Herzlich Willkommen im neuen D/D/D – Strategiethread
Zitat
1.Einführung
2.Grundlegende Strategie
3.Themeninterne Karten
4.Externer Support
5.Beispieldecklisten
1.Einführung
Das D/D – Thema stellt einen neuen Archetyp dar, welcher in denSets Clash of Rebellion und dem Boosterset Dimension of Chaoseingeführt wird. Dieses Themendeck wurde bereits im Animeeingesetzt, und zwar von Declan.
Wie man sich denken kann, steht das D/D für ,,Different Dimension“.Alle Monster besitzen das Element Finsternis und sind vom TypUnterweltler . Alle D/D Monster basieren auf Figuren der westlichenMythologie, wie zum Beispiel Oger , Cerberus und Pandora. Die D/D/DMonster bilden einen weiteres Unterthema dieses Archetyp, dessen
Monster nach berühmten Eroberen wie Leonidas, Alexander und Cäsar benannt. Dementsprechend sind dies auch die mächtigsten Monster dieses Archetyps.
2.Grundlegende Strategie
ACHTUNG :
Hier haben wir ein Deck, welches in der Lage ist, MASSIVE Fusions- ,Synchro- , XYZ- und Pendelbeschwörungen gleichzeitig durchzuführen.
Haupstziel sollte es sein, mithilfe der Themeneigenen ZauberkarteCovenant of the Swamp King DD Overlord Temujin zu rufen, um damiteinen Massiven Angriff einzuleiten. Parallel sollte man die durch dieFusion abgeworfenen DD – Monster mit DD Night Howling zurückholen, umhochstufe Synchros wie DD Overlord Alexander zu rufen. Wenn beideMonster auf dem Feld liegen, kann man viele Spezialbeschwörungenmachen, um so einen Massiven Angriff vorbereiten zu können.Alternativ kann man auch die Pendelmonster, um eine riesige Pendelbeschwörungen von Stufe 1 – 10 (ja richtig, bis 10)durchzuführen.
Damit einem bei den ganzen Beschwörungen nicht die Karten ausgehen, hat diese Deck viele Sucher und Recycler zu bieten. DD Lilith gibt uns sowohl Effekt als auch Pendelmonster vom Friedhof / Extra zurück auf die Hand, sodass wir sie erneut nutzen könne. DD Proud Chevalier ist ebenfalls in der Lage, uns Pendelmonster aus dem Extra Deck zu geben.
DD Proud Ogre geht ein Stück weiter, er beschwört unsere Pendelmonster direkt vom Deck.
Die Covenant-Zauber sind ganz klar das Herzstück des Decks. MitCovenant of the Swamp king haben wir quasi eine permanente MiracleFusion, wohingegen Covenant of the Hellgate eine permanente RotA ohneEinschränkung darstellt. Beide Karten kosten dem Spieler 1000 Lp proZug, aber das wird durch DD d´Arc und DD Leonidas ausgeglichen.Trotzdem sollte man vorsichtig sein.Mit DD Keppler hat man sogar einen Sucher für unsere starken Zauber,und mit DD Zerburus ein Monster, welches unsere Zauber aus demFriedhof zurückholt.
Mit DDD Hell Armageddon und DDD Kaiser the Conqueror hat man zweiweitere Bossmonster, welche für den Gegner auf Grund ihre Werte undIhre Effekte große Probleme bereiten werden.... vor allem, wenn mansie auf das Feld pendeln lässt.
Das Deck sollte man mit vielen Drawkarten wie Emporkömmling Goblin,Verlock der Finsternis etc. füllen, um schneller an die benötigtenKomboteile zu kommen. Magic Planter ist ebenfalss nutzbar, wenn manneben den Covenant Fallen auch mit Teuflischen Ketten und Ruf derGejagten spielt.Außerdem sind Karten wie MST oder Trap Stun Pflicht, um beim ,,vorrücken“ nicht von gegnerischen Fallen behindert zuwerden. Alternativ kann man auch noch Handzerstörung, Törichtes Begräbnis o.Ä. hinzufürgen, die DD- Monster in den Friedhof legen, und so Night Howler und Convenant of the Swamp King effektiver zu nutzen.
