@KCAlex, imo nur aus dem Spiel entfernt werden, also von sowas wie D.D. Warrior Lady, oder Karma Cut usw...
Stell dir ma vor, wies wäre, wenn er garnicht zerstört werden könnte xD
Ultimate Defense....
Power of the Duelist - Infothread
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OK, ich hab mir jetzt mal ordentlich Gedanken über die Aliens gemacht:
Also. Fangen wir an mit dem
Alien Grey: Imo eine der einzigen Chance dem Gegner überhaupt AlienCounter zu verpassen, aber Flipps werden immerschwieriger. Doch dass man noch eine Karte zieht wenn er zerstört wird macht ihn warscheinlcih im Aliendeck eine gute Waffe-Alien Skull: Naja. Das is so ein Effekt wo man die einverstänis des Gegners braucht odda? Crap, würde ich sagen.
Alien Hunter: Imo eine verschwendung für alien counter, aber naja er kann immerin ein Hammermonster ownern aber... Dann lieber aliencounters brainwashen oder mit nem normalen Alien überrennen
Alien Warrior: Gut, eine Chance mal mehr als einen Aliencounter zu verteilen , womit sich Barinwash Ray lohnt, aber ein Monster mit 1800 ATK wird doch mti nem ZAuber oder Falle geownert... Das bedeutet das der wohl kaum seine Counter verteilt. Aber er kann dem Gegner einem Cyber Drachen mal einen Counter verpassen... Naja, im Aliendeck is er scho spielbar
Alienmother: Eine der besten verwendungen für Aliencounter doch wie schon gesagt: Wo soll amn die hässlichen Counter herbekommen? Auch spielbar im Aliendeck.
Space Beast: Yes! Eine KArte die mal ordentlcih Counter verteilt... Aber zwei Tribute... Naja mit Kreatiurentausch und Schnappi spielbar
Disk Musuki: Verschwendung für das monster das tributet wurde
Shot from...: Noja 2:1 Verlust... Nich so das würd ich sagen. Bzw. MST ownerd
Mysterie Circle: Würde man die Space bestei auch beschwören können wärs schön... So lohntsichs nur mit der Mudda
Brainwash Ray: Jo , is doch recht nett
Was klälich vermisst wird wäre so eine Kart: Permanente Falle. Lege pro Zug ein Aliencounter auf ein Monster vom Gegner oder Zauber: Verteile 3 Aliencounter auf irgendwelchen Monstern.
Also bräuchte ein Aliendeck viele Aliengreys , und vielleicht ein paar Alie warriorr. vielleicht eine Mudda und zwei Space Beasts für die man viele möglichekeiten braucht die auszuspielen. Kreaturentausch muss rein und natürlich Baumfrosch oder ähnlcih was die Tributerspielbar macht.
Aber es ist allein schon schwierig dem Gegner nur einen Cpounter zu verpassen wie soll dann ein ganzes Deck um die entstehen???
gebt bittte eure meinung ab ob Aliens spielbar sin
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Zitat
Original von Juste
@KCAlex, imo nur aus dem Spiel entfernt werden, also von sowas wie D.D. Warrior Lady, oder Karma Cut usw...
Stell dir ma vor, wies wäre, wenn er garnicht zerstört werden könnte xD
Ultimate Defense....Hm... da frage ich mich aber dann, was passiert, wenn Macrocosmos auf den Feld liegt? Dann unzerstörbar? o_O
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welches booster kommt nach POTD raus??
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danach kommt cyber dark impact
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Ne Frage: Gibt es in POD irgendeine (Meta)fähige Karte drinne, die so ichtig dolle ist wie letztens Treeborn ?
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Zitat
Original von MasterDiabound
Ne Frage: Gibt es in POD irgendeine (Meta)fähige Karte drinne, die so ichtig dolle ist wie letztens Treeborn ?Ich hoffe mal nicht, dass irgendwelche Karten wieder in Metagame-Decks integriert werden, sondern gute Themendecks pushen (z.B. Maschinendecks).
