Gold Paladin:
Burning Lion, Blonde Zeyer
Grade 3/Gold Paladin - Human/10000 Power/No Shield
Activate (Vanguard, Limit Break 4): [Counter Blast 2 Cards] Check the top card of your Deck. If it is a <<Gold Paladin>>, call that Unit to an unoccupied Rearguard Circle, otherwise, place that card at the bottom of youer Deck. {... During this turn, this Unit gains Power equal to the Power of Units called by this effect??}
Continuous (Vanguard): During your Turn, this Uni gains 1000 Power for each <<Gold Paladin>> in your Rearguard.
Great Silver Wolf, Garmall
Grade 3/Gold Paladin - Human/10000 Power/No Shield
Auto (Vanguard, Limit Break 4): When this Unit attacks the Vanguard, it gains 5000 Power during this Battle.
Auto: [Counter Blast 2 Cards] When this Unit appears in the Vanguard Circle, you can pay the cost. If you do, you can search your Deck for 1 Grade 2 or lower <<Gold Paladin>>, call it to a Rearguard Circle, then shuffle your Deck.
Slaygal Double Edge
Grade 3/Gold Paladin/10000 Power/No Shield
Activate (Vanguard, Rearguard): [Counter Blast 1 Cards] If you have 4 other GP in your Rearguard Circle, this Unit +2000 during this turn.
Satellite-Fall Dragon
Grade 3/Gold Paladin - Cosmo Dragon/10000 Power/No Shield
Auto (Vanguard/Rearguard): When another of your Grade 3 <<Gold Paladin>> appears in the Rearguard Circle, this Unit gains 3000 Power during this turn.
Slaygal Sword
Grade 2/Gold Paladin/9000 Power/5000 Shield
Activate (Vanguard, Rearguard): [Counter Blast 1 Cards] If you have 4 other GP in your Rearguard Circle, this Unit +2000 during this turn.
Slaygal Dagger
Grade 1/Gold Paladin/7000 Power/5000 Shield
Activate (Vanguard, Rearguard): [Counter Blast 1 Cards] If you have 4 other GP in your Rearguard Circle, this Unit +2000 during this turn.
Whirlwind of the Cliffside, Sagramore
Grade 1/Gold Paladin/6000 Power/5000 Shield
Auto (R): If boosted monster hits, discard 1 card, draw 1 card.
Tiny Fighter Toron
Grade 1/Gold Paladin/6000 Power/5000 Shield
Auto (R): Boost GP Vanguard, if you have more R than opp R, +4000
Waiving Owl
Grade 1/Gold Paladin/6000 Power/5000 Shield
Auto (R): Boost GP Vanguard hit, bounce this card back to hand.
Halo Shield, Mark
Grade 1/Gold Paladin/6000 Power/0 Shield
Auto: [Choose a <<Gold Paladin>> from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your <<Gold Paladin>>, that unit cannot be hit until end of that battle.
Flame of Victory
Grade 1/Gold Paladin/4000 Power/10000 Shield - Critical Trigger
Activate (Rearguard): [Move this Unit to Soul] choose 1 of your <<Gold Paladin>> Unit, during that turn, it gains +3000 Power.
Silver Fang Witch
Grade 1/Gold Paladin - Human/5000 Power/5000 Shield
Auto: [Soul Blast 2 Cards] When this Unit appears in the Rearguard Circle, if you have a <<Gold Paladin>> Vanguard, you can pay the cost. If you do, draw 1 card.
The Little Red Lion, Cylph
Grade 0/Gold Paladin/5000 Power/10000 Shield
Auto: When you ride this card with another <<Gold Paladin>>, you can call this card to a Rearguard Circle.
Activate (Rearguard): If your Vanguard is "Knight of Divine Skill, Bowman", Place 1 "The Little Red Lion Clyph" and 1 "Knight of Fine Play, Gareth" from your Rearguard Circles into your Soul, Ride "Burning Lion, Blonde Zeyer" from your Deck.
