Gladiator's Assault - Set nach TAEV


  • Gladiator's Assault (506)
    Release Date: 7/21/2007


    5 cards per pack, 30 packs per box



    80 Cards:
    5 Ultra Rare
    9 Super Rare
    18 Rare
    48 Common


    Spoiler


    (für die letzten Bilder momentan auf meinen Blog bitte zurückgreifen, da ich hier erst noch ein zweites Post nur mit den Bildern zusammenstellen muss aus Platzgründen)


    Gleiches gilt für die TCG-Onlys. Hierfür hier klicken und ganz runterscrollen ^^§


    GLAS-JP001 Chamberlain of the Six Samurai
    EARTH/Warrior/3/200/2000
    Normal Monster


    GLAS-JP002 Cloudian - Smoke Ball
    WATER/Angel/1/200/600
    Normal Monster


    GLAS-JP003 Evil Hero Malicious Edge [Super Rare]
    EARTH/Demon - Effect/7/2600/1800
    When there is a Monster on your opponent's side of the field you can Normal Summon this card by tributing one Monster on your side of the field. If this card battles with a monster in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as battle damage to your opponent's life points.


    GLAS-JP004 Evil Hero Hell Gainer [Rare]
    EARTH/Demon/4/1600/0
    By removing from play this card during your Main Phase 1, 1 face-up Demon-Type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up Attack Position during your 2nd Standby Phase after this effect was used.


    GLAS-JP005 Cloudian - Eye of the Typhoon [Ultra Rare/Ultimate Rare]
    WIND/Aqua - Effect/8/3000/1000
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card attacks, change the battle positions of all face-up monsters on the field, except "Cloudian" monsters.


    GLAS-JP006 Cloudian - Ghost Fog
    WATER/Demon - Effect/1/0/0
    This card cannot be Special Summoned. When this card battles, the Damage to both players becomes 0. When this card is destroyed by battle, put Fog Counter on face-up opponent's monster, equal to the level of the monster that destroyed this card.


    GLAS-JP007 Cloudian - Nimbusman
    WATER/Angel - Effect/5/1000/1000
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When you Tribute Summon this card, you can Tribute any number of WATER monsters. When this card is successfully Tribute Summoned, place 1 Fog Counter on it for each WATER monster Tributed to Tribute Summon it. This card gains 500 ATK for each Fog Counter.


    GLAS-JP008 Cloudian - Sheep Cloud [Rare]
    WATER/Angel - Effect/1/0/0
    If this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Token" (WATER/Angel-Type/1/0/0) to your own field in Defense Position. These Token cannot be used as a Tribute for a Tribute Summon except of a "Cloudian" monster.


    GLAS-JP009 Cloudian - Poison Cloud
    WATER/Demon - Effect/3/0/1000
    If this face-up card in Defense Position is destroyed by battle, destroy the monster that destroyed this card and deal 800 Damage to your opponent.


    GLAS-JP010 Cloudian - Acid Cloud
    WATER/Angel - Effect/4/500/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 Spell or Trap Card on the field.


    GLAS-JP011 Cloudian - Cirrostas [Rare]
    WATER/Angel - Effect/4/900/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 monster on the field.


    GLAS-JP012 Cloudian - Altos [Rare]
    WATER/Angel - Effect/4/1300/0
    This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 3 Fog Counters from the field, discard 1 random card from your opponent's hand.


    GLAS-JP013 Cloudian - Turbulence
    WATER/Angel - Effect/4/800/0
    This card is not destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is successfully Normal Summoned, place Fog Counter on this card equal to the number of "Cloudian" monster on the field. You can Special Summon 1 "Cloudian - Smoke Ball" from your deck or Graveyard by removing all Fog Counters placed on this card.


    GLAS-JP014 Truckroid [Rare]
    EARTH/Machine - Effect/4/1000/2000
    When this card destroys a monster by battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.


    GLAS-JP015 Stealthroid [Rare]
    DARK/Machine - Effect/4/1200/0
    If you control another "roid" monster, when this card battles, destroy 1 Magic or Trap Card on the field at the end of the Battle Phase.


    GLAS-JP016 Expressroid [Rare]
    EARTH/Machine - Effect/4/400/1600
    When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".


