Power of the Duelist - Infothread

  • Die nächste in Japan erscheinende Boosteredition wird Power of the Duelist heißen.



    Release: 18.05.2006
    Ultimate Rare: 11
    Ultra Rare: 4
    Super Rare: 7
    Rare: 14
    Common: 35
    Total: 60


    POTD-JP001 E-Hero Neos
    Light/Warrior/7/2500/2000
    Normal Monster


    POTD-JP002 Sabersaurus
    Earth/Dino/4/1900/500
    Normal Monster


    POTD-JP003 Neospacian Aqua Dolphin
    Water/Warrior/3/600/800
    Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have
    a monster on your field with higher attack strength than the chosen monster, destroy the chosen
    monster and do 500 damages to opponent. When you don't have a monster on your field with attack
    strength higher than that monster, you receive 500 damages. This effect can only be activate once
    per turn.
    Super Rare


    POTD-JP004 Neospacian Flare Scarab
    Fire/Insect/3/500/500
    Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.
    Super Rare


    POTD-JP005 Neospacian Black Panther
    Dark/Beast/3/1000/500
    You can choose a face-up monster on opponent's field. As long as this card is face-up on your
    field, this card would be treated as same name as the chosen monster, and get the effect of the
    chosen monster until End Phase of the turn. This effect can only be activate once per turn.
    Super Rare


    POTD-JP006 C Dolphina (Cacoon Dolphina)
    Water/Fish/2/400/600
    When [Neospace] is one the field, you may sacrifice this card to special summon a [Neospacian
    Aqua Dolphin] from your hand or deck.


    POTD-JP007 Stargazer Bird - Laris
    Wind/Bird/3/800/800
    This card's attack strength is increase by the level of opponent's monster battling with this card
    * 200 during damage step. When this card attack at the end of Damage Step remove this card from
    the game, and put it to your field in face-up attack mode at the beginning of battle phase of
    your next turn.


    POTD-JP008 Submarineroid
    Water/Machine/4/800/1800
    This card can attack opponent directly. If so, the battle damages done to opponent would equal to
    this card's original attack strength. Also, you may switch this card's mode to defense mode at
    the end of Damage Step.
    Rare


    POTD-JP009 Kyuukyuuroid
    Earth/Machine/3/300/1200
    When a monster with [Roid] in its name would add to your hand from Graveyard, you may special
    summon that monster.


    POTD-JP010 Decoyroid
    Wind/Machine/2/300/500
    When this card is face-up on the field, opponent cannot choose another face-up monster as target
    of attack other than [Decoyroid].


    POTD-JP011 Rescueroid
    Fire/Machine/6/1600/1800
    When this card is face-up on the field, when a monster with [Roid] in its name on your field is
    destroy as result of battle and sent to Graveyard, you may return it to your hand.


    POTD-JP012 D-Hero Doubleguy
    Dark/Warrior/6/1000/1000
    This card cannot be special summon. This card can attack twice in a battle phase. When this card
    is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token"
    (Dark/Warrior/4/1000/1000) onto your field.
    Super/Ultimate Rare


    POTD-JP013 D-Hero Defendguy
    Dark/Warrior/4/100/2700
    When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player
    draw a card.


    POTD-JP014 D-Hero Dogmaguy
    Dark/Warrior/8/3400/2400
    This card cannot be Normal Summon. This card cannot be special summon other than by sacrificing
    3 monsters on your field including one with [D-Hero] in its name. When this card successfully
    special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.
    Super/Ultimate Rare


    POTD-JP015 D-Hero Daggarguy
    Dark/Warrior/3/300/600
    Discard this card from your hand. Until the end phase of this turn, increase the attack strength
    of a monster on your field with [D-Hero] in its name by 800. This effect can also be use during
    opponent's Battle Phase.


    POTD-JP016 D-Hero Doomguy
    Dark/Warrior/4/1000/1000
    When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase,
    special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Doomguy].


    POTD-JP017 D-Hero Dashguy
    Dark/Warrior/6/2100/1000
    Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase
    of the turn. This effect can only be used once per turn. When this card attack, switch it to
    defense mode at the end of battle phase. When this card is in Graveyard, during draw phase
    only once you can reveal a monster card you draw and special summon it.
    Rare


    POTD-JP018 Black Ptera
    Wind/Dino/3/1000/500
    When this card is send to Graveyard from the field outside of destroy as result of battle, return
    this card into owner's hand.


