Spirit Warriors (TCG)
Release: 16. November (EU)
Inhalt:
60 Karten insgesamt, davon
20 Secret Rare
40 Super Rare
ZitatAlles anzeigenThe newest 60-card booster set, Spirit Warriors, takes full advantage of the latest updates to the Yu-Gi-Oh! TRADING CARD GAME! Link Monsters, the Extra Monster Zones, and strategic card placement are key elements in the Decks that can be built from the cards in this set. Spirit Warriors welcomes back a long-time favorite theme in addition to introducing 2 brand-new Decks!
The Six Samurai return! You already know the story of the Six Samurai and their legendary forebears. Now, take command of the warriors that support them from the shadows every step of the way! By using the new Extra Monster Zone with a brand-new “Six Samurai” Fusion Monster, you can control 6 “Six Samurai” monsters at the same time. If each of them is a different Attribute, you’ll be able to use a card that skips your opponent’s turn completely! These new “Six Samurai” cards are compatible with the classic “Six Samurai” cards as well, so you can build a brand-new Deck if you want to, or just dust off your old one and update it with new cards.
Joining the Six Samurai are two brand-new monster themes that care about where cards are played!
The “Magical Musketeers” are expert marksmen that trigger powerful abilities when a Spell/Trap Card is activated in the same column as one of their monsters! By carefully positioning your monsters and combining them with the column-based Trap Cards from Circuit Break, you can corner your opponent and force them to activate your effects for you!
“The Weather Painters” manipulate the condition of the field by controlling the weather! Gather 3 of these spirits on the field and you can Link Summon a monster that grants the monsters it points to total dominance over your opponent’s cards and effects!
Secret Rares (20/20)
SPWA-EN001 Secret Six Samurai - Fuma
SPWA-EN003 Secret Six Samurai - Hatsume
SPWA-EN004 Secret Six Samurai - Doji
SPWA-EN005 Secret Six Samurai - Kizaru
SPWA-EN006 Secret Six Samurai - Rihan
SPWA-EN007 Secret Skills of the Six Samurai
SPWA-EN011 Legendary Six Samurai - Shi En
SPWA-EN016 Magical Musketeer Caspar
SPWA-EN019 Magical Musketeer Starfire
SPWA-EN022 Magical Musket Mastermind Zakiel
SPWA-EN024 Magical Musket - Cross-Domination
SPWA-EN026 Magical Musket - Dancing Needle
SPWA-EN028 Magical Musket - Last Stand
SPWA-EN029 The Weather Painter Snow
SPWA-EN031 The Weather Painter Cloud
SPWA-EN032 The Weather Painter Sun
SPWA-EN033 The Weather Painter Thunder
SPWA-EN034 The Weather Painter Aurora
SPWA-EN035 The Weather Painter Rainbow
SPWA-EN040 The Weather Thundery Canvas
Super Rares (40/40)
SPWA-EN002 Secret Six Samurai - Genba
SPWA-EN008 The Six Shinobi
SPWA-EN009 Grandmaster of the Six Samurai
SPWA-EN010 Legendary Six Samurai - Kizan
SPWA-EN012 Shadow of the Six Samurai - Shien
SPWA-EN013 Six Samurai United
SPWA-EN014 Gateway of the Six
SPWA-EN015 Shien's Smoke Signal
SPWA-EN017 Magical Musketeer Doc
SPWA-EN018 Magical Musketeer Kidbrave
SPWA-EN020 Magical Musketeer Calamity
SPWA-EN021 Magical Musketeer Wild
SPWA-EN023 Magical Musket - Steady Hands
SPWA-EN025 Magical Musket - Desperado
SPWA-EN027 Magical Musket - Fiendish Deal
SPWA-EN030 The Weather Painter Rain
SPWA-EN036 The Weather Snowy Canvas
SPWA-EN037 The Weather Rainy Canvas
SPWA-EN038 The Weather Cloudy Canvas
SPWA-EN039 The Weather Sunny Canvas
SPWA-EN041 The Weather Auroral Canvas
SPWA-EN042 Hand of the Six Samurai
SPWA-EN043 Legendary Six Samurai - Kageki
SPWA-EN044 Legendary Six Samurai - Shinai
SPWA-EN045 Legendary Six Samurai - Mizuho
SPWA-EN046 Shien's Advisor
SPWA-EN047 Honest
SPWA-EN048 Asceticism of the Six Samurai
SPWA-EN049 Shien's Dojo
SPWA-EN050 Photon Veil
SPWA-EN051 Constellar Belt
SPWA-EN052 Return of the Six Samurai
SPWA-EN053 Backs to the Wall
SPWA-EN054 Double-Edged Sword Technique
SPWA-EN055 Musakani Magatama
SPWA-EN056 Battleguard Howling
SPWA-EN057 Beckoning Light
SPWA-EN058 Scrap-Iron Scarecrow
SPWA-EN059 Scrap-Iron Statue
SPWA-EN060 Miraculous Descent
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[OCG] Deck Build Pack: Spirit Warriors
Release: 11. August 2017 (Japan)
Inhalt:
45 Karten insgesamt, davon
3 Ultra Rare
12 Super Rare
30 Common
ZitatDas Pack soll neue Karten und Reprints enthalten, mit denen man drei verschiedene Decks erstellen kann.
