Invasion: Vengeance
Release: 3. November 2016
Invasion: Vengeance enthält insgesamt 100 Karten:
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
ZitatAlles anzeigenThis holiday season, Invasion: Vengeance is storming the Dueling world! November’s 100-card booster set features menacing monsters that attack from every angle, creating brand new strategies and enhancing existing Decks at the same time.
Invasion: Vengeance introduces Starve Venom Fusion Dragon, a nefarious Fusion Monster that can steal the identity of enemy monsters, taking their effects and even their name! Starve Venom Fusion Dragon isn’t tied to any one theme – any Duelist who has DARK monsters in their Deck can use it. Joining it is Dark Requiem Xyz Dragon, an upgraded form of the popular Dark Rebellion Xyz Dragon that spells the end of your opponent’s monster effects and a new beginning for your fallen Xyz Monsters!
Duelists can look forward to two new themes as well as cards that greatly enhance themes from Clash of Rebellions, Dimension of Chaos, High-Speed Riders, Breakers of Shadow, Wing Raiders, The Dark Illusion, Dragons of Legend – Unleashed -, and more. Here’s a taste of what’s in store when Invasion: Vengeance launches in the fall!
Crystalline robots with the power to unwind time! Rewrite the hand you’ve been dealt to create new Summoning opportunities or erase every Spell/Trap Card your opponent has played this Duel. You can even mess with the Phases of the game by giving yourself the power to draw extra cards during each End Phase!
• Cause enemy monsters to spontaneously combust with the power of science! Play with Gemini monsters comprised of the fundamental elements of life that bind together through their team-oriented effects. Summoning their ultimate Xyz Monster is the perfect formula for victory, forcing your opponent to eliminate one of their own cards every time you Normal Summon!
• More Metalfoes! The high-speed heavy metal heroes are back to show off their brand-new Fusion techniques. With the newfound ability to merge during either player’s turn – and with either player’s monsters – these new Metalfoes cards will put you in the fast lane towards victory!
• Subterror Behemoths continue to awaken, leaving the denizens of the deep trembling in fear. Tame these new behemoths and you’ll be able to pacify and annihilate entire armies of monsters with their devastating one-two punch!
• SPYRAL Super Agent has received new orders! There are strange dealings afoot at a popular international resort, and you’ll need to make contact with SPYRAL’s embedded agents to unravel the mystery and power up your Deck.
• New cards for a huge variety of popular past themes, from Aliens all the way to Yang Zing!
Enthält 100 verschiedene Karten:
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
Secret Rare (8/8)
INOV-EN037 Sauravus, the Crowned Ancient Sage
INOV-EN038 Starving Venom Fusion Dragon
INOV-EN039 Fullmetalfoes Alkahest
INOV-EN049 Dark Requiem Xyz Dragon
INOV-EN052 Toadally Awesome
INOV-EN078 Dimensional Barrier
INOV-EN081 Vermillion Dragon Mech
INOV-EN082 Subterror Nemesis Archer
Ultra Rare (10/10)
INOV-EN016 Crystron Citri
INOV-EN021 Bahrstos Fuhrer, the True Dracoruler
INOV-EN040 Metalfoes Mithrilium
INOV-EN041 Meteor Black Comet Dragon
INOV-EN044 Crystron Quandum
INOV-EN046 Crystron Phoenixion
INOV-EN048 Denglong, Origin of the Yang Zing
INOV-EN051 Tellarknight Vatlamyus
INOV-EN059 Catalyst Field
INOV-EN084 Subterror Behemoth Ultramafus
Super Rare (14/14)
INOV-EN015 Crystron Quan
INOV-EN033 Torque Tune Gear
INOV-EN036 Cyber Angel Vrash
INOV-EN045 Crystron Ametrix
INOV-EN050 Vola-Chemicritter Methydraco
INOV-EN054 The Phantom Knights' Rank-Up-Magic Launch
INOV-EN058 Fullmetalfoes Fusion
