Joa, unter Suche stehen nur welche die aus dem japanischen übernommen wurden und die stimmen ja leider oft nicht, hat jemand einen offizielen??
Spoiler von AST
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tja,der boku aus sig-sucht der pokecards?
und ami bilder und texte von ANS wirst du bis zum Juli nicht finden.
Weil Konami bis dahin streng die infos zurückhält-lizenz... -
öhm hab gerade bei realms geguckt, da haben schon einige Karten und Bilder heb ich auch schon gesehen, Turnierlegal werden sie aber erst ab 1.7.
aber ich brauche einen Spoiler
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1. dann poste mir mal nen link mit adresse,wo es die bilder und texte gibt!
2. Was verstehst du unter spoiler?
3. Kannst du die frage von meinem ersten beitrag beantworten!
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Zitat
Original von Final Countdown
1. dann poste mir mal nen link mit adresse,wo es die bilder und texte gibt!2. Was verstehst du unter spoiler?
3. Kannst du die frage von meinem ersten beitrag beantworten!
zu 1.) http://www.abctoy4me.com/yugio…y-hologram-foil-card.html
zu 2.) Das wär eine Liste mit Effekten usw.
zu 3.) Imo nein, Pn hilft
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AST-000
THE END OF ANUBIS
Dark/Fiend/6/2500/0
While this card is face-up on the Field, all Spell, Trap and Monster Effects that target cards in either Graveyard or activate in the Graveyard are negated.
SECRET RAREAST-001
GOGIGA GAGAGIGO
Water/Reptile/8/2950/2800AST-002
WARRIOR OF ZERA
Earth/Warrior/4/1600/1600AST-003
SEALMASTER MESEI
Dark/Spellcaster/3/1100/900
RAREAST-004
MYSTICAL SHINE BALL
Light/Fairy/2/500/500AST-005
METAL ARMORED BUG
Earth/Insect/8/2800/1500AST-006
AGENT OF JUDGEMENT - SATURN
Light/Fairy/6/2400/0
If your Life Points exceed your opponent's Life Points, tribute this card while on the Field to activate. Do damage to your opponent's Life equal to the difference in your Life Points. If there isn't a “Sanctuary in the Sky” on your Field, you can't use this effect. If you activate this effect, you do not get a Battle Phase during this turn.
ULTRA RAREAST-007
AGENT OF WISDOM - MERCURY
Light/Fairy/4/0/1700
If the number of cards in your hand is 0 at the End Phase of your opponent's turn, draw 1 card from your deck during your next Standby Phase.
RAREAST-008
AGENT OF CREATION - VENUS
Light/Fairy/3/1600/0
You can pay 500 Life Points to choose 1 “Mystical Shine Ball” in your hand or deck, and Special Summon it to your Field.
RAREAST-009
AGENT OF FORCE - MARS
Light/Fairy/3/0/0
This can't be affected by Spell effects. If there is a “Sanctuary in the Sky” on your Field and your Life Points exceed your opponent's Life Points, increase this card's attack and defense strengths by that amount.
SUPER RAREAST-010
THE UNHAPPY GIRL
Light/Spellcaster/2/400/300
If this card is in face-up attack mode, it can't be destroyed as result of Battle. While this card is in face-up attack mode on the Field, Monsters that this card Battles can't change their modes while face-up and can't attack.AST-011
SOUL ABSORBING BONE TOWER
Dark/Zombie/3/400/1500
If there is an Zombie Sub-Type Monster on your Field other that this card, this card can't be attacked. Each time an Zombie Type Monster is successfully Special Summoned, put 2 cards from the top of your opponent's deck into his or her Graveyard.
RAREAST-012
THE KICK MAN
Dark/Zombie/3/1300/300
When this card is successfully Special Summoned, you can Equip 1 Equip Spell card from your Graveyard onto this card.AST-013
LADY VAMPIRE
Dark/Zombie/4/1550/1550
When this card does Battle Damage to your opponent, state a card type (Monster, Spell or Trap). Your opponent chooses 1 card of the stated type in his or her deck and puts it in his or her Graveyard.AST-014
STONE STATUE OF THE AZTECS
Earth/Rock/4/300/2000
When this Monster is attacked and Battle Damage is done to your opponent, that amount is doubled.