    POTD-JP019 Black Stego
    Earth/Dino/4/1200/2000
    When this card is chosen as target of attack by opponent's monster, switch this card to defense
    mode.


    POTD-JP020 Ultimate Tyranno
    Earth/Dino/8/3000/2200
    At the beginning of your Battle Phase when this card is in attack mode, this card must attack each
    opponent's monster once at the beginning.
    Super Rare


    POTD-JP021 Miracle Jurassic Egg
    Earth/Dino/4/0/2000
    When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino
    sub-type monster is send to Graveyard, put 2 counters on this card. Sacrifice this card, special
    summon a Dino sub-type monster with level equal to or less than the number of counters on this card
    from your deck.


    POTD-JP022 Baby Ceratosaurus
    Earth/Dino/2/500/500
    When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less
    from your deck and special summon it onto your field.


    POTD-JP023 Baytron
    Water/Reptile/6/2400/1000
    Whent this card attack a monster in defense mode, and the attack strength is higher than that
    defense strength, do battle damages to opponent equal to the difference.


    POTD-JP024 Alien Grey
    Light/Reptile/2/300/800
    Reverse: Choose a face-up monster on opponent's field, and put a "A Counter" on it. When
    monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and
    defense strength of that monster is decreased by 300 for each "A Counter" on it. Also, when
    this card is destroy in battle while it's reverse, draw a card from your deck.


    POTD-JP025 Alien Skull
    Wind/Reptile/4/1600/1800
    You may sacrifice a monster on opponent's field with level of 3 or less to special summon this
    card on opponent's field. When this monster is special summon this way, you can't normal summon
    this turn, and put a "A Counter" on this card when it's special summon. When monsters with "A Counter"
    battle with a monster with [Alien] in its name, the attack and defense strength of that
    monster is decreased by 300 for each Alien Counter on it.


    POTD-JP026 Alien Hunter
    Water/Reptile/4/1600/800
    When this card destroy a monster with "A Counter(s)" as a result of battle, this card can attack
    one more time continuously.


    POTD-JP027 Alien Warrior
    Earth/Reptile/4/1800/1000
    When this card is destroy as a result of battle, put 2 "A Counters" on the monster that destroy
    this card. When monsters with "A Counter" battle with a monster with [Alien] in its name, the
    attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
    Rare


    POTD-JP028 Alien Mother
    Dark/Reptile/6/2300/1500
    When this card destroy a monster with "A Counter(s)" as a result of battle, special summon that
    monster to your field at the end of Battle Phase. All monsters that are special summon this way
    are destroyed when this card leaves the field.
    Rare


    POTD-JP029 Space Beast Gangil
    Light/Reptile/7/2600/2000
    If you sacrifice monster originally owned by opponent on your field, you can only sacrifice
    one monster to summon this card. Once during your turn, you may put an "A Counter" on a monster on
    opponent's field. When monsters with "A Counter" battle with a monster with [Alien] in its name,
    the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
    Rare


    POTD-JP030 Disk Musuki
    Light/Machine/5/1000/2000
    When this card is face-up on the field, instead of drawing a card in draw phase, you may select a
    card with [Alien] in its name from your deck and put it into your hand.


    POTD-JP031 E-Hero Aqua Neos
    Water/Warrior - Fusion/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Aqua Dolphin]
    This card is special summon by returning the above monsters on your field to deck (The card
    [Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand
    randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at
    End Phase.
    Ultra/Parallel Rare


    POTD-JP032 E-Hero Flare Neos
    Fire/Warrior - Fusion/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Flare Scarab]
    This card is special summon by returning the above monsters on your field to deck (The card
    [Fusion] is not required). The attack strength of this card is increase by the number of Magic
    and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.
    Ultra/Parallel Rare


    POTD-JP033 E-Hero Black Neos
    Dark/Warrior - Fusion/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Black Panther]
    This card is special summon by returning the above monsters on your field to deck (The card
    [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this
    card is face-up on your field, the effect of that monster is negated until it leaves the field
    (Only 1 monster can be select). Return this card to your Fusion deck at End Phase.
    Ultra/Parallel Rare


