Cyberdark Impact - Infothread

  • Cyber Dark Impact
    2tes Set der 500er Serie
    Release in Japan: 10. August 2006



    60 Cards
    4 Ultras
    7 Super Rares
    14 Rares
    35 Normal


    Preis pro Booster 150 Yen


    Die Boosteredition enthält unter anderem "starke" Karten von Hell Kaiser Ryo (aus den Folgen Episode 83 (vom 3.05.2006 ) und 89 (14.06.2006) und weitere neue Karten, die eine bisher noch nicht vorhandene Spielmechanik unterstüzen, als auch welche von anderen Charakteren.


    Außerdem wird es ein Special Pack geben, welches neben 2 Boostern von CDIP eine Scapegoat-Tokenkarte (vorerst nur Japan) enthalten wird.


    Spoiler soweit bekannt:


    Ultimate Rare
    CDIP-JP001 Cyber Dark Horn
    CDIP-JP002 Cyber Dark Edge
    CDIP-JP003 Cyber Dark Keel
    CDIP-JP005 Cyber Esper
    CDIP-JP011 Dark Lucius LV8
    CDIP-JP008 Allure Queen LV7
    CDIP-JP032 Storm Shooter
    CDIP-JP035 Armed Black Dragon - Cyber Dark Dragon
    CDIP-JP036 Cyber Ogre #2
    CDIP-JP056 Cyber Shadow Guardna
    CDIP-JP058 Troy Bomb


    Ultra Rare
    CDIP-JP011 Dark Lucius LV8
    CDIP-JP008 Allure Queen LV7
    CDIP-JP035 Armed Black Dragon - Cyber Dark Dragon
    CDIP-JP036 Cyber Ogre #2 ?


    Super Rare :
    CDIP-JP001 Cyber Dark Horn
    CDIP-JP002 Cyber Dark Edge
    CDIP-JP003 Cyber Dark Keel
    CDIP-JP005 Cyber Esper
    CDIP-JP032 Storm Shooter
    CDIP-JP056 Cyber Shadow Guardna
    CDIP-JP058 Troy Bomb


    Rare:
    CDIP-JP007 Allure Queen LV5
    CDIP-JP010 Dark Lucius LV6
    CDIP-JP017 Vanity Devil
    CDIP-JP024 Vanity Ruler
    CDIP-JP025 Earth Mother Iris
    CDIP-JP026 Lightning Punisher
    CDIP-JP029 Combomaster
    CDIP-JP031 Charging Rhinos
    CDIP-JP038 A Flash of Magic Sealing
    CDIP-JP044 Miracle Reborn
    CDIP-JP047 Receding Circuit
    CDIP-JP049 Tripwire
    CDIP-JP052 Reverse Dimension
    CDIP-JP059 Ascending Black Horn


    CDIP-JP001 Cyber Dark Horn [Super Rare/Ultimate Rare]
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, the equipped monster is destroy instead.


    CDIP-JP002 Cyber Dark Edge [Super Rare/Ultimate Rare]
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, the equipped monster is destroy instead.


    CDIP-JP003 Cyber Dark Keel [Super Rare/Ultimate Rare]
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, the equipped monster is destroy instead.


    CDIP-JP004 Cyber Ogre
    5/Earth/Machine/1900/1200
    Discard this card from your hand to Graveyard. Negate the battle by a [Cyber Ogre] on your field once, and until the end of next battle increase the attack strength by 2000. This effect can also be activate during opponent's turn.


    CDIP-JP005 Cyber Esper [Super Rare]
    4/Fire/Machine/1200/1800
    When this card is in face-up attack mode on your field, you can confirm card(s) draw by opponent.


    CDIP-JP006 Allure Queen LV3
    3/Dark/Spellcaster/500/500
    Once during your Main Phase you can choose a monster with Level 3 or less from opponent's field and equipped it to this card as an equip card (This effect can only equip one equip card). When this card is destroy as result of battle, the equipped monster is destroy instead. During Standby Phase of your turn, you can send this card with the equip card by this effect to Graveyard, and special summon a [Allure Queen LV5] from your hand or deck.


    CDIP-JP007 Allure Queen LV5 [Rare]
    5/Dark/Spellcaster/1000/1000
    When special summon by effect of [Allure Queen LV3], once per turn during your Main Phase you can choose a monster with level 5 or less from opponent's field, and equipped it on this card as an equip card (This effect can only equip one equip card). When this card is destroy in battle, the equipped monster is destroy instead. At the Standby Phase of your turn, you can send this card and the equip card by this effect to Graveyard to special summon a [Allure Queen LV7] from your hand or deck.


