Besser spät als nie. Hier ist er nun, der Salamangreat / Grosalamander-Themendeckthread.
1. Eine kleine Einleitung
Die Salamangreats werden im Anime "Yu-Gi-Oh! VRAINS" von Takeru Homura repräsentiert und haben Ihr physisches Debüt in "Soul Fusion" gefeiert. Aktuell besteht das Deck aus 6 Extra Deck Monster, 16 Main Deck Monster, 9 Zauber und 3 Fallenkarten, wovon jedoch jeweils 1 Link und normales Effektmonster, sowie 2 Zauberkarten noch auf das OCG limitiert sind. Alle Salamangreat-Monster sind vom Attribut Feuer und vom Monstertyp "Cyberse".
Das Salamangreat-Themendeck versteht sich hervorragend darauf, mit Leichtigkeit möglichst viele Monster zu beschwören, welche dann wiederum für Link-Monster weiter verwendet werden. Hierbei ist auffällig, dass das Deck mit etwas Glück nicht einmal eine Normalbeschwörung benötigt, was auch bei Rückschlägen wie Handtraps jederzeit Optionen freilässt.
Die Link-Bossmonster bieten zusätzlich die Option, nach Linkbeschwörungen mit Ihrer eigenen Karte als Material weitere Effekte freizuschalten.
2. Kompetitiver Status
Dieses Themendeck zeichnet sich in der kompetitiven Szene durch eine große Beliebtheit und Stärke aus. In dem aktuellsten nationalen Turnier (Deutsche Meisterschaft 2019) war dieses Deck in den Top 64 mit 38% (doppelt so viel wie das zweitplatzierte Deck Orcust mit 17%) und in den Top 8 mit sogar 75% vertreten (lediglich 1 Altergeist und 1 Thunder Dragon Deck boten Salamangreats die Stirn) und schaffte es schlussendlich ins Finale. Dort reichte es immerhin für den 2ten Platz im Turnier.
Auf der YCS Knoxville sah die Verteilung schon deutlich fairer aus. In den Top 34 waren Salamangreats mit immerhin 8 Spielern (25%) vertreten und drittstärkste Kraft hinter Danger! Thunder Dragons (9 Spieler) und Orcust (10 Spielern). In den Top 8 wurde dies erheblich auf 1 Salamangreat reduziert, welches sich schlussendlich den 4ten Platz sichern konnte.
3. Kommen wir nun zu den Karten des Themendecks "Salamangreat".
Salamangreat Mole
Feuer / Cyberse / Effekt / ATK 0 / DEF 0
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
Salamangreat Raccoon
Feuer / Cyberse / Effekt / ATK 400 / DEF 800
When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn.
Salamangreat Meer
Feuer / Cyberse / Effekt / ATK 800 / DEF 600
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
Salamangreat Foxy
Feuer / Cyberse / Effekt / ATK 1000 / DEF 1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
Salamangreat Foxer
Feuer / Cyberse / Effekt / ATK 1200 / DEF 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
Salamangreat Spinny
Feuer / Cyberse / Effekt / ATK 1000 / DEF 1500
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
Salamangreat Gazelle
Feuer / Cyberse / Effekt / ATK 1500 / DEF 1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
Salamangreat Fennec
Feuer / Cyberse / Effekt / ATK 1600 / DEF 200
If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.
Salamangreat Falco
Feuer / Cyberse / Effekt / ATK 1200 / DEF 1600
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
Salamangreat Wolvie
Feuer / Cyberse / Effekt / ATK 1700 / DEF 1000
A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
Salamangreat Fowl
Feuer / Cyberse / Effekt / ATK 1800 / DEF 200
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
Salamangreat Jack Jaguar
Feuer / Cyberse / Effekt / ATK 1800 / DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
Salamangreat Parro
Feuer / Cyberse / Effekt / ATK 2000 / DEF 1000
When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
Salamangreat Beat Bison
Feuer / Cyberse / Effekt / ATK 2800 / DEF 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.