Meta ist halt langweilig, aber mächtig, und das sollte mal geändert werden! -
Zitat
Original von -=Gunbladeuser=-
Ich hoffe mal nicht, dass irgendwelche Karten wieder in Metagame-Decks integriert werden, sondern gute Themendecks pushen (z.B. Maschinendecks).
Meta ist halt langweilig, aber mächtig, und das sollte mal geändert werden!geb dir vollkommen recht. die structure decks machen ja schon den anfang mit den themedecks.
aber es sollten jetzt mal wirklich die themen gepushen werden für die es kaum support gibt.
donner, seeschlange, fisch, pflanze und reptil mal als beispiel genannt. -
Hat POTD jetzt wirklich nur noch 3 URs, wie angekündigt oder doch wie üblich 4?
-
Zitat
Original von Patrician
Hat POTD jetzt wirklich nur noch 3 URs, wie angekündigt oder doch wie üblich 4?POTD hat 4 Ultra Rares (wie gehabt, und auch 7 Super Rares und 14 Rares), ist im ersten Post wohl noch nicht geändert worden
EDIT:
Ich seh gerade, Kyro hat noch beide Verteilungsschemen im ersten Post stehen, aber wie gehabt, die mit 4UR-7SR-14R-35C ist die Richtige, die andere war am Anfang genannt worden, hat sich dann aber als falsch erwiesen -
Zitat
Original von -=Gunbladeuser=-
Ich hoffe mal nicht, dass irgendwelche Karten wieder in Metagame-Decks integriert werden, sondern gute Themendecks pushen (z.B. Maschinendecks).
Meta ist halt langweilig, aber mächtig, und das sollte mal geändert werden!Meta is ja allgemein n Variabler Begriff. Halt das meist gespielte Deck was häufig eine verdächtige Ähnlichkeit zu Winner Decks aus wichtigen Touris aufweißt.
Aber das nur nebenbei.Was ich mir ja noch wünsche wären n paar Kampffähige Cyber Viehcher.
Proto, Phönix, Kirin...können zwar irgendwo was aber alleine kann keiner was von denen. Oder mal neue Cyber Tributer. Laser und Barrier warn ja was für die Tonne oder eher für die Sammlung weil se zugegeben doch ganz hübsch waren, aber eben nix für's Deck.
Allgemein sehen die Cyber Maschinen aber wenigstens sehr geil aus.
Im Gegensatz zu den Meisten anderen sind se nicht bunt.Zum Alien-Anteil:
Halt ich mit den Karten nicht für Spielbar. Nen Counter auf ner gegnerischen Karte als Bedingung find ich für ne zu heftige Bedingung. Bedingungen allgemein sind doof. Am besten auf's Feld und Effekt entfalten. Aber so...nö. -
Zitat
Original von Double fang
Meta is ja allgemein n Variabler Begriff. Halt das meist gespielte Deck was häufig eine verdächtige Ähnlichkeit zu Winner Decks aus wichtigen Touris aufweißt.
Aber das nur nebenbei.Was ich mir ja noch wünsche wären n paar Kampffähige Cyber Viehcher.
Proto, Phönix, Kirin...können zwar irgendwo was aber alleine kann keiner was von denen. Oder mal neue Cyber Tributer. Laser und Barrier warn ja was für die Tonne oder eher für die Sammlung weil se zugegeben doch ganz hübsch waren, aber eben nix für's Deck.
Allgemein sehen die Cyber Maschinen aber wenigstens sehr geil aus.
Im Gegensatz zu den Meisten anderen sind se nicht bunt.Zum Alien-Anteil:
Halt ich mit den Karten nicht für Spielbar. Nen Counter auf ner gegnerischen Karte als Bedingung find ich für ne zu heftige Bedingung. Bedingungen allgemein sind doof. Am besten auf's Feld und Effekt entfalten. Aber so...nö.Ich schließe mich dir an die Alien monster können nichts - ihr effekt wird umständig aktiviert und dann warscheinlich nichtmal genutzt.
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das mausoleum ( oder so ähnlich ) ist doch geil für heavy tribut- decks!
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Zitat
Original von '' Jinzo ''
das mausoleum ( oder so ähnlich ) ist doch geil für heavy tribut- decks!Hm wo du gerade davon sprichst - Kann man eigentlich Spell Enconomies nutzen um mausoleum billiger zu machen?
