Flames of Destruction (TCG)
Release Date: 3. Mai 2018 (EU)
Enthält 100 Karten, davon
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
Secret Rare (8/8):
FLOD-EN017 Knightmare Corruptor Iblee
FLOD-EN033 Ghost Belle & Haunted Mansion
FLOD-EN036 Topologic Trisbaena
FLOD-EN047 Knightmare Unicorn
FLOD-EN048 Knightmare Gryphon
FLOD-EN050 Vampire Sucker
FLOD-EN077 Infinite Impermanence
FLOD-EN081 Super Team Buddy Force
Ultra Rare (10/10):
FLOD-EN014 Altergeist Multifaker
FLOD-EN020 Elementsaber Makani
FLOD-EN024 Elementsaber Molehu
FLOD-EN032 Iron Dragon Tiamaton
FLOD-EN038 Trickstar Bella Madonna
FLOD-EN044 Knightmare Goblin
FLOD-EN058 World Legacy Succession
FLOD-EN060 Palace of the Elemental Lords
FLOD-EN074 Elemental Training
FLOD-EN076 Network Trap Hole
Super Rare (14/14):
FLOD-EN005 Degrade Buster
FLOD-EN008 Trickstar Rhodode
FLOD-EN021 Elementsaber Nalu
FLOD-EN023 Elementsaber Lapauila
FLOD-EN025 Elementsaber Lapauila Mana
FLOD-EN026 Phosphorage the Elemental Lord
FLOD-EN041 Gouki The Master Ogre
FLOD-EN045 Knightmare Cerberus
FLOD-EN046 Knightmare Phoenix
FLOD-EN049 Wind-Up Zenmaintenance
FLOD-EN063 Link Bound
FLOD-EN068 Red Reboot
FLOD-EN073 World Legacy's Sorrow
FLOD-EN098 Rainbow Refraction
Rare (20/20):
FLOD-EN003 Backup Operator
FLOD-EN018 World Legacy - "World Lance"
FLOD-EN040 Trickstar Delfiendium
FLOD-EN043 Knightmare Mermaid
FLOD-EN051 Fire Fighting Daruma Doll
FLOD-EN052 Greatfly
FLOD-EN054 Trickstar Light Arena
FLOD-EN055 Trickstar Bouquet
FLOD-EN056 Gouki Face Turn
FLOD-EN062 Sekka's Light
FLOD-EN071 World Legacy Awakens
FLOD-EN072 World Legacy Struggle
FLOD-EN075 The Sanctified Darklord
FLOD-EN078 Heartless Drop Off
FLOD-EN082 Revendread Executor
FLOD-EN083 Vendread Anima
FLOD-EN087 F.A. Dark Dragster
FLOD-EN088 F.A. Dawn Dragster
FLOD-EN089 F.A. Winners
FLOD-EN091 F.A. Overheat
Common (48/48):
FLOD-EN000 Kai-Den Kendo Spirit
FLOD-EN001 Protron
FLOD-EN002 Prompthorn
FLOD-EN004 Link Streamer
FLOD-EN006 Trickstar Nightshade
FLOD-EN007 Trickstar Mandrake
FLOD-EN009 Gouki Octostretch
FLOD-EN010 Gouki Bearhug
FLOD-EN011 Defrag Dragon
FLOD-EN012 Background Dragon
FLOD-EN013 Tindangle Trinity
FLOD-EN015 Altergeist Pixiel
FLOD-EN016 Mekk-Knight Avram
FLOD-EN019 Elementsaber Aina
FLOD-EN022 Elementsaber Malo
FLOD-EN027 Batteryman Solar
FLOD-EN028 Watch Cat
FLOD-EN029 Trancefamiliar
FLOD-EN030 Three Trolling Trolls
FLOD-EN031 Yajiro Invader
FLOD-EN034 Red Hared Hasty Horse
FLOD-EN035 Boycotton
FLOD-EN037 Space Insulator
FLOD-EN039 Trickstar Bloom
FLOD-EN042 Altergeist Kidolga
FLOD-EN053 Cybersal Cyclone
FLOD-EN057 World Legacy's Corruption
FLOD-EN059 World Legacy's Nightmare
FLOD-EN061 Restoration of the Monarchs
FLOD-EN064 Staring Contest
FLOD-EN065 Called by the Grave
FLOD-EN066 Monster Reborn Reborn
FLOD-EN067 Limit Code
FLOD-EN069 Gergonne's End
FLOD-EN070 Altergeist Emulatelf
FLOD-EN079 Mamemaki
FLOD-EN080 Waking the Dragon
FLOD-EN084 Revendread Evolution
FLOD-EN085 Vendread Nightmare
FLOD-EN086 Vendread Daybreak
FLOD-EN090 F.A. Dead Heat
FLOD-EN092 Crystal Master
FLOD-EN093 Crystal Keeper
FLOD-EN094 Flower Cardian Moonflowerviewing
FLOD-EN095 Shaddoll Construct
FLOD-EN096 Inzektor Picofalena
FLOD-EN097 Madolche Fresh Sistart
FLOD-EN099 Crystal Conclave
..:: WORLD PREMIER CARDS ::..
