Beiträge von drakosaurus

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    DUAD-JP037 Sacramentum Dragoon

    Level 8 LIGHT Dragon Fusion Effect Monster

    ATK 3000

    DEF 1500

    Materials: 1 Dragon monster + 1 Spellcaster monster

    You can only use the (3)rd effect of this card’s name once perturn.

    (1) Loses 100 ATK for each of your banished cards.

    (2) Your opponent’s Special Summoned Dragon and Spellcaster monsters cannot activate their effects while this Fusion Summoned card is in the Monster Zone.

    (3) You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1 of them, and if you do, place the other on the bottom of the Deck.


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    DUAD-JP048 Chounenjyuushi Valon (Vallon, the Psychic Musketeer) [Vallon, the Psychic Skyblaster]

    Rank 5 DARK Psychic Xyz Effect Monster

    ATK 2500

    DEF 2200

    Materials: 2 Level 5 monsters

    You can only use the (1)st and (2)nd effects of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

    (2) If this card is sent to the GY: You can target 1 Set card; destroy it.


    Note: This card is named after Porthos, Baron du Vallon de Bracieux de Pierrefonds, a character from The Three Musketeers.


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    DUAD-JP051 Ukanomitsune-no-Onari

    Link-2 LIGHT Beast Link Effect Monster

    ATK 1500

    Links: Bottom, Left

    Materials: 2 LIGHT monsters, including a Beast monster

    You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

    (1) If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it.

    (2) Your opponent cannot target cards in the Field Zones with card effects.

    (3) If this card is destroyed: You can choose the following effects up to the number of cards in the Field Zones and apply them in sequence (you cannot choose the same effect twice).

    ● Destroy 1 card your opponent controls.

    ● Inflict 1500 damage to your opponent.


    https://ygorganization.com/cuteisjustice/

    Was mich am meisten stört ist Bonfire Limit. Solche Karten gehören auf 3. Auch Rota hat nichts mehr auf 1 zu suchen. Bahamut shark statt toad finde ich auch nicht richtig, wobei Shark ban mich nicht stört. Ich finde nur Toad zu stark.

    Die fehlenden Fiendsmith Hits stören mich nicht soo sehr, da ich die Engine eigentlich recht cool finde. Dennoch wären sowas wie Wave king High ceasar oder necroquip ban nicht schlecht gewesen. Engraver Limit war ja wegen dem Reprint unwahrscheinlich.

    Die Unbans finde ich leider alle Lame. Komisch, dass Drident nicht auf 1 ging.


    Baby Chaos Dragons auf 2 finde ich nice, aber Chaos space wäre mir lieber gewesen. Ich warte auch immer noch auf chicken game unlimit.

    Die unlimits gefallen mir erstmal. Ich fand Monkeyboard immer recht cool, aber er ist wohl leider nicht mehr gut genug.


    Richtig gut finde ich aber dweller, gryphon, shifter, crossout, talent, Bahamut shark und druiswurm hits.


    Falls Bonfire irgendwann nächstes Jahr oder so wieder auf 3 geht (so wie es bei tenki und so war) finde ich die Liste eigentlich recht gut.

    Also die Auswahl an Themen die Support bekommen, finde ich in letzter Zeit schlecht. Ich kann Deck build Pack Decks nicht mehr sehen. Die sind alle mindestens halbwegs gut. Es gibt so viele Decks, die noch nie auch nur spielbar waren. Diese Decks sollten Priorität haben. Dann könnte man auch wenigstens alte karten reprinten, die für was sie sind, zu teuer sind.

    Aber mal davon abgesehen, finde ich viele karten aus dem Leak echt nice. Endlich bekommt Tistina seine Support karten. Schade nur dass Lvl und stats unbekannt sind. Der Dark Flare Knight ist auch extrem gut. Bei den Random finde ich auch einiges nicht schlecht.

    Aber die Highlights sind für mich die random ALIN TCG Karten. Ich warte schon länger auf generic Fairy Support.