INOV-EN062 Tellarknight Genesis
INOV-EN065 Pot of Acquisitiveness
INOV-EN067 King's Synchro
INOV-EN083 Subterror Behemoth Stygokraken
INOV-EN087 SPYRAL Master Plan
INOV-EN089 SPYRAL Resort
INOV-EN099 Paleozoic Opabinia
Rare (20/20)
INOV-EN000 Space Dragster
INOV-EN001 Dragon Core Hexer
INOV-EN002 Performapal Whim Witch
INOV-EN006 Predaplant Flytrap
INOV-EN009 Superheavy Samurai Soulpeacemaker
INOV-EN026 Poly-Chemicritter Dioxogre
INOV-EN028 Meteor Dragon Red-Eyes Impact
INOV-EN042 Superheavy Samurai Ninja Sarutobi
INOV-EN043 Flower Cardian Boardefly
INOV-EN047 Aromaseraphy Rosemary
INOV-EN056 Super Koi Koi
INOV-EN060 Red-Eyes Insight
INOV-EN073 Burnout
INOV-EN076 Qlife's End
INOV-EN077 Nine Pillars of Yang Zing
INOV-EN085 Subterror Behemoth Burrowing
INOV-EN086 Charming Resort Staff
INOV-EN088 SPYRAL MISSION - Assault
INOV-EN090 Constellar Tempest
INOV-EN091 Saber Reflection
Common (48/48)
INOV-EN003 Performapal Flip Hippo
INOV-EN004 Performapal Seal Eel
INOV-EN005 Performapal Changeraffe
INOV-EN007 Predaplant Moray Nepenthes
INOV-EN008 Predaplant Squid Drosera
INOV-EN010 Cipher Twin Raptor
INOV-EN011 Cipher Mirror Knight
INOV-EN012 Flower Cardian Clover with Boar
INOV-EN013 Flower Cardian Maple with Deer
INOV-EN014 Flower Cardian Peony with Butterfly
INOV-EN017 Crystron Prasiortle
INOV-EN018 Crystron Smiger
INOV-EN019 Crystron Thystvern
INOV-EN020 Crystron Rosenix
INOV-EN022 Raremetalfoes Bismugear
INOV-EN023 Chemicritter Hydron Hawk
INOV-EN024 Chemicritter Carbo Crab
INOV-EN025 Chemicritter Oxy Ox
INOV-EN027 Poly-Chemicritter Hydragon
INOV-EN029 PSY-Frame Multi-Threader
INOV-EN030 Graydle Slime Jr.
INOV-EN031 Aromaseraphy Angelica
INOV-EN032 Doki Doki
INOV-EN053 Amazing Pendulum
INOV-EN055 Flower Stacking
INOV-EN057 Crystolic Potential
INOV-EN061 Igknights Unite
INOV-EN063 "A" Cell Recombination Device
INOV-EN064 Sprite's Blessing
INOV-EN068 Double Cipher
INOV-EN069 Cipher Bit
INOV-EN070 Fraud Freeze
INOV-EN071 Crystron Entry
INOV-EN072 Crystron Impact
INOV-EN074 PSY-Frame Accelerator
INOV-EN075 Graydle Combat
INOV-EN079 Summon Gate
INOV-EN092 Caninetaur
INOV-EN093 Dino-Sewing
INOV-EN094 Mare Mare
INOV-EN095 Paleozoic Eldonia
INOV-EN096 Paleozoic Dinomischus
INOV-EN097 Paleozoic Marrella
..:: WORLD PREMIER CARDS ::..
INOV-EN081 Vermillion Dragon Mech
FIRE/Machine - Synchro - Effect/9/2700/2800
1 Tuner + (2?) or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
INOV-EN082 Subterror Nemesis Archer
EARTH/Fairy - Effect/3/1600/1400
At the start of the Damage Step, if this card attacks an opponent’s face-down Defense Position monster and you control another “Subterror” monster: You can shuffle that opponent’s monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Subterror” monster from your Deck in face-up or face-down Defense Position. You can only use each effect of “Subterror Nemesis Archer” once per turn.
INOV-EN083 Subterror Behemoth Stygokraken
EARTH/Sea-Serpent - Flip - Effect/5/1600/2400
FLIP: You can target set cards on the field, equal to the number of “Subterror Behemoth” monsters you control; destroy them. You can only use this effect of “Subterror Behemoth Stygokraken” once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
INOV-EN084 Subterror Behemoth Ultramafus [Ultra Rare]
EARTH/Pyro - Flip - Effect/12/3000/1800
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of “Subterror Behemoth Ultramafus” once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
INOV-EN085 Subterror Behemoth Burrowing
Normal Trap Card
You can banish 1 “Subterror” monster from your Graveyard: for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 “Subterror” monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 “Subterror” monster you control; change it to face-down Defense Position.