    POTD-JP034 Chimeratech Over Dragon
    Dark/Machine - Fusion/9/?/?
    [Cyber Dragon] + One of more Machine sub-type monster(s)
    This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon,
    send all cards on your field except this card into Graveyard. The original attack and defense
    strength of this card is equal to the number of monsters you used to Fusion summon this card *800.
    This card can attack a number of opponent's monsters equal to the number of card you use to Fusion
    Summon this card.
    Ultra/Parallel Rare


    POTD-JP035 Reskyuukyuuroid
    Fire/Machine - Fusion/6/2300/1800
    [Rescueroid] + [Kyuukyuuroid]
    This card cannot be Special Summon outside of Fusion Summon. When a monster on your field is
    destroy as result of battle and send to Graveyard, you may special summon that monster to your
    field in defense mode. This effect can only be used once per turn.


    POTD-JP036 Super Vehicroid - Jumbo Drill
    Earth/Machine - Fusion/8/3000/2000
    [Steamroid] + [Submarineroid] + [Drillroid]
    You can only use the above monsters when you Fusion Summon this card. When this monster attack a
    monster in defense mode, and the attack strength of this card is greater than the defense strength
    of that monster, do battle damage to opponent equal to the difference.


    POTD-JP037 Contact
    Magic - Normal
    Send all monster cards with [C] (Cacoon) in its name to Graveyard, special summon a monster card that
    is mention in those card(s) from your hand or deck.


    POTD-JP038 Fake Hero
    Magic - Normal
    Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and
    return it to your hand at the End Phase of that turn.


    POTD-JP039 Calling Magic
    Magic - Normal
    When this card is destroy by opponent's Magic/Trap card effect while set and sent to Graveyard,
    choose a Quickplay Magic card from your deck, reveal it, and set it onto your field.
    Rare


    POTD-JP040 Vehicroid Connection Zone
    Magic - Normal
    Send from your hand and/or field all monster cards requied for a Fusion monster to Graveyard, and
    special summon a Fusion monster with [Vehicroid] in its name from your Fusion deck. The monster
    card special summon by this card cannot be be destroy by effect of Magic, Trap, and effect monster,
    and its effect cannot be negate.
    (This special summon is treated as Fusion Summon)


    POTD-JP041 D-Spirit
    Magic - Normal
    When there's no monster with [D-Hero] in its name on your field, you may special summon a monster
    with [D-Hero] in its name from your hand that is level 4 or less.


    POTD-JP042 Overload Fusion
    Magic - Normal
    From your field and/or Graveyard, remove from game all monster cards required for a Fusion monster
    card, and special summon a Dark main-type, Machine sub-type Fusion monster from your Fusion deck.
    (This special summon is treated as Fusion Summon)
    Rare


    POTD-JP043 Cyclone Blade
    Magic - Equipment
    This card can only be equipped on a monster with [D-Hero] in its name. When the equipped monster
    attack, at the end of Damage Step destroy a Magic/Trap card on the field.
    Rare


    POTD-JP044 Future Fusion
    Magic - Continuous
    Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and
    choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card
    is activate special summon that Fusion monster onto your field (this special summon is treated as
    Fusion Summon). When this card is not on the field, destroy that monster. When that monster is
    destroy, destroy this card.
    Rare


    POTD-JP045 Common Soul
    Magic - Continuous
    Choose a face-up monster on the field to activate. special summon a monster with "N" (Neospacian)
    in its name from your hand to that monster's controller's field. The attack strength of the chosen
    monster would be increase by the attack strength of that "N" monster. When this card leaves the
    field, return the monster with "N" (Neospacian) in its name special summon by this card into your hand.


    POTD-JP046 Neospace
    Magic - Field
    Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion
    material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back
    into deck at End Phase.
    Rare


    POTD-JP047 Mausoleum of Deceased Emperor
    Magic - Field
    Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000,
    and Normal Summon that monster without sacrificing.