    Die Deckauswahl ist wie erwartet, mehr als bescheiden. Und das ist wohl der Ersatz für Duelist Pack.


    Weis man schon ob auch neue Karten für die 3 Themen kommen?

    Ja, es werden neue Karten kommen. Es sind schon 3 Arworks von neuen Karten bekannt.


    Bisher haben die immer mal was neues in den darauf folgenden Sets zu diesen Themen bekommen, aber ich glaube es waren immer nur 1-2 Karten, ansonsten nur Alt Arts.

    Das war bei den Decks so, das hier ist aber das Pack. Ich gehe von 5-7 neuen Karten pro Deck aus.

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    DUAD-JP024 Chouryou Yousei Zetan / Super Quantal Fairy Zetan
    DARK Zombie / Effect
    LV1 0/0
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is in your hand and you control a “Super Quant” monster other than “Super Quantal Fairy Zetan”: You can Special Summon this card, then you can make its Level become the Level of 1 “Super Quant” monster you control.
    (2) You can Tribute this card and send 1 “Super Quant” card from your Deck to the GY, except a DARK monster; Special Summon 1 “Super Quant” monster from your Deck, except “Super Quantal Fairy Zetan”.


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    DUAD-JP025 Chouryoushi Black Layer / Super Quantum Black Layer
    DARK Zombie / Effect
    LV7 2400/2400
    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
    (1) When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand.
    (2) If this card is Special Summoned: You can Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, by using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 “Super Quant” monster from your GY to it as additional material.
    (3) If this card is sent to the GY: You can add 1 “Super Quant” Spell from your Deck to your hand.


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    DUAD-JP068 Dai-19 Layer “Shuurai Kanshou! Shikkoku no Chouryoushi!!” / Layer 19: “Preventing the Invasion! The Pitch-Black Super Quantum!!”
    Quick-Play Spell
    (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);
    ● Target 1 Attack Position monster; change it to Defense Position.
    ● If you control a “Super Quant” monster: Special Summon 1 “Super Quant” monster from your Deck in Defense Position, with a different original Attribute from the monsters you control.
    ● Set 1 “Super Quant” Trap from your Deck. It can be activated this turn.


    https://ygorganization.com/mysoulisdifferentfromyours/

    Coole Karten. Kommen mir auch nicht unbedingt schlecht vor. Mochte die Extreme Victory Psychics schon immer. Hoffentlich, falls die im nächsten Set noch mehr bekommen sollten, kommt irgendwas für Space time Police.

    Ich würde auch gut finden, wenn sie auch auf die anderen Fusions, die Synchros brauchen irgendwann noch eingehen. Ich liebe Supreme Arcanite Magician.

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    DUAD-JP017 Meiteioh Eidos / Eidos the Underworld Monarch

    Level 6 DARK / Spellcaster / Effect

    ATK/2400 DEF/1000

    You can only use this card name’s (1), (2), and (3) effects once per turn each.

    (1) If this card is Normal or Special Summoned: You can add 1 “Monarch” Spell/Trap or 1 monster with 2800 ATK and 1000 DEF from your Deck or GY to your hand.

    (2) You can declare 1 Attribute; choose 1 monster on the field to become that declared Attribute.

    (3) If you Tribute Summon a monster with 1000 DEF and 2400 or more ATK and this card is in your GY: You can either add this card to your hand or Special Summon it.


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    Gentei Juuki Tessera / Tessera the Prime Squire

    Level 1 LIGHT / Warrior / Effect

    ATK/800 DEF/1000

    You can only use this card name’s (1), (2), and (3) effects once per turn each.

    (1) You can reveal 1 “Monarch” Spell/Trap in your hand; Special Summon this card from your hand.

    (2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.

    (3) If this card is sent to the GY: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn.


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    Teioh no Sakuryaku / Scheme of the Monarchs

    Spell Normal

    You can only use this card name’s (2) effect once per turn.