INOV-EN086 Charming Resort Staff
LIGHT/Fairy - Effect/3/300/200
When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand.
INOV-EN087 SPYRAL Master Plan
DARK/Spellcaster - Effect/7/1200/2800
Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.
INOV-EN088 SPYRAL MISSION - Assault [Rare]
Continuous Spell Card
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.
INOV-EN089 SPYRAL Resort
Field Spell Card
Your opponent cannot target other “SPYRAL” cards you control with card effects. Once per turn: You can add 1 “SPYRAL” monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.
..:: OCG ONLY (Japanische Promokarten die in Invasion: Vengeance enthalten sind) ::..
INOV-EN090 Constellar Tempest
Continuous Spell Card
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from those 2 targets, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that target from the Graveyard to that face-up Xyz Monster as an Xyz Material.
INOV-EN091 Saber Reflection
Quick-Play Spell Card
When you take damage while you control an "X-Saber" monster: Gain LP equal to the amount of damage you took, also inflict an equal amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or 1 "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.
INOV-EN092 Canistaur
FIRE/Beast-Warrior - Effect/3/1500/200
Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
INOV-EN093 Dino-Sewing
EARTH/Fiend - Effect/4/0/0
Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATK and DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0.
INOV-EN094 Parental Seahorse
WATER/Wyrm - Tuner - Effect/7/2100/1400
Cannot be Special Summoned, except by a Wyrm-Type monster's effect. During your Main Phase: You can reduce the Level of this card by 1, and if you do, Special Summon 1 "Seahorse Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Parental Seahorse" up to thrice per turn.
INOV-EN095 Paleozoic Eldonia
Normal Trap Card
Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
INOV-EN096 Paleozoic Dinomischus
Normal trap card
Target 1 face-up card on the field; discard 1 card, and if you do, banish that target. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
INOV-EN097 Paleozoic Marrella
Norml Trap card
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
INOV-EN098 Paleozoic Leanchoilia
Normal Trap card
Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
INOV-EN099 Paleozoic Opabinia
WATER/Aqua - Xyz - Effect/Rank 2/0/2400
2 Level 2 monsters
Unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
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Yu-Gi-Oh! OCG Invasion of Venom
Release: 9. Juli 2016 (Japan)
Preis: 143 Yen (ohne Steuern)
80 Karten insgesamt, 5 Karten pro Pack:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common
INOV-JP001 Dragon Core Accursed
DARK/Dragon - Tuner/8/2300/3000
A female warrior possessing power beyond the likes of normal men, that she gained from the spurts of blood that come from dragons she slays. Her soul is now stained with the grudges of the dragons she's slain, and it's been reduced to a wicked dragon core that spreads their plague. Without a home to return to, dying her blade with blood has become something she does without even thinking, and she no longer remembers what her original goal or purpose even was.
INOV-JP002 Performapal Whim Witch Super Rare
DARK/Spellcaster - Pendelum - Effect/3/800/800
Pendulum Scale: 4
This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
[Pendeleffekt]
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.
INOV-JP003 Performapal Allcover Hippo
EARTH/Beast - Effect/3/800/800
When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but its effects are negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
INOV-JP004 Performapal Seal Eel
WATER/Fish - Pendulum - Effect/1/100/100
When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Cards and effects cannot be activated in response to this effect's activation.
Pendulum Scale: 3
Pendulum Effect
Once per turn: You can target 1 face-up monster your opponent controls; it has its effects negated until the end of this turn.
INOV-JP005 Performapal Chain Giraffe
EARTH/Beast - Pendulum - Effect/1/100/500
When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated.
Pendulum Scale: 5
Pendulum Effect
When a monster you control is destroyed by battle: You can destroy this card, and if you do, Special Summon that destroyed monster in Attack Position, and if you do, it cannot be destroyed by battle this turn.
