Beiträge von xXEnthronedXx

    Wollte mal fragen ob sich schon jemand damit befasst hat. Gruß

    Hallo Deckbauteam, Ich hätte auch mal ein Thema bei dem Ich selber nicht so wirklich weiterkomme, es aber gerne in RL spielen würde.


    Thema: Swordsoul (Xiangjian) - Yang Zing


    Format: Advanced

    Kosten: Nebensache

    Extra Deck: Ja Bitte

    Zusatzwunsch: -


    OCG-Karten: Darf gerne Karten enthalten die bei uns noch nicht Erschienen sind jedoch sicher ist das Sie bei uns erscheinen werden. Als Beispiel Baroness de Fleur. Swordsoul zähle Ich jetzt mal nicht zu OCG Karten.


    Ich wünsche schon mal gutes Gelingen und viel Dank.

    7. Auch aus ETCO könnten viele UR/SCR fehlen. ETCO-018-047 (29 Slots) sind MP21-054-069 (15 Slots). Betroffen wären bspw. Accesscode, traptrix, Rvenous, Invoked Augoeides, Ghost Mourner, Gizmek Uka, Loptr, Girsu.

    Wäre ja richtig geil, Extra 2 Cases geordert (JA ist jetzt nicht so teuer wie ein Hauptsetcase aber trotzdem), und dann könnten einfach die Karten gestrichen werden. Wäre auf jeden Fall ein richtig geiler Move von Konami dafür lieber den Drölften DM und BEW (WP) Support in UR/SCR drucken...

    1. Pikari oder Bururu, beide werden nicht enthalten sein (MP21-002 -> 001 muss IGAS-000-002 sein)

    2. Viele Main Deck Monster aus IGAS entfallen wohl. MP21-002-009 sind IGAS-003-027. Wichtig da dies fast alle UR von IGAS betrifft. z.b. Roze, Ancient Warriors

    2.5. dafür werden ALLE Packfiller enthalten sein (MP21-009-013 sind IGAS-027-31)

    Finde Ich auch wieder toll sollte es so kommen, die SCR einfach schön raus lassen und dafür die Packfiller die eh für 2 Cent aus dem Hauptset verscherbelt werden reinhauen, und dann nicht mal sowas wie AW reintun ...


    wenn sie jetzt Imports wie Heatsoul oder andere Kaliber in der Größenordnung bringen würden wäre das wohl noch zum teil verkraftbar. Wenn deine Annahmen aber richtig liegen sollten wäre das schon arg Arschig von Konami.

    Muss ehrlich sagen das Set interessiert mich immer weniger, kann auch an dem Virus liegen da bei mir generell etwas die Luft für Yugi raus ist aber was Ich bist jetzt gesehen haben naja, Swoardsoul und die Fusion werden wohl zu den Money Cards gehören und Gizmek sieht mir einfach zu schlecht aus als ob Ich da meine Zeit für investieren will, dann heißt es wohl auf meine Wandervögel warten und ggf. hoffen das der ein oder andere Import doch noch meine Meinung ändert.

    Weil Ich grad sehe das Konami einen Livestream macht hätte Ich jetzt doch noch mal ne Frage zu der YCS, Ich habe mitbekommen das bis Top 32/16 gespielt wurde aber WER hat den Bums denn jetzt gewonnen? Oder ist der Stream also die Invitational jetzt die Fortsetzung der YCS, ach keine Ahnung Ich Blick langsam echt nicht mehr durch, war wohl zu lange abstinent von Yugioh.

    oder an die Dinger aus dem Unchained-Thema.

    Die "Dinger" sind 3 Twins weiß zwar nicht wie sowas möglich ist :profpengu: aber wäre geil wenn da noch Sub-support kommt da Ich das Thema inzwischen doch sehr gerne spiele glaubs aber nicht weil Unchained nix mit Drachen am Hut hat.


    1070_20210621053622_bs1iFIKTfHwgCrKZw0iurJFM10AAOEipuXNxdVG6b2bdhl0TZYCHgFRX5SXJU4wF.jpg?resize=300%2C300&ssl=1

    -A key card for the start of an adventure!


    Irgendwie weckt das Bild den Wunsch und die Hoffnung in mir mit Spellbook harmonieren zu können. Ich würde echt gerne wieder Spellbook auf Turnieren spielen können ohne als Frei Los angesehen zu werden... (und ohne den Dogmatika Stuff zu spielen)

    Coincidentally at the same time as the Masters of the Universe trailer.


    3a0f4125-s.png?resize=205%2C300&ssl=1

    Penguin Sword

    Equip Spell Card

    Can only be equipped to a “Penguin” monster. You can only use the (3) effect of this card’s name once per turn.

    (1) The equipped monster gains 800 ATK.

    (2) When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to their hand.

    (3) If a face-up card(s) your opponent controls leaves the field by the effect of a “Penguin” card, and it is returned to the hand or banished: Negate the effects of that card(s), as well as the activated effects and effects on the field of monsters with the same original name until the end of the next turn.