    (1) Send 1 “Monarch” Spell/Trap from your Deck to the GY, except “Scheme of the Monarchs”.

    (2) If this card becomes banished: You can target 1 face-up monster your opponent controls; add 1 monster with 2400 ATK and 1000 DEF that is the same Attribute as that monster from your Deck or GY to your hand, then, you can apply this effect.

    ●Normal Summon 1 “Zaborg the Thunder Monarch”, “Mobius the Frost Monarch”, “Thestalos the Firestorm Monarch”, “Granmarg the Rock Monarch”, “Raiza the Storm Monarch”, or “Caius the Shadow Monarch”.


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    Hangyaku no Teioh / Rebellion of the Monarchs

    Normal Spell

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) Discard 1 card; reveal 3 monsters with 1000 DEF that have 800 ATK or 2400 or more ATK from your Deck, and your opponent chooses 1 to add to your hand, then, send the others to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn.

    (2) You can banish this card from your GY; Special Summon 1 monster with 800 ATK and 1000 DEF from your hand.


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    Teioh no Kyokuchi / Culmination of the Monarchs

    Continuous Trap

    (1) Each time your opponent Special Summons a monster(s) and you control a Tribute Summoned monster: You can banish 1 “Monarch” Spell/Trap from your GY; activate 1 of these effects (You can only choose each of this card name’s following effects once per turn).

    ●Destroy 1 monster on the field.

    ●Destroy up to 2 Spell/Traps on the field.

    ●Discard 1 random card from your opponent’s hand.

    ●Destroy 1 face-down card on the field.

    ●Return 1 card on the field to the top of the Deck.

    ●Banish 1 card on the field.


    As a note, the text for “Advance Summon” (Tribute Summon) on the Japanese card has been updated to use “A Summon” as a shorthand and the full word in furigana above it, much like with Extra Deck Monsters before it.


    https://ygorganization.com/gue…yitscalledduelistadvance/


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    DBJH-JP031 K9 – 17-Gou Izuna (K9 – #17 Izuna)

    Level 5 EARTH Warrior Effect Monster

    ATK 2100

    DEF 1600

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.

    (2) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand.

    (3) If this card is Normal or Special Summoned: You can send 1 “K9” card from your Deck to the GY, except “K9 – #17 Izuna”.

    Note: Izuna is a Fox-like spirit that is kept trapped in a bamboo pipe. An Iizuna however is the common weasel. The two being homonyms will probably be on a quiz later.

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    DBJH-JP032 K9 – 66a-Gou Jökull (K9 – #66a Jökull))

    Level 5 DARK Aqua Effect Monster

    ATK 2000

    DEF 1900

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.

    (2) You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster.

    (3) During your Main Phase: You can add 1 non-Aqua “K9” monster from your Deck to your hand.


    Note: Jökull is Icelandic for Glacier.


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    DBJH-JP033 K9 – 66b-Gou Lantern (K9 – #66b Lantern)

    Level 5 DARK Pyro Effect Monster

    ATK 2000

    DEF 1900

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing.

    (2) If this card is in your hand: You can target 1 non-Pyro Level 5 “K9” monster in your GY; Special Summon it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster.

    (3) During your Main Phase: You can add 1 “K9” Spell/Trap from your Deck to your hand.


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    DBJH-JP034 K9 – ØØ-Gou Lupus (K9 – #ØØ Lupus)

    Level 5 EARTH Beast-Warrior Effect Monster

    ATK 2300

    DEF 200

    You can only use the (1)st and (2)d effect of this card’s name each once per turn.

    (1) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field.

    (2) During your opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

    (3) An Xyz Monster that has this card as material gains this effect.

    ● Your opponent cannot target this card with card effects.


