Circuit Break (TCG)
Release Date: 20. Oktober 2017 (US)
Seltenheiten:
Enthält 100 Karten, davon
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
ZitatHalloween horrors arrive early in Circuit Break, October’s 100-card booster set! Marionettes that move on their own, a mad scientist, and vengeful spirits returning to walk the earth are just the beginning of what you’ll find in Circuit Break! This booster is also home to more Link Monsters, including a terrifying new 3000 ATK Dragon that can brainwash monsters it attacks, giving you control over them until their minds burn out. Here’s a little taste of what else is lurking in the shadows…
What’s that chill crawling up your spine? Circuit Break is infested by a strain of insectoid Mekkstrosities that emulate the human nervous system. They cluster rapidly, attempting to take the form of neurons, and if they succeed, all enemy monsters freeze up and become unable to defend their controller!
Memorable monsters reborn! Famous monsters from history like Sacred Phoenix of Nephthys return in powerful and unpredictable phantasmal forms. Enforce order on their chaos and you’ll unlock a cycle of creation and destruction that will only stop with your opponent’s defeat!
Powerful cards that can go in any Deck! Circuit Break has a wide variety of cards that let you do some incredible things no matter what kind of strategy you want to employ. You might find a Trap Card that eliminates cards played in the same column as your Trap, or even a brand-new Trap Card that levels the playing field that your opponent will never see coming…because you can play it straight from your hand!
There are also new cards and Deck themes from Yu-Gi-Oh! VRAINS! You can watch each episode of the latest Yu-GiOh! series soon after it finishes airing in Japan on crunchyroll.com/ and then pick up great cards from the new series in Circuit Break! (Simulcast currently available in the US only).
Secret Rare (8/8):
CIBR-EN042 Borreload Dragon
CIBR-EN051 Akashic Magician
CIBR-EN055 Squib Draw
CIBR-EN056 Quick Launch
CIBR-EN063 Overdone Burial
CIBR-EN077 Evenly Matched
CIBR-EN078 Fuse Line
CIBR-EN082 Vendread Chimera
Ultra Rare (10/10):
CIBR-EN011 Magnarokket Dragon
CIBR-EN012 Altergeist Marionetter
CIBR-EN014 Altergeist Meluseek
CIBR-EN044 Trickstar Black Catbat
CIBR-EN045 Gouki Thunder Ogre
CIBR-EN047 Altergeist Primebanshee
CIBR-EN060 Asymetaphys
CIBR-EN062 Arrivalrivals
CIBR-EN079 Broken Line
CIBR-EN099 SPYRAL Double Helix
Super Rare (14/14):
CIBR-EN007 Gateway Dragon
CIBR-EN010 Autorokket Dragon
CIBR-EN013 Altergeist Silquitous
CIBR-EN023 Metaphys Ragnarok
CIBR-EN025 Metaphys Nephthys
CIBR-EN027 Metaphys Executor
CIBR-EN043 Link Bumper
CIBR-EN050 X-Krawler Qualiark
CIBR-EN071 Altergeist Protocol
CIBR-EN074 World Legacy Trap Globe
CIBR-EN084 Vendread Nights
CIBR-EN096 Quite Life
CIBR-EN097 Number 41: Bagooska the Terribly Tired Tapir
CIBR-EN099 Subterror Behemoth Fiendess
Rare (20/20):
CIBR-EN000 Hallohallo
CIBR-EN004 Trickstar Narkissus
CIBR-EN022 World Legacy – „World Armor“
CIBR-EN024 Metaphys Daedalus
CIBR-EN026 Metaphys Tyrant Dragon
CIBR-EN029 Fire King Avatar Arvata
CIBR-EN037 Fantastic Striborg
CIBR-EN038 Destrudo the Lost Dragon's Frisson
CIBR-EN039 Elemental Grace Doriado
CIBR-EN046 Twin Triangle Dragon
CIBR-EN053 Security Block
CIBR-EN054 Dragonoid Generator
