[TCG] Battles of Legend: Monstrous Revenge
Release Date: 22. Juni 2023 (EU)
Beinhaltet insgesamt 102 Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.
40 Secret Rare
62 Ultra Rare
(25 Karten davon gibt es nochmal in Quarter Century Secret Rares)
ZitatAlles anzeigenBattles of Legend: Monstrous Revenge* introduces 52 new cards plus a bunch of returning favorites! This all-foil booster set weaves a tale of knights, dragons, ghosts, and serpents, alongside cards for many different Decks seen in the Yu-Gi-Oh! manga and anime series, led by the new Dark Magician the Knight of Dragon Magic, Armed Neos, Assault Synchron, Numbers Last Hope, Odd-Eyes Rebellion Xyz Dragon, and Rokket Coder!
The monstrous denizens of this 100+ card booster set also includes Extox Hydra, which can weaken your opponent’s monsters from the Extra Deck categories and draws you a card for every thousand battle damage it inflicts! You can also beef up your Extra Deck with the new Tri-Edge Master Synchro Monster, the Xyz/Pendulum Daidaratant the Ooze Giant, and many more. From “Underworld” ghosts to “Puppet” chessmen, “Performapals” to “Sky Strikers,” you’ll find new cards for plenty of Decks inside!
Battles of Legend: Monstrous Revenge* is also the first booster set for the Yu-Gi-Oh! TRADING CARD GAME to celebrate its 25th Anniversary with Quarter Century Secret Rares!
You can find Quarter Century Secret Rare versions of new cards like Armed Neos and Assault Synchron, but also for iconic cards from the game’s history like Dark Armed Dragon, Dante, Traveler of the Burning Abyss, and a new alternate-art Sky Striker Mobilize – Engage!. Plus some of today’s hottest cards like Rite of Aramesir, Divine Arsenal AA – Zeus – Sky Thunder , and Welcome Labrynth – all available as Quarter Century Secret Rare cards!
Quarter Century Secret Rare (15/25)
BLMR-EN002 Armed Neos
BLMR-EN003 Assault Synchron
BLMR-EN007 Extox Hydra
BLMR-EN054 Dark Armed Dragon
BLMR-EN056 SPYRAL Quik-Fix
BLMR-EN081 Dante, Traveler of the Burning Abyss
BLMR-EN083 Tellarknight Ptolemaeus
BLMR-EN084 Divine Arsenal AA-ZEUS - Sky Thunder
BLMR-EN085 I:P Masquerena
BLMR-EN087 Terraforming
BLMR-EN091 Sky Striker Mobilize - Engage!
BLMR-EN093 Rite of Aramesir
BLMR-EN102 Welcome Labrynth
BLMR-EN103 The Bystial Lubellion
BLMR-EN104 Lady Labrynth of the Silver Castle"
Secret Rares (40)
BLMR-EN002 Armed Neos
BLMR-EN003 Assault Synchron
BLMR-EN007 Extox Hydra
BLMR-EN001 Dark Magician the Knight of Dragon Magic
BLMR-EN006 Rokket Coder
BLMR-EN008 Tri-Edge Master
BLMR-EN009 Daidaratant the Ooze Giant
BLMR-EN011 RGB Rainbowlution
BLMR-EN012 Elemental HERO Flame Wingman - Infernal Rage
BLMR-EN014 Courageous Crimson Chevalier Bradamante
BLMR-EN018 Battlefield Tragedy
BLMR-EN035 Golden Rule
BLMR-EN036 Duality
BLMR-EN037 Shadow's Light
BLMR-EN043 Photon Jumper
BLMR-EN048 Synchro Zone
BLMR-EN052 Sky Striker Ace - Azalea
BLMR-EN057 Knightmare Corruptor Iblee
BLMR-EN059 Danger! Nessie!
