Battles of Legend: Hero's Revenge (TCG)
Release: 11. Juli 2019 (EU)
Beinhaltet insgesamt 94 Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.
?? Ultra Rare
?? Secret Rare
BLHR-EN046 Black Luster Soldier - Soldier of Chaos
EARTH/Warrior - Link - Effect/3000/Link 3 (Linkmarkierungen: Oben, Links Unten, Rechts Unten)
3 monsters with different names
Your opponent cannot target this card that was Link Summoned using a Level 7 or higher monster as material with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects.
● This card gains 1500 ATK.
● This card can make a second attack during each Battle Phase of your next turn.
● Banish 1 card on the field.
BLHR-EN047 Harpie Conductor
WIND/Winged Beast – Link - Effect/Link 2/1900 (Linkmarkierungen: Unten Links, Unten Rechts)
2 WIND monsters
This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
If a “Harpie” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. You can activate this effect only once per turn.
If a face-up “Harpie” monster(s) you control (other than this card) is returned to your hand: You can target 1 Special Summoned monster your opponent controls; return that monster to the hand. You can activate this effect only once per turn.
BLHR-EN048 Double Headed Anger Knuckle
EARTH/Machine - Link - Effect/Link 2/1500 (Linkmarkierungen: Mitte Rechts, Unten)
2 Machine monsters
You can use only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
Cannot be used as Link Material.
(1) During either player’s Main Phase: You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but its effects are negated.
(2) If this card is in the GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
BLHR-EN049 Traptrix Sera
EARTH/Plant - Link - Effect/800/Link 1 (Linkmarkierungen: Unten)
1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn.
● If a Normal Trap Card is activated (except during the Damage Step): You can Special Summon 1 "Traptrix" monster from your Deck, with a name different from the cards you control.
● If your other "Traptrix" monster's effect is activated (except during the Damage Step): You can Set 1 "Hole" Normal Trap directly from your Deck.
BLHR-EN050 Hi-Speedroid Rubber Band Shooter
WIND/Machine - Link - Effect/Link 2/1000 (Linkmarkierungen: Unten Links, Unten Rechts)
2 WIND Monsters
You can only use each effect of this card’s name once per turn.
(1) During your Main Phase: You can activate this effect; immediately after it resolves, Normal Summon 1 WIND monster, but for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(2) Banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 “Speedroid” monsters with different names from your Deck whose total Levels equal the Level of the banished monster, your opponent randomly chooses 1 of them. The chosen card is added to the hand, while the other is sent to the GY.
BLHR-EN051 PSY-Framelord Lambda
LIGHT/Psychic - Link - Effect/1700/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)
2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even if you control a monster. If another face-up Psychic monster(s) you control is banished while this monster is on the field (except during the Damage Step): You can add 1 "PSY-Frame" card from your Deck to your hand during the End Phase of this turn. (The banished monster(s) must be Psychic even after being banished.) You can only use this effect of "PSY-Framelord Lambda" once per turn.
BLHR-EN052 Magical Musketeer Max
LIGHT/Fiend - Link - Effect/Link 1/1000 (Linkmarkierungen: Unten)
1 Level 8 or lower “Magical Musket” monster
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can activate 1 of these effects;
• Add “Magical Musket” Spells and/or Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
• Special Summon “Magical Musket” monsters with different names from your Deck, up to the number of Spells and Traps your opponent controls.
(2) During either player’s turn, you can activate “Magical Musket” Spells and Traps from your hand.
BLHR-EN053 Gimmick Puppet Chimera Doll
DARK/Machine - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Rechts, Unten Links)
2 Machine monsters
You can use the [(1)st] effect with this card’s name only once per turn.
(1) During your Main Phase, if this card was Link Summoned: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters, also take 1 “Gimmick Puppet” monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control (min. 1) are face-up “Gimmick Puppet” monsters, you can Special Summon 1 “Gimmick Puppet” monster from your hand.
BLHR-EN054 Salamangreat Almiraj
FIRE/Cyberse - Link - Effect/0/Link 1 (Linkmarkierungen: Unten Rechts)
1 Normal Summoned/Set Monster with 1000 or less ATK
You can only use the 2nd effect of this card’s name once per turn.
