Beiträge von Marsine

    Äußerndes Glitzer: Reverse Holo (Alle Karten außer Level X können diese Stufe haben)
    Bild Glitze: Holo (eine Stern Karte in Holo 10-20 pro Set)
    Rand Silber+Bild Glitzernd: Level X, Primes (Sehr selten)
    1/2 von einer Karte: Legend (auch selten aber nicht sehr spielbar)
    Beim Pokemon TCG komm es eher auf die spielbarkeit an!

    Pokemon(22):
    4xShiftry RR
    2xNuzleaf RR
    4xSeedot RR
    1xMachamp lv.X SF
    2xMachamp SF
    1xMachoke SF
    2xMachop SF
    2xUxie LA
    1xAzelf LA
    1xClaydol GE
    1xBaltoy GE
    1xChatot MD


    Trainer(24):
    4xBebes Search
    4xRosannes Research
    4xRare Candy
    4xPoke Drawer+
    1xLuxury Ball
    2xCynthias Feelings
    1xPremier Ball
    2xLucians Assignment
    2xNight Maintenance


    Energy(14):
    7xDarkness Energy
    4xFight Energy
    3xUpper Energy


    Strategy:
    Mit Shiftrys Seal Off angreifen so das der Gegner keine Power und Body in seinem nächsten Zug einsetzen kann. Und mit Machamps Take Out die Basis (SP) Pokemon killen.

    Edit: Sorry, missed this important little tid-bit: You can only use foreign-language cards from Supreme Victors and earlier. So, don't buy any foreign cards in the future as the second paragraph was saying. POP is definitely phasing out their use.


    das steht da aber auch!

    Das ganze Set:


    The Advent of Arceus is the fourth Platinum TCG set and will be released in Japan on July 8th. It features Arceus and Pokemon that appear in the 12th Pokemon movie, Arceus: Space-Time Conquered. There is also an Arceus card for every TCG type, as Arceus is holding its special plates that change its type.


    Main Set Translations | Fire / Grass Theme Deck | Psychic / Lightning Theme Deck



    Main Set Translations


    Tangela LV.15 - Grass - HP70
    Basic Pokemon


    [C] Absorb: 10 damage. Remove 1 damage counter from Tangela.
    [G][C] Sleep Powder: 20 damage. The Defending Pokemon is now Asleep.


    Weakness: Fire (+10)
    Resistance: Water (-20)
    Retreat: 2



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    Tangrowth LV.48 - Grass - HP110
    %Stage 1 - Evolves from Tangela


    [G][C] Leaf Guard: 30 damage. Any damage done to Tangrowth by attacks during your opponent’s next turn is reduced by 20.
    [[G][G][C][C] Swallow Up: 50 damage. If the Defending Pokemon’s remaining HP is less than Tangrowth’s remaining HP, this attack’s base damage is 120.


    Weakness: Fire (+30)
    Resistance: Water (-20)
    Retreat: 3



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    Tangrowth LV.X - Grass - HP130
    Level Up


    Poke-Power: Tangle Heal


    You can use this Power once during your turn. Flip a coin, if heads remove 4 damage counters from 1 of your Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.


    [G] Miracle Grow: Choose any number of Grass Energy from your discard pile and attach it to your Pokemon in any way you like.


    Weakness: Fire (x2)
    Resistance: Water (-20)
    Retreat: 3



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    Beedrill G LV.56 - Grass - HP80
    Basic Pokemon (SP)


    [G] Raid: 10 damage. If you played this Beedrill G from your hand during this turn, this attack’s base damage is 40 instead of 10. (If you played this card from your hand during setup at the beginning of the game, this attack only does 10 damage.)


    [G][C][C] Fury Attack: Flip 3 coins, this attack does 30 damage times the number of heads.


    Weakness: Fire (x2)
    Resistance: none
    Retreat: 1



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    Treecko LV.14 - Grass - HP60
    Basic Pokemon


    [C][C] Tail Crash: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.


    Weakness: Fire (+10)
    Resistance: Water (-20)
    Retreat: 1



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    Grovyle LV.28 – Grass – HP80
    Stage 1 – Evolves from Treecko


    [C] Detect: Flip a coin, if heads prevent all effects of an attack, including damage, done to Grovyle during your opponent’s next turn.
    [G][C] Slice Blade: 30 damage.


