[TCG] Ancient Guardians
Release: 6. Mail 2021 (EU)
Inhalt:
60 Karten insgesamt
10 Ultra Rare
15 Super Rare
35 Rare
ZitatAlles anzeigenAncient Guardians unearths powerful new monsters in Spring 2021! This 60-card booster set introduces 3 brand-new strategies along with older cards that enhance them. As in Toon Chaos and Genesis Impact, 15 cards from the set will also be available as Collector’s Rares, and these will include a mix of new cards and older favorites.
A new Graveyard-based strategy rises to the occasion! Ancient Guardians will also include hard-to-find older cards to help make your Graveyard rain with monsters so you can pit them against your opponent.
Pendulum Summon and compose a brand-new harmony! Pay close attention to the Pendulum Scales of your monsters and maximize your Pendulum Summons. Ancient Guardians will also include classic cards for Pendulum strategies like Luster Pendulum, the Dracoslayer and Ignister Prominence, the Blasting Dracoslayer.
Finally, a new theme with a spin on Synchro Summoning so cool it’ll send a chill down your opponent’s spine! Look for more information on exactly how it’ll work in 2021.
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[OCG] Deck Build Pack: Ancient Guardians
Release: 6. März 2021 (Japan)
Inhalt:
45 Karten insgesamt
3 Ultra Rare
12 Super Rare
30 Common
ZitatEnthält neue Karten und Reprints für drei verschiedene neue Themendecks.
DBAG-JP001 Null, Dreg of the Abhyss
LIGHT/Reptile - Effect/4/0/0
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY.
(2) If you control no monsters, or you control an “Abhyss” monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You cannot Special Summon monsters while this card Special Summoned by this effect is in the Monster Zone, except Reptile monsters.
DBAG-JP002 Nihil, Dreg of the Abhyss
DARK/Reptile - Effect/4/0/2000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY.
(2) If this card is Normal or Special Summoned: You can add 1 “Abhyss” Spell/Trap from your Deck to the hand.
DBAG-JP003 Phlogi, Haze of the Abhyss
LIGHT/Reptile - Effect/4/1800/1400
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can target 1 face-up monster your opponent controls and 1 monster in their GY with an equal or higher ATK; Special Summon the target in the opponent’s GY to their field, and if you do, send the target they control to the GY.
(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.
DBAG-JP004 Zoha, Haze of the Abhyss
DARK/Reptile - Effect/4/1500/1700
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can have your opponent draw 1 card, and if they do, you add 1 “Abhyss” monster from your Deck to your hand, except “Zoha, Haze of the Abhyss”, then each player sends 1 card from their hand to the GY.
(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.
DBAG-JP005 Curse, Dawn of the Abhyss
LIGHT/Reptile - Effect/4/400/2400
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY to their field, but its effects are negated.
(2) If this card is Special Summoned: You can target 1 Level 4 or lower “Abhyss” monster in your GY; Special Summon it, but banish it when it leaves the field.
DBAG-JP006 Aleth, Dusk of the Abhyss
DARK/Reptile - Effect/8/2000/800
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand.
(2) If this card is Special Summoned: You can target 2 of your banished monsters, including at least 1 Reptile monster; return them to the GY.
DBAG-JP007 Aron, King of the Abhyss
LIGHT/Reptile - Effect/8/2500/2800
You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.
(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.
(2) If your opponent adds a card(s) to the hand (except during the Draw Phase): You can send 1 random card from their hand to the GY.
(3) If a monster(s) your opponent controls is sent to the GY by a card effect: You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except “Aron, King of the Abhyss”.
DBAG-JP008 Amunesia, Queen of the Abhyss
DARK/Reptile - Effect/8/2700/2100
You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.
(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.
(2) If a monster(s) is Special Summoned from your opponent’s GY: You can send 1 card they control to the GY.
(3) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, excepet “Amunesia, Queen of the Abhyss”.
DBAG-JP009 Ogdoabyss, Deity of the Abhyss
LIGHT/Reptile - Effect/10/3100/2200
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your GY: You can Tribute 3 monsters; Special Summon this card.