    52865aa5.png?resize=197%2C300&ssl=1

    Summon Storm

    Normal Spell Card

    You can only use the (2) effect of this card’s name once per turn.

    (1) Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand.

    (2) During your Main Phase, except the turn in which this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand.

    image0.jpg?resize=203%2C300&ssl=1

    Toy Parade

    Normal Spell Card

    (This card is always treated as a “Frightfur” card)

    You can only use 1 effect among the (1) and (2) effects of this card’s name once per turn.

    (1) Target 1 DARK monster you control that was Special Summoned from the Extra Deck; this turn, you can only declare attacks with that monster, also each time it destroys a monster in battle and sends it to the GY it can attack again in a row.

    (2) If you control a Fairy monster: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand.

    Reprints:

    27331340-s.png?resize=200%2C300&ssl=1

    The Great Emperor Penguin

    19b9bb5f-s.png?resize=206%2C300&ssl=1

    Number 34: Terror-Byte

    Not to be confused with Maft-Earl.

    Maftearl.jpg?resize=206%2C300&ssl=1

    BODE-JP021 Daimaken – Mafteahl (Greater Magikey – Mafteahl)

    Level 4 LIGHT Fiend Tuner Effect Monster

    ATK 1600

    DEF 1600

    You can only use the 2nd effect of this card’s name once per turn. Cannot be used as material for a Synchro or Xyz Summon, unless it is for a “Magikey” monster.

    (1) If you control a “Magikey” monster: You can reveal this card in your hand; during your Main Phase this turn, you can Normal Summon 1 “Magikey” monster in addition to your Normal Summon/Set. You can only apply this effect of “Great Magikey – Mafteahl” once per turn.

    (2) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster or “Magikey” monster in your GY; Special Summon it in Defense Position.

    MagikeySynchro.jpg?resize=206%2C300&ssl=1

    BODE-JP044 Makenhenki – Transfullmine (Magikey-Mutated Ogre – Transfurmine)

    Level 8 FIRE Thunder Synchro Effect Monster

    ATK 2800

    DEF 2800

    Materials: 1 “Magikey” Tuner + 1+ non-Tuner Normal Monsters

    You can only use the 2nd and 3rd effects of this card’s name each once per turn.

    (1) This card can make up to 2 attacks on monsters during each Battle Phase.

    (2) During your Main Phase, if you control this card Synchro Summoned using monsters with 2 or more different Attributes as material: You can Set 1 “Magikey” Spell/Trap directly from your Deck to your Spell & Trap Zone.

    (3) If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster(s) in your GY: You can destroy that monster(s).

    Note: This card might be named after either Furfur or Vine, we’re not sure.

    MagikeyXyz.jpg?resize=206%2C300&ssl=1

    BODE-JP047 Maken Hyourei – Weparthu (Magikey-Possessed Spirit – Weparthu)

    Rank 4 WATER Sea Serpent Xyz Effect Monster

    ATK 2000

    DEF 2000

    Materials: 2 Level 4 monsters

    (1) If this card is Xyz Summoned: You can detach 1 material from it; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand.

    (2) If this card has a Normal Monster as material, it gains this effect.

    ● At the start of the Damage Step, if this card battles an opponent’s monster with the same Attribute as a Normal Monster and/or “Magikey” monster in your GY: You can detach 1 material from this card; make your opponent send their battling monster to the GY.

    Note: This card is named after Vepar.

    image3.jpg?resize=206%2C300&ssl=1

    BODE-JP062 Makenjou Tousou (Magikey Battle)

    Quick-Play Spell Card

    (1) Target 1 Normal Monster, “Magikey” monster, or “Magikey – Mafteah” in your GY; shuffle it into the Deck, then, if you activated this card in response to the activation of an opponent’s card or effect, non-Token Normal Monsters and “Magikey” monsters you currently control are unaffected by that opponent’s effect.

    image4.jpg?resize=206%2C300&ssl=1

    BODE-JP077 Makenjou – Lock – (Magikey Locking – Lock)

    Normal Trap

    (1) Tribute 1 non-Token Normal Monster or “Magikey” monster, then target up to 2 Normal Monsters and/or “Magikey” monsters in your GY whose total Levels equal 8 or less; Special Summon them in Defense Position, then you can apply 1 of these effects.

    ● Immediately after this effect resolves, Synchro Summon 1 “Magikey” Synchro Monster.

    ● Immediately after this effect resolves, Xyz Summon 1 “Magikey” Xyz Monster.

    Source

    Ich werde wohl nie einen Firewall-Dragon mit Errata bekommen xD

    Jup, gleiches dachte Ich mir auch, wobei Ich den halt für mein Code Ignister Deck schon gerne mit Errata spielen würd :firewalldragon:



    Ich werd bei Droplet schwach, Ich seh mich schon zu viel Geld fürs Playset hinblättern... :noash:

    The Link you were waiting for!

    AppliancerPropellion.png?resize=206%2C300&ssl=1

    AC01-JP043 扇風機塊プロペライオン Senpuukikai Propelion (Fanning Appliancer Propelion) / Appliancer Propelion

    Link 1 WIND Machine Link Effect Monster

    ATK 1200

    Link: Top

    Material: 1 “Appliancer” monster

    Cannot be used as Link Material the turn it is Link Summoned.