CIBR-EN061 One-Time Passcode
CIBR-EN065 Backup Squad
CIBR-EN070 Altergeist Camouflage
CIBR-EN072 Personal Spoofing
CIBR-EN075 Metaphys Dimension
CIBR-EN076 Metaverse
CIBR-EN081 Samurai Destroyer
CIBR-EN085 Vendread Reunion
Common (48/48):
CIBR-DE001 Defekter Compiler
CIBR-DE002 Kondensatorpirscher
CIBR-DE003 Link-Infraflieger
CIBR-DE005 Dunkler Engel
CIBR-DE006 Gouki Kopfstoßmaus
CIBR-DE008 Sniffer-Drache
CIBR-DE009 Anesthrakkete-Drache
CIBR-DE015 Altergeist Kuntige
CIBR-DE016 Krawler Dorn
CIBR-DE017 Krawler Axon
CIBR-DE018 Krawler Glial
CIBR-DE019 Krawler Rezeptor
CIBR-DE020 Krawler Ranvier
CIBR-DE021 Krawler Dendrit
CIBR-DE028 Nixenrüstung Abyssnerei
CIBR-DE030 Mecha-Phantomungeheuer Raiten
CIBR-DE031 Der Akkumulator
CIBR-DE032 Drachensoldaten
CIBR-DE033 Enten-Dummy
CIBR-DE034 Leng Ling
CIBR-DE035 Selbstzerstörungsameise
CIBR-DE036 Amano-Iwato
CIBR-DE040 Flinker Biber
CIBR-DE041 Muskelsanitäter
CIBR-DE048 X-Krawler Synaphysis
CIBR-DE049 X-Krawler Neurogos
CIBR-DE052 Mistar Sternenboy
CIBR-DE057 Schatten über dem Weltvermächtnis
CIBR-DE058 Aufprall des Weltvermächtnisses
CIBR-DE059 Metaphysischer Faktor
CIBR-DE064 Tempel des Inneren Auges
CIBR-DE066 Brennendes Bambusschwert
CIBR-DE067 Cyberse-Funkfeuer
CIBR-DE068 Link-Neustart
CIBR-DE069 Fernwiedergeburt
CIBR-DE073 Bauern des Weltvermächtnisses
CIBR-DE080 Ojama-Duo
CIBR-DE083 Venschrecken Striges
CIBR-DE086 F.A.-Whipcrosser
CIBR-DE087 F.A. Turbolader
CIBR-DE088 F.A.-Offroad Grand-Prix
CIBR-DE089 F.A.-Boxenstopp
CIBR-DE090 Lunalicht Scharlachroter Fuchs
CIBR-DE091 Lunalicht Kaleidoküken
CIBR-DE092 Lyrikliedervogel – Vortragender Star
CIBR-DE093 Amazonische Spionin
CIBR-DE094 Amazonischer Schoßtiger
CIBR-DE095 Amazonische Kaiserin
*Namen in Klammern () sind nicht bestätigt/offiziell
..:: WORLD PREMIER CARDS ::..
CIBR-ENSP1 Hallohallo
DARK/Fiend - Pendulum - Tuner - Normal/3/800/600
Hallo Hallo, brain of tallow,
Guts are gone, nuggin's hollow,
Seeeking sweets and marshing mallows,
Watch your back, and your candy sack.
Pendulum Effect:
Blue 2 / Red 2
Once per turn: You can target 1 face-up monster on the field; roll a
six-sided die and that monster’s Level becomes the same as the result
until end of this turn.
CIBR-EN082 Vendread Chimera
DARK/Zombie – Ritual – Effect/5/2300/ 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
CIBR-EN083 Vendread Striges
DARK/Zombie – Effect/2/500/2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A""Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card."
CIBR-EN084 Vendread Nights
Field Spell Card
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
CIBR-EN085 Vendread Reunion
Normal Trap Card
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
CIBR-EN086 F.A. Whip Crosser
WIND/Machine - Normal/4/0/1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card’s Level. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate an a card effect.
CIBR-EN087 F.A. Turbo Charger
WIND/Machine - Normal/6/0/1500
Gains ATK equal to its Level x 300. Your opponent’s monster whose original Level/Rank is lower than this card’s Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card’s Level. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. If your “F.A.” monster battles while you control this Level 7 or higher card, your opponent’s monsters cannot activate their effects until the end of the Damage Step.
