Ich finde den Black Veloci eigentlich ganz cool^^
Mit Jurassic World kommt er immerhin auf 2500 ATK bei Lv.4...
Eine willkommene Unterstützung die auch den lästigen Cyber "Schrotti" Drachen platt machen kann
Ich finde den Black Veloci eigentlich ganz cool^^
Mit Jurassic World kommt er immerhin auf 2500 ATK bei Lv.4...
Eine willkommene Unterstützung die auch den lästigen Cyber "Schrotti" Drachen platt machen kann
Nach 10 bekannt gewordenen SD`s ist es (meiner Meinung nach) an der Zeit eine Umfrage zu starten welches die beste/ spielbarste unter den SD-001 Karten ist. Hierbei soll nur die Karte allein, unabhängig von ihrem StructureDeck selber bewertet werden.
Geht doch.
Nur Exiled kotzt mich an
und RoD is auch irgendwie blöd...
Also vornherein
Dinosaurier sind das einzig coole an Yu-gi-Oh!
SCTyranno, fetzt eigentlich(ma`mehr oder weniger was anderes)
Hunting Instinct, cooles Kartenbild
Tail Swing, Zurzeit meine absolute Lieblingsspellcard,einfach nur geil
Der Rest ist ganz nett wobei Survival Instinct n bissel langweilig ist
So dat wars
Soweit ja ganz nett
-aber was zum Teufekl hast du duir bei den Trap Holes gedacht?
Hier ist mein momentanes Dinodeck.
Vermerk: Es sind einige P`s(*) enthalten die erst in POTD oder SD09 dabei sind.
Just:40
1xSuper Conductor Tyranno*
1xUltimate Tyranno*
1xBlack Tyranno(aus Prinzip)
1xDark Driceratops
2xHyper Hammerhead
3xHydrogeddon
3xGilasaurus
1xElement Saurus
2xSabersaurus*
2xDark Stego*
2xJurassic Miracle Egg
1xMad Sword Beast(immun gegen BTH;gut gegen Reaper)
Spells:
1xStrafe des Wächters(klappt besonders mit DS)
1xPB
2xAufschlagen
1xMST
1xBook of Moon
1xTrunade
1xSturm
1xelegante Wohltäterin
1xSchnappstahl
2xGreat Evolution Pill*
1xJurassic World*(irgendwie cool:-)
Traps:
1xTT
1xSolemn Judgement
1xMirror Force
2xSaku
1xCurse of Anubis
1xCoTH
Strategie:
Der gedachte Weg zum Sieg ist eigentlich mit JME* und GevoP* die High Levels einfach zu beschwören und schnell mit überlegener Stärke zu gewinnen.Mit Gilasaurus und Hydrogeddon wird versucht eine Übermacht auf die Beine zu stellen um ggf. auch mal zu opfern.
Mit Jurassic World wird die ATK der Dinos gepusht um sie langlebiger zu machen,besonders im Low Lv.Bereich (zB.Sabersaurus+300=stärker als Cyber D.)Spells und Traps sind bis auf ein paar Ausnahmen die gleichen wie in jedem anderen Deck
-Ende-
Hab von folgenden 3 Promokarten gehört
Tyrant Cyclone
******
Thunder/Wind
ATK:2450/DEF:1650
As long at this card remains face up on the field cards can`t be removed from play.
Ancient Gear Guardian
*****
Machine/Earth
ATK:1600/DEF:2100
This card can`t be special summoned. As long at this card remains face up on the field spellcards can`t be played or set.
Union Impact
Spell
This card can only be activated when your opponent has three or more different subtypes of monster in his/her graveyard. Remove all cards from each players graveyard from play. For each different monstertype inflict 800 points of damage to your opponent.
Hab gehört die sind demnächst in einem DS-Spiel dabei. Weiß jemand genaueres?
wenn ich das richtig verstanden habe enthält SD9 6 neue Karten, von denen 3 bereits in POTD erscheinen. Zudem sollen sie von Tyranno Kenzan in YGO-GX gezockt werden. Also können nicht alle
diese Karten im SD sein
SD-JP001 Super Conductor Tyranno(Find ich tausendmal besser als die anderen URs der SD`s)
SD-JP017 Grand Evolution Pill
Sd-JP028 Hunting Instinct
SD9-JP0?? Jurassic World
SD9-JP0?? Large Eruption
SD9-JP0?? Big Earthquake
bei den POTD-Karten wird es sich wohl um Ultimate Tyranno, Black Stego und wahrscheinlich Dark Ptera handeln.