(2) Once while face-up on the field (Quick Effect): You can send all monsters on the field to the GY, except face-up monsters that were Special Summoned from the GY.
DBAG-JP011 Depths of the Abhyss
Field Spell Card
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If a face-up Reptile monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 card your opponent controls; send it to the GY.
(2) If this card in your Field Zone is destroyed by an opponent’s card effect: You can send cards from the top of your opponent’s Deck to the GY equal to the number of Reptile monsters with different names in your GY.
DBAG-JP012 Emptiness of the Abhyss
Continuous Trap Card
You can only use this card name’s 1st effect once per turn.
(1) During the Main Phase: You can Tribute 1 Reptile monster, then target 1 monster in your opponent’s GY; Special Summon it to your field, but send it to the GY during the End Phase.
(2) If this face-up card in the Spell & Trap Zone is sent to the GY: Send all face-up non-Reptile monsters you control to the GY.
DBAG-JP013 Invasion of the Abhyss
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 2 “Abhyss Tokens” (Reptile/DARK/Level 2/ATK 0/DEF 0). If you have 8 or more “Abhyss” monsters with different names in your GY, you can apply this effect instead.
● Special Summon 2 Reptile monsters with different names from your GY.
DBAG-JP014 Dodoremichord Cutea
EARTH/Fairy - Pendelum - Effect/1/100/400
You can only use this card name’s (1) Monster Effect once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Pendulum Monster from your Deck to your hand, except “Dodoremichord Cutea”.
(2) If you have an even-number Pendulum Scale in your Pendulum Zone, “Doremichord” Pendulum Monsters you control gain 100 ATK x their own Pendulum Scale.
Pendulum Effect:
Blue 8 /Red 8
(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.
DBAG-JP015 Redoremichord Dreamea
WIND/Fairy - Pendelum - Effect/2/600/400
You can only use this card name’s (1) Monster Effect once per turn.
(1) If there is a “Doremichord” card in your Pendulum Zone: You can Special Summon this card from your hand.
(2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster Card you control would be destroyed by an opponent’s card effect, you can destroy this card instead of 1 of that card(s).
Pendulum Effect:
Blue 7 /Red 7
(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.
DBAG-JP016 Midoremichord Elitea
WATER/Fairy - Pendelum - Effect/3/1100/400
You can only use this card name’s (1) Monster Effect once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand.
(2) If you have an even-number Pendulum Scale in your Pendulum Zone, you take no battle damage from battles involving “Doremichord” Pendulum Monsters you control.
Pendulum Effect:
Blue 6 /Red 6
(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.
DBAG-JP017 Fadoremichord Fancea
FIRE/Fairy - Pendelum - Effect/4/1600/400
You can only use this card name’s (1) Monster Effect once per turn.
(1) During your Main Phase: You can take 1 “Doremichord” Pendulum Monster from your Deck, except “Fadoremichord Fancea”, and place it face-up in the Extra Deck.
(2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster you control would be destroyed by battle, you can destroy this card instead.
Pendulum Effect:
Blue 5 /Red 5
(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.
DBAG-JP018 Sodoremichord Gracea
WATER/Fairy - Pendelum - Effect/5/2100/1400
You can only use this card name’s (1) Monster Effect once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Spell/Trap from your Deck to your hand.
(2) If you have an even-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Monster Effects until the end of the Damage Step.
Pendulum Effect:
Blue 4 /Red 4
(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.
DBAG-JP019 Ladoremichord Angelea
FIRE/Fairy - Pendelum - Effect/6/2300/1400
You can only use this card name’s (1) Monster Effect once per turn.
(1) During your Main Phase: You can Tribute 1 “Doremichord” Pendulum Monster, and if you do, Special Summon 1 “Doremichord” Pendulum Monster with a Pendulum Scale that is 2 higher or lower than that Tributed monster’s from your Deck, except “Ladoremichord Angelea”.