Tiny Fistfighter Kuron
Grade 0/Gold Paladin/4000 Power/10000 Shield
Auto: When you Ride another <<Gold Paladin>> on this unit, call this card to a Rearguard Circle.
Activate (Rearguard):[Counter Blast 1 Cards, Move this unit to Soul] Look at the top 5 cards of your deck, search up to 1 Grade 3 <<Gold Paladin>>, show it to your opponent and add it to your hand. Shuffle your deck.
Granblue:
Spirit Master of the Icy Prison, Cocytus
Grade 3/Granblue - Skeleton/10000 Power/No Shield
Activate (Vanguard; Limit Break 4): When this Unit attacks the Vanguard, it gains 5000 Power during this battle.
Auto: [Counterblast 2 Cards] When this Unit appears in the Vanguard Circle, you can pay the cost. If you do, target 1 <<Granblue>> in your Drop Zone, Call that Unit to a Rearguard Circle.
Deadly Sword Master
Grade 3/Granblue - Ghost/1100 Power/No Shield
Auto (Vanguard/Rearguard): If you control a non-<<Granblue>> Vanguard or Rearguard, this unit loses 2000 Power.
Activate: (Drop Zone): [Select 1 Deadly Spirit and 1 Deadly Nightmare in your Rearguard Circle, retire them] If you have a Grade 2 or higher Vanguard, you can Ride this card.
Master Swordsman Nightstorm
Grade 3/Granblue - Vampire/10000 Power/No Shield
Auto (Vanguard/Rearguard): When this Unit attacks the Vanguard, if you have a <<Granblue>> Vanguard, this Unit gains 2000 Power during this battle.
Spirit-Eating Zombie Shark
Grade 3/Granblue - Vampire/10000 Power/No Shield
Auto (Vanguard/Rearguard): When this Unit is boosted by a <<Granblue>> This Unit gains 2000 Power during this Battle.
Stormride Ghost Ship
Grade 2/Granblue - Ghost/11000 Power/5000 Shield
Continuous (Vanguard/Rearguard): Restraint (This Unit cannot attack).
Activate (Vanguard/Rearguard): When a <<Granblue>> of yours appears in a Rearguard Circle from the Drop Zone, this Unit loses Restraint during this turn.
Auto (Vanguard): When this Unit is boosted by a <<Granblue>>, this Unit gains 5000 Power during this battle.
Deadly Spirit
Grade 2/Granblue - Ghost/9000 Power/5000 Shield
Activate [Drop Zone]: [Soul Blast 2 Cards, Target your Grade 1 or higher <<Granblue>> Rearguard, retire it] If you have a <<Granblue>> Vanguard, you can call this card to a Rearguard Circle.
Ghostly Pirate of the Freezing Night
Grade 2/Granblue - Ghost/8000 Power/5000 Shield
{Auto (V/R): When this Unit attacks, if you have more cards in your hand than your opponent, during this battle, this Unit gains 3000 Power.}
Navigator Silver
Grade 2/Granblue - Vampire/7000 Power/5000 Shield
Auto (Vanguard/Rearguard): When this Unit's attack hits a Vanguard, if you have 4 or more other <<Granblue>> Rearguards, draw 1 card.
Dragon Spirit
Grade 1/Granblue - Ghost/6000 Power/5000 Shield
Auto (Rearguard): [Soul Blast 2 Cards] When this Unit Boosts "Ghost Master of the Icy Prison, Cocytus", you can pay the cost. If you do, the boosted unit gains 5000 Power during this turn.
Child Frank
Grade 1/Granblue - Workeroid/7000 Power/5000 Shield
Activate (Vanguard/Rearguard): [Counterblast 1 Card] This Unit gains 1000 Power during this turn.
Ghostie John
Grade 1/Granblue - Ghost/6000 Power/5000 Shield
Auto (Rearguard): During a Battle in which this Unit boosts a <<Granblue>>, if the attack hits the Vanguard, you can return this card to your hand.