Wer ganz Lustig ist, kann auch Hamon, Uria und Raviel spielen. So wird Armitythe auch in einem Deck leicht beschwörbar.
3.Themeninterne Karten
D/D Necro Slime (Finsternis, Stufe 1)
300 Atk/ 300 Def, Unterweltler , Effekt
If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
D/D Slime (Finsternis, Stufe 2)
200 Atk/ 200 Def, Unterweltler/ Effekt
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
D/D Berfomet (Finsternis, Stufe 4)
1400 Atk/ 1800 Def, Unterweltler/ Effekt
Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
D/D Lilith (Finsternis, Stufe 4)
100 Atk/ 2000 Def, Unterweltler, Effekt
If this card is Normalor SpecialSummoned: You can activate1 of these effects.You can only use this effect of "D/D Lilith" once per turn.
● Target1 "D/D"monster inyour Graveyard;add that targetto your hand.
●Add 1 face-up"D/D" PendulumMonster Card from your Extra Deck to your hand.
D/D Pandora (Finsternis, Stufe 5)
1700 Atk/ 2100 Def,Unterweltler, Effekt
When this card is destroyed by battle and sent to the Graveyard,or when this card in your possession is destroyed by anopponent's card effect and sent to your Graveyard, if you control no cards: You can draw 2 cards.
D/D Night Howling (Finsternis, Stufe 3)
300 Atk/ 600 Def, Unterweltler, Empfänger, Effekt
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type
monsters, also Special Summon that target, but its ATK and DEF become 0. If that monster is destroyed, take 1000 damage.
D/D Lamia (Finsternis, Stufe 1)
100 Atk/ 1900 Def, Unterweltler/ Empfänger/ Effekt
If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your side of the field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
D/D/D Kaiser the Conqueror (Finsternis, Stufe 7)
2800 Atk, 2100 Def, Unterweltler/ Effekt
If this card is Pendulum Summoned: Negate the effects of all face-up cards your opponent currently controls, until the end of this turn. Once per turn, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zone; destroy them, and if you do, this card gains 1 additional attack for each card destroyed by this effect during each Battle Phase this turn.
D/D/D Dragon King Pendragon (Finsternis, Stufe 7)
2600 Atk/2400 Def, Unterweltler, Effekt
You can Tribute 1 Dragon-Type monster and 1 Fiend-Type monster from your hand and/or your side of the field; Special Summon this card from your hand. Once per turn:
You can discard 1 card; this card gains 500 ATK until the end of this turn, then you can destroy 1 Spell/Trap Card on the field.
D/D Cerburus
Unterweltler, Pendel,Effekt
Pendulum Effect
Once per turn: Youcan target 1 "D/D" monster you control; its Level becomes 4, and if it does, it gains 400 ATK
and DEF.
Monster Effect
When this card is Pendulum Summoned from your hand while you control a "D/D" monster, except "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.
D/D Orthros (Finsternis, Sttufe 4)
600 Atk, 1800 Def, Unterweltler, Pendel, Effekt
Pendulum Effect
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
Monster Effect
When you take damage: You can Special Summon this card from your hand. After you Special Summon this card, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
D/D Savant Galilei (Finsternis, Stufe 10)
0 Atk/ 0 Def,Unterweltler, Pendel, Effekt
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D"monsters. This effect cannot be negated. During each of your Standby Phases: Increase this card's Pendulum Scales by 2 (max. 10), then destroy all monsters you control whose Levels are lower than this card's Pendulum Scales, except "D/D" monsters.
