Spoiler von AST

  • AST-000
    THE END OF ANUBIS
    Dark/Fiend/6/2500/0
    While this card is face-up on the Field, all Spell, Trap and Monster Effects that target cards in either Graveyard or activate in the Graveyard are negated.
    SECRET RARE


    AST-001
    GOGIGA GAGAGIGO
    Water/Reptile/8/2950/2800


    AST-002
    WARRIOR OF ZERA
    Earth/Warrior/4/1600/1600


    AST-003
    SEALMASTER MESEI
    Dark/Spellcaster/3/1100/900
    RARE


    AST-004
    MYSTICAL SHINE BALL
    Light/Fairy/2/500/500


    AST-005
    METAL ARMORED BUG
    Earth/Insect/8/2800/1500


    AST-006
    AGENT OF JUDGEMENT - SATURN
    Light/Fairy/6/2400/0
    If your Life Points exceed your opponent's Life Points, tribute this card while on the Field to activate. Do damage to your opponent's Life equal to the difference in your Life Points. If there isn't a “Sanctuary in the Sky” on your Field, you can't use this effect. If you activate this effect, you do not get a Battle Phase during this turn.
    ULTRA RARE


    AST-007
    AGENT OF WISDOM - MERCURY
    Light/Fairy/4/0/1700
    If the number of cards in your hand is 0 at the End Phase of your opponent's turn, draw 1 card from your deck during your next Standby Phase.
    RARE


    AST-008
    AGENT OF CREATION - VENUS
    Light/Fairy/3/1600/0
    You can pay 500 Life Points to choose 1 “Mystical Shine Ball” in your hand or deck, and Special Summon it to your Field.
    RARE



    AST-009
    AGENT OF FORCE - MARS
    Light/Fairy/3/0/0
    This can't be affected by Spell effects. If there is a “Sanctuary in the Sky” on your Field and your Life Points exceed your opponent's Life Points, increase this card's attack and defense strengths by that amount.
    SUPER RARE


    AST-010
    THE UNHAPPY GIRL
    Light/Spellcaster/2/400/300
    If this card is in face-up attack mode, it can't be destroyed as result of Battle. While this card is in face-up attack mode on the Field, Monsters that this card Battles can't change their modes while face-up and can't attack.


    AST-011
    SOUL ABSORBING BONE TOWER
    Dark/Zombie/3/400/1500
    If there is an Zombie Sub-Type Monster on your Field other that this card, this card can't be attacked. Each time an Zombie Type Monster is successfully Special Summoned, put 2 cards from the top of your opponent's deck into his or her Graveyard.
    RARE


    AST-012
    THE KICK MAN
    Dark/Zombie/3/1300/300
    When this card is successfully Special Summoned, you can Equip 1 Equip Spell card from your Graveyard onto this card.


    AST-013
    LADY VAMPIRE
    Dark/Zombie/4/1550/1550
    When this card does Battle Damage to your opponent, state a card type (Monster, Spell or Trap). Your opponent chooses 1 card of the stated type in his or her deck and puts it in his or her Graveyard.


    AST-014
    STONE STATUE OF THE AZTECS
    Earth/Rock/4/300/2000
    When this Monster is attacked and Battle Damage is done to your opponent, that amount is doubled.
    SUPER RARE


    AST-015
    ROCKET JUMPER
    Earth/Rock/3/1000/800
    If the only cards your opponent has on the Field are Monsters in defense mode, this card can attack your opponent directly.


    AST-016
    AVATAR OF THE POT
    Earth/Rock/3/1200/1300
    Put 1 "Pot of Greed" from your hand into your Graveyard. Draw 3 cards from your deck.
    RARE


    AST-017
    LEGENDARY JUJUTSU ARTIST
    Earth/Rock/4/1300/1800
    Monsters that Battle this card in defense mode are placed on top of their owners' decks at the end of the Damage Step.