Zu Jurassic World.
Gerüchtenzufolge wird Zusätzlich zum ATK-Boost , Dinomonstern eine Immunität gegen Fallen, sowie der Effekt von Black Stego gegeben.
(Warrior vs. Spellcaster = physische Kraft vs. Psychische Kraft)
Falsch!
Sword Arm of Dragon Lv.6 1750/2030
hab ich auf japanisch ,er stammt wie Megazowler und Kairyu-Shin aus dem Special Pack 11. Die anderen stammen aus special pack 07 und 08
ZitatOriginal von Preda
Naja,unmöglicher Spoiler,da Riesen-Rex bereits für Power of Duelist bestätigt wurde...
Ich hätts eigentlich wissen müssen,
vor allem weil der Effekt von Giant Rex schon ganz schön vom orginal abweicht.
Heho!
Hab das hier eben beim googlen gefunden,
könnte mir freundlicherweise irgendjemand sagen was das sein soll?
Ist das eine richtige Boosterserie oder hat sich irgendjemand(freak) die Mühe gemacht und eine ganze Edition erfunden.
Es wäre cool wenn diese Edition exestieren würde denn:
1. keine Heros
2.Red Eyes B Dragon Support
(3.Dinosupport(zumindest für mich))
4.einige richtig gute Karten!
RTM-EN001
Red-Eyes B. King
[Dark/Warrior/Effect/4/1900/1300]
When a monster on your side of the field with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red" attacks a Defense Position monster whose DEF is lower than the attacking monster's ATK, inflict the difference as Battle Damage to your opponent's Life Points.
RTM-EN002
Red-Eyes B. Queen
[Dark/Spellcaster/Effect/4/1900/1300]
When a monster on your side of the field with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red" is selected as the target of an attack or card effect, roll a six-sided die and guess the result. If you guess correctly, negate the attack or card effect (in that case, this effect cannot be used again during the current turn).
RTM-EN003
Red-Eyes B. Knight
[Dark/Warrior/Effect/4/1700/1100]
When a monster on your side of the field with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red" attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
RTM-EN004
Red-Eyes B. Bishop
[Dark/Warrior/Effect/4/1500/1800]
When a monster on your side of the field with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red" is sent to your Graveyard, inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
RTM-EN005
Red-Eyes B. Rook
[Dark/Rock/Effect/4/0/2200]
When a Defense Position monster on your side of the field with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red" is attacked by a monster whose ATK is less than the target monster's DEF, destroy the attacking monster at the end of the Damage Step.
RTM-EN006
Red-Eyes B. Pawn
[Dark/Dragon/Effect/1/0/0]
When this card attacks, the Battle Damage done to this card's controller is negated. When this card is destroyed as a result of battle, you can Special Summon 1 monster from your Deck with "Red-Eyes" in its name with 1500 ATK or less.
RTM-EN007
Red-Eyes B. Gravedigger
[Dark/Fiend/Effect/3/0/1600]
When this card is Normal Summoned, roll a six-sided die. Remove from play a number of monsters in your opponent's Graveyard equal to the result. Then, for each removed card, increase this card's ATK by 300 points.
RTM-EN008
Red-Eyes B. Guide
[Dark/Warrior/Spirit/Effect/1/1300/0]
This card cannot be Special Summoned. When this card is Normal Summoned or flipped face-up, then during the End Phase, return this card to its owner's hand. When a monster with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red" attacks, your opponent cannot activate or apply any card effect that would negate the attack or prevent it from inflicting damage (to a monster or your opponent's Life Points).
RTM-EN009
Rain Princess
[Water/Spellcaster/Spirit/3/1900/0]
This card cannot be Special Summoned. When this card is Normal Summoned or flipped face-up, then during the End Phase, return this card to its owner's hand. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by the damage inflicted.