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Zitat
Original von Firzen Ex
Hm wo du gerade davon sprichst - Kann man eigentlich Spell Enconomies nutzen um mausoleum billiger zu machen?
Nein, geht nicht.
Spell Economics kann man nur benutzen, damit man für die Aktivierungen von Zauberkarten keine Lebenspunkte zahlen muss.
Beim Mausoleum of the Deceased Emperor ist die Karte ja schon gespielt/aktiviert worden, und wenn, dann zahle ich die Lebenspunkte für den Effekt (welchen ich aktiviere), was widerum heißt, Spell Economics wird das Zahlen der Lebenspunkte nicht verhindern.War auch mal in einem Thread im Strategie-Part diskutiert worden.
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Zitat
Original von Realkyro
Die nächste in Japan erscheinende Boosteredition wird Power of the Duelist heißen.Release: 18.05.2006
Ultimate Rare: 11
Ultra Rare: 4
Super Rare: 7
Rare: 14
Common: 35
Total: 60POTD-JP001 E-Hero Neos
Light/Warrior/7/2500/2000
Normal MonsterPOTD-JP002 Sabersaurus
Earth/Dino/4/1900/500
Normal MonsterPOTD-JP003 Neospacian Aqua Dolphin
Water/Warrior/3/600/800
Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have
a monster on your field with higher attack strength than the chosen monster, destroy the chosen
monster and do 500 damages to opponent. When you don't have a monster on your field with attack
strength higher than that monster, you receive 500 damages. This effect can only be activate once
per turn.
Super RarePOTD-JP004 Neospacian Flare Scarab
Fire/Insect/3/500/500
Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.
Super RarePOTD-JP005 Neospacian Black Panther
Dark/Beast/3/1000/500
You can choose a face-up monster on opponent's field. As long as this card is face-up on your
field, this card would be treated as same name as the chosen monster, and get the effect of the
chosen monster until End Phase of the turn. This effect can only be activate once per turn.
Super RarePOTD-JP006 C Dolphina (Cacoon Dolphina)
Water/Fish/2/400/600
When [Neospace] is one the field, you may sacrifice this card to special summon a [Neospacian
Aqua Dolphin] from your hand or deck.POTD-JP007 Stargazer Bird - Laris
Wind/Bird/3/800/800
This card's attack strength is increase by the level of opponent's monster battling with this card
* 200 during damage step. When this card attack at the end of Damage Step remove this card from
the game, and put it to your field in face-up attack mode at the beginning of battle phase of
your next turn.POTD-JP008 Submarineroid
Water/Machine/4/800/1800
This card can attack opponent directly. If so, the battle damages done to opponent would equal to
this card's original attack strength. Also, you may switch this card's mode to defense mode at
the end of Damage Step.
RarePOTD-JP009 Kyuukyuuroid
Earth/Machine/3/300/1200
When a monster with [Roid] in its name would add to your hand from Graveyard, you may special
summon that monster.POTD-JP010 Decoyroid
Wind/Machine/2/300/500
When this card is face-up on the field, opponent cannot choose another face-up monster as target
of attack other than [Decoyroid].POTD-JP011 Rescueroid
Fire/Machine/6/1600/1800
When this card is face-up on the field, when a monster with [Roid] in its name on your field is
destroy as result of battle and sent to Graveyard, you may return it to your hand.POTD-JP012 D-Hero Doubleguy
Dark/Warrior/6/1000/1000
This card cannot be special summon. This card can attack twice in a battle phase. When this card
is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token"
(Dark/Warrior/4/1000/1000) onto your field.
Super/Ultimate RarePOTD-JP013 D-Hero Defendguy
Dark/Warrior/4/100/2700
When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player
draw a card.POTD-JP014 D-Hero Dogmaguy
Dark/Warrior/8/3400/2400
This card cannot be Normal Summon. This card cannot be special summon other than by sacrificing
3 monsters on your field including one with [D-Hero] in its name. When this card successfully
special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.