    Weakness: Fire (+20)
    Resistance: Water (-20)
    Retreat: 1



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    Sceptile LV.57 – Grass – HP120
    Stage 2 – Evolves from Grovyle


    Poke-Body: Green Breath
    Whenever you attach a Grass Energy from your hand to this Pokemon, remove 2 damage counters from this Pokemon.


    [G] Leaf Blast: Does 20 damage times the number of Grass Energy attached to Sceptile.
    [G][C][C][C] Poison Claws: 60 damage. The Defending Pokemon is now Poisoned.


    Weakness: Fire (+30)
    Resistance: Water (-20)
    Retreat: 2



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    Burmy Plant Cloak LV.11 - Grass - HP40
    Basic Pokemon


    Poke-Body: Cloak Evolution
    This Pokemon can be Evolved during your turn, even on the turn that it comes into play.


    [G][C] Tackle: 20 damage.


    Weakness: Fire (+10)
    Resistance: none
    Retreat: 1



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    Burmy Sandy Cloak LV.11 - Grass - HP40
    Basic Pokemon


    Poke-Body: Cloak Evolution
    This Pokemon can be Evolved during your turn, even on the turn that it comes into play.


    [F][C] Tackle: 20 damage.


    Weakness: Fire (+10)
    Resistance: none
    Retreat: 1



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    Burmy Trash Cloak LV.11 - Grass - HP40
    Basic Pokemon


    Poke-Body: Cloak Evolution
    This Pokemon can be Evolved during your turn, even on the turn that it comes into play.


    [M][C] Tackle: 20 damage.


    Weakness: Fire (+10)
    Resistance: none
    Retreat: 1



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    Wormadam Plant Cloak LV.45 - Fighting - HP90
    Stage 1 - Evolves from Burmy Grass Cloak


    [G] Magical Needle: 20 damage. Remove 2 damage counters from 1 of your Benched Pokemon.
    [G][C][C] Cloak Scale: 50 damage. If you have Wormadam Sandy Cloak in play, the Defending Pokemon is now Poisoned, Burned, and Confused.


    Weakness: Fire (+20)
    Resistance: none
    Retreat: 1



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    Mothim LV.43 – Grass – HP90
    Stage 1 – Evolves from Burmy


    [.] Cloak Festival: Choose up to 3 in any combination of Burmy and Wormadam cards from your deck, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
    [C] Energy Assist: 30 damage. Attach 1 Basic Energy card from your discard pile to one of your Benched Pokemon.


    Weakness: Fire (+20)
    Resistance: Fighting (-20)
    Retreat: 0



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    Cherubi LV.12 - Grass - HP50
    Basic Pokemon


    [C] Ram: 10 damage.
    [G][C] Solar Beam: 20 damage.


    Weakness: Fire (+10)
    Resistance: Water (-20)
    Retreat: 1



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    Cherrim LV.33 – Grass – HP80
    Stage 1 – Evolves from Cherubi


    Poke-Body: Cloudy Sky
    Each of your Grass-type and Fire-type Pokemon takes 10 less damage from attacks.


    [G][C] Worry Seed: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.


    Weakness: Fire (+20)
    Resistance Water (-20)
    Retreat: 1



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    Charmander LV.13 - Fire - HP60
    Basic Pokemon


    [C] Cry For Help: Show 1 Basic Fire Pokemon card from your deck to your opponent, then put it in your hand. Shuffle your deck afterward.
    [[R][C] Firebreathing: 20 damage.


    Weakness: Water (+10)
    Resistance: (none)
    Retreat: 1



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    Charmeleon LV.31 - Fire - HP80
    Stage 1 - Evolves from Charmander


    [C][C] Slam: Flip 2 coins, this attack does 30 damage times the number of heads.
    [[R][C][C] Fire Punch: 50 damage.


    Weakness: Water (+20)
    Resistance: none
    Retreat: 1



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    Charizard LV.60 - Fire - HP140
    Stage 2 - Evolves from Charmeleon


    Poke-Body: Flame Form


    Any damage done to the opponent’s Active Pokemon by this Pokemon’s attacks is increased by 10 for each Fire-Type Pokemon on your Bench.


    [R] Fire Wing: 30 damage.
    [R][R][C] Burning Tail: 80 damage. Discard 1 Fire Energy attached to Charizard.