    GLAS-JP017 Gladial-Beast - Alexander [Ultra Rare/Ultimate Rare]
    LIGHT/Beast - Effect/6/2400/600
    This card cannot be special summoned except by the effect of "Gladial-Beast Dichaeri". When this card is successfully Special Summoned, while this card is face-up on your side of the field, it is unaffected by the effects of Magic Cards. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast Alexander".


    GLAS-JP018 Gladial-Beast - Spartychus [Super Rare]
    EARTH/Dinosaur - Effect/5/2200/1600
    This card cannot be Special Summoned except by the effect of "Gladial-Beast Hoplomus". When this card is Special Summoned, add 1 "Armaments" Spell Card from your Deck to your hand. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Spartychus".


    GLAS-JP019 Gladial-Beast - Murmillo [Rare]
    WATER/Fish - Effect/3/800/400
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Murmillo".


    GLAS-JP020 Gladial-Beast - Bestorourii
    WIND/Winged-Beast/4/1500/800
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 Spell or Trap Card on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Bestorourii".


    GLAS-JP021 Gladial-Beast - Laquer [Rare]
    FIRE/Beast-Warrior - Effect/4/1800/400
    When this card is successfully Special Summoned by the effect of a "Gladial-Beast" effect monster, the original ATK of this card becomes 2100. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast Laquer".


    GLAS-JP022 Gladial-Beast - Hoplomus
    EARTH/Rock - Effect/4/700/2100
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original DEF of this card becomes 2400. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Hoplomus".


    GLAS-JP022 Gladial-Beast - Dichaeri
    EARTH/Beast - Effect/4/1600/1200
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, it can attack twice during the same Battle Phase. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast Dichaeri".


    GLAS-JP024 Gladial-Beast - Secutor [Normal Rare]
    WIND/ Reptile - Effect/4/400/300
    When this card is successfully Special Summoned by the effect of a "Gladial-Beast" monster, if this card battles, at the end of the Battle Phase, Special Summon 2 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Secutor".


    GLAS-JP025 Slave Ape
    Earth/Beast - Effect/2/700/300
    When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or less "Gladial-Beast" monster from your deck.


    GLAS-JP026 Sorcerer of Spartaqua
    EARTH/Spellcaster - Effect/4/400/2000
    While this card is face-up on the field, when a monster(s) is Special Summoned from the Deck, inflict 500 damage to your opponent.


    GLAS-JP027 Infinity Dark
    DARK/Demon - Dual/4/1500/1200
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - When this card declares attack, the Position of 1 face-up monster your opponent controls can be changed.


    GLAS-JP028 Magic Slime
    WATER/Aqua - Dual/3/700/1200
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    Damage done to the controller as a result of this card battling is done to the opponent.


    GLAS-JP029 Ancient Gear Knight [Rare]
    EARTH/Machine - Dual/4/1800/500
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - When this card attacks your opponent cannot activate Magic or Trap cards during the Damage Step.


    GLAS-JP030 Goblin Assassination Force [Rare]
    DARK/Beast-Warrior - Effect/4/1300/0
    This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card cannot change its Position until the end of your next turn.


    GLAS-JP031 Legend Gambler
    DARK/Spellcaster - Effect/4/500/1400
    Toss a coin 3 times. If all 3 are Heads, destroy all monsters on your opponent's field. If 2 are Heads, sent 1 card randomly from your opponent's hand to the Graveyard. If 1 is Heads, destroy 1 monster on your own field. If all 3 are Tails, send your entire hand to the Graveyard. This effect can only be used once per turn during your Main Phase.


    GLAS-JP032 Shien's Councilor Enishi [Super Rare]
    LIGHT/Warrior - Effect/6/2200/1200
    This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 2 "Six Samurai" monster in your graveyard from play. You can destroy 1 face-up monster on the field. If this effect is activated, this card cannot declare an attack during this turn. This effect can only be used once per turn.