Super/Ultimate RarePOTD-JP015 D-Hero Daggarguy
Dark/Warrior/3/300/600
Discard this card from your hand. Until the end phase of this turn, increase the attack strength
of a monster on your field with [D-Hero] in its name by 800. This effect can also be use during
opponent's Battle Phase.POTD-JP016 D-Hero Doomguy
Dark/Warrior/4/1000/1000
When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase,
special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Doomguy].POTD-JP017 D-Hero Dashguy
Dark/Warrior/6/2100/1000
Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase
of the turn. This effect can only be used once per turn. When this card attack, switch it to
defense mode at the end of battle phase. When this card is in Graveyard, during draw phase
only once you can reveal a monster card you draw and special summon it.
RarePOTD-JP018 Black Ptera
Wind/Dino/3/1000/500
When this card is send to Graveyard from the field outside of destroy as result of battle, return
this card into owner's hand.POTD-JP019 Black Stego
Earth/Dino/4/1200/2000
When this card is chosen as target of attack by opponent's monster, switch this card to defense
mode.POTD-JP020 Ultimate Tyranno
Earth/Dino/8/3000/2200
At the beginning of your Battle Phase when this card is in attack mode, this card must attack each
opponent's monster once at the beginning.
Super RarePOTD-JP021 Miracle Jurassic Egg
Earth/Dino/4/0/2000
When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino
sub-type monster is send to Graveyard, put 2 counters on this card. Sacrifice this card, special
summon a Dino sub-type monster with level equal to or less than the number of counters on this card
from your deck.POTD-JP022 Baby Ceratosaurus
Earth/Dino/2/500/500
When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less
from your deck and special summon it onto your field.POTD-JP023 Baytron
Water/Reptile/6/2400/1000
Whent this card attack a monster in defense mode, and the attack strength is higher than that
defense strength, do battle damages to opponent equal to the difference.POTD-JP024 Alien Grey
Light/Reptile/2/300/800
Reverse: Choose a face-up monster on opponent's field, and put a "A Counter" on it. When
monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and
defense strength of that monster is decreased by 300 for each "A Counter" on it. Also, when
this card is destroy in battle while it's reverse, draw a card from your deck.POTD-JP025 Alien Skull
Wind/Reptile/4/1600/1800
You may sacrifice a monster on opponent's field with level of 3 or less to special summon this
card on opponent's field. When this monster is special summon this way, you can't normal summon
this turn, and put a "A Counter" on this card when it's special summon. When monsters with "A Counter"
battle with a monster with [Alien] in its name, the attack and defense strength of that
monster is decreased by 300 for each Alien Counter on it.POTD-JP026
Alien Hunter
Water/Reptile/4/1600/800
When this card destroy a monster with "A Counter(s)" as a result of battle, this card can attack
one more time continuously.POTD-JP027
Alien Warrior
Earth/Reptile/4/1800/1000
When this card is destroy as a result of battle, put 2 "A Counters" on the monster that destroy
this card. When monsters with "A Counter" battle with a monster with [Alien] in its name, the
attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
RarePOTD-JP028
Alien Mother
Dark/Reptile/6/2300/1500
When this card destroy a monster with "A Counter(s)" as a result of battle, special summon that
monster to your field at the end of Battle Phase. All monsters that are special summon this way
are destroyed when this card leaves the field.
RarePOTD-JP029
Space Beast Gangil
Light/Reptile/7/2600/2000
If you sacrifice monster originally owned by opponent on your field, you can only sacrifice
one monster to summon this card. Once during your turn, you may put an "A Counter" on a monster on
opponent's field. When monsters with "A Counter" battle with a monster with [Alien] in its name,
the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
RarePOTD-JP030
Disk Musuki
Light/Machine/5/1000/2000
When this card is face-up on the field, instead of drawing a card in draw phase, you may select a
card with [Alien] in its name from your deck and put it into your hand.POTD-JP031
E-Hero Aqua Neos
Water/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Aqua Dolphin]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand
randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at
End Phase.
Ultra/Parallel RarePOTD-JP032
E-Hero Flare Neos
Fire/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Flare Scarab]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). The attack strength of this card is increase by the number of Magic
and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.
