[TCG] Infinity Chasers
Release: 21. November 2019 (EU)
Inhalt:
60 Karten insgesamt
40 Super Rare
20 Secret Rare
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[OCG]Deck Build Pack: Mystic Fighter
Release: 3. August 2019 (Japan)
Inhalt:
45 Karten insgesamt
3 Ultra Rare
12 Super Rare
30 Common
ZitatEnthällt neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.
DBMF-JP001 Processlayer Sigma
LIGHT/Cyberse - Tuner - Effect/4/0/1500
You can only use the (1)st effect of this card’s name once per turn.
(1) If you control no monsters in the Extra Monster Zone, and this card is in your hand or GY: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, also Special Summon this card, but banish it when it leaves the field.
(2) If this card you control is used as Synchro Material for a “rocesslayer” monster, you can treat it as a non-Tuner.
DBMF-JP002 Processlayer Nabla
DARK/Cyberse - Tuner - Effect/4/1000/1500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 Cyberse monster; Special Summon 1 “rocesslayer” monster from your Deck.
(2) If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to two attacks on monsters during each Battle Phase this turn.
DBMF-JP003 Processlayer Addion
FIRE/Cyberse - Effect/4/1000/1000
You can only use the effect of this card’s name once per turn.
(1) You can target 1 face-up monster on the field; for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, also Special Summon this card from your hand, and if you do, the targeted monster gains 1000 ATK until the end of this turn, also this card cannot attack this turn.
DBMF-JP004 Processlayer Subtra
FIRE/Cyberse - Effect/4/1000/1000
You can only use the effect of this card’s name once per turn.
(1) You can target 1 face-up monster on the field; for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, also Special Summon this card from your hand, and if you do, the targeted monster loses 1000 ATK until the end of the turn, also this card cannot attack this turn.
DBMF-JP005 Processlayer Multiplier
EARTH/Cyberse - Effect/4/500/2000
You can only use each effect of this card’s name once per turn.
(1) You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn.
(2) If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; double its ATK until the end of the turn.
DBMF-JP006 Processlayer Division
EARTH/Cyberse - Effect/4/1500/1000
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY.
(2) If this card is sent to the GY: You can target 1 face-up monster on the field; halve its ATK until the end of the turn.
DBMF-JP007 Pyrocesslayer Magma
FIRE/Cyberse - Synchro - Tuner - Effect/8/2500/0
1 Tuner + 1+ non-Tuner monsters
You can only use each effect of this card’s name once per turn.
(1) When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them.
(2) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “rocesslayer” Spell/Trap from your Deck to your hand.
DBMF-JP008 Pyrocesslayer Final Sigma
FIRE/Cyberse - Synchro - Effect/12/3000/0
1 Tuner + 1+ non-Tuner monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) Unaffected by card effects, except those of “rocesslayer” cards, while in the Extra Monster Zone.
(2) Double any battle damage this card inflicts to your opponent if this card battles an opponent’s monster while this card is in the Extra Monster Zone.
(3) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “rocesslayer” card from your Deck to your hand.
DBMF-JP009 Batch Processlayer Laplacian
FIRE/Cyberse - Xyz - Effect/Rank 4/2000/0
3 Level 4 monsters
You can only use the (1)st effect of this card’s name.
(1) If this card is Xyz Summoned: You can detach up to 3 materials from this card, then activate that number of these effects;
• Send 1 random card from your opponent’s hand to the GY.
• Send 1 monster your opponent controls to the GY
• Send 1 Spell/Trap your opponent controls to the GY.
(2) If a “rocesslayer” card(s) you control would be destroyed by a card effect, you can detach 1 material from this card instead.
DBMF-JP010 Processlayer Formula
Normal Spell Card
You can only activate 1 of this card’s name per turn.
(1) Target 1 “rocesslayer” monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn.
DBMF-JP011 Processlayer Divider Nayuta
Equip Spell Card
Equip only to a Cyberse monster. You can only use each of the (1) and (2) effects of this card’s name once per turn.
(1) If the equipped monster battles an opponent’s monster, during damage calculation: You can send 1 “rocesslayer” monster from your Deck to the GY; the equipped monster gains ATK equal to that monster’s, until the end of the turn.
(2) If this card is sent from the Spell & Trap Zone to the GY: You can target 1 “rocesslayer” card in your GY, except “Processlayer Divider Nayuta”; add it to your hand.
DBMF-JP012 Processlayer Induction
Continuous Trap Card
You can use the (2)nd effect with this card’s name only once per turn.
(1) Cyberse monsters you control gain 500 ATK.
(2) If you control a “rocesslayer” monster: You can send this face-up card you control to the GY, then target 1 card your opponent controls; destroy it.
DBMF-JP013 Processlayer Superfactorial
Normal Trap Card
You can only activate 1 of this card’s name per turn.