    GLAS-JP033 Relic of the Six Samurai
    EARTH/Warrior - Union/3/500/500
    Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up "Six Samurai" monster on your side of the field as an Equip Magic Card, OR unequip the this card and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. If the equipped monster destroys an opponent's monster by battle, draw 1 card from your deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)


    GLAS-JP034 Alien Telepath [Rare]
    FIRE/Reptile - Effect/4/1600/1000
    Once per turn, you can remove 1 A Counter from a monster your opponent controls and destroy 1 Magic or Trap Card on the field.
    (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


    GLAS-JP035 Alien Hypno
    WATER/Reptile - Dual/4/1600/700
    This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
    - Select 1 monster your opponent controls with A Counter placed on it, and gain control of it. During your own End Phase, remove 1 A Counter from the monster you gained control. When all A Counter on the monster you gained control were removed, that monster is destroyed.


    GLAS-JP36 Elemental Hero Chaos Neos [Ultra Rare/Ultimate Rare/Holograhpic Rare] *Cover*
    DARK/Warrior - Fusion - Effect/9/3000/2500
    "Elemental Hero Neos" + "Neo-Spacian Glow Moss" + "Neo-Spacian Black Panther"
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). This card is returned to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck this way, flip all face-up monsters on the field into face-down Defense Position. You can toss 3 coins. This card gains 1 of the following effects depending on the result. This effect can only be used once per turn during your Main Phase.
    - 3 Heads: Destroy all monsters your opponent controls.
    - 2 Heads: Negate the effects of all face-up monsters your opponent controls until the end of the turn.
    - 1 Heads: Return all monsters you control to your hand.


    GLAS-JP037 Elemental Hero Plasma Viceman [Super Rare]
    EARTH/Warrior- Fusion - Effect/8/2600/2300
    "Elemental Hero Sparkman" + "Elemental Hero Edgeman"
    This card cannot be Special Summoned except by Fusion Summon. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 face-up Attack Position monster our opponent controls


    GLAS-JP038 Evil Hero Inferno Wing [Ultra Rare/Ultimate Rare]
    FIRE/Demon - Fusion - Effect/6/2100/1200
    "Elemental Hero Featherman + Elemental Hero Burst Lady"
    This monster cannot be Special Summoned except by Fusion Summon with "Dark Fusion". If this card battles with a monster in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as battle damage to your opponent's life points. When this card destroys a monster in battle and sends it to the Graveyard, your opponent receives damage equal to ATK or DEF of the destroyed monster, whichever is higher.


    GLAS-JP039 Evil Hero Lightning Golem [Rare]
    Light/Demon - Fusion - Effect/6/2400/1500
    "Elemental Hero Sparkman" + "Elemental Hero Clayman"
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". You can destroy 1 monster on the field. This effect can only be used once per turn.


    GLAS-JP040 Evil Hero Dark Gaia [Super Rare]
    EARTH/Demon - Fusion - Effect/8/?/0
    "Rock-Type Monster" + "Demon-Type Monster"
    *Anime-Effekt*
    This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". This card's original ATK becomes the combined (original) ATK of the monsters used to Fusion Summon it. When this card attacks, you can change all Defense Position monsters your opponent controls to face-up Attack Position. Flip Effects of Effect Monsters are not activated at that time.


    GLAS-JP041 Super Vehicroid - Stealth Union [Super Rare]
    EARTH/Machine - Fusion - Effect/9/3600/3000
    "Truckroid" + "Expressroid" + Stealthroid" + "Drillroid"
    Once per turn during your Main Phase, you can select 1 monster on the field, except a Machine-Type monster, and equip it to this card as an Equip Card. If this card is equipped with an Equip Card this way, it can attack all monsters your opponent controls once each during the same Battle Phase. When this card attacks, half the original ATK of this card. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.


    GLAS-JP042 Super-Fused Demonic Beast - Raptenos
    LIGHT/Dragon - Fusion - Effect/8/2200/2200
    1 Dual Monster + 1 Dual Monster
    While this card is face-up on the field, all face-up Dual Monsters being treated as Normal Monsters are treated as though they were Second Summoned.


    GLAS-JP043 Gladial-Beast - Geordias
    DARK/Dinosaur - Fusion - Effect/7/2600/1500
    "Gladial-Beast - Spartychus" + 1 "Gladial-Beast" monster
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from your side of the field to the Deck. (The card "Fusion" is not used). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladial Beast" monster from your deck to your field, except "Gladial Beast - Spartychus".