(1) (Quick Effect): Tribute this card, then target 1 monster you control; during that turn, that monster cannot be destroyed by your opponent’s effects.
(2) When a Normal Summoned/Set monster you control is destroyed by battle while this card is in the GY: You can Special Summon this card from the GY.
BLHR-EN055 Stardust Mirage
Normal Trap Card
If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.
BLHR-EN056 Dark Sacrifice
Normal Trap Card
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
Secret Rares
BLHR-EN000 Five-Headed Dragon
BLHR-EN001 Ipiria
BLHR-EN007 Vision HERO Increase
BLHR-EN010 Vision HERO Faris
BLHR-EN012 Vision Fusion
BLHR-EN014 Fortune Fairy Hikari
BLHR-EN023 T.G. Gear Zombie
BLHR-EN030 Number 97: Draglubion
BLHR-EN038 Battlewasp – Hama the Conquering Bow
BLHR-EN043 All-Eyes Phantom Dragon
BLHR-EN044 Hi-Speedroid Kitedrake
BLHR-EN045 Avendread Savior
BLHR-EN046 Black Luster Soldier – Soldier of Chaos
BLHR-EN047 Harpie Conductor
BLHR-EN048 Double Headed Anger Knuckle
BLHR-EN049 Traptrix Sera
BLHR-EN050 Hi-Speedroid Rubber Band Shooter
BLHR-EN051 PSY-Framelord Lambda
BLHR-EN054 Salamangreat Almiraj
BLHR-EN055 Stardust Mirage
BLHR-EN056 Dark Sacrifice
BLHR-EN058 Symbol of Friendship
BLHR-EN059 Vision HERO Vyon
BLHR-EN064 Elemental HERO Neos Knight
BLHR-EN070 Dinowrestler Pankratops
BLHR-EN071 Borrelsword Dragon
BLHR-EN074 Cyber-Stein
BLHR-EN079 Artifact Lancea
BLHR-EN086 Nekroz Cycle
BLHR-EN087 Interrupted Kaiju Slumber
BLHR-EN089 Sky Striker Ace – Raye
BLHR-EN090 Sky Striker Mobilize – Engage!
BLHR-EN092 Sky Striker Mecha – Widow Anchor
BLHR-EN093 Number 93: Utopia Kaiser
Ultra Rares
BLHR-EN002 Water of Life
BLHR-EN003 Gold Moon Coin
BLHR-EN004 Gingerbread House
BLHR-EN005 Vision HERO Minimum Ray
BLHR-EN006 Vision HERO Multiply Guy
BLHR-EN008 Vision HERO Poisoner
BLHR-EN009 Vision HERO Gravito
BLHR-EN011 Vision Release
BLHR-EN013 Apparition
BLHR-EN015 Fortune Fairy En
BLHR-EN016 Fortune Fairy Hu
BLHR-EN017 Fortune Fairy Swee
BLHR-EN018 Fortune Fairy Ann
BLHR-EN019 Fortune Fairy Chee
BLHR-EN020 Unacceptable Result
BLHR-EN021 Miracle Stone
BLHR-EN022 Lucky Loan
BLHR-EN024 T.G. Drill Fish
BLHR-EN025 T.G. Metal Skeleton
BLHR-EN026 Sonic Stun
BLHR-EN027 Number 26: Spaceway Octobypass
BLHR-EN028 Number 60: Dugares the Timeless
BLHR-EN029 Number 76: Harmonizer Gradielle
BLHR-EN031 Battlewasp – Pin the Bullseye
BLHR-EN032 Battlewasp – Dart the Hunter
BLHR-EN033 Battlewasp – Sting the Poison
BLHR-EN034 Battlewasp – Twinbow the Attacker
BLHR-EN035 Battlewasp – Arbalest the Rapidfire
BLHR-EN036 Battlewasp – Azusa the Ghost Bow
BLHR-EN037 Battlewasp – Halberd the Charge
BLHR-EN039 Battlewasp – Ballista the Armageddon
BLHR-EN040 Summoning Swarm
BLHR-EN041 Revival Swarm
BLHR-EN042 Battlewasp – Nest
BLHR-EN052 Magical Musketeer Max
BLHR-EN053 Gimmick Puppet Chimera Doll
BLHR-EN057 Foolish Burial
BLHR-EN061 Elemental HERO Stratos
BLHR-EN062 Vision HERO Trinity
BLHR-EN063 Destiny HERO – Dangerous
BLHR-EN067 Lunalight Crimson Fox
BLHR-EN068 Lunalight Kaleido Chick
BLHR-EN069 Predaplast
BLHR-EN073 Will of the Salamangreat
BLHR-EN075 Guardian of Order
BLHR-EN076 White Dragon Wyverburster
BLHR-EN077 Black Dragon Collapserpent
BLHR-EN078 Artifact Scythe
BLHR-EN081 Shaddoll Hedgehog
BLHR-EN083 Shaddoll Beast
BLHR-EN085 Herald of the Arc Light
BLHR-EN088 Summon Limit
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Collection Pack: Duelists of Revolution (OCG)
Release: 18. Mai 2019 (Japan)
Beinhaltet insgesamt 45 Karten, 5 Karten pro Pack.