Monster Effect
During either player's turn: You can discard this card, then target 1 "D/D" card or 1 "Covenant" card you control; return that target to the hand. You can only use this effect of "D/D Magical Astronomer Galilei" once per turn.
D/D Savant Kepler (Finsternis, Stufe 1)
0 Atk/ 0 Def, Unterweltler, Pendel, Effekt
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. During each of your Standby Phases: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control whose Levels are higher than this card's Pendulum Scales, except "D/D" monsters.
Monster Effect
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Magical Astronomer Kepler" once per turn.
●Target 1 other "D/D" card you control; return that target to the hand.
●
Add 1 "Covenant" card from your Deck to your hand.
D/D Savant Newton (Finsternis, Stufe 7)
0 Atk/ 0 Def, Unterweltler, Pendel, Effekt
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. If a Trap effect that would inflict damage to you activates, before resolving that effect, you can negate that effect, then destroy this card. This effect can only be used once while this card is in the Pendulum Zone.
Monster Effect
You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.
D/D Savant Kopernikus (Finsternis, Stufe 4 )
0 Atk/ 0 Def, Unterweltler, Pendel, Effekt
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. If a Spell effect that would inflict damage to you activates, before resolving that effect, you can negate that effect, then destroy this card. This effect can only be used once while this card is in the Pendulum Zone.
Monster Effect
If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
D/D Proud Chevalier (Finsternis, Stufe 5)
2000 Atk/ 700 Def, Unterweltler, Pendel, Effekt
Pendulum Effect
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK. Unless you have a "DD" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
Monster Effect
When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.
D/D Proud Ogre (Finsternis, Stufe 6)
2300 Atk/ 1500 Def Unterweltler, Pendel, Effekt
Pendulum Effect
Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK. Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
Monster Effect
When this card is Normal Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but its effects are negated.
D/D/D Doomking Armageddon (Finsternis, Stufe 8.)
3000 Atk/ 1000 Def, Unterweltler, Pendel, Effekt
Pendulum Effect
Once per turn: Youcan target 1 "D/D"monster you control; it gains 800 ATK until the end of this turn.
Monster Effect
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack directly the turn you activate this effect. Cannot be destroyed by Spell/Trap effects that do not target it.
D/D/D Oblivion King Abyss Ragnarok (Finsternis, Stufe 8.)
2200 Atk, 3000 Def, Unterweltler, Pendel, Effekt
Pendulum Effect
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes is halved for the rest of this turn, also Special Summon it, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
Monster Effect
If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster you control, then target 1 monster your opponent controls; banish it.
D/D/D Rebel King Leonidas (Finsternis, Stufe 7)
2600 Atk/ 1200 Def ,Unterweltler, Pendel, Effekt
Pendulum Effect
When you take damage from a card effect (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage increases LP by the same amount instead for the rest of this turn.
Monster Effect
When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.
D/D/D Wisdom King Chaos Apocalypse (Finsternis, Stufe 7)
2700 Atk, 2000 Def, Unterweltler,Pendel, Effekt
Pendulum Effect
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
Monster Effect
During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy those targets, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Wisdom King Chaos Apocalypse" once per turn.
D/D Savant Thomas
Pendulum Effect:
You can only use the Pendulum Effect of “D/D Savant Thomas” once per turn.
(1) During your Main Phase: You can activate this effect; Add to your hand 1 face-up “D/D” Pendulum Monster from your Extra Deck. You can only use this Pendulum Effect of “D/D Savant Thomas” once per turn.
Monster Effect:
You can only use the Monster Effect of “D/D Savant Thomas” once per turn.
(1) You can target 1 “D/D” card in your Pendulum Zone; any battle damage your opponent takes becomes halved for the rest of this turn, also destroy it, and if you do, Special Summon in Defense Position 1 Level 8 “D/D/D” monster from your Deck, but its effects are negated this turn.