Salamangreat Emerald Eagle
Feuer / Cyberse / Effekt / ATK 2800 / DEF 2000
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect.
● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
Salamangreat Miragestallio
Feuer / Cyberse / XYZ / Effekt / ATK 2000 / DEF 900
2 Level 3 Monsters
You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
Salamangreat Violet Chimera
Feuer / Cyberse / Fusion / Effekt / ATK 2800 / DEF 2000
1 "Salamangreat" monster + 1 Link Monster
If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
Salamangreat Balelynx
Feuer / Cyberse / Link / Effekt / ATK 500 / Link 1
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
Salamangreat Heatleo
Feuer / Cyberse / Link / Effekt / ATK 2300 / Link 3
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
Salamangreat Sunlight Wolf
Feuer / Cyberse / Link / Effekt / ATK 1800 / Link 2
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
Fusion of Fire
Zauberkarte
(This card is always treated as a "Salamangreat" card.)
Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
Salamangreat Recureance
Zauberkarte
Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.
Rise of the Salamangreat
Ritualzauberkarte
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
Salamangreat Claw
Ausrüstungszauberkarte
Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
Salamangreat Circle
Schnellzauberkarte
Activate 1 of these effects.
● Add 1 "Salamangreat" monster from your Deck to your hand.
● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
Will of the Salamangreat
Permanente Zauberkarte
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
Salamangreat Sanctuary
Spielfeldzauberkarte
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
Salamangreat Rage
Fallenkarte
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
Salamangreat Gift
Permanente Fallenkarte
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.
Salamangreat Roar
Konterfallenkarte
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
Karten aus dem OCG
Wie jeder weiß, teilt das OCG leider nur sehr ungerne Karten mit dem TCG. Daher gibt es aktuell noch die ein oder andere Promokarte, die im OCG feststeckt, aber auch zusätzlichen Support, der in den nächsten Hauptsets erscheinen wird.
Salamangreat Coyote
Feuer / Cyberse / Effekt / ATK 1000 / DEF 200
During the End Phase, if this card is in the GY because it was sent there this turn as Link Material: You can activate 1 of these effects.
● Target 1 "Salamangreat" monster in your GY, except "Salamangreat Coyote"; Special Summon it in Defense Position.
● Target 1 "Salamangreat" card in your GY, except "Salamangreat Coyote"; add it to your hand.
You can only use this effect of "Salamangreat Coyote" once per turn.
Salamangreat Almiraj
Feuer / Cyberse / Link / Effekt / ATK 0 / Link 1
1 Normal Summoned / Set Monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When your Normal Summoned/Set monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
Rising Fire
Ausrüstungszauberkarte
(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. It gains 500 ATK. When this card leaves the field, destroy that monster. If this card in its owner's possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
Fury of Fire
Zauberkarte
(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
4. Themenfremde Supportkarten
Natürlich gibt es wie bei jedem Deck auch hier wieder jede Menge themenfremde Supportkarten, die wunderbar harmonieren und sich daher immer eine Platz in einem Salamangreat-Deck sichern können:
Balancer Lord
Degrade Buster
Flame Bufferlo
Lady Debug
Cyberse Magician
Cynet Fusion
Cynet Optimization
Cynet Ritual
Fusion Tag
Pre-Preparation of Rites
Super Polymerization
Terraforming
World Legacy Succession
Diplexer Chimera
Brotherhood of the Fire Fist - Lion Emperor
Cyberse Reminder
Cyberse Witch
Duelittle Chimera
Flame Administrator
Hiita the Fire Charmer, Ablaze
Knightmare Phoenix
Powercode Talker
5. Decklisten
Wo gute Platzierungen in der kompetitiven Szene sind, sind natürlich auch dementsprechende Decklisten. Diese findet Ihr hier, um Referenzen für eure eigenen Decks zu haben und vielleicht nach dem nächsten großen Turnier ja mit einer neuen Idee hier zu stehen.