    AST-018
    GEAR GOLEM THE MOVING FORTRESS
    Earth/Machine/4/800/2200
    Pay 800 Life Points. During this turn, this card can attack your opponent directly.
    ULTRA RARE


    AST-019
    KA-2 DES SCISSORS
    Dark/Machine/4/1000/1000
    When this card destroys a Monster as a result of Battle and it goes to the Graveyard, do 500 points of damage to your opponent's Life times the level of the destroyed Monster.
    SHORT PRINT


    AST-020
    NEEDLE BURROWER
    Dark/Machine/5/1700/1700
    When this card destroys a Monster as a result of Battle and it goes to the Graveyard, do 500 points of damage to your opponent's Life times the level of the destroyed Monster.
    SUPER RARE


    AST-021
    SONIC JAMMER
    Wind/Machine/2/350/650
    Flip: Until the End Phase of the next turn, your opponent can't activate Spell cards.


    AST-022
    BLOWBACK DRAGON
    Dark/Machine/6/2300/1200
    Toss a coin 3 times. If 2 or more were heads, choose 1 card on your opponent's Field and destroy it. You can use this effect only once per turn, and only during your Main Phase. ULTRA RARE


    AST-023
    ZABORG THE THUNDER MONARCH
    Light/Thunder/5/2400/1000
    When this card is successfully Sacrifice Summoned, destroy 1Monster card on the Field.
    SUPER RARE


    AST-024
    ATOMIC FIREFLY
    Light/Insect/1/100/200
    Do 1000 points of damage to the player that destroyed this card as a result of Battle while face-up.
    SHORT PRINT


    AST-025
    MERMAID KNIGHT
    Water/Aqua/4/1500/700
    If “Umi” is on the Field, this card can attack 2 times during a Battle Phase.


    AST-026
    PIRANA ARMY
    Water/Fish/2/800/200
    Battle Damage done to your opponent by this card in a direct attack is doubled.


    AST-027
    TWO THOUSAND NEEDLES
    Earth/Beast/5/2000/1800
    If this card is attacked while in defense mode, and this card's DEF exceeds your opponent's attacking Monster's ATK, destroy the attacking Monster after damage calculation.


    AST-028
    DISC FIGHTER
    Earth/Warrior/4/1000/1000
    If this card attacks a Monster in defense mode that has a defense strength of 2000 or more, do not calculate damage and destroy that Monster.


    AST-029
    ARCANE ARCHER OF THE FOREST
    Earth/Warrior/3/900/1400
    If there is a Plant Type Monster on your Field, this card can't be attacked. Tribute 1 Plant Type Monster on your Field to destroy 1 Spell or Trap card on the Field.


    AST-030
    LADY NINJA YAE
    Wind/Warrior/3/1100/200
    Discard 1 Wind Attribute Monster from your hand to your Graveyard. Return all Spell and Trap cards on your opponent's Field to their owners' hands.


    AST-031
    GOBLIN KING
    Dark/Fiend/1/0/0
    If there is a Fiend Type Monster on your Field other than this card, this card can't be attacked. This card's attack and defense strengths are equal to 1000 times the number of Fiend Type Monsters on the Field, other than this one.


    AST-032
    SOLAR FLARE DRAGON
    Fire/Pyro/4/1500/1000
    If there is a Pyro Type Monster on your Field other than this card, this card can't be attacked. During the End Phase of your turn, this card does 500 points of damage to your opponent's Life Points.