(1) Target up to 3 “rocesslayer” monsters with different names in your GY, then activate 1 of these effects;
● Special Summon them, but their effects are negated, and if you do, immediately after this card resolves, Synchro Summon 1 “rocesslayer” Synchro Monster using only those monsters. These Synchro Materials are shuffled into the Deck instead of being sent to the GY.
● Special Summon them, but their effects are negated, and if you do, immediately after this card resolves, Xyz Summon 1 “rocesslayer” Xyz Monster using only those monsters.
DBMF-JP014 Dragonmaid Nasary
EARTH/Dragon - Effect/7/500/1600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Dragonmaid” monster in your GY; Special Summon it.
(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 “Dragonmaid” monster from your hand or GY.
DBMF-JP015 Dragonmaid Erde
EARTH/Dragon - Effect/7/2600/1600
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower “Dragonmaid” monster from your hand.
(2) While you control a Fusion Monster, this card cannot be destroyed by card effects.
(3) At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 “Dragonmaid” monster from your hand.
DBMF-JP016 Dragon Maid Laudry
WATER/Dragon - Effect/2/500/1600
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY.
(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 “Dragon Maid” monster from your hand or GY.
DBMF-JP017 Dragonmaid Fluss
WATER/Dragon - Effect/7/2600/1600
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) You can discard this card, then target 1 monster in the GY; return that monster to the Deck.
(2) While you control a Fusion Monster, this card cannot be destroyed by effects.
(3) At the end of the Batle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 “Dragonmaid” from your hand.
DBMF-JP018 Dragonmaid Tillroo
FIRE/Dragon - Effect/3/500/1700
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” monster from your Deck to your hand, except “Dragonmaid Tillroo”, then send 1 “Dragonmaid” monster from your hand to the GY.
(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 “Dragonmaid” monster from your hand or GY.
DBMF-JP019 Dragonmaid Flamme
FIRE/Dragon - Effect/8/2700/1700
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) (Quick Effect): You can discard this card, then target 1 “Dragonmaid” monster you control; it gains 2000 ATK until the end of the turn.
(2) While you control a Fusion Monster, this card cannot be destroyed by card effects.
(3) At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 “Dragonmaid” monster from your hand.
DBMF-JP020 Dragonmaid Parla
WIND/Dragon - Effect/3/500/1700
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Dragonmaid” card from your Deck to the GY, except “Dragonmaid Parla”.
(2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 “Dragonmaid” monster from your hand or GY.
DBMF-JP021 Dragonmaid Luft
WIND/Dragon - Effect/8/2700/1700
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) You can discard this card, then target 1 face-up monster on the field; for the rest of the turn, that target cannot activate its effects that activate on the field.
(2) While you control a Fusion Monster, this card cannot be destroyed by card effects.
(3) At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 “Dragonmaid” monster from your hand.
DBMF-JP022 Dragonmaid Hauskee
LIGHT/Dragon - Fusion - Effect/9/3000/2000
1 “Dragonmaid” monster + 1 Dragon monster
(1) Once per turn, during the Standby Phase: You can target 1 other “Dragonmaid” monster you control; Special Summon, in Defense Position, 1 “Dragonmaid” monster from your hand or GY whose Level is either 1 higher or 1 lower than that monster’s.
(2) When another face-up Dragon monster you control is returned to the hand: You can target 1 monster your opponent controls; destroy that monster.
DBMF-JP023 Dragonmaid Hospitality
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, then you can send to the GY 1 “Dragonmaid” monster from your Deck with the same Attribute but a different Level.
DBMF-JP024 Dragonmaid Reception
Continuous Spell Card
You can use the (2)nd effect with this card’s name only once per turn.
(1) Monsters you control gain 100 ATK/DEF for each “Dragonmaid” monster you control.
(2) If you control 2 or more “Dragonmaid” monsters: You can target 1 “Dragonmaid” card in your GY, except “Dragonmaid Reception”; add it to your hand.
(3) If this card is sent to the GY: for the rest of the turn, all “Dragonmaid” monsters you control will become unable to be targeted by your opponent’s card effects.
DBMF-JP025 Dragonmaid Changing
Normal Spell Card
You can use the (2)nd effect with this card’s name only once per turn.
(1) Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
(2) If this card is in the GY: You can target 1 “Dragonmaid” monster you control; add this card to your hand, and if you do, return that monster to the hand.
DBMF-JP026 Dragonmaid Relaxation
Continuous Trap Card
You can use the [(1)st] effect with this card’s name only once per turn.
(1) You can target 1 “Dragonmaid” monster you control, then activate 1 of these effects;
• Return the targeted monster to the hand, and if you do, add 1 “Dragonmaid” card from your Deck to your hand, except “Dragonmaid Relaxation”.