Deadly Nightmare
Grade 1/Granblue - Ghost/7000 Power/5000 Shield
Activate [Drop Zone]: [Soul Blast 2 Cards, Target your <<Granblue>> Rearguard, retire it] If you have a <<Granblue>> Vanguard, you can call this card to a Rearguard Circle.
???
Grade 1/Granblue - Ghost/6000 Power/5000 Shield
Auto (Vanguard/Rearguard): [Target 1 card in your hand, discard it] When this Unit attacks, you can pay the cost. If yudo, this Unit gains 4000 Power during this battle.
??? Banshee
Grade 1/Granblue - Ghost/6000 Power/5000 Shield
Auto: When this Unit appears in a Rearguard Circle, target 1 other <<Granblue>>, that Unit gains 2000 Power.
Captain Nightkid
Grade 0/Granblue - Vampire/5000 Power/10000 Soul
Auto: When you Ride this Unit with another <<Granblue>>, you can call it to a Rearguard Circle.
Activate (Rearguard): [Counterblast 1 Card, Place this card in your Soul] Look at the top 10 Cards of your Deck, select 1 <<Granblue>> amongst them, send it to the Drop Zone, and then shuffle your Deck.
Skeleton Shock Corps Commander
Grade 0/Granblue - Skeleton/4000 Power/10000 Shield
Auto: When you ride this Unit with another <<Granblue>>, call this Unit to a Rearguard Circle.
Activate (Rearguard): [Counterblast 1, Place this Card into your Soul] Check the top 5 cards of your Deck for a Grade 3 <<Granblue>>, show it to your opponent, add it to your hand, then shuffle your Deck.
Evil Spirit Shell
Grade 0/Granblue/5000 Power/10000 Shield - Critical Trigger
Hook-Hand Zombie
Grade 0/Granblue/5000 Power/5000 Shield - Draw Trigger
Doctor Rogue
Grade 0/Granblue/5000 Power/10000 Shield - Heal Trigger
Helmsman of Hades
Grade 0/Granblue - Ghost/3000 Power/10000 Shield - Stand Trigger
Auto (Drop Zone): When a Grade 3 <<Granblue>> appears in the Vanguard Circle, you can call this unit onto a Rearguard Circle that's in the same column as the unit that appeared.
Narukami
Dragonic Kaiser Vermillion
Grade 3/Narukami - Thunder Dragon/11000 Power/No Shield
Activate (Vanguard, Limit Break 4): [Counter Blast 3 Cards] During this Turn, this Unit gains 2000 Power, {and this Unit can attack every Unit in the front row with 1 attack?????}
Continuous (Vanguard/Rearguard): If you have a non <<Narukami>> Vanguard or Rearguard, this Unit loses 2000 Power.
The Lightning Flash Djinn
Grade 3/Narukami - Demon/10000 Power/No Shield
Continuous (Vanguard/Rearguard): This Unit cannot attack Rearguards.
Auto: (Vanguard): When this Unit attacks, it gains 4000 Power during that Battle.
Auto (Rearguard): When this Unit attacks, if you have a <<Narukami>> Vanguard, this unit gains 2000 Power during this battle.
????? Djinn ??????
Grade 2/Narukami - Demon/8000 Power/5000 Shield
Continuous (Vanguard/Rearguard): This Unit cannot attack Rearguards.
Auto: (Vanguard): When this Unit attacks, it gains 4000 Power during that Battle.
Auto (Rearguard): When this Unit attacks, if you have a <<Narukami>> Vanguard, this unit gains 2000 Power during this battle.
Dragonic Deathscythe
Grade 2/Narukami/9000 Power/5000 Shield
Auto: [Counter Blast 2 Cards] When this unit is placed on (VC) or (RC), if you have a <<Narukami>> Vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or less rear-guard, and retire it.
Demon Dragon Fighting Demon Karura
Grade 2/Narukami/9000 Power/5000 Shield
Auto: (Vanguard/Rearguard): When this unit's attack hits a Vanguard, if you have a «Narukami» Vanguard, unflip 1 card in your Damage Zone.