CIBR-EN088 F.A. Off-Road Grand Prix
Field Spell Card
Increase the Levels of all “F.A.” monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of “F.A. Off-Road Grand Prix” once per turn.
• When a “F.A.” monster you control is destroyed by by battle: You can discard 1 random card from your opponent’s hand.
• If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck to your hand, except “F.A. Off-Road Grand Prix”.
CIBR-EN089 F.A. Pit Stop
Quick-Play Spell Card
Target 1 “F.A.” monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of “F.A. Pit Stop” in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “F.A.” monster in your GY; Special Summon it. You can only use each effect of “F.A. Pit Stop” once per turn.
..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von CIBR enthalten sind) ::..
CIBR-EN090 Lunalight Crimson Fox
DARK/Beast-Warrior - Effect/4/1800/600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
CIBR-EN091 Lunalight Kaleido Chick
DARK/Beast-Warrior - Effect/4/1400/800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
CIBR-EN092 Lyrilusc - Recital Starling
WIND/Winged-Beast - Xyz - Effect/Rank 1/0/0
2+ Level 1 monsters
If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
CIBR-EN093 Amazoness Spy
EARTH/Warrior - Effect/3/800/1200
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
CIBR-EN094 Amazoness Pet Liger
EARTH/Beast - Fusion - Effect/7/2500/2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
CIBR-EN095 Amazoness Empress
EARTH/Warrior - Fusion - Effect/8/2800/2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
CIBR-EN096 Quiet Life
Continuous Spell Card
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.
CIBR-EN097 Number 41: Bagooska the Terribly Tired Tapir
EARTH/Fiend - Xyz - Effect/Rank 4/2100/2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent’s card effects, Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
CIBR-EN098 Subterror Behemoth Fiendess
EARTH/Wyrm - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
CIBR-EN099 SPYRAL Double Helix
EARTH/Warrior - Link - Effect/1900/Link 2 (Linkmarkierungen: Links, Unten)
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
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Circuit Break (OCG)
Release: 8. Juli 2017 (Japan)
Insgesamt 80 verschiedene Karten:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common
2. Set des 10. Blocks
Zitat- Enthält diverse Karten, die mit der neuen Link Summon Mechanik funktionieren.
- Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Animes.
- Super Rare und Ultra Rare Karten weiterhin auch als Secret Rare Karten enthalten (OCG!)
CIBR-JP001 Defect Compiler
LIGHT/Cyberse - Effect/3/1000/1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
CIBR-JP002 Condenser Death Stalker
LIGHT/Cyberse - Effect/5/2000/1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this monster is face-up on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Condenser Death Stalker" once per turn.
CIBR-JP003 Link In-Flyer [Rare]
WIND/Cyberse - Effect/2/0/1800
You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn.
(1) You can Special Summon this card (from your hand) to a Link Monster’s Link Point on your field.
CIBR-JP004 Trickstar Narkisst
LIGHT/Fairy - Effect/4/1000/1800
If your opponent takes effect damage: You can Special Summon this card (from your hand). You can only use this effect of "Trickstar Narkiss" once per turn. Each time a monster in your opponent's hand or GY activates its effect, inflict 200 damage to your opponent immediately after it resolves.
CIBR-JP005 Dark Angel [Rare]
DARK/Fairy - Effect/5/0/0
When a Fairy monster you control is targeted for an attack: You can Tribute that monster and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to that monster you control, and if you do, it gains ATK equal to the original ATK of the Tributed Fairy monster until the end of this turn.
CIBR-JP006 Gouki Headbutt Bat
EARTH/Warrior - Effect/2/800/0
You can only use each of this card name’s effects once per turn.
(1) If this card is in your hand: You can send 1 other “Gouki” monster from your hand to the GY, then target 1 “Gouki” monster you control; Special Summon this card in Defense Position, and if you do, that target gains 800 ATK until the end of this turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Headbutt Bat”.
CIBR-JP007 Gateway Dragon [Super Rare]
DARK/Dragon - Effect/4/1600/1400
If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.
CIBR-JP008 Sniffing Dragon
DARK/Dragon - Effect/2/800/400
If this card is Normal or Special Summoned: You can add 1 "Sniffing Dragon" from your Deck to your hand. You can only use this effect of "Sniffing Dragon" once per turn.