    CDIP-JP008 Allure Queen LV 7 [Ultra Rare/Ultimate Rare]
    7/Dark/Spellcaster/1500/1500
    When special summon by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a monster on opponent's field and equipped it to this card as an equipment card (This effect can only have up to one monster equipped). When this card would be destroy in battle, destroy the equipped monster instead.


    CDIP-JP009 Dark Lucius LV4
    4/Earth/Fiend/1000/300
    Negate the effect of opponent's monster(s) destroy by this card as result of battle. When this card destroy a monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard to special summon a [Dark Lucius LV6] from hand or deck.


    CDIP-JP010 Dark Lucius LV6 [Rare]
    6/Earth/Fiend/1700/600
    When special summon by effect of [Dark Lucius LV4], negate any effect of monster(s) this card destroy as result of battle. During the Standby Phase of your next turn when this effect negates the effect of an opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your hand or deck.


    CDIP-JP011 Dark Lucius LV8 [Ultra Rare/Ultimate Rare]
    8/Earth/Fiend/2800/900
    When special summon by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroy as result of battle, and removed them from game.


    CDIP-JP012 Stray Devil
    Fire/Fiend/3/1300/1700
    When this card is detroyed by battle and is sent to grave, both player gains 800 LP.


    CDIP-JP013 Violent Ogre
    Fire/Fiend/4/1700/1100
    When this card is detroyed by battle and is sent to grave, deal 500 LP to both players.


    CDIP-JP014 Flame Ogre
    Fire/Fiend/7/2400/1700
    This card cannot be special summoned. When this card is successfully summoned, draw a card from your deck.


    CDIP-JP015 Snipestalker
    Dark/Fiend/4/1500/600
    Discard a card from hand. Choose a card on the field and roll a dice. If the result is other than 1 or 6, destroy the chosen card.


    CDIP-JP016 Blast Devil
    Fire/Fiend/3/1000/300
    When a chain of Magic or Trap happens, deal 500 damage to opponent.


    CDIP-JP017 Vanity Devil [Rare]
    Dark/Fiend/6/2400/1200
    This card cannot be special summon. When this card is face-up on the field, monster(s) cannot be special summon.


    CDIP-JP018 Boundary Statue of Abyss
    Dark/Fiend/4/1000/1000
    If this card is face-up on the field, all monster except with Dark main type cannot be special summoned


    CDIP-JP019 Boundary Statue of Heavy Rain
    Water/Aqua/4/1000/1000
    If this card is face-up on the field, all monsters except with Water main type cannot be special summoned


    CDIP-JP020 Boundary Statue of Hellfire
    Fire/Pyro/4/1000/1000
    If this card is face-up on the field, all monster except with Fire main type cannot be special summoned


    CDIP-JP021 Boundary Statue of Gale
    Wind/Winged-Beast/4/1000/1000
    If this card is face-up on the field, all monster except with Wind main type cannot be special summoned


    CDIP-JP022 Boundary Statue of Drought
    Earth/Rock/4/1000/1000
    If this card is face-up on the field, all monster except with Earth main type cannot be special summoned


    CDIP-JP023 Boundary Statue of Flash
    Light/Fairy/4/1000/1000
    If this card is face-up on the field, all monster except with Light main type cannot be special summoned


    CDIP-JP024 Vanity Ruler [Rare]
    Light/Fairy/8/2500/1600
    This card cannot be special summon. When this card is face-up on the field, opponent cannot special summon any monster(s).


    CDIP-JP025 Earth Mother Iris [Rare]
    Light/Fairy/6/2400/1200
    When a Chain 3 is accumulated, draw a card from deck. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activated.


    CDIP-JP026 Lightning Punisher [Rare]
    Dark/Thunder/7/2600/1600
    When a Chain 3 is accumulated, destroy a card on opponent's field. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activated.


    CDIP-JP027 Bodyguards of Queen
    Earth/Warrior/4/1700/1200
    When this card is face-up on the field, any of the [Allure Queen] on your field cannot be chosen as target of attack.


    CDIP-JP028 Combofighter
    Wind/Warrior/4/1600/800
    When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase.


