[TCG] Structure Deck: Zombie Horde
Release: 1. November 2018 (EU)
Inhalt:
- 41 Karten Deck (2 Ultra Rare, 3 Super Rare, 37 Common)
- 1 Beginner’s Guide
- 1 Doppelseitige Spielunterlage/Duellanleitung
ZitatAlles anzeigenStock up on food and block all the entrances, the zombie horde is coming! Structure Deck: Zombie Horde builds upon the all-encompassing power of the Zombie World Field Spell to create Duels where Zombies reign supreme!
As long as any Field Spell is in play, you can Summon this Deck’s boss monster from your Graveyard during every Standby Phase. Its other ability to negate a monster’s effect or banish a monster from the field or Graveyard only works when a Zombie monster uses its effect, so you’ll want the Zombie World Field Spell in play so that all monsters on the field and in the Graveyard become Zombies!
To ensure that you’ll always have Zombie World at the ready, a new, high-ATK Level 4 monster protects Zombie World from being targeted or destroyed by card effects, and if you don’t have Zombie World at all, you can banish this monster from your field or Graveyard to activate the powerful Field Spell straight from your Deck or hand!
This Deck isn’t just about one or two Zombies, it’s about a whole horde of zombies! And the scariest thing about a zombie horde is that its sole purpose is to make you join it! A brand-new Spell Card for any kind of Zombie Deck lets you conscript your opponent’s monsters into your horde not once, but twice! The effect of the original Change of Heart Spell Card is yours – as long as you control a Level 5 or higher Zombie – and you can shuffle one of your banished Zombies back into your Deck to Set this new Spell from your Graveyard back to the field!
2018 has been a great year for Zombie Decks with brand-new strategies in both Dark Saviors and Hidden Summoners, and this new Structure Deck is poised to continue the latest Zombie outbreak in the Dueling world!
SR07-EN000 Tatsunecro
SR07-EN001 Doomking Balerdroch
SR07-EN002 Necroworld Banshee
SR07-EN003 Glow-Up Bloom
SR07-EN004 Kasha
SR07-EN005 Red-Eyes Zombie Dragon
SR07-EN006 Malovent Mech - Goku En
SR07-EN007 Endless Decay
SR07-EN008 Paladin of the Cursed Dragon
SR07-EN009 Immortal Ruler
SR07-EN010 Zombie Master
SR07-EN011 Tristan, Knight of the Underworld
SR07-EN012 Mezuki
SR07-EN013 Gozuki
SR07-EN014 Shutendoji
SR07-EN015 Pyramid Turtle
SR07-EN016 Goblin Zombie
SR07-EN017 Isolde, Belle of the Underworld
SR07-EN018 Shiranui Solitaire
SR07-EN019 Uni-Zombie
SR07-EN020 Marionette Mite
SR07-EN021 Beast of the Pharao
SR07-EN022 Scapeghost
SR07-EN023 Zombie Necronize
SR07-EN024 Zombie Power Struggle
SR07-EN025 Zombie World
SR07-EN026 Overpowering Eye
SR07-EN027 Book of Life
SR07-EN028 Call of the Mummy
SR07-EN029 Foolish Burial
SR07-EN030 Monster Gate
SR07-EN031 Dragged Down into the Grave
SR07-EN032 Burial from a Different Dimension
SR07-EN033 Shared Ride
SR07-EN034 Return of the Zombies
SR07-EN035 Haunted Shrine
SR07-EN036 Trap of the Imperial Tomb
SR07-EN037 Needlebug Nest
SR07-EN038 Metaverse
SR07-EN039 Anti-Spell Fragrance
SR07-EN040 Mask of Restrict
SR07-EN041 Red-Eyes Zombie Necro Dragon
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[OCG] Structure Deck R07 - Undead World
Release: 22. September 2018 (Japan)
Preis: 1000 Yen
Inhalt:
- Vorkonstruiertes Deck mit 40 Karten (5 neue Karten)
- Jeweils eine neue Promokarte und eine Tokenkarte
- Regelbuch
- Spielanleitung
- Duellunterlage
SR07-JP000 Tatsunecro
DARK/Zombie - Tuner - Effect/3/500/1700
If you would use this Normal Summoned/Set monster as material for a Synchro Summon, 1 monster in your hand can be used as 1 of the other Synchro Materials, but if one is, it and the other Synchro Materials are banished instead of being sent to the GY.