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    DBJH-JP035 K9 – 17-Gou “Ripper” (K9 – #17 “Ripper”)

    Rank 5 WIND Beast-Warrior Xyz Effect Monster

    ATK 2300

    DEF 1800

    Materials: 2 Level 5 monsters

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) You can detach 1 material from this card; add 1 “K9” card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 “K9” Quick-Play Spell from your Deck or GY.

    (2) When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect.


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    DBJH-JP036 K9 – ØØ-Gou “Hound” (K9 – #ØØ “Hound”)

    Rank 5 LIGHT LIGHT Beast-Warrior Xyz Effect

    ATK 2500

    DEF 2500

    Materials: 2 Level 5 monsters

    (1) Cannot be destroyed by battle or your opponent’s card effects the turn it is Special Summoned.

    (2) Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves.

    (3) Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.


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    DBJH-JP037 K9 – EX “Werewolf”

    Rank 9 LIGHT Beast-Warrior Xyz Effect Monster

    ATK 3300

    DEF 2500

    Materials: 2 Level 9 monsters

    You can only use the 2nd effect of this card’s name once per turn.

    (1) While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it.

    (2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect based on whose turn it is;

    ● Yours: Banish 1 card your opponent controls and/or 1 card from their GY.

    ● Your opponent’s: Look at your opponent’s hand and banish 1 card from it face-up until the End Phase.


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    DBJH-JP038 K9 – LC Liberation

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target 1 “K9” Xyz Monster or Rank 5 Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster).

    (2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY.


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    DBJH-JP039 K9 – EX Forced Liberation

    Quick-Play Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) During the Main Phase: Target 1 “K9” Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls.

    (2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY.


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    DBJH-JP041 K9 – EW Experimental Liberation

    Normal Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Special Summon 1 “K9” monster from your hand or GY, then you can Special Summon 1 “K9” Xyz Monster from your Extra Deck, by using the first monster as material (the second Special Summon is treated as an Xyz Summon), but destroy the second monster during the End Phase of the next turn.

    (2) During the End Phase: You can banish this card from your GY, then target 1 “K9” Quick-Play Spell in your GY; Set it.


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    DBJH-JP042 Overlay Booster (Reprint)

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    DBJH-JP043 Number 61: Volcasaurus (Reprint)

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    DBJH-JP044 Chronomaly Vimana (Reprint)

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    DBJH-JP045 Imperial Princess Quinquery (Reprint)

    Source: Yu-Gi-Oh!.jp


    https://ygorganization.com/withthepowerfromthev/

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    VJMP-JP270 ダークリボー Darkuriboh

    Level 1 DARK Fiend Effect Monster

    ATK 300

    DEF 200

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) When a card or effect is activated that targets a Fiend and/or Fusion Monster(s) you control, or when your Fiend or Fusion Monster is targeted for an attack (Quick Effect): You can discard this card, then target 1 of them; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated on the field cannot be negated.

    (2) If this card is sent from the hand to the GY by card effect: You can add 1 “Polymerization” from your Deck or GY to the hand.


    Source: Yu-Gi-Oh!.jp


    https://ygorganization.com/thedarksideofthekuriboh/

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    DUAD-JP001 Zubababa Knight

    Warrior/Effect, EARTH, Lv 3, ATK 1600, DEF 900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can activate 1 of these effects;

    ● Add 1 “Zubaba” monster from your Deck to your hand, except “Zubababa Knight”, and if you do, this card’s Level becomes that monster’s.

    ● Destroy 1 opponent’s Level 4 or lower Defense Position monster.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Gagaga” monster from your Deck to your hand.


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    DUAD-JP002 Gagaga Ganbara Knight

    Warrior/Effect, LIGHT, Lv 4, ATK 0, DEF 1800

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can reveal 1 “Gagaga” monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects.

    ● Special Summon 1 “Gagaga” monster from your hand.

    ● Change the battle position of 1 monster on the field.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Gogogo” monster from your Deck to your hand.


