Japanische Daten:
Name: The Duelist Genesis (601)
Erscheinungsdatum: 19 April 2008 (Japan)
Preis: 150 Yen pro Booster
5 Karten pro Booster, 30 Booster pro Display
Enthält: 80 Karten
- 1 Holographic Rare
- 5 Ultra Rare
- 9 Super Rare
- 18 Rare
- 48 Common
Besonderheiten:
Zitat- As a continuation of the Starter Deck 2008, the booster pack is the newest expansion
- A Duelist Genesis is a booster that shows the new start of a new series.
- Including a new rule element as well as a new monster ategory make their appearance. Duel Strategies will evolve!
Cover monster is supposed to be StardustDragon ,card of the 18 year old protagonist of YGO 5D's, Fudou, Yuusei!
TDGS-JP001 One-Shot Booster
EARTH/Machine - Effect/1/0/0
During a turn you successfully Normal Summoned a monster, you can Special Summon this card from your hand. By Releasing this card, destroy 1 opponent's monster that battled with your monster during this turn.
TDGS-JP002 Nitro Synchron
FIRE/Machine - Tuner/2/300/100
If this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchron Monster, draw 1 card.
Super Rare
TDGS-JP003 Bolt Hedgehog
EARTH/Beast - Effect/2/800/800
If you control a face-up Tuner, you can Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field , it is removed from play.
Super Rare
TDGS-JP004 Dead Guardna
DARK/Warrior - Effect/4/0/1900
When a face-up monster you control becomes the target of an attack, you can change the target of the attack to this card. When this card is destroyed and sent to the Graveyard, decrease the ATK of 1 face-up monster your opponent controls by 1000 points until the End Phase.
TDGS-JP005 Shield Warrior
EARTH/Warrior - Effect/3/800/1600
Activate only during a Damage Calculation by removing from play this card in your Graveyard. The monster you control is not destroyed by that battle.
Rare
TDGS-JP006 Small Piece Golem
EARTH/Rock - Effect/3/1100/0
If you control a face-up "Big Piece Golem" when this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can Special Summon 1 "Mid Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.
TDGS-JP007 Mid Piece Golem
EARTH/Rock - Effect/4/1600/0
If you control a face-up "Big Piece Golem" when this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can Special Summon 1 "Small Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.
Rare
TDGS-JP008 Big Piece Golem
EARTH/Rock - Effect/5/2100/0
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Release.
Super Rare
TDGS-JP09 Dark Sprocketer
DARK/Fiend - Tuner/1/400/0
If this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, you can destroy 1 face-up Magic or Trap card.
Super Rare
TDGS-JP010 Dark Resonator
DARK/Fiend - Tuner/3/1300/300
Once per turn only, this card cannot be destroyed by battle.
TDGS-JP011 Double Protector
EARTH/Warrior - Effect/4/700/1600
When this card you control is destroyed by battle and sent to the Graveyard, you can half the ATK of 1 face-up monster your opponent controls until the End Phase.
TDGS-JP012 Jutte Knight
EARTH/Warrior - Tuner/2/700/900
Once per turn only, you can change 1 face-up Attack Position monster your opponent controls to face-up defence Position.
TDGS-JP013 Wapper Dragon
WIND/Dragon - Effect/5/1800/1800
When this card is destroyed by an attacking opponent's monster by battle and sent to the Graveyard, equip this card treated as an equipment card to that monster. The equipped monster loses 1800 ATK. When this card is sent to the Graveyard due to the equipped monster being destroyed, you can Special Summon this card to your field.
Rare
TDGS-JP014 Montage Dragon
EARTH/Dragon - Effect/8/?/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monster cards from your hand to the Graveyard. ATK of this card becomes the total level of the monsters sent to the Graveyard for the Special Summon of this card x 300.
Super Rare
TDGS-JP015 Gorogol
EARTH/Rock - Effect/3/1350/1600
An opponent's monster that battles with this card is flipped face-down at the End of the Damage Step.
