Moin. Ich zeigs einfach mal. Oben alles linksbündig ausgerichtet, unten alles mittig. Mach ICH da was falsch oder liegts am System?
Salamangreat Meer
FIRE/Cyberse - Effect/2/800/600
You can only use each effect of this card’s name once per turn.
(1) If this card is added to your hand, except by your normal draw: You can reveal this card; Special Summon this card from your hand.
(2) You can discard 1 “Salamangreat” card from your hand, except this one; Special Summon this card from your hand.
Salamangreat Foxy
FIRE/Cyberse - Effect/3/1000/1200
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck. You can add 1 excavated “Salamangreat” card to your hand, also shuffle the other cards into the Deck.
(2) If this card is in your GY, and you control a face-up Spell/Trap Card: You can discard 1 “Salamangreat” card; Special Summon this card, then, you can destroy 1 face-up Spell/Trap Card.
Salamangreat Falco
FIRE/Cyberse - Effect/4/1200/1600
(1) If this card is sent to the GY: You can target 1 “Salamangreat” Spell/Trap Card in your GY; Set that card on your side of the field.
(2) If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return it to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
Salamangreat Jack Jaguar
FIRE/Cyberse - Effect/4/1800/1200
You can only use this card name’s (2) effect once per turn.
(1): If this card attacks a Defense Position monster, inflict piercing battle damage.
(2): If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; return that monster to the Deck, and if you do, Special Summon this card from your GY to your zone that your “Salamangreat” Link Monster points to.
Salamangreat Emerald Eagle
FIRE/Cyberse - Ritual - Effect/8/2800/2000
You can Ritual Summon this card with “Rise of the Salamangreat”.
(1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls.
(2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn.
• At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.
Salamangreat Heatleo
FIRE/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Unten Links , Unten Rechts)
2+ FIRE Effect Monsters
(1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.
(2) Once per turn, if this card was Link Summoned by using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster and 1 monster in your GY; the ATK of the target on the field becomes the same as the ATK the target in the GY until the end of this turn.
Salamangreat Sanctuary
Field Spell Card
You can only use each of the (1) and (2) effects of this card’s name once per turn.
(1): While this card is face-up in the Field Zone, if you would Link Summon a “Salamangreat” Link Monster, you can Link Summon that monster using only 1 “Salamangreat” Link monster with the same name as Link Material.
(2): During damage calculation in which your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; That monster’s ATK becomes 0, and if it does, gain LP equal to its original ATK.
Salamangreat Heart
Continuous Spell Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1): During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY.
(2): You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Arrows.
Rise of the Salamangreat
Ritual Spell Card
This card can be used to Ritual Summon any “Salamangreat” Ritual Monster.
(1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead.
(2) If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.
Salamangreat Gift
Continuous Trap Card
You can only use one effect of this card’s name per turn.
(1) You can discard 1 “Salamangreat” monster from your hand; send 1 “Salamangreat” monster from the Deck to the GY, and if you do, draw 1 card.
(2) If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as a Link Material: You can discard 1 “Salamangreat” monster from your hand; draw 2 cards.
Salamangreat Meer
FIRE/Cyberse - Effect/2/800/600
You can only use each effect of this card’s name once per turn.
(1) If this card is added to your hand, except by your normal draw: You can reveal this card; Special Summon this card from your hand.
(2) You can discard 1 “Salamangreat” card from your hand, except this one; Special Summon this card from your hand.
Salamangreat Foxy
FIRE/Cyberse - Effect/3/1000/1200
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck. You can add 1 excavated “Salamangreat” card to your hand, also shuffle the other cards into the Deck.
(2) If this card is in your GY, and you control a face-up Spell/Trap Card: You can discard 1 “Salamangreat” card; Special Summon this card, then, you can destroy 1 face-up Spell/Trap Card.
Salamangreat Falco
FIRE/Cyberse - Effect/4/1200/1600
(1) If this card is sent to the GY: You can target 1 “Salamangreat” Spell/Trap Card in your GY; Set that card on your side of the field.
(2) If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return it to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
Salamangreat Jack Jaguar
FIRE/Cyberse - Effect/4/1800/1200
You can only use this card name’s (2) effect once per turn.
(1): If this card attacks a Defense Position monster, inflict piercing battle damage.
(2): If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; return that monster to the Deck, and if you do, Special Summon this card from your GY to your zone that your “Salamangreat” Link Monster points to.
Salamangreat Emerald Eagle
FIRE/Cyberse - Ritual - Effect/8/2800/2000
You can Ritual Summon this card with “Rise of the Salamangreat”.
(1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls.
(2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn.
• At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.
Salamangreat Heatleo
FIRE/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Unten Links , Unten Rechts)
2+ FIRE Effect Monsters
(1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.
(2) Once per turn, if this card was Link Summoned by using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster and 1 monster in your GY; the ATK of the target on the field becomes the same as the ATK the target in the GY until the end of this turn.
Salamangreat Sanctuary
Field Spell Card
You can only use each of the (1) and (2) effects of this card’s name once per turn.
(1): While this card is face-up in the Field Zone, if you would Link Summon a “Salamangreat” Link Monster, you can Link Summon that monster using only 1 “Salamangreat” Link monster with the same name as Link Material.
(2): During damage calculation in which your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; That monster’s ATK becomes 0, and if it does, gain LP equal to its original ATK.
Salamangreat Heart
Continuous Spell Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1): During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY.
(2): You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Arrows.
Rise of the Salamangreat
Ritual Spell Card
This card can be used to Ritual Summon any “Salamangreat” Ritual Monster.
(1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead.
(2) If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.
Salamangreat Gift
Continuous Trap Card
You can only use one effect of this card’s name per turn.
(1) You can discard 1 “Salamangreat” monster from your hand; send 1 “Salamangreat” monster from the Deck to the GY, and if you do, draw 1 card.
(2) If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as a Link Material: You can discard 1 “Salamangreat” monster from your hand; draw 2 cards.