SUPER RAREAST-015
ROCKET JUMPER
Earth/Rock/3/1000/800
If the only cards your opponent has on the Field are Monsters in defense mode, this card can attack your opponent directly.AST-016
AVATAR OF THE POT
Earth/Rock/3/1200/1300
Put 1 "Pot of Greed" from your hand into your Graveyard. Draw 3 cards from your deck.
RAREAST-017
LEGENDARY JUJUTSU ARTIST
Earth/Rock/4/1300/1800
Monsters that Battle this card in defense mode are placed on top of their owners' decks at the end of the Damage Step.AST-018
GEAR GOLEM THE MOVING FORTRESS
Earth/Machine/4/800/2200
Pay 800 Life Points. During this turn, this card can attack your opponent directly.
ULTRA RAREAST-019
KA-2 DES SCISSORS
Dark/Machine/4/1000/1000
When this card destroys a Monster as a result of Battle and it goes to the Graveyard, do 500 points of damage to your opponent's Life times the level of the destroyed Monster.
SHORT PRINTAST-020
NEEDLE BURROWER
Dark/Machine/5/1700/1700
When this card destroys a Monster as a result of Battle and it goes to the Graveyard, do 500 points of damage to your opponent's Life times the level of the destroyed Monster.
SUPER RAREAST-021
SONIC JAMMER
Wind/Machine/2/350/650
Flip: Until the End Phase of the next turn, your opponent can't activate Spell cards.AST-022
BLOWBACK DRAGON
Dark/Machine/6/2300/1200
Toss a coin 3 times. If 2 or more were heads, choose 1 card on your opponent's Field and destroy it. You can use this effect only once per turn, and only during your Main Phase. ULTRA RAREAST-023
ZABORG THE THUNDER MONARCH
Light/Thunder/5/2400/1000
When this card is successfully Sacrifice Summoned, destroy 1Monster card on the Field.
SUPER RAREAST-024
ATOMIC FIREFLY
Light/Insect/1/100/200
Do 1000 points of damage to the player that destroyed this card as a result of Battle while face-up.
SHORT PRINTAST-025
MERMAID KNIGHT
Water/Aqua/4/1500/700
If “Umi” is on the Field, this card can attack 2 times during a Battle Phase.AST-026
PIRANA ARMY
Water/Fish/2/800/200
Battle Damage done to your opponent by this card in a direct attack is doubled.AST-027
TWO THOUSAND NEEDLES
Earth/Beast/5/2000/1800
If this card is attacked while in defense mode, and this card's DEF exceeds your opponent's attacking Monster's ATK, destroy the attacking Monster after damage calculation.AST-028
DISC FIGHTER
Earth/Warrior/4/1000/1000
If this card attacks a Monster in defense mode that has a defense strength of 2000 or more, do not calculate damage and destroy that Monster.AST-029
ARCANE ARCHER OF THE FOREST
Earth/Warrior/3/900/1400
If there is a Plant Type Monster on your Field, this card can't be attacked. Tribute 1 Plant Type Monster on your Field to destroy 1 Spell or Trap card on the Field.AST-030
LADY NINJA YAE
Wind/Warrior/3/1100/200
Discard 1 Wind Attribute Monster from your hand to your Graveyard. Return all Spell and Trap cards on your opponent's Field to their owners' hands.AST-031
GOBLIN KING
Dark/Fiend/1/0/0
If there is a Fiend Type Monster on your Field other than this card, this card can't be attacked. This card's attack and defense strengths are equal to 1000 times the number of Fiend Type Monsters on the Field, other than this one.AST-032
SOLAR FLARE DRAGON
Fire/Pyro/4/1500/1000
If there is a Pyro Type Monster on your Field other than this card, this card can't be attacked. During the End Phase of your turn, this card does 500 points of damage to your opponent's Life Points.AST-033
WHITE MAGICIAN PIKERU
Light/Spellcaster/2/1200/0
During your Standby Phase, gain 400 Life Points times the number of Monsters on your Field.
