[TCG/OCG] Chaos Impact (SPU: 4. Oktober)

  • Es sind Gladis, man sieht die Equips an den Monstern (das vordere hat zum Beispiel den Schild auf der Brust).

    “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”


    “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”


    Respect yourself. Respect others. Take responsibility for your actions.


  • wenn das gladis sind, sind es hässlilche gladis :rofl:
    mehr support für eins meiner allerältesten lieblingsdeck ist aber immer willkommen!


    das zweite sieht sehr nach aroma aus. würde mich extrem überraschen, wenn es was anderes sein sollte

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • Denke Aroma bekommt noch Wind und Finsternis als Magister. Eine weitere permanente Falle wäre auch logisch wo beide drauf sind.

    “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”


    “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”


    Respect yourself. Respect others. Take responsibility for your actions.


  • Uuuuh, Gladis?
    Die große und die kleine Seeschlange(?) in der Mitte und rechts daneben sehen nach Fusion und zugehöriges Monster wie Bestiari->Gyzarus oder Laquari->Heraklinos aus.
    Rechts oben ein Test Black Panther?
    Zu den anderen beiden lässt sich jetzt natürlich noch nicht wirklich was sagen, aber ich bin schon sehr gespannt was sich Konami da hat einfallen lassen.

  • und ich dachte erst das due brustpanzerung zu Erzunterweltler gehört XD
    ja, sieht alles doch recht eindeutig aus von nahem. ich bin da gespannt drauf, hoffendlich bekommen gladis dann nochmal schöne reprints. hab davon fast nix :/

  • Hatte auch erst nicht richtig hingeguckt und auf Gishki getippt. Aber, um ehrlich zu sein, das wäre mir lieber gewesen. Nichts gegen Gladi, im Gegenteil, sie waren in ihrer Zeit ein enorm spaßiges Deck. Ich habe nur das Gefühl, dass hier ein "Monarchen-Effekt" auftreten wird. Die Spielmechanik der Originale ist dermaßen veraltet, dass das Deck in Zukunft wohl fast nur aus den neuen bestehen wird und die haben dann in Sachen Spielstil nicht mehr allzu viel gemein :/
    Aber ich lasse mich gerne überraschen!


    Aroma finde ich gut. Ich hoffe, die neuen Karten werden generisch in Pflanzen-Decks einsetzbar.

  • Down where its wetter, everything’s better

    CHIM-JP002 Marincess Mandarin
    Level 1 WATER Cyberse Effect Monster
    ATK 100
    DEF 100
    You can only use this card name’s effect once per turn.
    (1) If you control 2 or more “Marincess” monster and this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card from your hand or GY to your zone that monster points to, but banish it if it leaves the field.

    CHIM-JP003 Marincess Crowntail
    Level 5 WATER Cyberse Effect Monster
    ATK 600
    DEF 2300
    You can only use this card name’s (1) and (2 ) effects once per turn each.
    (1) During damage calculation, when 2 monsters are battling: You can send 1 other “Marincess” monster from your hand to the GY; Special Summon this card from your hand, and if you do, halve the damage you would take from that battle.
    (2) At the start of the Damage Step, when your opponent’s monster attacked: You can banish this card from your GY; for the rest of this turn, you do not take any damage that is less than 1000 x the combined Link Rating of “Marincess” Link Monsters in your GY.

    CHIM-JP004 Marincess Blue Tang
    Level 4 WATER Cyberse Effect Monster
    ATK 1500
    DEF 1200
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tang”.
    (2) If this card is sent to the GY as material for a WATER Link Monster: You can excavate the top 3 cards of your Deck, and you can add 1 excavated “Marincess” card to your hand. Shuffle the other cards into your Deck.

    CHIM-JP040 Marincess Crystal Heart
    Link 2 WATER Cyberse Link Effect Monster
    ATK 0
    Links: Bottom Left, Bottom Right
    Materials: 2 WATER monsters
    (1) While this card is in the Extra Monster Zone, it is unaffected by your opponent’s card effects.
    (2) An opponent’s monster that battles this card is unaffected by card effects except its own during the Damage Step only.
    (3) When this card or a “Marincess” monster this card points to is selected for an attack: You can send 1 “Marincess” monster from your hand to the GY; your battling monster cannot be destroyed by this battle, also you take no damage from this battle.

