[TCG] Infinity Chasers
Release: 21. März 2019 (EU)
Inhalt:
60 Karten insgesamt
40 Super Rare
20 Secret Rare
--------------------------------------------------------------------------------------------------------------------------------------
[OCG] Deck Build Pack: Infinity Chasers
Release: 23. Februar 2019 (Japan)
Inhalt:
45 Karten insgesamt
3 Ultra Rare
12 Super Rare
30 Common
ZitatEnthällt neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.
DBIC-JP001 Infinitrack Harvester
EARTH/Machine - Effect/2/0/2100
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: Add 1 “Infinitrack” monster from your Deck to your hand, except “Infinitrack Harvester”.
(2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that target become the total of their combined original Levels.
DBIC-JP002 Infinite Ignition Rock Anchor
EARTH/Machine - Effect/4/1800/500
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinite Igniton Rock Anchor”.
(2) Target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that monster become equal to the total combined Levels of those 2 cards.
DBIC-JP003 Infinite Ignition Cancer Crane (Super Rare)
EARTH/Machine - Effect/5/2100/500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine monster you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Super Contact Expansion (*)” from your Deck to your hand.
DBIC-JP004 Infinitrack Drag Shovel
EARTH/Machine - Effect/5/1500/2100
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish 1 Machine monster from your GY; add 1 “Spin Turn” from your Deck to your hand.
DBIC-JP005 Infinitrack Trencher
EARTH/Machine - Effect/5/500/2400
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 1 Level 5 or lower “Infinitrack” monster in your GY, except “Infinitrack Trencher”; Special Summon that monster in Defese Position.
DBIC-JP006 Infinitrack Roadheader
EARTH/Machine - Effect/5/2200/500
You can only use each effect of this card’s name once per turn.
(1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
(2) You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle those monster into the Deck, then draw 2 cards.
DBIC-JP007 Infinite Ignition Riverstorm (Super Rare)
EARTH/Machine - Xyz - Effect/Rank 5/2500/500
2 Level 5 monsters
You can only use the 1st and 3rd effects of this card’s name each once per turn.
(1) You can detach 1 Xyz Material from this card; either add 1 EARTH Machine monster from your Deck to your hand, or send 1 EARTH Machine monster from your Deck to the GY.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as Xyz Material.
(3) If this card is in the GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
DBIC-JP008 Infinite Ignition Colossal Mountain
EARTH/Machine - Xyz - Effect/Rank 7/2100/3100
2 Level 7 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach 1 material from this card; this card gains 1000 ATK.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
DBIC-JP009 Infinite Ignition Earthshaker (Ultra Rare)
EARTH/Machine - Xyz - Effect/Rank 9/3100/2100
2 Level 9 monsters
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) You can detach any number of material from this card, then target an equal number of cards on the field; destroy those targets.
(2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
(3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
DBIC-JP010 Infinitrack Goliath
EARTH/Machine - Link - Effect/1000/Link 1 (Linkmakierungen: Unten Rechts)
1 “Infinitrack” monster, except a Link Monster.
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is sent from the field to the GY, you can target 1 Xyz Monster you control; attach this card to that monster as Xyz Material.
(2) While this card is attached as material, an Xyz monster whose original Type is Machine gains the following effect.
• This card cannot be destroyed by effects.
DBIC-JP011 Infinite Ignition Fortress Megaton Gale (Super Rare)
EARTH/Machine - Link - Effect/4000/Link 3 (Linkmakierungen: Unten Links, Unten Rechts, Rechts)
3 Xyz Monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) This card is unaffected by the effects of monsters, except Xyz monsters, and cannot be destroyed by battle, except by Xyz monsters.
(2) Target 1 Xyz monster in your GY and 1 card your opponent controls; Special Summon the first target and place the second target under that monster as material, but halve any damage inflicted to your opponent for the remainder of this turn.
DBIC-JP012 Outrigger Expand
Continuous Spell Card
(1) Machine Xyz Monsters you control cannot be targeted by an opponent’s card effect.
(2) Once per turn: You can target 1 “Infinitrack” Xyz Monster you control; Special Summon from your Extra Deck 1 Machine Xyz Monster that is 2 Ranks higher than that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also transfer the materials to the Summoned monster.) You cannot Special Summon monsters, except EARTH Machine monsters, for the rest of the turn after you activated this effect.
DBIC-JP013 Spin Turn
Normal Trap Card
(1) Activate 1 of these effects.
• Target 1 of your Attack Position EARTH Machine Xyz Monsters and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.
• Target 1 of your Defense Position EARTH Machine Xyz Monsters and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s card.
DBIC-JP014 Witchcraft Poterie (Super Rare)
EARTH/Spellcaster - Effect/2/0/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft Poterie”.
(2) If you have no cards in your hand: You can banish this card from your GY, then target 1 “Witchcraft” card in your GY; add that card to your hand.