    AST-033
    WHITE MAGICIAN PIKERU
    Light/Spellcaster/2/1200/0
    During your Standby Phase, gain 400 Life Points times the number of Monsters on your Field.
    SHORT PRINT


    AST-034
    ARCHLORD ZERATO
    Light/Fairy/8/2800/2300
    This card can't be Normal Summoned. This card can only be Special Summoned if a “Sanctuary in the Sky” is on the Field, and by tributing 1 face-up “Warrior of Zera” on your Field. You can discard 1 Light Attribute Monster from your hand to the Graveyard to destroy all Monsters on your opponent's Field. If a “Sanctuary in the Sky” is not on your Field, you can't use this effect.
    ULTRA RARE


    AST-035
    OPTI CAMOUFLAGE ARMOR
    Equip Spell
    Can only be Equipped on a Level 1 Monster. The Equipped Monster can attack your opponent directly.
    SHORT PRINT


    AST-036
    MYSTIK WOK
    Quick-Play Spell
    Tribute 1 Monster on your Field. Choose that Monster's ATK or DEF, and you gain that many Life Points.


    AST-037
    ENEMY CONTROLLER
    Quick-Play Spell
    Choose 1 of the following effects and activate it.
    - Change the mode of 1 face-up Monster on your opponent's Field.
    - Tribute 1 Monster on your Field. Choose 1 face-up Monster on your opponent's Field. Gain control of the chosen Monster until the End Phase of the activated turn.
    ULTRA RARE


    AST-038
    BURST STREAM OF DESTRUCTION
    Normal Spell
    You can only activate this card if there is a face-up "Blue-Eyes White Dragon" on your Field. Destroy all of the Monster on your opponent's Field. During the turn in which you activate this card, "Blue-Eyes White Dragon" can't attack.
    ULTRA RARE


    AST-039
    MONSTER GATE
    Normal Spell
    Tribute 1 Monster on your Field. Reveal cards from your deck until you reach a Monster that could be Normal Summoned, and Special Summon that Monster. Put all of the other revealed cards in the Graveyard.


    AST-040
    AMPLIFIER
    Equip Spell
    Can only be Equipped on an "Jinzo". While this card is Equipped, the Trap cards of the Equipped Monster's controlled are not negated by the Equipped Monster's effect. If this card leaves the Field, destroy the Equipped Monster.
    ERRATA: This card's activation and effect can't be negated,
    SUPER RARE


    AST-041
    WEAPON CHANGE
    Continuous Spell
    Once per turn during your Standby Phase, you can pay 700 Life Points to activate. Change the ATK and DEF of 1 Warrior or Machine Type Monsters on your Field until your opponent's next End Phase. When this card is destroyed, that effect is negated.


    AST-042
    SANCTUARY IN THE SKY
    Field Spell
    Battle Damage done to an Fairy Type Monster's controller as a result of an Fairy being in Battle is reduced to 0.
    SUPER RARE


    AST-043
    EARTHQUAKE
    Normal Spell
    Change all face-up Monsters on the Field to defense mode.


    AST-044
    TALISMAN OF TRAP SEALING
    Continuous Spell
    You can only activate this card if a “The Magician Mesei” is on your Field. While this card is on the Field, Trap cards can't be activated, and the effects of all Trap cards on the Field are negated. If a "The Magician Mesei" is not on your Field, destroy this card.


    AST-045
    GOBLIN THIEF
    Normal Spell
    Do 500 damage to your opponent's Life, and you gain 500 Life Points.


    AST-046
    BACKFIRE
    Continuous Trap
    When a Fire Attribute Monster on your Field is destroyed and goes to the Graveyard, do 500 points of damage to your opponent's Life Points.


    AST-047
    MICRO RAY
    Normal Trap
    Reduce the DEF of 1 face-up Monster on the Field to 0 until the End Phase.

  • AST-048
    LIGHT OF JUDGEMENT
    Normal Trap
    If a “Sanctuary in the Sky” is on the Field, discard 1 Light Attribute Monster from your hand to the Graveyard to activate. Choose 1 card your opponent controls on his or her Field or in his or her hand and put it in the Graveyard.
    SHORT PRINT


    AST-049
    TALISMAN OF MAGIC SEALING
    Continuous Trap
    You can only activate this card if a “The Magician Mesei” is on your Field. While this card is on the Field, Spell cards can't be activated, and the effects of all Spell cards on the Field are negated. If a “The Magician Mesei” is not on your Field, destroy this card.


