon it.


    ROTA-JP055 Zaihou no Azamuki / Sinful Spoils Deception

    Continuous Spell Card

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand.

    (2) If a monster(s) is sent to your opponent’s GY and you control an “Azamina” monster: You can make your opponent lose 1500 LP, and if you do, gain 1500 LP.

    (3) During the End Phase, if this card is in your GY because it was sent there from the face-up Spell & Trap Zone this turn: You can Set it.


    ROTA-JP056 The Fiend of the White Woods

    Quick-Play Spell Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then, if you Tributed a “White Woods” Synchro Monster at activation, you can Special Summon 1 Illusion monster from your GY.

    (2) If this card is sent to the GY to activate a monster effect: You can Set this card.


    ROTA-JP057 Goblin Biker Grand Imprisonment

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Tribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn.

    (2) When a monster declares an attack: You can banish this card from your GY and detach any number of materials from your “Goblin” Xyz Monsters; all face-up monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn.


    ROTA-JP058 Primoredial Imperialode

    Continuous Spell Card

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) When this card resolves, add 1 “Primoredial” card from your Deck to your hand, except “Primoredial Imperialode”.

    (2) Normal Monsters and “Primoredial” monsters you control gain 300 ATK for each Normal Monster in your GY with different names.

    (3) You can declare 1 Normal Monster’s name; Special Summon 1 Normal Monster with that name from your hand, Deck, or GY, also you cannot activate Special Summoned monsters’ effects for the rest of this turn.


    ROTA-JP059 Primoredial Tremors

    Quick-Play Spell Card

    (1) Pay 2000 LP and declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck in Defense Position. Once applied, your “Primoredial” monsters and Normal Monsters with the declared name cannot be destroyed by battle until the end of your opponent’s turn.

    (2) If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster on the field with lower ATK.


    ROTA-JP060 Primoredial Schiller

    Quick-Play Spell Card

    You can use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Reveal 1 Normal Monster or “Primeoredial” card in your hand, except “Primoredial Schiller”, then target 1 face-up card on the field (if you control a Normal Monster or a Level 5 or higher “Primeoredial” monster, except a Token, you do not have to reveal a card); negate it’s effects, and if you do, banish it.

    (2) During your Main Phase, if you control a “Primeoredial” monster: You can Set this card from your GY.


    ROTA-JP061 Sangen Fuuro

    Continuous Spell Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Once per turn, when a monster(s) is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position.

    (2) During your opponent’s End Phase: You can pay 1000 LP, then target 1 “Sangen” Spell/Trap in your GY; Set it, but banish it when it leaves the field.


    ROTA-JP062 Abyss-sting of Triaina

    Equip Spell Card

    You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

    (1) Special Summon 1 “Atlantean” or “Mermail” monster from your hand or GY, and if you do, equip it with this card.

    (2) If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.

    (3) You can banish this card from your GY, then target up to 3 Fish, Sea Serpent, and/or Aqua monsters in your GY and/or banishment; shuffle them into the Deck.


    ROTA-JP063 Six Strike – Double Assault

    Quick-Play Spell Card

    You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn.

    (1) Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence.

    ● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.

    ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.

    (2) During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.


    ROTA-JP064 Final Bringer’s Bellow

    Quick-Play Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 monster you control and 1 card your opponent controls; destroy them.


    ROTA-JP065 End-Exalting Morganite

    Normal Spell Card

    (1) Apply these effects for the rest of this Duel.

    ● You cannot activate the monster effects in the hand.

    ● Each of your monsters can make up to 2 attacks on monsters during each Battle Phase.

    ● If your monster battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.

    (2) You can banish this card from your GY; add 1 “Morganite” card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


    ROTA-JP066 Surging Clash on Blazing Seas

    Normal Spell Card

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) Activate 1 of these effects.

    • Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.

    • Destroy 1 FIRE monster in your hand, then you can draw 1 card.

    (2) If only your opponent controls a monster: You can banish this card from the GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it.


    ROTA-JP067 Token Alliance

    Continuous Spell Card

    You can only use the (1)st effect of this card’s name each once per turn.

    (1) You can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains 1000 ATK for each Token Tributed (until the end of this turn), also it can make attacks on monsters during each Battle Phase this turn up the number of Tokens Tributed.

    (2) At the end of your opponent’s Battle Phase: You can Special Summon “Alliance Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) up to the number of Tokens destroyed during this Battle Phase.


    ROTA-JP068 Virtue Stream

    Trap Normal Card

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.

    (2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.

    ● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.

    ● Non-WATER: Its Attribute becomes WATER.


    ROTA-JP069 Xyz Poseidon Splash

    Trap Normal Card

    You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.

    (2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.


    ROTA-JP070 Puppet Shark Style

    Normal Trap Card

    You can only activate 1 card with this card’s name with per turn.

    (1) Detach 1 Xyz Material from a monster on the field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply this effect based on its type, also place the rest on the top of the Deck in the same order.

    ● Monster/Spell: Add it to your hand.

    ● Trap: Set it. It can be activated this turn.


    ROTA-JP071 Enhanced Metalmorph

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    (1) Activate this card by Tributing 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Enhanced Metalmorph” from your hand, Deck, or GY, then you can equip this card to it as an Equip Card with this effect.

