Hallo und Herzlich Willkommen in der zweiten Auflage des Superheavy Samurai-Threads,diesmal unter neuer Leitung
Die Superheavy Samurais , oder zu Deutsch , Superstarke(r) Samurai , sind ein Monsterarchetyp , welcher zum ersten mal in Duelist Alliance - the Duelist Advent erschienen ist .Alle Monster sind vom Typ Erde/Maschine , und basieren auf den legendären japanischen Kriegermönch Benkei , und diversen Gegenständen aus seinem Leben bzw. überlieferte Legenden von seinem Leben . Dieses Deck wird außerdem im Anime eingesetzt , und zwar von Gong.
ZitatInhaltsverzeichnis
1.Grundlegende Strategie
2.Themeninterne Karten
3.Support
4.Decklisten
1.Grundlegende Strategie
Laut der Legende bewachte Benkei die Gojo Brücke in Kyoto , und schaffte es , 999 Krieger in Folge zu beseitigen . Er ist also ein beinahe unüberwindbarer Wächter . Das Superheavy Samurai Themendeck richtet sich nach seinem Berühmten Vorbild .
Das Hautpziel des Decks ist es , eine Starke Defensive aufzubauen , indem es schnell seine drei Bossmonster Benkei , Susanowo und Shutendojo auf das Felb bringt , welche mit ihren massiven Def ein vorkeikommen des Gegners Quasi unmöglich machen . Und damit nicht genug - denn alle drei sind in der Lage , aus der Verteidigungspostion anzugreifen , und dabei ihre Massive Verteidigungswerte zum Angriff nutzen können . Benkei erlaubt einem sogar mit allen Samurais in Verteidigungspostion angreifen kann . Der Vorteil dieser Strategie - da alle Monster in Verteidigungsposition liegen , beiben die Monster unberührt von Spiegelraft , Schwerkraftbindung etc. , und können auch nicht von Nummer 101 Ark aufgesaugt werden . Außerdem kann man nun Karten wie D2 Schild nutzen , um bei dem überraschtem Gegner gewaltigen Schaden zu verursachen .
Und damit nicht genug . Neben einigen Superheavy Samurais , die nützliche Effekte wie Schutz durch Zerstörung im Kampf , Spezialbeschwören von Superheavy Samurais im Friedhof,gibt es eine Menge Monster , welche man einfach wie normale Ausrüstungszauber an seine Monster hängen kann , einige lassen sich sogar als Handtraps verwenden . Das besondere : Aufgrund der Vielseitigkeit dieser Monster hat es das Deck nicht mal mehr nötig , Zauber und Fallen zu spielen - wir reden hier also quasi von einem Themendeck , welches das altbekannte Monster - Mash Thema aufgreift .
Es ist eine Gute Idee , keine oder wenige ZF zu spielen , denn dann können wir Susanowo komplett ausnutzen . Denn er kann nicht nur aus der Def angreifen . Nein - er kann uns auch gegenerische Zauber und Fallen aus dem Gegnerischen Friedhof geben , sofern wir keine im unserem haben . Und mal ganz ehrlich - was gibt es besseres , als dem Ahnungslosen Gegner eine Raigeki wegzuschnappen . Außerdem lässt sich aus dem gleichen Grund Denkko Sokka ebenfalls gut ins Deck integrieren .
Man kann es also als Monster Mash spielen , oder nicht.Allerdings steht fest - Riesenratte ist in beiden Decks dreimal Pflicht.Denn was gibt es schöneres , als dem verdutzten Gegner mit Benkei einen 3500 Atk -Brocken hinzulegen ?
2.Themeninterne Karten
Superheavy Samurai Big Benkei
Maschine/Effekt
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
Superheavy Samurai Swordsman
Maschine/Effekt
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
Superheavy Samurai Blue Brawler
Maschine/Effekt
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
Superheavy Samurai Scales
Maschine/Effekt
If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
Superheavy Samurai Flutist
Maschine/Effekt
You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
Superheavy Samurai Big Waraji
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
Superheavy Samurai Thief
Maschine/Effekt
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card to your side of the field.
● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
Superheavy Samurai Courir
Maschine/Effekt
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw 1 card for each monster Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Courier" once per turn.