DBIC-JP015 Witchcraft Pittore
WATER/Spellcaster - Effect/3/1000/1500
You can only use each effect of this card’s name once per turn.
(1) During either Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell Card from your hand; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft Pitture”.
(2) You can banish this card from your GY; draw 1 card, then send 1 “Witchcraft” card from your hand to the GY, or, if you do not have any in your hand, banish your entire hand.
DBIC-JP016 Witchcraft Schmitta
FIRE/Spellcaster - Effect/4/1800/600
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During either player’s Main Phase: You can Tribute this card, then discard 1 Spell card from your hand; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft” Schmitta.
(2) You can banish this card from your GY; send 1 “Witchcraft” card from your Deck to the GY, except “Witchcraft Schmitta”.
DBIC-JP017 Witchcraft Edel (Super Rare)
LIGHT/Spellcaster - Effect/5/2000/2300
You can only use each effect of this card’s name once per turn.
(1) (Quick Effect): You can discard 1 Spell Card; Special Summon 1 “Witchcraft” monster from your hand, except “Witchcraft Edel”.
(2) You can Tribute this card, then target 1 Spellcaster monster in your GY, except “Witchcraft Edel”; Special Summon that monster.
DBIC-JP018 Witchcraft Heine/Haine (Super Rare)
DARK/Spellcaster - Effect/7/2400/1000
You can only use the 2nd effect of this card’s name once per turn.
(1) Other Spellcaster monsters you control cannot be targeted by your opponent’s effects.
(2) (Quick Effect): You can discard 1 Spell from your hand, then target 1 face-up card your opponent controls; destroy that card.
DBIC-JP019 Witchcraft Master Verre (Ultra Rare)
LIGHT/Spellcaster - Effect/8/1000/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During damage calculation, when a Spellcaster monster you control battles an opponent’s monster: You can reveal any number of Spells with different names from your hand, and if you do, that monster you control gains 1000 ATK/DEF for each card revealed until the end of this turn.
(2) (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls until the end of this turn.
DBIC-JP020 Witchcraft Creation (Super Rare)
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Add 1 “Witchcraft” monster from your Deck to your hand.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
DBIC-JP021 Witchcraft Sabotage
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Witchcraft” monster in your GY; Special Summon that monster.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
DBIC-JP022 Witchcraft Collaboration
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Witchcraft” monster you control; during this turn, that monster can attack twice during each Battle Phase, also if that monster attacks, your opponent cannot activate Spells or Traps until the end of the Damage Step.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
DBIC-JP023 Witchcraft Draping
Quick-Play Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target Spell/Traps your opponent controls, up to the number of “Witchcraft” monsters you control; return those card(s) to the hand.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
DBIC-JP024 Witchcraft Bystreet
Continuous Spell Card
You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
(1) Each turn, the first time each of your “Witchcraft” monsters would be destroyed by battle or effects, they are not destroyed.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster you control, you can send this card to the GY instead.
(3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.
DBIC-JP025 Witchcraft Scroll
Continuous Spell Card
You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
(1) Once per turn, when a Spellcaster monster you control destroys a monster by battle: You can draw 1 card.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster, you can send this card to the GY instead.
(3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.
DBIC-JP026 Witchcraft Masterpiece
Normal Trap Card
You can only use each effect of this card’s name once per turn.
(1) If you control a “Witchcraft” monster: Target 1 Spell in either GY; add 1 card with the same name as that card from your Deck to your hand.
(2) You can banish this card and any number of Spells from your GY; Special Summon from your Deck 1 “Witchcraft” monster with a Level equal to the number of Spells banished. This effect cannot be activated during the turn this card is sent to the GY.
DBIC-JP027 Cursed Eye Deathsciple Sariel (Super Rare)
DARK/Fiend - Effect/8/1600/1400
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Normal Summoned: You can add 1 “Cursed Eye” card from your Deck to your hand, except “Cursed Eye Deathsciple Sariel”.
(2) While “Cursed Eye of Selene” is equipped to this card (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy that monster.
(3) During the next Standby Phase after this card’s (2)nd effect is activated: Destroy 1 card you control.
DBIC-JP028 Medusa, Deathsciple of the Evil Eye
DARK/Fiend - Effect/4/1400/1600
You can only use the 2nd effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can target 1 “Evil Eye” card in your GY, except “Medusa, Watcher of the Evil Eye”; add that card to your hand.
(2) If this card is equipped with “Evil Eye of Selene” (Quick Effect): You can target 1 monster in your opponent’s GY; banish that monster.
(3) Once per turn, during the next Standby Phase after this card’s 2nd effect was activated: Banish 1 card in your GY.
DBIC-JP029 Catoblepas, Retainer of the Evil Eye
DARK/Fiend - Effect/3/600/1900
You can only use each effect of this card once per turn.