SHORT PRINTAST-034
ARCHLORD ZERATO
Light/Fairy/8/2800/2300
This card can't be Normal Summoned. This card can only be Special Summoned if a “Sanctuary in the Sky” is on the Field, and by tributing 1 face-up “Warrior of Zera” on your Field. You can discard 1 Light Attribute Monster from your hand to the Graveyard to destroy all Monsters on your opponent's Field. If a “Sanctuary in the Sky” is not on your Field, you can't use this effect.
ULTRA RAREAST-035
OPTI CAMOUFLAGE ARMOR
Equip Spell
Can only be Equipped on a Level 1 Monster. The Equipped Monster can attack your opponent directly.
SHORT PRINTAST-036
MYSTIK WOK
Quick-Play Spell
Tribute 1 Monster on your Field. Choose that Monster's ATK or DEF, and you gain that many Life Points.AST-037
ENEMY CONTROLLER
Quick-Play Spell
Choose 1 of the following effects and activate it.
- Change the mode of 1 face-up Monster on your opponent's Field.
- Tribute 1 Monster on your Field. Choose 1 face-up Monster on your opponent's Field. Gain control of the chosen Monster until the End Phase of the activated turn.
ULTRA RAREAST-038
BURST STREAM OF DESTRUCTION
Normal Spell
You can only activate this card if there is a face-up "Blue-Eyes White Dragon" on your Field. Destroy all of the Monster on your opponent's Field. During the turn in which you activate this card, "Blue-Eyes White Dragon" can't attack.
ULTRA RAREAST-039
MONSTER GATE
Normal Spell
Tribute 1 Monster on your Field. Reveal cards from your deck until you reach a Monster that could be Normal Summoned, and Special Summon that Monster. Put all of the other revealed cards in the Graveyard.AST-040
AMPLIFIER
Equip Spell
Can only be Equipped on an "Jinzo". While this card is Equipped, the Trap cards of the Equipped Monster's controlled are not negated by the Equipped Monster's effect. If this card leaves the Field, destroy the Equipped Monster.
ERRATA: This card's activation and effect can't be negated,
SUPER RAREAST-041
WEAPON CHANGE
Continuous Spell
Once per turn during your Standby Phase, you can pay 700 Life Points to activate. Change the ATK and DEF of 1 Warrior or Machine Type Monsters on your Field until your opponent's next End Phase. When this card is destroyed, that effect is negated.AST-042
SANCTUARY IN THE SKY
Field Spell
Battle Damage done to an Fairy Type Monster's controller as a result of an Fairy being in Battle is reduced to 0.
SUPER RAREAST-043
EARTHQUAKE
Normal Spell
Change all face-up Monsters on the Field to defense mode.AST-044
TALISMAN OF TRAP SEALING
Continuous Spell
You can only activate this card if a “The Magician Mesei” is on your Field. While this card is on the Field, Trap cards can't be activated, and the effects of all Trap cards on the Field are negated. If a "The Magician Mesei" is not on your Field, destroy this card.AST-045
GOBLIN THIEF
Normal Spell
Do 500 damage to your opponent's Life, and you gain 500 Life Points.AST-046
BACKFIRE
Continuous Trap
When a Fire Attribute Monster on your Field is destroyed and goes to the Graveyard, do 500 points of damage to your opponent's Life Points.AST-047
MICRO RAY
Normal Trap
Reduce the DEF of 1 face-up Monster on the Field to 0 until the End Phase. -
AST-048
LIGHT OF JUDGEMENT
Normal Trap
If a “Sanctuary in the Sky” is on the Field, discard 1 Light Attribute Monster from your hand to the Graveyard to activate. Choose 1 card your opponent controls on his or her Field or in his or her hand and put it in the Graveyard.
