Karten vom Stream.
ROTA-JP000 Ultimate Dragon of Pride and Soul
Level 12 DARK Dragon Fusion Effect Monster
ATK 4500
ATK 4500
Materials: 3 monsters with 2500 original ATK and DEF
(1) Your opponent cannot target this Fusion Summoned card with card effects, also it cannot be destroyed by their card effects.
(2) This Fusion Summoned card gains 4500 ATK/DEF while you have 25 or more cards in your GY.
(3) Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards they control.
ROTA-JP070 Kugutsu Ryuugi – Puppet Shark (Puppet Shark Style)
Normal Trap
You can only activate 1 card with this card’s name with per turn.
(1) Detach 1 Xyz Material from a monster on the field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply this effect based on its type, also place the rest on the top of the Deck in the same order.
● Monster/Spell: Add it to your hand.
● Trap: Set it. It can be activated this turn.
ROTA-JP018 Mermail no Shin’eitai / Mermail Shadow Bodyguards
WATER Sea Serpent / Effect
LV3 0/1900
(This card is always treated as an “Atlantean” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can discard 1 card to the GY; the Levels of all WATER monsters you currently control become 7 until the end of this turn.
(2) If this card is sent to the GY to activate a WATER monster’s effect: Special Summon 1 Level 4 or lower “Atlantean” or “Mermail” monster from your Deck, except “Mermail Shadow Bodyguards”, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.
ROTA-JP017 Kaiousei Abyssrhine / Abyssrhine the Atlantean Spirit
WATER Aqua / Effect
LV3 1600/1600
(This card is always treated as a “Mermail” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can Tribute this card from your hand and 1 “Atlantean” or “Mermail” monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters.
(2) During your opponent’s turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card.
ROTA-JP043 Kaiou Ryuushin Poseidra Abyss / Poseidra Abyss, the Atlantean Dragon Deity
WATER Sea Serpent / Xyz / Effect
RK7 3000/1800
3 Level 7 monsters
Once per turn, you can also Xyz Summon “Poseidra Abyss, the Atlantean Dragon Deity” using 1 “Atlantean” or “Mermail” Xyz Monster you control. (Transfer its materials to this card.)
(1) Once per turn: You can detach 2 materials from this card and send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand.
(2) If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.
ROTA-JP046 Outaru Mermail – Neptabyss / Neptabyss the Royal Mermail
WATER Sea Serpent / Link / Effect
Link-3 2400 / BL B BR
2+ monsters, including a Fish, Sea Serpent, or Aqua monster
You can only use this the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent cannot target WATER monsters this card points to with card effects.
(2) If a WATER monster(s) is sent to the GY to activate a card effect: You can take 1 “Abyss-” Equip Spell from your Deck or GY, and either add it to your hand or equip it to this card.
(3) If this card is destroyed by your opponent: You can add 1 “Atlantean” or “Mermail” monster from your Deck to your hand.
ROTA-JP062 Abyss-sting – Triaina / Abyss-sting of Triaina
Equip Spell
You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) Special Summon 1 “Atlantean” or “Mermail” monster from your hand or GY, and if you do, equip it with this card.
(2) If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead.
(3) You can banish this card from your GY, then target up to 3 Fish, Sea Serpent, and/or Aqua monsters in your GY and/or banishment; shuffle them into the Deck.
ROTA-JP009 Bee Force – Mougeki no Rapier (Battlewasp – Rapier the Furious)
Level 5 WIND Insect Effect Monster
ATK 1900
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If you control no face-up monsters other than Insect monsters: You can discard 1 other Insect monster; place 1 “Battlewasp Wind” from your Deck face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters.
(2) You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1.
ROTA-JP036 Bee Force – Kakumei no Gran Partisan (Battlewasp – Gran Partisan the Revolution)
Level 12 WIND Insect Synchro Effect Monster
ATK 3000
DEF 2000
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) Cannot be destroyed by card effects.
(2) Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters.
(3) If this card becomes banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed with this effect.
ROTA-JP037 Bee Force – Shinjikyuu no Sachi (Battlewasp – Sachi the Ritual Bow)
Level 6 WIND Insect Synchro Effect Monster
ATK 2400
DEF 1200
Materials: 1 Insect Tuner + 1+ non-Tuner monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can treat it as a Tuner.
(2) You can return 1 Continuous Spell you control to the hand; during your Main Phase this turn, you can Normal Summon 1 “Battlewasp” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished “Battlewasp” monsters.
ROTA-JP051 Busou Houki (Armament Swarm)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) You cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters, also Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, and if you Special Summon it from the Deck, send 1 monster you control to the GY.
(2) If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 “Summoning Swarm” from your Deck to your hand.
ROTA-JP052 Bee Force Wind (Battlewasp Wind)
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Up to twice per turn, if a “Battlewasp” monster(s) is Normal or Special Summoned to your field: You can target 1 of them; add 1 “Battlewasp” monster with lower ATK from your Deck to your hand.
(2) Once per turn: You can target 1 Insect monster you control that has a Level; if you use it as Synchro Material this turn, you can treat it as a Tuner.