Herzlich wilkommen im neuen Red-Eyes Black Dragon-Strategiethread
ZitatInhaltsverzeichnis
1.Grundlegende Strategie
2.Themeninterne Karten
3.Support
4.Decklisten
1.Grundlegende Strategie
Im Zentrum dieses Decks stehen Rotäugiger Schwarzer Drache und seine Zwillingsversion, Rotäugiger Flackerdrache, beide werden benötigt, um auf Fusionen und auf Rang 7 ZYX wie dem Leuchtfeuer-Metalldrachen zuzugreifen. Mit Schwarzer Stein der Legende lassen sich beide kinderleicht aus dem Deck beschwören. Rotäugiger Meteordracheneinschlag wird nur benötigt um den Meteorschwarzen Kometendrachen beschwören zu können, Herbeigerufener Totenkopf für den Erzunterweltler Totenkopfdrache. Erzunterweltler der Blitze zu spielen wäre nicht ratsam, da er nicht für Rotäugige Fusion genutz werden kann. Rotäugier Finsterer Metalldrache ist das Beste Maindeckmonster, lächerlich leicht zu beschwören mit starkem Effekt.
Red Eyes Babydragon ist ein verbesserter Maskierter Drache, der das Beschworene Monster ausrüstet und ein Drachenmonster sucht wenn er als Equip zerstört wird.Red Eyes Gerfried wird für die neue Rotaugenfusion benötigt und bekommt starke Effekte, wenn er z.b. Mit dem Babydrachen und Schwarzer Metalldrache ausgerüstet wird. Sein zweiter Effekt beschwört nicht nur ein Starkes Monster, er triggert auch die Effekte des Babydrachen (ein Drachenmonster suchen) und des Metalldrachen (Eine Rotäugig ZF Suchen).
Was ändert sich durch Links ?
Das Deck kann nachwievor große Fusionen problemlos Beschwören, durch RE Fusion kann man eh keine weiteren Monster spezialbeschwören, daher sollte man nicht oft mehrer Extrazonen brauchen. Galaxie Tomahawk wird eine Starke option, weil er 5 Tokens beschwören kann, was locker für 2-3 Linkmonster reichen sollte. Da die für Linkbeschwörungen verwendeten Monster auf dem Friedhof landen, aktiviere sich die Effekte des Schwarzen Metalldrachen/Kometendrachen , sollte man sie dafür verwenden.
2.Die Themeninternen Karten
Red Eyes Black Dragon (Finsternis, Stufe 7)
2400 Atk, 2000 Def, Drache
A ferocious dragon with a deadly attack.
Summoned Skull (Finsternis, Stufe 6)
2500 Atk/ 1200 Def, Unterweltler
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an ‟Archfiend" card.)
Red Eyes Darkness Dragon (Finsternis, Stufe 9)
2400 Atk/ 2000 Def, Drache/Effekt
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
Red Eyes Darkness Metal Dragon (Finsternis, Stufe 10)
2800 Atk/ 2400 Def, Drache/Effekt
You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
Red Eyes Wyvern (Wind, Stufe 4)
1800 Atk/ 1600 Def, Drache/Effekt
During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
Red Eyes Black Chick (Finsternis, Stufe 1)
800 Atk/ 500 Def, Drache/Effekt
You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.
Red Eyes Black Flare Dragon (Finsternis, Stufe 7)
24000 Atk/ 2000 Def, Drache/Zwilling/Effekt
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the end of a Battle Phase, if this card attacked or was attacked: You can inflict damage to your opponent equal to this card's original ATK.
Red-Eyes Archfiend of Lightning ( Finsternis, Stufe 6)
2500 ATK/ 1200 Def, Unterweltler,Zwilling,Effekt
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.
Meteor Dragon Red-Eyes Impact (Finsternis, Stufe 6)
1800 Atk/2000 Def, Drache/Zwilling/Effekt
Red Eyes Retro Dragon (Finsternis, Stufe 4)
1700 Atk/ 1600 Def, Drache/ Effekt
If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by an opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Black Stone of Legend (Finsternis, Stufe 1)
0 ATK/ 0 Def, Drache/Effekt:
You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, return this card from your Graveyard to your hand. You can only use 1 "Black Stone of Legend" effect per turn, and only once that turn.
Black Metal Dragon (Finsternis, Stufe 1)
600 Atk, 600 Def, Drache/ Effekt
You can target 1 “Red-Eyes” monster you control; equip this card from your hand or side of the field to that target. It gains 600 ATK.(2) If this card is sent from the field to the Graveyard: You can add 1 “Red-Eyes” cad from your Deck to your hand.
Lord of the Red ( Feuer, Stufe 8.)
Drache/Ritual/Effekt
You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
Knight of Dark Dragon
Drache, Ritual, Effekt
You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Knight of Dark Dragon" once per turn.
Black Skull Dragon
Drache/Fusion
"Summoned Skull" + "Red-Eyes B. Dragon"
(This card is always treated as an "Archfiend" card.)
