• Hier sind jetzt erstmal die Regeln für die Planeswalker:


    You can play a planeswalker only at the time you could play a sorcery. A planeswalker is a permanent, so when a planeswalker spell resolves, it comes into play under your control. Any spell or ability that affects a permanent (for example, "destroy target permanent") can affect a planeswalker. Note that planeswalkers aren't creatures; if a card says it affects a creature, it won't affect a planeswalker.


    PLANESWALKER SUBTYPES


    Each planeswalker has a subtype. For example, Garruk Wildspeaker says "Planeswalker -- Garruk" on its type line. These subtypes are also called planeswalker types. These are not creature types; they're an independent list.


    If two or more planeswalkers that share a subtype are in play, they're all put into their owners' graveyards as a state-based effect.


    PLANESWALKER LOYALTY


    Loyalty is a characteristic only planeswalkers have. Each planeswalker has a loyalty number printed in the lower right corner of the card. This isn't a power or toughness -- it's a new value.


    A planeswalker comes into play with a number of loyalty counters on it equal to its loyalty number. While a planeswalker is in play, its loyalty is equal to the number of loyalty counters on it, and its printed loyalty number is ignored.


    Damage dealt to a planeswalker results in that many loyalty counters being removed from it; see "Dealing Damage to Planeswalkers" below.


    Playing an ability of a planeswalker causes it to gain or lose loyalty; see "Planeswalker Abilities" below. As a planeswalker loses loyalty, that many loyalty counters are removed from it. As a planeswalker gains loyalty, that many additional counters are put onto it.


    If a planeswalker's loyalty is 0, it's put into its owner's graveyard as a state-based effect.


    While a planeswalker card isn't in play, its loyalty is equal to the number printed in its lower right corner.


    PLANESWALKER ABILITIES


    Each planeswalker in the Lorwyn set has three activated abilities. These abilities have specific restrictions that aren't spelled out on the card, and their costs use a new symbol.


    An ability of a planeswalker may be played only by that planeswalker's controller, and only any time he or she could play a sorcery. A player may play a planeswalker's ability the turn it enters play. A player may not play a planeswalker's ability if any of its abilities have been played already that turn. In other words, you're limited to one ability from each of your planeswalkers during your turn.


    The cost to play a planeswalker's ability is represented by an arrow with a number inside. Up-arrows contain positive numbers, such as "+3"; this means "Put three loyalty counters on this planeswalker." Down-arrows contain negative numbers, such as "-1"; this means "Remove one loyalty counter from this planeswalker." You can't play a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.


    PLANESWALKERS IN COMBAT


    Planeswalkers aren't creatures, so they can't attack or block. However, planeswalkers can be attacked.


    As the declare attackers step begins, if the defending player controls a planeswalker, the active player declares who or what each attacking creature is attacking: the defending player or one of that player's planeswalkers. All the attacking creatures may attack the same thing, or they may attack different things. If the defending player controls multiple planeswalkers, any or all of them can be attacked during the same combat phase.


    As the declare blockers step begins, the defending player declares which creatures he or she controls (if any) are blocking the attacking creatures. The blocking creatures don't care who or what the attackers are attacking.


    During the combat damage step, damage from unblocked creatures attacking the defending player, damage from blocked creatures, and damage from blocking creatures is assigned and dealt as normal. Unblocked creatures that are attacking a planeswalker assign and deal their combat damage to that planeswalker, which causes that many loyalty counters to be removed from it. Planeswalkers, like players, don't deal combat damage.


    If a creature with trample is attacking a planeswalker and is blocked, the attacker must assign lethal damage to each blocker, and may assign excess damage to the planeswalker. However, a creature with trample that's attacking a planeswalker can't "trample over" that planeswalker and assign combat damage to the defending player.


    If a planeswalker leaves play or changes controllers, it's removed from combat and stops being attacked. However, a creature that was attacking that planeswalker isn't removed from combat -- it continues to attack. It may be blocked. If it isn't blocked, it remains an attacking creature but assigns no damage during the combat damage step. If it is blocked, it will deal damage to any creature blocking it as normal. If the attacker has trample, the trample ability has no effect because there's nothing for the creature to assign excess damage to.


    In the Two-Headed Giant multiplayer variant, a creature can attack the defending team or attack a planeswalker controlled by either member of that team. A creature attacking a planeswalker can be blocked by creatures controlled by either member of the defending team, not just creatures controlled by the planeswalker's controller.


