[TCG]Legendary Duelists: 7
Release: 24. September (Europa)
Inhalt: ?? verschiedene Karten
? Ultra Rares
? Super Rares
?? Rares
?? Commons
ZitatAlles anzeigenArriving September 25, 2020, Legendary Duelists: 7* (MSRP: $1.99) features 7 new cards in this set that make it possible to replicate advanced tactics to upgrade your Deck’s strategy. This new Legendary Duelists set includes an extra special version of The Winged Dragon of Ra like you’ve never seen before!
Dive deep into the Decks of Duelists shrouded in darkness with the next chapter in the Legendary Duelist series!
Yugi’s final foe in the Battle City tournament was none other than Marik Ishtar, leader of the Rare Hunters and master of The Winged Dragon of Ra! Marik’s advanced tactics using The Winged Dragon of Ra were previously impossible to replicate, but 7 new cards in this set are poised to make the impossible, possible! But why stop at just upgrading your Deck’s strategy? This new Legendary Duelists set includes an extra special version of The Winged Dragon of Ra like you’ve never seen before!
Additionally, you can find 7 new cards each for Aporia’s Meklord strategy from Yu-Gi-Oh! 5D’s and 7 new cards from Esper Roba’s Battle City psychic-strategy featuring the bane of Trap Cards everywhere: Jinzo! Rounding out the set, you’ll be able to get important cards necessary for building these 3 Decks as well as other famous cards used by these Duelists on the TV show.
Ultra Rare (9)
LED7-EN000 The Winged Dragon of Ra (Alternatives Artwork)
LED7-EN001 Egyptian God Slime
LED7-EN003 Guardian Slime
LED7-EN004 Ancient Chant
LED7-EN005 Blaze Cannon
LED7-EN014 The True Name
LED7-EN016 Meklord Astro Dragon Triskelion
LED7-EN031 Jinzo the Machine Menace
LED7-EN056 White Aura Bihamut
Super Rare (8)
LED7-EN006 Millennium Revelation
LED7-EN007 Sun God Unification
LED7-EN017 Meklord Emperor Wisel - Synchro Absorption
LED7-EN018 Meklord Nucleus Infinity Core
LED7-EN019 Meklord Army Deployer Obbligato
LED7-EN020 Meklord Assembly
LED7-EN032 Psychic Bounder
LED7-EN035 Law of the Cosmos
Rare (10)
LED7-EN002 Reactor Slime
LED7-EN008 Makyura the Destructor
LED7-EN021 Meklord Deflection
LED7-EN022 Meklord Astro the Eradicator
LED7-EN033 Psychic Megacyber
LED7-EN034 Cyber Energy Shock
LED7-EN036 Cosmos Channelling
LED7-EN037 Everlasting Alloy
LED7-EN052 Wild Monster Appears!
LED7-EN053 Mound of the Bound Creator
Common (31)
LED7-EN009 Juragedo
LED7-EN010 Holding Arms
LED7-EN011 Holding Legs
LED7-EN012 Monster Reborn
LED7-EN013 Left Arm Offering
LED7-EN015 Metal Reflect Slime
LED7-EN023 Meklord Emperor Wise
LED7-EN024 Meklord Emperor Granel
LED7-EN025 Meklord Emperor Skiel
LED7-EN026 Meklord Astro Mekanikle
LED7-EN027 Meklord Astro Dragon Asterisk
LED7-EN028 Meklord Army of Wisel
LED7-EN029 Meklord Fortress
LED7-EN030 Chaos Infinity
LED7-EN038 Jinzo
LED7-EN039 Jinzo - Returner
LED7-EN040 Jinzo - Lord
LED7-EN041 Jinzo - Jector
LED7-EN042 Brain Control
LED7-EN043 Amplifier
LED7-EN044 Mind Control
LED7-EN045 Psychic Shockwave
LED7-EN046 Ra's Disciple
LED7-EN047 Meklord Army of Skiel
LED7-EN048 Meklord Army of Granel
LED7-EN049 Boon of the Meklord Emperor
LED7-EN050 The Resolute Meklord Army
LED7-EN051 Reboot
LED7-EN054 Token Sundae
LED7-EN055 Token Stampede
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[OCG] Duelist Pack – Duelists of Gloom
Release: 30. Mai 2020 (Japan)
Inhalt:
46 verschiedene Karten, 5 Karten pro Pack
ZitatEnthält neue Karten udn Reprints von drei Charakteren aus den Yu-Gi-Oh! Anime- und Mangaserien, die Finsternis-Monster verwenden. Enthält zudem auch Reprints generischer Karten.
DP24-JP001 Egyptian God Slime
WATER/Aqua - Fusion - Effect/10/3000/3000
1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 Aqua monster with 0 ATK (in which case you do not use “Polymerization”).