RTM-EN010
Wandering Raptor
[Earth/Dinosaur/Spirit/4/1700/1300]
This card cannot be Special Summoned. When this card is Normal Summoned or flipped face-up, then during the End Phase, return this card to its owner's hand. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from your opponent's hand to the Graveyard. Then randomly remove from play 1 card in your hand.
RTM-EN011
Kitera
[Wind/Dinosaur/Effect/3/1400/700]
You can pay treat the Normal Summon of this card as a Special Summon. In that case, your opponent draws 1 card from his/her Deck. When this card attacks a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points.
RTM-EN012
Dark Stegozauls
[Earth/Dinosaur/Effect/4/900/2300]
When this Defense Position card is attacked by a monster whose ATK is lower than this card's DEF, destroy the attacking monster at the end of the Damage Step. When this card inflicts Battle Damage to your opponent's Life Points, change this card to Attack Position at the end of the Damage Step.
RTM-EN013
Command Raptor
[Fire/Dinosaur/Effect/4/1200/1900]
As long as there is at least 1 other monster on your side of the field, this card cannot be selected as an attack target. As long as this card remains face-up on the field, increase the ATK of all Dinosaur-Type monsters on your side of the field by 400 points.
RTM-EN014
Red-Eyes B. Rex
[Dark/Dinosaur/Effect/7/2400/2000]
This card can attack twice during the Battle Phase (in that case, the second attack cannot be a direct attack and the Battle Damage done to your opponent's Life Points is halved).
RTM-EN015
Giant Rex
[Earth/Dinosaur/Effect/4/2000/1200]
This card cannot attack during the turn it is Normal Summoned. This card cannot attack if you attacked with it during your last Battle Phase.
RTM-EN016
Cyber Shield Dragon
[Light/Machine/Union/3/300/1800]
Once per turn during your Main Phase, you can activate the following effect: if this card is a monster, equip it to 1 "Cyber Dragon", "Cyber Twin Dragon", or "Cyber End Dragon" on your side of the field that does not already have a Unon Equipment; if this card is a Union Equipment, Special Summon it in Attack Position. Increase the equipped monster's DEF by 500 points. When the equipped monster attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If the equipped monster would be destroyed, destroy this card instead.
RTM-EN017
Cyber Arm Dragon
[Light/Machine/Union/3/1800/300]
Once per turn during your Main Phase, you can activate the following effect: if this card is a monster, equip it to 1 "Cyber Dragon", "Cyber Twin Dragon", or "Cyber End Dragon" on your side of the field that does not already have a Unon Equipment; if this card is a Union Equipment, Special Summon it in Attack Position. Increase the equipped monster's ATK by 500 points. When the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent's Life Points. If the equipped monster would be destroyed, destroy this card instead.
RTM-EN018
Alma Sword
[Light/Warrior/Effect/4/0/1900]
When this card is destroyed, equip it to 1 face-up Warrior-Type monster on your side of the field. Increase the equipped monster's ATK and DEF by 1000 points.
RTM-EN019
Tentacle Kelp
[Water/Plant/Effect/1/0/1300]
When this card is attacked in face-down Defense Position, equip this card to the attacking monster without applying damage calculation. The equipped monster cannot attack or change its position.
RTM-EN020
Guardian of the Black Forest
[Earth/Plant/Effect/4/1000/1800]
When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1500 DEF or less from your Deck to your hand (then shuffle the Deck).
RTM-EN021
Genrin
[Earth/Plant/Effect/4/1600/1000]
When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1500 ATK or less from your Deck to your hand (then shuffle the Deck).
RTM-EN022
Dragonweed
[Fire/Plant/Effect/3/1500/300]
When this card is Summoned, increase its ATK by 400 points until the end of the turn. When this card destroys a monster as a result of battle, inflict 500 points of damage to your opponent's Life Points.
RTM-EN023
Fairy Queen Sakura
[Wind/Plant/Effect/6/2200/1500]
When this card is Tribute Summoned successfully, return up to 3 Spell or Trap Cards on your opponent's side of the field to their owner's hand. As long as this card remains in face-up Attack Position, increase the DEF of all Plant-Type monsters on the field by 500 points.
RTM-EN024
Needlegrass
[Earth/Plant/Effect/4/0/1900]
When a monster battles with this card, then at the end of the Damage Step, reduce its ATK and DEF by 500 points.