CIBR-JP009 Anesvullet Dragon
DARK/Dragon - Effect/1/0/2200
When a Link Monster's effect is activated that targets this card (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 "vullet" monster from your Deck, except "Anesvullet Dragon". You can only use each effect of "Anesvullet Dragon" once per turn.
CIBR-JP010 Autovullet Dragon
DARK/Dragon - Effect/3/1600/1000
When a Link Monster's effect is activated that targets this card (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 "vullet" monster from your Deck, except "Autovullet Dragon". You can only use each effect of "Autovullet Dragon" once per turn.
CIBR-JP011 Magnavullet Dragon
DARK/Dragon - Effect/4/1800/1200
When a Link Monster's effect is activated that targets this card (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 "vullet" monster from your Deck, except "Magnavullet Dragon". You can only use each effect of "Magnavullet Dragon" once per turn.
CIBR-JP012 Altergeist Marionetter
LIGHT/Spellcaster - Effect/4/1600/1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card to the GY, and if you do, Special Summon that monster. You can only use this effect of "Altergeist Marionetter" once per turn.
CIBR-JP013 Altergeist Sylkitas
WIND/Spellcaster - Effect/2/800/1500
You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls (Quick Effect); return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use each effect of "Altergeist Sylkitas" once per turn.
CIBR-JP014 Altergeist Meluseek [Rare]
WATER/Spellcaster - Effect/1/500/300
This card can attack directly. You can only use each of these effects of "Altergeist Meluseek" once per turn.
● When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
● If this card is sent from the field to the GY: You can add 1 “Altergeist” monster from your Deck to your hand, except “Altergeist Meluseek”.
CIBR-JP015 Altergeist Kuntieri
EARTH/Spellcaster - Effect/5/0/2400
When an opponent's monster declares an attack while you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate the attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; while this monster is face-up on the field, that face-up card has its effects negated.
CIBR-JP016 Crawler Spine
EARTH/Insect - Flip - Effect/2/300/2100
FLIP: You can target 1 monster on the field; destroy it.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Spine". You can only use each effect of "Crawler Spine" once per turn.
CIBR-JP017 Crawler Axon
EARTH/Insect - Flip - Effect/2/500/1800
FLIP: You can target 1 Spell/Trap Card on the field; destroy it.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Axon". You can only use each effect of "Crawler Axon" once per turn.
CIBR-JP018 Crawler Glia
EARTH/Insect - Flip - Effect/2/700/1500
FLIP: You can Special Summon 1 "Crawler" monster from your hand or GY in Attack Position or face-down Defense Position, except "Crawler Glia".
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Glia". You can only use each effect of "Crawler Glia" once per turn.
CIBR-JP019 Crawler Receptor
EARTH/Insect - Flip - Effect/2/900/1200
FLIP: You can add 1 "Crawler" monster from your Deck to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Receptor". You can only use each effect of "Crawler Receptor" once per turn.
CIBR-JP020 Crawler Ranvier
EARTH/Insect - Flip - Effect/2/1100/900
FLIP: You can target up to 2 "Crawler" monsters in your GY; add them to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Ranvier". You can only use each effect of "Crawler Ranvier" once per turn.
CIBR-JP021 Crawler Dendrite
EARTH/Insect - Flip - Effect/2/1300/600
FLIP: You can send 1 monster from your Deck to the GY.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Dendrite". You can only use each effect of "Crawler Dendrite" once per turn.
CIBR-JP022 Starrelic - Stararmor
DARK/Machine - Effect/7/2500/2500
When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Starrelic" card from your Deck to your hand. If you control this Normal Summoned/Set monster (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; return both it and this card to the hand. You can only use each effect of "Starrelic - Stararmor" once per turn.
CIBR-JP023 Metaphys Ragnarok [Super Rare]
LIGHT/Wyrm - Tuner - Effect/4/1500/1000
If this card is Normal or Special Summoned: You can banish 3 cards from the top of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect, except "Metaphysical Regeneration". When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.
CIBR-JP024 Metaphys Daedalus [Rare]
LIGHT/Wyrm - Effect/7/2600/1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. Once per turn, during the Standby Phase, if this card was banished last turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus" or "Metaphysical Regeneration".