    POTD-JP048 Dark City
    Magic - Field
    When monsters with [D-Hero] in its name attack and the attack strength of the attacking monster
    is less than the attack strength of the attacking target monster, the attack strength of the
    attacking monster is increase by 1000 during Damage Calculation.
    Rare


    POTD-JP049 Destiny Mirage
    Trap - Normal
    This card can be acitvate when a monster with [D-Hero] in its name on your field is destroy
    by opponent's card effect and sent to Graveyard. Special Summon to your field all monster
    with [D-Hero] in its name that are destroyed and sent to Graveyard during this turn.


    POTD-JP050 D - Chain
    Trap - Normal
    This card would become an equipment card with that increase the attack strength by 500, and
    equipped on a monster with [D-Hero] in its name on your field. When the eqiupped monster destroy
    an opponent's monster as result of battle, do 500 damage to opponent.


    POTD-JP051 Mystery Circle
    Trap - Normal
    Send any number of monsters on your field to Graveyard to activate. Choose a monster with [Alien]
    in its name with level total equal to the levels of the monsters send to Graveyard from your deck
    and special summon it. If you fail to summon, you lose 2000 lifepoints.


    POTD-JP052 Dividing Path of Destiny
    Trap - Normal
    Both player flip a coin, when its head increase the lifepoint by 2000, when its tail decrease the
    lifepoint by 2000.


    POTD-JP053 Shot from beyond Atmosphere
    Trap - Normal
    Send a monster with [Alien] in its name on your field to Graveyard. Destroy a Magic/Trap card on
    the field.


    POTD-JP054 Imperial Overtax
    Trap - Normal
    This card can be activate during opponent's Standby Phase. Randomly choose a card in opponent's
    hand and confirmed it. When a card with same name as the chosen card is summon or activate
    before the End Phase of your next turn, do 1000 damages to opponent. If didn't summon or
    activate, you receive 1000 damages.


    POTD-JP055 Wonder Garage
    Trap - Normal
    When this card is destroy and send to Graveyard while set, you may special summon a monster with
    [Roid] in its name with level 4 or less from hand.


    POTD-JP056 Super Charge
    Trap - Normal
    This card can only be activate when one of your Machine sub-type monster with [Roid] in its name
    is attacked by opponent's monster. Draw 2 card.
    Rare


    POTD-JP057 Cyber Summon Blaster
    Trap - Continuous
    Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.


    POTD-JP058 Fossil Excavation
    Trap - Continuous
    Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special
    summon it. The effects of the monster special summon this way would be negate. When this card is
    not on the field, destroy that monster. When that monster is destroy destroy this card.


    POTD-JP059 Synthetic Angel
    Trap - Continuous
    Whenever you activate a Counter Trap, special summon a [Synthetic Angel Token]
    (Light/Angel/1/300/300).


    POTD-JP060 Brainwash Ray
    Trap - Continuous
    Choose a monster on opponent's field with "A Counter" on it and gain control of it. During each
    of your End Phase, remove an Alien counter from that monster. If all Alien counters on that
    controlled monster are remove or when that monster is destroy, destroy this card.