Ultra/Parallel RarePOTD-JP033
E-Hero Black Neos
Dark/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Black Panther]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). You may choose a face-up effect monster on the field. As long as this
card is face-up on your field, the effect of that monster is negated until it leaves the field
(Only 1 monster can be select). Return this card to your Fusion deck at End Phase.
Ultra/Parallel RarePOTD-JP034
Chimeratech Over Dragon
Dark/Machine - Fusion/9/?/?
[Cyber Dragon] + One of more Machine sub-type monster(s)
This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon,
send all cards on your field except this card into Graveyard. The original attack and defense
strength of this card is equal to the number of monsters you used to Fusion summon this card *800.
This card can attack a number of opponent's monsters equal to the number of card you use to Fusion
Summon this card.
Ultra/Parallel RarePOTD-JP035
Reskyuukyuuroid
Fire/Machine - Fusion/6/2300/1800
[Rescueroid] + [Kyuukyuuroid]
This card cannot be Special Summon outside of Fusion Summon. When a monster on your field is
destroy as result of battle and send to Graveyard, you may special summon that monster to your
field in defense mode. This effect can only be used once per turn.POTD-JP036
Super Vehicroid - Jumbo Drill
Earth/Machine - Fusion/8/3000/2000
[Steamroid] + [Submarineroid] + [Drillroid]
You can only use the above monsters when you Fusion Summon this card. When this monster attack a
monster in defense mode, and the attack strength of this card is greater than the defense strength
of that monster, do battle damage to opponent equal to the difference.POTD-JP037
Contact
Magic - Normal
Send all monster cards with [C] (Cacoon) in its name to Graveyard, special summon a monster card that
is mention in those card(s) from your hand or deck.POTD-JP038
Fake Hero
Magic - Normal
Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and
return it to your hand at the End Phase of that turn.POTD-JP039
Calling Magic
Magic - Normal
When this card is destroy by opponent's Magic/Trap card effect while set and sent to Graveyard,
choose a Quickplay Magic card from your deck, reveal it, and set it onto your field.
RarePOTD-JP040
Vehicroid Connection Zone
Magic - Normal
Send from your hand and/or field all monster cards requied for a Fusion monster to Graveyard, and
special summon a Fusion monster with [Vehicroid] in its name from your Fusion deck. The monster
card special summon by this card cannot be be destroy by effect of Magic, Trap, and effect monster,
and its effect cannot be negate.
(This special summon is treated as Fusion Summon)POTD-JP041
D-Spirit
Magic - Normal
When there's no monster with [D-Hero] in its name on your field, you may special summon a monster
with [D-Hero] in its name from your hand that is level 4 or less.POTD-JP042
Overload Fusion
Magic - Normal
From your field and/or Graveyard, remove from game all monster cards required for a Fusion monster
card, and special summon a Dark main-type, Machine sub-type Fusion monster from your Fusion deck.
(This special summon is treated as Fusion Summon)
RarePOTD-JP043
Cyclone Blade
Magic - Equipment
This card can only be equipped on a monster with [D-Hero] in its name. When the equipped monster
attack, at the end of Damage Step destroy a Magic/Trap card on the field.
RarePOTD-JP044
Future Fusion
Magic - Continuous
Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and
choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card
is activate special summon that Fusion monster onto your field (this special summon is treated as
Fusion Summon). When this card is not on the field, destroy that monster. When that monster is
destroy, destroy this card.
RarePOTD-JP045
Common Soul
Magic - Continuous
Choose a face-up monster on the field to activate. special summon a monster with "N" (Neospacian)
in its name from your hand to that monster's controller's field. The attack strength of the chosen
monster would be increase by the attack strength of that "N" monster. When this card leaves the
field, return the monster with "N" (Neospacian) in its name special summon by this card into your hand.POTD-JP046
Neospace
Magic - Field
Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion
material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back
into deck at End Phase.
RarePOTD-JP047
Mausoleum of Deceased Emperor
Magic - Field
Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000,
and Normal Summon that monster without sacrificing.POTD-JP048
Dark City
Magic - Field
When monsters with [D-Hero] in its name attack and the attack strength of the attacking monster
is less than the attack strength of the attacking target monster, the attack strength of the
attacking monster is increase by 1000 during Damage Calculation.