    DEALING DAMAGE TO PLANESWALKERS


    If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. This is a redirection effect: you choose whether to redirect the damage as the redirection effect is applied, and it's subject to the normal rules for ordering replacement effects. The player affected by the damage chooses the order in which to apply such effects, but the controller of the source of the damage chooses whether the damage is redirected. Note that this redirection can't be applied to combat damage.


    For example, although you can't target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent's planeswalkers. If you do, two loyalty counters are removed from that planeswalker.


    You can't choose to split the damage between a player and a planeswalker. In the Shock example above, you couldn't have Shock deal 1 damage to the player and 1 damage to the planeswalker.


    If a source you control would deal damage to you, you can't have that source deal that damage to one of your planeswalkers instead.


    In a Two-Headed Giant game, damage that would be dealt to a player can't be redirected to a planeswalker his or her teammate controls.


    Quelle: WotC


    PS: Hoffe es reicht in englisch!! Ansonsten darf gerne jemand anderes übersetzen!! ^^


    MFG Mayu

  • Danke für die Regeln, Mayu...
    Da du als Quelle WotC angegeben hast, scheint das recht offiziell zu sein... Aber so wirklich viel überraschendes ist nun nicht dabei, außer dass sie Legends ähnlich auf den Friedhof gelegt werden, wenn 2 Stück mit dem gleichen Typ im Spiel sind und dass sie als permanents zählen.

  • So hier mal ne Liste von allen Karten die bislang bekannt sind!!


    White (15/)
    Ajani Goldmane - 2WW
    Planeswalker - Ajani (Rare)
    +1: You gain 2 life
    -1: Creatures you control get +1/+1 and gain vigilance until end of turn.
    -6: Put an X/X white Avatar creature token into play with power and toughness each equal to your life total.
    4



    Brigid, Hero of Kinsbaile - 2WW
    Legendary Creature - Kithkin Warrior (Rare)
    First strike
    {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature.
    2/3



    Entangling Trap - 1W
    Enchantment (Uncommon)
    Whenever you clash, tap target creature an opponent controls. If you win, that creature doesn’t untap during its controller’s next untap step.



    Favor of the Mighty - 1W
    Tribal Enchantment - Giant (Rare)
    Each creature with the highest converted mana cost among creatures has protection from all colors.



    Galepowder Mage - 3W
    Creature - Kithkin Wizard (Rare)
    Flying
    Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
    3/3
    Illus. Jeremy Jarvis
    #15/301



    Goldmeadow Dodger - W
    Creature - Kithkin Rogue (Common)
    Goldmeadow Dodger can’t be blocked by creatures with power 4 or greater.
    1/1



    Goldmeadow Harrier - W
    Creature - Kithkin Soldier (Common)
    {W}, {T}: Tap target creature.
    Chocolate Rain; It's the fear your leaders call control.
    1/1



    Kithkin Greatheart - 1W
    Creature - Kithkin Soldier (Common)
    As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
    2/1



    Lairwatch Giant - 5W
    Creature - Giant Warrior (Common)
    Lairwatch Giant can block an additional creature.
    Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
    A giant can pout for decades. Woe to anyone who disturbs them.
    5/3



    Militia's Pride - 1W
    Tribal Enchantment - Kithkin (Rare)
    Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.



    Oblivion Ring - 2W
    Enchantment (Common)
    When Oblivion Ring comes into play, remove target nonland permanent from the game.
    When Oblivion Ring leaves play, return the removed permanent to play under its owners control.



    Plover Knights - 3WW
    Creature - Kithkin Knight (Common)
    Flying
    First strike
    3/3



    Springjack Knight - 2W
    Creature - Kithkin Knight (Common)
    Whenever Springjack Knight Attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
    2/1



    Summon the School - 3W
    Tribal Sorcery - Merfolk (Uncommon)
    Put two 1/1 blue Merfolk Wizard creature tokens into play.
    Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
    "When merrows talk, listeners grow fins."
    -Kithkin saying
    Illus. Dave Dorman
    #42/301



    Surge of Thoughtweft - W
    Tribal Instant - Kithkin (Common)
    Creatures you control get +1/+1 until end of turn.
    If you control a Kithkin, draw a card.