    CHIM-JP041 Marincess Wonder Heart
    Link 4 WATER Cyberse Link Effect Monster
    ATK 2400
    Links: Left, Bottom Left, Bottom Right, Right
    Materials: 2+ WATER monsters
    (1) Once per damage calculation, when this card is battling a monster: You can Special Summon 1 “Marincess” Monster Card equipped to this card, and if you do, this card cannot be this destroyed by this battle, also you take no damage from this battle. During the End Phase, equip the Special Summoned monster to this card.
    (2) If this card is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY.

    CHIM-JP042 Marincess Sea Angel
    Link 1 WATER Cyberse Link Effect Monster
    ATK 1000
    Link: Left
    Material: 1 Level 4 or lower “Marincess” Monster
    You can only Link Summon 1 “Marincess Sea Angel” per turn.
    (1) If this card is Link Summoned: You can add 1 “Marincess” Spell Card from your Deck to your hand.

    CHIM-JP053 Marincess Battle Ocean
    Field Spell Card
    (1) “Marincess” Monsters you control gain 200 ATK, and they also gain 600 ATK for each equipped “Marincess” Equip Card.
    (2) Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects.
    (3) When you Link Summon a “Marincess” Link Monster to the Extra Monster Zone: You can activate this effect; choose up to 3 “Marincess” Link Monsters with different names in your GY and equip them to that Link Summoned monster.

    CHIM-JP067 Marincess Snow
    Normal Trap Card
    You can only activate a card with this card’s name once per turn.
    (1) If a “Marincess” Link Monster(s) you control is destroyed by battle or a card effect: You can target 1 of those monsters; Link Summon 1 “Marincess” Link Monster from your Extra Deck with a lower Link Rating than that monster, and as long as you control it, it is unaffected by your opponent’s effects.

    CHIM-JP068 Marincess Cascade
    Normal Trap Card
    If you control a Link 3 or higher “Marincess” Monster, you can activate this card from your hand.
    (1) Banish any number of “Marincess” Link Monsters you control until your next Standby Phase, then target 1 face-up monster on the field; that monster gains ATK equal to the Link Rating of the monsters banished to activate this card x 300.



    A pair of ogres and their wolf Kami decide to crash the post July 2019 Format.

    CHIM-JP008 Hakai Douji Arha
    Level 3 FIRE Fiend Effect Monster
    ATK 1500
    DEF 1500
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can target 1 card you control; destroy it, and if you do, Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.
    (2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Arha’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Arha”.

    CHIM-JP009 Hakai Douji Rakia
    Level 3 WATER Fiend Effect Monster
    ATK 1500
    DEF 1500
    (1) (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.
    (2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Rakia’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Rakia”.

    CHIM-JP010 Hakaishin no Magatama
    Level 8 DARK Fiend Effect Monster
    ATK 0
    DEF 3000
    You can only use this card name’s (2) and (3) effects once per turn each.
    (1) Gains 300 ATK for each “Hakai” card in your GY.
    (2) You can target 1 face-up monster your opponent controls; immeditely after this effect resolves, Link Summon 1 DARK Link Monster using only that opponent’s monster and this card you control as the materials.
    (3) If this card on the field is destroyed by battle or card effect: You can target 1 “Hakai” monster in your GY, except “Hakaishin no Magatama”; Special Summon it.

    CHIM-JP043 Hakaishin Ragia
    Link 2 DARK Fiend Link Effect Monster
    ATK 1800
    Links: Top, Bottom
    Materials: 2 monsters, including a “Hakaishin” monster
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Ragia”, using only that opponent’s monster and this card you control as the materials.
    (2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Ragia”; add it to your hand.

    CHIM-JP044 Hakaishin Arba
    Link 3 DARK Fiend Link Effect Monster
    ATK 2400
    Links: Top, Bottom Left, Bottom Right
    2+ monsters, including a “Hakaishin” monster
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Arba”, using only that opponent’s monster and this card you control as the materials.
    (2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Arba”; add it to your hand.