TDGS-JP016 Mental Master
LIGHT/Psychic - Tuner/1/100/200
Activate by paying 800 Life Points and by Releasing 1 Psychic-Type monster you control except a "Mental Master". Special Summon 1 Level 4 or less Psychic-Type monster from your deck in face-up Attack Position.
Rare
TDGS-JP017 Cabalist
EARTH/Psychic - Effect/1/100/100
When this card is destroyed by battle and sent to the graveyard, by paying 800 Life Points, add 1 Psychic-Type monster from your deck to your hand.
Rare
TDGS-JP018 Clevonce
DARK/Psychic - Tuner/2/1200/400
When this card is selected as attack target, by paying 800 Life Points, negate the attack of that monster.
TDGS-JP019 Mental Protector
LIGHT/Psychic - Effect/3/0/2200
The controller of this card pays 500 Life Points during each of their Standby-Phases. If you don't pay 500 Life Points at that time, destroy this card. While this card is on the field, no monster with an ATK of 2000 or less can declare an attack except Psychic-Type monsters.
TDGS-JP020 Psycho Commander
EARTH/Psychic - Tuner/3/1400/800
If a Psychic-Type monster you control battles, activate this effect by paying multiples of 100 Life Points (max. 500). Until the End-Phase of this turn 1 monster your opponent controls that battles loses ATK and DEF equal to the value of Life Points paid.
TDGS-JP021 Psycho Whorled
EARTH/Psychic - Effect/4/1900/1200
Pay 800 Life Points. 1 face-up Psychic-Type monster you control can attack twice during each Battle Phase. If this effect was activated during this turn, this card cannot attack.
Rare
TDGS-JP022 Teleki-Attacker
EARTH/Psychic - Effect/4/1700/700
If a Psychic-Type monster is destroyed, you can pay 500 Life Points to destroy this card instead.
TDGS-JP023 Distractor
EARTH/Psychic - Effect/4/1600/400
Pay 1000 Life Points. Destroy 1 set Magic or Trap card your opponent controls. During the End Phase, if you control no other Psychic-Type monster except this card, destroy this card.
Rare
TDGS-JP024 Gladial-Beast Equite
WIND/Winged-Beast - Effect/4/1600/1200
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, select 1 "Gladial-Beast" card in your Graveyard and add it to your hand. If this card battles, by returning it to the Deck at the End of the Battle Phase, Special Summon 1 "Gladial-Beast" except a "Gladial Beast Equite" from your Deck.
TDGS-JP025 Lightlord Priest Jenice
LIGHT/Spellcaster - Effect/4/300/2100
At the End-Phase of a turn when card(s) are sent to Graveyard by the effect of a "Lightlord" card, inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
TDGS-JP026 Darc the Dark Charmer
DARK/Spellcaster - Effect/3/500/1500
Flip: While this card remains face-up on the field, gain control of 1 DARK monster your opponent controls.
TDGS-JP027 Mecha-Usa
EARTH/Machine - Effect/2/800/100
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha-Usa" from your deck in face-down Defense Position to your field. When this card is flipped face-up, select 1 card on the field, and the controller of that card takes 500 points of Damage.
TDGS-JP028 Oystermeister
WATER/Fish - Effect/3/1600/200
When this card is sent from the field to the Graveyard, except if destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/1/0 ATK/0 DEF) to your field.
TDGS-JP029 Twinbarrel Dragon
DARK/Machine - Effect/4/1700/200
When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, activate this effect by selecting 1 card your opponent controls. Toss 2 coins, and if both coin tosses are head, destroy the selected card.
Rare
TDGS-JP030 Izanagi
WIND/Angel - Effect/6/2200/1000
This card can be Special Summoned by removing from play 1 Spirit monster in your hand. While this card remains face-up on the field, Spirit monster you control don't have their effects activated that return them to the owner's hand during the End-Phase.
TDGS-JP031 Kunoichi Warrior
WIND/Warrior - Effect/4/1800/1000
When control of this card switched, the controller of this card randomly discard a card from the hand.
