DM09 Spoiler

  • Hier mal der komplette Spoiler von der im Januar erscheinenden 9. Boosteredition "Fatal Brood of Infinite Ruin". Änderungen vorbehalten.


    Super/Very Rares of the set:


    LIGHT WEAPON PETROOBA
    Creature / Mecha del Sol / Light / 5 / 3500 / 1
    - When this Creature it played to the Battle Zone, choose 1 Type other than Mecha del Sol. Increase the Power of creatures of that Type in the Battle Zone by 4000.
    - While this Creature is in the Battle Zone, when your opponent chooses a Creature, Light Weapon Petrooba can't be chosen.
    S1/S5 (Super Rare)


    AQUA MASTER
    Creature / Water / Liquid People / 6 / 4000 / 1
    - When this Creature attacks the opposing player and is not Blocked, choose 1 of your opponent's Shields, and play with it face-up.
    S2/S5 (Super Rare)


    CURSED BLADE CUTTER BAROSUTO Creature
    / Demon Command / Dark / 8 / 6000 / 1
    - Double Breaker (When it attacks a Shield, this Creature Breaks 2 Shields.)
    - When this Creature goes from the Battle Zone to your Graveyard, put all Creatures in the Battle Zone into their owners' Graveyards.
    S3/S5 (Super Rare)


    CRIMSON DIVINE DRAGON OGURISUTOVARU Creature
    / Volcano Dragon / Fire / 7 / 0000+ / 1
    - While this Creature is in the Battle Zone, this Creature's Power is increased by +3000 for each card in your hand. - When this Creature's Power is 6000 or higher, it gains [Double Breaker].
    - When this Creature's Power is 15000 or higher, it gains [Triple Breaker]. S4/S5 (Super Rare)


    AMAZING GIANT
    Creature / Giant / Nature / 8 / 13000 / 1
    - When this Creature is played to the Battle Zone, your opponent may choose up to 2 Creature cards from his or her hand, and put them into the Battle Zone.
    - Triple Breaker (When this Creature attacks a Shield, it breaks 3 Shields.) S5/S5 (Super Rare)


    GUARDIAN HOLY ANGEL GURENA BYUURE
    Evolution Creature / Guardian / Light / 5 / 8500 / 1
    - Evolution -Place on top of 1 of your Guardians.
    - Double Breaker
    - While this Creature is in the Battle Zone, when your opponent uses a [Shield Trigger], you may take the top card of your deck, and place it face-down as one of your Shields.
    1/55 (Very Rare)


    MARCHING SPRITE Creature
    / Cyber Virus / Water / 6 / 2000 / 1
    - While this Creature is in the Battle Zone, when your other Creatures with [Cyber] in their Types are played to the Battle Zone, you may draw 1 card. 2/55 (Very Rare)


    THE DEAD EMPEROR AZAGAASUTO
    Evolution Creature / Darklord / Dark / 7 / 9000 / 1
    - Evolution -Place on top of 1 of your Darklords.
    - While this Creature is in the Battle Zone, when your Ghosts are played to the Battle Zone, you may choose 1 of your opponent's Untapped Creatures in the Battle Zone, and put it into its owner's Graveyard.
    - Double Breaker 3/55 (Very Rare)


    HOLY SWORD FLARE BEAST BAARESUKU
    Evolution Creature / Armored Wyvern / Fire / 9 / 8000 / 1
    - Evolution -Place on top of 1 of your Armored Wyverns.
    - When this Creature attacks your opponent and is not Blocked, after this turn, take another of your turns.
    - Double Breaker
    - At the end of your turn, return this Creature to your hand.
    4/55 (Very Rare)


    DANCING TOTEM
    Creature / Mystery Totem / Nature / 5 / 4000 / 1
    - While this Creature is in the Battle Zone, whenever your other Creatures are played to the Battle Zone, until the end of this turn, the Power of Beastfolk in the Battle Zone is increased by 2000, and gains [Double Breaker].
    5/55 (Very Rare)


    6-55/55.