    Blue (9/)
    Broken Ambitions - XU
    Instant (Common)
    Counter target spell unless its controller pays {X}.
    Clash with an opponent. If you win, that spell’s controller puts the top four cards of his or her library into his or her graveyard.(Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)



    Cryptic Command - 1UUU
    Instant (Rare)
    Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
    Illus. Wayne England
    #56/301



    Fallowsage - 3U
    Creature - Merfolk Wizard (Uncommon)
    Whenever Fallowsage becomes tapped, you may draw a card.
    Memories of ages past are said to swim the minds of lounging fallowsages.
    2/2
    Illus. Parente
    #63/301



    Familiar's Trickery - UU
    Instant (Uncommon)
    As an additional cost to play Familiar's Trickery, return a creature you control to owner's hand.
    Counter target spell.



    Jace Beleren - ?U
    Planeswalker - Jace (Rare)



    Pestermite - 2U
    Creature - Faerie Rogue (Common)
    Flash
    Flying
    When Pestermite comes into play, you may tap or untap target permanent.
    2/1
    #78/301



    Ponder - U
    Sorcery (Common)
    Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
    Draw a card.
    "We see the same sky as you, but we see it differently."
    Illus. Mark Tedin
    #79/301



    Spellfumbler Sprite - 1U
    Creature - Faerie Wizard (Common)
    Flash
    Flying
    When Spellfumbler Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
    1/1
    Illus. Rebecca Guay
    #89/301



    Wanderwine Prophets - 4UU
    Creature - Merfolk Wizard (Rare)
    Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
    Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
    4/4



    Black (11/)
    Boggart Birth Rite - B
    Tribal Sorcery - Goblin (Common)
    Return target Goblin card from your graveyard to your hand.
    #101/301



    Dread - 3BBB
    Creature - Elemental Incarnation (Rare)
    Fear
    Whenever a creature deals damage to you, destroy it.
    When Dread is put into a graveyard from anywhere, shuffle it into it's owner's library.
    6/6
    Illus. Matt Cavotta
    #107/301



    Feast of Footbottom - 2B
    Instant (Common)
    Put any number of target creature cards from your graveyard on top of your library.
    Draw a card.



    Final Revels - 4B
    Sorcery (Uncommon)
    Choose one – All creatures get +2/+0 until end of turn, or all creatures get -0/-2 until end of turn.



    Fodder Launch - 3B
    Tribal Sorcery - Goblin (Uncommon)
    As an additional cost to play Fodder Launch, sacrifice a Goblin.
    Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
    Leave it to a boggart to come up with a projectile as disgusting and as deadly.
    Illus. Nils Hamm
    #114/301



    Hoarder's Greed - 3B
    Sorcery (Uncommon)
    Draw 2 cards and lose 2 life.
    Clash with an opponent, if you win, repeat this process.
    (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)



    Hunter of Eyeblights - 3BB
    Creature - Elf Assassin (Uncommon)
    When Hunter of Eyeblights comes into play,put a +1/+1 counter on target creature you don't control.
    {2}{B}, {T}: destroy target creature with a counter on it.
    3/3



    Liliana Vess - 3BB
    Planeswalker - Liliana (Rare)
    +1: Target player discards a card.
    -2: Search your library for a card, then shuffle your library and put that card on top of it.
    -8: Put all creature cards in all graveyards into play under your control.
    To see how Planeswalkers work, visit this thread: http://forums.mtgsalvation.com/showthread.php?t=87932
    5
    Illus. Aleksi Briclot
    #121/301



    Moonglove Winnower - 3B
    Creature - Elf Rogue (Common)
    Deathtouch
    2/3
    #126/301



    Shriekmaw - 4B
    Creature - Elemental (Uncommon)
    Fear
    When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
    Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)


    3/2
    Illus. Steve Prescott
    #139/301



    Warren Pilferers - 4B
    Creature - Goblin Rogue (Common)
    When Warren Pilferers come into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
    "What do they need all this stuff for? They're dead, we're alive. Simple enough."


    3/3
    Illus. Wayne Reynolds



    Red (11/)
    Boggart Shenanigans - 2R
    Tribal Enchantment - Goblin (Uncommon)
    Whenever a Goblin card is put into your graveyard, Boggart Shenanigans deals 1 damage to target player.
    "People of Kinsbaile, we declare Shenanigans."