    GLAS-JP044 Gladial-Beast - Heraclenos [Ultra Rare/Ultimate Rare]
    FIRE/Beast-Warrior - Fusion - Effect/8/3000/2800
    "Gladial-Beast Laquer" + 2 "Gladial-Beast" monsters
    This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from your side of the field to the Deck. (The card "Fusion" is not used). When this card is face-up on the field, by discarding 1 card, negate the activation and the effect of a Magic or Trap Card and destroy it.


    GLAS-JP045 Contact Out
    Quick-Play Magic
    Return a face-up "Neos" Fusion Monster you control to the Fusion Deck. In addition, if the Fusion Material Monster of that monster returned to the Fusion Deck are in your own deck, you can Special Summon all those monster from your deck to your field.


    GLAS-JP046 Swing of Reminiscence [Normal Rare]
    Normal Magic
    Special Summon 1 Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.


    GLAS-JP047 Dark Fusion [Super Rare]
    Normal Magic
    Send Fusion Material Monsters that are listed on a Fusion Monster from your hand or your side of the field to the Graveyard, and Special Summon that Demon-Type Fusion Monster from your Fusion Deck. The monster Special Summoned by this effect cannot be targeted by effects of your opponent's Magic, Trap and Effect monster during this turn. (This Special Summon is treated as a Fusion Summon).


    GLAS-JP048 Diamond-Dust Cyclone
    Quick-Play Magic
    Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.


    GLAS-JP049 Summon Cloud
    Permament Magic
    Once per turn, during your Main Phase, if you control no monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you Special Summon a monster from the Graveyard this way, destroy this card.


    GLAS-JP050 Lucky Cloud
    Normal Magic
    If you Normal Summon, Flip Summon, or Special Summon 2 or more "Cloudian" monsters with the same name during the turn this card is activated, draw 2 cards from your Deck during the End Phase of this turn.


    GLAS-JP051 Fog Control
    Quick-Play Magic
    Tribute 1 face-up "Cloudian" monster, distribute 3 Fog Counters amongst face-up monsters on the field.


    GLAS-JP052 Cloudian Squall
    Continuous Magic
    During your own Standby Phase, place 1 Fog Counter on all face-up monsters on the field.


    GLAS-JP053 Special Dual Summon
    Quick-Play Magic
    Select 1 face-up Dual monster you control, treat it as though it was Second Summoned. During the End Phase of this turn, return the selected Dual monster to your hand


    GLAS-JP054 Dungeon of the Gladial-Beast - Colosseum [Rare]
    Field Magic
    When a Monster is Special Summoned from the Deck to the Field, place a counter on this card. A monster with "Gladial-Beast" in it's name gains 100 ATK and DEF for each counter on this card. When this card would be destroyed by a card effect, by discarding 1 "Dungeon of the Gladial-Beast - Colosseum" from your hand, this card is not destroyed.


    GLAS-JP055 Armaments of the Gladial-Beast - Halberd
    Equip Magic
    Equip only to a "Gladial-Beast" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP056 Armaments of the Gladial-Beast - Gladius
    Equip Magic
    Equip only to a "Gladial-Beast" monster. The equipped monster gains 300 ATK. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


    GLAS-JP057 Armaments of the Gladial-Beast - Manica
    Equip Magic
    Equip only to a "Gladial-Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is still applied). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand


    GLAS-JP058 Resting Gladial-Beast [Rare]
    Normal Magic
    Return 2 "Gladial-Beast" monsters from your hand to the Deck and shuffle it. Then, draw 3 cards.


    GLAS-JP059 Gladial Return
    Normal Magic
    Return 3 "Gladial-Beast" monsters in your Graveyard to your Deck and shuffle. Then, draw 1 card.


    GLAS-JP060 Soul-Absorbing Bamboo Sword [Normal Rare]
    Continuous Magic
    Activate only by selecting 1 monster that is equipped with a "Bamboo Sword" card. If the selected monster inflicts Battle Damage to your opponent, your opponent skips their next Draw Phase. Destroy this card during your 2nd Standby Phase after its activation.


    GLAS-JP061 Resolve of the Six Samurai
    Quick-Play Magic
    Activate only by sending 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from your Graveyard.