4 Ultra Rare (auch als Collector's Rare enthalten)
5 Super Rare (auch als Collector's Rare enthalten)
10 Rare
26 Common
CP19-JP001 Ipiria
EARTH/Reptile - Effect/2/500/500
You can only use the effect of this card’s name once per turn.
(1) If this card is Summoned: Draw 1 card.
CP19-JP002 Water of Life
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control no monsters: Target 1 monster in your GY; Special Summon it in Attack Position, also for the rest of this turn after this card resolves, you cannot activate monster effects, except effects on the field of the Summoned monster.
CP19-JP003 Gold Moon Coin
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 2 cards from your hand to your opponent’s hand, then draw 2 cards.
CP19-JP004 Gingerbread House
Continuous Spell Card
You can only use this card name’s (1) effect once per turn.
(1) During your opponent’s Standby Phase: You can have all monsters your opponent controls gain 600 ATK, then destroy as many monsters your opponent controls as possible with 2500 or more ATK, and if you do, gain 500 LP for each monster destroyed.
CP19-JP005 Vision HERO Minimum Ray
DARK/Warrior - Effect/3/1200/700
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
(2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls.
CP19-JP006 Vision HERO Multiply Guy
DARK/Warrior - Effect/3/800/700
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
(2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summoned from the Spell & Trap Zone: You can have 1 monster on the field gain 800 ATK.
CP19-JP007 Vision HERO Increase
DARK/Warrior - Effect/3/900/1100
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
(2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.
CP19-JP008 Vision HERO Poisoner
DARK/Warrior - Effect/3/900/700
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
(2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 monster on the field.
CP19-JP009 Vision HERO Gravito
DARK/Warrior - Effect/4/500/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can target 1 of your banished “HERO” monsters; add it to your hand.
(2) You can Tribute this card, then target 2 “Vision HERO” monster cards in your Spell & Trap Zones; Special Summon them.
CP19-JP010 Vision HERO Faris
DARK/Warrior - Effect/5/1600/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard 1 other “HERO” monster; Special Summon this card from your hand.
(2) If this card is Normal/Special Summoned: You can take 1 “Vision HERO” monster from your Deck, except “Vision HERO Faris” and place it face-up in your Spell & Trap Zone as a Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “HERO” monsters.
CP19-JP011 Vision Release
Normal Spell Card
(1) Target 1 “Vision HERO” monster card in your Spell & Trap Zone; Special Summon it.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add it to your hand.
CP19-JP012 Vision Fusion
Normal Spell Card
You can only activate this card’s name once per turn.
(1) Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you have Fusion Material monsters in your Spell & Trap Zone treated as Continuous Trap Cards, you can also use up to 2 of those cards as Fusion Materials by banishing them.
CP19-JP013 Apparition
Normal Trap Card
You can only activate this card’s name once per turn.
(1) When a face-up “HERO” monster(s) you control is destroyed by battle or a card effect: Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then, you can halve the Original ATK/DEF of 1 monster your opponent controls.
CP19-JP017 Fortune Fairy Hikari
LIGHT/Spellcaster - Effect/1/0/0
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) When you draw this card: You can reveal it; Special Summon it.
(2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.
CP19-JP018 Fortune Fairy En
FIRE/Spellcaster - Effect/2/0/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can target 1 Set card your opponent controls; destroy it.
CP19-JP019 Fortune Fairy Hu
WIND/Spellcaster - Effect/3/0/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.
