Yu-Gi-Oh! OCG - Collectors Pack Duelist of Destiny
Release: 16. Mai 2015 (Japan)
Preis: 143 Yen (exkl. Steuern)
45 Karten insgesamt, 5 Karten pro Pack:
4 Ultra Rare
5 Super Rare
10 Rare
26 Common
(Ultra und Super Rare Karten können auch als Collectors Rare enthalten sein)
CPD1-JP001 Timaeus the Knight of Destiny
LICHT/Krieger - Fusion - Effekt/10/?/?
"Legendary Knight Timaeus" + "Legendary Knight Hermos" + "Legendary Knight Critias"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other card effects. If this card attacks or is attacked, during damage calculation (in either player's turn): You can activate this effect; this card's ATK and DEF each become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
CPD1-JP002 Legendary Knight Critias
LICHT/Krieger - Effekt/8/2800/1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn.
CPD1-JP003 Doom Virus Dragon
FINSTERNIS/Drache - Fusion - Effekt/4/1900/1500
Must be Special Summoned with "The Fang of Critias" by sending "Crush Card Virus" from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of your opponent's 3rd turn after this effect's activation, and destroy all monsters with 1500 or more ATK.
CPD1-JP004 Tyrant Burst Dragon
LICHT/Drache - Fusion - Effekt/8/2900/2500
Mustbe Special Summoned with "The Fang of Critias" by sending "Tyrant Wing"from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. You can target 1 monster you control; equip this monster on the field to that target. It gains 400 ATK and DEF. The monster equipped with this card by this effect can make up to 3 attacks during each Battle Phase.
CPD1-JP005 Mirror Force Dragon
LICHT/Drache - Fusion - Effekt/8/2800/1200
Must be Special Summoned with "The Fang of Critias" by sending "Mirror Force" from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. During either player's turn, when a monster you control is targeted for an attack, or an opponent's card effect: You can destroy all cards your opponent controls.
CPD1-JP006 The Fang of Critias
Normale Zauberkarte
(This card is also always treated as "Legendary Dragon Critias".)
Send, from your hand or your side of the field to the Graveyard, 1 Trap Card listed in the card text of a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
CPD1-JP007 Tyrant Wing
Normale Fallenkarte
Target 1 Dragon-Type monster on the field; equip this card to that target. It gains 400 ATK and DEF. The monster equipped with this card by this effect can make up to 2 attacks on monsters during each Battle Phase. During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster: Destroy this card.
CPD1-JP008 Legendary Knight Hermos
LICHT/Krieger - Effekt/8/2800/1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until your next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
CPD1-JP009 Time Magic Hammer
LICHT/Hexer - Fusion - Effekt/2/500/400
Must be Special Summoned with "The Claw of Hermos" by sending 1 Spellcaster-Type monster from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this monster on the field to that target. At the start of the Damage Step, if the monster equipped with this card by this effect battles an opponent's monster: You can roll a six-sided die, and banish that monster for a number of Standby Phases equal to that result.
CPD1-JP010 Rocket Hermos Cannon
LICHT/Krieger - Fusion - Effekt/4/1500/1300
Must be Special Summoned with "The Claw of Hermos" sending 1 Warrior-Type monster from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this monster on the field to that target. It can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
CPD1-JP011 Goddess Bow
LICHT/Krieger - Fusion - Effekt/4/1500/1600
Must be Special Summoned with "The Claw of Hermos" sending 1 Warrior-Type monster from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this monster on the field to that target. Once per Battle Phase, while this card is equipped to monster by this effect, when an opponent's card or effect resolves, negate that effect, and if you do, the equipped monster can make a second attack during this Battle Phase.
CPD1-JP012 Red-Eyes Black Dragon Sword
FINSTERNIS/Drache - Fusion - Effekt/7/2400/2000
Must be Special Summoned with "The Claw of Hermos" by sending 1 Dragon-Type monster from your hand or your side of the field to the Graveyard, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this monster on the field to that target. It gains 1000 ATK. The monster equipped with this card by this effect gains 500 ATK and DEF for each Dragon-Type monster on the field or in either player's Graveyard.
CPD1-JP013 The Claw of Hermos
Normale Zauberkarte
(This card is also always treated as "Legendary Dragon Hermos".)
Send, from your hand or your side of the field to the Graveyard, 1 monster with the same Type as 1 Type listed in the card text of a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
CPD1-JP014 Roulet Spider
Schnellzauberkarte
When an opponent’s monster declares an attack: Roll a six-sided die and apply the result.
● 1: Halve your LP.
● 2: Make the attack a direct attack instead.
● 3: Change the attack target to another monster you control and perform damage calculation.
● 4: Change the attack target to another monster your opponent controls and perform damage calculation.
● 5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
● 6: Destroy the attacking monster.
CPD1-JP015 Double Magic Arm Bind
Normale Fallenkarte
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
CPD1-JP016 Lord of the Red
FEUER/Drache - Ritual - Effekt/8/2400/2100
You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
CPD1-JP017 Red-Eyes Transmigration
Ritualzauberkarte
This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard other than "Red-Eyes B. Chick", whose total Levels equal 8 or more.