    GLAS-JP062 "A" Cell Cultivation Device
    Continuous Magic
    If A Counter(s) is removed from the field, place 1 A Counter on this card. If this card is destroyed, distribute the A Counter on this card amongst face-up monsters on the field.


    GLAS-JP063 Over Limit
    Normal Trap
    Pay 500 Life Points, and Special Summon all Normal Monsters with 1000 ATK or less that were destroyed by battle during this turn to your side of the field.


    GLAS-JP064 Entry Forbidden! No Entry!! [Super Rare]
    Normal Trap
    All Attack Position monster on the field are changed to Defense Position


    GLAS-JP065 Natural Disaster
    Continuous Trap
    When a card your opponent controls is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster, deal 500 Points of Damage to your opponent.


    GLAS-JP066 Rain Storm
    Normal Trap
    Activate only by selecting 1 face-up "Cloudian" monster you control. Reduce the ATK of the selected monster, and apply the appropriate effect:
    - by 1000 points; destroy 1 Magic or Trap Card your opponent controls.
    - by 2000 points; destroy 2 cards your opponent controls.


    GLAS-JP067 Ascending Air Current [Rare]
    Normal Trap
    Activate by removing all Fog Counter from the field. Deal 300 Points of Damage to your opponent's Life Points times the number of removed Fog Counter.


    GLAS-JP068 Rock Fossil Release [Rare]
    Continuous Trap
    Select 1 of your own Rock-Type monster removed from Game and Special Summon it onto your field. When this card leaves the field, that monster is destroyed. If the monster is destroyed, this card is destroyed.


    GLAS-JP069 Flash Absorbing Magic Mirror
    Continuous Trap
    When this card is face-up on the field, the effects of LIGHT monster that are activated in Graveyard or on the field are negated.


    GLAS-JP070 Darkness Absorbing Magic Mirror
    Continuous Trap
    When this card is face-up on the field, the effects of DARK monster that are activated in Graveyard or on the field are negated.


    GLAS-JP071 Disarm
    Counter Trap Card
    By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Magic Card and destroy it.


    GLAS-JP072 Parry
    Counter Trap
    By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Trap Card and destroy it.


    GLAS-JP073 Swift Armor
    Continuous Trap
    During your Draw Phase, if you draw a "Six Samurai" monster, you can show it to your opponent and Special Summon it on your side of the field.


    GLAS-JP074 Double-Edged Revival Swordmanship
    Normal Trap
    Special Summon 2 "Six Samurai" monsters from your Graveyard in Attack Position. The Special Summoned monsters are destroyed during this turn's End Phase, and you receive damage of their total amount of ATK.


    GLAS-JP075 Energy Absorption Board [Super Rare]
    Normal Trap
    When your opponent's card effect inflicts damage to your Life Points, negate that damage, and you gain an amount of Life Points equal to the amount of damage negated


    GLAS-JP076 Cell Explosion Virus[Rare]
    Normal Trap
    Activate when a opponent's monster with an A Counter on it declares attack. All Attack Position monsters your opponent controls are destroyed.


    GLAS-JP077 Destruct Circle - A
    Normal Trap
    Destroy 1 face-up monster on the field with A Counter placed on it. Both players receive 1000 Damage.


    GLAS-JP078 Subspace Jump Device
    Normal Trap
    Select 1 monster you control and 1 monster your opponent controls with an A Counter on it and switch controls of those monsters with each other.


    GLAS-JP079 Mis-Revive
    Normal Trap
    Select a monster in your opponent's Graveyard, Special Summon it to the their field in face-up Defense Position


    GLAS-JP080 Unlucky Report [Normal Rare]
    Normal Trap
    Your opponent can perform their next Battle Phase twice.

  • ... ist das neu, dass nun nur noch jede Ultra-Rare Karte auch als Ultimate zu haben ist? Bisher waren das doch immer alle Karten ab Rare aufwärts..

  • Ooga der Name kann schonam alles.
    Ich tippe beim Covermonsi ganz stark auf einen Krieger.
    Alien Support find ich cool. Uns werden ja jetzt die Editionen um die Ohren geballert wie nix.