    Weakness: Water (+30)
    Resistance: Fighting (-20)
    Retreat: 3



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    Ponyta LV.17 – Fire – HP60
    Basic Pokemon


    Poke-Body: Barrier Star
    As long as this Pokemon has any Energy attached to it, this Pokemon has no Weakness.


    [R][R] Blue Flame: 50 damage. Discard all Fire Energy attached to Ponyta.


    Weakness: Water (+10)
    Resistance: none



    Ponyta LV.8 - Fire - HP40
    Basic Pokemon


    [C] Ascension: Search your deck for an Evolution card that Evolves from Ponyta and play it on top of Ponyta to Evolve it. Shuffle your deck afterward.
    [R][C] Flare: 20 damage.


    Weakness: Water (+10)
    Resistance: none
    Retreat: 1



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    Rapidash LV.41 - Fire - HP80
    Stage 1 - Evolves from Ponyta


    Poke-Body: Wild Protection
    Prevent all effects of attacks, including damage, done to this Pokemon by your opponent’s SP-Pokemon.


    [R] Fire Mane: 20 damage.
    [R][C] Toss Up: 50 damage. Flip a coin, if heads this attack does an additional 20 damage.


    Weakness: Water (+20)
    Resistance: none
    Retreat: 1



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    Retreat: 1



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    Heatran LV.58 – Fire – HP100
    Basic Pokemon


    [R][C] Fire Fang: 20 damage. The Defending Pokemon is now Burned.
    [R][R][C][C] Magmantle: 60 damage. Discard the top 3 cards from your deck. This attack does an additional 20 damage for every Fire Energy and Metal Energy discarded in this way.


    Weakness: Water (x2)
    Resistance: none
    Retreat: 3



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    Omastar LV.55 – Water – HP120
    Stage 2 – Evolves from Omanyte


    [C][C] Time Spiral: Devolve 1 of your opponent’s Evolved Pokemon by 1 stage. The Pokemon card that’s removed from Devolving is shuffled into your opponent’s deck.
    [W][C] Ancient Tentacle: Does 30 damage plus an additional 10 damage for every Dome Fossil, Helix Fossil, and Old Amber in your discard pile.


    Weakness: Grass (+30)
    Resistance: none
    Retreat: 1



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    Glalie LV.46 – Water – HP90
    Stage 1 – Evolves from Snorunt


    [C][C] Shatter: 20 damage. If there’s a Stadium card in play, this attack does an additional 50 damage, and the Stadium card is discarded.
    [W][W][C] Avalanche: 50 damage. Flip a coin, if heads this attack also does 10 damage to each of your opponent’s Benched Pokemon.


    Weakness: Steel (+20)
    Resistance: none
    Retreat: 1



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    Froslass LV.45 – Water – HP80
    Stage 1 – Evolves from Snorunt


    Poke-Power: Snow Gift
    You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Choose 1 card from your deck and put it in your hand. Shuffle your deck afterward.


    [W][C] Frost Pillar: 50 damage. If there’s a Stadium card in play, this attack fails.


    Weakness: Steel (+20)
    Resistance: none
    Retreat: 1



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    Arceus LV.100 - Water - HP90
    Basic Pokemon


    Arceus Rule: Your deck may contain as many copies of this card as you’d like.


    [W][C][C] Speed Wave: 50 damage. Ignore Resistance and any effects on the Defending Pokemon when doing damage.


    Weakness: Lightning (x2)
    Resistance: none
    Retreat: 2



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    Pichu LV.9 - Lightning - HP50
    Basic Pokemon


    Poke-Power: Baby Evolution
    You can use this Power once during your turn. Play 1 Pikachu card from your hand on top of this Pokemon to Evolve it. When you do, remove all damage counters from this Pokemon.


    [.] Stroll: Look at the top 5 cards from your deck, choose 1, and put it in your hand. Return the remaining cards to your deck and shuffle your deck.


    Weakness: Fighting (+10)
    Resistance: Steel (-20)
    Retreat: 1



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    Pikachu LV.17 - Lightning - HP60
    Basic Pokemon


    [L] Pikaball: 10 damage.
    [[L][C][C] Mega Shot: Discard all Lightning Energy attached to Pikachu, then do 40 damage to 1 of your opponent’s Pokemon.


