[TCG] Dark Saviors
Release: 24. Mai 2018
Inhalt:
20 Secret Rares
40 Super Rares
ZitatAlles anzeigenMay’s 60-card booster set, Dark Saviors, gives a classic horror movie monster the powers it’s known for and introduces brand-new Deck themes for both novice and advanced Duelists! All of the necessary themed cards for each of these Decks can be found in Dark Saviors, but they can also be augmented using cards from Flames of Destruction, Extreme Force,and Structure Deck: Lair of Darkness.
Dark Saviors reinvents the Vampires of Yu-Gi-Oh! with a new series of cards that can enslave your opponent’s monsters for your own nefarious schemes with a single bite! You can build a Vampire Deck with just the cards in Dark Saviors, but you can make your Deck even stronger with the new “Vampire” Link Monster from Flames of Destruction and cards from Structure Deck: Lair of Darkness.
A clan of skyfaring demihumans who always have each other’s backs, and they’re Fur Hire! These swashbucklers are trained to call for backup at the first sign of trouble. As long as you can Summon at least one of them from your hand, the rest are sure to follow! The effects on these cards are strong, but simple, making them a good pick for novice and expert Duelists alike.
A heavily armed heroine arrives, the Sky Striker Ace! Her high-tech arsenal includes transforming power armor that lets her fly faster than a fighter jet or dodge fluidly like water, and can be equipped with a variety of weapon modules to handle the task at hand. Each module also has a powerful secondary mode that becomes available if you have 3 or more Spell Cards in your Graveyard. Even better, you don’t have to just choose one mode or the other. As long as you have at least 3 Spell Cards in your Graveyard, you get both!
Secret Rare (20/20):
DASA-EN003 Vampire Fräulein
DASA-EN005 Vampire Scarlet Scourge
DASA-EN007 Dhampir Vampire Sheridan
DASA-EN008 Vampire's Desire
DASA-EN009 Vampire's Domain
DASA-EN011 Vampire Domination
DASA-EN017 Beat, Bladesman Fur Hire
DASA-EN020 Sagitta, Maverick Fur Hire
DASA-EN021 Dyna, Hero Fur Hire
DASA-EN022 Wiz, Sage Fur Hire
DASA-EN023 Rafale, Champion Fur Hire
DASA-EN025 Mayhem Fur Hire
DASA-EN026 Training Fur Hire, Fur All Your Training Needs
DASA-EN030 Sky Striker Mobilize - Engage!
DASA-EN031 Sky Striker Maneuver - Afterburners!
DASA-EN032 Sky Striker Maneuver - Jamming Waves!
DASA-EN034 Sky Striker Mecha - Widow Anchor
DASA-EN036 Sky Striker Mecha - Shark Cannon
DASA-EN038 Sky Striker Mecha Module - Multirole
DASA-EN055 Magical Citadel of Endymion
Super Rare (40/40):
DASA-EN001 Vampire Familiar
DASA-EN002 Vampire Retainer
DASA-EN004 Vampire Grimson
DASA-EN006 Vampire Baron
DASA-EN010 Vampire Awakening
DASA-EN012 Shadow Vampire
DASA-EN013 Crimson Knight, Vampire Bram
DASA-EN014 Donpa, Marksman Fur Hire
DASA-EN015 Recon, Scout Fur Hire
DASA-EN016 Helmer, Helmsman Fur Hire
DASA-EN018 Seal, Strategist Fur Hire
DASA-EN019 Bravo, Fighter Fur Hire
DASA-EN024 Fandora, the Flying Furtress
DASA-EN027 Sky Striker Ace - Kagari
DASA-EN028 Sky Striker Ace - Shizuku
DASA-EN029 Sky Striker Ace - Raye
DASA-EN033 Sky Striker Mecha - Hornet Drones
DASA-EN035 Sky Striker Mecha - Eagle Booster
DASA-EN037 Sky Striker Mecharmory - Hercules Base
DASA-EN039 Sky Striker Airspace - Area Zero
DASA-EN040 Armageddon Knight
DASA-EN041 Plaguespreader Zombie
DASA-EN042 Dark Grepher
DASA-EN043 Toon Table of Contents
DASA-EN044 The Monarchs Stormforth
DASA-EN045 Drowning Mirror Force
DASA-EN046 Mystic Tomato
DASA-EN047 Vampiric Orchis
DASA-EN048 Vampiric Koala
DASA-EN049 Vampire Sorcerer
DASA-EN050 Vampire Vamp
DASA-EN051 Kuribandit
DASA-EN052 Scapegoat
DASA-EN053 Reinforcement of the Army
DASA-EN054 Allure of Darkness
DASA-EN056 Spell Power Grasp
DASA-EN057 Quick Booster
DASA-EN058 Foolish Burial Goods
DASA-EN059 Mirror Force
DASA-EN060 Horn of the Phantom Beasts
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[OCG] Deck Build Pack Dark Savers
Release: 24. Februar 2018 (Japan)
Inhalt:
45 Karten insgesamt
3 Ultra Rare
12 Super Rare
30 Common
ZitatEnthällt neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.