BLMR-EN063 Noh-P.U.N.K. Foxy Tune
BLMR-EN064 Noh-P.U.N.K. Ogre Dance
BLMR-EN065 Water Enchantress of the Temple
BLMR-EN071 Mysterion the Dragon Crown
BLMR-EN073 Junk Archer
BLMR-EN074 Draco Berserker of the Tenyi
BLMR-EN075 Ukiyoe-P.U.N.K. Amazing Dragon
BLMR-EN076 Madolche Queen Tiaramisu
BLMR-EN077 Number 92: Heart-eartH Dragon
BLMR-EN078 Herald of Pure Light
BLMR-EN081 Dante, Traveler of the Burning Abyss
BLMR-EN083Tellarknight Ptolemaeus
BLMR-EN084 Divine Arsenal AA-ZEUS - Sky Thunder
BLMR-EN085 I:P Masquerena
BLMR-EN086 Dark Hole
BLMR-EN087 Terraforming
BLMR-EN089 Super Polymerization
BLMR-EN090 Book of Eclipse
BLMR-EN091 Sky Striker Mobilize - Engage!
BLMR-EN093 Rite of Aramesir
BLMR-EN102 Welcome Labrynth
Ultra Rare (62)
BLMR-EN004 Numbers Last Hope
BLMR-EN005 Odd-Eyes Rebellion Xyz Dragon
BLMR-EN010 Don't Slip, the Dogs of War
BLMR-EN013 Link Decoder
BLMR-EN015 Puppet Pawn
BLMR-EN016 Puppet Rook
BLMR-EN017 Promotion
BLMR-EN019 Black Mamba
BLMR-EN020 Urubonus, the Avatar of Malice
BLMR-EN021 Lamia
BLMR-EN022 Viper's Grudge
BLMR-EN023 Ghost Lancer, the Underworld Spearman
BLMR-EN024 Ghost Sleeper, the Underworld Princess
BLMR-EN025 Ghost Wyvern, the Underworld Dragon
BLMR-EN026 Ghost Fusion
BLMR-EN027 Xyz Bento
BLMR-EN028 Performapal Odd-Eyes Butler
BLMR-EN029 Performapal Odd-Eyes Valet
BLMR-EN030 Performapal Barokuriboh
BLMR-EN031 Performapal Classikuriboh
BLMR-EN032 Arms Regeneration
BLMR-EN033 Praying Mantis
BLMR-EN034 Guard Mantis
BLMR-EN038 Protection of the Elements
BLMR-EN039 Blackwing - Sharnga the Waning Moon
BLMR-EN040 Rose Shaman
BLMR-EN041 Final Cross
BLMR-EN042 Cattycorn
BLMR-EN044 Mother Spider Splitter
BLMR-EN045 Baby Spider
BLMR-EN046 D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox
BLMR-EN047 Additional Mirror Level 7
BLMR-EN049 Sage of Strength - Akash
BLMR-EN050 Sage of Wisdom - Himmel
BLMR-EN051 Sage of Benevolence - Ciela
BLMR-EN053 Volcanic Shell
BLMR-EN055 Aratama
BLMR-EN058 Photon Vanisher
BLMR-EN060 Mathmech Sigma
BLMR-EN061 Ukiyoe-P.U.N.K. Sharakusai
BLMR-EN062 Noh-P.U.N.K. Ze Amin
BLMR-EN066 Noh-P.U.N.K. Deer Note
BLMR-EN067 Spright Carrot
BLMR-EN068 Celestial Apparatus Tesea
BLMR-EN069 Bystial Baldrake
BLMR-EN070 Sakitama
BLMR-EN072 Ukiyoe-P.U.N.K. Rising Carp
BLMR-EN079 Number 65: Djinn Buster
BLMR-EN080 Number 72: Shogi Rook
BLMR-EN082 Stellarknight Constellar Diamond
BLMR-EN088 Dimensional Fissure
BLMR-EN092 Mathmech Equation
BLMR-EN094 Dunnell, the Noble Arms of Light
BLMR-EN095 Starlit Papillon
BLMR-EN096 Zaralaam the Dark Palace
BLMR-EN097 Forest of Lost Flowers
BLMR-EN098 Spright Smashers
BLMR-EN099 Curse of Aramatir
BLMR-EN100 Macro Cosmos
BLMR-EN101 Thunder Discharge
BLMR-EN001 Dark Magician the Knight of Dragon Magic
DARK/Dragon - Fusion - Effect/8/2900/2400
"Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster
If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.
BLMR-EN002 Armed Neos
WIND/Warrior - Fusion - Effect/10/3500/3000
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
BLMR-EN003 Assault Synchron
DARK/Machine - Effect/2/700/0
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
BLMR-EN004 Numbers Last Hope
Normal Spell Card
(This card is always treated as a "Galaxy-Eyes" card.)
Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn.
BLMR-EN005 Odd-Eyes Rebellion Xyz Dragon
DARK/Dragon - Xyz - Pendelum- Effect/Rank 7/3000/2500
2 Level 7 Pendulum Monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 1 / Red 1
During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn.
BLMR-EN006 Rokket Coder
DARK/Cyberse - Effect/4/1700/300
If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.
BLMR-EN007 Extox Hydra
WATER/Reptile - Fusion - Effect/4/2000/2000
2+ monsters you control, Special Summoned from the Extra Deck
Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.
BLMR-EN008 Tri-Edge Master
LIGHT/Warrior - Synchro - Effect/6/2100/1800
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence.
● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card.
● 3 & 3: Treat this card as a Tuner.
You can only use this effect of "Tri-Edge Master" once per turn.
BLMR-EN009 Daidaratant the Ooze Giant
WATER/Zombie - Xyz - Pendelum - Effect/Rank 4/2400/400
2 Level 4 monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.
Pendulum Effect:
Blue 1 / Red 1
You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn.
BLMR-EN010 Don't Slip, the Dogs of War
Field Spell Card
When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY.
BLMR-EN011 RGB Rainbowlution
Continuous Trap Card
Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field).
BLMR-EN012 Elemental HERO Flame Wingman - Infernal Rage
WIND/Warrior - Fusion - Effect/8/2100/1200
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
BLMR-EN013 Link Decoder
DARK/Cyberse - Link - Effect/300/Link 1 (Linkmarkierungen: Unten)
1 Level 4 or lower Cyberse monster
If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
BLMR-EN014 Courageous Crimson Chevalier Bradamante
FIRE/Warrior - Tuner - Effect/1/500/200
(This card is always treated as an "Infernoble Knight" card.)
You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.
BLMR-EN015 Puppet Pawn
EARTH/Warrior - Effect/3/800/1200
This card can attack directly. You can only use each of the following effects of "Puppet Pawn" once per turn. When this card inflicts battle damage to your opponent: You can add 1 "Promotion" from your Deck to your hand. You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except "Puppet Pawn", then your opponent can add 1 monster from their Deck to their hand.
BLMR-EN016 Puppet Rook
EARTH/Warrior - Effect/4/1200/1800
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to your GY. Monsters your opponent controls that can attack must attack this card. Once per turn, when this card is targeted for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster, then change the attack target to it.
BLMR-EN017 Promotion
Normal Spell Card
Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a "Puppet" monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to the number of cards currently in your opponent's GY x 100. You can only activate 1 "Promotion" per turn.
BLMR-EN018 Battlefield Tragedy
Continuous Spell Card
During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 "Battlefield Tragedy" directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Battlefield Tragedy" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY.
BLMR-EN019 Black Mamba
DARK/Reptile - Effect/3/1300/1000
If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.
BLMR-EN020 Urubonus, the Avatar of Malice
DARK/Reptile - Effect/5/2000/800
Monsters your opponent controls lose 300 ATK/DEF. You can only use each of the following effects of "Urubonus, the Avatar of Malice" once per turn. You can Tribute 1 Reptile monster; Special Summon this card from your hand. You can Tribute 1 monster; all monsters your opponent currently controls lose ATK/DEF equal to the original ATK of the Tributed monster, until the end of this turn.
BLMR-EN021 Lamia
DARK/Reptile - Effect/1/1300/1500
If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.
BLMR-EN022 Viper's Grudge
Continuous Trap Card
Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.
BLMR-EN023 Ghost Lancer, the Underworld Spearman
DARK/Zombie - Effect/5/2000/0
If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.
BLMR-EN024 Ghost Sleeper, the Underworld Princess
DARK/Zombie - Effect/3/1300/0
If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn.
BLMR-EN025 Ghost Wyvern, the Underworld Dragon
DARK/Zombie - Effect/4/1700/0
If this card is Normal or Special Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn.
BLMR-EN026 Ghost Fusion
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.
BLMR-EN027 Xyz Bento
Normal Trap Card
If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent's GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra Deck; change its battle position.