    Weakness: Fighting (+10)
    Resistance: Steel (-20)
    Retreat: 1



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    Raichu LV.46 - Lightning - HP90
    Stage 1 - Evolves from Pikachu


    [L] Strong Current: 20 damage. If Raichu has a Pokemon Tool attached to it, this attack also does 20 damage to each of your opponent’s Benched Pokemon that isn’t Evolved.
    [L][C][C] Thunder Blast: 70 damage. Discard 1 Lightning Energy attached to Raichu.


    Weakness: Fighting (+20)
    Resistance: Steel (-20)
    Retreat: 1



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    Zapdos G LV.60 - Lightning - HP90
    Basic Pokemon (SP)


    [C] Charge Beam: 10 damage. Flip a coin, if heads attach 1 Energy card from your discard pile to Zapdos G.
    [L][L][C] Lightning Strike: 40 damage. You may discard all Lightning Energy attached to Zapdos G. If you do, this attack’s base damage is 80 instead of 40.


    Weakness: Lightning (x2)
    Resistance: Fighting (-20)
    Retreat: 1



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    Shinx LV.11 – Lightning – HP50
    Basic Pokemon


    Poke-Body: Barrier Star
    As long as this Pokemon has any Energy attached to it, this Pokemon has no weakness.


    [L] Retaliate: 10 damage. If your opponent only has 1 Prize card remaining, this attack does an additional 30 damage.


    Weakness: Fighting (+10)
    Resistance Steel (-20)
    Retreat: 1



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    Luxray LV.53 – Lightning – HP120
    Stage 2 – Evolves from Luxio


    [L] Flash: 30 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack fails.
    [L][C][C] Gadget Pulse: 60 damage. If Luxray has a Pokemon Tool attached to it, you may do 100 damage instead of 60. If you do, discard Luxray’s Pokemon Tool.


    Weakness: Fighting (+30)
    Resistance: Steel (-20)
    Retreat: 0



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    Gengar LV.44 - Psychic – HP110
    Stage 2 – Evolves from Haunter


    Poke-Power: Curse
    You can use this Power once during your turn. Choose a1 damage counter on one of your opponent’s Pokemon and move it to another one of your opponent’s Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.


    [P][P][C] Shadow Skip: 60 damage. This attack also does 10 damage to 1 of your opponent’s Benched Pokemon. You may switch Gengar with one of your Benched Pokemon.


    Weakness: Darkness (+30)
    Resistance: Colorless (-20)
    Retreat: 0



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    Gengar LV.X - Psychic – HP140
    Level-Up


    Poke-Power: Level Down
    You can use this Power once during your turn. Remove the LV.X card from 1 of your opponent’s Pokemon LV.X to Level Down the Pokemon. Your opponent shuffles the removed card into his or her deck. This Power can’t be used if this Pokemon is affected by a Special Condition.


    [P][P][C] Damage Pain: Does 30 damage to each of your opponent’s Pokemon that has any damage counters on it.


    Weakness: Darkness (x2)
    Resistance: Colorless (-20)
    Retreat: 0



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    Swalot LV.40 – Psychic – HP100
    Stage 1 – Evolves from Gulpin


    [P] Damage Lower: Place damage counters on the Defending Pokemon until its remaining HP is the same as Swalot’s remaining HP. (If the Defending Pokemon’s remaining HP is less than Swalot’s this attack fails.)
    [[P][P][C] Wild Tackle: 50 damage. You may do an additional 30 damage. If you do, this attack does 30 damage to 1 of your Pokemon, ignoring Weakness and Resistance.


    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 3



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    Golem LV.56 – Fighting – HP140
    Stage 2 – Evolves from Graveler


    [F][C] Knock Down: 50 damage.
    [F][C][C] Tumble Down: Discard any number of Fighting Energy from your hand, and this attack does 30 damage for every Energy card you discard.
    [F][F][C][C]Rock Tumble: 80 damage. This attack’s damage isn’t affected by the Defending Pokemon’s Resistance.


    Weakness: Grass (+30)
    Resistance: Lightning (-20)
    Retreat: 4



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    Kabutops LV.59 – Fighting – HP130
    Stage 2 – Evolves from Kabuto


    [F] Ancient Scythe: 20 damage. You may choose 1 Dome Fossil, Helix Fossil, or Old Amber from your hand and discard it. If you do, this attack does an additional 50 damage.
    [F][C][C] Rock Slide: 60 damage. Does 10 damage to 2 of your opponent’s Benched Pokemon.