CIBR-JP025 Metaphys Nephthys
LIGHT/Wyrm - Effect/8/2400/1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. Once per turn, during the Standby Phase, if this card was banished last turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys" or "Metaphysical Regeneration".
CIBR-JP026 Metaphys Tyrant Dragon
LIGHT/Wyrm - Effect/8/2900/2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also, if it attacks a monster, it can make a second attack in a row. Once per turn, during the Standby Phase, if this card was banished last turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
CIBR-JP027 Metaphys Executor [Ultra Rare]
LIGHT/Wyrm - Effect/10/3000/2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. This card on the field cannot be destroyed by card effects or be banished. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.
CIBR-JP028 Mermail Abyssnelia
WATER/Aqua - Effect/3/1200/2000
During either player's turn: You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster you control or in your hand, and if you do, that monster gains ATK and DEF equal to the destroyed monster's original ATK and DEF until the end of this turn. If this card is sent from the field to the Graveyard: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnelia" once per turn.
CIBR-JP029 Fire King Avatar Ganesha
FIRE/Beast-Warrior - Effect/4/1800/200
When a monster effect is activated while you control this card (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster you control or in your hand. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Ganesha"; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use each effect of "Fire King Avatar Ganesha" once per turn.
CIBR-JP030 Mecha Phantom Beast Raiten [Rare]
WIND/Machine - Effect/4/1500/1500
You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot use monsters as materials for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except "Mecha Phantom Beast" monsters. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
CIBR-JP031 The Accumulator
LIGHT/Machine - Effect/1/0/0
Gains ATK equal to the combined Link Arrows of all Link Monsters on the field x 300.
CIBR-JP032 Soldier Dragon
EARTH/Dragon - Effect/2/700/800
Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.
CIBR-JP033 Duck Dropper
Water/Winged-Beast - Gemini - Effect/1/0/0
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Cannot be destroyed by card effects, also neither player can target this card with card effects.
● The attacks from monsters your opponent controls become direct attacks.
CIBR-JP034 Conjoined Bird Renrin
DARK/Dragon - Union - Effect/3/1500/0
Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card can make a second attack during each Battle Phase, its original ATK becomes 1000, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
CIBR-JP035 Blastant
EARTH/Insect - Flip - Effect/3/1500/1000
FLIP: Each player takes 1000 damage.
If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Blastant" once per turn.
CIBR-JP036 Amanoiwato
EARTH/Rock - Spirit - Effect/4/1900/1200
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
CIBR-JP037 Whirlwind Machine Striborg
WIND/Machine - Effect/5/2200/2200
If this card is Tribute Summoned face-up, the Tributed monster is returned to the hand instead of being sent to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in the same column as this card to the hand.
CIBR-JP038 Destrudo, Dead Drake of Dread [Rare]
DARK/Dragon - Tuner - Effect/7/1000/3000
You can only use the [(1)st] effect with this card’s name once per turn. (1) If this card is in your hand or Graveyard: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, but its Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck when it leaves the field.
CIBR-JP039 Elemental Grace Doriado
LIGHT/Spellcaster - Effect/9/0/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while there are 6 or more different Attributes among the monsters in the GYs. Gains 500 ATK and DEF for every different Attribute among the monsters in the GYs. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Special Summon, and if you do, destroy that monster(s).
CIBR-JP040 Nimble Beaver [Normal Rare]
WATER/Beast - Effect/2/400/200
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
CIBR-JP041 Medic Muscler [Normal Rare]
WATER/Warrior - Effect/4/2000/100
Any battle damage this card would inflict to a player makes that player gain that much LP, instead.
CIBR-JP042 Varrel Lord Dragon [Ultra Rare]
DARK/Dragon - Link - Effect/3000/Link 4 (Linkmarkierungen: Links, Rechts, Unten Links, Unten Rechts)
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK and DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can take control of that opponent's monster to your zone this card points to, but send it to the GY during the End Phase of the next turn.