    -------------------------------


    POTD-EN001 - Elemental Hero Neos
    POTD-EN002 - Sabersaurus
    POTD-EN003 - Neo-Spacian Aqua Dolphin
    POTD-EN004 - Neo-Spacian Flare Scarab
    POTD-EN005 - Neo-Spacian Dark Panther
    POTD-EN006 - Chrysalis Dolphin
    POTD-EN007 - Rallis the Star Bird
    POTD-EN008 - Submarineroid
    POTD-EN009 - Ambulanceroid
    POTD-EN010 - Decoyroid
    POTD-EN011 - Rescueroid
    POTD-EN012 - Destiny Hero - Double Dude
    POTD-EN013 - Destiny Hero - Defender
    POTD-EN014 - Destiny Hero - Dogma
    POTD-EN015 - Destiny Hero - Blade Master
    POTD-EN016 - Destiny Hero - Fear Monger
    POTD-EN017 - Destiny Hero - Dasher
    POTD-EN018 - Black Ptera
    POTD-EN019 - Black Stego
    POTD-EN020 - Ultimate Tyranno
    POTD-EN021 - Miracle Jurassic Egg
    POTD-EN022 - Babycerasaurus
    POTD-EN023 - Bitelon
    POTD-EN024 - Alien Grey
    POTD-EN025 - Alien Skull
    POTD-EN026 - Alien Hunter
    POTD-EN027 - Alien Warrior
    POTD-EN028 - Alien Mother
    POTD-EN029 - Cosmic Horror Gangi'el
    POTD-EN030 - Flying Saucer Muusik'i
    POTD-EN031 - Elemental Hero Aqua Neos
    POTD-EN032 - Elemental Hero Flare Neos
    POTD-EN033 - Elemental Hero Dark Neos
    POTD-EN034 - Chimeratech Overdragon
    POTD-EN035 - Ambulance Rescueroid
    POTD-EN036 - Super Vehicroid Jumbo Drill
    POTD-EN037 - Contact
    POTD-EN038 - Fake Hero
    POTD-EN039 - Spell Calling
    POTD-EN040 - Vehicroid Connection Zone
    POTD-EN041 - D - Spirit
    POTD-EN042 - Overload Fusion
    POTD-EN043 - Cyclone Blade
    POTD-EN044 - Future Fusion
    POTD-EN045 - Common Soul
    POTD-EN046 - Neo Space
    POTD-EN047 - Mausoleum of the Emperor
    POTD-EN048 - Dark City
    POTD-EN049 - Destiny Mirage
    POTD-EN050 - D - Chain
    POTD-EN051 - Crop Circles
    POTD-EN052 - The Paths of Destiny
    POTD-EN053 - Orbital Bombardment
    POTD-EN054 - Royal Writ of Taxation
    POTD-EN055 - Wonder Garage
    POTD-EN056 - Supercharge
    POTD-EN057 - Cyber Summon Blaster
    POTD-EN058 - Fossil Excavation
    POTD-EN059 - Synthetic Seraphim
    POTD-EN060 - Brainwashing Beam


    -------------------------------


    POTD-JP001 E-Hero Neos
    POTD-JP002 Sabersaurus
    POTD-JP003 Neospacian Aqua Dolphin
    POTD-JP004 Neospacian Flare Scarab
    POTD-JP005 Neospacian Black Panther
    POTD-JP006 C Dolphina (Cacoon Dolphina)
    POTD-JP007 Stargazer Bird - Laris
    POTD-JP008 Submarineroid
    POTD-JP009 Kyuukyuuroid
    POTD-JP010 Decoyroid
    POTD-JP011 Rescueroid
    POTD-JP012 D-Hero Doubleguy
    POTD-JP013 D-Hero Defendguy
    POTD-JP014 D-Hero Dogmaguy
    POTD-JP015 D-Hero Daggarguy
    POTD-JP016 D-Hero Doomguy
    POTD-JP017 D-Hero Dashguy
    POTD-JP018 Black Ptera
    POTD-JP019 Black Stego
    POTD-JP020 Ultimate Tyranno
    POTD-JP021 Miracle Jurassic Egg
    POTD-JP022 Baby Ceratosaurus
    POTD-JP023 Baytron
    POTD-JP024 Alien Grey
    POTD-JP025 Alien Skull
    POTD-JP026 Alien Hunter
    POTD-JP027 Alien Warrior
    POTD-JP028 Alien Mother
    POTD-JP029 Space Beast Gangil
    POTD-JP030 Disk Musuki
    POTD-JP031 E-Hero Aqua Neos
    POTD-JP032 E-Hero Flare Neos
    POTD-JP033 E-Hero Black Neos
    POTD-JP034 Chimeratech Over Dragon
    POTD-JP035 Reskyuukyuuroid
    POTD-JP036 Super Vehicroid - Jumbo Drill
    POTD-JP037 Contact
    POTD-JP038 Fake Hero
    POTD-JP039 Calling Magic
    POTD-JP040 Vehicroid Connection Zone
    POTD-JP041 D-Spirit
    POTD-JP042 Overload Fusion
    POTD-JP043 Cyclone Blade
    POTD-JP044 Future Fusion
    POTD-JP045 Common Soul
    POTD-JP046 Neospace
    POTD-JP047 Mausoleum of Deceased Emperor
    POTD-JP048 Dark City
    POTD-JP049 Destiny Mirage
    POTD-JP050 D - Chain
    POTD-JP051 Mystery Circle
    POTD-JP052 Dividing Path of Destiny
    POTD-JP053 Shot from beyond Atmosphere
    POTD-JP054 Imperial Overtax
    POTD-JP055 Wonder Garage
    POTD-JP056 Super Charge
    POTD-JP057 Cyber Summon Blaster
    POTD-JP058 Fossil Excavation
    POTD-JP059 Synthetic Angel
    POTD-JP060 Brainwash Ray