    Weakness: Grass (+30)
    Resistance: none
    Retreat: 2



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    Aerodactyl LV.47 – Fighting – HP80
    Stage 1 – Evolves from Old Amber


    Poke-Power: Excavate
    You can use this Power once during your turn. Choose 1 Dome Fossil, Helix Fossil, or Old Amber card from your deck, show it to your opponent, and put it in you hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.


    [C][C] Hyper Beam: 30 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.


    Weakness: Lightning (+20)
    Resistance: Fighting (-20)
    Retreat: 1



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    Hariyama LV.42 – Fighting – HP110
    Stage 1 – Evolves from Makuhita


    [F][C][C] Push Down: 50 damage. Switch the Defending Pokemon with one of your opponent;s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
    [F][F][C][C] Vortex Chop: 60 damage. If the Defending Pokemon has a Resistance, this attack’s base damage is 120 instead of 60.


    Weakness: Psychic (+30)
    Resistance: none
    Retreat: 4



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    Toxicroak LV.44 – Fighting – HP90
    Stage 1 – Evolves from Croagunk


    [F] Corner: 20 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
    [C][C] Combat Blow: 30 damage. If Toxicroak has any Psychic Energy attached to it, the Defending Pokemon is now Poisoned. If Toxicroak has any Fighting Energy attached to it, this attack does an additional 30 damage.


    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1



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    Arceus LV.100 - Fighting – HP80
    Basic Pokemon


    Arceus Rule: Your deck may contain as many copies of this card as you’d like.


    [F][C][C] Ground Break: 60 damage. Does 10 damage to each of your Benched Pokemon.


    Weakness: Water (x2)
    Resistance: Lightning (-20)
    Retreat: 2



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    Raticate LV.31 – Colorless – HP70
    Stage 1 –Evolves from Rattata


    [C] Summon: Look at your opponent’s hand. If he or she has nay Supporter cards, hoose 1 and discard it. Then, use that card’s effect as an effect of this attack.
    [C] Grown Fang: 20 damage. If Raticate has a Pokemon Tool attached to it, this attack does anadditional 40 damage.


    Weakness: Fighting (+20)
    Resistance: none
    Retreat: 1



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    Bagon LV.15 – Colorless – HP50
    Basic Pokemon


    Poke-Body: Barrier Star
    As long as this Pokemon has any Energy attached to it, this Pokemon has no Weakness.


    [C] Dragon Rage: 40 damage. Flip 2 coins, if even 1 is tails this attack fails.


    Weakness: Colorless (+10)
    Resistance: none
    Retreat: 1



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    Shelgon LV.34 – Colorless – HP80
    Stage 1 – Evolves from Bagon


    [C] Scrunch: Flip a coin, if heads prevent all damage done to Shelgon by attacks during your opponent’s next turn.
    [C][C][C] Dragon Vamp: 40 damage. If Shelgon has Basic Fire Energy and Basic Eater Energy attached to it, this attack does an additional 20 damage.


    Weakness: Colorless (+20)
    Resistance: none
    Retreat: 1



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    Salamence LV.68 - Colorless - HP140
    Stage 2 - Evolves from Shelgon


    Poke-Power: Deck Acceleration


    You can use this Power once during your turn. Reveal the top card from your deck. If that card is a Basic Energy card, attach it to one of your Pokemon. If the card is not a Basic Energy card, discard it. This Power can’t be used if this Pokemon is affected by a Special Condition.


    [R][W][C] Overrun: 50 damage. This attack also does 20 damage to 1 of your opponent’s Benched Pokemon.
    [C][C][C][C] Dragon Claw: 70 damage.


    Weakness: Colorless (+30)
    Resistance: Fighting (-20)
    Retreat: 2



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    Salamence LV.X - Colorless - HP160
    Level-Up


    Poke-Power: Double Fall


    You can use this Power once during your turn, when you play this card from your hand to Level-Up a Pokemon. During this turn, if this Pokemon Knocks Out any of your opponent’s Pokemon with damage from an attack, when you take your Prize card, take 1 additional Prize card for 1 of the Pokemon you Knocked Out.