• Return the targeted monster to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
DBMF-JP023 Hospitality of the Dragon Maids
Normal Spell Card
You can only activate 1 card with this name per turn.
(1) Special Summon 1 “Dragon Maid” monster from your hand or GY in Defense Position, then you can send 1 “Dragon Maid” monster with the same Attribute but different Level from your Deck to the GY.
DBMF-JP027 Mardoll, Generaid of Light
LIGHT/Plant - Effect/9/2400/2400
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can control only 1 “Mardöll, Generaid of Light”.
(2) If this card is Normal or Special Summoned: You can add 1 Plant monster or 1 “Generaid” card from your Deck to your hand, except “Mardöll, Generaid of Light”.
DBMF-JP028 Fraudir, Generaid of the Sword
WIND/Warrior - Effect/9/2500/2000
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can control only 1 “Fraudir, Generaid of the Sword”.
(2) (Quick Effect): You can Tribute any number of “Generaid” monsters and/or Warrior monsters, then target that many monsters on the field; destroy those monsters, then your opponent can draw cards equal to the number of the monsters they controlled that were destroyed by this effect.
DBMF-JP029 Dvergs, Generaid of Iron
EARTH/Machine - Effect/9/1500/2500
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can control only 1 “Dvergs, Generaid of Iron”.
(2) (Quick Effect): You can Tribute any number of “Generaid” monsters and/or Machine monsters; Special Summon in Defense Position the same number of of “Generaid” monsters and/or Machine monsters from your hand that have different names from each other and all of the Tributed monsters.
BDMF-JP030 Naglfar, Generaid of Flames
FIRE/Beast Warrior - Effect/9/2100/200
You can only use the 2nd effect of this card’s name once per turn.
(1) You can only control 1 “Naglfar, Generaid of Flames”.
(2) If a card(s) you control would be destroyed by battle or by card effect, you can destroy 1 “Generaid” monster or Beast-Warrior monster you control instead.
DBMF-JP031 Nidhogg, Generaid of Ice
WATER/Wyrm - Effect/9/2100/2600
You can only use the 2nd effect of this card’s name once per turn.
(1) You can only control 1 “Nidhogg, Generaid of Ice”.
(2) When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 “Generaid” monster or Wyrm monster; negate that Special Summon, and if you do, destroy that monster(s).
DBMF-JP032 Hel, Generaid of Death
DARK/Zombie - Effect/9/800/2900
You can only use the 2nd effect of this card’s name once per turn.
(1) You can only control 1 “Hel, Generaid of Death”.
(2) (Quick Effect): You can Tribute 1 “Generaid” monster or Zombie monster, then target 1 “Generaid” monster or Zombie monster in your GY with a name different from the Tributed monster’s; Special Summon it in Defense Position.
DBMF-JP033 Jormungandr, Generaid of Eternity
EARTH/Reptile - Xyz - Effect/Rank 9/?/?
2+ Level 9 monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) You can only control 1 “Ohrmungandr, Generaid of Eternity”.
(2) This card’s original ATK and DEF are equal to the number of Xyz Materials attached to this card times 1000.
(3) (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew chooses 1 card that is in their hand or on their field and you attach the chosen cards to this card as Xyz Material.
DBMF-JP034 Generaid Stage
Field Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Once per turn, if your opponent adds a card from the Deck to the hand: You can Special Summon 1 “Generaid” monster from your Deck.
(2) During your opponent’s turn, if you Special Summon a “Generaid” monster: You can Special Summon, in Attack Position, as many “Generaid Tokens” (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible, but destroy them during this turn’s End Phase.
DBMF-JP035 Generaid Quest
Normal Spell Card
You can activate a card with this card’s name only once per turn.
(1) Reveal 1 “Generaid” monster in your hand, and if you do, add to your hand up to 2 “Generaid” Spells and/or Traps from your Deck with different names , except “Generaid Quest”, then place the revealed card on the bottom of your Deck.
DBMF-JP036 Generaid Reward
Continuous Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) While you control a Token, your opponent cannot target “Generaid” Effect Monsters for attacks.
(2) If a “Generaid” Effect Monster is destroyed by battle: Your opponent draws 1 card.
DBMF-JP037 Generaid Battle
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Activate 1 “Generaid” Field Spell from your Deck or GY, then your opponent draws 1 card.
DBMF-JP038 Generaid Territory
Continuous Trap Card
You can only use the 1st effect of this card’s name once per turn.
(1) When your opponent activates a card or effect in response to your activation of a “Generaid” card and/or effect: You can discard 1 card; that opponent’s effect becomes “Each player draws 1 card”.
DBMF-JP039 Generaid Bite
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Tribute any number of “Generaid” monsters, then target 1 Xyz Monster you control; choose an equal number of “Generaid” monsters, except the Tributed monsters, from your hand, field, and/or GY, and if you do, attach them to the targeted monster as Xyz Material.