SHORT PRINTAST-049
TALISMAN OF MAGIC SEALING
Continuous Trap
You can only activate this card if a “The Magician Mesei” is on your Field. While this card is on the Field, Spell cards can't be activated, and the effects of all Spell cards on the Field are negated. If a “The Magician Mesei” is not on your Field, destroy this card.AST-050
WALL OF REVEALING LIGHT
Continuous Trap
When activated, pay any amount of Life Points in 1000 point increments. Your opponent's Monsters with attack strength of the paid amount or lower can't attack.AST-051
SOLAR RAY
Normal Trap
Do 600 points of damage to your opponent times the number of face-up Light Attribute Monsters on your Field.AST-052
NINJITSU ART OF TRANSFORMATION
Continuous Trap
Tribute 1 face-up Monster on your Field with "Ninja" in its name to activate. Choose 1 Beast, Winged-Beast or Insect Type Monster from your hand or deck with level of the tributed Monster's Level + 3 or less, and Special Summon it to your Field. If this card is removed from the Field, destroy that Monster.AST-053
BECKONING LIGHT
Normal Trap
Discard your entire hand to the Graveyard, choose that number of Light Attribute Monsters from your Graveyard and put them into your hand.AST-054
DRAINING SHIELD
Normal Trap
Negate the attack of 1 of your opponent's Monsters, and gain Life Points equal to that Monster's ATK.
RAREAST-055
ARMOR BREAK
Counter Trap
Negate and destroy the activation of an Equip Spell card.
SHORT PRINTAST-056
GIGOBYTE
Water/Reptile/1/350/300
SHORT PRINTAST-057
MOKEY MOKEY
Light/Fairy/1/300/100
SHORT PRINTAST-058
KOZAKY
Dark/Fiend/1/400/400AST-059
FIEND SCORPION
Earth/Insect/2/900/200AST-060
PHARAOH'S SERVANT
Dark/Zombie/2/900/0
SHORT PRINTAST-061
PHARAONIC GUARDIAN
Earth/Zombie/2/900/0AST 062
SPIRIT OF THE PHARAOH
Light/Zombie/6/2500/2000
This card can't be Normal Summoned. Can only be Special Summoned by the effect of a "The First Sarcophagus". When this card is successfully Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie Type Normal Monsters from your Graveyard.
ULTRA RAREAST-063
THEBAN NIGHTMARE
Light/Fiend/4/1500/500
If this card's controller has no cards in his or her hand and in his or her Spell/Trap Zone, this card's attack strength is increased by 1500.
RAREAST-064
ASWAN APPARITON
Dark/Fiend/3/500/500
If this card does Battle Damage to your opponent, you can put 1Trap card in your Graveyard on top of your deck.AST-065
PROTECTOR OF THE SANCTURY
Earth/Fiend/4/1100/1900
While this card is face-up on the Field, your opponent can't draw cards other than during the Draw Phase.AST-066
NEBIAN GUARD
Fire/Warrior/2/500/500
If this card does Battle Damage to your opponent, you can put 1Continuous Spell card in your Graveyard on top of your deck.AST-067
LEGACY HUNTER
Earth/Warrior/4/1000/1500
When this card destroys and sends a face-down defense mode Monster to the as a result of Battle, your opponent returns 1 card at random from his or her hand to his or her deck. Afterward, shuffle the deck.
SUPER RAREAST-068
DESERTAPIER
Earth/Beast/3/900/300
Flip: Change 1 face-up Monster on the Field to face-down defense mode. You cannot choose a "Sand Baku".AST-069
SAND GAMBLER
Light/Spellcaster/3/300/1600
Toss a coin 3 times. If all 3 are heads, destroy all Monsters on your opponent's Field. If all 3 are tails, destroy all Monsters on your Field. You can activate this effect only once per turn during your Main Phase.AST-070
3-HUMP LACOODA
Earth/Beast/3/500/1500
If there are 3 face-up "3-Hump Lacooda" on your Field, you can tribute 2 of them to draw 3 cards.AST-071
GHOST KNIGHT OF JACKAL
Earth/Beast-Warrior/5/1700/1600
If this card destroys and sends 1 of your opponent's Monsters to the Graveyard as a result of Battle, you can Special Summon that Monster to your Field.
