[OCG] Structure Deck R08 - Lord of Magician
Release: 09. März 2019 (Japan)
Preis: 1000 Yen
Inhalt:
- Vorkonstruiertes Deck mit 40 Karten (5 neue Karten)
- Jeweils eine neue Promokarte und eine Tokenkarte
- Regelbuch
- Spielanleitung
- Duellunterlage
SR08-JP001 Endymion, the Founding Sorcerer Supreme
DARK/Spellcaster - Pendulum - Effect/7/2800/1700
(1) Once per turn, when a Spell/Trap Card or its effect is activated: You can return 1 card you control that has Spell Counters placed on it to the hand, then, negate that activation, and if you do, destroy that card. Then, you can place the Spell Counters that were on that card on this card.
(2) This card that has Spell Counters placed on it cannot be targeted or destroyed by your opponent’s effects.
(3) When this card with Spell Counters placed on it is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
Pendulum Effect:
Blue 8 / Red 8
You can only use the Pendulum Effect of this card’s name once per turn:
(1) You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone. Then, destroy cards on the field up to the number of cards you control that you can place Spell Counters on, and for each card destroyed, place a Spell Counter on this card.
SR08-JP002 Empress of Endymion
LIGHT/Spellcaster - Pendulum - Effect/7/1850/2700
You can Special Summon “Empress of Endymion”(s) only once per turn.
(1) If this card is Special Summoned: You can target 1 other card you control with a Spell Counter(s) and 1 card your opponent controls; return both those targets to the hand(s) (even if the first target no longer has any Spell Counters), then place onto this card the Spell Counters that were on the card returned from your field to the hand.
(2) When this card with a Spell Counter(s) is destroyed by battle: You can add 1 “Endymion” card from your Deck to your hand.
Pendulum Effect:
Blue 2 / Red 2
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that card resolves.
(2) You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each of those 2 monsters.
SR08-JP003 Magister of Endymion
EARTH/Spellcaster - Pendulum - Effect/3/1500/900
You can Special Summon “Magister of Endymion”(s) only once per turn.
(1) When this card declares an attack: You can place 1 Spell Counter on this card.
(2) Once per opponent’s turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on.
(3) If this card in a Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place Spell Counters on this card equal to the Spell Counters that were on it.
Pendulum Effect:
Blue 8 / Red 8
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that card resolves.
(2) You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your face-up Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each of these 2 monsters.
SR08-JP004 Servant of Endymion
WIND/Spellcaster - Pendulum - Effect/3/900/1500
You can Special Summon “Servant of Endymion”(s) only once per turn.
(1) This card can attack directly while it has a Spell Counter(s).
(2) Once per opponent’s turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on this card and all other cards you control that you can place a Spell Counter on.
(3) If this card in a Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place Spell Counters on this card equal to to the Spell Counters that were on it.
Pendulum Effect:
Blue 2 / Red 2
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that card resolves.
(2) You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each of those 2 monsters.
SR08-JP022 Spell Power Control
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Endymion” card from your Deck to your hand, then place as many Spell Counters as possible on cards you control that you can place a Spell Counter(s) on, but not more Spell Counters than the total number of “Spell Power Grasp”(s) and “Spell Power Control”(s) on your field and in your GY.
SR08-JP023 Endymion Lab
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) This card’s name becomes “Magical Citadel of Endymion” while it is in the Spell & Trap Zone.
(2) Each time a Spell Card is activated, place 1 Spell Counter on this card when that card resolves.
(3) Once per turn, if a Spellcaster monster you control is destroyed by battle, after damage calculation: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck.
SR08-JP040 Daybreaker the Splendid Magical Knight
LIGHT/Spellcaster - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Spellcaster monsters
You can only use the 2nd and 4th effects of this card’s name each once per turn.
(1) If this card is Link Summoned: Activate this effect; place 1 Spell Counter on this card.
(2) If a Spellcaster is Special Summoned to a Monster Zone this card points to: Activate this effect. Place 1 Spell Counter on this card
(3) This card gains 300 ATK for each Spell Counter on this card.
(4) You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy that card.
SR08-JP041 Guidance of Spell Salvation
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Spellcaster Effect Monster in your GY; add that monster to your hand.
Reprints:
SR08-JP005 Endymion, the Master Magician (Normal Parallel)
SR08-JP006 Crusader of Endymion
SR08-JP007 Defender, the Magical Knight
SR08-JP008 Mythical Beast Cerberus
SR08-JP009 Mythicla Beast Medusa
SR08-JP010 Magical Something
SR08-JP011 Magical Exemplar
SR08-JP012 Magical Abductor
SR08-JP013 Disenchanter
SR08-JP014 Apprentice Magician
SR08-JP015 Dark Magician of Chaos
SR08-JP016 Fairy Tail – Luna (Normal Parallel)
SR08-JP017 Summoner Monk
SR08-JP018 Spellbook Magician of Prophecy
SR08-JP019 Magical Undertaker
SR08-JP020 Magician of Faith
SR08-JP021 Droll & Lock Bird
SR08-JP024 Magical Citadel of Endymion (Normal Parallel)
SR08-JP025 Spell Power Grasp (2 Copies)
SR08-JP026 Arcane Barrier
SR08-JP027 Spellbook of Secrets
SR08-JP028 Spellbook of Power
SR08-JP029 Spellbook of Wisdom
SR08-JP030 Magical Blast
SR08-JP031 Magical Dimension
SR08-JP032 Terraforming
SR08-JP033 Left Arm Offering
SR08-JP034 Pot of Desires
SR08-JP035 Mythical Bestiamorph
SR08-JP036 Pitch-Black Power Stone
SR08-JP037 Extra Buck
SR08-JP038 Gagagashield
SR08-JP039 Magician’s Circle