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Neues Konzept: Clan Booster
Unterstützender Clan: Bermuda Triangle
Japan-Release: 19.6.2015
US/EU-Release: 28.8.2015
- 40 verschiedene neue Karten
- Seltenheitsverteilung: 1 GR/4 RRR/7 RR/12 R/16 C (+ 12 SP)
- 12 Booster pro Box
- Die Boosterpacks enthalten hier jetzt zwei Karten die R oder seltener sind. Pro Display finden sich 2 RRR (oder 1 RRR und 1 GR), 4 RR und 18 R (davon 6 in Holo Foil)
- Einige Karten gibt es hier in zwei unterschiedlichen Artworks
(Damit keine Missverständnisse aufkommen: Ich mache hier in diesem Unterforum nur diesen Thread und sonst keinen anderen)
School Etoile, Olyvia (GR + SP)
Grade 4/Bermuda Triangle - Mermaid/15000+ Power/No Shield
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your Vanguard Circle from face down.
Auto (Vanguard): [Counter Blast (1) & Choose a face down card named "School Etoile, Olyvia" from your G zone, and turn it face up] When this unit attacks a vanguard, if the number of face up cards in your G zone is one or more, you may pay the cost. If you do, choose up to five of your rear-guards. If all of the chosen units have different card names, return them to your hand. If the number of cards returned is three or more, choose up to two cards from your hand, call them to separate Rearguard Circles in your front row and back row, and this unit gets + 1 Critical until end of that battle.
PR♥ISM-Promise, Princess Labrador (RRR + SP)
Grade 4/Bermuda Triangle - Mermaid/15000+ Power/No Shield
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your Vanguard Circle from face down.
Activate (Vanguard) [1/Turn]: [Choose a face down card named "PR♥ISM-Promise, Princess Labrador" from your G zone, and turn it face up] If you have a heart card with "PR♥ISM" in it's name, choose up to two of your rear-guards, and until end of turn, those units get + 5000 Power and "Auto (Rearguard): When this unit attacks or boosts, at the end of the battle, you may return this card to your hand.".
Duo Eternal Sister, Meer (RRR + SP)
Grade 3/Bermuda Triangle - Mermaid/11000 Power/No Shield
Auto (Vanguard) [Limit Break 4]: [Counter Blast (1) & Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, you pay the cost. If you do, choose a card named "Duo True Sister, Meer" from your soul, ride it as "Stand", choose a card named "Duo Eternal Sister, Meer" from your soul, put it into your hand, choose a card from your hand, and discard it.
Activate (Vanguard) [1/Turn]: [Counter Blast (1) & Soul Blast (1)] Choose one of your rear-guards, return it to your hand, search your deck for up to one card with the same name as that unit, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and put it into your soul.
Miracle Voice, Lauris (RRR + SP)
Grade 3/Bermuda Triangle - Mermaid/11000 Power/No Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Vanguard) [1/Turn] [Generation Break 2] (This ability is active if you have two or more face up G units in total on your Vanguard Circle or G zone) : When this unit becomes "♪♪" state, choose two of your units, they get + 5000 Power until end of turn, and this unit gets + 1 Critical until end of turn.
Auto (Vanguard): [Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, and return it to your hand. If you return a unit this way, draw a card.
Strolling Weather, Emilia (RRR + SP)
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): [Counter Blast (1)] When this unit is returned to your hand from Rearguard Circle, you may pay the cost. If you do, draw a card.
Continuous (Vanguard/Rearguard/Guardian Circle): Resist (This unit cannot be chosen by the effects of your opponent's cards)
Diligent Girl, Riddhe (RR + SP)
Grade 3/Bermuda Triangle - Mermaid/11000 Power/No Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Continuous (Vanguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): During your turn, this unit gets + 5000 Power for each of your units in "♪♪" state.
Auto: [Counter Blast (1) & Soul Blast (1)] When this unit is placed on Vanguard Circle, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with "Harmony" ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
Glitter of Yearning, Spica (RR + SP)
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): [Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your other rear-guards, return it to your hand, choose up to one card from your hand, call it to Rearguard Circle, and that unit gets + 3000 Power until end of turn.
Duo Fantasia, Lamry (RR + SP)
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto (Rearguard): When this unit attacks, if you have a vanguard with "Reit" in its card name, this unit gets + 2000 Power until end of that battle.
Auto: When this unit is returned to your hand from Rearguard Circle, if you have a vanguard with "Reit" in its card name, search your deck for up to one card named "Duo Fantasia, Lamry", reveal it your opponent, put it into your hand, and shuffle your deck.
Unprecedented Girl, Potpourri (RR + SP)
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): When this unit's attack hits a vanguard, choose one of your other rear-guards, return it to your hand, if this unit is in "♪♪" state, choose up to one card from your hand, and call it to Rearguard Circle.