FLOD-EN000 Kai-Den Kendo Spirit
WIND/Warrior - Pendulum - Spirit - Effect/5/2400/1000
When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the Graveyard all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Pendulum Effect:
Blue 9 / Red 9
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
FLOD-EN081 Super Team Buddy Force
Normal Trap
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
FLOD-EN082 Revendread Executioner
DARK/Zombie - Ritual - Effect/8/3000/0
You can Ritual Summon this card with any “Vendread” Ritual Spell. This card’s name becomes “Revendread Slayer” while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in it’s owner’s Monster Zone: You can add 1 “Vendread” card from your Deck to your hand. You can only use this effect of “Revendread Executioner” once per turn.
FLOD-EN08(3) Vendread Anima
DARK/Zombie - Effect/1/0/0
You can banish this card from your GY, then target 1 of your banished “Vendread” monsters, except “Vendread Anima”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A “Vendread” monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceeding effects of “Vendread Anima” once per turn.
• Banish any monster destroyed by battle with this card.
FLOD-EN084 Revendread Evolution
Ritual Spell Card
This card can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 “Vendread” monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 “Revendread Evolution” per turn.
FLOD-EN085 Vendread Nightmare
Continuous Spell Card
Once per turn: You can Tribute 1 or more “Vendread” monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking “Vendread” Ritual Monster destroys an opponent’s monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of “Vendread Nightmare” once per turn.
FLOD-EN086 Vendread Daybreak
Trap Card
If your opponent controls more cards than you do: Choose 1 Ritual Summoned “Vendread” monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 “Vendread Daybreak” per turn.
FLOD-EN087 F.A. Dark Dragster
DARK/Machine - Effect/7/0/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher “F.A.” monster on the field, but no “F.A. Dark Dragster” in your Monster Zone. Gains ATK equal to its Level x 300. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn: You can target 1 card on the field; reduce this card’s level by 3, and if you do, destroy that target.
FLOD-EN088 F.A Dawn Dragster
LIGHT/Machine - Synchro - Effect/7/0/2000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
FLOD-EN089 F.A. Winners
Continuous Spell Card
If you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects. When your “F.A.” monster whose Level is at least 5 higher than it’s original Level battles an opponent’s monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of “F.A. Winners” once per turn. If 3 of your “F.A” Field Spells with different names are currently banished, and were all banished by the effect of “F.A. Winners”, you win the duel.
FLOD-EN090 F.A. Dead Heat
Continuos Trap Card
When an opponent’s monster declares a direct attack: You can Special Summon 1 “F.A.” monster from your deck. You can only use this effect of “F.A. Dead Heat” once per turn. Once per battle, if your “F.A” monster battles an opponent’s monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it’s a tie, both players roll again.
FLOD-EN091 F.A. Overheat
Normal Trap Card
If only your opponent controls a monster: Special Summon 1 “F.A” monster from your hand, and if you do, increase it’s Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: you can banish this card from the GY: activate 1 “F.A.” Field Spell directly from your hand or GY. You can only use this effect of “F.A. Overheat” once per turn.
..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von FLOD enthalten sind) ::..
FLOD-EN092 Crystal Master
DARK/Spellcaster - Pendelum - Effect/3/1300/1000
You can Tribute this card; add 1 "Crystal Beast" monster, "Ultimate Crystal" monster, or "Crystal" Spell/Trap from your Deck to your hand.
Pendulum Effect:
Blue 5 / Red 5
Your opponent cannot target "Crystal Beast" cards you control, or "Ultimate Crystal" monsters in your Monster Zone, with card effects.
FLOD-EN093 Crystal Keeper
FIRE/Warrior - Pendelum - Effect/4/1500/1800
During damage calculation, if your "Crystal Beast" monster battles an opponent's monster (Quick Effect): You can Tribute this card from your hand or field; your battling monster's ATK/DEF each become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
Pendulum Effect:
Blue 2 / Red 2
Each turn, the first "Crystal Beast" card(s) or "Ultimate Crystal" monster(s) you control that would be destroyed by a card effect, is not destroyed.
FLOD-EN094 Flower Cardian Moonflowerviewing
DARK/Warrior - Synchro - Tuner - Effect/6/2000/2000
1 Tuner + 2 non-Tuner monsters
Once per turn: You can activate this effect; skip the Draw Phase of your next turn, also draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster, ignoring its Summoning conditions, and if you do, it can attack directly this turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
FLOD-EN095 Shaddoll Construct
LIGHT/Fairy - Link - Effect/1200/Link 2 (Linkmarkierungen: Links, Rechts)
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
FLOD-EN096 Inzektor Picofalena
DARK/Insect - Link - Effect/1000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Insect monsters
If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Card with this effect.