DBSW-JP001 Shadow Six Samurai – Fuhma [Super Rare]
WIND/Warrior - Tuner - Effect/1/200/1800
(1) If this card is destroyed by battle or a card effect: You can Special Summon 1 “Six Samurai” monster from your Deck, except “Shadow Six Samurai – Fuhma”.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by an effect, you can banish this card from your Graveyard instead.
DBSW-JP002 Shadow Six Samurai - Genba
FIRE/Warrior - Tuner - Effect/2/500/2100
When this card is Normal Summoned: You can target 1 of your banished “Six Samurai” monsters; add it to your hand. If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
DBSW-JP003 Shadow Six Samurai - Hatsume [Super Rare]
WATER/Warrior - Effect/3/1600/1500
You can banish 2 “Six Samurai” monsters from your GY and/or face-up from your field, then target 1 “Six Samurai” monster in your GY, except “Shadow Six Samurai – Hatsume”; Special Summon it. You can only use this effect of "Shadow Six Samurai - Hatsume" once per turn. If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
DBSW-JP004 Shadow Six Samurai – Douji
DARK/Warrior - Effect/4/1700/1200
When another "Six Samurai" monster(s) is Normal or Special Summoned to your field while this monster is on the field: You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by a card effect, you can banish this card from your GY instead.
DBSW-JP005 Shadow Six Samurai - Kizaru
EARTH/Warrior - Effect/4/1900/1000
If this card is Special Summoned: You can add 1 “Six Samurai” monster with a different Attribute of any monster you control from your Deck to your hand. If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
DBSW-JP006 Shadow Six Samurai - Rihan [Ultra Rare]
LIGHT/Warrior - Fusion - Effect/5/2400/2400
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use “Polymerization”.) Cannot be used as a Fusion Material. Once per turn: You can banish 1 “Six Samurai” card from your GY or that you control face-up, then target 1 card on the field; banish it. If a “Six Samurai” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
DBSW-JP007 Shadow Art of the Six Samurai [Super Rare]
Quick-Play Spell Card
You can only activate 1 card with this name once per turn. Send 1 monster you control to the Graveyard, then target 1 of your banished “Six Samurai” monsters; Special Summon it.
DBSW-JP008 The Six Shinobi
Normal Trap Card
If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
DBSW-JP016 Magibullet Shooter Caspar [Super Rare]
LIGHT/Fiend - Effect/3/1200/2000
You can activate "Magibullet" Spells/Traps from your hand during either player's turn. If a Spell/Trap Card is activated in the same column as this card: You can add 1 “Magibullet” card with a different name from that card from your Deck to your hand. You can only use this effect of "Magibullet Shooter Caspar" once per turn.
DBSW-JP017 Magibullet Shooter Doctor
LIGHT/Fiend - Effect/3/1400/1200
You can only use this card name’s (2) effect once per turn.
(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.
(2) If a Spell/Trap Card is activated in the same column as this card: You can add 1 “Magibullet” card with a different name from that card from your GY to your hand.
DBSW-JP018 Magibullet Shooter The Kid
LIGHT/Fiend - Effect/3/1600/200
You can only use this card name’s (2) effect once per turn.
(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.
(2) If a Spell/Trap Card is activated in the same column as this card: You can discard 1 “Magibullet” card; draw 2 cards.
DBSW-JP019 Magibullet Shooter Star [Super Rare]
LIGHT/Fiend - Effect/4/1300/1700
You can only use this card name’s (2) effect once per turn.
(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.
(2) If a Spell/Trap Card is activated in the same column as this card: You can Special Summon 1 Level 4 or lower “Magibullet” monster from your Deck in Defense Position, except “Magibullet Shooter Star”.
DBSW-JP020 Magibullet Shooter Calamity
LIGHT/Fiend - Effect/4/1500/1300
You can activate "Magibullet" Spells/Traps from your hand during either player's turn. If a Spell/Trap is activated in the same column as this card: You can target 1 "Magibullet" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magibullet Shooter Calamity" once per turn.
DBSW-JP021 Magibullet Shooter Wild
LIGHT/Fiend - Effect/4/1700/900
You can only use the (2)nd effect with this card’s name once per turn.
