Hello! I want to read your opinions about my Tellarknights Deck:
Main Deck:
3x Satellarknight Deneb
3x Satellarknight Altair
3x Satellarknight Unulkulhai
2x Satellarknight Vega
3x Upstart Goblin
1x Raigeki
1x Book of Moon
3x Reinforcement of the Army
3x Mystical Space Typhoon
3x Stellarnova Alpha
3x Call of the Haunted
1x Vanity's Emptiness
1x Torrential Tribute
1x Solemn Warning
1x Bottomless Trap Hole
3x Oasis of the Dragon Souls
3x Fiendish Chain
2x Mirror Force
Side Deck:
3x Mind Crush
2x Shadow-Imprisoning Mirror
2x Fairy Wind
2x Imperial Iron Wall
2x De-Fusion
2x Maxx "C"
2x Artifact Lancea
Extra Deck:
1x Bujintei Tsukuyomi
1x Gagaga Cowboy
1x Abyss Dweller
1x Number 103: Ragnazero
1x Dark Rebellion Xyz Dragon
1x Castel, the Skyblaster Musketeer
1x Number 80: Rhapsody in Berserk
1x Daigusto Emeral
1x Evilswarm Exciton Knight
1x Number 86: Heroci Champion - Rhongymyniad
1x Number 101: Silent Honor ARK
1x Stellarknight Delteros
2x Stellarknight Triverr
1x Stellarknight Constellar Diamond
About the deck: It's very simple and linear deck, also the build is rather typical. I don't like the Star Seraph engine version, which may be very powerful, but without good draws u can do nothing. The pure version is more "consistent", I hope you all know what I mean.
I like two vega's and after 2 monts testing it's not two much. I don't play Soul Charge, it's not as useful as it may seem.
As regards traps: In last version I played Ring of Destruction instead of Solemn Warning. Unforunately, Solemn is essential: very good for Shaddolls, Nekroz, and a lot of other decks. I was thinking about playing 2x Oasis of the Dragons Souls and one Ring of Destruction in its place, but still not sure about it. I wonder what you will say about this.