    ● The equipped monster gains 400 ATK/DEF, your opponent cannot target it with monster and Spell effects, also it cannot be destroyed by monster and Spell effects.


    ROTA-JP072 Time Engine

    Normal Trap Card

    (This card is always treated as a “Metalmorph” card.)

    (1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of them; Special Summon it, then, if it is a Level 5 or higher Machine monster and you have another “Metalmorph” Trap on your field or in your GY, you can destroy as many monsters your opponent controls as possible, then you can inflict damage to them equal to the Summoned monster’s original ATK.


    ROTA-JP073 Azamina Hamartia

    Normal Trap

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Reveal 1 “Azamina” Fusion Monster in your Extra Deck and shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck for every 4 Levels it has, then Special Summon the revealed monster. (This is treated as a Fusion Summon.)

    (2) You can banish this card from your GY, then target 1 “Sinful Spoils” Spell/Trap in your GY; Set it, but it cannot be activated this turn.


    ROTA-JP074 Sinful Spoil Offenders

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If your opponent Special Summons a monster(s) from the Deck and/or Extra Deck and you control a “Diabellstar” Monster Card: Target 1 monster they control; shuffle it into the Deck.

    (2) During the Damage Step, if your “Diabellstar” monster battles an opponent’s monster: You can banish this card from your GY; that opponent’s monster’s ATK becomes halved until the end of this turn.


    ROTA-JP075 Goblin Biker Grand Crisis

    Continuous Trap Card

    You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only that turn.

    (1) You can target 1 “Goblin” monster you control and 1 monster your opponent controls, OR 1 “Goblin” monster in your GY and 1 monster in your opponent’s GY; banish both.

    (2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 5 of your banished “Goblin” monsters with different names; Special Summon them.


    ROTA-JP076 Primoredial Opener

    Normal Trap Card

    (1) Declare 1 Normal Monster’s name; apply this effect, then, if you control no monsters, you can Special Summon 1 Normal Monster with the declared name from your Deck or GY. Once applied, you take no battle damage from battles involving your Normal Monsters with the declared name and “Primoredial” monsters this turn.

    (2) During your opponent’s turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK until the End Phase.


    ROTA-JP077 Ragnaraika Bleached Wisteria

    Continuous Trap Card

    You can only use the (2)nd effect of this card’s name once per turn.

    (1) Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then, if you control a “Ragnaraika” Link Monster, you can banish up to 2 cards from your opponent’s GY.

    (2) During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card.


    ROTA-JP078 Vaalmonica Ereditare

    Counter Trap Card

    You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn.

    (1) When a Spell/Trap Card, or monster effect, is activated and you control a “Vaalmonica” Link Monster: Negate the activation, and if you do, destroy that card.

    (2) You can banish this card from your GY; shuffle “Vaalmonica” cards from your GY, banishment, and/or face-up Extra Deck into the Deck up to the number of Resonance Counters on your field, except “Vaalmonica Ereditare”, then you can draw 1 card for every 3 cards shuffled.


    ROTA-JP079 Dominus Impulse

    Normal Trap Card

    You can only activate 1 card with this card’s name per turn.

    If your opponent controls a card, you can activate this card from your hand.

    (1) When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel.


    ROTA-JP080 Slapdash Summer Schoolwork Success

    Continuous Trap Card

    Activate this card by placing 5 Success Counters on it.

    (1) If a monster(s) is Special Summoned from the Extra Deck, and/or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Success Counter from this card, then, if there are no Success Counters on it, destroy it, and if you do, gain 4000 LP, then Set 1 “Schoolwork Success” Trap from your Deck or GY, then, if you have 1 or less cards in your Deck, you win the Duel.

    [TCG] 25th Anniversary Tin: Dueling Mirrors


    Release: 19. September 2024 (EU)


    Inhalte:

    • 3 Mega-Packs bestehend aus 1 Quarter Century Secret Rares, 1 Prismatic Secret Rare, 3 Ultra Rares und 8 Commons. Das Mega-Pack enthält 400 Karten und setzt sich aus folgenden Sets zusammen: Power of the Elements, Photon Hypernova, Cyberstorm Access, Duelist Nexus, Age of Overlord, Maze of Memories, Amazing Defenders, Wild Survivors und mehr.



    ..:: WORLD PREMIER CARDS ::..


    MP24-EN148 Theia, the Primal Being

    DARK/Rock – Effect/11/3000/600

    During the Main Phase (Quick Effect): You can Tribute monsters whose total Levels equal 11 or more; Special Summon this card from your hand, then if you control no other monsters, you can destroy 1 monster on the field with the highest ATK (your choice, if tied). You can only use this effect of "Theia, the Primal Being" once per turn. Neither player can Normal and/or Special Summon more than 4 times per turn while this card is face-up in the Monster Zone.


    MP24-EN149 Mind Castlin

    DARK/Psychic – Synchro - Effect/6/1500/2600

    1 Tuner + 1+ non-Tuner monsters

    You can target 1 face-up monster your opponent controls; switch control of that monster and this card. If this Synchro Summoned card is sent to the GY: You can target 1 face-up monster on each field; switch control of those monsters. You can only use each effect of "Mind Castlin" once per turn.


    MP24-EN150 Heavy Polymerization

    Normal Spell Card

    Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.