    AST-050
    WALL OF REVEALING LIGHT
    Continuous Trap
    When activated, pay any amount of Life Points in 1000 point increments. Your opponent's Monsters with attack strength of the paid amount or lower can't attack.


    AST-051
    SOLAR RAY
    Normal Trap
    Do 600 points of damage to your opponent times the number of face-up Light Attribute Monsters on your Field.


    AST-052
    NINJITSU ART OF TRANSFORMATION
    Continuous Trap
    Tribute 1 face-up Monster on your Field with "Ninja" in its name to activate. Choose 1 Beast, Winged-Beast or Insect Type Monster from your hand or deck with level of the tributed Monster's Level + 3 or less, and Special Summon it to your Field. If this card is removed from the Field, destroy that Monster.


    AST-053
    BECKONING LIGHT
    Normal Trap
    Discard your entire hand to the Graveyard, choose that number of Light Attribute Monsters from your Graveyard and put them into your hand.


    AST-054
    DRAINING SHIELD
    Normal Trap
    Negate the attack of 1 of your opponent's Monsters, and gain Life Points equal to that Monster's ATK.
    RARE


    AST-055
    ARMOR BREAK
    Counter Trap
    Negate and destroy the activation of an Equip Spell card.
    SHORT PRINT


    AST-056
    GIGOBYTE
    Water/Reptile/1/350/300
    SHORT PRINT


    AST-057
    MOKEY MOKEY
    Light/Fairy/1/300/100
    SHORT PRINT


    AST-058
    KOZAKY
    Dark/Fiend/1/400/400


    AST-059
    FIEND SCORPION
    Earth/Insect/2/900/200


    AST-060
    PHARAOH'S SERVANT
    Dark/Zombie/2/900/0
    SHORT PRINT


    AST-061
    PHARAONIC GUARDIAN
    Earth/Zombie/2/900/0


    AST 062
    SPIRIT OF THE PHARAOH
    Light/Zombie/6/2500/2000
    This card can't be Normal Summoned. Can only be Special Summoned by the effect of a "The First Sarcophagus". When this card is successfully Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie Type Normal Monsters from your Graveyard.
    ULTRA RARE


    AST-063
    THEBAN NIGHTMARE
    Light/Fiend/4/1500/500
    If this card's controller has no cards in his or her hand and in his or her Spell/Trap Zone, this card's attack strength is increased by 1500.
    RARE


    AST-064
    ASWAN APPARITON
    Dark/Fiend/3/500/500
    If this card does Battle Damage to your opponent, you can put 1Trap card in your Graveyard on top of your deck.


    AST-065
    PROTECTOR OF THE SANCTURY
    Earth/Fiend/4/1100/1900
    While this card is face-up on the Field, your opponent can't draw cards other than during the Draw Phase.


    AST-066
    NEBIAN GUARD
    Fire/Warrior/2/500/500
    If this card does Battle Damage to your opponent, you can put 1Continuous Spell card in your Graveyard on top of your deck.


    AST-067
    LEGACY HUNTER
    Earth/Warrior/4/1000/1500
    When this card destroys and sends a face-down defense mode Monster to the as a result of Battle, your opponent returns 1 card at random from his or her hand to his or her deck. Afterward, shuffle the deck.
    SUPER RARE


    AST-068
    DESERTAPIER
    Earth/Beast/3/900/300
    Flip: Change 1 face-up Monster on the Field to face-down defense mode. You cannot choose a "Sand Baku".


    AST-069
    SAND GAMBLER
    Light/Spellcaster/3/300/1600
    Toss a coin 3 times. If all 3 are heads, destroy all Monsters on your opponent's Field. If all 3 are tails, destroy all Monsters on your Field. You can activate this effect only once per turn during your Main Phase.