Extraordinary Freshman, Shizuku (RR + SP)
Grade 1/Bermuda Triangle - Mermaid/7000 Power/5000 Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Rearguard) [1/Turn] [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): When this unit becomes "♪♪" state, look at up to five cards from the top of your deck, search for one grade 3 or greater cards among them, show it to your opponent, put it to your hand, and shuffle your deck.
Image Master, Kukuri (RR + SP)
Grade 1/Bermuda Triangle - Mermaid/6000 Power/0 Shield
Continuous: Sentinel (You may only have up to four cards with "Continuous: Sentinel" in a deck)
Auto: [Choose a card from your hand, and discard it] When this unit is placed on Guardian Circle from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "Image Master, Kukuri" in your drop zone, Counter Charge (1).
Important Phrase, Reina (RR + SP)
Grade 0/Bermuda Triangle - Mermaid; Critical Trigger/4000 Power/10000 Shield
Auto (Rearguard): [Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Lauris" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets + 5000 Power until end of that battle.
Leisure Soft Ribbon, Somni (R)
Grade 4/Bermuda Triangle - Mermaid/15000 Power/No Shield
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your Vanguard Circle from face down.
Auto (Vanguard): When this unit's attack hits a vanguard, choose one of your rear-guards, return it to your hand, choose up to one card from your hand, call it to Rearguard Circle, and that unit gets + 3000 Power until end of turn.
Duo Lovely Angel, Nemuel (R)
Grade 3/Bermuda Triangle - Mermaid/11000 Power/No Shield
Activate (Vanguard): Legion 20000 "Duo Lovely Devil, Vepar" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and perform "Legion")
Auto (Vanguard) [1/Turn]: [Counter Blast (2)] When another of your units is returned to your hand from Rearguard Circle, if this unit is "Legion", you may pay the cost. If you do, search your deck for up to two cards with the same name as the unit returned to hand, reveal them to your opponent, put them into your hand, and shuffle your deck. Then, you may choose up to three cards with the same name as a unit on your Vanguard Circle from your hand, and reveal them. If you revealed three cards, Counter Charge (2). (Even if you do not pay the cost, this ability cannot be used for the rest of that turn)
Activate (Vanguard) [1/Turn]: [Soul Blast (1)-card with "Duo" in its card name] Choose one of your rear-guards, and return it to your hand.
Duo Lovely Devil, Vepar (R)
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto: [Counter Blast (1)] When this unit is returned to your hand from Rearguard Circle, if your vanguard is "Legion", you may pay the cost. If you do, choose one of your other rear-guards, search your deck for up to one card with the same name as that unit, reveal it to your opponent, put it into your hand, and shuffle your deck. Then, you may choose up to three cards with the same name as a unit on your Vanguard Circle from your hand, and reveal them. If you revealed three cards, Counter Charge (1).
Duo Dragon Palace Dianthus, Minamo (R)
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto (Rearguard): [Counter Blast (1)] When another of your units is returned to your hand from Rearguard Circle, if you have a vanguard with "Duo" in its card name, you may pay the cost. If you do, this unit gets + 5000 Power until end of turn. Then, you may choose up to three cards with the same card name as the unit returned to your hand from your hand, and reveal them. If you revealed three cards, Counter Charge (1).
PR♥ISM-Promise, Princess Celtic (R)
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto (Vanguard/Rearguard): [Counter Blast (1) - card with "PR♥ISM" in it's name] When this unit attack hits a vanguard, you may pay the cost. If you do, choose one of your rear guards, return it to hand, and draw a card.
Persevering Talent, Shandi (R)
Grade 1/Bermuda Triangle - Mermaid/7000 Power/5000 Shield
Auto: [Choose a grade 3 card from your hand, and reveal it] When this unit is placed on Rearguard Circle from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Lauris" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
Continuous (Hand): While you are paying the cost for Stride, this card gets grade+2.
Duo Gorgeous Lady, Kazuha (R)
Grade 1/Bermuda Triangle - Mermaid/7000 Power/5000 Shield
Auto (Rearguard): [Counter Blast (1)-card with "Duo" in its card name] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, choose one of your other rear-guards with "Duo" in its card name, return it to your hand, search your deck for up one card with the same name as that unit, reveal it to your opponent, put it into your hand, and shuffle your deck.
PR♥ISM-Promise, Princess Leyte (R)
Grade 1/Bermuda Triangle - Mermaid/7000 Power/5000 Shield
Auto: When this unit is returned to your hand from Rearguard Circle, if you have vanguard with "PR♥ISM" in it's name, Counter Charge (1) & Soul Charge (1), choose one of your rear-guards and that unit gets + 4000 Power, until end of that turn, you cannot normal call a "PR♥ISM-Promise, Princess Leyte" (but you can call it by a card effect).
Secret Smile, Pumo (R)
Grade 1/Bermuda Triangle - Mermaid/6000 Power/5000 Shield
Auto [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): When this unit is placed on Guardian Circle, you may choose up to one card from your hand, and call it to an open Rearguard Circle. If you do, this unit gets + 5000 Shield until end of that battle.