  • das wird dann die serie sein die im september bei uns rauskommt (wie letztes jahr potd)
    oder?


    neue Samureis, aliens oder gar ganz neue "Gladiatoren"
    interessant

  • Amon ist ein neuer Chara aus GX, und das heißt: Wir kriegen die Cloudian-Karten ^^
    Coole sache, mal sehen, wie sich die Wölkchen schlagen werden.


    Mal vom Namen ausgehend denke ich mal, dass in der Edition gladiatoren-ähnliche Krieger für die Samurais rauskommen

  • Clouds, und was können die?
    Amon, cooler name...



    Ich hoffe doch es kommen Alien-und Samurei-Killerkarten damit diese deckarten extrem gepusht werden

  • Sind ihnen die Samurai denn nicht stark genug?


    Nunja, es ist ja noch lange hin, bis zu dieser Edition.


    Ich freue mich auf jeden Fall, dass die Anzahl der Karten in den Displays wieder einmal aufgestockt wurde und auch der Name klingt vielversprechend.


    Aliensupport ist auch was feines, solange er auch was bewirkt und wirklich nützlich für diese Deckart werden kann.


    > B!ggad

  • Cool,ich hab mir grad heute Mittag gedacht dass demnächst mal der Name des nächsten Sets bekanntwerden dürfte^^
    Den Samurai-Support hätte man weglassen können,mit den kommenden Karten sind die schon imba,und stattdessen mehr Aliensupport,denn die habens echt bitter nötig...

    Zuletzt durchgespieltes Spiel:


    Alice im Wunderland (DS,2010)


    Fazit: Tolle und liebevolle Grafik mit Tim Burton-Touch.Leider zu leicht und zu kurz,trotzdem hoher Spassfaktor.


    6/10


    Stand: 31.3.2010

  • Oh mann, als ich im Spoiler Bereich gelesen habe: Gladiators Assault, da dachte
    ich mir: wtf :cain:, so ein extrem geiler name, ich freu mich schon voll auf die edi.
    aliensupport ist gut, sie haben potenzial, nur ein paar neue starke karten und sie
    werden konkurrenfähig, six-samurai support ist krank^^, die krieger sind jetzt
    schon besser dran als DW. Was können die clouds so ungefähr, weiß das jemand?


    so far;)

  • http://janime.info/Genex/cards_amon.html


    Da stehen zumindest mal die Anime-Effekte von den Karten,wenn der Trend so weitergeht werden die der Originale genauso sein oder nur gering verändert werden.

    Zuletzt durchgespieltes Spiel:


    Alice im Wunderland (DS,2010)


    Fazit: Tolle und liebevolle Grafik mit Tim Burton-Touch.Leider zu leicht und zu kurz,trotzdem hoher Spassfaktor.


    6/10


    Stand: 31.3.2010

  • sheep cloud is nilch schlecht (wie diese pflanze mit dem ähnlichen effetkt)
    poison cloud, kleiner newdoria mit burner anspielungen
    lucky cloud funktioniert die mit sheep cloud?
    wonder cloud, duraus interessant...

  • Naja Bakura is natürlich schneller als ich, verdammt wollt grad schon schreiben, aber naja ein tolles Set wie ich hoffe, neue cardz für Alienms würde ich net als dringend sehen, für die die Samuraien is das viel geiler, also hoffe ma ne Meta Karte dabei, XD!^!

  • Wolken?Ich kenne nur die deutschen Folgen, also laß ich mich mal überraschen.Samurai sind aktuell meine Lieblingsmonster(nach Horus, aber der is aus der Wertung der Fairnisshalber), von daher freue ich mich da schonmal drauf.Hoffentlich wird nicht wieder eine Schlüsselkarte SCR, das wäre sehr ärgerlich.Muß schon auf den Grandmaster verzichten wegen den lächerlichen Preisen..... :thumbs:


    Aliens sagen wir aktuell nicht zu, das wird sich sicher auch nicht ändern.Aber dennoch cool, das versucht wird weitere Deckarten aufzubauen.

  • klingt witzig mit den wolken --- ist es aber nicht:


    sollte die normal spell "wonder cloud" mit dem effekttext rauskommen dann kann die schon einiges in combo mit feder vom Phoenix und dimension fusion.
    das wäre dann so richtig aggro-shift. --freu--


    greetz d.d.armageddon