    AST-070
    3-HUMP LACOODA
    Earth/Beast/3/500/1500
    If there are 3 face-up "3-Hump Lacooda" on your Field, you can tribute 2 of them to draw 3 cards.


    AST-071
    GHOST KNIGHT OF JACKAL
    Earth/Beast-Warrior/5/1700/1600
    If this card destroys and sends 1 of your opponent's Monsters to the Graveyard as a result of Battle, you can Special Summon that Monster to your Field.
    ULTRA RARE


    AST-072
    ABSORBING KID FROM THE SUN
    Light/Fairy/4/1300/1000
    When this card destroys and sends a Monster to the Graveyard as a result of Battle, you gain Life Points equal to 300 times the destroyed Monster's Level.


    AST-073
    ELEPHANT STATUE OF BLESSING
    Earth/Rock/3/1500/0
    When this card is put into the Graveyard from your hand by a card effect controlled by your opponent, you gain 2000 Life Points.


    AST-074
    ELEPHANT STATUE OF DISASTER
    Earth/Rock/3/1500/0\
    When this card is put into the Graveyard from your hand by a card effect controlled by your opponent, do 2000 points of damage to your opponent's Life Points.


    AST-075
    SPIRIT CALLER
    Light/Spellcaster/3/1000/1000
    Flip: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your Field.


    AST-076
    EMISSARY OF THE AFTERLIFE
    Dark/Fiend/4/1600/600
    When this card goes to the Graveyard from the Field, each player chooses 1 Level 3 or lower Normal Monster in his or her deck, reveals it to each player, and puts it into his or her hand. Afterward, shuffle the decks.
    SUPER RARE


    AST-077
    GRAVE PROTECTOR
    Dark/Fiend/4/0/2000
    While this card is face-up on the Field, Monsters that are destroyed as a result of Battle do not go to the Graveyard, and are returned to their owners' decks. Afterward, the deck is
    shuffled.
    RARE


    AST-078
    DOUBLECOSTON
    Dark/Zombie/4/1700/1650
    If you Tribute Summon a Dark Attribute Monster, this Monster can count as 2 Monsters tributes.
    RARE


    AST-079
    REGENERATING MUMMY
    Dark/Zombie/4/1800/1500
    When this card is put into the Graveyard from your hand by a card effect controlled by your opponent, return this card from your Graveyard to your hand.


    AST-080
    NIGHT ASSAILANT
    Dark/Fiend/3/200/500
    Flip: Choose 1 Monster on your opponent's Field and destroy it. When this card goes to the Graveyard from your hand, return 1 Flip-Effect Monster in your Graveyard to your hand.


    AST-081
    MAN-THRO’ TRO’
    Earth/Beast-Warrior/4/1000/1000
    Tribute 1 Normal Monster on your Field (excluding Tokens) to do 800 points of damage to your opponent's Life Points.


    AST-082
    KING OF THE SWAMP
    Water/Aqua/3/500/1100
    This card can be used in place of 1 Fusion Material Monster. In that Fusion, you cannot use any other Fusion Substitute Monsters. Also, you can discard this card from your hand to put the "Polymerization" Spell card from your deck into your hand. Afterward, shuffle your deck.
    RARE


    AST-083
    EMISSARY OF THE OASIS
    Light/Spellcaster/3/600/400
    While you have a face-up Level 3 or lower Normal Monster on your Field, your opponent can't attack this card. While this card is on your Field, Battle Damage done to this card's controller by a Level 3 or lower Normal Monster being in Battle is reduced to 0.


    AST-084
    SPELL HURRICANE
    Normal Spell
    Discard 1 card from your hand. Destroy all Special Summoned Monsters on the Field.
    RARE


    AST-085
    ORDERS TO CHARGE
    Quick-Play Spell
    Choose 1 face-up Normal Monster on your Field (excluding Tokens) and activate. After activating, tribute the chosen Normal Monster, and destroy 1 Monster on your opponent's Field.