    Chandra Nalaar - 3RR
    Planeswalker - Chandra (Rare)
    +1: Chandra Nalaar deals 1 damage to target player.
    -X: Chandra Nalaar deals X damage to target creature.
    -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
    6
    Illus. Aleksi Briclot
    #159/301



    Crush Underfoot - 1R
    Tribal Instant - Giant (Uncommon)
    Choose a Giant creature you control. It deals damage equal to its power to target creature.
    "Five-toed tomb"
    -Kithkin expression meaning "Giant's footprint"
    Illus. Steven Belladin



    Flamekin Bladewhirl - R
    Creature - Elemental Warrior (Uncommon)
    As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
    2/1
    Illus. 165



    Goatnapper - 2R
    Creature - Goblin Rogue (Uncommon)
    When Goatnapper comes into play, untap target Goat and gain control of it until end of turn.
    It gains haste until end of turn.
    2/2
    #172/301



    Lash Out - 1R
    Instant (Common)
    Lash Out deals three damage to target creature. Clash with an opponent. If you win, it deals three damage to that creature's controller. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)



    Needle Drop - R
    Instant (Common)
    Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
    Draw a card.



    Smokeroller - 1R
    Creature - Elemental Shaman (Common)
    {T}: Add two mana of any one color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
    1/1



    Sunrise Sovereign - 5R
    Creature - Giant Warrior (Rare)
    Other Giant creatures you control get +2/+2 and gain trample.
    5/5
    Illus. William O'Connor



    Tarfire - R
    Tribal Instant - Goblin (Common)
    Tarfire deals 2 damage to target creature or player.



    Wild Richochet - 2RR
    Instant (Rare)
    You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.



    Green (14/)
    Battlewand Oak - 2G
    Creature - Treefolk Warrior (Common)
    Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
    Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.


    1/3
    Illus.
    #197/301



    Elvish Promenade - 3G
    Tribal Sorcery - Elf (Uncommon)
    Put a 1/1 green elf warrior creature token into play for each elf you control.



    Epic Proportions - 4GG
    Enchantment - Aura (Rare)
    Flash
    Enchant creature
    Enchanted creature gets +5/+5 and has trample.
    From mite to mighty.
    Illus. Jesper Ejsing
    #209/301



    Fertile Ground - 1G
    Enchantment - Aura (Common)
    Enchant land
    Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
    "The love of nature ... is a furious, burning sensation"



    Garruk Wildspeaker - 2GG
    Planeswalker - Garruk (Rare)
    +1: Untap two target lands.
    -1: Put a 3/3 green Beast creature token into play.
    -4: Creatures you control get +3/+3 and trample until end of turn.
    To see how Planeswalkers work, visit this thread: http://forums.mtgsalvation.com/showthread.php?t=87932
    3
    Illus. Aleski Briclot
    #213/301



    Immaculate Magistrate - 3G
    Creature - Elf Shaman (Rare)
    {T}:Put a +1/+1 counter on target creature for each Elf you control.
    2/2



    Imperious Perfect - 2G
    Creature - Elf Warrior (Uncommon)
    Other Elf creatures you control get +1/+1.
    {G}, {T}: put a 1/1 green Elf Warrior creature token into play.
    2/2
    Illus. Scott M. Fisher
    #220/301



    Kithkin Daggerdare - 1G
    Creature - Kithkin Soldier (Common)
    {G}, {T}: Target attacking creature gets +2/+2 until end of turn.
    1/1



    Lignify - 1G
    Tribal Enchantment - Treefolk Aura (Common)
    Enchant creature
    Enchanted creature becomes a 0/4 Treefolk with no abilities.



    Timber Protector - 4G
    Creature - Treefolk Warrior (Rare)
    Other Treefolk creatures you control get +1/+1.
    Other Treefolk and Forests you control are indestructible.
    In his presence, an ordinary grove becomes a bastion to turn spells and break armies.
    4/6
    Illus. Terese Nielsen & Philip Tan
    #238/301



    Vigor - 3GGG
    Creature - Elemental Incarnation (Rare)
    Trample
    If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each damage prevented this way.
    When Vigor is put into a graveyard from anywhere, shuffle it into it's owner's library.
    6/6
    Illus. Jim Murray



    Woodland Changeling - 1G
    Creature - Shapeshifter (Common)
    Changeling (This creature is every creature type even if this card isn't in play.)
    Changelings can't resist the temptation of a new form, even if it isn't in their best interest.
    2/2
    Illus. Franz Vohwinkel



    Wren's Run Packmaster - 3G
    Creature - Elf Warrior (Rare)
    Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
    {2}{G}: Put a 2/2 green Wolf creature token into play.
    Each Wolf you control has deathtouch (When it deals damage to a creature, destroy that creature.)
    5/5
    Illus. Steve Prescott*



    Wren's Run Vanquisher - 1G
    Creature - Elf Warrior (Uncommon)
    As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}
    Deathtouch
    3/3



    Multicolor (4/)
    Brion Stoutarm - 2RW
    Legendary Creature - Giant Warrior (Rare)
    Lifelink
    R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.