    [R][W][C][C] Steam Blast: 100 damage. Discard 1 Energy attached to Salamence.


    Weakness: Colorless (x2)
    Resistance: Fighting (-20)
    Retreat: 2



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    Lopunny LV.40 – Colorless – HP80
    Stage 1 – Evolves from Buneary


    Poke-Power: Healing Shower
    You can use this Power once during your turn. Discard 1 Energy card from your hand. If you do, remove 1 damage counter from each of your Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.


    [C][C] Hopping Heal: 40 damage. Remove all Special Conditions from Lopunny.


    Weakness: Fighting (+20)
    Resistance: none
    Retreat: 1



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    Porygon-Z G LV.56 – Colorless – HP80
    Basic Pokemon (SP)


    Poke-Power: Dousing Cord
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Choose up to 2 Pokemon Tool cards from your discard pile, show them to your opponent, and return them to your deck. Shuffle your deck afterward.


    [C][C][C] Pounce: 20 damage. Flip a coin, if heads this attack does an additional 40 damage.


    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 1



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    Arceus LV.100 - Colorless - HP80
    Basic Pokemon


    Arceus Rule: Your deck may contain as many copies of this card as you’d like.


    [.] Rippling Wave: If you have 6 Arceus in play and they are all different Types, search your deck for up to 6 Basic Energy cards and attach 1 to each of your Pokemon. Shuffle your deck afterward.
    [C][C][C] Heavenly Spear: Does 80 damage to 1 of your opponent’s Pokemon. Move all Energy attached to Arceus to the Lost Zone.


    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 1



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    Arceus LV.X - Colorless – HP120


    Level-Up


    Arceus Rule: Your deck may contain as many copies of this card as you’d like.


    Poke-Body: Multitype
    This Pokemon’s Type is the same as the Type of its previous Level.


    Poke-Body: Pantheon
    This Pokemon can use the attacks written on any of your Arceus in play as its own (it must have the necessary Energy to use the attack).


    Weakness: none
    Resistance: none
    Retreat: 1



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    Spiritomb LV.39 – Darkness – HP60
    Basic Pokemon


    Poke-Body: Keystone Seal
    As long as this Pokemon is your Active Pokemon, neither player can play any Trainer cards from his or her hand.


    [.] Dark Grace: Choose an Evolution card that Evolves from 1 of your Pokemon from your deck, and play it on top of that Pokemon to Evolve it. If you Evolve a Pokemon in this way, place 1 damage counter on Spiritomb. Shuffle your deck afterward.
    [D] Will ‘o Wisp: 10 damage.


    Weakness: none
    Resistance: Colorless (-20)
    Retreat: 1



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    Arceus LV.100 - Darkness - HP70
    Basic Pokemon


    Arceus Rule: Your deck may contain as many copies of this card as you’d like.


    [D][C] Prize Count: 20 damage. If you have more Prize cards remaining than your opponent, this attack does an additional 60 damage.


    Weakness: Fighting (x2)
    Resistance: Psychic (-20)
    Retreat: 1



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    Bronzong LV.49 – Steel – HP90
    Stage 1 – Evolves from Bronzor


    [M][C] Oracle Arrow: Does 40 damage to 1 of your opponent’s Pokemon that already has damage counters on it.
    [M][C][C] Low Gravity: 60 damage. Bronzong’s retreat cost is 0 until the end of your next turn.


    Weakness: Fire (+20)
    Resistance: Psychic (-20)
    Retreat: 3



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    Probopass LV.55 – Steel – HP100
    Stage 1 – Evolves from Nosepass


    Poke-Body: Indomitable
    If you didn’t play a Supporter card during your turn, this Pokemon’s attacks do an additional 30 damage to any Active Pokemon.


    [M][C] Mine: 30 damage. Draw 1 card from your deck.
    [M][C][C] Rolling Attack: 50 damage. Flip a coin, if heads this attack does an additional 30 damage.


    Weakness: Fire (+20)
    Resistance: Psychic (-20)
    Retreat: 3



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    Arceus LV.100 - Steel - HP90
    Basic Pokemon


    Arceus Rule: Your deck may contain as many copies of this card as you’d like.