Monster Effect
INOV-JP006 Predator Plant Fly Hell Rare
DARK/Plant - Effect/2/400/800
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it (Level 2 or higher monsters with Predator Counters become Level 1). At the start of the Damage Step, if this card battles a monster whose Level is less than or equal to this card's: You can destroy that monster, then increase this card's Level by the destroyed monster's original Level.
INOV-JP007 Predator Plant Moray Nepenthes
DARK/Plant - Effect/4/1600/1000
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip the destroyed monster to this card. Once per turn: You can target 1 of these equipped monsters; destroy it, and if you do, gain LP equal to its original ATK.
INOV-JP008 Predator Plant Skid Drosera
DARK/Plant - Effect/2/800/400
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with Predator Counters, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls (Level 2 or higher monsters with Predator Counters become Level 1).
INOV-JP009 Superheavy Samurai Soul Arbitrator Rare
EARTH/Machine - Effect/1/0/0
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While equipped by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. While this card is equipped to a monster by this card's effect: You can Tribute the equipped monster; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soul Arbitrator" once per turn.
INOV-JP010 Cipher Twin Raptor
LIGHT/Machine - Effect/4/1600/800
When a "Cipher" monster or "Kinetic Soldier" you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card or "Kinetic Soldier" from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
INOV-JP011 Cipher Mirror Knight
LIGHT/Warrior - Effect/4/0/0
You can only use the ② effect of “Cipher Mirror Knight” once per turn. ①: When a “Cipher” monster or “Kinetic Soldier” you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card you control or have in your hand to the Graveyard, and if you do, Special Summon that destroyed monster. ②: During the End Phase, if this card is in the Graveyard because it was sent there during this turn: You can add 1 “Cipher” card or “Kinetic Soldier” from your Deck to your hand.
INOV-JP012 Cardian - Hagi ni Inoshishi
DARK/Warrior - Effect/7/1000/1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Cardian" monster, except "Cardian - Hagi ni Inoshishi". If this card is Special Summoned: Draw 1 card and reveal it, then if it is a "Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
INOV-JP013 Cardian - Momiji ni Shika
DARK/Warrior - Effect/10/1000/1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Cardian" monster, except "Cardian - Momiji ni Shika". If this card is Special Summoned: Draw 1 card and reveal it, then if it is a "Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
INOV-JP014 Cardian - Botan ni Cho
DARK/Warrior - Tuner - Effect/6/1000/1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Cardian" monster, except "Cardian - Botan ni Cho". If this card is Special Summoned: Draw 1 card and reveal it, then if it is a "Cardian" monster, look at 3 cards from the top of your opponent's Deck, then place all of them on either the top or bottom of the Deck, but in any order. Otherwise, send it to the Graveyard. When using this card as a Synchro Material, you can treat this card and all the other Synchro Materials as Level 2 monsters.
INOV-JP015 Crystron Quon Rare
WATER/Machine - Tuner - Effect/1/500/500
During your opponent’s Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but its effects are negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). You can only use this effect of "Crystron Quon" once per turn.
INOV-JP016 Crystron Citri Super Rare
WATER/Machine - Tuner - Effect/2/500/500
During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but its effects are negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citri" once per turn.
INOV-JP017 Crystron Prasirator
WATER/Machine - Effect/2/500/2000
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Crystron" Tuner monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasirator" effect per turn, and only once that turn.
INOV-JP018 Crystron Smoger
WATER/Machine - Effect/3/1000/1800
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Crystron" Tuner monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smoger" effect per turn, and only once that turn.
INOV-JP019 Crystron Thystvern
WATER/Machine - Effect/3/1500/1500
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Crystron" Tuner monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
INOV-JP020 Crystron Rosenix
WATER/Machine - Effect/3/1800/1000
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Crystron" Tuner monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
INOV-JP021 Bahrstos Fuhrer, the True Dracoruler Super Rare
WATER/Wyrm - Effect/9/1800/3000
If this card is in your hand: You can destroy 2 monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you destroyed 2 WATER monsters this way, you can banish up to 2 Spell/Trap Cards your opponent controls or in their Graveyard. If this card is destroyed by a card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "Bahrstos Fuhrer, the True Dracoruler" once per turn.
INOV-JP022 Raremetalfoes - Bismagia
FIRE/Psychic - Pendulum - Effect/1/0/0
If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismagia" once per turn.