RTM-EN025
Command Oak
[Fire/Plant/Effect/4/1200/1900]
As long as there is at least 1 other monster on your side of the field, this card cannot be selected as an attack target. As long as this card remains face-up on the field, increase the ATK of all Plant-Type monsters on your side of the field by 400 points.
RTM-EN026
Inpachi Crusader
[Wind/Plant/Effect/5/1900/600]
When this card attacks a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, guess whether the top card of your opponent's Deck is a Monster, Spell, or Trap Card, then look at it. If you guessed correctly, remove that card from play. If you guessed incorrectly, return that card to your opponent's Deck (then shuffle the Deck).
RTM-EN027
Legendary Knight Timaeus
[Light/Warrior/Effect/6/2500/1800]
When this card is selected as the target of an attack or card effect, you can Special Summon 1 Warrior or Dragon-Type monster from your Graveyard. At the end of the turn, remove the Summoned monster from play.
RTM-EN028
Legendary Knight Critias
[Light/Warrior/Effect/6/2500/1800]
When this card is selected as the target of an attack or card effect, you can Set 1 Trap Card from your Graveyard (you can activate it during this turn).
RTM-EN029
Legendary Knight Hermos
[Light/Warrior/Effect/6/2500/1800]
When this card is selected as the target of an attack or card effect, you can select 1 monster in your Graveyard. Until the End Phase, this card copies the selected monster's effect.
RTM-EN030
Paladin of Black Dragon
[Dark/Dragon/Ritual/Effect/4/1900/1200]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by a Ritual Summon with "Black Dragon Ritual". When this card attacks a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. Tribute this face-up card to Special Summon 1 "Red-Eyes B. Dragon" from your Deck. The "Red-Eyes B. Dragon" cannot attack during this turn.
RTM-EN031
Lord of the Red
[Dark/Warrior/Ritual/Effect/7/2400/2000]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by a Ritual Summon with "Red-Eyes Transmigration". Each time a Spell Card is activated, put 1 counter on this card. When there are 2 counters on this card, remove them and destroy all monsters on the field except this card. During the End Phase, remove all counters on this card.
RTM-EN032
Horn Zaurus
[Dark/Dinosaur/Fusion/Effect/6/2000/1600]
"Kitera" + "Giant Rex"
During the turn that this card is successfully Fusion Summoned, this card can attack your opponent's Life Points directly.
RTM-EN033
Cyber Armorguard Dragon
[Light/Machine/Fusion/Union/6/2000/2000]
"Cyber Shield Dragon" + "Cyber Arm Dragon"
Once per turn during your Main Phase, you can activate the following effect: if this card is a monster, equip it to 1 "Cyber Dragon", "Cyber Twin Dragon", or "Cyber End Dragon" on your side of the field that does not already have a Unon Equipment; if this card is a Union Equipment, Special Summon it in Attack Position. Increase the equipped monster's ATK and DEF by 500 points. When the equipped monster attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. When the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponent's Life Points. If the equipped monster would be destroyed, destroy this card instead.
RTM-EN034
Blue-Eyes Ebony Dragon
[Dark/Dragon/Fusion/Effect/10/4000/3500]
"Blue-Eyes White Dragon" + "Red-Eyes B. Dragon"
This card cannot be Special Summoned except by the above Fusion Summon. As long as this card remains face-up on the field, halve the ATK and DEF of all LIGHT monsters on the field. Pay 800 Life Points to negate the effect of a Trap Card and destroy it.
RTM-EN035
Red-Eyes Ivory Dragon
[Light/Dragon/Fusion/Effect/10/3500/4000]
"Blue-Eyes White Dragon" + "Red-Eyes B. Dragon"
This card cannot be Special Summoned except by the above Fusion Summon. As long as this card remains face-up on the field, halve the ATK and DEF of all DARK monsters on the field. Pay 1000 Life Points to negate the effect of a Spell Card and destroy it.
RTM-EN036
Red-Eyes Ultimate Dragon
[Dark/Dragon/Fusion/Effect/11/4200/3200]
"Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon"
When this card is Fusion Summoned successfully, destroy all Spell and Trap Cards on the field. When this card attacks a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points.