    [M][C][C] Steel Barrier: 40 damage. Prevent all effects of attacks, including damage, done to Arceus by your opponent’s Pokemon LV.X during your opponent’s next turn.


    Weakness: Fire (x2)
    Resistance: Psychic (-20)
    Retreat: 2



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    First Door
    Trainer


    Search your deck for any Arceus card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.



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    Ultimate Zone
    Stadium


    Each player may move 1 Energy attached to his or her Benched Pokemon to his or her Active Arceus, as often as he or she likes during his or her turn.


    You may put a Stadium into play next to your Active Pokemon once during your turn. When another Stadium comes into play, discard this card.



    Wormadam Trash Cloak LV.44 - Steel - HP90
    Stage 1 - Evolves from Burmy Trash Cloak


    [M] Cloak Shard: Does 10 damage to 1 of your opponent’s Pokemon. If you have Wormadam Grass Cloak in play, this attack’s base damage is 40 instead of 10.
    [C][C] Trash Heap: 30 damage. You may choose 1 card from your opponent;s discard pile, show it to your opponent, and return it to the top of his or her deck.


    Weakness: Fire (+20)
    Resistance: Psychic (-20)
    Retreat: 1



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    Wormadam Sandy Cloak LV.45 - Fighting - HP90
    Stage 1 - Evolves from Burmy Sandy Cloak


    [F] Dangle: 30 damage.
    [F][C][C] Cloak Headbutt: 60 damage. If you have Wormadam Trash Cloak in play, this attack does an additional 30 damage.


    Weakness: Fire (+20)
    Resistance: Lightning (-20)
    Retreat: 1



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    Graveler LV.37 - Fighting - HP90
    Stage 1 - Evolves from Geodude


    [C][C] Tackle: 30 damage.
    [F][F][C] Double Edge: 70 damage. Graveler does 10 damage to itself.


    Weakness: Grass (+20)
    Resistance: Lightning (-20)
    Retreat: 3



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    Haunter LV.31 - Psychic - HP70
    Stage 1 - Evolves from Gastly


    Poke-Body: Concealed Poison
    If this Pokemon is your Active Pokemon and is damaged by an attack (even if this Pokemon’s HP is reduced to 0), the attacking Pokemon is now Poisoned.


    [P][C] Stretch Tongue: Does 20 damage to 1 of your opponent’s Pokemon.


    Weakness: Darkness (+20)
    Resistance: Colorless (-20)
    Retreat: 1



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    Luxio LV.25 - Lighting - HP80
    Stage 1 - Evolves from Shinx


    [C] Kick: 20 damage.
    [L][C][C] Discharge: Discard all Lightning Energy attached to Luxio, then flip a coin for each Energy card you discarded and do 40 damage times the number of heads.


    Weakness: Fighting (+20)
    Resistance: Steel (-20)
    Retreat: 1



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    Croagunk LV.15 - Fighting - HP60
    Basic Pokemon


    [C] Surprise: Choose 1 card from your opponent’s hand without looking. Look at the card you chose, then your opponent shuffles that card back into his or her deck.
    [F][C] Punch: 30 damage.


    Weakness: Psychic (+10)
    Resistance: none
    Retreat: 1



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    Buneary LV.17 - Colorless - HP50
    Basic Pokemon


    [C] Bunny Hop: Does 20 damage to 1 of your opponent’s Pokemon that doesn’t have any damage counters on it.


    Weakness: Fighting (+10)
    Resistance: none
    Retreat: 1



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    Bagon LV.18 - Colorless - HP60
    Basic Pokemon


    [C] Kick: 10 damage.
    [R][C] Super Singe: 20 damage. Flip a coin, if heads the Defending Pokemon is now Burned.


    Weakness: Colorless (+10)
    Resistance: none
    Retreat: 1



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    Rattata LV.12 - Colorless - HP30
    Basic Pokemon


    [C] Leap Out: 30 damage. Flip a coin, if tails this attack fails.


    Weakness: Fighting (+10)
    Resistance: none
    Retreat: 0



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    Bronzor LV.9 - Steel - HP50
    Basic Pokemon


    [M] Dive: 10 damage.
    [C][C][C]Extrasensory: 30 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 30 damage.


    Weakness: Fire (+10)
    Resistance: Psychic (-20)
    Retreat: 2



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    Nosepass LV.13 - Fighting - HP70
    Basic Pokemon


    [C] Harden: During your opponent’s next turn, if an attack would do 30 or less damage to Nosepass, Nosepass takes no damage.
    [F][C] Jump Around: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.