● The equipped monster gains 500 ATK/DEF.
You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofarena" once per turn.
FLOD-EN097 Madolche Fresh Sistart
EARTH/Fairy - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 "Madolche" monsters
While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
FLOD-EN098 Rainbow Refraction
Quick-Play Spell Card
If a monster whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn, while you controlled it: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
FLOD-EN099 Crystal Conclave
Continuous Trap Card
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 other card on the field; return them to the hand. You cannot activate these effects in the same Chain.
----------------------------------------------------------------------------------------------------------------------
Flames of Destruction (OCG)
Release: 13. Januar 2018 (Japan)
Insgesamt 80 verschiedene Karten:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common
4. Set des 10. Blocks
Zitat- Enthält diverse Karten, die mit der neuen Link Summon Mechanik funktionieren.
- Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Anime.
FLOD-JP001 Protron
EARTH/Cyberse/1/100/100
The first species found in cyberspace. The amount of information is unknown.
FLOD-JP002 Prompt Horn
DARK/Cyberse - Effect/1/200/400
You can only use the effect of a card with this name once per turn.
(1) You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck or Graveyard whose total Levels equal the Level of the Tributed monster, but they are banished during the End Phase.
FLOD-JP003 Backup Operator
LIGHT/Cyberse - Effect/3/1200/800
You can only use this card name’s effect once per turn.
(1): You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that target to the hand. If Summoned this way, banish this card when it leaves the field.
FLOD-JP004 Link Streamer
LIGHT/Cyberse - Effect/4/1600/1800
You can only use the effect of a card with this name once per turn.
(1) When a Cyberse monster is Normal or Special Summoned while you already control this card: You can Special Summon 1 “Data Token” (Cyberse/LIGHT/Level 1/0 ATK/0 DEF).
FLOD-JP005 Degrenade Buster
FIRE/Cyberse - Special Summon - Effect/7/2500/2500
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your Graveyard. You can only activate the effect of a card with this name once per turn.
(1) During either player’s turn: You can target 1 monster the opponent controls with ATK higher than this card’s ATK; banish it until the End Phase.
FLOD-JP006 Trickstar Nightshade
LIGHT/Fairy - Effect/1/100/0
You can only use this card name’s effect once per turn.
(1): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can Special Summon this card from your GY, but banish it when it leaves the field.
FLOD-JP007 Trickstar Mandrake
LIGHT/Fairy - Effect/2/0/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1): If this card is sent from the hand to the GY: You can Special Summon this card in face-up Defense Position, but banish it when it leaves the field.
(2): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can target 1 monster a Link Monster your opponent controls points to; destroy it.
FLOD-JP008 Trickstar Shakunage
LIGHT/Fairy - Effect/4/1400/1900
You can only use this card name’s (1) effect once per turn.
(1) You can discard 1 “Trickstar” card, then target 1 “Trickstar” Link Monster in your GY; Special Summon it.
(2) Each time a card(s) is banished from your opponent’s GY, inflict 200 damage to them for each.
FLOD-JP009 Gouki Octostretch
EARTH/Warrior - Effect/1/0/0
You can only use this card name’s (3) effect once per turn.
(1) If an opponent’s monster attacks, during damage calculation: You can discard this card; halve the battle damage you would take from that battle.
(2) When your opponent activates a card effect that would inflict effect damage to you, including during the Damage Step (Quick Effect): You can discard this card; halve the effect damage you would take from that effect.
(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Manjilock”.
FLOD-JP010 Gouki Hugbear
EARTH/Warrior - Effect/6/2400/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal Summoned, or Special Summoned by a “Gouki” card effect: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Hugbear”.
FLOD-JP011 Defradragon
DARK/Dragon - Effect/3/1000/600
You can only Special Summon a card with this card’s name with the way written in its (1) effect once per turn.
You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY.
(2) If this card is in your GY: You can banish 3 monsters with the same name, except this card, from your GY; Special Summon this card from the GY.
FLOD-JP012 Background Dragon
DARK/Dragon - Effect/5/1600/1800
You can only use this card name’s effect once per turn.
(1) If this card is in your GY and you control no cards: You can Special Summon in Defense Position both this card and 1 Level 4 or lower Dragon monster from your hand, and if you do, banish this card if it leaves the field.
FLOD-JP013 Tindangle Trinity
DARK/Fiend - Flip - Effect/4/0/1500
You can only use the 3rd effect with this card’s name once per turn.
(1) FLIP: You can Special Summon 1 “Tindangle Base Gardna” from your Deck.
(2) If this card is flipped face-up, “Tindangle” monsters you control cannot be destroyed by battle while this card is face-up in a Monster Zone.