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    DUAD-JP003 Gogogo Goblindbergh

    Warrior/Effect, EARTH, Lv 4, ATK 1400, DEF 0

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When this card is Normal Summoned: You can activate this effect; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon 1 non-Warrior “Gogogo” monster from your hand, Deck, or GY, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Dododo” monster from your Deck to your hand.


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    DUAD-JP004 Dodododo Warrior

    Warrior/Effect, EARTH, Lv 6, ATK 2300, DEF 900

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can send 1 “Dododo” monster from your Deck to the GY; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card from your hand, but its Level becomes 4 and its ATK becomes 1800.

    (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Zubaba” monster from your Deck to your hand.


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    DUAD-JP042 Future Numbers 0: Miraiou Hope Zexal / Number F0: Utopic Future Zexal

    Warrior/Xyz/Effect, LIGHT, Rank 0, ATK/DEF 0

    2 Xyz Monsters with the same Rank

    (This card’s original Rank is always treated as 1.)

    (1) Gains ATK/DEF equal to the total Ranks of all Xyz Monsters you control and in your opponent’s GY x 500.

    (2) Your opponent’s monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects.

    (3) Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also this card cannot be destroyed by battle or card effects this turn.


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    DUAD-JP043 Gagagaga Girl

    Rank 4 DARK Spellcaster Xyz Effect Monster

    ATK 1500 DEF 1800

    2 Level 4 monsters

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card has a “Zubaba”, “Gagaga”, “Gogogo”, and/or “Dododo” card as material: You can detach 1 material from this card; add 1 “Gagaga”, “Onomato”, or “Xyz” card from your Deck to your hand.

    (2) An “Utopic Future” Xyz Monster that has this card as material gains this effect.

    ● If it is Xyz Summoned: Activate this effect; it can make a second attack during each Battle Phase this turn.


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    DUAD-JP044 Heroic Champion – Magnum Excalibur

    Rank 4 LIGHT Warrior Xyz Effect Monster

    ATK 2000 DEF 2000

    2 Level 4 Warrior monsters

    (1) If this card battles an opponent’s monster, during damage calculation: You can detach 2 materials from this card; this card’s current ATK becomes doubled during damage calculation only.

    (2) Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to that target as an Equip Spell that makes it gain 2000 ATK/DEF.

    (3) You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.


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    DUAD-JP052 Gagaga Hope Tactics

    Continuous Spell

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) “Utopia” or “Utopic” Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects.

    (2) You can declare a Level from 1 to 12 and target 2 face-up monsters you control, including a “Gagaga” monster; their Levels become the declared Level.

    (3) If you Xyz Summon an “Utopia” or “Utopic” Xyz Monster whose original Attribute is LIGHT: You can target 1 card your opponent controls; destroy it.


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    DUAD-JP074 Xyz Unbreakable Barrier

    Counter Trap

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When a Spell/Trap Card, or monster effect, is activated and you control an Xyz Monster: Negate the activation, then you can detach 2 materials from your monsters, then destroy 1 card on the field.

    (2) You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT “Utopia” or “Utopic” Xyz Monster from your GY to it as material.


    https://ygorganization.com/dudududuel/


    OK, das habe ich nicht kommen sehen.

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    DBJH-JP016 Cupsie☆Yummy

    Level 1 LIGHT Beast Effect Monster

    ATK 0

    DEF 1600

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can add 1 “Yummy” card from your Deck to your hand, except “Cupsie☆Yummy”, or, if it was Special Summoned by a Synchro Monster’s effect, you can draw 1 card instead.


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    DBJH-JP017 Cooky☆Yummy

    Level 1 LIGHT Beast Effect Monster

    ATK 1000

    DEF 0

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by a Synchro Monster’s effect, you can destroy that monster instead.


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    DBJH-JP018 Lollipo☆Yummy

    Level 1 LIGHT Beast Effect Monster

    ATK 600

    DEF 1200

    You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.

    (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand).

    (2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s GY; shuffle it into the Deck, or, if this card was Special Summoned by a Synchro Monster’s effect, you can banish that card instead.