DBDS-JP001 Vampire Familiar
DARK/Zombie - Effect/1/500/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster from your Deck to your hand, except “Vampire Familiar”.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.
DBDS-JP002 Vampire Brood
DARK/Zombie - Effect/2/1200/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.
DBDS-JP003 Vampire Fräulein
DARK/Zombie - Effect/5/600/2000
You can only use this card name’s (1) effect once per turn.
(1) When a monster delcares an attack: You can Special Summon this card from your hand in Defense Position.
(2) Once per damage calculation, when a Zombie monster you control battles an opponent’s monster: You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the amount you paid during that damage calculation only.
(3) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.
DBDS-JP004 Vampire Grimson
DARK/Zombie - Effect/5/2000/1400
(1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monster(s) instead.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.
DBDS-JP005 Vampire Scargelet
DARK/Zombie - Effect/6/2200/2200
You can only use this card name’s (1) effect once per turn.
(1) If this card is Normal/Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scargelet”; Special Summon it, but it cannot attack during this turn.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.
DBDS-JP006 Vampire Red Baron
DARK/Zombie - Effect/6/2400/1000
(1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control; switch control of those 2 monsters.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.
DBDS-JP007 Al Dhampir – Vampire Sheridan
DARK/Zombie - Xyz - Effect/Rank 6/2600/1000
2+ Level 6 monsters
If you Xyz Summon this card by using a monster that is owned by your opponent as Xyz Material, that monster’s Level is treated as 6.
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; send it to the GY.
(2) Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 Xyz Material from this card; Special Summon 1 of that monster(s) to your field in Defense Position.
DBDS-JP008 Vampire Desire
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
-Target 1 face-up monster you control; send 1 “Vampire” monster with a different Level than that monster from your Deck to the GY, and if you do, that target’s Level becomes the same as that sent monster’s Level, until the end of this turn.
-Target 1 “Vampire” monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon that target.
DBDS-JP009 Vampire Territory
Continuous Spell Card
(1) Once per turn: You can pay 500 LP; for the rest of this turn, during the Main Phase, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If a “Vampire” monster you control inflicts battle damage to your opponent: Gain that much LP.
DBDS-JP010 Vampire Awake
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn.
DBDS-JP011 Vampire Domination
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Vampire” monster, when a monster effect, or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it, then, if that destroyed card was a monster, gain LP equal to its original ATK.
DBDS-JP014 Donpa, Marksman of the Skyfang Brigade
WIND/Beast - Effect/2/500/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.
DBDS-JP015 Recon, Skyscout of the Skyfang Brigade
WIND/Beast - Effect/2/1000/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.
DBDS-JP016 Helmer, Helmsman of the Skyfang Brigade
WATER/Aqua - Effect/3/1000/500
Water Aqua / Effect
LV3 0/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”.