(2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or Effects until the end of the Damage Step.
Pendulum Effect:
Blue 3 /Red 3
(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.
DBAG-JP020 Sidoremichord Beautea
EARTH/Fairy - Pendelum - Effect/7/2500/2400
You can only use this card name’s (1) Monster Effect once per turn.
(1) (Quick Effect): You can target 1 Effect Monster your opponent controls; during this turn, if that card would leave the field, banish it. If you have an even-number Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls instead.
(2) Once per turn, at the start of the Damage Step, when this card battles a monster with an ATK that is equal to or higher than the lowest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster
Pendulum Effect:
Blue 2 /Red 2
(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.
DBAG-JP021 Dodoremichord Coolea
WIND/Fairy - Pendelum - Effect/8/2700/2500
You can only use this card name’s (2) and (3) Monster Effects once per turn each.
(1) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters.
(2) You can target 1 face-up card your opponent controls; negate its effects until the end of your opponent’s turn. If you have an odd-number Pendulum Scale in your Pendulum Zone, you can target 2 cards instead.
(3) When the effect of a monster on the field with ATK less than or equal to 300 x the highest Pendulum Scale in your Pendulum Zone is activated (Quick Effect): You can destroy that monster.
Pendulum Effect:
Blue 1 /Red 1
(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects or Spell/Trap Cards.
DBAG-JP022 Doremichord Elegance
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
● Place 1 “Doremichord” Pendulum Monster from your Deck in your Pendulum Zone.
● Add 1 “Doremichord” Pendulum Monster from your hand to your Extra Deck face-up, then place 2 “Doremichord” Pendulum Monsters (1 with an even Scale and 1 with an odd Scale) from your Deck in your Pendulum Zone.
● Add 1 card with an even Scale and 1 with an odd Scale from your Pendulum Zone to the Extra Deck face-up, and if you do, draw 2 cards.
DBAG-JP023 Doremichord Scale
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Apply these effects in sequence, according to the number of “Doremichord” Pendulum Monster Cards you control with different names.
• 3 or more: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your Pendulum Zone.
• 5 or more: Special Summon 1 “Doremichord” Pendulum Monster from your hand.
• 7 or more: Destroy all face-up cards your opponent controls.
DBAG-JP024 Doremichord Harmonia
Field Spell Card
(1) Select and activate 1 of these effects. You can only select these effects of “Doremichord Harmonia” once per turn each.
• Add 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your hand.
• Have 1 “Doremichord” card in your Pendulum Zone gain Pendulum Scales equal to its Level until the end of this turn.
• If you control 3 or more “Doremichord” Pendulum Monster Cards with different names that have odd-number Pendulum Scales, or that have even-number Pendulum Scales, you can destroy 1 card your opponent controls.
DBAG-JP025 Doremichord Musica
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Select 1 of these effects to activate, based on the Pendulum Scale of “Doremichord” Pendulum Monster Cards you control.
• Odd-number: Special Summon 1 “Doremichord” Pendulum Monster with an odd-number Pendulum Scale from your face-up Extra Deck.
• Even-number: Special Summon 1 “Doremichord” Pendulum Monster with an even-number Pendulum Scale from your face-up Extra Deck.
• Both odd-and-even-number: Target 1 card your opponent controls; destroy it.
DBAG-JP026 Doremichord Formal
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Monster Effect, or a Spell/Trap Card and you control a “Doremichord” card in your Pendulum Zone: Shuffle 1 Pendulum Monster from your face-up Extra Deck into the Deck, then, apply these effects.
• Pendulum Monsters you control are unaffected by that opponent’s effect.
• Cards in your Pendulum Zones cannot be destroyed by that opponent’s effect.
• Cards in your Pendulum Zones cannot be banished by that opponent’s card effect.
DBAG-JP027 Bearcti – Micpola
WATER/Beast - Effect/7/700/2000
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
(2) If this card is Special Summoned: You can add 1 “Bearcti” monster from your Deck to your hand, except “Bearcti – Micpola”.