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    DBJH-JP019 Cupsie★Yummy Way

    Level 2 LIGHT Beast Synchro Tuner Effect

    ATK 0

    DEF 2200

    Materials: 1 Tuner + 1 non-Tuner monster

    For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can add 2 “Yummy” monsters from your Deck to your hand, then discard 1 card.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.


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    DBJH-JP020 Cooky★Yummy Way

    Level 2 LIGHT Beast Synchro Tuner Effect Monster

    ATK 1600

    DEF 0

    Materials: 1 Tuner + 1 non-Tuner monster

    For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.


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    DBJH-JP021 Lollipo★Yummy Way

    Level 2 LIGHT Beast Synchro Tuner Effect Monster

    ATK 1200

    DEF 1200

    Materials: 1 Tuner + 1 non-Tuner monster

    For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If this card is Synchro Summoned: You can Special Summon 2 “Yummy” monsters from your GY, but their effects are negated.

    (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.


    849739184-206x300.jpg

    DBJH-JP022 Yummy★Snatchy

    LINK-1 LIGHT Beast Link Effect Monster

    ATK 600

    Link: Bottom

    Materials: 1 Level 4 or lower LIGHT Beast monster

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can place 1 “Yummy” Field Spell from your hand or Deck face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn.

    (2) Once per Chain, during the Main Phase or your opponent’s Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using a “Yummy” monster you control.


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    DBJH-JP023 Yummysment★Minion

    Field Spell Card

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) “Yummy” monsters you control gain 500 ATK for each LIGHT Beast monster on the field.

    (2) If you control a Link-1 monster: You can target 1 Level 1 “Yummy” monster in your GY; Special Summon it.

    (3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.


    2022587225-206x300.jpg

    DBJH-JP024 Yummysment★Acrockie

    Field Spell Card

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it.

    (2) If a face-up monster(s) you control leaves your field by an opponent’s card effect: You can Special Summon 1 “Yummy” monster from your Deck.

    (3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order.


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    DBJH-JP026 Yummy★Redemption

    Continuous Trap Card

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster you control and in your GY.

    (2) Once per Chain, if you Synchro Summon a LIGHT Beast Synchro Monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck.

    (3) You can banish this card from your GY, then target 1 “Yummy” monster you control and 1 monster your opponent controls; switch control of both.


    Reprints:

    Gravity Controller

    Where Arf Thou?

    Obedience Schooled


    https://ygorganization.com/atastytreathatsfuntoeat/


    Da ich sowohl Synchro also auch Link 1er gut, finde, gefallen mir die Karten erstmal. Muss mich später noch mehr damit beschäftigen, um zu sehen wie gut/schlecht/broken die sind.

    2153_20250127041226_oDSR1FhLqPbWKHRg3uUyQUyvAuhLoqsRr8igDEstTHFdMVADFS1UknFjXluCRcR6-145x300.webp


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    DBJH-JP001 Dragon Tale Lucias

    EARTH Spellcaster/Effect

    Level 4 1800/700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Dragon Tale” monster from your Deck to your hand, except “Dragon Tale Lucias”.

    (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tale” Spell/Trap from your Deck.


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    DBJH-JP002 Dragon Tale Fymena

    WATER Spellcaster/Effect

    Level 5 1300/2500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

    (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tale” Spell/Trap from your Deck.


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    DBJH-JP003 Dragon Tale Parn

    WIND Dragon/Effect

    Level 7 2700/1700

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tale” Spell/Trap from your Deck, then you can destroy 1 monster on the field.

    (2) If a face-up Fusion Monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion “Dragon Tale” monster from your GY.


    2153_20250127041515_img_2_nGyw6z6qTC5FqkOzVI9bLI1uZ2p9yKvbOhNKWH0nItrwT3loCiDNq28FvlDjtw97-206x300.webp

    DBJH-JP004 Dragon Tale Ulgra

    FIRE Dragon/Effect

    Level 6 2400/1000

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tale” Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field.