CPD1-JP018 Knight of Dark Dragon
FEUER/Drache - Ritual - Effekt/4/1900/1200
You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Knight of Dark Dragon" once per turn.
CPD1-JP019 Dark Dragon Ritual
Ritualzauberkarte
This card is used to Ritual Summon "Knight of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
CPD1-JP020 Red-Eyes Spirit
Normale Fallenkarte
Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
CPD1-JP021 Red-Eyes Burn
Normale Fallenkarte
If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect, except "Red-Eyes B. Chick": Target 1 of those monsters; both players take damage equal to that monster's original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
CPD1-JP022 Toon Ancient Gear Golem
ERDE/Maschine - Toon - Effekt/8/3000/3000
This card cannot attack the turn it is Summoned. If you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
CPD1-JP023 Toon Kingdom
Spielfeldzauberkarte
When this card is activated: Banish the top 3 cards of your Deck, face-down. This card's name becomes "Toon World" while it is on the field. Toon monsters you control cannot be targeted by your opponent's card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card for each of those monsters from the top of your Deck face-down, instead.
CPD1-JP024 Toon Rollback
Normale Zauberkarte
Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
CPD1-JP025 Shadow Toon
Normale Zauberkarte
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to that monster's current ATK. You can only activate 1 "Shadow Toon" per turn.
CPD1-JP026 Comic Hand
Ausrüstungszauberkarte
Equip only to a monster your opponent controls while you control "Toon World". Take control of the equipped monster. It is treated as a Toon monster, also it can attack your opponent directly, unless they control a Toon monster. If there is no "Toon World" on the field, destroy this card.
CPD1-JP027 Doppleganger
Normale Zauberkarte
If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your side of the field. If it is a Spell/Trap Card, Set it to your side of the field. You can only activate 1 "Doppleganger" per turn.
CPD1-JP028 Toon Mask
Normale Fallenkarte
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck whose Level is less than or equal to that target's Level/Rank, ignoring its Summoning conditions.
CPD1-JP029 Toon Briefcase
Normale Fallenkarte
When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
CPD1-JP030 Coingnoma the Sibyl
ERDE/Fee - Flipp - Effekt/3/800/1400
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, but you cannot activate monster effects for the rest of this turn, except "Sibyl" monster effects.
CPD1-JP031 Petalelf the Sibyl
ERDE/Fee - Flipp - Effekt/3/800/700
FLIP: You can change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
CPD1-JP032 Ouijamorrigan the Sibyl
FINSTERNIS/Fee - Flipp - Effekt/3/1300/0
FLIP: During this turn's End Phase, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
CPD1-JP033 Arrowsylph the Sibyl
WIND/Fee - Flipp - Effekt/4/1000/1400
FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
CPD1-JP034 Crystalundine the Sibyl
WASSER/Fee - Flipp - Effekt/5/1400/2200
FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
CPD1-JP035 Tarotray the Sibylla
LICHT/Fee - Ritual - Effekt/9/2700/1200
You can Ritual Summon this card with "Ritual of the Sibylla". During each of your End Phases: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Tarotray the Sibylla" per turn, and only once that turn.
● During either player’s turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
● During either player’s turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
CPD1-JP036 Ritual of the Sibylla
Ritualzauberkarte
This card is used to Ritual Summon "Tarotray the Sibylla". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Sibyl" monster from your Deck to your hand.
CPD1-JP037 Glare of the Black Cat
Normale Fallenkarte
During your opponent’s Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Sibyl" monster; change them to face-down Defense Position.
CPD1-JP038 Reverse Reuse
Normale Fallenkarte
Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent’s side of the field in face-up or face-down Defense Position.
CPD1-JP039 Aqua Actress - Tetra
WASSER/Aqua - Effekt/1/300/300
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
CPD1-JP040 Aqua Actress - Guppy
WASSER/Aqua - Effekt/2/600/600
Once per turn: You can Special Summon 1 "Aqua Actress" monster from your hand.
CPD1-JP041 Aqua Actress - Arowana
WASSER/Aqua - Effekt/6/2000/2000
Once per turn: You can add 1 "Aqua Actress" monster from your Deck to your hand.
CPD1-JP042 Aquarium Stage
Permanente Zauberkarte
WATER monsters you control cannot be destroyed by battle, except with WATER monsters. "Aqua Actress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
CPD1-JP043 Aquarium Set
Permanente Zauberkarte
All WATER monsters you control gain 300 ATK and DEF. All "Aqua Actress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
CPD1-JP044 Aquarium Lighting
Permanente Zauberkarte
You can only control 1 "Aquarium Lighting". If an "Aqua Actress" monster you control battles an opponent's monster, during damage calculation: Double your battling monster's ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
CPD1-JP045 Aqua Story - Urashima
Normale Fallenkarte
If you have an "Aqua Actress" monster(s) in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.