    AST-086
    SWORD OF SOUL EATER
    Equip Spell
    You can Equip this card on a Level 3 or lower Normal Monster on your Field. When this card is activated, tribute all Normal Monsters on your Field (excluding Tokens), except for the Equipped Monster. For each Normal Monster tributed, increase the Equipped Monster's ATK by 1000.


    AST-087
    DUST BARRIER
    Continuous Spell
    Face-up Normal Monsters can't be affected by the effects of your
    opponent's Spell cards. After this card is activated, this card is destroyed during your second Standby Phase.


    AST-088
    SOUL REVERSAL
    Quick-Play Spell
    Put 1 Flip Effect Monster in your Cemetery on top of your deck.


    AST-089
    SPELL ECONOMICS
    Normal Spell
    There is no need to pay Life Points to activate Spell cards.
    RARE


    AST-090
    BLESSINGS OF THE NILE
    Continuous Spell
    For each card that is put into your Graveyard from your hand due to a card effect controlled by your opponent, you gain 1000 Life Points.


    AST-091
    7
    Continuous Spell
    When you have 3 "7" face-up on your Field, draw 3 cards from your deck. Afterward, destroy all "7". When this card goes from the Field to the Graveyard, you gain 700 Life Points.
    SHORT PRINT


    AST-092
    LEVEL LIMIT-AREA B
    Continuous Spell
    Change all Level 4 or higher face-up Monsters on the Field to defense position.



    AST-093
    ENCHANTING CHANGE ROOM
    Normal Spell
    Pay 800 Life Points. Reveal the top 4 cards of your deck, and Special Summon all Level 3 or lower Normal Monsters there to your Field. Return the other cards to your deck, and shuffle.


    AST-094
    THE LAW OF THE NORMAL
    Normal Spell
    You can activate this card if there are 5 face-up Level 2 or lower Normal Monsters on your Field. Each player discards his or her hand, and destroys all cards on his or her Field except for Level 2 or lower Normal Monsters.


    AST-095
    DARK MAGIC ATTACK
    Normal Spell
    You can activate this card only if there is a face-up "Dark Magician" on your Field. Destroy all Spell/Trap cards on your opponent's Field.
    ULTRA RARE


    AST-096
    DELTA ATTACKER
    Normal Spell
    You can activate this card if there are 3 face-up Normal Monsters on your Field with the same name (excluding Tokens). For the activated turn, the 3 same-named Normal Monsters can attack your opponent directly.


    AST-097
    THOUSAND ENERGY
    Normal Spell
    Increase the base attack and defense strengths of all face-up Level 2 or lower Normal Monsters on your Field (excluding Tokens) by 1000. During the End Phase, destroy all Level 2 or lower Normal Monsters on your Field.
    RARE

  • AST-098
    TRIANGLE POWER
    Normal Spell
    Increase the base attack and defense strengths of all face-up Level 1 or lower Normal Monsters on your Field (excluding Tokens) by 2000. During the End Phase, destroy all Level 1 or lower. Normal Monsters on your Field.
    RARE



    AST-099
    THE THIRD SARCOPHAGUS
    Continuous Spell
    This card can only be played to the Field by the effect of a “The First Sarcophagus”.
    SHORT PRINT


    AST-100
    THE SECOND SARCOPHAGUS
    Continuous Spell
    This card can only be played to the Field by the effect of a “The First Sarcophagus”.
    SHORT PRINT


    AST-101
    THE FIRST SARCOPHAGUS
    Continuous Trap
    During each End Phase of your opponent's turn, you can put 1“The Second Sarcophagus” or “The Third Sarcophagus”, in that order, from your hand or deck onto your Field face-up. If even 1 is removed from the Field, put all of these cards into the Graveyard. When you have all the cards on the Field, put all of these cards into the Graveyard, and Special Summon 1 "Spirit of the Pharaoh" from your hand or deck.
    SUPER RARE


    AST-102
    DORA OF FATE
    Normal Trap
    You can only activate this card during your opponent's turn. Choose 1 face-up Monster on your opponent's Field. During your next turn, if you successfully Normal Summon a Monster with 1 Level lower than the chosen Monster, do 500 points of damage to your opponent's Life times the chosen Monster's Level.