BLMR-EN028 Performapal Odd-Eyes Butler
DARK/Spellcaster - Pendelum - Effect/5/1000/2100
If this card is in your hand or GY: You can target 1 "Performapal" or "Odd-Eyes" Monster Card you control, except "Performapal Odd-Eyes Butler"; Special Summon this card, then destroy that card. You can only use this effect of "Performapal Odd-Eyes Butler" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 2 / Red 2
Once per turn, when an opponent's monster declares an attack: You can add 1 "Odd-Eyes" Pendulum Monster from your GY to the Extra Deck face-up, and if you do, negate the attack, then you can gain LP equal to that Pendulum Monster's ATK.
BLMR-EN029 Performapal Odd-Eyes Valet
LIGHT/Spellcaster - Pendelum - Effect/1/100/200
If this card is Normal or Special Summoned: You can send 1 "Performapal" or "Odd-Eyes" monster from your Deck to the GY, except "Performapal Odd-Eyes Valet", and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Performapal Odd-Eyes Valet" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 8 / Red 8
Once per turn, when an opponent's monster declares an attack: You can make that opponent's monster lose 300 ATK for each face-up Pendulum Monster in your Extra Deck.
BLMR-EN030 Performapal Barokuriboh
DARK/Fiend - Pendelum - Effect/8/300/3000
When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step.
Pendulum Effect:
Blue 1 / Red 1
Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/200 DEF from your Deck to your hand, then destroy this card.
BLMR-EN031 Performapal Classikuriboh
DARK/Fiend - Pendelum - Effect/1/300/200
If this card is destroyed by its own Pendulum Effect: End the Battle Phase. You can only use each of the following effects of "Performapal Classikuriboh" once per turn. You can discard this card, then target 1 card in your Pendulum Zone; its Pendulum Scale becomes 1 until the end of this turn. When you take battle damage while this card is in your GY: You can place this card in your Pendulum Zone.
Pendulum Effect:
Blue 8 / Red 8
When an opponent's monster declares a direct attack, this card is destroyed.
BLMR-EN032 Arms Regeneration
Quick-Play Spell Card
Activate 1 of the following effects.
● Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.
● Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.
You can only activate 1 "Arms Regeneration" per turn.
BLMR-EN033 Praying Mantis
WIND/Insect - Effect/4/1500/1200
Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".
BLMR-EN034 Guard Mantis
WIND/Insect - Effect/4/1000/2400
You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.
BLMR-EN035 Golden Rule
Equip Spell Card
(This card is always treated as a "Crystal" card.)
Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.
BLMR-EN036 Duality
Quick-Play Spell Card
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.
BLMR-EN037 Shadow's Light
Normal Spell Card
Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.
BLMR-EN038 Protection of the Elements
Counter Trap Card
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.
BLMR-EN039 Blackwing - Sharnga the Waning Moon
DARK/Winged Beast - Tuner - Effect/2/500/500
If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.
BLMR-EN040 Roser Shaman
EARTH/Warrior - Effect/4/1700/200
You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn.
BLMR-EN041 Final Cross
Quick-Play Spell Card
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
BLMR-EN042 Cattycorn
EARTH/Plant - Effect/4/1500/500
If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn.
BLMR-EN043 Photon Jumper
LIGHT/Warrior - Effect/4/0/0
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.
BLMR-EN044 Mother Spider Splitter
DARK/Insect - Effect/5/0/2300
If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn.
BLMR-EN045 Baby Spider
DARK/Insect - Effect/3/0/0
You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.
BLMR-EN046 D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox
DARK/Fiend - Pendelum - Effect/12/3000/3000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000.
Pendulum Effect:
Blue 10 / Red 10
You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn.
BLMR-EN047 Additional Mirror Level 7
Quick-Play Spell Card
If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once.
BLMR-EN048 Synchro Zone
Continuous Trap Card
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
BLMR-EN049 Sage of Strength - Akash
FIRE/Machine - Effect/5/2400/200
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn.
BLMR-EN050 Sage of Wisdom - Himmel
EARTH/Machine - Effect/5/500/2500
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn.
BLMR-EN051 Sage of Benevolence - Ciela
WATER/Machine - Effect/6/2200/1000
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.
BLMR-EN052 Sky Striker Ace - Azalea
DARK/Machine - Link - Effect/1500/Link 2 (Linkmarkierungen: Oben Links, Unten Rechts)
2 LIGHT and/or DARK monsters
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.