    HEAVEN LIGHT SPIRIT MIHAIRU
    Creature / Angel Command / Light / 8 / 4000 / 1
    - While this Creature is in the Battle Zone, when another Creature goes to the Graveyard from the Battle Zone, instead of putting it into the Graveyard, it remains in the Battle Zone.
    - 6/55 (Rare)


    - PROPHET MIKYUUTO
    - Creature / Lightbringer / Light / 5 / 4000 / 1
    - - While this Creature is in the Battle Zone, when 1 of your Guardians is played to the Battle Zone, you may choose 1 of your opponent's Creatures in the Battle Zone, and Tap it.
    - 7/55 (Rare)


    - SEREBU CHARGER
    - Spell / Light / 6 / 1
    - - Choose 1 card from your hand, and place it face-down as 1 of your Shields.
    - - Charger (After Casting this Spell, instead of putting it into your Graveyard, put it into your Mana Zone.)
    - 8/55 (Rare)


    - EMPEROR MARORU
    - Evolution Creature / Water / Cyber Lord / 3 / 5000 / 1
    - - Evolution -Place on top of 1 of your Cyber Lords.
    - - While this Creature is in the Battle Zone, when your other Creatures are played to the Battle Zone, return this Creature to your hand.
    - - When this Creature is Blocked, do not proceed with Battle. Return the Blocked Creature to its owner's hand.
    - 9/55 (Rare)


    - STALK CRAWLER
    - Creature / Earth Eater / Water / 4000 / 5 / 1
    - - Blocker
    - - This Creature can't attack.
    - - When this Creature Blocks, look at the top 4 cards of your deck. Choose 1 card there and put it into your hand, then put the other 3 at the bottom of your deck in any order.
    - 10/55 (Rare)


    - ANALYZE CHARGER
    - Spell / Water / 7 / 1
    - - Choose up to 2 Creatures in the Battle Zone, and return them to their owners' hands.
    - - Charger (After Casting this Spell, instead of putting it into your Graveyard, put it into your Mana Zone.)
    - 11/55 (Rare)


    - BATTLE OFFICER BAGUZAGUURU
    - Creature / Darklord / Dark / 6 / 5000 / 1
    - - While this Creature is in the Battle Zone, all Creatures must attack during each turn, if they can.
    - 12/55 (Rare)


    - SHADOW OF COLLAPSE DEATH TAGIA
    - Creature / Ghost / Dark / 5 / 1000 / 1
    - - While this Creature is in the Battle Zone, when your opponent casts a Spell, choose 1 card from your hand, and put it into its owner's Graveyard. Afterward, your opponent chooses 1 card from his or her Mana Zone, and puts it into its owner's Graveyard.
    - 13/55 (Rare)


    - LOST CHARGER
    - Spell / Dark / 3 / 1
    - - Look through your deck or your opponent's deck. You may choose 1 card there and put it into its owner's Graveyard. Afterward, that card's owner shuffles his or her deck.
    - - Charger (After Casting this Spell, instead of putting it into your Graveyard, put it into your Mana Zone.)
    - 14/55 (Rare)


    - SAMURAI ATTACKER MAIKII
    - Creature / Humanoid / Fire / 6 / 1000 / 1
    - - Speed Attacker (This Creature is unaffected by Summoning Sickness)
    - - When this Creature attacks your opponent and is not Blocked, you may choose 1 Creature in the Battle Zone with Power of 3000 or less, and put it into its owner's Graveyard.
    - 15/55 (Rare)


    - MONKEY DIVINE SOLDIER ASSHU
    - Creature / Armoroid / Fire / 4 / 3000 / 1
    - - While this Creature is in the Battle Zone, when your Armoroids go to the Graveyard from the Battle Zone, your opponent chooses 1 card from his or her Mana Zone, and put it into its owner's Graveyard.
    - 16/55 (Rare)


    - THOUSAND SPEAR
    - Spell / Fire / 6 / 1
    - - Put all Creatures with Power of 4000 or less into their owners' Graveyards.
    - 17/55 (Rare)