    AST-103
    JUDGEMENT OF THE DESERT
    Continuous Trap
    Face-up Monsters on the Field can't change their modes.


    AST-104
    HUMAN WAVE TACTICS
    Continuous Trap
    During each End Phase, choose a number of Level 2 or lower Normal Monsters from your deck equal to the number of your Level 2 or lower Normal Monsters that were destroyed and went to the Graveyard as a result of Battle during this turn, and Special Summon them. Afterward, shuffle the deck.


    AST-105
    CURSE OF ANUBIS
    Normal Trap
    All face-up Effect Monsters on the Field change to defense mode. During the activated turn, these Effect Monsters' base DEF become 0, and cannot change their modes.
    ULTRA RAREA



    AST-106
    DESERT SUNLIGHT
    Normal Trap
    Change all Monsters on your Field to face-up defense mode.


    AST-107
    DES COUNTERBLOW
    Continuous Trap
    Destroy Monsters that did Battle Damage to a player as a result of a direct attack.
    SUPER RARE


    AST-108
    LABYRINTH OF NIGHTMARE
    Continuous Trap
    During each turn's End Phase, change the mode of all face-up Monsters on the Turn Player's Field.


    AST-109
    SOUL RESURECTION
    Continuous Trap
    Special Summon 1 Normal Monster from your Graveyard in defense mode. When this card is no longer on the Field, destroy that Monster. When that Monster is destroyed, destroy this card.
    RARE


    AST-110
    ORDER TO SMASH
    Normal Trap
    Choose 1 face-up Level 2 or lower Normal Monster on your Field (excluding Tokens), and activate. After activating, tribute the chosen Normal Monster, and you can destroy up to 2 Spell/Trap cards on your opponent's Field.


    AST-111
    MAZERA DeVille
    Dark/Fiend/8/2800/2300
    This card can't be Normal Summoned. This card can only be Special Summoned if "Pandemonium” is on the Field, and by tributing 1 face-up "Warrior of Zera" on your Field. When this card is successfully Special Summoned, discard 3 cards at random from your opponent's hand. You can't use this effect if you don't have a "Pandemonium" on your Field.
    SECRET RARE



    @Mods: pinnen wär doch mal nett oder??

  • Zitat

    Original von Webmastaa
    fehlinfo!!!


    Der ist noch gar net draußen!!!
    Alles nur pre-sale!!!!


    siehe
    yugiohrealms.com
    pojo.com


    da haben schon alle Karten und da findest du auch den Spoiler, und auch bei Ebay gibt es schon Karten


    Scheint halt doch schon draußen zu sein, me bekommt die Booster am Freitag

  • Zitat

    Original von Webmastaa
    bin selbst täglich auf pojo!!


    Aber den Spoiler gibt's da, jupp!!


    Aber mein Händler sagt, dass die Karten erst am 12.06 kommen!!!


    bei realms schreiben sie ja auch, das bis jetzt erst ein paar Regionen die Edi haben, und mein Händler sagt das sie am Mittwoch für ihn rausgehen und er sie deswegen Freitag schon hat

  • Außerdem ist der Spoiler nicht mal zu 100% korekt!!!


    Vergleiche z.B.:


    Zitat

    Original von Tetsuo
    AST-017
    LEGENDARY JUJUTSU ARTIST
    Earth/Rock/4/1300/1800
    Monsters that Battle this card in defense mode are placed on top of their owners' decks at the end of the Damage Step.


    mit:


    Die Namen der Karten stimmen nicht mal überein!!!


  • steht ja auch bei pojo im thread, aber wenigstens ist es mal einer, sonst gibt es ja hier gar keinen, ziemlich lame