CIBR-JP043 Link Bumper [Super Rare]
EARTH/Cyberse - Link - Effect/1400/Link 2 (Linkmarkierungen: Oben, Links)
2 Cyberse monsters
Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; for each Link Monster you currently control (other than this card), that monster gains 1 additional attack on opponent's Link Monsters during this Battle Phase. Monsters you control cannot attack the turn you activate this effect, except that monster.
CIBR-JP044 Trickstar Sweet Devil [Ultra Rare]
LIGHT/Fairy - Link - Effect/2000/Link 2 (Linkmarkierungen: Links, Rechts)
2 "Trickstar" monsters
Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. If your opponent takes damage from a "Trickstar" monster's effect: All face-up monsters your opponent currently controls lose 200 ATK for each monster this card currently points to, until the end of this turn.
CIBR-JP045 Gouki Thunder Ogre [Ultra Rare]
EARTH/Warrior - Link - Effect/2200/Link 3 (Linkmarkierungen: Oben, Unten Rechts, Unten Links)
2+ "Gouki" monsters
During the Main Phase, the turn player can Normal Summon 1 monster to their zone this card points to in addition to their Normal Summon/Set. (They can only gain this effect once per turn.) If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK.
CIBR-JP046 Twin Triangle Dragon [Super Rare]
DARK/Dragon - Link - Effect/1200/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)
2 Level 4 or lower Dragon monsters, except Tokens
When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it has its effects negated, also it cannot attack this turn.
CIBR-JP047 Altergeist Prime Banshee [Ultra Rare]
DARK/Spellcaster - Link - Effect/2100/Link 3 (Linkmarkierungen:Unten, Rechts Unten, Rechts)
2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Prime Banshee" once per turn.
CIBR-JP048 Excrawler Synapses [Rare]
EARTH/Insect - Link - Effect/1800/Link 2 (Linkmarkierungen: Rechts, Links)
2 EARTH monsters
"Crawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK and DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Crawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
CIBR-JP049 Excrawler Neurogos [Rare]
EARTH/Insect - Link - Effect/1900/Link 2 (Linkmarkierungen: Rechts, Links)
2 Insect monsters
"Crawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK and DEF, and any battle damage they inflict to your opponent from attacks involving them and an opponent's monster is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Crawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
CIBR-JP050 Excrawler Qualiark [Ultra Rare]
EARTH/Insect - Link - Effect/2000/Link 2 (Linkmarkierungen: Oben, Unten)
2 "Crawler" monsters
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Crawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. This card gains effects based on the number of "Crawler" monsters you control.
● 2 or more: All monsters you control gain 300 ATK and DEF.
● 4 or more: Your opponent's cards and effects cannot be activated during the Battle Phase.
● 6 or more: Monsters you control can attack directly.
CIBR-JP051 Akashic Magician [Super Rare]
DARK/Spellcaster - Link - Effect/1700/Link 2 (Linkmarkierungen: Oben, Unten)
2 non-Token monsters with the same Attribute
You can only Link Summon “Akashic Magician” once per turn.
(1) If this card is Link Summoned: Return all monsters at this card’s Link Points to the hand.
(2) Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the Link Arrow total of the monsters at this card’s Link Points that are in a Mutual Link with it, and if the declared card is among those, add it to your hand. Send all other excavated cards to the Graveyard.
CIBR-JP052 Mastar Boy
WATER/Aqua - Link - Effect/1400/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF. All FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mastar Boy" once per turn.
CIBR-JP053 Security Block
Quick-Play Spell Card
Target 1 Cyberse monster on the field; for the rest of this turn, neither player takes any battle damage, also the targeted monster cannot be destroyed by battle.
CIBR-JP054 Dragonoid Generator
Continuous Spell Card
Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase of this turn, make your opponent Special Summon 1 "Dragonoid Token" to their field in Attack Position. You can use this effect of "Dragonoid Generator" up to twice per turn.
CIBR-JP055 Squib Draw [Rare]
Quick-Play Spell Card
Target 1 "vullet" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
CIBR-JP056 Quick Revolve
Quick-Play Spell Card
Special Summon 1 "vullet" monster from your Deck, but it cannot attack, also it is destroyed during the End Phase.
CIBR-JP057 Shadows Creeping on Starrelic
Field Spell Card
All "Crawler" monsters on the field gain 300 ATK and DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When a Flip monster you control is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.