    - STORM CLAW
    - Evolution Creature / Beastfolk / Nature / 4 / 5000+ / 1
    - - Evolution -Place on top of 1 of your Beastfolk.
    - - When this Creature attacks, you may choose 1 of your opponent's Creatures with [Blocker]. For this turn, that Creature must Block this Creature's attack if possible, and this Creature can't be Blocked by other Creatures.
    - - When this Creature is Blocked, until the end of this turn, this Creature's Power is increased by +3000.
    - 18/55 (Rare)


    - GREEN DIVINE DRAGON ANRISTOVAL
    - Creature / Earth Dragon / Nature / 6 / 0000+ / 1
    - - This Creature's Power is increased by +2000 for each of your other Nature Creatures in the Battle Zone.
    - - When this Creature's Power is 6000 or more, it has [Double Breaker].
    - 19/55 (Rare)


    CRYSTAL FUSION
    - Spell / Nature / 8 / 1
    - Put a number of cards equal to the number of cards in your Mana Zone from the top of your deck into your Mana Zone, tapped.
    - 20/55 (Rare)


    - GUARDIAN OF THE MOON RAINBOW AARU NOAARU
    - Creature / Guardian / Light / 6 / 5500 / 1
    - - Instead of attacking with this Creature, you may Tap it and use the following (Tap) ability. - (Tap) Choose 1 Type. At the end of this turn, Untap all Creatures of that Type in the Battle Zone.
    - 21/55 (Uncommon)


    - DECLARER OF MISFORTUNE BETORAARE
    - Creature / Gladiator / Light / 5 / 5000 / 1
    - - Blocker
    - - This Creature can't attack the opposing player.
    - - While this Creature is in the Battle Zone, at the end of your turn, you may Untap this Creature.
    - 22/55 (Uncommon)


    - SENTINEL GUARD
    - Spell / Light / 2 / 1
    - - Shield Trigger
    - - Choose 1 Type. Until the beginning of your next turn, Creatures of That type gain [Blocker]. 23/55 (Uncommon)


    - TIKORAKUSU
    - Creature / Sea Hacker / Water / 5 / 3000 / 1
    - - When this Creature is played to the Battle Zone, look at all of your opponent's Shields. Afterward, return those Shields as they were.
    - 24/55 (Uncommon)


    - POKIRA
    - Creature / Cyber Lord / Water / 4 / 3000 / 1
    - - Instead of attacking with this Creature, you may Tap it and use the following (Tap) ability. - (Tap) Choose 1 Type. For this turn, when a Creature of that Type goes to your Graveyard, instead of putting it into the Graveyard, return it to your hand.
    - 25/55 (Uncommon)
    -
    - SUBMARINE PROJECT
    - Spell / Water / 3 / 1
    - - Shield Trigger
    - - Look at the top 4 cards of your deck. Choose 1 card there and put it into your hand, then put the remaining 3 at the bottom of your deck in any order.
    - 26/55 (Uncommon)


    - BLACK DIVINE DRAGON IZORISUTOVARU
    - Creature / Dragon Zombie / Dark / 6 / 0000+ / 1
    - - While this Creature is in the Battle Zone, this Creature's Power is increase by +2000 for each Dark Creature in your Graveyard.
    - - When this Creature's Power is 6000 or higher, it gains [Double Breaker].
    - 27/55 (Uncommon)


    - DEPRIVATION OF LIFE
    - Spell / Dark / 4 / 1
    - - Your opponent chooses 1 of his or her Creatures in the Battle Zone or 1 of his or her Shields, and puts it into its owner's Graveyard. However, that [Shield Trigger] can't be used. 29/55 (Uncommon)


    - JOE LIZARD
    - Creature / Dune Gecko / Fire / 6 / 3000+ / 1
    - - When this Creature attacks a Creature, it can't be Blocked.
    - - Power Attacker +3000 (During an attack, this Creature's Power is increased by +3000)
    - 30/55 (Uncommon)