ULTRA RAREAST-072
ABSORBING KID FROM THE SUN
Light/Fairy/4/1300/1000
When this card destroys and sends a Monster to the Graveyard as a result of Battle, you gain Life Points equal to 300 times the destroyed Monster's Level.AST-073
ELEPHANT STATUE OF BLESSING
Earth/Rock/3/1500/0
When this card is put into the Graveyard from your hand by a card effect controlled by your opponent, you gain 2000 Life Points.AST-074
ELEPHANT STATUE OF DISASTER
Earth/Rock/3/1500/0\
When this card is put into the Graveyard from your hand by a card effect controlled by your opponent, do 2000 points of damage to your opponent's Life Points.AST-075
SPIRIT CALLER
Light/Spellcaster/3/1000/1000
Flip: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your Field.AST-076
EMISSARY OF THE AFTERLIFE
Dark/Fiend/4/1600/600
When this card goes to the Graveyard from the Field, each player chooses 1 Level 3 or lower Normal Monster in his or her deck, reveals it to each player, and puts it into his or her hand. Afterward, shuffle the decks.
SUPER RAREAST-077
GRAVE PROTECTOR
Dark/Fiend/4/0/2000
While this card is face-up on the Field, Monsters that are destroyed as a result of Battle do not go to the Graveyard, and are returned to their owners' decks. Afterward, the deck is
shuffled.
RAREAST-078
DOUBLECOSTON
Dark/Zombie/4/1700/1650
If you Tribute Summon a Dark Attribute Monster, this Monster can count as 2 Monsters tributes.
RAREAST-079
REGENERATING MUMMY
Dark/Zombie/4/1800/1500
When this card is put into the Graveyard from your hand by a card effect controlled by your opponent, return this card from your Graveyard to your hand.AST-080
NIGHT ASSAILANT
Dark/Fiend/3/200/500
Flip: Choose 1 Monster on your opponent's Field and destroy it. When this card goes to the Graveyard from your hand, return 1 Flip-Effect Monster in your Graveyard to your hand.AST-081
MAN-THRO’ TRO’
Earth/Beast-Warrior/4/1000/1000
Tribute 1 Normal Monster on your Field (excluding Tokens) to do 800 points of damage to your opponent's Life Points.AST-082
KING OF THE SWAMP
Water/Aqua/3/500/1100
This card can be used in place of 1 Fusion Material Monster. In that Fusion, you cannot use any other Fusion Substitute Monsters. Also, you can discard this card from your hand to put the "Polymerization" Spell card from your deck into your hand. Afterward, shuffle your deck.
RAREAST-083
EMISSARY OF THE OASIS
Light/Spellcaster/3/600/400
While you have a face-up Level 3 or lower Normal Monster on your Field, your opponent can't attack this card. While this card is on your Field, Battle Damage done to this card's controller by a Level 3 or lower Normal Monster being in Battle is reduced to 0.AST-084
SPELL HURRICANE
Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned Monsters on the Field.
RAREAST-085
ORDERS TO CHARGE
Quick-Play Spell
Choose 1 face-up Normal Monster on your Field (excluding Tokens) and activate. After activating, tribute the chosen Normal Monster, and destroy 1 Monster on your opponent's Field.AST-086
SWORD OF SOUL EATER
Equip Spell
You can Equip this card on a Level 3 or lower Normal Monster on your Field. When this card is activated, tribute all Normal Monsters on your Field (excluding Tokens), except for the Equipped Monster. For each Normal Monster tributed, increase the Equipped Monster's ATK by 1000.AST-087
DUST BARRIER
Continuous Spell
Face-up Normal Monsters can't be affected by the effects of your
opponent's Spell cards. After this card is activated, this card is destroyed during your second Standby Phase.AST-088
SOUL REVERSAL
Quick-Play Spell
Put 1 Flip Effect Monster in your Cemetery on top of your deck.AST-089
SPELL ECONOMICS
Normal Spell
There is no need to pay Life Points to activate Spell cards.