D/D/D Flame King Genghis (Feuer, Stufe 6)
2000 Atk/ 1500 Def, Unterweltler, Fusion, Effekt
2 "D/D"monsters
If a "D/D" monster(s) is Special Summoned to your side of the field, except this card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon that target. You can only use this effect of "D/D/D Temujin the Blaze Overlord" once per turn. If this card is destroyed by battle, or if this card in your possession is destroyed by an opponent's card effect: You can target 1 "Covenant" card in your Graveyard; add that target to your hand.
D/D/D Oracle King D'Arc (Finsternis, Stufe 7)
2800 Atk/ 2000 Def, Unterweltler, Fusion, Effekt
2 "D/D"monsters
Any effect that would inflict damage to you increases your LP by the same amount, instead.
D/D/D Wave Oblivion King Caesar Ragnarok (Finsternis, Stufe 10
3200 Atk/ 3000 Def, Unterweltler, Fusion, Effekt
2 "D/D/D"monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Covenant" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the monster this card is battling. This card gains ATK equal to the total original ATK of the monsters equipped to it by this effect.
D/D/D Cruel Dragon King Beowulf Finsternis, Stufe 8.)
3000 Atk, 2500 Def, Unterweltler, Fusion, Effekt
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in each player's Spell & Trap Zones.
D/D/D Gust King Alexander (Wind, Stufe 7)
2500 Atk/ 2000 Def, Unterweltler, Synchro, Effekt
1 "D/D" Tuner + 1 or more non-Tuner monsters
If a "D/D" monster(s) is Normal or Special Summoned to your side of the field, except this card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon that target. You can only use this effect of "D/D/D Alexander the Gale Overlord" once per turn.
D/D/D Curse Wind Siegfried (Finsternis, Stufe 8.)
2800 Atk/ 2200 Def, Unterweltler, Fusion, Effekt
1 Tuner + 1 or more non-Tuner "D/D" monsters
During either player's turn: You can target 1 face-up Spell/Trap Card on the field; negate its effects until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. When this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
D/D/D Marksman King Tell (Finsternis, Rang 5)
2300 Atk/ 2000 Def, Unterweltler, XYZ, Effekt
2 Level 5monsters
Youcan also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Covenant" card from your Deck to the Graveyard.
D/D/D Wave King Caesar (Wasser, Rang 4)
2400 Atk, 1200 Def, Unterweltler, XYZ, Effekt
2 Level 4 Fiend-Type monsters
During either player's turn:
You can detach 1 Xyz Material from this card; at the end of this turn's Battle Phase, Special Summon as many monsters from your Graveyard as possible that were destroyed during this turn, and if you do, you take 1000 damage for each monster Special Summoned by this effect during the next StandbyPhase. If this card is sent from the field to the Graveyard: You can add 1 "Covenant" card from your Deck to your hand. You can only use each effect of "D/D/D Caesar the Wave Overlord" once per turn.
D/D/D Duo Dawn King Kali Yuga (Finsternis, Rang 8.)
3500 Atk/ 3000 Def, Unterweltler, XYZ, Effekt
2 Level 8 "D/D"monsters
After you Xyz Summon this card, all other cards and effects on the field cannot be activated, and their effects are negated, for the rest of this turn. Once per turn, during either player’s turn:
You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field.
You can detach 1 Xyz Material from this card, then target 1 "Covenant" Spell/Trap Card in your Graveyard; Set that target.
Dark Contrakt with the Swamp King
Permanente Zauberkarte
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If you would Fusion Summon a "D/D" Fusion Monster, you can also banish monsters from your Graveyard as Fusion Materials. You can only use this effect of "Covenant with the Swamp King" once per turn. During each of your Standby Phases: Take 1000 damage.
Dark Contract with the Gate
Permanente Zauberkarte
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Covenant with the Hellgate" once per turn. During each of your Standby Phases: Take 1000 damage.
Dark Contract with the Yamimakai
Permanente Zauberkarte
You can activate 1 of these effects. You can only use this effect of "Dark Contract with the Yamimakai" once per turn.