Dragon Monk Ensei
Grade 2/Narukami/7000 Power/5000 Shield
Auto: (Vanguard/Rearguard): When attack hits Vanguard, if you have 4 Narukami R, you draw 1 card.
The Lightning Fast Djinn
Grade 1/Narukami - Demon/6000 Power/5000 Shield
Continuous (Vanguard/Rearguard): This Unit cannot attack Rearguards.
Auto: (Vanguard): When this Unit attacks, it gains 4000 Power during that Battle.
Auto (Rearguard): When this Unit attacks, if you have a <<Narukami>> Vanguard, this unit gains 2000 Power during this battle.
Dragon Dancer Rai Rai
Grade 1/Narukami - Human/6000 Power/5000 Shield
Auto (Rearguard): [Soul Blast 2] When this Unit boosts "Thunderbreak Dragon", you can pay the cost. If you do, the boosted Unit gains 5000 Power during this turn.
Wyvern Transport Corps
Grade 1/Narukami/6000 Power/5000 Shield
Auto: When this Unit is called to the Rear Guard Circle, choose 1 other of your own <<Narukami>>, during that turn, it gains +2000 Power.
Lizard Soldier Youshi
Grade 1/Narukami - Dragon Man/6000 Power/5000 Sield
Auto (Vanguard/Rearguard): [SB1] When this Unit attacks, if you have a <<Narukami>> Vanmguard, you can pay the cost. If you do, this Unit gains 3000 Power during this Battle.
Dragon Dancer Katarina
Grade 0/Narukami - Human, Stand Trigger/5000 Power/10000 Shield
Demon Dragon ??? Xi Wangmu
Grade 0/Narukami - Dragon Man, Heal Trigger/5000 Power/10000 Shield
Spark-Kid Dragoon
Grade 0/Narukami/4000 Power/10000 Shield
Auto: When you Ride another <<Narukami>> on this unit, call this card to a Rearguard Circle.
Activate (Rearguard):[Counter Blast 1 Cards, Move this unit to Soul] Look at the top 5 cards of your deck, search up to 1 Grade 3 <<Natukami>>, show it to your opponent and add it to your hand. Shuffle your deck.
Nova Grappler
Beast Spirit White Tiger
Grade 0/Nova Grappler/5000 Power/10000 Shield
Auto:When another <Nova Grappler> rides this unit, you may call this card to Rearguard Circle.
Auto(R):[Counter Blast 1 Card] If Boost Nova hits Vanguard, place a "Beast Spirit" into your Soul to stand 1 Rearguard Nova Grappler
Beast Spirit Vermilion Bird
Grade 1/Nova Grappler/6000 Power/5000 Shield
Auto: (Vanguard/Rearguard) When this unit's attack hits a Vanguard, if you have a «Nova Grappler» Vanguard, look up to five cards from the top of your deck, choose up to one "Beast Spirit Azure Dragon", reveal it to your opponent, put it into your hand, and put the remaining cards on the bottom of your deck in any order.
Beast Spirit Black Tortoise
Grade 2/Nova Grappler/8000 Power/5000 Shield
Auto: (Vanguard/Rearguard) When this unit's attack hits a Vanguard, if you have a «Nova Grappler» Vanguard, look up to five cards from the top of your deck, choose up to one "Beast Spirit Azure Dragon", reveal it to your opponent, put it into your hand, and put the remaining cards on the bottom of your deck in any order.
Beast Spirit Azure Dragon
Grade 3/Nova Grappler/11000 Power/No Shield
Continuous (Vanguard/Rearguard): If you have a vanguard or rear-guard that is not a «Nova Grappler», this unit gets Power -2000.
Auto: (Vanguard) [Discard 1 Beast Spirit Azure Dragon from your hand] If this unit hits the Vanguard, Persona Blast, Stand 2 Rear Guards.