Pendulum Scale: 8
Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
INOV-JP023 Chemical Beast Hydron Hawk
WATER/Winged Beast - Gemini - Effect/2/1400/700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemical Beast Hydron Hawk" once per turn.
INOV-JP024 Chemical Beast Carbon Crab
FIRE/Aqua - Gemini - Effect/2/700/1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemical Beast Carbon Crab" once per turn.
INOV-JP025 Chemical Beast Oxine Ox
Wind/Beast - Gemini - Effect/2/0/2100
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, the Levels of all Gemini monsters you currently control become equal to that monster's original Level until the end of this turn. You can only use this effect of "Chemical Beast Oxine Ox" once per turn.
INOV-JP026 Advanced Chemical Beast Dyoxen Rare
DARK/Fiend - Gemini - Effect/8/2800/200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Normal Summons of Gemini monsters cannot be negated.
● Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.
INOV-JP027 Advanced Chemical Beast Hy Dragon
WATER/Dragon - Gemini - Effect/8/200/2800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● When a Gemini monster is Normal Summoned, except this card: You can make that monster gain 500 ATK and DEF.
● If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
INOV-JP028 Red-Eyes Meteor Dragon
DARK/Dragon - Gemini - Effect/6/1800/2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Other "Red-Eyes" monsters you control, except "Red-Eyes B. Chick", cannot be destroyed by battle or card effects.
INOV-JP029 PSY-Frame Multi-Threader
LIGHT/Psychic - Effect/6/0/2500
This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect while this card is in your hand, you can discard this card instead. If a "PSY-Frame" Tuner monster(s) is Special Summoned to your field while this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
INOV-JP030 Graydle Slime Jr.
WATER/Aqua - Tuner - Effect/2/0/2000
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon that target, then you can Special Summon 1 Aqua-Type monster with the same Level from your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
INOV-JP031 Aromaseraphy Angelica
LIGHT/Plant - Tuner - Effect/1/0/0
During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to its ATK. While this card is in your Graveyard, if your LP is higher than your opponent's and you control an "Aroma" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
INOV-JP032 Dokidoki
EARTH/Rock - Effect/2/500/500
You can discard 1 Rock-Type monster; Special Summon 1 Rock-Type monster from your Deck with the same original Attribute and Level in Attack Position or face-down Defense Position. You can only use this effect of "Dokidoki" once per turn.
INOV-JP033 Torque Tune Gear Rare
LIGHT/Machine - Union - Tuner/1/0/0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is treated as a Tuner monster, also it gains 500 ATK and DEF. (If the equipped monster would be destroyed by battle or card effect, destroy this card instead.)
INOV-JP034 Pandora's Treasure Box
DARK/Wyrm - Pendulum - Effect/4/1500/1500
While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
Pendulum Scale: 4
Pendulum Effect
If you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card from your Pendulum Zone in your opponent's Pendulum Zone.
INOV-JP035 Fairy Tail - Talia Normal Rare
LIGHT/Spellcaster - Flip - Effect/4/1850/1000
FLIP: You can Special Summon 1 monster from your hand. During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position." You can only use this effect of "Fairy Tail - Talia" once per turn.
INOV-JP036 Cyber Angel – Vishnu [Rare]
LIGHT/Fairy - Ritual - Effect/10/3000/3000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls that were Special Summoned from the Extra Deck as possible, and if you do, inflict 1000 damage to your opponent for each monster destroyed, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
INOV-JP037 Sauravis, the Crowned Ancient Sage Ultra Rare
LIGHT/Dragon - Ritual - Effect/7/2600/2800
You can Ritual Summon this card with "Fairy's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster(s) you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card on the field to the hand; negate the Summon, and if you do, banish that monster(s).
INOV-JP038 Starve Venom Fusion Dragon Ultra Rare
DARK/Dragon - Fusion - Effect/8/2800/2000
2 non-Token DARK monsters on the field
If this card is Fusion Summoned: You can make this card gain ATK equal to the ATK of 1 Special Summoned monster your opponent controls until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all Special Summoned monsters your opponent controls.