    4/4
    Illus. Zoltan Boros and Gabor Szikskai



    Doran, the Siege Tower - BGW
    Legendary Creature - Treefolk Shaman (Rare)
    Each creature assigns combat damage equal to its toughness rather than its power.
    "Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
    0/5
    Illus. Mark Zug
    #247/301



    Gaddock Teeg - GW
    Legendary Creature - Kithkin Advisor (Rare)
    Noncreature spells with converted mana cost 4 or greater can't be played.
    Noncreature spells with {X} in their mana costs can't be played.
    So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
    2/2
    Illus. Greg Staples
    #248/301



    Wydwen, the Biting Gale - 2UB
    Legendary Creature - Faerie Wizard (Rare)
    Flash
    Flying
    {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
    3/3



    Colorless (2/)
    Dolmen Doorway - 2
    Artifact (Rare)
    Prevent all combat damage that would be dealt to attacking creatures you control.
    Illus. Richard Sardinha
    #256/301



    Rings of Brighthearth - 3
    Artifact (Rare)
    Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, you may copy that ability. You may choose new targets for that copy.
    "Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."
    -Brighthearth Creen
    Illus. Howard Lyon
    #259/301



    Land (3/)
    Secluded Glen
    Land (Rare)
    As Secluded Glen comes into play, you may reveal a Faerie card from you hand. If you do, Secluded Glen comes into play untapped. Otherwise, it comes into play tapped.
    {T}: Add {U} or {B} to your mana pool.



    Shimmering Grotto
    Land (Common)
    {T}: Add {1} to your mana pool.
    {1}, {T}: Add one mana of any color to your mana pool.
    Bunnies are not the only denizens of this grotto.



    Vivid Creek
    Land (Uncommon)
    Vivid Creek comes into play tapped with 2 storage counters.
    {T}: Add {U} to your mana pool.
    Remove a storage counter from Vivid Creek, {T}: Add one mana of any color to your mana pool.



    MFG Mayu

  • Hab hier noch einen Spoiler gefunden http://www.magicdeckvortex.com/VS_lorwyn.htm. Der blaue Weltenwanderer (Jace Beleren):


    Jace Beleren - 1UU
    Planeswalker - Jace (R)
    +2: Each player draws a card.
    -1: Target player draws a card.
    -10: Put the top 20 cards of target player's library into his or her graveyard.
    3



    Bild gibts leider noch net.

  • Ich kann mir aber vorstellen, dass es Nath in einem Starter geben wird. Das Elfen-Thema (besonders Elf Warrior) wird ja wieder sehr aktuell mit dieser Edition. Also wird es da sicher auch ein Starter dazu geben und Nath scheint so ziemlich der "Boss" der ganzen Elf Warrior Brut zu sein.

  • Die Jitte war am Anfang auch in nem Starter. Nachdem das Potential erkannt wurde, wurden die Starter vom Markt genommen.


    Ich will jetzt Nath nicht mit Jitte vergleichen, Jitte ist um einiges besser, aber nur weil sie in nem Starter sind/sein könnten, heißt dass nicht, dass sie schnlecht sind. Acranis ist ja auch im Starkter.

  • OK, der Cloudthrasher ist cool... 6 Mana, 7/7 und Reach und Flieger-Weenie Killer...


    Der Blaue Planeswalker sieht aus wie der Imperator aus Star Wars xD


    Nath finde ich inzwischen nicht mehr so gut. Für einen Discarder kommt er zu spät und selbst wenn er 3. Runde kommt, heißt das, dass man die ersten 2 Runden nichts gemacht hat. Und das ist gegen ein Aggro Deck eigentlich zu wenig...

  • Nath ist einfach ein zusätzlicher Finisher 4/4 der Kreaturen produziert ..und in der Upkeep discarden läst ...und das für 5 mana sehr gut wie ich finde.
    Der Cloudtresher finde ich schon gut zusammen mit Pandemonium ..
    Was mir auch gut gefällt

    Zitat


    Springleaf Drum
    1
    Artifact Common
    {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.


    Zusammen mit

    Zitat


    Centaur Omenreader
    3G (4), Snow Creature - Centaur Shaman 3/3
    As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play.

  • neues Doppelland:



    Hat zwar nicht die Untertypen, doch auch gute Alternative nachdem uns die Shock-Duals verlassen. Könnte sein, dass es für jedes Volk, das es geben wird, eines rauskommt (die Völker hier).