    (1) This card can attack directly.

    (2) Once per turn, during damage calculation, if your monster battles an opponent’s monster and this card is co-linked: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.

    (3) Once per turn, during damage calculation, if this card that is not co-linked battles an opponent’s monster: You can change your opponent’s battling monster’s ATK to 0 during that damage calculation only.

    AppliancerConversion.png?resize=206%2C300&ssl=1

    AC01-JP044 Appliancer Convert / Appliancer Conversion

    Quick-Play Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) Banish as many “Appliancer” Link Monsters in your Main Monster Zone as possible, then you can Special Summon your banished “Appliancer” Link Monsters up to the number of monsters banished by this effect.

    (2) During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other “Appliancer Spell/Trap from your GY; add this card to your hand.


    The actual core cards for Cipher’s strategy get released!

    CipherBiplane.png?resize=206%2C300&ssl=1

    AC01-JP38 光波複葉機 Cipher Biplane

    Level 6 LIGHT Machine Effect Monster

    ATK 1000

    DEF 2000

    You can only use the 1st and 3rd effects of this card’s name each once per turn.

    (1) If a “Cipher” monster(s) is Normal or Special Summoned to your field: You can Special Summon this card from your hand.

    (2) Once per turn: You can target 2 “Cipher” monsters you control that have a Level; their Levels become 8 until the end of this turn.

    (3) If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 “Cipher” monster from your Deck to your hand.

    CipherInterference.png?resize=206%2C300&ssl=1

    AC01-JP039 光波干渉 Cipher Interfere / Cipher Interference

    Continuous Spell Card

    You can only use the 1st effect of this card’s name once per turn.

    (1) During damage calculation, if your “Cipher” monster battles and there is another monster with the same name on field: You can double your battling “Cipher” monster’s current ATK, until the end of the Battle Phase.

    DoubleExposure.png?resize=206%2C300&ssl=1

    AC01-JP040 拡散光波 Double Exposure

    Continuous Spell Card

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) You can target 2 Level 6 or lower monsters on the field with the same name; double their Levels.

    (2) At the start of the Battle Phase: You can target 1 “Cipher” monster you control; the name of 1 other face-up monster on the field becomes the targeted “Cipher” monster’s name until the End Phase.


    The self-proclaimed strongest WATER Duelist arrives!

    SilenceSeaNettle.png?resize=206%2C300&ssl=1

    AC01-JP29 サイレンス・シーネットル Silent Sea Nettle

    Level 4 WATER Aqua Effect Monster

    ATK 800

    DEF 1300

    You can only use the 1st and 2nd effects of this card’s name each once per turn.

    (1) If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters the turn you activate this effect, except WATER monsters.

    (2) You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck.

    Number4StealthKragen.png?resize=206%2C300&ssl=1

    AC01-JP30 No.4 猛毒刺胞ステルス・クラーゲンNo.4 Moudokushihou Stealth Kragen (Numbers 4: Deathly Poisonous Jellyfish, Stealth Kragen) / Number 4: Stealth Kragen

    Rank 4 WATER Aqua Xyz Effect Monster

    ATK 1900

    DEF 1500

    Materials: 2 Level 4 WATER monsters

    (1) All face-up monsters on the field become WATER.

    (2) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field.

    (3) If this Xyz Summoned card is destroyed: Special Summon “Kragen Spawn(s)” from your Extra Deck up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.

    KragenSpawn.png?resize=206%2C300&ssl=1

    AC01-JP31 ステルス・クラーゲン・エフィラ Stealth Kragen Ephyra / Kragen Spawn

    Rank 4 WATER Aqua Xyz Effect Monster

    ATK 1900

    DEF 1500

    Materials: 2 Level 4 WATER monsters

    (1) Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls.

    (2) If this card Special Summoned by a “Number” Xyz Monster’s effect is destroyed: You can Special Summon other “Kragen” monsters from your GY up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of them as material.


    Let’s get explosive with the Ultimate D!

    D-Force.png?resize=206%2C300&ssl=1

    AC01-JP009 D-フォース D – Force

    Continuous Spell Card

    (1) When this card resolves, you can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand.

    (2) While you control “Destiny HERO – Plasma”, apply these effects.

    ● You cannot draw during the Draw Phase.

    ● Your opponent cannot target cards you control with card effects.

    ● Each “Destiny HERO – Plasma” you control gains 100 ATK for each monster in the GYs, it cannot be destroyed by your opponent’s card effects, also it can make a second attack during each Battle Phase.

    DoctorD.png?resize=206%2C300&ssl=1

    AC01-JP10 ドクターD Doctor D

    Normal Spell Card

    (1) Banish 1 “Destiny HERO” monster from your GY; add to your hand, or Special Summon, 1 “Destiny HERO” monster from your GY.

    (2) You can banish this card from your GY, then target 2 “Destiny HERO” monsters you control; the ATK of 1 monster becomes the ATK of the other monster.

    Source