● Target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.
● Place 1 face-up "D/D" Pendulum Monster in your Extra Deck in your Pendulum Zone.
Once per turn, during your Standby Phase: Take 1000 damage.
Dark Contract with the Witch
Permanente Fallenkarte
You can send 1 "D/D" or "Covenant" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Covenant with the Valkyrie" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. During each of your Standby Phases: Take 1000 damage.
Dark Contract with Errors
Permanente Fallenkarte
Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
D/D Rebuild
Permanente Fallenkarte
"Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your banished "D/D" cards, except this card; shuffle them into the Deck.
D/D Recruit
Normale Fallenkarte
If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Covenant" cards in your Graveyard, up to the difference in number of monsters; add them to your hand. You can only activate 1 "D/D Recruit" per turn.
D/D/D Human Ressources
Normale Fallenkarte
Shuffle 3 cards among the "D/D" monsters in your hand, field and Graveyard and/or the "D/D" cards in your Pendulum Zone into the Deck, then you can add 2 "D/D" monsters from your Deck to your hand.
Contract Laundering
Normale Fallenkarte
Destroy as many"Covenant" cards in your Spell & Trap Zones as possible, and if you do, draw 1 card for each card destroyed, then gain 1000 LP for each card drawn.
D/D Contact Change
Normale Fallenkarte
When an opponent's monster declares an attack: Activate 1 of these effects;
● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
4.Externer Support
Effekmonster
Böser Held Infernal Gainer
Juragedo
Kuribandit
Der Mathematiker
Extra Deck
Psi-Hüllenlord Omega
Rang 4,6,7-XYZ
Zauber
Wirre Augen
Einer für einen
Verlockung der Finsternis
Magischer Pflanzer
Törichtes Begräbnis
Begräbnis aus einer Anderen Dimension
Fallen
Teuflische Kette
Düsterer Yorishiro
Ruf der Gejagten
Kartenvernichtungsvirus
Deckverwüstungsvirus
Ansteckender Ausrottungsvirus
5. Beispieldeck
Monster (22):
2x D/D Savant Galilei
3x D/D/D Oblivion King Abyss Ragnarok
2x D/D/D Dragon King Pendragon
3x D/D/D Rebel King Leonidas
3x D/D Berfomet
3x D/D Swirl Slime
2x D/D Necro Slime
3x D/D Savant Kepler
1x Glow-Up Bulb
Spell (8):
1x Raigeki
1x Foolish Burial
1x One for One
2x Dark Contract with the Swamp King
3x Dark Contract with the Gate
Trap (10):
1x Solemn Warning
1x Bottomless Trap Hole
1x Vanity's Emptiness
1x Dark Contract with Errors
3x Dark Contract with the Witch
3x Call Of The Haunted
Extra (15):
3x D/D/D Oracle King d'Arc
2x D/D/D Wave Oblivion King Caesar Ragnarok
2x PSY-Framelord Omega
2x D/D/D Wave King Caesar
2x D/D/D Marksman King Tell
1x Number 11: Big Eye
1x Red-Eyes Flare Metal Dragon
2x D/D/D Duo-Dawn King Kali Yuga
Monster (20)
2 Abyss Ragnarok
3 Copernicus
2 Berfomet
2 Night Howling
3 Swiral Slime
2 Necro Slime
3 Kepler
3 Veiler
Zauber (7)
3 Hellgate
1 Swamp King
1 Feather Duster
2 Allure
Traps (12)
3 Gozen Match
1 Valk
1 Error
4 Solemn
2 xyz universe
3x DDV
Extra
3 Darc
2 Temujin
1 Bewolf
1 caesar Ragnarok
1 Kali
1 Diamond
2 Caesar
2 Tell
1 Alexander
1 Big Eye
So, damit wären wir am Ende angelangt. Viel Spaß beim Diskutieren.^^