CIBR-JP057 Battle for the Starrelics
Quick-Play Spell Card
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK and DEF equal to the banished monster's original ATK and DEF.
CIBR-JP059 Metaphys Factor
Field Spell Card
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but if you do so using this effect, banish that monster during the End Phase of the next turn (even if this card leaves the field). Your opponent cannot activate cards or effects in response to the activation of your "Metaphys" monsters' effects.
CIBR-JP060 Asymmetaphys
Continuous Spell Card
Once per turn: You can banish 1 "Metaphys" card from your hand, except "Metaphysical Regeneration", and if you do, draw 1 card. Once per turn, if a "Metaphys" card(s) in your possession is banished, except "Metaphysical Regeneration": Apply this effect, depending on whose turn it is.
● Your turn: All monsters on the field lose 500 ATK and DEF, except "Metaphys" monsters (even if this card leaves the field).
● Your opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
CIBR-JP061 One-Time Passcode
Normal Spell Card
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
CIBR-JP062 Rival Arrival
Quick-Play Spell Card
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Rival Arrival" per turn.
CIBR-JP063 Excessive Burial
Equip Spell Card
Activate this card by discarding 1 monster, then target 1 monster in your GY whose original Level is less than the discarded monster's; Special Summon it, and if you do, equip this card to it. Negate the effects of the equipped monster. You can only activate 1 "Excessive Burial" per turn.
CIBR-JP064 Altar of the Mind's Eye
Field Spell Card
Any battle damage a player takes becomes 1000.
CIBR-JP065 Replenishment Squad
Continuous Spell Card
If you take 1000 or more damage from an opponent's attack or card effect: Draw 1 card for every 1000 damage you took.
CIBR-JP066 Burning Bamboo Sword
Continuous Spell Card
If you activate a "Bamboo Sword" card while this card is face-up on the field: You can skip your opponent's next Main Phase 1.
CIBR-JP067 Cyberse Beacon
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you took battle damage or effect damage from an opponent’s card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand.
CIBR-JP068 Link Restart
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.
CIBR-JP069 Remote Reborn
Normal Trap Card
Target 1 monster in your opponent's GY; Special Summon it to your opponent's Main Monster Zone a Link Monster you control points to.
CIBR-JP070 Altergeist Camouflage
Normal Trap Card
Target 1 "Altergeist" monster you control; equip this card to it. It cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent’s monster effect that targets the equipped monster resolves, negate that effect. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
CIBR-JP071 Altergeist Protocol
Continuous Trap Card
The activation and effects of "Altergeist" cards you control cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Altergeist Protocol" once per turn.
CIBR-JP072 Personal Spoofing
Continuous Trap Card
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Deck; add 1 "Altergeist" monster from your Deck to your hand.
CIBR-JP073 Starrelic's Puppet
Continuous Trap Card
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Crawler" monster from your GY into the Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "Starrelic's Puppet" effect per turn, and only once that turn.
CIBR-JP074 Trap Crawling on the Starrelic
Normal Trap Card
Shuffle 5 of your "Starrelic" cards with different names that are banished, in your hand, GY, and/or face-up on your field into the Deck, except "Trap Crawling on Starrelic", then draw 2 cards. You can only activate 1 "Trap Crawling on Starrelic" per turn.
CIBR-JP075 Metaphys Dimension
Continuous Trap Card
If your opponent Special Summon a monster(s): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn (even if this card leaves the field). If another "Metaphys" card(s) in your possession is banished while this card is face-up on the field, except "Metaphysical Regeneration": You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
CIBR-JP076 Metaverse
Normal Trap Card
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
CIBR-JP077 Struggling Battle
Normal Trap Card
At the end of the Battle Phase, if your opponent controls more cards than you do: Make your opponent banish cards they control face-down (their choice), so that they control the same number of cards as you. If you control no cards, you can activate this card from your hand.
CIBR-JP078 Blasting Wire
Normal Trap Card
Target 1 card in the same column as this Set card; destroy it.
CIBR-JP079 Shut Line
Counter Trap Card
When a Spell/Trap, or monster effect, is activated in the same column as this Set card: Negate the activation, and if you do, destroy that card.
CIBR-JP080 Ojama Duo
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.