    -------------------------------


    Seltenheitsliste:
    Ultimate Rare (11):
    Neospacian Aqua Dolphin (003)
    Neospacian Flare Scarab (004)
    Neospacian Black Panther (005)
    D-Hero Doubleguy (012)
    D-Hero Dogmaguy (014)
    Ultimate Tyranno (020)
    E-Hero Aqua Neos (031)
    E-Hero Flare Neos (032)
    E-Hero Black Neos (033)
    Chimeratech Over Dragon (034)
    Super Vehicroid - Jumbo Drill (036)


    Ultra Rare (4):
    E-Hero Aqua Neos (031)
    E-Hero Flare Neos (032)
    E-Hero Black Neos (033)
    Chimeratech Over Dragon (034)


    Super Rare (7):
    Neospacian Aqua Dolphin (003)
    Neospacian Flare Scarab (004)
    Neospacian Black Panther (005)
    D-Hero Doubleguy (012)
    D-Hero Dogmaguy (014)
    Ultimate Tyranno (020)
    Super Vehicroid - Jumbo Drill (036)


    Rare (14):
    Submarineroid (008)
    D-Hero Dashguy (017)
    Alien Warrior (027)
    Alien Mother (028)
    Space Beast Gangil (029)
    Calling Magic (039)
    Overload Fusion (042)
    Cyclone Blade (043)
    Future Fusion (044)
    Neospace (046)
    Dark City (048)
    D-Chain (050)
    Super Charge (056)
    Cyber Summon Blaster (057)

  • also das mit den e-heros geht mir langsam etwas auf den keks...die förderung anderer themen oder spielstrategien wäre auch mal nicht verkehrt. Aber in den letzten 3 editionen sind immer e-Heros dabei....irgendwie komisch


    mfg fencee

  • Langsam nerven die E-Heros echt...
    So gut sind die jetzt wirklich nicht um sie *rechenen* 5 mal zu pushen...
    Hoffentlich wird es noch 2-3 gute Magician Karten geben, oder etv. ein neues Gewinn System (Exodia, Final, Final Countdown, Last Turn, usw.)
    Power of the Duelists tönt auch nicht gerade so berauschend, Soul of the Duelists gibt es ja schon. Wenn ich richtig ableite wird das Kürzel wohl POD, da:
    Soul of the Duelists = SOD
    Power of the Duelists = POD


    MfG Steinchen

  • Zitat

    Original von xXx Night xXx
    @ kyeo hast du bilder aus der serie von den fusionen denn ich kann mir die folgen nicht angucken weil meine player spinnen und was ausser den e-heros soll da den noch drinne sein ??


    Zitat

    Original von Realkyro
    Das Set wird unter anderem E-Hero Neos und Neos fusionen enthalten, weiteres ist jedoch noc hnicht bekannt.


    Er sagte ja schon das nichts weiteres bekannt ist...

  • Joa also ich hoffe da kommt noch was anderes raus ausser e-heros aber mal sehen,abwarten kann was........
    Und der E-Hero von dem es shcon ein bild sieht ja naja nicht schlecht aus. Ich fidne ihn cool. Aber erstmal warten was die anderen Edi´s bringen.

  • Man muss mal schauen, das auch wenn viele E-Heros drin sein werden, es dabei ja auch Karten geben kann die außerhalb eines E-Hero Decks auch spielbar sein können, wie Wildhearth, daher erst mal Effekte der Karten wissen, danach kann man sich über die Karten beschweren.


    Was ich nur schade finde, das man sich immernoch zu sehr mit der Serie assoziiert, es wirkt immer so als ob man die Kids die die Serie schauen, mit den Karten daraus angelockt werden sollen.

  • bestimmt werden auch noch 2-3 andere recht brauchbare karten dabei sein,aber 10 karten davon sind E-Hero fusionen und pusher dafür.


    ich denke schon,dass da noch was ordentliches drin sein könnte....abwarten und teetrinken bis realkyro neue infos hat ^^


    mfg fencee