Superheavy Samurai Kokorogama-A
Maschine/Effekt
Cannot be Normal or Flip Summoned unless you have no Spell/Trap Cards in your Graveyard. When you take battle damage while you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card from your hand, and if you do, it cannot be destroyed by battle or card effects for the rest of this turn.
Superheavy Samurai Soulbang Cannon
Maschine/Effekt
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
Superheavy Samurai Soulshield Wall
Maschine/Effekt
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
Superheavy Samurai Soulpiercer
Maschine/Effekt
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
Superheavy Samurai Soulfire Suit
Maschine/Effekt
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
Superheavy Samurai Soulbeads
Maschine/Effekt
Once per turn: You can either: Target 1 "Superheavy Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. If the equipped monster would be destroyed, you can send this card to the Graveyard instead. When 1 Defense Position monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
Superheavy Samurai Soulbuster Gauntlet
Maschine/Effekt
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, if a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; the DEF of your monster becomes double its original DEF, until the end of this turn.
Superheavy Samurai Soulshine Claw
Maschine/Effekt
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulshine Claw" once per turn.
Superheavy Samurai Souldouble Horn
Maschine/Effekt
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make up to 2 attacks during each Battle Phase. While this card is equipped to a monster by this effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Souldouble Horn" once per turn.
Superheavy Samurai Trumpeter
Maschine/Empfänger/Effekt
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.
Superheavy Samurai Battleball
Maschine/Empfänger/Effekt
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
Superheavy Samurai Drums
Maschine/Empfänger/Effekt
If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drums"; Special Summon it. You can only use this effect of "Superheavy Samurai Drums" once per turn.
Superheavy Great General Hisu-E
Maschine/Pendel/Effekt
Pendulum Effect
You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field).
Monster Effect
(This card is always treated as a "Superheavy Samurai" card.)
You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
Superheavy Great General San-5
Maschine/Pendel/Effekt
Pendulum Effect
If you have a Spell/Trap Card in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; it can make a second attack in a row.
Monster Effect
(This card is always treated as a "Superheavy Samurai" card.)
If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters you control; draw the same number of cards you Tributed. You can only use this effect of "Superheavy Great General San-5" once per turn.
Superheavy Samurai Warlord Susanowo
Maschine/Synchro/Effekt
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.
Superheavy Samurai Ogre Shutendoji
Maschine/Synchro/Effekt
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, and you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.
Maschine/Synchro/Effekt
-> Effekt nicht vorhanden<-
3.Support
Effektmonster:
Riesenratte
Spielzeugritter
Maschinenwesen Festung,
Maschinenwesen Antriebsrahmen
Maschinenwesen Megaform
Bauzug Signal Rot
Pökelnder Hauptmann
Denko Sekka
Gorz-Gesandter der Finsternis
Tragöedia
Kampfausblender
Flinke Vogelscheuche
Synchros
Sternenfresser
Leo,Hüter des Heilligen Baumes
Finsterer Jagdbomber
Rosendrache
Goyowächter
Mec.Insektron
Naturia Ungeheuer
XYZ-Monster
Leviair der Meeresdrache
Getrieberiese X
Gagaga Cowboy
Fellgrant
Nummer 62
Zauber
Infernomissachtende Beschwörung
Galaxiezyklon
Fallen:
D2-Schild
Kräfte Einkerkern
Durchbruchfähigkeit
4.Decklisten
3x Superheavy Samurai (SHS) Big Benkei
3x SHS Flutist
3x SHS Soulpiercer
3x SHS Scales
3x SHS Trumpeter
1x SHS Soulfire Suit
1x SHS Battleball
3x Riesenratte
1x Blech Goldfisch
3x Spielzeugritter
3x Performage Hat Tricker
2x Gigantes
3x Gergiauger
1x Geargiaccelerator
2x T.G. Schläger
2x Gorz, Gesandter der Finsternis
2x Effektverschleierin
1x Maxx "C"
3x Superstarker Samurai Susanowo
1x Naturia-Bakion
1x Naturia-Ungeheuer
1x Getrieberiese X
1x Ragnanull
1x ARK
1x Dweller
1x Cowboy
Das wars von mir,ich bin gespannt auf eure Anregungen und Ideen.Und vorallem-Fröhliches Diskutieren
MfG-Altaria
Ps:Wer Rechtschreibfehler findet,darf sie behalten.