(3) If this card is sent to the GY as a Link Material for the Link Summon of a “Tindangle” Link Monster: You can add 1 “Gergonne’s End” from your Deck to your hand, and if you do, send 1 Spell/Trap Card from your Deck to the GY.
FLOD-JP014 Altergeist Multifaker
DARK/Spellcaster - Effect/3/1200/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1): If you activate a Trap Card: You can Special Summon this card from your hand.
(2): If this card is Special Summoned: You can Special Summon 1 “Altergeist” monster from your Deck in face-up Defense Position, except “Altergeist Multifaker”. During the turn you activate this effect, you cannot Special Summon monsters, except “Altergeist” monsters.
FLOD-JP015 Altergeist Pixiel
WIND/Spellcaster - Effect/1/100/100
You can only use the (1)st effect with this card’s name once per turn.
(1) You can Tribute this card; excavate the top 3 cards of your Deck, and if you do, add to your hand 1 “Altergeist” card among them, also send any remaining cards to the Graveyard.
FLOD-JP016 Mekk-Knight Avram
LIGHT/Psychic - Normal/4/2000/0
The hero who defends the light of the world must destroy the darkness of the world of illusion and entrust his power to the chosen one. The will inherited from the grail of the world will become a new key and become the sword to cut down the darkness.
FLOD-JP017 Destroymare Iblee
DARK/Cyberse - Effect/2/0/0
You can only use this card name’s (3) effect once per turn.
(1) When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field linked to this card, but its ATK becomes 0 and its effects are negated.
(2) This card’s controller cannot Special Summon monsters, except Link Monsters.
(3) If this card is sent from your field to the GY: You can Special Summon this card to your opponent’s field in Defense Position
FLOD-JP018 World Legacy – “World Spear”
DARK/MAchine - Effect/8/3000/0
You can only use this card name’s (1) and (3) effects once per turn.
(1) During damage calculation, when 2 monsters, including a Link Monster, are battling: You can discard this card; that opponent’s monster loses 3000 ATK.
(2) Your opponent cannot target other “World Legacy” monsters for an attack.
(3) If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.
FLOD-JP019 Elementsaber Aina
EARTH/Warrior - Effect/2/900/1800
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY, then target 1 “Elementsaber” or “Elemental Lord” monster, except “Elementsaber Aina” in your GY; Special Summon that target ignoring its Summoning conditions. (2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
FLOD-JP020 Elementsaber Makani
WIND/Warrior - Effect/2/1300/1200
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; add 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the your hand, except “Elementsaber Makani”.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
FLOD-JP021 Elementsaber Nalu
WATER/Warrior - Effect/3/1500/1000
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY, then target 1 “Elementsaber” or “Elemental Lord” monster in your GY, except “Elementsaber Nalu”; Add that target to your hand.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
FLOD-JP022 Elementsaber Malo
FIRE/Warrior - Effect/3/1700/200
(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; send 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the GY, except “Elementsaber Malo”.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
FLOD-JP023 Elementsaber Lapavilla
LIGHT/Warrior - Effect/4/400/1200
(1) Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 “Elementsaber” monster from your hand to the GY; negate that activation, and if you do, destroy it.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
FLOD-JP024 Elementsaber Molehu
DARK/Warrior - Effect/4/1900/0
(1) During either player’s turn: You can send 1 “Elementsaber” monster from your hand to the GY, then target 1 face-up monster on the field; change that target to face-down Defense Position.
(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.
FLOD-JP025 Elementsaber Willard
LIGHT/Warrior - Effect/6/2400/2100
You can only use this card name’s (1) effect once per turn.
(1) You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand.
(2) While this card is in the Monster zone, apply the following to “Elementsaber” and “Elemental Lord” monsters you control according to the original Attribute(s) of the “Elementsaber” monsters sent to the GY to activate this card’s (1) effect.
-EARTH/WIND: They cannot be destroyed by battle.
-WATER/FIRE: They cannot be destroyed by card effects.
-LIGHT/DARK: They cannot be targeted by an opponent’s card effect.
FLOD-JP026 Forceaurage the Elemental Lord
LIGHT/Fairy - Effect/8/2800/2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. You can only use this card name’s (1) effect once per turn.
(1) When this card is Special Summoned: You can destroy all monsters your opponent controls.
(2) If this face-up card leaves the field, skip the Battle Phase of your next turn.
FLOD-JP027 Tiamaton the Steel Battalion Dragon
DARK/Dragon - Effect/4/2000/0
Cannot be Normal Summoned/Set.
Must be Special Summoned by this card’s (1) effect. You can only use this card name’s (1) effect once per turn.
(1) If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned: Destroy all other cards in this card’s column.
(3) While this card is in the Monster Zones, unused zones in this card’s column cannot be used.
FLOD-JP028 Watchcat
EARTH/Beast - Effect/1/0/1800
You can only use each of this card’s effects once per turn.
