Yu-Gi-Oh! OCG Structure Deck Master Link
Release: 23 Juni 2018 (Japan)
Inhalt:
- 1 vorkonstruiertes Deck mit 44 Karten
- 1 Regelbuch
- 1 Duellunterlage (mit Spielanleitung auf der Rückseite)
ZitatThe next Structure Deck for 2018 has been announced and it’s based on the legendary hero of LINK VRAINS
The “Official Card Game” Preconstructed Deck, “Structure Deck Master Link” has been announced to go on sale June 23rd, 2018. It’s a Preconstructed Deck is based on the image of the protaganist of the animated series “Yu-Gi-Oh! VRAINS”, and includes highly versatile cards that appear in the animated series. Besides supporting the Cyberse Type, you’ll be able to call powerful Link Monsters
SD34-JP001 Latency
LIGHT/Cyberse - Effect/1/0/0
You can only use each effect of this card’s name once per turn.
(1) If this card is added from your GY to your hand by an effect: You can Special Summon this card from the hand.
(2) If this card Special Summoned by its (1) effect is sent to the GY as a Link Material: You can draw 1 card.
SD34-JP002 Swap Cleric
EARTH/Cyberse - Effect/2/500/1000
You can only use the effect of this card’s name once per turn.
(1) If this card is sent to the GY as a Link Material: You can have the monster that used this card as a Link Material lose 500 ATK, then, draw 1 card.
SD34-JP003 Defcon Bird
WIND/Cyberse - Effect/3/100/1700
YOu can only use the 1st effect of this card’s name once per turn.
(1) Discard another Cyberse from your hand; Special Summon this card from your hand.
(2) Once per turn, if a Cyberse monster you control is targeted for an attack: You can have that monster’s ATK and DEF be doubled (until the end of the Damage Step). Then, if that monster is in Attack Position, you can change it to Defense Position.
SD34-JP004 Micro Coder
DARK/Cyberse - Effect/1/300/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you would use a Cyberse monster(s) you control as Link Material for the Link Summon of a “Code Talker” monster, you can use this card in your hand as a Link Material.
(2) If this card is sent from the hand or field to the GY as a Link Material for a “Code Talker” monster: You can add 1 “Cynet” Spell/Trap card from your Deck to your hand. If this card was sent from the field, you can add 1 Level 4 Cyberse monster instead.
SD34-JP005 Profibit Snake
LIGHT/Cyberse - Effect/2/500/1000
You can only use each effect of this card’s name once per turn.
(1) At the start of the damage step in which your Cyberse Link Monster and an opponent’s monster battles: You can send this card from the hand to the GY; return that opponent’s monster to the hand.
(2) When a Cyberse monster you control destroys an opponent’s monster by battle and sends it to the GY while this card is in the GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster from your GY; add that monster to the hand.
SD34-JP006 Code Radiator
WATER/Cyberse - Effect/4/1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you would use a Cyberse monster(s) you control as Link Material for the Link Summon of a “Code Talker” monster, you can use this card in your hand as a Link Material.
(2) If this card is sent from the hand or field to the GY as a Link Material for a “Code Talker” monster: You can target 1 face-up monster your opponent controls; that monster’s ATK becomes 0, also its effects are negated. If this card was sent from the field, you can target 2 face-up monsters instead.
SD34-JP022 Spool Code
Quick-Play Spell Card
(1) Activate only if your opponent’s moster declares a direct attack while there are 3 or more Cyberse monsters in your GY; negate that attack. Afterwards, Special Summon up to 3 “Spool Tokens” (Cyberse / LIGHT / Level 1 / ATK 0 / DEF 0) in Defense Positions. These Tokens cannot be Tributed for a Tribute Summon.
SD34-JP023 Cynet Optimize
Continuous Spell Card
You can only use this card name’s (1) effect once per turn.
(1) During your Main Phase, you can: You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Cyberse monsters, also immediately after this effect resolves, Normal Summon 1 Cyberse monster.
(2) If a “Code Talker” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
SD34-JP024 Cynet Codec
Continuous Spell Card
You can only activate 1 of this card name’s effect per Chain.
(1): If a “Code Talker” monster is Special Summoned to your side of the field from the Extra Deck: You can target that monster; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, for the rest of the turn. You cannot add another monster of the same Attribute from your Deck to your hand with the effect of “Cynet Codec” this turn.
SD34-JP032 Cynet Conflict
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When a monster effect, or a Spell/Trap Card is activated while you control a “Code Talker” monster: Negate that activation, and if you do, banish it, and if you do that, until the end of next turn, your opponent cannot activate a card or effect with the same original name as the card banished by this effect.
SD34-JP041 Shootingcode Talker
WATER/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Links, Unten)
Materials: 2+ Cyberse Effect Monsters
(1) At the start of your Battle Phase: You can activate this effect; during this Battle Phase, this card makes a number of attacks on opponent’s monsters, up to the number of monsters this card points to + 1, also for the rest of this turn, if your opponent controls exactly 1 monster and this card battles it, this card loses 400 ATK during that damage calculation.
(2) At the end of the Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle during this turn.
SD34-JP042 Elphase
WIND/Cyberse - Link - Effect/2000/Link 2 (Linkmarkierungen: Oben, Unten)
Materials: 2 Level 3 or higher Cyberse monsters
You can only use this card name’s (2) effect once per turn.
(1) This card gains 300 ATK for each monster it points to.
(2) If this face-up Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, that monster’s effects are negated and it cannot be used as a Link Material.
SD34-JP043 Talkback Lancer
DARK/Cyberse - Link - Effect/1200/Link 1 (Linkmarkierung: Unten)
Materials: 1 Level 2 or lower Cyberse monster
You can only use this card name’s effect once per turn.
(1) You can Tribute 1 other Cyberse monster, then target 1 “Code Talker” monster in your GY with a different original name than that Tributed monster; Special Summon it to your zone this card points to.
Reprints:
SD34-JP007 Salvagent Driver
SD34-JP008 Cyberse Wizard
SD34-JP009 Launcher Commander
SD34-JP010 Bitrooper
SD34-JP011 Backup Secretary
SD34-JP012 Cyberse Converter
SD34-JP013 Stack Reviver
SD34-JP014 Link Infra-Flier
SD34-JP015 Swordsman of Revealing Light
SD34-JP016 Destrudo the Lost Dragon's Frisson
SD34-JP017 Chaos Sorcerer
SD34-JP018 Cockadoodledoo
SD34-JP019 Electromagnetic Turtle
SD34-JP020 Fire Hand
SD34-JP021 Ice Hand
SD34-JP025 One-Time Passcode
SD34-JP026 Double Summon
SD34-JP027 Forbidden Scripture
SD34-JP028 Book of Eclipse
SD34-JP029 Hand Destruction
SD34-JP030 Pot of Acquisitiveness
SD34-JP031 Terminal World
SD34-JP033 Cyberse Beacon
SD34-JP034 Back to the Front
SD34-JP035 Typhoon
SD34-JP036 Breakthrough Skill
SD34-JP037 Mischief of the Yokai
SD34-JP038 Waboku
SD34-JP039 Trap Hole of Spikes
SD34-JP040 Different Dimension Ground
SD34-JP044 Code Talker