CP19-JP020 Fortune Fairy Swee
WATER/Spellcaster - Effect/4/0/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can target 1 other face-up monster; banish it until the Standby Phase of your next turn.
CP19-JP021 Fortune Fairy An
DARK/Spellcaster - Effect/5/0/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can banish 1 Spellcaster monster from your Deck.
CP19-JP022 Fortune Fairy Chee
EARTH/Spellcaster - Effect/6/0/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can have each player draw 1 card.
CP19-JP023 Unacceptable Result
Quick-Play Spell Card
(1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.
CP19-JP024 Miracle Stone
Continuous Spell Card
(1) You can only control 1 face-up “Miracle Stone”.
(2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster you control with a different name.
(3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.
CP19-JP025 Luck Loan
Normal Spell Card
You can only activate this card’s name once per turn.
(1) Target 1 “Fortune Fairy” monster you control; Special Summon 1 Spellcaster monster whose original Level is 1 lower than that monster from your hand or Deck. During your next turn after the turn this card resolved, you cannot Normal/Special Summon monsters, except Spellcaster monsters.
CP19-JP026 T.G. Gear Zombie
DARK/Zombie - Tuner - Effect/1/600/0
You can only use this card name’s effect once per turn.
(1) You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then that target loses 1000 ATK.
CP19-JP027 T.G. Drill Fish
WATER/Fish - Effect/1/100/800
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) If all monsters you control are “T.G.” monsters (min. 1): You can Special Summon this card from your hand.
(2) This card can attack your opponent directly.
(3) When a “T.G.” monster inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
CP19-JP028 T.G. Metal Skeleton
DARK/Zombie - Effect/2/1100/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster(s) on the field is destroyed by battle or a card effect: You can Special Summon this card from your hand.
(2) If a T.G. monster(s) you control would be destroyed by battle or a card effect, you can banish this card from your field or GY instead.
CP19-JP029 Battle Stun Sonic
Normal Trap Card
(1) When an opponent’s monster declares an attack: Negate that attack, then you can Special Summon 1 “T.G.” monster or a Level 4 or lower Tuner monster from your hand or Deck.
CP19-JP030 Number 26: Octobypass the Dimensional Pathway
LIGHT/Psychic - Xyz - Effect/Rank 3/800/2400
2 Level 3 monsters
You can only use the (1) effect of this card’s name once per turn.
(1) At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, only 1 monster can attack, and its attacks become direct attacks.
(2) At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of that attacking monster to the turn player’s opponent.
CP19-JP031 Number 60: Dugales of Forgotten Time
FIRE/Fiend - Xyz - Effect/Rank 4/1200/1200
Rank 4 FIRE Fiend Xyz Effect Monster
ATK 1200
DEF 1200
Materials: 2 Level 4 monsters
You can only use the effect of this card’s name once per turn.
(1) You can detach 2 materials from this card, then activate 1 of the following effects;
• Draw 2 cards, then discard 1 card, but skip your next Draw Phase.
• Special Summon 1 monster from your GY in Defense Position, but skip your next Main Phase 1.
• Make the current ATK of 1 face-up monster you control become doubled until the end of this turn, but skip the Battle Phase of your next turn.
CP19-JP032 Number 76: Gladiyell the Melody Lumaestra
LIGHT/Fairy - Xyz - Effect/Rank 7/2700/2100
2 Level 7 monsters
You can only use the (3) effect of this card’s name once per turn.
(1) This card’s Attribute is also treated as the same Attributes of its materials.
(2) Cannot be destroyed by battle with a monster with the same Attribute as this card, also cannot be destroyed by the effects of monsters with the same Attribute as this card.
(3) (Quick Effect): You can target 1 monster in your opponent’s GY; detach 1 Xyz Material from this card, and if you do, attach that monster to this card as a material.
CP19-JP033 Number 97: Dragravion
Dark/Dragon - Xyz - Effect/Rank 8/3000/3000
2 Level 8 monsters
You can only use this card name’s (2) effect once per turn.
(1) Cannot be targeted by an opponent’s card effect.