RarePOTD-JP049
Destiny Mirage
Trap - Normal
This card can be acitvate when a monster with [D-Hero] in its name on your field is destroy
by opponent's card effect and sent to Graveyard. Special Summon to your field all monster
with [D-Hero] in its name that are destroyed and sent to Graveyard during this turn.POTD-JP050
D - Chain
Trap - Normal
This card would become an equipment card with that increase the attack strength by 500, and
equipped on a monster with [D-Hero] in its name on your field. When the eqiupped monster destroy
an opponent's monster as result of battle, do 500 damage to opponent.POTD-JP051
Mystery Circle
Trap - Normal
Send any number of monsters on your field to Graveyard to activate. Choose a monster with [Alien]
in its name with level total equal to the levels of the monsters send to Graveyard from your deck
and special summon it. If you fail to summon, you lose 2000 lifepoints.POTD-JP052
Dividing Path of Destiny
Trap - Normal
Both player flip a coin, when its head increase the lifepoint by 2000, when its tail decrease the
lifepoint by 2000.POTD-JP053
Shot from beyond Atmosphere
Trap - Normal
Send a monster with [Alien] in its name on your field to Graveyard. Destroy a Magic/Trap card on
the field.POTD-JP054
Imperial Overtax
Trap - Normal
This card can be activate during opponent's Standby Phase. Randomly choose a card in opponent's
hand and confirmed it. When a card with same name as the chosen card is summon or activate
before the End Phase of your next turn, do 1000 damages to opponent. If didn't summon or
activate, you receive 1000 damages.POTD-JP055
Wonder Garage
Trap - Normal
When this card is destroy and send to Graveyard while set, you may special summon a monster with
[Roid] in its name with level 4 or less from hand.POTD-JP056
Super Charge
Trap - Normal
This card can only be activate when one of your Machine sub-type monster with [Roid] in its name
is attacked by opponent's monster. Draw 2 card.
RarePOTD-JP057
Cyber Summon Blaster
Trap - Continuous
Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.POTD-JP058
Fossil Excavation
Trap - Continuous
Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special
summon it. The effects of the monster special summon this way would be negate. When this card is
not on the field, destroy that monster. When that monster is destroy destroy this card.POTD-JP059
Synthetic Angel
Trap - Continuous
Whenever you activate a Counter Trap, special summon a [Synthetic Angel Token]
(Light/Angel/1/300/300).POTD-JP060
Brainwash Ray
Trap - Continuous
Choose a monster on opponent's field with "A Counter" on it and gain control of it. During each
of your End Phase, remove an Alien counter from that monster. If all Alien counters on that
controlled monster are remove or when that monster is destroy, destroy this card.-------------------------------
POTD-JP001 E-Hero Neos
POTD-JP002 Sabersaurus
POTD-JP003 Neospacian Aqua Dolphin
POTD-JP004 Neospacian Flare Scarab
POTD-JP005 Neospacian Black Panther
POTD-JP006 C Dolphina (Cacoon Dolphina)
POTD-JP007 Stargazer Bird - Laris
POTD-JP008 Submarineroid
POTD-JP009 Kyuukyuuroid
POTD-JP010 Decoyroid
POTD-JP011 Rescueroid
POTD-JP012 D-Hero Doubleguy
POTD-JP013 D-Hero Defendguy
POTD-JP014 D-Hero Dogmaguy
POTD-JP015 D-Hero Daggarguy
POTD-JP016 D-Hero Doomguy
POTD-JP017 D-Hero Dashguy
POTD-JP018 Black Ptera