DBAG-JP028 Bearcti – Mictanus
WATER/Beast - Effect/7/700/1700
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
(2) If this card is Special Summoned: You can target 1 “Bearcti” monster in your GY, except “Bearcti – Mictanus”; add it to your hand.
DBAG-JP029 Bearcti – Micbilis
WATER/Beast - Effect/7/700/1400
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
(2) If this card is Special Summoned: You can Special Summon 1 “Bearcti” monster from your hand, except “Bearcti – Micbilis”.
DBAG-JP030 Bearcti – Megapola
WATER/Beast-Warrior - Tuner - Effect/8/2500/700
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 Spell/Trap your opponent controls; destroy it.
DBAG-JP031 Bearcti – Megatanus
WATER/Beast-Warrior - Tuner - Effect/8/2400/700
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
DBAG-JP032 Bearcti – Megabilis
WATER/Beast-Warrior - Tuner - Effect/8/2800/700
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.
(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 card in your opponent’s GY; banish it.
DBAG-JP033 Bearcti – Polari
WATER/Beast - Synchro - Effect/1/700/1000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Tuner and 1 non-Tuner you control whose Levels differ by 1 to the GY.
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) If this card is Special Summoned: You can activate 1 “Bearcti Big Dipper” directly from your Deck.
(2) You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 “Bearcti” monster from your GY.
DBAG-JP034 Bearcti – Septen Trion
WATER/Beast-Warrior - Effect/7/3000/700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.
You can only use this card name’s 2nd effect once per turn.
(1) The effects of all face-up monsters Special Summoned from the Extra Deck that have no Level are negated.
(2) If your opponent Special Summon a monster(s): You can add 1 “Bearcti” card from your Deck to your hand.
DBAG-JP035 Bearcti – Grand Chariot
WATER/Beast-Warrior - Effect/7/2700/700
Cannot be Synchro Summoned. Must be Special Summoned (from your Exra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.
(1) If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them.
(2) Once per turn, when a card or effect is activated that targets a “Bearcti” card(s) you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.
DBAG-JP036 Bearcti Departure
Normal Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Discard 1 card; add 2 “Ursarctic” monsters from your Deck to your hand.
(2) If you would Tribute a monster(s) to activate an “Ursarctic” monster’s effect, you can banish this card from your GY instead. You cannot use this effect during the turn this card was sent to the GY.
DBAG-JP038 Bearcti Big Dipper
Field Spell Card
(1) Once per turn, if you would Tribute a monster to activate a “Bearcti” monster’s effect, you can banish 1 Level 7 or higher “Bearcti” monster from your GY instead.
(2) Each time a monster(s) is Special Summoned, place 1 counter on this card.
(3) Once per turn, if a monster(s) is Special Summoned: You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. You can only activate this effect while there is a “Bearcti” Synchro Monster on the field.
DBAG-JP037 Bearcti Slider
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 of your “Bearcti” monsters that is banished or in your GY; you cannot Special Summon monsters for the rest of this turn after this card resolves, except monsters that have a Level, also Special Summon that target, but it cannot attack, also destroy it during the End Phase.
DBAG-JP039 Bearcti Quint Charge
Continuous Trap Card
(1) Once per turn: You can pay 700 LP to activate 1 of these effects;
● Add 1 “Bearcti” monster from your GY to your hand.
● Tribute 2 “Bearcti” monsters, and if you do, Special Summon 1 “Bearcti” monster from your Extra Deck, whose Level equals the difference between those monsters’ Levels, ignoring its Summoning conditions.
(2) When your “Bearcti” Synchro Monster is destroyed by battle with an opponent’s attacking monster: You can have your opponent shuffle cards from their hand, field, and GY into the Deck until they have a total of 7.
Reprints:
DBAG-JP040 Crystal Girl
DBAG-JP041 King of the Feral Imps
DBAG-JP042 Snake Rain
DBAG-JP043 Ayers Rock Sunrise
DBAG-JP044 Wavering Eyes
DBAG-JP045 Offering to the Snake Deity