(1) You can activate “Magibullet” Spells/Traps from your hand during either player’s turn.
(2) If a Spell/Trap Card is activated in this card’s column: You can target 3 “Magibullet” cards in your Graveyard; shuffle all 3 of them into the Deck, then draw 1 ca
DBSW-JP022 Magibullet Fiend Zamiel [Ultra Rare]
LIGHT/Fiend - Effect/8/2500/2500
You can Tribute Summon this card face-up by Tributing 1 “Magibullet” monster. You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn. During your opponent’s End Phase: You can draw 1 card for each “Magibullet” Spell/Trap Card you activated this turn while this card was face-up. You can only use this effect of "Magibullet Fiend Zamiel" once per turn.
DBSW-JP023 Magibullet - Never-Endorphin
Quick-Play Spell Card
Target 1 "Magibullet" monster you control; its ATK and DEF become double its original ATK and DEF until the end of this turn. The targeted monster cannot attack directly during the turn this card is activated. You can only activate 1 "Magibullet - Never-Endorphin" per turn.
DBSW-JP024 Magibullet – Cross Dominator [Super Rare]
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Magibullet” monster: Target 1 face-up monster on the field; that monster’s ATK and DEF become 0, also it has its effects negated (if any). These effects last until the end of this turn.
DBSW-JP025 Magibullet - Death-perado
Normal Trap Card
If you control a "Magibullet" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magibullet - Death-perado" per turn.
DBSW-JP026 Magibullet – Dancing Needle
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control a “Magibullet” monster: You can target up to 3 cards in the GYs; banish those cards.
DBSW-JP027 Magibullet – Devil’s Deal
Continuous Trap Card
You can only activate 1 card with this card’s name per turn.
(1) “Magibullet” monsters you control cannot be destroyed by card effects.
(2) If this card is sent to the GY by an opponent’s card effect: You can add 1 “Magibullet” card from your Deck or GY to your hand, except “Magibullet – Devil’s Deal”.
DBSW-JP028 Magibullet – Deadman’s Burst [Super Rare]
Counter Trap Card
You can only activate this card’s name once per turn.
(1) If you control a “Magibullet” monster, when your opponent activates a Spell/Trap Card: You can negate that activation, and if you do, destroy it.
DBSW-JP029 Snow Weathery Ciel [Super Rare]
EARTH/Fairy - Effect/3/0/2200
You can only use this card name’s (1) effect once per turn.
(1) When this card is Normal Summoned: You can take place 1 “Weathery” Spell/Trap Card directly from your Deck face-up to your Spell & Trap Zone.
(2) Once per turn, during the Standby Phase, if this card is currently banished and was banished since the previous turn because it was banished to activate a “Weathery” card’s effect: You can Special Summon this card.
DBSW-JP030 Meteorology Lazula
WATER/Fairy - Effect/3/1200/1400
If this card is Special Summoned: You can place 1 "Meteorology" Spell Card/Trap Card from your hand face-up on your Spell & Trap Zone. During the Standby Phase, if this card is banished and has been banished since the last turn to activate the effect of a "Meteorology" card: You can Special Summon this banished card. You can only use this effect of "Meteorology Lazula" once per turn.
DBSW-JP031 Cloudy Weathery Sleet
WIND/Fairy - Effect/3/1500/1000
You can only activate this card’s (1) effect once per turn.
(2) If a face-up “Weathery” card on your field, except this card, is sent to the Graveyard: You can target up to 2 “Weathery” Spell/Trap Cards in your Graveyard; place those cards face-up in your Spell & Trap Card Zone.
(2) If this card is banished to activate the effect of a “Weathery” card: You can activate this effect during the next turn’s Standby Phase: Special Summon this banished card.
DBSW-JP032 Sunny Weathery Bengala
FIRE/Fairy - Effect/3/1600/400
You can only activate this card’s (1) effect once per turn.
(1) If this card is in the Graveyard, and a face-up Continuous Spell/Trap Card on your field is sent to the Graveyard: You can Speial Summon this card, and if you do, place 1 “Weathery” Spell/Trap Card from your hand face-up into your Spell & Trap Zone.
(2) If this card is banished to activate the effect of a “Weathery” card: You can activate this effect during the next turn’s Standby Phase: Special Summon this banished card.
DBSW-JP033 Thunder Weathery Turmer
LIGHT/Fairy - Effect/3/1700/0
You can only use this card name’s (1) effect once per turn.
(1): You can send 1 face-up Continuous Spell/Trap Card you control to the Graveyard; place 1 “Weathery” Spell/Trap from your Deck in your Spell & Trap Zone face-up.