(1) If you control no monsters: You can Special Summon this card from your hand.
(2) During the End Phase of your turn in which this card was Special Summoned: You can banish this card you control; set 1 Continuous Spell Card from your Deck in your Spell & Trap Zone.
FLOD-JP029 Transfamiliar
DARK/Psychic - Effect/1/0/0
(1) Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones.
FLOD-JP030 Outroll of the Haunted Sea
WATER/Beast-Warrior - Tuner - Effect3/100/1300
You can only use each of this card’s name effects once per turn, and you can only Special Summon Beast-Warrior monsters during the turn in which you activate either effect.
(1) If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your Graveyard; the Attribute and Level of this card become the same as that monster’s until the end of this turn.
(2) During your Main Phase: You can activate this effect; Special Summon 1 Beast-Warrior monster from your hand with the same Attribute and Level of this card.
FLOD-JP031 Yajirovader
DARK/Insect - Effect/5/2200/0
(1) If this card is Normal or Special Summoned in a Monster Zone other than the middle one, destroy it.
(2) Once per turn: You can move this card to an adjacent Main Monster Zone that is not occupied.
(3) Each time the opponent Normal or Special Summons exactly 1 monster: If that monster is in a different column when this effect resolves, move this card to the closest Main Monster Zone to that column, then, destroy all other cards in the same column as this card.
FLOD-JP033 Yashiki Warashi
EARTH/Zombie - Tuner -Effect/3/0/1800
You can only use this card name’s effect once per turn.
(1): During either player’s turn, when a card or effect is activated that includes any of these effects: You can discard this card, negate that effect.
• Add a card(s) from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.
FLOD-JP034 Rapid Red Hared Mare
WIND/Beast - Effect/5/2000/1800
(1) You can Special Summon this card from your hand in a column that has no cards in it. You can only Special Summon a card with this name by this method once per turn.
(2) If a card is placed in the same column as this card: destroy this card.
(3) Once per turn: You can activate this effect; until the end of this turn, halve this card’s original ATK, and if you do, it can attack your opponent directly.
FLOD-JP035 Boycotton
EARTH/Plant - Effect/4/100/2500
(1) You take the battle damage that the opp takes from battles involving this card.
(2) If this card is not destroyed by battle and you took battle damage in that battle: return this card to the hand.
FLOD-JP036 Topologic Torusbaena
DARK/Cyberse - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben, Links Unten, Rechts Unten)
2+ Effect monsters
(1) If a monster is Special Summoned to a zone this card points to:
Banish that monster and as many Spell/Trap Cards on the field as
possible, and if you do, inflict 500 damage to your opponent for each of
their cards banished by this effect.
FLOD-JP037 Space Insulator
DARK/Cyberse - Link - Effect/1200/Link 2 (Linkmarkierungen: Oben, Unten)
2 monsters
(1) Monsters this card points to loses 800 ATK/DEF.
(2) When a Cyberse Link Monster is Link Summoned to your field while this card is in your GY, except during the turn this card was sent there: You can Special Summon this card from your GY to your zone that Summoned monster points to, but this card cannot be used as Link Material, and banish it if it leaves the field.
FLOD-JP038 Trickstar Bella Madonna
LIGHT/Fairy - Link - Effect/2800/Link 4 (Linkmarkierungen: Oben, Rechts, Links Unten, Unten)
2+ “Trickstar” monsters
You can only use this card name’s (2) effect once per turn.
(1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards.
(2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name.
FLOD-JP039 Trickstar Bloom
LIGHT/Fairy - Link - Effect/100/Link 1 (Linkmarkierungen: Unten)
1 Level 2 or lower “Trickstar” monster
You can only use this card name’s (2) effect once per turn.
(1) If this card is Link Summoned: You can activate this effect; your opponent draws 1 card.
(2) If a “Trickstar” monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card they have in their hand.
FLOD-JP040 Trickstar Devilphenium
LIGHT/Fairy - Link - Effect/2200/Link 3 (Linkmarkierungen: Oben, Links Unten, Rechts, Unten)
Materials: 2 or more “Trickstar” monsters
(1) If there are “Trickstar” monsters linked to this card when this card declares an attack: You can target banished a number of your banished “Trickstar” cards up to the number of Link Monsters the opponent controls; add them to your hand, and if you do, this card gains 1000 ATK until the end of the turn for each card added to the hand by this effect.
FLOD-JP041 Gouki The Master Ogre
EARTH/Warrior - Link - Effect/2800/Link 4 (Linkmarkierungen: Oben, Links Unten, Unten, Rechts Unten)
2+ “Gouki’ monsters
(1) Once per turn (Quick Effect): You can return any number of “Gouki” monsters this card points to to the hand, then target that many face-up cards your opponent controls; negate the effects of those cards until the end of this turn.
