MXM-001 Archangel Angel
C 1 Character 2 1 X-Men F Mutant — Physical
When Archangel comes into play, you may discard a card. If you do, search your deck for an X-Corp card, reveal it, put it into your hand, and shuffle your deck.
MXM-002 Beast, Feline Geneticist
U 3 Character 5 5 X-Men Mutant — Physical
Pay 0 endurance >>> Search your deck for an equipment card, reveal it, put it into your hand, and shuffle your deck. Use this power only once per turn and only during the recovery phase.
MXM-003 Bishop, XSE Commando
C 4 Character 7 7 X-Men R Mutant — Energy
Whenever Bishop becomes stunned, target opponent loses 3 endurance.
MXM-004 Cannonball, Blast Field
C 2 Character 3 2 X-Men F Mutant — Physical
Cannonball cannot be stunned while attacking.
MXM-005 Changeling, Kevin Sidney
R 1 Character 1 2 X-Men Mutant — Physical
Whenever Changeling becomes stunned, you may KO him. If you do, you may put a character card with cost 1 from your hand into your support row exhausted.
MXM-006 Colossus, Organic Steel
U 6 Character 13 12 X-Men Mutant — Physical
Pay 0 endurance >>> Put three +1 ATK / +1 DEF counters on Colossus. Use this power only once per turn and only during the recovery phase.
MXM-007 Cyclops, Blue Leader
C 5 Character 9 9 X-Men R Mutant — Energy
Leader: Whenever a character adjacent to Cyclops attacks, target opponent loses 2 endurance.
MXM-008 Dazzler, Rock Star
C 2 Character 3 2 X-Men R Mutant — Energy
Whenever a character you control team attacks, target opponent loses 1 endurance.
MXM-009 Emma, Frost Ice Queen
R 5 Character 9 9 X-Men R Mutant — Mental
Recruit Emma Frost only if you control a Mental character. Discard a Mental card >>> Turn target face-up resource you control face down. Use this power only once per turn.
MXM-010 Gambit, Ragin' Cajun
U 5 Character 10 8 X-Men R Mutant — Energy
Discard an Energy card >>> Stun target character with cost 3 or less. Use this power only once per turn and only during your attack step.
MXM-011 Havok, Critical Mass
C 4 Character 8 7 X-Men R Mutant — Energy
Stun Havok >>> Stun target character with cost 5 or less. Use this power only during the recovery phase.
MXM-012 Iceman, Deep Freeze
C 6 Character 13 13 X-Men R Mutant — Energy
As an additional cost to recruit Iceman, discard an Energy card. Whenever a character attacks Iceman or defends against him, that character cannot ready this turn.
MXM-013 Jean Grey, Red
R 6 Character 12 12 X-Men F R Mutant — Mental
Discard a Mental card >>> Replace any number of face-up resources you control. Use this power only once per turn.
MXM-014 Jubilee, Jubilation Lee
U 1 Character 1 2 X-Men R Mutant — Energy
Pay 0 endurance >>> Target opponent loses 2 endurance. Use this power only once per turn and only during the recovery phase.
MXM-015 Juggernaut, Unstoppable
U 7 Character 17 15 X-Men
Whenever Juggernaut stuns a front row defender, you may stun target character in the same column as that defender.
MXM-016 Lockheed, Saurian Sidekick
C 1 Character 2 1 X-Men F R Discard an Energy card >>> Lockheed gets +2 ATK this attack.
MXM-017 Longshot, Hero of Mojoworld
U 2 Character 2 3 X-Men R Reservist
Pay 0 endurance >>> Look at the top four cards of your deck. Put two of those cards on the bottom of your deck and the rest on the top of your deck. Use this power only once per turn and only during the recovery phase.
MXM-018 Nightcrawler, Swashbuckler
C 3 Character 6 3 X-Men Mutant — Energy
Discard a card >>> The controller of target character moves it to a different position. Use this power only once per turn.
MXM-019 Professor X, Headmaster
R 4 Character 7 8 X-Men R Mutant — Mental
Pay 0 endurance >>> Draw a card. Use this power only once per turn and only during the recovery phase. Leader: Characters adjacent to Professor X have the X-Men affiliation.
MXM-020 Psylocke, Armored Empath
C 4 Character 8 7 X-Men R Mutant — Mental
Discard a Mental card >>> Negate target effect from a non-ongoing plot twist. Use this power only once per turn and only if you control a Mental attacker or defender.
MXM-021 Rachel Summers <> Phoenix, Phoenix of the Future
R 8 Character 19 21 X-Men F R Mutant — Mental Reservist
While you control another Mental character, your opponents cannot play plot twists.
MXM-022 Rogue, Anna Marie
C 7 Character 16 14 X-Men F Mutant — Energy
Whenever Rogue stuns an attacker, gain endurance equal to that character's cost.
MXM-023 Sage, Xavier's Secret Weapon
C 3 Character 5 4 X-Men Mutant — Mental
Plot twists cost your opponents 2 more to play. Locations cost your opponents 2 more to flip.
MXM-024 Shadowcat, Katya
C 2 Character 3 3 X-Men Mutant — Energy
Discard a card >>> Move Shadowcat to your hidden or visible area. Use this power only once per turn.
MXM-025 Storm, Gold Leader
C 6 Character 12 12 X-Men F R Mutant — Energy
Leader: Characters adjacent to Storm have flight.
Whenever a character adjacent to Storm attacks a character with flight or defends against a character with flight, power-up that adjacent character.
MXM-026 Wolverine, The Best at What He Does
C 5 Character 11 7 X-Men Mutant — Physical
Whenever Wolverine becomes stunned, at the start of the recovery phase this turn, recover him.