(2) You can detach 1 material from this card; you cannot Special Summon monsters for the rest of this turn, also take 2 “Number” Dragon monsters from your Extra Deck and/or GY, except “Number 97: Dragravion”, and Special Summon 1 of them, and if you do, attach the other to it as material, also monsters you control cannot attack for the rest of this turn, except the Special Summoned monster.
CP19-JP034 Battlewasp – Pin the Bullseye
WIND/Insect - Effect/1/200/300
You can only use each effect of this card’s name once per turn.
(1) If you control an Insect monster: You can Special Summon this card from your hand.
(2) You can inflict 200 damage to your opponent for each “Battlewasp – Pin the Bullseye” you control.
CP19-JP035 Battlewasp – Dart the Hunter
WIND/Insect - Effect/1/100/100
You can only use each effect of this card’s name once per turn.
(1) If a “Battlewasp” monster you control destroys a monster whose original owner is your oppoent by battle: You can discard this card; inflict damage to your opponent to that monster’s original ATK.
(2) You can target another Insect monster you control; that monster is treated as a Tuner monster, but you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Insect monsters.
CP19-JP036 Battlewasp – Sting the Poison
WIND/Insect - Tuner - Effect/2/400/800
You can only use each effect of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison “.
(2) (Quick Effect): You can Tribute 1 Insect monster except this card, then target 1 Effect Monster your opponent controls; negate its effects until the effect of the turn.
CP19-JP037 Battlewasp – Twinbow the Attacker
WIND/Insect - Effect/3/1000/500
You can only use the (1) effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card from your hand, but for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Insect monsters.
(2) This card can make a second attack during each Battle Phase.
CP19-JP038 Battlewasp – Arbalest the Rapid Fire
WIND/Insect - Effect/4/1800/800
You can use the (2)nd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
(2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.
CP19-JP039 Battlewasp – Azusa the Ghost Bow
WIND/Insect - Synchro - Tuner - Effect/5/2200/1600
1 Tuner + 1+ non-Tuner monsters
You can only use the (1) effect of this card’s name once per turn.
(1) When you inflict damage to your opponent by the effect of a “Battlewasp” monster except this card (even during the Damage Step): You can inflict damage to your opponent equal to the Original ATK of that monster.
(2) If this card is already in your GY when a “Battlewasp” monster(s) you control destroys a monster in battle: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
CP19-JP040 Battlewasp – Halberd the Charge
WIND/Insect - Synchro - Effect/6/2500/800
Materials: 1 Insect Tuner + 1+ non-Tuner monsters
You can only use the second effet of this card’s name once per turn.
(1) Once during damage calculation, if this card attacks a monster your opponent controls with a higher ATK than this card: You can halve that monster’s current ATK during damage calculation only.
(2) When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Battlewasp” monster you controls.
CP19-JP041 Battlewasp – Hama the Conquering Bow
WIND/Insect - Synchro - Effect/8/2800/2000
1 Tuner + 1+ non-Tuner monster(s)
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
(2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
(3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.
CP19-JP042 Battlewasp – Ballista the Armageddon
WIND/Insect - Synchro - Effect/12/3000/800
1 Tuner + 1+ non-Tuner monsters
(1) If this card is Special Summoned: You can banish all Insect monsters in your GY; all monsters your opponent controls lose 500 ATK/DEF for each of your banished Insect monsters.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(3) If this Synchro Summoned card is destroyed by your opponent: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
CP19-JP043 Summoning Swarm
Normal Spell Card
You can activate only 1 card with this card’s name per turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
(1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.
CP19-JP044 Revival Swarm
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Target 1 “Battlewasp” monster in your GY; Special Summon that monster.
(2) You can banish this card from your GY, then target 1 Insect monster you control; that monster cannot be destroyed until the end of the next turn.
CP19-JP045 Battlewasp – Nest
Continuous Trap Card
You can only use the 1st effect of this card’s name once per turn.
(1) When a “Battlewasp” monster you control is targeted for an attack: You can Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then, end the Battle Phase..
(2) During the End Phase, while this card has 2 or more Counters on it: Send it to the GY.
Reprints:
CP19-JP000 Five-Headed Dragon (alternatives Artwork)
CP19-JP014 Elemental HERO Avian (alternatives Artwork)
CP19-JP015 Elemental HERO Burstinatrix (alternatives Artwork)
CP19-JP016 Elemental HERO Sparkman (alternatives Artwork)