(2) This card can attack all monsters your opponent controls, once each. While your opponent controls a face-up monster(s), this card can only target the monster your opponent controls with the highest ATK for an attack.
FLOD-JP042 Altergeist Kidolga
DARK/Spellcaster - Link - Effect/1000/Link 2 (Linkmarkierungen: Links, Unten)
2 “Altergeist” monsters
(1) When another “Altergeist” monster you control inflicts battle damage to your opponent: You can target 1 monster in your opponent’s GY; Special Summon it to your zone this card points to, but it cannot attack, except during a turn that this card declared an attack.
(2) If this card is destroyed by battle: You can target 1 “Altergeist” card in your GY; add it to your hand.
FLOD-JP043 Troymare Mermaid
WATER/Fiend - Link - Effect/1000/Link 1 (Linkmarkierungen: Unten)
1 “Troymare” monster, except “Troymare Mermaid”
You can only use this card name’s (1) effect once per turn.
(1) If this card is Link Summoned: You can discard 1 card; Special Summon 1 “Troymare” monster from your Deck. If this effect was activated while this card was co-linked, you can also draw 1 card.
(2) Monsters on the field that are not co-linked lose 1000 ATK/DEF.
FLOD-JP044 Troymare Goblin
WIND/Fiend - Link - Effect/1300/Link 2 (Linkmarkierungen: Links, Rechts)
2 monsters with different names
(1) If this card is Link Summoned: You can discard 1 card; during the Main Phase of this turn, you can Normal Summon 1 monster to a zone this card points to, inaddition to your Normal Summon/Set. If this effect was activated while this card was co-linked, you can also draw 1 card.
(2) Co-linked monsters you control cannot be targeted by card effects.
FLOD-JP045 Troymare Cerberus
EARTH/Fiend - Link - Effect/1600/Link 2 (Linkmarkierungen: Oben, Links)
2 monsters with different names
You can only use this card name’s (1) effect once per turn.
(1) If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent’s Main Monster Zone; destroy it. If this effect was activated while this card was co-linked, you can also draw 1 card.
(2) Co-linked monsters you control cannot be destroyed by card effects.
FLOD-JP046 Troymare Phoenix
FIRE/Fiend - Link - Effect/1600/Link 2 (Linkmarkierungen: Oben, Rechts)
2 monsters with different names
You can only use this card name’s (1) effect once per turn.
(1) If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap Card your opponent controls; destroy it. If this effect was activated while this card was co-linked, you can also draw 1 card.
(2) Co-linked monsters you control cannot be destroyed by battle.
FLOD-JP047 Troymare Unicorn
DARK/Fiend - Link - Effect/2200/Link 3 (Linkmarkierungen: Links, Rechts, Unten)
2+ monsters with different card names
You can only use this card name’s (1) effect once per turn.
(1): If this card is Link Summoned: You can discard 1 card and target 1 card on the field; return it to the Deck. If this effect was activated while this card was co-linked, you can also draw 1 card.
(2): While you control a co-linked “Troymare” monster(s), the number of cards you draw during your Draw Phase becomes equal to the number of those monsters with different names.
FLOD-JP048 Troymare Griffon
LIGHT/Fiend - Link - Effect/2500/Link 4 (Linkmarkierungen: Oben, Links, Rechts, Unten)
2+ monsters with different card names
You can only use this card name’s (1) effect once per turn.
(1): If this card is Link Summoned: You can discard 1 card and target 1 Spell/Trap Card in your GY; Set that card on your side of the field, but it cannot be activated this turn. If this effect was activated while this card was co-linked, you can also draw 1 card.
(2): Special Summoned monsters that are not linked cannot activate their effects.
FLOD-JP049 WInd-Up Maintenance Zenmaicon
LIGHT/Machine - Link - Effect/1800/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 “Wind-Up” monsters
You can only use the (1) and (2) effects of “Wind-Up Maintenance Zenmaicon” once per turn.
1. If this card is successfully Link Summoned: You can add 1 “Wind-Up” card from your deck to your hand.
2. You can Banish 1 face-up “Wind-Up” monster you control face-down; Special Summon 1 monster with the same name from your deck.
3. If this card is destroyed and sent to the Graveyard: You can target 1 “Wind-Up” Xyz monster you control; Attach this card to that monster as Xyz Material.
FLOD-JP050 Vampire Sucker
DARK/Zombie - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Zombie Monsters
You can only use the ① and ② effect of this card’s name once per turn, respectively.
①: You can target 1 monster in your opponent’s GY; Special Summon that monster to your opponent’s side of the field in Defense Position, but it’s treated as a Zombie monster.
②: If a Zombie monster is Special Summoned from the GY: Draw 1 card.
③: If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls as if you controlled it.