    CHIM-JP045 Hakai Souohshin Raigou
    Link 4 DARK Fiend Link Effect Monster
    ATK 3000
    Links: Top, Bottom Left, Bottom, Bottom Right
    Materials: 2+ monsters, including a Link Monster
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If a card(s) on the field is destroyed by a card effect other than “Hakai Souohshin Raigou’s”: You can target 1 card on the field; destroy it.
    (2) When another monster is destroyed by battle: You can target 1 card on the field; destroy it.
    (3) During the End Phase: You can target 1 card on the field; destroy it.

    CHIM-JP054 Souoh no Kase / The Shackles of Souoh
    Normal Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Add 1 “Hakai” card from your Deck to your hand.
    (2) If this Set card is destroyed by card effect: You can Special Summon 1 “Hakai” monster from your Deck.

    CHIM-JP055 Hakaishin no Doukoku / Wail of the Hakaishin
    Continuous Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you Link Summon a “Hakai” Link Monster: You can target 1 card on the field; destroy it.
    (2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.

    CHIM-JP069 Hakai Shoudou / Hakai Homily
    Normal Trap Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target 1 “Hakai” monster you control and 1 card on the field; destroy both of those cards.
    (2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.

    CHIM-JP070 Hakai Soukyoku / Hakai Dual Dirge
    Normal Trap Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Special Summon 1 “Hakai” monster from your hand or GY.
    (2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.

  • Edit: @nekroz war 2min schneller, karten entfernt


    Also stück für stück werden die marincess gut. Da fehlt nur noch 1 oder 2 multifaker um genauso dominant zu werden.


    Edit: nekroz war 2min schneller, karten entfernt


    Die Hakai lesen sich richtig richtig gut. Und da die traps auch in gesetzter form spielbar sind, ist es wieder mal ein deck was als fallenlastiges deck funktioniert. Zudem ist die "superpoly"-Mechanik richtig richtig nice. Zudem erscheint mir die Story richtig interessant.

  • Zum Glück funktioniert der weglink Effekt von Ragia nur im Gegner Zug. Das wäre sonst ein richtig böses go second Deck geworden, was dir einfach mal 2 Monster klaut als Material xD
    Wäre cool wenns bei Hakaishin bleibt, aber so wie sie es oben beschrieben haben steht das "shin" nicht für Gott wie bei Dragon Ball. Schade @Yugioh--Survival :P

  • :3 omg ich will die hakai, die mechanik die ihre link und der 8er verfolgen find ich lustig xD einfach das gegnerische board weglinken um selbst weiter zuclimben. die spells/traps floaten alle schön um die monster ausm deck zu bekommen für die summons von der hand, und die artworks <3

  • Zum Glück funktioniert der weglink Effekt von Ragia nur im Gegner Zug. Das wäre sonst ein richtig böses go second Deck geworden, was dir einfach mal 2 Monster klaut als Material xD

    Mit dem Link 3 kann man das 2.Monster klauen


    Auch das Link 2 ist nicht ohne;z.B knightmare unicorn im gegnerischen Zug mit einem Monster vom Gegner hat schon was

  • Mit dem Link 3 kann man das 2.Monster klauen
    Auch das Link 2 ist nicht ohne;z.B knightmare unicorn im gegnerischen Zug mit einem Monster vom Gegner hat schon was

    Ist mir durchaus klar. Mir ging es ja nur darum das der Link 2 nur im Gegner Zug geht. Würde er auch im eigenen funktionieren fängt man mit ihm an und baut den LINK3 (erstes Gegner Monster weg) und dann mit dem den LINK4 oder was anderes (zweites Monster vom gegner weg). Das wäre äußerst stark.

  • @Cerus schau dir mal den Level 8er an,
    wenn man also mit einem kleinen +ner Spell/Trap
    schiesst man mit kleinen die Spell/Trap und holt den 8er,welcher ein Link 2 holt(1.gegnerisches Monster Weg) mit diesem Link holt man den Link 3, welcher das 2.Monster vom Gegner nimmt