TDGS-JP032 Avatar of Pharaoh
EARTH/Undead - Effect/3/400/600
When this card is sent to the Graveyard to Synchro Summon a Synchro monster, you can select a Level 4 or less Undead-Type monster from your Graveyard and Special Summon it to your side of the field.
TDGS-JP033 Dark Assassin
DARK/Demon - Effect/4/1600/400
This card gains 1 of the following effects according to the number of DARK monster in your Graveyard:
- 1 or less: Decrease the ATK of this card by 400 points
- 2 to 4: Increase the ATK of this card by 400 points
- 5 or more: Send this card to the Graveyard to destroy all face-down monster your opponent controls.
TDGS-JP034 Kinkabyou
DARK/Beast - Spirit/1/400/200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Level 1 monster in your Graveyard and Special Summon it. When this card is removed from the field, remove the monster Special Summoned by this effect from play.
TDGS-JP035 Yamato no Kami
DARK/Warrior - Spirit/6/2200/1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit Monster in your Graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Special Summoned. When this card destroys an opponent's monster by battle, you can destroy 1 Magic or Trap your opponent controls.
Rare
TDGS-JP036 Quiet Insect
EARTH/Insect - Effect/2/300/700
Activate by sending this card from your hand to the Graveyard. Decrease the level of 1 monster on the field by 1 until the End Phase.
TDGS-JP037 Rambunctious Insect
EARTH/Insect - Effect/2/700/300
Activate by sending this card from your hand to the Graveyard. Increase the level of 1 monster on the field by 1 until the End Phase.
TDGS-JP038 Multi Piece Golem
EARTH/Rock - Fusion - Effect/7/2600/1300
"Big Piece Golem" + "Mid Piece Golem"
At the end of a Battle Phase this card battled you can return this card to the Extra Deck. Also, when this card was returned to the Extra Deck, if all Fusion Material monsters used for the Fusion Summon of this card are in your Graveyard, you can Special Summon all of them to your field.
Super Rare
TDGS-JP039 Nitro Warrior
FIRE/Warrior - Synchro/7/2800/1800
Nitro Synchron + 1 or more Non-Tuner monster
If you activated a Magic Card during your turn, once only during that turn, you can increase this card's ATK by 1000 Points during damage calculation only. If this card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position and attack that monster with this card again.
Ultra Rare/Ultimate Rare
TDGS-JP040 Stardust Dragon
WIND/Dragon - Synchro/8/2500/2000
Tuner + 1 or more Non-Tuner monster
When the effect of an Magic, Trap or Effect monster was activated, that destroys card(s) on the field, by Releasing this card negate the activation and destroy that card. At the End-Phase of a turn you used this effect, and this card Released for the activation of this effect is in your Graveyard, you can Special Summon it to your field.
Ultra Rare/Ultimate Rare/Holographic Rare
TDGS-JP041 Red Daemon's Dragon
DARK/Dragon - Synchro - Effect/8/3000/2000
1 Tuner Monster + 1 or more non-Tuner monsters
When this card attacks a Defense Position monster your opponent controls, after Damage Calculation, destroy all Defense Position monster your opponent controls.
If this card is face-up during your End-Phase, destroy all monsters you control that didn't declare an attack during this turn except this card.
Ultra Rare/Ultimate Rare
TDGS-JP042 Goyou Guardian
EARTH/Warrior - Synchro/6/2800/2000
Tuner + 1 or more Non-Tuner monster
When this card destroys a monster by battle and sends it to Graveyard, you can Special Summon that monster on your side of the field in face-up Defense Position.
Ultra Rare/Ultimate Rare
TDGS-JP043 Magical Android
LIGHT/Psychic - Synchro - Effect/5/2400/1700
1 Tuner Monster + 1 or more non-Tuner monsters
During your End-Phase, increase your Life Points by 600 points for each face-up Psychic-Type monster you control.
TDGS-JP044 Mental Sphere Daemon
DARK/Psychic - Synchro/8/2700/2100
Tuner + 1 or more Non-Tuner monster
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the original ATK of the destroyed monster.