RTM-EN038
Red-Eyes Regeneration
[Spell]
Pay Life Points equal to the monster's Level x200 points to Special Summon 1 monster from your Graveyard with "Red-Eyes" in its name. If the Summoned monster's original ATK is 2000 or more, the Summoned monster cannot attack during the turn this card is activated.
RTM-EN039
Altar of Mist
[Spell]
When this card is activated, select 1 Ritual Spell Card from your Deck and remove it from play. This card remains face-up on the field until your 3rd standby Phase after it is activated. If this card is face-up on the field at that time, add the removed card to your hand.
RTM-EN040
Breaking Even
[Spell]
This card can only be activated when there are no other cards in your hand and your Life Points are lower than your opponent's. Make your Life Points equal to your opponent's and draw cards from your Deck until you have the same number of cards as your opponent.
RTM-EN041
False Charity
[Spell]
Double your opponent's Life Points. During your opponent's next End Phase, your opponent discards 5 cards from his/her hand.
RTM-EN042
Pay The Price
[Spell]
Pay 1000 Life Points per card to draw cards from your Deck until you have 6 cards in your hand.
RTM-EN043
D.D. Counterstrike
[Spell/Quick-Play]
This card can only be activated when a monster on your side of the field is removed from play by your opponent's card effect. Remove from play 1 card on your opponent's side of the field.
RTM-EN044
D.D. Typhoon
[Spell/Quick-Play]
Pay 800 Life Points to remove from play 1 monster on your opponent's side of the field.
RTM-EN045
Black Dragon Ritual
[Spell/Ritual]
Tribute monsters whose total Level equals 4 or more from your side of the field or your hand. Ritual Summon 1 "Paladin of Black Dragon" from your hand.
RTM-EN046
Red-Eyes Transmigration
[Spell/Ritual]
Tribute 1 "Red-Eyes B. Dragon" and 1 Warrior-Type monster from your side of the field or your hand. Ritual Summon 1 "Lord of the Red" from your hand.
RTM-EN047
Advent of Soul
[Spell/Ritual]
Tribute monsters from your side of the field or your hand whose total Level is equal to that of 1 Spirit Monster in your hand. Ritual Summon that Spirit Monster, ignoring Summoning restrictions.
RTM-EN048
Ritual of the Five-Headed Dragon
[Spell/Ritual]
Tribute 5 monsters with different Attributes from your side of the field or your hand. Special Summon 1 "Five-Headed Dragon" from your Fusion Deck (this is considered a Ritual Summon).
RTM-EN049
Disgraceful Charity
[Trap]
During the turn this card is activated, whenever a player discards from his/her hand, he/she can pay 500 Life Points per card to return the discarded card(s) to his/her hand.
RTM-EN050
R.aging Inferno
[Trap]
Select 1 face-up monster on your side of the field with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red". During the turn this card is activated, the selected monster is not destroyed as a result of battle; when the selected monster
RTM-EN051
E.yes of Demise
Tribute 1 face-up monster on your side of the field with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red". Look at all Set Cards on your opponent's side of the field. For each Effect Monster or Trap Card among them, inflict 500 points of damage to your opponent's side of the field.
RTM-EN052
D.ark Malevolence
[Trap]
Remove from play 1 monster in your Graveyard with "Red-Eyes" in its name or that is named "B. Skull Dragon", "Paladin of Black Dragon", or "Lord of the Red". During the turn this card is activated, each time your opponent recieves damage to his/her Life Points, send 1 card from the top of his/her Deck to the Graveyard.
RTM-EN053
R.E.D. Blitzkrieg
[Trap]
This card can only be activated at the beginning of your Battle Phase by removing from play "R.aging Inferno", "E.yes of Demise", and "D.ark Malevolence" in your Graveyard and all monsters on your side of the field. Special Summon 1 "Red-Eyes B. Dragon" from your hand or Deck and increase its ATK by 500 points. During the Battle Phase, the effects of all Spell, Trap, and Monster Card effects are negated and "Red-Eyes B. Dragon" can attack all monsters on your opponent's side of the field once. When "Red-Eyes B. Dragon" attacks a Defense Position monster whose DEF is lower than "Red-Eyes B. Dragon"'s ATK, inflict the difference as Battle Damage to your opponent's Life Points. At the end of the Battle Phase, remove "Red-Eyes B. Dragon" from play.
