Jeder der den The Duelist Genesis Spoiler gelesen hat weis, das mit der neuen Edidition ein neuer Monstertyp ins TCG einzug hält: Die Psychics.
Da mich die kleinen kerlchen interessieren habe ich mir nun überlegt ein Deck um sie zu bauen.
Wie man unschwer erkennen kann geht es bei unseren Pychics darum Lebenspunkte zu zahlen und natürlich dazuzubekommen.
In diesem Thread soll also über die Pychics diskutiert werde, spieltauglichkeit usw.
Natürlich könnt ihr auch Decklisten Posten. Anfangspost wir aktualisiert.
Viel Spaß
Effekt Monster:
TDGS-JP016 Mental Master
LIGHT/Psychic - Tuner/1/100/200
Pay 800 Life Points, and Release 1 Psychic-Type monster you control except a "Mental Master" to activate this effect. Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.
Rare
TDGS-JP017 Cabalist
EARTH/Psychic - Effect/1/100/100
When this card is destroyed by battle and sent to the graveyard, by paying 800 Life Points, add 1 Psychic-Type monster from your deck to your hand.
Rare
TDGS-JP018 Clevonce
DARK/Psychic - Tuner/2/1200/400
When this card is attacked, you can pay 800 Life Points to negate that attack.
TDGS-JP019 Mental Protector
LIGHT/Psychic - Effect/3/0/2200
The controller of this card pays 500 Life Points during each of their Standby-Phases. While this card is on the field, no monster with an ATK of 2000 or less can declare an attack except Psychic-Type monsters.
TDGS-JP020 Psycho Commander
EARTH/Psychic - Tuner/3/1400/800
If a Psychic-Type monster you control battles, you can pay any multiple of 100 Life Points (max. 500) during the Damage Step to activate this effect. Your opponent's battling monster loses ATK and DEF equal to the amount of Life Points paid until the End Phase of this turn.
TDGS-JP021 Psycho Whorled
EARTH/Psychic - Effect/4/1900/1200
Pay 800 Life Points to activate this effect. 1 face-up Psychic-Type monster you control can attack twice during 1 Battle Phase. This card cannot attack during the turn this effect is activated.
Rare
TDGS-JP022 Teleki-Attacker
EARTH/Psychic - Effect/4/1700/700
If a Psychic-Type monster would be destroyed, you can pay 500 Life Points to destroy this card instead.
TDGS-JP023 Destructor
EARTH/Psychic - Effect/4/1600/400
Pay 1000 Life Points to activate. Select one set Magic or Trap card your opponent controls and destroy it. During the End Phase, when you control no other Psychic-Type monster other than this card, destroy this card.
Rare
CSOC-JP021 Power Injector
EARTH/Psychic - Effect/4/1300/1400
Activate only by Paying 500 Life Points. For that turn, increase the ATK of all face-up Psychic-Type monster on the field by 500 Points. This effect cannot be used more than once per turn.
CSOC-JP022 Storm Summoner
WIND/Psychic - Effect/6/2300/2000
While this card is face-up on the field, opponent's monster that are destroyed by Psychic-Type monster except this card are not sent to the Graveyard, but placed on top of the opponent's deck instead. When this card is destroyed by a card effect, this card's controller takes Damage equal to the ATK of this card.
Synchro Monster:
TDGS-JP043 Magical Android
LIGHT/Psychic - Synchro - Effect/5/2400/1700
1 Tuner Monster + 1 or more non-Tuner monsters
During your End Phase, you gain 600 Life Points for each face-up Psychic-Type monster you control.
TDGS-JP044 Mental Sphere Daemon
DARK/Psychic - Synchro/8/2700/2300
Tuner + 1 or more Non-Tuner monster
If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the effect of a Magic or Trap Card that targets one face-up Psychic-Type monster on your side of the field and destroy it.
Ultra Rare/Ultimate Rare
Zauberkarten:
Psychic Break
Continuous Magic
When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to increase the Level of that 1 monster by 1, and have it gain 300 ATK.
TDGS-JP052 Psychic Impulse
Normal Magic
Activate by Releasing 1 Psychic-Type monster you control. Your opponent shuffle their hand back to the deck. Afterwards, your opponent draw 3 cards.
Rare
TDGS-JP053 Emergency Teleport
Quick-Play Magic
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or your Deck. The monster Special Summoned by this effect is removed from play during the End Phase of this turn.
CSOC-JP055 Aport
Permanent Magic
If your opponent controls a monster, and you control no monster, by Paying 800 Life Points, you can Special Summon 1 Psychic-Type monster from your hand. This effect cannot be used more than once per turn.
Fallen:
TDGS-JP070 Psycho Charge
Normal Trap
Select 3 Psychic-Type monster in your Graveyard, and shuffle them back to your deck. Afterwards, draw 2 cards.
Rare
TDGS-JP071 Psycho Healing
Normal Trap
Increase your Life Points by 1000 Points for each face-up Psychic-Type monster you control.
TDGS-JP072 Thought-Guided Force
Normal Trap
You can only activate this card when a face-up Psychic-Type monster you control was attacked and destroyed by an opponent's monster. Destroy that attacking monster, and increase your Life Points by half of the original ATK of the destroyed monster
TDGS-JP073 Browning Power
Counter Trap
This card can only be activated by Releasing 1 Psychic-Type monster you control. Negate the activation of a Magic or Trap card, or the Normal Summon or Special Summon of a monster and destroy that card.