FLOD-JP051 Minature Monk Hidarumer
FIRE/Beast-Warrior - Link- Effect/1500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
Materials: 2 Beast, Beast-Warrior and/or Winged-Beast monsters
(1) This card gains 100 ATK for each Beast, Beast-Warrior and Winged-Beast monster on the field.
(2) Once per turn: You can target 1 Spell and Trap Card on each player’s side of the field; destroy them.
(3) When this card destroys an opponent’s monster in battle: You can target 1 of your Beast, Beast-Warrior or Winged-Beast monsters in your Graveyard or that is banished; add it to your hand.
Note: Its name Shouboushi sounds like Firefighter, but is read as “Small Buddhist Priest”. Hidaruma means “Body covered in fire”. Its appearance brings to mind the Daruma.
FLOD-JP052 Greatfly
WIND/Insect - Link - Effect/1400/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
You can only use the (2) effect of “Greatfly” once per turn.
(1) All WIND monsters on the field gain 500 ATK and DEF, also all EARTH monsters on the field lose 400 ATK and DEF.
(2) If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand.
FLOD-JP053 Cybersal Cyclone
Quick-Play Spell Card
(1) Target 1 Link Monster the opponent controls; banish a monster from your Graveyard with the same number of Link Arrows, and if you do, destroy the targeted monster, also, if you banished a monster whose original Type was Cyberse, you can destroy 1 face-up card in the opponent’s Spell & Trap Zone.
FLOD-JP054 Trickstar Light Arena
Field Spell Card
You can only use this card name’s (1) effect once per turn.
(1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated.
(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to their hand.
FLOD-JP055 Trickstar Bouquet
Quick-Play Spell Card
You can only activate 1 card with this name per turn.
(1) Target 1 “Trickstar” monster you control and 1 face-up monster on the field; return that “Trickstar” monster to the hand, and if you do, the other targeted monster gains ATK equal to the Original ATK of the monster that was returned to the hand until the end of the turn.
FLOD-JP056 Gouki Face Turn
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Gouki” card you control and 1 “Gouki” monster in your GY; destroy the first target, and if you do, Special Summon the second target from your GY.
FLOD-JP057 World Legacy End
Continuous Spell Card
(1) You can only control 1 “World Legacy End”.
(2) Once per turn, if a face-up Link Monster you control leaves the field by your opponent’s card effect or by being destroyed in battle: You can Special Summon 1 “World Legacy” monster from your hand or Deck in Defense Position.
FLOD-JP058 World Legacy Inheritor
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 monster in your GY; Special Summon that monster to your Monster Zone a Link Monster on the field points to.
FLOD-JP059 World Legacy Nightmare
Field Spell Card
(1): All battle damage you would take from battles involving co-linked monsters you control becomes 0.
(2): Once per turn, during your Main Phase: You can select and activate one of the following effects:
- Move 1 “Troymare” monster you control to another Main Monster Zone on your side of the field.
- Exchange the positions of 2 “Troymare” monsters in Main Monster Zones on your side of the field.
FLOD-JP060 Temple of the Elemental Lords
Field Spell Card
(1) Monsters you control gain 200 ATK and DEF for every different Attribute amongst monsters in your GY.
(2) Once per turn: You can add 1 “Elementsaber” monster from your Deck to your hand, then, skip the Battle Phase of your next turn.
(3) Once per turn, if an “Elementsaber” monster you control or have in your hand would activate its effect by sending a card(s) from your hand to the GY, you can send an “Elementsaber” monster(s) from your Deck to the GY instead.
FLOD-JP061 The Monarchs Re-Advent
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 monster in your GY with 2400 ATK and 1000 DEF OR 2800 ATK and 1000 DEF; Special Summon it in Defense Position, and if you do, equip this card to it, but that monster’s effects are negated.
(2) The equipped monster can be treated as 2 Tributes for a Tribute Summon.
FLOD-JP062 Light of Sekka
Spell
You can only use the (1) and (2) effects of this card once per turn.
(1): If you have no Spell/Trap Cards in your GY: Draw 2 cards. After activating this card, you cannot activate Spell/Trap cards or effects for the rest of the Duel, except “Light of Sekka”.
(2): You can banish this card from your GY; reveal 1 monster in your hand, and if you do, return it to the Deck and shuffle it, then draw 1 card.
FLOD-JP063 Bound Link
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Link Monster you control or have in your GY; return it to the Extra Deck, and if you do, draw a number of cards equal to its Link Rating, then, return a number of cards from your hand to the bottom of your Deck in any order, equal to the number of cards you drew.
FLOD-JP064 Staredown
Continuous Spell Card
(1): When you Special Summon a monster to an Extra Monster Zone: You can target 1 monster in a Main Monster Zone on your opponent’s side of the field; move that opponent’s monster to a Main Monster Zone on their side of the field in the same column as your monster in the Extra Monster Zone.