    CDIP-JP029 Combomaster [Rare]
    Wind/Warrior/5/2200/1500
    When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase.


    CDIP-JP030 Beastman Ares
    Earth/Beast-Warrior/3/500/500
    When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.


    CDIP-JP031 Assault Rhinos [Rare]
    Earth/Beast-Warrior/3/1500/1500
    Once per turn, you can move this card to an adjacent monster card zone that is not in use. If this card attacks an opponent’s monster right in front of it, increase this card’s attack strength by 500 points during the damage step.


    CDIP-JP032 Storm Shooter [Super Rare/Ultimate Rare]
    Wind/Winged-Beast/7/2300/500
    Once during your turn, you can choose one of the following effects and activate it.
    - Move this to the adjacent monster card zone that is not in use.
    - Return an opponent's Monster, Magic, or Trap directly in front of this card to its owner's hand.


    CDIP-JP033 Alien Vader
    Earth/Reptile/2/800/500
    Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's monster, Magic, or Trap card directly in front of this card, this card can attack opponent directly.


    CDIP-JP034 Alien Mars
    Fire/Reptile/3/1000/1000
    When this card is face-up on the field, negate the effect of all monsters other than [Alien Mars] with "A Counter" set onto it.



    CDIP-JP035 Cyber Dark Dragon [Ultra Rare/Ultimate Rare]
    (wörtlich: Armor Black Dragon - Cyber Dark Dragon)
    Dark/Machine/8/1000/1000
    Fusion
    [Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. Increase this card's ATK by 100 points for every Monster Card in your Graveyard. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.


    CDIP-JP036 Cyber Ogre #2 [Ultra Rare/Ultimate Rare]
    Earth/Machine/7/2600/1900
    Fusion
    [Cyber Ogre + Cyber Ogre]
    This card's Fusion Summon can only be done by above cards. When this card attacks opponent's monsters, increase this card's attack strength by halved of the attack strength of the attacked monster until end of Damage Step.


    CDIP-JP037 Infecting Cell “A”
    Normal Spell
    Put an "A Counter" on a face-up monster on opponent's field.


    CDIP-JP038 A Flash of Magic Sealing [Rare]
    Normal Spell
    This card can be activate when there are monsters on each place of monster zone on opponent's field. Destroy all monsters on opponent's field.


    CDIP-JP039 Limit Lift
    Normal Spell
    Pay 1000 lifepoints. Special Summon a Ritual monster from your hand. The Ritual monster special summon by this effect cannot attack, and is destroyed at End Phase. Only 1 [Limit Lift] can be played per turn.


    CDIP-JP040 Instant Fusion
    Normal Spell
    Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from your Fusion deck. The Fusion monster Special Summoned by this effect cannot attack, and is destroyed at the End Phase. Only 1 [Instant Fusion] can be play per turn. (This Special Summon is treated as Fusion Summon)


    CDIP-JP041 Countercleaner
    Normal Spell
    Pay 500 lifepoints. Remove all counters on the field.


    CDIP-JP042 Linear Cannon
    Normal Spell
    Sacrifice a monster on your field. Do damage to opponent equal to half of that monster's original attack strength. During the turn this card is activated, no other Magic cards can be activated.


    CDIP-JP043 Chain Strike
    Quick-Spell
    Deal an amount of damage to opponent equal to the chain number of this card *400. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.


    CDIP-JP044 Miracle Reborn [Rare]
    Quick Spell
    This card can only be activated on or after Chain 4. Choose a monster card from a Graveyard, and special summon it onto your field. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.


    CDIP-JP045 Gust of Wind
    Quick Spell
    This card can only be activated after or at Chain 3. Destroy a Magic/Trap card on the field. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.


    CDIP-JP046 Leveldown !?
    Quickspell
    Choose a face-up monster on the field with [LV] to activate. Return the chosen card to owner's deck, special summon a monster with the same name with lower [LV] than that card from owner's Graveyard ignoring the summoning requirement to owner's field.


    CDIP-JP047 Receding Circuit [Rare]
    Continuous Spell
    During each of this card's controller Standby Phase pay 500 lifepoints. When a monster is return from field to hand, it's removed from game instead.


    CDIP-JP048 Position Change
    Continuous Spell
    The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can be activated once per turn.


    CDIP-JP049 Tripwire [Rare]
    Normal Trap
    This card can only be activated when the column this card is set in have cards on all of yours and your opponent's field. All cards in this column are destroyed.