(2) If another “Skyfang” monster(s) is Special Summoned to your field while this card is already face-up: You can discard 1 “Skyfang Brigade” card; draw 1 card.
DBDS-JP017 Beat, Swordman of the Skyfang Brigade
EARTH/Warrior - Effect/3/1200/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.
DBDS-JP019 Blavo, Fighter of the Skyfang Brigade
FIRE/Reptile - Effect/4/1900/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.
DBDS-JP020 Sajita, Solitary of the Skyfang Brigade
WIND/Winged Beast - Effect/5/1200/2400
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.
(2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.
DBDS-JP022 Wiz, Sage of the Skyfang Brigade
WATER/Spellcaster - Effect/5/1600/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.
(2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.
DBDS-JP023 Lafarl, Hero of the Skyfang Brigade
LIGHT/Dragon - Effect/8/2800/2200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.
(2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.
DBDS-JP024 Dragon Airship – Fandra
Field Spell Card
(1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.
(2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.
DBDS-JP026 Skyfang Brigade Training
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.
DBDS-JP027 Brandish Maiden Kagari
FIRE/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Oben Links)
1 “Brandish Maiden” monster, except a FIRE monster
You can only Special Summon “Brandish Maiden Kagari” once per turn.
(1) If this card is Special Summoned: You can target 1 “Brandish” Spell Card in your GY; add it to your hand.
(2) This card gains 100 ATK for each Spell Card in your GY.
DBDS-JP028 Brandish Maiden Shizuku
WATER/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Oben Rechts)
1 “Brandish Maiden” monster, except a WATER monster
You can only Special Summon “Brandish Maiden Shizuku” once per turn.
(1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.
(2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 “Brandish” Spell Card from your Deck to your hand that does not share a name with a card in your GY.
DBDS-JP029 Brandish Maiden Rei
DARK/Warrior - Effect/4/1500/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 “Brandish Maiden” monster from your Extra Deck to an Extra Monster Zone.
(2) While this card is in your GY, if a face-up “Brandish Maiden” Link Monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can Special Summon this card.
DBDS-JP030 Brandish Start-Up Engage
Normal Spell Card
(1) If there is no monster in your Main Monster Zone: Add 1 “Brandish” card from your Deck to your hand, except “Brandish Start-Up Engage”, then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.
DBDS-JP031 Brandish Skill Afterburner
Normal Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.
DBDS-JP032 Brandish Skill Jamming Wave
Normal Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.
DBDS-JP033 Brandish Mecha Hornet Bit
Quick-Play Spell Card
(1) If there is no monster in your Main Monster Zone: Special Summon 1 “Brandish Maiden Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token’s ATK/DEF each become 1500.
DBDS-JP034 Brandish Mecha Widow Anchor
Quick-Play Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.
DBDS-JP035 Brandish Mecha Eagle Booster
Quick-Play Spell Card
(1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn.
DBDS-JP036 Brandish Mecha Shark Cannon
Quick-Play Spell Card
(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.
DBDS-JP038 Brandish Mechanism Multi-Role
Continuous Spell Card
(1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn.
(2) Once per turn, during the End Phase: You can Set a number of “Brandish” Spell Cards with different names from your GY to your field, up to the number of “Brandish” Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.
DBDS-JP039 Brandish Airspace Area Zero
Field Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated “Brandish” card to your hand, shuffle the other cards into the Deck. If a “Brandish” card(s) was excavated, send that target to the GY.
(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 “Brandish Maiden” monster from your Deck.
Reprints:
DBDS-JP012 Shadow Vampire
DBDS-JP013 Crimson Knight Vampire Bram
DBDS-JP040 Armageddon Knight
DBDS-JP041 Plaguespreader Zombie
DBDS-JP042 Mad Reloader
DBDS-JP043 Magical Stones Excavation
DBDS-JP044 The Monarchs Stormforth
DBDS-JP045 Drowning Mirror Force