    - JOOJO HAMMER
    - Creature / Xenoparts / Fire / 3 / 2000 / 1
    - - Instead of attacking with this Creature, you may Tap it to use the following (Tap) effect.
    - - (Tap) Choose 1 Type. For this turn, Creatures of that Type attack if they can, and gain [Power Attacker +4000].
    - 31/55 (Uncommon)


    - LMITLESS PALM
    - Spell / Fire / 1 / 1
    - - Choose 1 of your Creatures in the Battle Zone. For this turn, when that Creature wins a Battle, Untap it after Battle.
    - 32/55 (Uncommon)


    - BRAVE TROOPER
    - Creature / Beastfolk / Nature / 4 / 3000 / 1
    - - Instead of attacking with this Creature, you may Tap it to use the following (Tap) effect.
    - - (Tap) Choose 1 Type. For this turn, Creatures of that Type can't be Blocked by Creature with Power of 3000 or less.
    - 33/55 (Uncommon)


    - MIGHTY TOTEM
    - Creature / Mystery Totem / Nature / 4 / 2000 / 1
    - - When this Creature is played to the Battle Zone, look through your deck. You may choose 1 Mighty Totem there, show it to your opponent, and put it into your hand. Afterward, shuffle your deck.
    - 34/55 (Uncommon)


    - SOIL CHARGER
    - Spell / Nature / 4 / 1
    - - Your opponent chooses 1 of his or her Creatures in the Battle Zone, and put it into its owner's Mana Zone.
    - - Charger (After this Spell is cast, instead of putting it into the Graveyard, put it into your Mana Zone.)
    - 35/55 (Uncommon)


    - HOLY KNIGHT MOEBIUSLINK
    - Creature / Rainbow Phantom / Light / 4 / 3000 / 1
    - - When this Creature attacks the opposing player and is not Blocked, look through your deck. You may choose 1 Spell there, show it to your opponent, then put it into your hand. Afterward, shuffle your deck.
    - 36/55 (Uncommon)


    - GUARDIAN OF SPACE-TIME JIRU WAAKA
    - Creature / Guardian / Light / 3 / 2000 / 1
    - - Blocker
    - - This Creature can't attack the opposing player.
    - - When this Creature goes from the Battle Zone to your Graveyard, choose up to 2 of your opponent's Creatures in the Battle Zone, and Tap them.
    - 37/55 (Common)


    - EMISSARY OF TWIN LIGHTS KARYUUTO
    - Creature / Initiate / Light / 2 / 1000 / 1
    - - When this Creature goes from the Battle Zone to your Graveyard, if there is at least 1 other Emissary of Twin Lights Karyuuto in the Battle Zone, instead of putting this card into the Graveyard, return it to your hand.
    - 38/55 (Common)


    - COSMIC WING
    - Spell / Light / 3 / 1
    - - Choose 1 of your Creatures in the Battle Zone. For this turn, that Creature can't be Blocked.
    - 39/55 (Common)


    - TENTACLE CLUSTER
    - Creature / Cyber Cluster / Water / 5 / 2000 / 1
    - - When this Creatures attacks the opposing player and is not Blocked, you may choose 1 Creature in the Battle Zone and return it to its owner's hand.
    - 40/55 (Common)


    - SCOUT CLUSTER
    - Creature / Cyber Cluster / Water / 3 / 4000 / 1
    - - Blocker
    - - While this Creature is in the Battle Zone, when your other Creatures are played to the Battle Zone, return this Creature from the Battle Zone to your hand.
    - 41/55 (Common)


    - FAERIE CANDLE
    - Creature / Cyber Virus / Water / 2 / 1000 / 1
    - - Blocker
    - - This Creature can't attack.
    - - When this Creature Blocks, look at the top 4 cards of your deck. Choose 1 card there and put it into your hand, then put the other 3 at the bottom of your deck in any order.
    - 42/55 (Common)


    - CYBER TUNNEL
    - Spell / Water / 5 / 1
    - - Choose 1 Type. For this turn, Creatures of that Type can't be Blocked.
    - 43/55 (Common)