INOV-JP039 Fullmetalfoes Alkahest Super Rare
FIRE/Psychic - Fusion - Effect/1/0/0
1 "Metalfoe" monster + 1 Normal Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip it to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of monsters equipped to it by this effect. While this card is equipped with a Fusion Material(s) listed on a "Metalfoe" Fusion Monster, you can use that equipped card(s) as a Fusion Material for that Fusion Monster.
INOV-JP040 Metalfoes Mythriel Rare
FIRE/Psychic - Fusion - Effect/6/2600/1000
1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the first targets into the Deck, and if you do, return the second target to the hand. You can only use this effect of "Metalfoes Mythriel" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck, or 1 "Metalfoes" Pendulum Monster from your Graveyard.
INOV-JP041 Meteor Dragon Meteor Black Dragon Ultra Rare
DARK/Dragon - Fusion - Effect/8/3500/2000
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster
If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, except "Red-Eyes B. Chick", and if you do, inflict damage to your opponent equal to half the sent monster's original ATK. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.
INOV-JP042 Superheavy Samurai Ninja Sarutobi Rare
EARTH/Machine - Synchro - Effect/8/2000/2800
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
INOV-JP043 Cardian – Inoshikacho Super Rare
DARK/Warrior - Synchro - Effect/6/2000/2000
1 Tuner + 2 non-Tuner monsters
If a "Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate the effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
INOV-JP044 Crystron Quondam Super Rare
WATER/Machine - Synchro - Tuner/4/1800/2000
1 Tuner + 1 or more non-Tuner Monsters
(1) During your opponent’s Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
(2) If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 “Crystron” monster in your Graveyard, except a Synchro Monster; Special Summon it.
INOV-JP045 Crystron Ametrix Rare
WATER/Machine - Synchro - Effect/5/2500/1500
1 Tuner + 1 or more non-Tuner Monsters
(1) If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position.
(2) If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 “Crystron” monster in your Graveyard, except a Synchro Monster; Special Summon it.
NOV-JP046 Crystron Phoenixion Ultra Rare
WATER/Machine - Synchro - Effect/5/2800/2000
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell/Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
NOV-JP047 Aromaseraphy Rosemary Super Rare
LIGHT/Plant - Synchro - Effect/5/2000/900
1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; negate its effects until the end of this turn.
INOV-JP048 Denglong, Origin of the Yang Zing Super Rare
LIGHT/Wyrm - Synchro - Tuner/5/0/2800
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the same as the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, Origin of the Yang Zing(s)" once per turn.
INOV-JP049 Dark Requiem Xyz Dragon Ultra Rare
DARK/Warrior - Xyz - Effect/Rank 5/3000/2500
3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, this card gains ATK equal to that monster's original ATK.
● During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster, then you can Special Summon 1 Xyz Monster from your Graveyard.
INOV-JP050 Super Chemical Beast Methane Hyd Rare
FIRE/BEAST-Warrior - Xyz - Effect/Rank 8/3000/3000
2 Level 8 Gemini monsters
When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target face-up Gemini monsters for attacks, also your opponent cannot target face-up Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
INOV-JP051 Tellarknight Vatlamyus Ultra Rare
DARK/Warrior - Xyz - Effect/Rank 4/2600/550
2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card, then discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster, by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
INOV-JP052 Treatoad Rare
WATER/Aqua - Xyz - Effect/Rank 2/2200/0
2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set the destroyed card on your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
INOV-JP053 Amazing Pendulum
Normal Spell Card
If you control no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
INOV-JP054 Rank-Up-Magic The Phantom Knights of Launch Rare
Quick-Play Spell Card
During either player's Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to the Summoned monster as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material.
INOV-JP055 Hanazumi
Normal Spell Card
Choose 3 "Cardian" monsters from your Deck and place them on top of the Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Hanazumi" once per turn.
INOV-JP056 Chokoikoi Rare
Normal Spell Card
Excavate the top 3 cards of your Deck, and Special Summon as many excavated "Cardian" monsters as possible, ignoring their Summoning conditions, but their Levels become 2 and their effects are negated, also banish the remaining cards face-down, and if you do, you lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Chokoikoi" per turn.
INOV-JP057 Krystal Potential
Field Spell Card
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
INOV-JP058 Fullmetalfoes Fusion
Quick-Play Spell Card
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
INOV-JP059 Spark Field Rare
Field Spell Card
Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster until your opponent's End Phase, and if you do, destroy that card.