    CDIP-JP050 Straight Flush
    Normal Trap
    This card can be activated when there are cards on each place of Magic/Trap zone on opponent's field. Destroy all cards in opponent's Magic/Trap card zone.


    CDIP-JP051 Justibreak
    Normal Trap
    This card can be activated when a face-up Normal monster on your field is target of attack declaration. Destroy all monsters on the field except Normal monsters in face-up attack mode.


    CDIP-JP052 Reverse Dimension [Rare]
    Normal Trap
    This card can be activated when monster(s) originally owned by you is removed from game by opponent's effect. Special Summon one of those monster to your field.


    CDIP-JP053 Chain Healing
    Normal Trap
    Increase your Lifepoints by 500. When this card is activated on chain 2 or 3, shuffle this card into your deck. If this card is activated on chain 4 or later, return this card into your hand.


    CDIP-JP054 Chain Strike
    Normal Trap
    Deal 500 LP damage to opponent. When this card is activated during chain 2 or 3, shuffle this card into your deck. If activate during chain 4 or later, return this card into your hand.


    CDIP-JP055 Byroad Sacrifice
    Normal Trap
    This card can be activate when a monster on your field is destroy as result of battle. Special Summon a [Cyber Ogre] from your hand.


    CDIP-JP056 Troy Bomb [Super Rare/Ultimate Rare]
    Normal Trap
    This card can be activated when the control of your monster(s) is switched to opponent by opponent's effect. Destroy one of those monsters, and do damage to opponent equal to that monster's original attack strength.


    CDIP-JP057 Cumulative Happiness
    Normal Trap
    This card can only be activated on or after Chain 4. Draw two cards from your deck. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.


    CDIP-JP058 Cyber Shadow Guardna [Super Rare/Ultimate Rare]
    Continuous Trap
    This card can be activated during Main Phase of opponent's turn. This card would become a monster card (Earth/Machine/4/?/?) after activation, and would be special summoned to your monster card zone. When this card is declared as attack target, this card's attack and defense strength is same as opponent's attacking monster. Return this card set to your Magic/Trap card zone at End Phase of opponent's turn (This card is also treated as a Trap card)


    CDIP-JP059 Vanity Call
    Counter-Trap
    This card can be activated after or on Chain 4. Pay half of your lifepoints, negate all effects and activation of cards on the same chain, and destroy all those cards.


    CDIP-JP060 Ascending Black Horn [Rare]
    Counter-Trap
    Negate the special summon of an opponent's monster and destroy it.


    *Manche Effekte könnten sich im Laufe der nächsten Tage nochmal minimalst verändern*

  • Also wirds wohl ne neue eltenheitsstufe geben.....Wird dann wieder die höchste Seltenheitsstufe der Edition davor abgesetzt?
    Wie zB-->Secret Rare weg --->Ultimate?
    Oder kommts dazu als extra Seltenheitsstufe?

  • Zitat

    Original von Evil Bakura
    Außerdem soll es wohl in Zukunft neue Kartenbilder geben, die Bewegungen wiedergeben/darstellen können, wenn ichs richtig verstanden habe (also sowas wie Wackelbilder oder sowas in der Art)


    Ich find die Idee voll kindisch, Wackelbilder... Das erinnert einen an eine Sticker Kollektion, allerdings werden die Wackelbilder ja nur Bewegungen darstellen, vielleicht ist es auch ganz ok, bevor es keine Bilder gibt können wir nur spekulieren.
    Vielleicht werden auch nur die Ultimates Bewegungsbilder haben.




    Eine Quelle wäre hilfreich.

  • Wurde auch ma langsam Zeit xD
    Der neuste Booster is fast komplett und wir wissen noch ned den Namen des NÄCHSTEN Boosters xD


    Joa gut, komischer Name aber k.. ^^

    Grz:
    Dark Ryu, Maddin©, Baha, zero, Y


    LPM: joar,alle FÜR juste(happy;>?)
    Manu: AlLe FüR JuStE *hust*
    Maddin©: Alle FÜR Juste! *insigwill*
    bahamut zero: Alle für Juste!! *DDR Hymne spiel*


    Alle gegen Juste!
    :cain:

  • Bitte, da habt ihr den Text, ich hoffe es hilft euch, habs extra als Cap, damit auch diejenigen in den Genuss kommen, die keinen japanischen Zeichensatz haben:



    Und bevor ihr fragt, es sind die selben Seiten wie sonst auch immer, von denen die Infos stammen (also genau wie POTD und andere).