RAREAST-090
BLESSINGS OF THE NILE
Continuous Spell
For each card that is put into your Graveyard from your hand due to a card effect controlled by your opponent, you gain 1000 Life Points.AST-091
7
Continuous Spell
When you have 3 "7" face-up on your Field, draw 3 cards from your deck. Afterward, destroy all "7". When this card goes from the Field to the Graveyard, you gain 700 Life Points.
SHORT PRINTAST-092
LEVEL LIMIT-AREA B
Continuous Spell
Change all Level 4 or higher face-up Monsters on the Field to defense position.AST-093
ENCHANTING CHANGE ROOM
Normal Spell
Pay 800 Life Points. Reveal the top 4 cards of your deck, and Special Summon all Level 3 or lower Normal Monsters there to your Field. Return the other cards to your deck, and shuffle.AST-094
THE LAW OF THE NORMAL
Normal Spell
You can activate this card if there are 5 face-up Level 2 or lower Normal Monsters on your Field. Each player discards his or her hand, and destroys all cards on his or her Field except for Level 2 or lower Normal Monsters.AST-095
DARK MAGIC ATTACK
Normal Spell
You can activate this card only if there is a face-up "Dark Magician" on your Field. Destroy all Spell/Trap cards on your opponent's Field.
ULTRA RAREAST-096
DELTA ATTACKER
Normal Spell
You can activate this card if there are 3 face-up Normal Monsters on your Field with the same name (excluding Tokens). For the activated turn, the 3 same-named Normal Monsters can attack your opponent directly.AST-097
THOUSAND ENERGY
Normal Spell
Increase the base attack and defense strengths of all face-up Level 2 or lower Normal Monsters on your Field (excluding Tokens) by 1000. During the End Phase, destroy all Level 2 or lower Normal Monsters on your Field.
RARE -
AST-098
TRIANGLE POWER
Normal Spell
Increase the base attack and defense strengths of all face-up Level 1 or lower Normal Monsters on your Field (excluding Tokens) by 2000. During the End Phase, destroy all Level 1 or lower. Normal Monsters on your Field.
RAREAST-099
THE THIRD SARCOPHAGUS
Continuous Spell
This card can only be played to the Field by the effect of a “The First Sarcophagus”.
SHORT PRINTAST-100
THE SECOND SARCOPHAGUS
Continuous Spell
This card can only be played to the Field by the effect of a “The First Sarcophagus”.
SHORT PRINTAST-101
THE FIRST SARCOPHAGUS
Continuous Trap
During each End Phase of your opponent's turn, you can put 1“The Second Sarcophagus” or “The Third Sarcophagus”, in that order, from your hand or deck onto your Field face-up. If even 1 is removed from the Field, put all of these cards into the Graveyard. When you have all the cards on the Field, put all of these cards into the Graveyard, and Special Summon 1 "Spirit of the Pharaoh" from your hand or deck.
SUPER RAREAST-102
DORA OF FATE
Normal Trap
You can only activate this card during your opponent's turn. Choose 1 face-up Monster on your opponent's Field. During your next turn, if you successfully Normal Summon a Monster with 1 Level lower than the chosen Monster, do 500 points of damage to your opponent's Life times the chosen Monster's Level.AST-103
JUDGEMENT OF THE DESERT
Continuous Trap
Face-up Monsters on the Field can't change their modes.AST-104
HUMAN WAVE TACTICS
Continuous Trap
During each End Phase, choose a number of Level 2 or lower Normal Monsters from your deck equal to the number of your Level 2 or lower Normal Monsters that were destroyed and went to the Graveyard as a result of Battle during this turn, and Special Summon them. Afterward, shuffle the deck.AST-105
CURSE OF ANUBIS
Normal Trap
All face-up Effect Monsters on the Field change to defense mode. During the activated turn, these Effect Monsters' base DEF become 0, and cannot change their modes.