    (2) If this card is in your GY: You can target 1 Spellcaster “Dragon Tale” monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand.


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    DBJH-JP006 Dragon Tale Altharion

    EARTH Dragon/Fusion/Effect

    Level 8 3000/2500

    1 “Dragon Tale” monster + 1+ monsters in the hand

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s) up to the number of monsters used as material from the hand; return them to the hand.

    (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    2153_20250127041549_img_2_4U0A0XXMEWC1Cc5JHmuiYeTlokkg8om38b1yyO80k9rmbltjNbFk5WJi5tC3XowU-206x300.webp

    DBJH-JP007 Dragon Tale Gramel

    WATER Spellcaster/Fusion/Effect

    Level 7 2800/2300

    1 “Dragon Tale” monster + 1 monster in the hand

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) When you activate a “Dragon Tale” card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it.

    (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    2153_20250127041727_img_1_E919ESoThzpyxK2J5FYqHZQf2cHQnjzpjqml8Q4eEhS1rK8nOWTTvhyn962ldrQC-206x300.webp

    DBJH-JP008 Ketu Dragon Tale

    Normal Spell

    You can only activate 1 card with this card’s name per turn.

    (1) Add 1 “Dragon Tale” monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field as material.


    Based on: https://en.wikipedia.org/wiki/Ketu_(mythology)


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    DBJH-JP009 Rahu Dragon Tale

    Normal Spell

    You can only activate 1 card with this card’s name per turn.

    (1) Fusion Summon 1 “Dragon Tale” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.


    Based on: https://en.wikipedia.org/wiki/Rahu


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    DBJH-JP010 Dragon Tale Horn

    Normal Trap

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Attack Position monster; return it to the hand/Extra Deck, then you can place 1 “Dragon Tale” card from your GY or banishment on the bottom of the Deck, except “Dragon Tale Horn”, then draw 1 card.


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    DBJH-JP011 Dragon Tale Flame

    Normal Trap

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dragon Tale” card from your GY or banishment on the bottom of the Deck, except “Dragon Tale Flame”, then draw 1 card.


    Reprints:

    Edge Imp Chain

    Polymerization

    Frightfur Patchwork


    https://ygorganization.com/eatyourheartouthavnis/

    TheRedHeadedStepChild-206x300.webp

    VJMP-JP266 心を凍らせるスノークリスタル Kokoro wo Kooraseru Snow Crystal (Heart-Freezing Snow Crystal) [Soulicer Crystal]

    Level 6 LIGHT Aqua Effect Monster

    ATK 300

    DEF 1900

    You can only use the (1)st and (3)rd effects of this card’s name once per turn each.

    (1) If your opponent controls 2 or more monsters than you do: You can Special Summon this card from your hand.

    (2) Cannot be destroyed by card effects.

    (3) You can target 1 Effect Monster your opponent controls; negate its effects.


    https://ygorganization.com/soulicercrystal/

    SixSamuraisNewBestFriend-206x300.webp

    YO10-KP001 戦刀匠サイバ Ikusa Tosho Saiba (Saiba the Fighting Swordsmith)

    Level 7 EARTH Warrior Synchro Effect Monster

    ATK 2000

    DEF 1500

    Materials: 1 Tuner + 1+ non-Tuner monsters

    You can only use the (1)st and (2)nd effects of this card’s name once per turn.

    (1) You can target 1 Level 6 or lower Warrior monster in your GY; Special Summon that target, but its effects are negated, also this card cannot be used as material for a Synchro Monster for the rest of this turn.

    (2) During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters on your field as material, including a Warrior monster(s).



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    VX05-JP001 魂宿りし暗黒騎士ガイア Tamashii Yadorishi Ankoku Kishi Gaia (Soul-Dwelling Gaia the Fierce Knight) [Soul of Gaia the Fierce Knight]

    Level 6 EARTH Warrior Effect Monster

    ATK 2300

    DEF 2100

    (This card is always treated as a “Millennium” card.)