    Ich habe mir nur erlaubt, dass "Inpact" in "Impact" zu ändern, weil es das Wort Inpact nicht gibt, und es höchstwahrscheinlich ein Tippfehler ist.


  • Dein Link ist nicht gerade sehr hilfreich ! Ist ja nur Japanisches wirwa zu sehn !

  • Naja,Wackelbilder?Das macht das ganze ja nur noch kindischer 0_o...aber cooler Name^^

    Zuletzt durchgespieltes Spiel:


    Alice im Wunderland (DS,2010)


    Fazit: Tolle und liebevolle Grafik mit Tim Burton-Touch.Leider zu leicht und zu kurz,trotzdem hoher Spassfaktor.


    6/10


    Stand: 31.3.2010

  • Zitat

    Original von Copkillah


    Dein Link ist nicht gerade sehr hilfreich ! Ist ja nur Japanisches wirwa zu sehn !


    Und was soll ich jetzt machen, deiner Meinung nach? Aus Rücksicht auf die ETCG-Benutzer, die keinen japanischen Zeichensatz haben, habe ich den relevanten Teil, der sich auf die neue Edition bezieht, als Cap gemacht. Oder meinst du, die übersetzen dir jetzt das Ganze in Englisch. Es ist eben ne japanische Seite.
    Und ich habe alles was da stand, oben im ersten Post auch übersetzt.:ähm:


    Irgendwie hab ich langsam das Empfinden, hier werden News nur akzeptiert werden, wenn dick Kyro dransteht. :(
    [Sorry, nichts für Ungut, aber bei manchen bekommt man manchmal wirklich den Eindruck.]


    @ chazz-pricton: Ja, ist er

  • wir haben nicht einmal den kompletten spoiler zu potd und schon weisst du etwas über die neue edi^^. so wie sich der titel hört werden wieder viele cd zeugs und andere maschinen zeugs rauskommen. na ja abwarten und weiterschauen. wenn sie die wackel bilder bringen werden es dann nur die sr und ur bzw ulti oder ne ganz andere seltenheitsstufe? hoffe jemand kann mir da aufklären sobald es feststeht
    danke für die infos evil bakura :angel:

  • Wackelbilder?!
    Lese ich da richtig? Ich muss mich den anderen Usern anschließen, das ist einfach nur kindisch!
    Ich glaube das es neben den Cyber Drachen-Pushs auch Heros gepusht werden.
    Grund: Ich kann mir eine heutige Edition ohne Hero-Pushs nicht vorstellen!

  • Zitat

    Original von kc_alex2
    Wackelbilder?!


    Vielleicht hätte ich den Begriff besser nicht ins Spiel gebracht XD


    Inzwischen gibt es von Gondora eine bessere Übersetzung von der Textpassage, die mehr Sinn gibt, da sich die Bezüge ein wenig verändert:

    Zitat


    the new cards which until now we still don't have this system/technique yet and the card from another characters.


    Also, die Sache mit den Kartenbildern hat sich damit dann erledigt, Gondora kann japanisch eben besser als ich, nur wollte ich euch eben nicht warten lassen, bis er wieder on war ^^



    Zitat

    Original von kc_alex2
    Ich glaube das es neben den Cyber Drachen-Pushs auch Heros gepusht werden.
    Grund: Ich kann mir eine heutige Edition ohne Hero-Pushs nicht vorstellen!


    Naja, vllt, bisher gabs keine Edition seit TLM ohne Heros

  • Zitat

    Original von dark vampire lady
    ich hatte eher verstanden dass es Parallel Rare Karten geben soll in dieser Edition!!


    glaube ich ehr nicht, da es in japan schon seit SOD paralel rare karten zufinden gibt! Sind zwar pervers selten, aber sind drin!


    @ all: Wackel Bilder sind doch der hammer, über legt doch mal, ein CD mit normal bild, und wenn du ihn in DEF drehst, ist er in verteidigungsposition abgebildet! Oder man würde sehen wie er einen laser strahl abfeuert! Daist doch mal eine recht schlaue idee, wenn es diese Wackel bilder wirklich geben wirt!


    Da wir warscheinlich noch 100 jahre warten müssen, bis es echte holograme kriegen, wie in der Serie, sind doch Wackel bilder ein kleiner Trost, oder nicht?