When a Magic or Trap card was activated that targets 1 face-up Psychic-Type monster you control, by paying 1000 Life Points negate the activation and destroy it.
Ultra Rare/Ultimate Rare
TDGS-JP045 Fighting Spirits
Equip Magic
Increase the ATK of the equipped monster by 300 points for each monster your opponent controls. If the equipped monster is destroyed by battle, you can destroy this card instead.
Rare
TDGS-JP046 Domino
Continuous Magic
When a monster your opponent controls is destroyed as a result of battle and sent to the Graveyard, by sending 1 monster you control to the Graveyard, destroy 1 monster your opponent controls.
Rare
TDGS-JP047 Junk Attack
Equip Magic
When the equipped monster destroys an monster by battle and sends it to the Graveyard, inflict damage equal to half of the ATK of the destroyed monster to your opponent's Life Points.
Rare
TDGS-JP048 Easy Tuning
Quick-Play Magic
Activate by removing from play 1 Tuner monster in your Graveyard. The ATK of 1 face-up monster you control is increased by the ATK of the Tuner monster that was removed from play at the activation of this card.
TDGS-JP049 Synchro Cancel
Normal Magic
Return 1 Synchro monster on the field to the Extra Deck. Furthermore, if all the monster used for the Synchro Summon of the Synchro Monster returned to the Extra Deck are in your Graveyard, you can Special Summon them to your field.
Super Rare
TDGS-JP050 Lightning Tune
Normal Magic
Activate by selecting 1 face-up Level 4 LIGHT monster you control. While the monster remains face-up on the field it is treated as Tuner.
Psychic Break
Continuous Magic
When you sucessfully Normal Summoned a Psychic-Type monster, by paying 500 Life Points, increase the level of that monster by 1 and it's ATK by 300 Points.
TDGS-JP052 Psychic Impulse
Normal Magic
Activate by Releasing 1 Psychic-Type monster you control. Your opponent shuffle their hand back to the deck. Afterwards, they draw 3 cards.
Rare
TDGS-JP053 Emergency Teleport
Quick-Play Magic
Special Summon 1 Level 3 or less Psychic-Type monster from your hand or your deck. The monster Special Summoned by this effect is removed from play during the End Phase of this turn.
TDGS-JP054 Kusanagi Sword
Equip Magic
Equip only to a Spirit-Monster. When the equipped monster attacks a monster in Defense Position, and its ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is sent to the Graveyard as a result of the equipped monster returned from your field to the hand, add this card to your hand.
TDGS-JP055 Yasaka no Magatama
Equip Magic
Equip only to a Spirit-Monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, increase your Life Points by the original ATK of the destroyed monster. When this card is sent to the Graveyard as a result of the equipped monster returned from your field to the hand, add this card to your hand.
TDGS-JP056 Yata No Kagami
Equip Magic
Equip only to a Spirit-Monster. During the Endphase, the effect to return it to the hand is not activated for the equipped monster. If the equipped monster is destroyed by battle, destroy this card instead.
TDGS-JP057 Gear Town
Field Magic
If you summon an "Antique Gear" monster, you can do so with 1 less Release. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Antique Gear" monster from your hand, deck or Graveyard.
TDGS-JP058 Summon Limit - Power Filter
Continuous Spell
Neither player can Special Summon monster(s) with 1000 ATK or less.
TDGS-JP059 Lightlord Rapier
Equip Magic
Equip only to a "Lightlord" monster. Increase the ATK of the equipped monster by 700 Points. When this card is sent from the deck to the Graveyard, you can equip it to a "Lightlord" monster you control.
TDGS-JP060 Evolving Mankind
Equip Magic
If your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. If your Life Points are higher than your opponent's, the equipped monster's original ATK becomes 1000.
Rare
TDGS-JP061 Battery Recycle
Normal Magic
Add 2 Thunder-Type monster with 1500 ATK or less in your Graveyard to your hand.
TDGS-JP062 Book of Total Solar Eclipse
Quick-Play Magic
Change all face-up monster on the field to face-down Defense Position. At the End Phase of this turn change all face-down monster your opponent controls to face-up Defense Position, and your opponent draws 1 card for each monster changed in that way.