    - GRAVEMOAT STRANGER ACID FIST
    - Creature / Devil Mask / Dark / 3 / 5000 / 1
    - - Blocker
    - - This Creature can't attack.
    - - Slayer
    - 44/55 (Common)


    - MISCHIEF DOLL HARO
    - Creature / Death Puppet / Dark / 4 / 2000 / 1
    - - When this Creature attacks the opposing player and is not Blocked, your opponent chooses 1 of his or her Creatures in the Battle Zone and put it into its owner's Graveyard.
    - 45/55 (Common)


    - THAT WHICH LIVES IN DARKNESS BAT DOCTOR
    - Creature / Ghost / Dark / 3 / 2000 / 1
    - - When this Creature goes from the Battle Zone to your Graveyard, you may choose 1 other Creature in your Graveyard, and put it into your hand.
    - 46/55 (Common)


    - ZOMBIE CARNIVAL
    - Spell / Dark / 5 / 1
    - - Shield Trigger (When this card is returned to your hand from the Shield Zone, you may use it without paying its Cost.)
    - - Choose 1 Type. Choose up to 3 Creatures of that Type from your Graveyard, and put them into your hand.
    - 47/55 (Common)


    - MOUNTZAURUS
    - Creature / Rock Beast / Fire / 5 / 3000 / 1
    - - When this Creature attacks your opponent and isn't Blocked, your opponent chooses 1 card from his or her Mana Zone and puts it into its owner's Graveyard.
    - 48/55 (Common)


    - STEAM DIVINE SOLDIER KAIN
    - Creature / Armoroid / Fire / 4 / 5000 / 1
    - - When this Creature attacks, if you have at least 1 Shield, choose 1 of them face-down and put it into your Graveyard. However, you can't use that [Shield Trigger].
    - 49/55 (Common)


    - BIRD DIVINE SOLDIER KUUZA
    - Creature / Armoroid / Fire / 3 / 1000+ / 1
    - - When this Creature attacks a Creature, it can't be Blocked.
    - - Power Attacker +3000 (During an attack, this Creature's Power is increased by +3000)
    - 50/55 (Common)


    - FULL COMMAND
    - Spell / Fire / 3 / 1
    - - Choose 1 Type. For this turn, Creature of that Type can attack Untapped Creatures, and can't be Blocked when attacking Creatures.
    - 51/55 (Common)
    - This+Limitless Palmfröhlich


    - GUARDING SOLID HORN
    - Creature / Horn Beast / Nature / 6 / 5000 / 1
    - - When this Creature goes to your Graveyard from the Battle Zone, put it into your Mana Zone instead of the Graveyard.
    - 52/55 (Common)


    - WHIP SCORPION
    - Creature / Giant Insect / Nature / 5 / 2000+ / 1
    - - Shield Trigger (When this Creature is put into your hand from the Shield Zone, you may summon it without paying its cost.)
    - - Power Attacker +3000 (During an attack, this Creature's Power is increased by +3000)
    - 53/55 (Common)


    - BIRTH EYE
    - Creature / Beastfolk / Nature / 3 / 2000 / 1
    - - When this Creature attacks your opponent and isn't Blocked, look through your deck. You may choose 1 Creature there, show it to your opponent, and put it into your hand. Afterward, shuffle your deck.
    - 54/55 (Common)
    - DEVELOPMENT OF AVARICE
    - Spell / Nature / 3 / 1
    - - Choose 1 Type. You may choose any number of Creatures of that Type from your hand, and put them into your Mana Zone.
    - 55/55 (Common)


    - VENOM FANG INSECT VENOM WORM
    - Creature / Parasite Worm / Dark / 3 / 1000 / 1
    - - Instead of attacking with this Creature, you may Tap it and use the following (Tap) ability. - (Tap) Choose 1 Type. Until the end of this turn, Creatures of that Type gain [Slayer]. (Creatures that Battle a Monster with [Slayer] at put into their owners' Graveyards, even if they win.)
    - 28/55 (Uncommon)


    Quelle: http://www.pojo.com