First Lesson, Akari (R)
Grade 0/Bermuda Triangle - Mermaid/5000 Power/10000 Shield
Auto: Forerunner
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Continuous (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): If this unit is in "♪♪" state, this unit gets "Activate (Rearguard): [Put this unit into your soul] Choose one of your other rear-guards, return it to your hand, and draw a card.".
Duo Love Trump, Chulym (R)
Grade 0/Bermuda Triangle – Mermaid; Critical Trigger/4000 Power/10000 Shield
Auto (Rearguard): [Counter Blast (1) & Put this card on top of your deck] When another of your units is returned to your hand from Rearguard Circle if you have a vanguard with "Duo" in it's name, you may pay the cost. If you do, search your deck for up to one card with the same name as the unit returned to hand, reveal it to your opponent, put it into your hand, and shuffle your deck.
Dreamer Dreamer! Krk (R)
Grade 0/Bermuda Triangle - Mermaid; Stand Trigger/4000 Power/10000 Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Continuous (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): If this unit is in "♪♪" state, this unit gets "Auto (Rearguard): [Put this unit on the top of your deck] At the end of the battle that this unit boosted, you may pay the cost. If you do, choose one of your other rear-guards, return it to your hand, choose up to one card from your hand, call it Rearguard Circle, and shuffle your deck.".
Little Princess, Himari
Grade 3/Bermuda Triangle - Mermaid/11000 Power/No Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Vanguard/Rearguard) [1/Turn] [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): [Counter Blast (1)] When this unit's attack hits a vanguard, if this unit is in "♪♪" state, you may pay the cost. If you do, choose one of your other rear-guards, return it to your hand, choose up to one card from your hand, call it to Rearguard Circle, and that unit gets + 5000 Power until end of turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn)
Afternoon Tea Party, Couver
Grade 2/Bermuda Triangle - Mermaid/10000 Power/5000 Shield
Full Strength Idol, Sanya
Grade 2/Bermuda Triangle - Mermaid/9000 Power/5000 Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): When this unit attacks, if this unit is in "♪♪" state, this unit gets + 3000 Power until end of that battle.
Puzzle-solving Time, Ixil
Grade 2/Bermuda Triangle - Mermaid/8000 Power/5000 Shield
Auto (Vanguard): When your grade 3 unit is placed on Vanguard Circle, this unit gets + 10000 Power until end of turn.
Victory Appeal, Filier
Grade 2/Bermuda Triangle - Mermaid/8000 Power/5000 Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Rearguard) [1/Turn] [Generation Break 1]: [Counter Blast (1)] When this unit becomes "♪♪" state, you may pay the cost. If you do, draw a card. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn)
Diva of Silence, Iska
Grade 1/Bermuda Triangle - Mermaid/8000 Power/5000 Shield
PR♥ISM-Duo, Loretta
Grade 1/Bermuda Triangle - Mermaid/7000 Power/5000 Shield
Continuous (Rearguard): Your vanguard's "Limit Break 4" is active even when you have three or less damage.
Full Throttle Idol, Lurrie
Grade 1/Bermuda Triangle - Mermaid/7000 Power/5000 Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): When this unit attacks, if this unit is in "♪♪" state, this unit gets + 3000 Power until end of that battle.
Sweet Paradise, Manya
Grade 1/Bermuda Triangle - Mermaid/6000 Power/5000 Shield
Auto (Vanguard/Rearguard): ♪♪ (Harmony) (When another of your units is placed on the same column as this unit, both units are in "♪♪" state until end of turn)
Auto (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): When this unit Boosts and this unit is in "♪♪", during that battle, the boosted unit gets + 4000 Power.
Leaping Out Warning, Armin
Grade 1/Bermuda Triangle - Mermaid/6000 Power/5000 Shield
Auto (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): [Soul Blast (1)] At the end of your turn, if this unit is at "Rest", you may pay the cost. If you do, return this unit to your hand.
One Blow Fight, Hinata
Grade 1/Bermuda Triangle - Mermaid/6000 Power/5000 Shield
Auto (Vanguard/Rearguard): When this unit is attacked, this unit gets + 5000 Power until the end of that battle.
Finger Magic, Mako
Grade 0/Bermuda Triangle - Mermaid/5000 Power/10000 Shield
Auto: Forerunner
Auto (Rearguard) [Generation Break 1] (This ability is active if you have one or more face up G units in total on your Vanguard Circle or G zone): At the end of the battle that this unit boosted, you may return this card to your hand.
Morning Impact, Lips
Grade 0/Bermuda Triangle - Mermaid; Critical Trigger/5000 Power/10000 Shield
Southern Harmony, Melvi
Grade 0/Bermuda Triangle - Mermaid; Draw Trigger/5000 Power/5000 Shield
Cold Eye, Sara
Grade 0/Bermuda Triangle - Mermaid; Stand Trigger/5000 Power/10000 Shield
Heart Lover, Pennelotta
Grade 0/Bermuda Triangle - Mermaid; Heal Trigger/5000 Power/10000 Shield