ULTRA RAREAAST-106
DESERT SUNLIGHT
Normal Trap
Change all Monsters on your Field to face-up defense mode.AST-107
DES COUNTERBLOW
Continuous Trap
Destroy Monsters that did Battle Damage to a player as a result of a direct attack.
SUPER RAREAST-108
LABYRINTH OF NIGHTMARE
Continuous Trap
During each turn's End Phase, change the mode of all face-up Monsters on the Turn Player's Field.AST-109
SOUL RESURECTION
Continuous Trap
Special Summon 1 Normal Monster from your Graveyard in defense mode. When this card is no longer on the Field, destroy that Monster. When that Monster is destroyed, destroy this card.
RAREAST-110
ORDER TO SMASH
Normal Trap
Choose 1 face-up Level 2 or lower Normal Monster on your Field (excluding Tokens), and activate. After activating, tribute the chosen Normal Monster, and you can destroy up to 2 Spell/Trap cards on your opponent's Field.AST-111
MAZERA DeVille
Dark/Fiend/8/2800/2300
This card can't be Normal Summoned. This card can only be Special Summoned if "Pandemonium” is on the Field, and by tributing 1 face-up "Warrior of Zera" on your Field. When this card is successfully Special Summoned, discard 3 cards at random from your opponent's hand. You can't use this effect if you don't have a "Pandemonium" on your Field.
SECRET RARE@Mods: pinnen wär doch mal nett oder??
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ok,thx
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Wann is eigentlich ANS-Release?
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Zitat
Original von -=Yami=-
Wann is eigentlich ANS-Release?1. AST nicht ANS
2. Ist schon raus
3. (edit) siehe dieser Ebay Scan
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quelle für den spoiler???
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ich dachte 15th Juni oder so?!
goil, auch schon deutsch draußen??
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fehlinfo!!!
Der ist noch gar net draußen!!!
Alles nur pre-sale!!!! -
Zitat
Original von Webmastaa
quelle für den spoiler???pojo
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Zitat
Original von Webmastaa
fehlinfo!!!Der ist noch gar net draußen!!!
Alles nur pre-sale!!!!siehe
yugiohrealms.com
pojo.comda haben schon alle Karten und da findest du auch den Spoiler, und auch bei Ebay gibt es schon Karten
Scheint halt doch schon draußen zu sein, me bekommt die Booster am Freitag
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bin selbst täglich auf pojo!!
Aber den Spoiler gibt's da, jupp!!
Aber mein Händler sagt, dass die Karten erst am 12.06 kommen!!!
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Zitat
Original von Webmastaa
bin selbst täglich auf pojo!!Aber den Spoiler gibt's da, jupp!!
Aber mein Händler sagt, dass die Karten erst am 12.06 kommen!!!
bei realms schreiben sie ja auch, das bis jetzt erst ein paar Regionen die Edi haben, und mein Händler sagt das sie am Mittwoch für ihn rausgehen und er sie deswegen Freitag schon hat
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Außerdem ist der Spoiler nicht mal zu 100% korekt!!!
Vergleiche z.B.:
ZitatOriginal von Tetsuo
AST-017
LEGENDARY JUJUTSU ARTIST
Earth/Rock/4/1300/1800
Monsters that Battle this card in defense mode are placed on top of their owners' decks at the end of the Damage Step.mit:
Die Namen der Karten stimmen nicht mal überein!!!
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Zitat
Original von Webmastaa
Außerdem ist der Spoiler nicht mal zu 100% korekt!!!Vergleiche z.B.:
mit:
Die Namen der Karten stimmen nicht mal überein!!!
steht ja auch bei pojo im thread, aber wenigstens ist es mal einer, sonst gibt es ja hier gar keinen, ziemlich lame