(1) You cannot Special Summon monsters, except Zombie monsters.
SR07-JP001 Drochshúile the Spirit King
DARK/Zombie - Effect/8/2800/2000
You can only use the (2)nd effect of this card’s name once per turn.
(1) Activate when the effect of a Zombie monster, except “Drochshúile the Spirit King”, is activated: Choose 1 of the following effects. You can only use each of the following effects of “Drochshúile the Spirit King” once per turn.
• Negate that effect
• Banish 1 monster either player controls or in the GY.
(2) If there is a card in the Field Zone, during the Standby Phase: You can Special Summon this card from the GY in Defense.
SR07-JP002 Spirit World Banshee
DARK/Zombie - Effect/4/1800/200
You can only use the (2)nd effect of this card’s name once per turn.
(1) “Zombie World” cannot be targeted or destroyed by effects.
(2) You can banish this card you control or in your GY; activate 1 “Zombie World” from your Deck.
SR07-EN003 Glow-Up Bloom
DARK/Zombie - Tuner - Effect/1/0/0
The effect of this card’s name can only be used once per turn.
(1) If this card is sent to the GY: You can banish this card from the GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand. If “Zombie World” is in a Field Zone, you can Special Summon it instead of adding it to the hand. After this effect is activated, for the rest of the turn, you cannot Special Summon monsters, except Zombie monsters.
SR07-JP023 Zombie Necronize
Normal Spell Card
You can only use one of the following effects of this card’s name per turn.
(1) If a Level 4 or higher Zombie monster is on the field: You can target 1 monster your opponent controls; gain control of that monster until the End Phase.
(2) If this card is in the GY: You can activate this effect; return 1 of your banished Zombie monsters to the Deck, then Set this card on your side of the field. If this card Set by this effect leaves the field, banish it.
SR07-JP023 Zombie Struggle
Quick-Play Spell Card
You can only use this card name’s (2) effect once per turn.
(1) Target 1 Zombie monster on the field; make it either gain or lose 1000 ATK until the end of this turn.
(2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card to your field. If this card was Set by this effect, banish it if it leaves the field.
SR07-JP034 Return of Zombie
Normal Trap Card
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Banish 1 Zombie monster on the field, then choose 1 Zombie monster in the banished monster’s controller’s GY, and if you do, Special Summon it in Defense Position to its owner’s field.
(2) If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field.
SR07-JP041 Red-Eyes Zombie Necro Dragon
DARK/Zombie - Synchro - Effect/7/2400/2000
1 Tuner + 1+ non-Tuner monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs.
(2) When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either player’s GY.
Reprints:
SR07-JP004 Kasha
SR07-JP005 Red-Eyes Zombie Dragon
SR07-JP006 Malevolent Mech – Goku En
SR07-JP007 Endless Decay
SR07-JP008 Paladin of the Cursed Dragon
SR07-JP009 Immortal Ruler
SR07-JP010 Zombie Master
SR07-JP011 Tristan, Knight of the Underworld
SR07-JP012 Mezuki
SR07-JP013 Gozuki
SR07-JP014Shutendoji
SR07-JP015 Pyramid Turtle
SR07-JP016 Goblin Zombie
SR07-JP017 Isolde, Belle of the Underworld
SR07-JP018 Shiranui Solitaire
SR07-JP019 Uni-Zombie
SR07-JP020 Marionette Mite
SR07-JP021Beast of the Pharaoh
SR07-JP022 Scapeghost
SR07-JP025 Zombie World
SR07-JP026 Overpowering Eye
SR07-JP027 Book of Life
SR07-JP028 Call of the Mummy
SR07-JP029 Foolish Burial
SR07-JP030 Monster Gate
SR07-JP031 Dragged Down into the Grave
SR07-JP032 Burial from a Different Dimension
SR07-JP033 Shared Ride
SR07-JP035 Haunted Shrine
SR07-JP036 Trap of the Imperial Tomb
SR07-JP037 Needlebug Nest
SR07-JP038 Metaverse
SR07-JP039 Anti-Spell Fragrance
SR07-JP040 Mask of Restrict