    You can only use the (3)rd effect of this card’s name once per turn.

    (1) If there is a Level 5 or higher monster on the field, this card can be Normal Summoned without a Tribute.

    (2) Monsters your opponent Normal or Special Summons in Attack Position have their Level increased by 7.

    (3) When your opponent activates a monster’s effect: You can send another face-up Level 5 or higher Monster Card you control to the GY; negate that activation, and if you do, destroy that card.


    WhiteSin-206x300.webp

    VX05-JP002 バイス・シャーク Veiss Shark

    Level 4 WATER Fish Effect Monster

    ATK 1800

    DEF 1100

    You can only use the (1)st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can Tribute 1 Fish monster you control; Special Summon 1 “Shark” Fish monster from your Deck, but for the rest of this turn, you cannot Special Summon monsters, except WATER monsters.

    (2) A “Shark Drake” Xyz Monster “that has this card as material gains the following effect.

    • Once per turn, when the effect of a Spell/Trap is activated: You can detach 2 materials from this card; negate that effect, and if you do, destroy that card.



    https://ygorganization.com/samuraiswordsmithshowdown/

    https://ygorganization.com/get…millennium-of-veiss-vx05/

    Maliss und Ryzeal wieder an der Spitze, soweit ich sehen kann, sind die neuen Karten aber nur 1off bzw. offs.

    Ansonsten ist da kein Impact zu sehen...Heraldic seh ich nicht in Ryzeal, Ruler haben keine BEWD Decks gepusht, keine generischen Staples...und was mich persönlich ehrlich gesagt, etwas überrascht...Regenesis sieht nicht mal annährend das Tageslicht.

    Backup @ignister sehe ich oft 3 mal gespielt und es haben auch auch einige White Forest Decks getoppt, die hier mehere neue Karten erhalten haben, die auch gespielt werden. Und bei Others war zu mindest ein Regenesis Deck. ALIN ist noch nicht lange draußen, da kann sich also noch einiges entwickeln.

    Das ding ist Metadecks machen viel mehr beschwörungen als rogue- und fundecks. Viele Metadecks würden dadurch selbst behindert werden, deswegen siehst du summon limit auch fast nie in Maindecks sondern nur in Side Decks.

    Also erstens hat die anzahl der Summons nichts damit zu tun, ob ein Deck, Fun, rogue oder meta ist. Die Denkweise scheint mir etwas veraltet. Fast Jedes Deck beschwört viel in Modern Yugioh. Morphtronic oder Infernity sind beide sehr schlechte Decks und würden wohl eher in die Kategorie Fun gehen. Beide Machen, wenn sie spielen dürfen, um die 12532 summons und sterben sofort an summon limit und anderen Floodgates.

    Dazu kommt noch, wenn ich ein Fun Deck spielen würde und nur Duelle gewinne, weil ich Summon limit aktiviert haben, würde ich es nicht als Sieg meines Decks ansehen. Yugioh hat leider das Problem, dass zu viele Decks, zu unterschiedlich stark sind. Floodgates sind da aber keine gute Lösung, da diese die Qualität der Duelle versauen.

    Und zweitens sind Floodgates im Side, weil die going Second unbrauchbar sind.

    Also da die Try Decks noch Support im Main set bekommen, sollte man schon Decks nehmen, die den Support brauchen und nicht Decks die bereits schon relativ stark sind. Und das dafür Duelist Pack verschoben, oder mit Pech vielleicht sogar abgeschafft wird, macht das ganze nur noch schlimmer.

    Mich nervt auch, dass es schon wieder 2 Decks aus Deck Build Packs sind. Ich persönlich kann Deck build Packs absolut nicht leiden und ich würde mir wünschen, dass Konami auch mal an Decks aus anderen Produkten denkt,