INOV-JP060 Red-Eyes Insight Rare
Normal Spell Card
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, except "Red-Eyes B. Chick"; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
INOV-JP061 Igknight Unite
Quick-Play Spell Card
Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknight Unite" per turn.
INOV-JP062 Genesis Tellarknight
Quick-Play Spell Card
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
INOV-JP063 "A" Cell Recombination Device
Quick-Play Spell Card
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on the targeted monster equal to the sent monster's Level. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
INOV-JP064 Fairy's Blessing
Ritual Spell Card
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
INOV-JP065 Pot of Avidity Super Rare
Normal Spell Card
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Avidity" per turn.
INOV-JP066 Quarantine Normal Rare
Continuous Spell Card
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, and return it to its original position.
INOV-JP067 King's Synchro
Normal Trap Card
When an opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can banish that Synchro Monster you control and 1 Tuner monster from your Graveyard, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)
INOV-JP068 Double Cipher
Normal Trap Card
If your opponent controls a monster that has the highest ATK on the field (even if it's tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from it, and if you do, Special Summon 1 monster with the same name from your Extra Deck.
INOV-JP069 Cipher Bit
Normal Trap Card
Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as Xyz Material, and if you do, the first time that monster would be destroyed by battle or card effect this turn, it is not destroyed.
INOV-JP070 No Cheaters Allowed
Continuous Trap Card
Once per turn, when your opponent Special Summons a monster(s) from the hand: You can return all monsters your opponent controls that were Special Summoned from the hand to the hand. If there is no "Cardian" Synchro Monster on the field, send this card to the Graveyard.
INOV-JP071 Cryston Entry
Normal Trap Card
Special Summon 1 "Crystron" Tuner monster from your hand and 1 "Crystron" Tuner monster from your Graveyard. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster with a different Level than that monster from your Deck to the Graveyard, and if you do, that monster's Level becomes the same as the sent monster's. You can only use this effect of "Crystron Entry" once per turn.
INOV-JP072 Cryston Impact
Normal Trap Card
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls a face-up monster(s), the DEF of all face-up monsters your opponent controls becomes 0. During either player's turn, when a card or effect is activated that targets a "Crystron" monster(s) you control, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; negate that effect.
INOV-JP073 Burn Out
Normal Trap Card
Banish 1 face-up "Chemical Beast" monster you control; Special Summon 2 "Chemical Beast" monsters with different names from your Deck. When an opponent's monster declares a direct attack, except the turn this was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it is treated as an Effect Monster, and gains its effect(s). You can only activate 1 "Burn Out" per turn.
INOV-JP074 PSY-Frame Accelerator
Continuous Trap Card
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it from the field, but return it in your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card(s) you control leaves the field, except by battle: You can Special Summon 1 "PSY-Frame" monster from your hand.
INOV-JP075 Graydle Combat
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated that targets exactly 1 "Graydle" monster you control (and no other cards): Activate 1 of these effects.
● The activated effect becomes "Destroy that monster".
● Negate the activation, and if you do, destroy that card.
INOV-JP076 Qliphort Down Rare
Normal Trap Card
(1) After activating this card: Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn you Special Summon this card, “Qli” Spell/Trap Cards you control cannot be destroyed.
(2) If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of a “Apoqliphort” monster.
INOV-JP077 Nine Branches of the Yang Zing Rare
Counter Trap Card
If you control a “Yang Zing” card(s), when a Spell/Trap Card or monster effect is activated: Negate that activation, and if you do, return that card to the owner’s Deck, then destroy 1 other “Yang Zing” card you control.
INOV-JP078 Dimension Barrier Super Rare
Normal Trap Card
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); this turn, neither player can Special Summon monsters of the declared type, also negate the effects of face-up monsters on the field of the declared type while they are on the field. You can only activate 1 "Dimension Barrier" per turn.
INOV-JP079 Summon Gate
Continuous Trap Card
Each player can only Special Summon up to 3 monsters from the Extra Deck per turn.
INOV-JP080 Present Card Normal Rare
Normal Trap Card
Your opponent discards their entire hand, then your opponent draws 5 cards. You can only activate 1 "Present Card" per turn.