RTM-EN054
Cold Fusion
[Spell]
Remove from play "Polymerization" and Fusion-Material monsters in your Graveyard to Special Summon 1 Fusion Monster from your Fusion Deck. When the Summoned monster inflicts Battle Damage to your opponent's Life Points, remove it from play.
RTM-EN055
Collision Course
[Trap]
Tribute 1 monster on your side of the field. Destroy 1 monster on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the Tribute monster's DEF.
RTM-EN056
Oversoul
[Trap]
Pay 1000 Life Points. Double the ATK of 1 monster on your side of the field. During each of your End Phases, halve that monster's ATK.
RTM-EN057
Access Denied!
[Trap/Counter]
Discard 1 card from your hand to negate a card effect that would let your opponent see cards in your hand or Deck.
RTM-EN058
Pyro Conversion Engine
[Trap/Conitnuous]
Whenever a FIRE or Pyro-Type monster inflicts damage to your Life Points, draw 1 card from your Deck.
RTM-EN059
Level Limit - Area Q
[Trap/Continuous]
As long as this card remains face-up on the field, all Level 2, 4, 6, 8, 10, and 12 monsters on the field are changed to Defense Position.
RTM-EN060
Level Limit - Area X
[Trap/Continuous]
As long as this card remains face-up on the field, all Level 1, 3, 5, 7, 9, and 11 monsters on the field are changed to Defense Position.
RTM-ENH00
Five-Headed Dragon
[Dark/Dragon/Fusion/Effect/12/5000/5000]
This card cannot be Special Summoned except by a Fusion of 5 Dragon-Type monsters. Battle Damage done to this card by WIND, WATER, FIRE, EARTH, and DARK monsters becomes 0.
RTM-ENR00
Card of Demise
[Spell]
Draw cards from your Deck until you have 5 cards in your hand. During your 5th End Phase after this card is activated, discard 5 cards from your hand.
Es müssten an erster Stelle mal die Gruppen gepusht werden die anscheinend mit der Zeit vergessen wurden
Seeschlange, Fisch, Reptil usw.
An zweiter Stelle die schwächerern Themendecks
Dinosaurier(Yeah),Rock, Insekt,Aqua,Pyro usw.
Und dann sollte mal komplett auf Krieger, Maschine und Unterweltler verzichtet werde.
grabwächters diener würd ich auch nicht rein nehmen.
Kannst ja mal Hiro`s Schattenspäher ausprobieren.
Aha. Ok, danke.
Warum kann man denn keine BTH oder einen TT aktivieren (bei Cyberdose etc.)? Die sind doch auch Spell Speed 2.
Danke für die Antworten.
Ich meine insbesondere den Battle step, da es oft ungereimtheiten in der Beziehung gibt. Danke für deine Antwort.
Welche Arten von Zauber- Fallenkarten oder Monstereffekten können in der Battlephase aktiviert werden?
ZitatOriginal von Toibi
Ein Tolles Deck was ?
Nicht so gut wie mein erstes aber machd Spaß
Also ich finds ganz lustig...mal was anderes
Auf jeden Fall ist es besser als das Witzdeck im Beitrag "das perfekte deck-mein deck".
ZitatOriginal von Elfenkönig
Wie willst du denn mit dem beschissenen Deck aufm Turnier was reißen? Wie viele Karten waren das nochma? 238 oder so, ne? Ich weiß nich ob du uns hier verarschen willst, aber das Deck sieht aus als wenn du´s auf der Straße gefunden hättest!
Ich mein n paar gute Karten sind schon dabei
also würd ich mich freuen wenn ich son Deck auf der Straße finden würde.
Toibi , verschweige lieber den Namen des Profis
ich glaub der hat dir nur n ordentlichen Vorsprung gelassen,
und letztendlich hast du sowieso verloren also ist es egal
wieviele LP dein Gegner noch hatte!
er kann auch genauso gut (sehr großzügig) Lifepoints bezahlt haben
zb.Beschlagnahme o.ä.
oder du meinst das du 1400 Schaden gemacht hast... :P