Yu-Gi-Oh! TCG Starter Deck 2016
Release: 26. Mai 2016 (Deutschland)
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Yu-Gi-Oh! OCG Starter Deck 2016
Release: 19. März 2016 (Japan)
Inhalt:
- 1 vorkonstruiertes Deck (40 Karten, 9 neue Karten)
- 3 Tokens
- 1 Regelbuch
- 1 Starter Guide
- 1 Duelunterlage
ST16-JP001 Performapal Sly-Hand Magician [Ultra Rare]
LIGHT/Spellcaster - Effect/7/2500/2000
①: You can Special Summon this card from your hand by Releasing 1 "Performapal" Monster you control, except a Pendulum Monster. ②: Once per turn, you can activate this effect by discarding 1 card from your hand and targeting 1 face-up card on the field. Destroy that card.
ST16-JP002 Performapal Kingbear
EARTH/Beast-Warrior - Pendulum - Effect/6/2200/1000
①: This card in Attack Position cannot be destroyed by the effects of Magic or Trap Cards. ②: During your Battle Phase only, this card gains 100 ATk for each "Performapal" Card you control.
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect during the End Phase you activated this card. Destroy this card, and add 1 Level 7 or higher Monster among face-up Pendulum Monster in your Extra Deck and in your Graveyard to your hand.
ST16-JP003 Performapal Swing Cobra
EARTH/Reptile - Pendulum - Effect/4/300/1800
①: This card can attack your opponent directly. ②: If this card attacks directly, change it to Defense Position at the end of the Battle Phase.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect when your Monster inflicts Battle Damage to your opponent. Send the top card from your opponent's Deck to the Graveyard.
ST16-JP004 Performapal Momon-Carpet
EARTH/Beast - Pendulum - Effect/3/1000/100
①: If this card is flipped face-up, you can activate this effect by targeting 1 set card on the field. Destroy that card. ②: You can activate this effect if this card is successfully Special Summoned. Change this card to face-down Defense Position.
Pendulum Effect:
Blue 7 / Red 7
①: If there is no card in your other Pendulum Zone, destroy this card. ②: While this card is in the Pendulum Zone, Battle Damage to you is halved.
ST16-JP005 Performapal Parakhorus
WIND/Winged-Beast - Pendulum - Effect/3/500/500
①: You can activate this effect when this card is destroyed by battle. Special Summon 1 "Performapal" Monster from your Deck, except a Pendulum Monster.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect if you have a "Magician", "Odd-Eyes" or "Performapal" Card, except "Performapal Parakhorus", in your other Pendulum Zone. This card's Pendulum Scale becomes 7 until the end of the turn.
ST16-JP006Performapal Longphone Bull
EARTH/Beast - Effect/4/1600/1200
The Effect of "Performapal Longphone Bull" can only be used once per turn. ①: You can activate this effect if this card is successfully Special Summoned. Add 1 "Performapal" Monster from your Deck to your hand, except a Pendulum Monster.
ST16-JP007 Performapal Seesaw Hopper
EARTH/Insect - Effect/4/100/1200
Effect ③ of "Performapal Seesaw Hopper" can only be used once per turn. ①: Once per turn, this Special Summoned card cannot be destroyed by battle. ②: You can activate this effect during your opponent's End Phase by targeting 1 level 3 or lower "Performapal" Monster in your Graveyard. Send this card to the Graveyard, and add that Monster to your hand. ③: You can activate this effect if an "Performapal" Monster is sent from your hand to the Graveyard while this card is in the Graveyard. Special Summon this card from the Graveyard.
ST16-JP021 Performapal Dramatic Theater [Parallel Common]
Field Magic Card
①: Monster you control gain 200 ATK for each different Type among Monster you control. ②: Once per turn, you can activate this effect if you control 4 different "Performapal" Monsters. Select 1 "Odd-Eyes" monster from your hand, Deck or Graveyard and Special Summon it.
ST16-JP031 Performapal Showdown
Normal Trap Card
①: Activate by selecting face-up monster your opponent controls up to the number of face-up Magic Cards you control. Change those Monsters to face-down Defense Position.
Reprints:
ST16-JP008 Odd-Eyes Pendulum Dragon (Parallel Common)
ST16-JP009 Stargazer Magician
ST16-JP010 Timegazer Magician
ST16-JP011 Performapal Drummerilla
ST16-JP012 Performapal Secondonkey
ST16-JP013 Performapal Hip Hippo
ST16-JP014 Foucault’s Cannon
ST16-JP015 Archfiend Eccentrick
ST16-JP016 Gene-Warped Warwolf
ST16-JP017 Beast King Barbaros (Parallel Common)
ST16-JP018 Pitch-Black Warwolf
ST16-JP019 Dragon Dowser
ST16-JP020 Giant Rat
ST16-JP022 Smile World
ST16-JP023 Hippo Carnival
ST16-JP024 Draw Muscle
ST16-JP025 Mystical Space Typhoon
ST16-JP026 Lightning Vortex
ST16-JP027 Book of Moon
ST16-JP028 Lucky Iron Axe
ST16-JP029 Burden of the Mighty
ST16-JP030 Back-Up Rider
ST16-JP032 Performapal Pinch Helper
ST16-JP033 Wall of Disruption
ST16-JP034 Ceasefire
ST16-JP035 Raigeki Break
ST16-JP036 Draining Shield
ST16-JP037 Threatening Roar
ST16-JP038 Dark Bribe
ST16-JP039 Chaos Burst
ST16-JP040 Pendulum Reborn