(1) You can target 1 “Evil Eye” Spell/Trap you control; until the end of the next turn, the next time that card would be destroyed by an opponent’s effect, it is not destroyed.
(2) If this card is in the GY, and you control an “Evil Eye” monster, other than “Catoblepas, Retainer of the Evil Eye”: You can Special Summon this card, but it’s banished if it leaves the field.
DBIC-JP030 Bajilius, Retainer of the Evil Eye
DARK/Fiend - Effect/3/400/2000
You can only Special Summon a card with this card’s name with its 1st effect once per turn. You can only activate the 2nd effect of this card’s name once per turn.
(1) If you control an “Evil Eye” monster, you can Special Summon this card (from the hand).
(2) During your Main Phase: You can send 1 “Evil Eye” Spell/Trap from your Deck to the GY.
DBIC-JP031 Cursed Eye King Zerachiel (Ultra Rare)
DARK/Fiend - Link - Effect/2600/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)
2+ “Cursed Eye” monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card was Link Summoned using a monster(s) with 2600 or more ATK as material, this card can make a second attack during each Battle Phase.
(2) While “Cursed Eye of Selene” is equipped to this card (Quick Effect): You can target 1 card your opponent controls; destroy it.
(3) During the next Standby Phase after this card’s (2)nd effect is activated: Negate the effects of 1 Effect Monster this card points to.
DBIC-JP032 Cursed Eye of Selene (Super Rare)
Equip Spell Card
Equip only to a “Cursed Eye” monster.
You can use the (3)rd effect with this card’s name only once per turn.
(1) The equipped monster cannot be destroyed by battle or your opponent’s card effects, also it cannot be targeted by your opponent’s card effects.
(2) Each time you activate the equipped monster’s effect, or activate another “Cursed Eye” Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP.
(3) If this card is in your GY: You can pay 1000 LP, then banish 1 “Cursed Eye” Spell/Trap from your GY, except “Cursed Eye of Selene”; Set this card.
DBIC-JP033 Pareidolia, Domain of the Evil Eye (Super Rare)
Field Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Evil Eye” monster from your Deck to your hand.
(2) Once per turn, while you control “Evil Eye of Selene” in a Spell/Trap Zone, when an “Evil Eye” monster you control is attacked, during damage calculation: You can activate this effect; damage you take from this battle is also inflicted to your opponent.
(3) If this card in a Field Zone is destroyed by an effect: You can target 1 “Evil Eye” monster in your GY; add that monster to your hand.
DBIC-JP034 Forbidden Awakening of the Evil Eye
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon 1 “Evil Eye” monster from your hand or GY. If “Evil Eye of Selene” is in your Spell & Trap Zone, you can Special Summon 1 “Evil Eye” monster from your Deck instead.
DBIC-JP035 Curse of the Evil Eye
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control an “Evil Eye” monster: You can target 1 Spell/Trap Card your opponent controls; destroy that card. If “Evil Eye of Selene” is in your Spell & Trap Zone, the card destroyed by this effect is banished instead of being sent to the GY.
[b]DBIC-JP036 Watchful Rule of the Evil Eye (Super Rare)
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1) You can also banish 1 “Evil Eye” card from your GY to activate this card; if you do so, draw 1 card.
(2) Once per turn, when an “Evil Eye” monster equipped with “Evil Eye of Selene” attacks, during damage calculation: You can activate this effect; banish that opponent’s monster.
(3) If this card in a Spell & Trap Zone is destroyed by an effect: You can target up to 3 of your banished “Evil Eye” cards; return those cards to the GY.
DBIC-JP037 Jealous Disruption of the Evil Eye
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control an “Evil Eye” monster: You can target 1 monster on the field; return that monster to the hand. If “Evil Eye of Selene” is in your Spell & Trap Zone, you can target 2 monsters with this card’s effect.
DBIC-JP038 Death Control of the Evil Eye (Super Rare)
Continuous Trap Card
You can only activate a card with this card’s name once per turn.
(1) When your opponent Special Summons a monster in Attack Position, if you control an “Evil Eye” monster with higher ATK than that monster: You can target that monster to activate this card; take control of that monster. If you control “Evil Eye of Selene” in your Spell & Trap Zone, it’s also treated as an “Evil Eye” monster. When that monster leaves the field, destroy this card.
DBIC-JP039 Sentence of the Evil Eye
Counter Trap Card
You can only activate a card with this card’s name once per turn.
(1) When a Spell/Trap is activated while you control an “Evil Eye” monster: Negate that activation, and if you do, destroy that card. If you control “Evil Eye of Selene” in your Spell & Trap Zone, this card’s activation and effect cannot be negated.
Rperints:
DBIC-JP040 Confronting the “C”
DBIC-JP041 Juragedo
DBIC-JP042 Hidden Armory
DBIC-JP043 Secret Village of the Spellcasters
DBIC-JP044 Rank-Up-Magic Astral Force
DBIC-JP045 Marshalling Field