TDGS-JP063 Equip Shoot
Normal Trap Card
Activate only during a Battle Phase. Select 1 Equip card equipped to a face-up Attack Position monster you control and 1 face-up Attack Position monster your opponent controls, and equip the selected Equip card to the selected opponent's monster. Afterwards, your monster that was equipped with the selected Equip card and the selected opponent's monster will battle, and then calculate damage.
TDGS-JP064 Angel Lift
Continuous Trap Card
Select 1 Monster with level 2 or less in your Graveyard and Special Summon it in Attack Position. When this card is not on the field, destroy that monster. When the monster is removed from the field, destroy this card.
Super Rare
TDGS-JP065 Guard Block
Normal Trap
Activate only during your opponent's Battle Phase during Damage Calculation. Battle Damage you take from that Battle will become 0, and draw 1 card from your deck.
Super Rare
TDGS-JP066 Trigger of Tragedy
Normal Trap
Activate only when a monster you control becomes the target of an effect of a Magic, Trap or Effect monster card that destroys 1 monster on the field. The target of that effect is changed to 1 monster your opponent controls which is a legal target.
TDGS-JP067 Stargate
Continuous Trap
Each time an opponent's monster battled, at the end of the Damage Step place 1 Gate Counter on this card. By sending this card to the Graveyard during your Main-Phase, Special Summon 1 monster from your hand with an equal or lesser level than Gate Counter(s) placed on this card.
Rare
TDGS-JP068 Synchron Reflect
Normal Trap Card
Activate only when a face-up Synchro monster you control becomes the target of an attack. Negate the attack, and destroy 1 monster your opponent controls.
Rare
TDGS-JP069 Broken Blocker
Normal Trap
Activate only when a Defense Position monster you control with higher DEF than ATK is destroyed by battle. Special Summon up to 2 monster with the same name as that monster from your deck to your field in face-up Defense Position.
TDGS-JP070 Psycho Charge
Normal Trap
Select 3 Psychic-Type monster in your Graveyard, and shuffle them back to your deck. Afterwards, draw 2 cards.
Rare
TDGS-JP071 Psycho Healing
Normal Trap
Increase your Life Points by 1000 Points for each face-up Psychic-Type monster you control.
TDGS-JP072 Telekinetic Force
Normal Trap
Activate only if a face-up Psychic-Type monster you control is destroyed by an opponent monster's attack. Destroy that attacking monster, and increase your Life Points by the ATK of the destroyed monster.
TDGS-JP073 Browning Power
Counter Trap
Activate by Releasing 1 Psychic-Type monster you control. Negate the activation of a Magic or Trap card, or the Normal Summon or Special Summon of a monster and destroy that card.
TDGS-JP074 Gladial-Beast Chariot
Counter Trap
Activate only if you control a face-up "Gladial-Beast" monster. Negate the activation of an effect of an Effect Monster and destroy it.
TDGS-JP075 Lightlord Barrier
Continuous Trap
When a "Lightlord" monster you control becomes the target of an attack, by sending the top 2 cards from your deck to the Graveyard, negate that opponent monster's attack.
TDGS-JP076 Intercept
Counter Trap
Activate only when a monster that requires Releasing a monster is successfully Normal Summoned. Gain control of that 1 monster.
Rare
TDGS-JP077 Judgement of Thunder
Normal Trap
Activate only when a Thunder-Type monster was Normal Summoned, Flip Summoned or Special Summoned to your field. Destroy 1 card your opponent controls.
TDGS-JP078 Fisher Charge
Normal Trap
Activate by Releasing 1 Fish-Type monster you control. Destroy 1 card on the field, and draw 1 card.
TDGS-JP079 Lair of Needle Insects
Normal Trap
Send the top 5 cards from your deck to the Graveyard.
TDGS-JP080 Overspec
Normal Trap
Destroy all monster on the field with higher ATK than their original ATK.
*Herzlichen Dank an EVIL BAKURA für seine Infos von seiner Website!*