(2): Once per turn, during the Standby Phase of the next turn after this card on the field was banished to activate a “Weathery” card’s effect: You can Special Summon this banished card.
DBSW-JP034 Polar Weathery Lampla [Super Rare]
DARK/Fairy - Effect/6/2200/2000
(1) When this card is Normal Summoned: You can place 1 “Weathery” Spell/Trap Card from your hand, Deck or Graveyard face-up into a Spell & Trap Zone.
(2) If this card is face-up in the Monster Zone, “Weathery” Spell/Trap Cards you control cannot be targeted by the effects of your opponent’s cards, nor destroyed by the effects of your opponent’s cards.
(3) If this card is banished to activate the effect of a “Weathery” card: You can activate this effect during the next turn’s Standby Phase: Special Summon this banished card.
DBSW-JP035 Rainbow Weathery Arciel [Ultra Rare]
LIGHT/Fairy - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
3 “Weathery” monsters
(1) Weathery monsters that this card points to gain this effect: * When a card or effect is activated: You can banish this card; negate that activation, and if you do, destroy it.
(2) When your opponent would Special Summon a monster(s): You can send this Link Summoned card to the Graveyard; negate that Special Summon, and if you do, destroy that monster(s). (3) Once per turn, during the Standby Phase, if this card was banished to activate the effect of a “Weathery” card since the last Standby Phase: You can Special Summon this card.
DBSW-JP036 Snowy Weathery Pattern
Continuous Spell Card
(1) You can only control 1 “Snowy Weathery Pattern”.
(2) “Weathery” Effect Monsters in your Main Monster Zone in the same column as this card, and Main Monster Zones adjacent to that zone, gain this effect.
• Quick Effect: Banish this card; add 1 “Weathery” card from your Deck to your hand. For the rest of this turn, you cannot add cards from your Deck to your hand except by drawing them.
DBSW-JP037 Rainy Weathery Condition
Continuous Spell Card
(1) You can only control 1 face-up “Rainy Weathery Condition”.
(2) A “Weathery” Effect Monster(s) in the Main Monster Zone in the same column as this card, as well as in the Main Monster Zones adjacent to that zone gains this effect.
• Quick Effect: You can banish this card, then target 1 Spell/Trap Card your opponent controls; return it to the hand.
DBSW-JP038 Cloudy Weathery Pattern
Continuous Spell Card
(1) You can only control 1 face-up “Cloudy Weathery Pattern”.
(2) A “Weathery” effect monster(s) in the Main Monster Zone in the same column as this card, as well as in the Main Monster Zones adjacent to that zone gains this effect.
● Quick Effect, except during the Damage Step: You can banish this card, then target 1 face-up monster; halve its ATK, also it can attack directly. These effects last until the end of this turn.
DBSW-JP039 Sunny Weathery Pattern
Continuous Spell Card
(1) You can only control 1 “Sunny Weathery Pattern”.
(2) “Weathery” Effect Monsters in your Main Monster Zone in the same column as this card, and Main Monster Zones adjacent to that zone, gain this effect.
• Quick Effect: Banish this card, then target 1 monster you control; Tribute that monsterm, and if you do, Special Summon 1 “Weathery” monster from your hand or Graveyard that has a different card name than that monster.
DBSW-JP040 Thunder Weathery Pattern [Super Rare]
Continuous Trap Card
(1) You can only control 1 face-up “Thundery Weathery Pattern”.
(2) A “Weathery” Effect Monster(s) in the Main Monster Zone in the same column as this card, as well as in the Main Monster Zones adjacent to that zone gains this effect.
• At the start of the Damage Step, if this card battles an opponent’s monster: You can banish this card; return the opponent’s monster to the hand.
DBSW-JP041 Aurora Weathery Pattern
Continuous Trap Card
(1) You can only control 1 face-up “Aurora Weathery Pattern”.
(2) A “Weathery” effect monster(s) in the Main Monster Zone in the same column as this card, as well as in the Main Monster Zones adjacent to that zone gains this effect.
● When exactly 1 card is added to either player’s hand: You can banish this card; banish that added card, and if you do, that player draws 1 card.
Reprints:
DBSW-JP009 Grandmaster of the Six Samurai
DBSW-JP010 Legendary Six Samurai - Kizan
DBSW-JP011 Legendary Six Samurai – Shi En Super Rare
DBSW-JP012 Shadow of the Six Samurai - Shien
DBSW-JP013 Six Samurai United
DBSW-JP014 Gateway of the Six
DBSW-JP015 Shien's Smoke Signal
DBSW-JP042 Maxx “C” Super Rare
DBSW-JP043 Upstart Goblin
DBSW-JP044 One Day of Peace
DBSW-JP045 Rivalry of Warlords