(2): When your opponent Special Summons a monster to an Extra Monster Zone: You can target 1 monster in a Main Monster Zone on your side of the field; move that monster to a Main Monster Zone on your side of the field in the same column as your opponent’s monster in the Extra Monster Zone.
FLOD-JP065 Designator From the Grave
Quick-Play Spell Card
(1): Target 1 monster in your opponent’s GY; banish it. Until the end of the next turn, that monster and monsters with the same card name as that monster have their effects negated.
FLOD-JP066 Sponsored Reborn
Normal Spell Card
(1) Target 3 monsters in your Graveyard; your opponent chooses 1 of those monsters for you to Special Summon, and you banish the remaining monsters. You can only activate a card with this name once per turn.
FLOD-JP067 Limit Code
Normal Trap Card
You can only activate a card with this name once per Duel.
(1) If you have a Cyberse monster(s) in your Graveyard: place a number of counters in this card equal to the number of those monsters, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck, and if you do, equip it with this card. When this card leaves the field, destroy that monster.
(2) During your End Phase: remove a counter from this card, or if you cannot remove any, destroy this card.
FLOD-JP068 Red Reboot
Counter Trap Card
You can activate this card from your hand by paying half your LP.
(1) When your opponent activates a Trap Card: Your opponent cannot activate Trap Cards for the rest of this turn, also negate that activation, and if you do, Set it on the field. Then, your opponent can take 1 Trap Card from their Deck and Set it to their Spell & Trap Zone.
FLOD-JP069 Gergonne’s End
Normal Trap Card
(1) Activate this card by targeting 1 “Tindangle” Link Monster you control; equip this card to that monster. The equipped monster cannot be destroyed by battle or card effect, also it cannot be targeted by your opponent’s card effects. (2) Once per turn, if all of the equipped monster’s Link Arrows are pointing to a monster: You can destroy as many cards as possible among those monsters and this card, and if you destroyed all those monsters and this card, inflict damage to your opponent equal to the equipped monster’s ATK.
FLOD-JP070 Altergeist Emulelf
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap Card.)
(2) While you control this card that was Special Summoned by its own effect, “Altergeist” Trap Cards you control (except this card) cannot be targeted by, or destroyed by, card effects.
FLOD-JP071 World Legacy Awakening
Normal Trap Card
You can only activate a card with this name once per turn. (1) Link Summon 1 monster using monsters you control as materials.
FLOD-JP072 Resistance Against the World Legacy
Normal Trap Card
(1): Target Spell/Trap Cards on the field, up to the number of co-linked monsters on the field; destroy them.
FLOD-JP073 World Legacy Echo
Counter Trap Card
You can only activate a card with this name once per turn. (1) If you control co-linked monster(s) when the opponent activates a monster effect or a Spell or Trap Card: negate that activation, and if you do, destroy that card.
FLOD-JP074 Elemental Training
Continuous Trap Card
(1) While this card is in the Spell & Trap Zone, “Temple of the Elemental Lords” you control cannot be destroyed by card effects, and cannot be targeted by your opponent’s card effects.
(2) Once per turn: You can Tribute 1 monster; Special Summon from your Deck 1 “Elementsaber” monster with a different original Attribute than the Tributed monster.
(3) You can send this face-up card in the Spell & Trap Zone to the GY; discard your hand, then, add “Elemental Lord” monsters from your GY to your hand, equal to the number of cards you discarded.
FLOD-JP075 Darklord Divinity
Normal Trap Card
You can only use this card name’s (1) effect once per turn.
(1): You can send 1 “Darklord” monster from your hand or face-up from your side of the field to the GY; negate the effects of 1 monster on the field until the end of the turn, also you gain LP equal to its ATK.
FLOD-JP076 Network Trap Hole
Normal Trap Card
(1) When your opponent Special Summons a monster from their Deck or Graveyard: Banish that monster face-down.
FLOD-JP077 Fleeting Infinity
Normal Trap Card
If you control no cards, you can activate this card from your hand.
(1) Target 1 face-up monster your opponent controls; that monster’s effects are negated until the end of that turn. If this Set Card is activated, also, during that turn, the effects of other Spell & Trap Cards in the same column as this card are negated.
FLOD-JP078 Ruthless Drop Off
Counter Trap Card
(1) When a face-up card on the field or a card in the Graveyard is added to the opponent’s hand by a card effect; look at your opponent’s hand, and if you do, banish the card that was added to the hand and all cards with the same name.
FLOD-JP079 Mamemaki
Normal Trap Card
(1) Target 1 face-up monster the opponent controls; discard a number of cards in your hand equal to the Level of that monster, and if you do, draw that many cards from your Deck, then, return the targeted monster to the owner’s hand.
FLOD-JP080 Poking the Serpent’s Nest
Normal Trap Card
(1) If this set card on the field is sent to the Graveyard or banished by an opponent’s effect: Special Summon 1 monster from your Deck or Extra Deck.