Meteor B. Dragon
Drache/Fusion
"Red-Eyes B. Dragon" + "Meteor Dragon"
Black Skull Archfiend Dragon
Drache/Fusion/Effekt
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to that target's original ATK, then shuffle that target into the Deck. You can only Special Summon "Black Dragon Archfiend(s)" once per turn.
Red Eyes Black Dragon Sword
Drache/Fusion/Effekt
Must be Special Summoned with "The Claw of Hermos" by sending 1 Dragon-Type monster from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this monster on the field to that target. It gains 1000 ATK. The monster equipped with this card by this effect gains 500 ATK and DEF for each Dragon-Type monster on the field or in either player's Graveyard.
Meteor Black Comet Dragon (Drache, Stufe 9)
3500 Atk/ 2000 Def, Drache/Fusion/Effekt
Red-Eyes Flare Metal Dragon
Drache/XYZ/Effekt
2 Level 7 monsters
This card cannot be destroyed by card effects while it has Xyz Material. Each time your opponent activates a card or effect while this card has Xyz Material, inflict 500 damage to your opponent when that card or effect resolves. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.
Inferno Fire Blast
Normaler Zauber
Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
Card of the Red Jewel
Normaler Zauber
Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Card of Red Jewel" per turn.
Red Eyes Fusion
Normaler Zauber
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Red-Eyes" monster as a Fusion Material, using monsters from your hand, Deck, or your side of the field as Fusion Materials, but its name becomes "Red-Eyes B. Dragon" while it is face-up on the field. You cannot Normal or Special Summon monsters except by this card's effect, during the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
Red Eyes Insight
Normale Zauberkarte
The Claw of Hermos
Normale Zauberkarte
(This card is also always treated as "Legendary Dragon Hermos".)
Send, from your hand or your side of the field to the Graveyard, 1 monster with the same Type as 1 Type listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
Red Eyes Transmigration
Ritualzauber
This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-eyes" monsters from your Graveyard, whose total Levels equal 8 or more.
Dark Dragon Ritual
Ritualzauber
This card is used to Ritual Summon "Knight of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
Return of Red Eyes
Permanente Fallenkarte
If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card is destroyed by an opponent's card effect and sent
to the Graveyard: You can target 1 "Red-Eyes" monster in your
Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only
use each effect of "Return of Red-Eyes" once per turn.
Red Eyes Spirit
Normale Fallenkarte
Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
Red Eyes Burn
Normale Fallenkarte
If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect, except "Red-Eyes B. Chick": Target 1 of those monsters; both players take damage equal to that monster's original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
Folgende Karten gehören auch zu diesem Thema,werden aber selten bzw,gar nicht gespielt:
Malefic Red Eyes Black Dragon
Drache/Effekt
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
Red Eyes Zombie Dragon
Zombie/Effekt
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field.
Red Eyes Black Dragon
Drache/Effekt
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
Metalmorph
Normale Fallenkarte
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
3.Support
Effektmonster
Chaosjägerin
Tapferer Archendrache
Finsterer Bewaffneter Drache
Beschützer des Schreines
Der Mathematiker
Kinka Byo
Fusionsmonster
Der Erste Drache
Beast Eyes Pendulum Dragon
Starve Venom Fusion Dragon
Synchromonster
Sternenfresser
Himmelblauäugiger Silberner Drache
XYZ-Monster
Stufe 7 XYZ
Königin Dragoondschinn
Zauberkarten
Gospel of Revival
Drachenschrein
Drachenschlucht
Törichtes Begräbnis
Seelenlast
Ruf des Silbernen
Spiegel des Drachen
Fallenkarten
Ansteckender AusrottungsvirusDeckverwüstungswirus
4.Decklisten
1x Rotäugiger Schwarzer Drache
3x Rotäugiger Flackerdrache
3x Rotäugiger Meteordrache
3x Schwarzer Metalldrache
1x Finsterer Metalldrache
1x Kinka Byo
2x Rotäugiger Retrodrache
3x Chaosjägerin
3x Rotäugige Fusion
3x Red Eyes Insight
2x Spiegel des Drachen
3x Rückkehr der Drachenherren
2x Ruf des Silbernen
3x Verlockung der Finsternis
1x Emporkömmling Goblin
3x Zwillingstwister
1x Rückkehr der Rotaugen
1x Ansteckender Ausrottungvirus
1x Ernste Warnung
3x Schwarzer Meteordrache
2x Der Erste Drache
1x Starve Venom Fusion Dragon
1x Bestienaugen-Pendeldrache
3x Rotäugiger Leuchtfeuermetalldrache
1x Großes Auge
2x Buntäugiger Absolutdrache
1x Buntäugiger Rebellionsdrache
1x Buntäugiger Wirbeldrache
So,jetzt solltet ihr alles Grundlegende über das Thema wissen. Ich wünsche euch viel Spaß beim Diskutieren
MfG-Altaria
http://fc03.deviantart.net/fs7…by_slifertheskydragon.jpg
Yu-Gi-Oh-Wikia
Yu-Gi-Oh-Wiki
http://funmozar.com/black-dragon/