MXM-027 Xorn, Shen Xorn
C 3 Character 4 5 X-Men R Mutant — Energy
Pay 0 endurance >>> Recover target character you control. Use this power only once per turn and only during the recovery phase.
MXM-028 Angel of Mercy
U 2 Plot Twist
Play Angel of Mercy only during the recovery phase.
You may discard a card. If you do, recover any number of X-Men characters you control with total cost 3 or less.
MXM-029 Blackbird Blue
U 1 Equipment Unique
X-Men characters you control get +2 ATK while attacking and have flight.
MXM-030 Harry's Hideaway
U 1 Location
Discard a card, replace Harry's Hideaway >>> Choose one: Recover target stunned character you control with cost 2 or less; or recover target stunned X-Men character you control with cost 4 or less. Use this power only during the recovery phase.
MXM-031 Phoenix Rising
R 3 Plot Twist
As an additional cost to play Phoenix Rising, remove a character card in your KO'd pile from the game.
Recover target stunned X-Men character you control if its name is the same as the character card you removed.
MXM-032 Rebirth
C 2 Plot Twist
As an additional cost to play Rebirth, exhaust an X-Men character you control.
Recover each stunned character adjacent to the character you exhausted with cost less than or equal to that character's cost.
MXM-033 SNIKT!
R 3 Plot Twist
As an additional cost to play SNIKT!, discard an X-Men character card.
Target attacker or defender you control gets +4 ATK this attack.
MXM-034 Time Breach
R 2 Plot Twist
As an additional cost to play Time Breach, exhaust an X-Men character you control. Search your deck for up to two X-Men character cards with total cost 3 or less, reveal them, put them into your hand, and shuffle your deck. Discard a card.
MXM-035 Turnabout
C 2 Plot Twist
Target X-Men character you control gets +3 ATK / +3 DEF this turn while attacking a character with greater cost or defending against a character with greater cost.
MXM-035 Turnabout
C 2 Plot Twist
Target X-Men character you control gets +3 ATK / +3 DEF this turn while attacking a character with greater cost or defending against a character with greater cost.
MXM-036 Worthington Industries X-Corp
R 2 Location
Activate >>> Reveal the top three cards of your deck. You may put one revealed X-Men character card into your hand. Put the rest on the bottom of your deck. If you put a card into your hand, discard a card.
MXM-037 X-Corp, Amsterdam X-Corp
C 3 Location Activate >>> Target X-Men character you control gets +1 DEF this attack. Activate >>> KO X-Corp, Amsterdam. If you do, search your deck for a Team-Up card, reveal it, put it face down into your resource row, and shuffle your deck.
MXM-038 X-Corp, Hong Kong X-Corp
C 2 Location
Activate >>> Target X-Men character you control and all other characters you control with the same cost get +1 ATK this turn.
MXM-039 X-Corp, Paris X-Corp
C 1 Location
Activate >>> Look at the top X cards of your deck, where X is the number of X-Corp locations you control. You may put any number of those cards on the bottom of your deck and the rest on the top of your deck.
MXM-040 X-Men United Team-Up
C 2 Plot Twist O
Play X-Men United only if you control an X-Men character.
Choose a team affiliation among characters you control.
Ongoing: Crossover X-Men and the chosen affiliation.
Replace X-Men United >>> Reinforce target character you control. MXM_PT_013
MXM-041 X-Treme Maneuver
U 2 Plot Twist
Play X-Treme Maneuver only during your attack step.
As an additional cost to play X-Treme Maneuver, exhaust two X-Men characters you control.
Exhaust target character. That character cannot ready this turn, and its controller loses endurance equal to its cost.
MXM-042 Angel Dust, Adrenaline Junkie
U 1 Character 3 1 Morlocks Mutant - Physical
Angel Dust cannot have reinforcement
Pay 1 resource point >>> Move Angel Dust to your hidden area.
MXM-043 Annalee, Mother Hen
C 3 Character 5 4 Morlocks Mutant - Mental Concealed
Move Annalee from your hidden area to your visible area >>> Target attacker gets -3 DEF this attack while attacking a character with lesser cost.
MXM-044 Ape, Metamorph
R 7 Character 16 14 Morlocks Mutant - Physical Evasion
Discard an Energy card >>> Target opponent with 0 or less endurance loses the game.
MXM-045 Artie, Arthur Madpipeweeds
C 1 Character 1 2 Morlocks Mutant - Mental Evasion
Whenever Artie becomes stunned, target character gets -1 ATK this turn.
MXM-046 Blow Hard, Windbag
U 6 Character 12 12 Morlocks R Mutant - Energy
Whenever Blow Hard attacks a character, that character's controller moves all characters he controls to his support row.
MXM-047 Caliban, Mutant Bloodhound
C 3 Character 4 5 Morlocks Mutant - Physical Evasion
Discard a Physical card >>> Characters you control can attack hidden characters this turn
MXM-048 Callisto, Morlock Queen
C 6 Character 14 11 Morlocks Mutant - Physical Evasion
Leader: Return a character adjacent to Callisto to its owner's hand >>> Put a +1 ATK / +1 DEF counter on target character you control.
MXM-049 Cybelle, Meltdown
R 5 Character 9 9 Morlocks Mutant - Energy Concealed
Activate, move Cybelle from your hidden area to your visible area >>> Exhaust all characters with cost less than that of target attacker.
MXM-050 Electric Eve, Live Wire
C 1 Character 2 1 Morlocks R Mutant - Energy Evasion
Whenever Electric Eve recovers, target opponent loses 1 endurance.