    Weakness: Water (+10)
    Resistance: none
    Retreat: 1



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    Makuhita LV.21 - Fighting - HP70
    Basic Pokemon


    [C] Sand-Attack: If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails the attack fails.
    [F][C] Magnum Punch: 30 damage.


    Weakness: Psychic (+10)
    Resistance: none
    Retreat: 2



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    Shinx LV.13 - Lightning - HP60
    Basic Pokemon


    [C] Gnaw: 10 damage.
    [C][C] Swagger: 20 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.


    Weakness: Fighting (+10)
    Resistance: Steel (-20)
    Retreat: 1



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    Electrike LV.22 - Lightning - HP60
    Basic Pokemon


    [L] Elekick: 10 damage.
    [L][C] Thunder Jolt: 30 damage. Flip a coin, if tails Electrike does 10 damage to itself.


    Weakness: Fighting (+10)
    Resistance: Steel (-20)
    Retreat: 1



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    Snorunt LV.16 - Water - HP50
    Basic Pokemon


    [C][C] Icy Breath: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
    [W][C] Double Headbutt: Flip 2 coins, this attack does 20 damage times the number of heads.


    Weakness: Steel (+10)
    Resistance: none
    Retreat: 1



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    Wingull LV.5 - Water - HP40
    Basic Pokemon


    [C] Glide: 10 damage.
    [W][C] Slash Down: 30 damage. Wingull can’t use Slash Down during your next turn.


    Weakness: Lightning (+10)
    Resistance: Fighting (-20)
    Retreat: 1



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    Omanyte LV.38 - Water - HP80
    Stage 1 - Evolves from Helix Fossil


    [W] Collect: Draw 3 cards from your deck.
    [C][C] Tickle: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.


    Weakness: Grass (+20)
    Resistance: none
    Retreat: 1



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    Bench Shield
    Trainer - Pokemon Tool


    As long as the Pokemon this card is attached to is on your Bench, it can’t be damaged by attacks. To use a Pokemon Tool, attach it to one of your Pokemon. It can’t be attached to a Pokemon that already has a Pokemon Tool attached to it.



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    Expert Belt
    Trainer - Pokemon Tool


    The Pokemon this card is attached to has its maximum HP increased by 20. When the Pokemon this card is attached to attacks, it does an additional 20 damage to the opponent’s Active Pokemon. When the Pokemon this card is attached to is Knocked Out and your opponent takes a Prize card, your opponent takes 1 additional Prize card. To use a Pokemon Tool, attach it to one of your Pokemon. It can’t be attached to a Pokemon that already has a Pokemon Tool attached to it.



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    Lucky Egg
    Trainer - Pokemon Tool


    When the Pokemon this card is attached to is Knocked Out by an opponent’s attack and discarded, draw cards from your deck until you have 7 cards in your hand. To use a Pokemon Tool, attach it to one of your Pokemon. It can’t be attached to a Pokemon that already has a Pokemon Tool attached to it.


    von Pokebeach^^

    Hey Leute,


    mein Cousain wünscht sich zum Geburtstag ein Deck !


    Ich weiß aber nicht welches ich ihm schenken soll !


    Könnt ihr mir Helfen?


    Und der möchte noch ein Booster welches ist das beste?


    Freue mich aus Antworten !

    Hey Leute,


    mein Cousain wünscht sich zum Geburtstag ein Deck !


    Ich weiß aber nicht welches ich ihm schenken soll !


    Könnt ihr mir Helfen?


    Und der möchte noch ein Booster welches ist das beste?


    Freue mich aus Antworten ! :daumen:

    ein neues das C !


    Garchomp C LV.X - Colorless - HP110
    Level-Up (SP)


    Poke-Power: Healing Breath
    You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Remove all damage counters from all of your SP-Pokemon in play.


    [C][C][C] Dragon Dive: Discard 2 Energy attached to Garchomp C, and do 80 damage to 1 of your opponent’s Pokemon. Garchomp C can’t use Dragon Dive during your next turn.


    Weakness: Colorless (x2)
    Resistance: none
    Retreat Cost: 0


    Quelle: /pokebeach.com