POTD-JP019 Black Stego
POTD-JP020 Ultimate Tyranno
POTD-JP021 Miracle Jurassic Egg
POTD-JP022 Baby Ceratosaurus
POTD-JP023 Baytron
POTD-JP024 Alien Grey
POTD-JP025 Alien Skull
POTD-JP026 Alien Hunter
POTD-JP027 Alien Warrior
POTD-JP028 Alien Mother
POTD-JP029 Space Beast Gangil
POTD-JP030 Disk Musuki
POTD-JP031 E-Hero Aqua Neos
POTD-JP032 E-Hero Flare Neos
POTD-JP033 E-Hero Black Neos
POTD-JP034 Chimeratech Over Dragon
POTD-JP035 Reskyuukyuuroid
POTD-JP036 Super Vehicroid - Jumbo Drill
POTD-JP037 Contact
POTD-JP038 Fake Hero
POTD-JP039 Calling Magic
POTD-JP040 Vehicroid Connection Zone
POTD-JP041 D-Spirit
POTD-JP042 Overload Fusion
POTD-JP043 Cyclone Blade
POTD-JP044 Future Fusion
POTD-JP045 Common Soul
POTD-JP046 Neospace
POTD-JP047 Mausoleum of Deceased Emperor
POTD-JP048 Dark City
POTD-JP049 Destiny Mirage
POTD-JP050 D - Chain
POTD-JP051 Mystery Circle
POTD-JP052 Dividing Path of Destiny
POTD-JP053 Shot from beyond Atmosphere
POTD-JP054 Imperial Overtax
POTD-JP055 Wonder Garage
POTD-JP056 Super Charge
POTD-JP057 Cyber Summon Blaster
POTD-JP058 Fossil Excavation
POTD-JP059 Synthetic Angel
POTD-JP060 Brainwash Ray-------------------------------
Seltenheitsliste:
Ultimate Rare (11):
Neospacian Aqua Dolphin (003)
Neospacian Flare Scarab (004)
Neospacian Black Panther (005)
D-Hero Doubleguy (012)
D-Hero Dogmaguy (014)
Ultimate Tyranno (020)
E-Hero Aqua Neos (031)
E-Hero Flare Neos (032)
E-Hero Black Neos (033)
Chimeratech Over Dragon (034)
Super Vehicroid - Jumbo Drill (036)Ultra Rare (4):
E-Hero Aqua Neos (031)
E-Hero Flare Neos (032)
E-Hero Black Neos (033)
Chimeratech Over Dragon (034)Super Rare (7):
Neospacian Aqua Dolphin (003)
Neospacian Flare Scarab (004)
Neospacian Black Panther (005)
D-Hero Doubleguy (012)
D-Hero Dogmaguy (014)
Ultimate Tyranno (020)
Super Vehicroid - Jumbo Drill (036)Rare (14):
Submarineroid (008)
D-Hero Dashguy (017)
Alien Warrior (027)
Alien Mother (028)
Space Beast Gangil (029)
Calling Magic (039)
Overload Fusion (042)
Cyclone Blade (043)
Future Fusion (044)
Neospace (046)
Dark City (048)
D-Chain (050)
Super Charge (056)
Cyber Summon Blaster (057)eigentlich müssten dasw doch mehr ultimate rares sein weil die rares ja auch auf ultimate kommen oder haben die das bei der edition abgeschafft???
-
Is mir relativ wurscht wie viele UTMRs da bei sind.
Hättest aber nicht die komplette Liste zitieren müssen.
Bitte wegeditieren.Hab ich das richtig gesehen ? Am 15.05. kommt die Edi schon raus ?
In Japan oder in Deutschland ? -
Zitat
Original von Double fang
Hab ich das richtig gesehen ? Am 15.05. kommt die Edi schon raus ?
In Japan oder in Deutschland ?
Kam und zwar in JapanBei uns erst etwa Mitte August
ZitatOriginal von d-m-o-c
eigentlich müssten dasw doch mehr ultimate rares sein weil die rares ja auch auf ultimate kommen oder haben die das bei der edition abgeschafft???
In Japan gibt es nur Ultimate Rares der Ultra und Super Rares, bei uns und in Amerika werden von Upperdeck darüber hinaus auch die Rares als Ultimate Rares aufgelegt. -
aso na dann is ja ok^^
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Zitat
Original von Evil Bakura
Kam und zwar in JapanBei uns erst etwa Mitte August
oops, bin im Monat verrutscht.
Ja, klar 15.05....
Wie war das nochmal mit Restricted Listen ?
Kommen die alle zwei Editionen neu raus oder wann ?
Hab da noch nie drauf geachtet.