(1) This card can be treated as 3 Tributes for a Tribute Summon.
(2) Cannot be destroyed by battle. Your opponent cannot target monsters you control for attacks or with card effects, except “Egyptian God Slime”.
DP24-JP002 Reactor Slime
WATER/Aqua - Effect/4/500/500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 2 “Slime Tokens” (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal Summon or Special Summon monsters for the rest of the turn, except Divine-Beast monsters.
(2) During either player’s Battle Phase (Quick Effect): You can Tribute this card; Set 1 “Metal Reflect Slime” from your hand, Deck, or GY in your Spell & Trap Zone, also, it can be activated this turn.
DP24-JP003 Guardian Slime
WATER/Aqua - Effect/10/0/0
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take battle damage or effect damage: You can Special Summon this card from your hand.
(2) If this card battles an opponent’s monster, during damage calculation: You can activate this effect; during this damage calculation only, this card gains DEF equal to that opponent’s monster’s ATK.
(3) If this card is sent from the hand or field to the GY: You can add 1 Spell or Trap that specifically lists “The Winged Dragon of Ra” in its text from your Deck to your hand.
DP24-JP004 Ancient Chant
Normal Spell Card
You can only activate one card with this card’s name per turn.
(1) Add 1 “The Winged Dragon of Ra” from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set (You can only gain this effect once per turn).
(2) You can banish this card from your GY; for the rest of this turn, any “The Winged Dragon of Ra(s)” you Tribute Summon has its original ATK and DEF each become equal to the total original ATK and DEF of the monsters Tributed for that Summon.
DP24-JP005 Blaze Cannon
Quick-Play Spell Card
(1) Choose 1 “The Winged Dragon of Ra” you control, and it gains these effects until the end of this turn. This card’s activation and effect cannot be negated.
● Unaffected by your opponent’s card effects.
● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters’ combined original ATK, until the end of this turn.
● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.
DP24-JP006 Millennium Revelation
Continuous Spell Card
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can send 1 Divine Beast monster from your hand to the GY; Add 1 “Monster Reborn” from your Deck or GY to your hand.
(2) You can send this face-up card from your Spell & Trap Zone to the GY; for the rest of the turn, you can Special Summon “The Winged Dragon of Ra(s)” from your GY with your “Monster Reborn” effect, ignoring the Summoning conditions, but during this turn’s End Phase, you must send to the GY all “The Winged Dragon of Ra(s)” that you have Special Summoned by the effect of “Monster Reborn”.
DP24-JP007 One with the Sun God
Continuous Trap Card
You cannot activate the (1)st and (2)nd effects with this card’s name in the same Chain.
While you control a monster whose original name is “The Winged Dragon of Ra”, you can activate this card during the turn it was Set.
(1) During either player’s Main Phase: You can pay LP so that you only have 100 left; Choose 1 Special Summoned “The Winged Dragon of Ra” you control, and if you do, it gains ATK/DEF equal to the amount of LP paid.
(2) Once per turn: You can Tribute 1 “The Winged Dragon of Ra” you control; gain LP equal to the ATK it had on the field.
DP24-JP016 Meklord Astro Dragon Triskelia
DARK/Machine - Effect/10/3000/0
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 “Meklord” monsters with different names from your GY.
(1): Once per turn, when this card declares an attack: You can equip 1 monster from your opponent’s Extra Deck to this card.
(2): This card gains ATK equal to the total ATK of all monsters equipped to it by its effect.
(3): While this card is equipped with a Synchro Monster, it can attack monsters up to 3 times during the Battle Phase.
DP24-JP017 Meklord Emperor Wisel – Synchro Absorption
DARK/Machine - Effect/1/2500/2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use this card name’s 1st effect once per turn.
(1) During your opponent’s turn (Quick Effect): You can send 1 face-up “Meklord” monster you control to the GY; Special Summon this card from your hand.
(2) If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn.
(3) When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
DP24-JP018 Meklord Nucleus Infinity Core
DARK/Machine - Effect/1/0/0
You can only use this card name’s (1) and (3) effects once per turn each.
(1): If this card is Normal or Special Summoned: You can add 1 “Meklord” Spell/Trap Card from your Deck to your hand.
(2): Cannot be destroyed by battle once per turn.
(3): If this card is destroyed by a card effect: You can special Summon 1 “Meklord Emperor” from your hand or Deck, ignoring its Summoning conditions, with a different Attribute from the monsters you control, also for the rest of this turn, only 1 monster you control can declare attacks.
DP24-JP019 Meklord Army Arsenal of Obbligato
LIGHT/Machine - Effect/4/1200/1800
You can only use the (1) and (2) effect of this card’s name once per turn.
(1) During your Main Phase: You can destroy this card, and if you do, Special Summon 2 “Meklord Army” monsters from your Deck in Defense Position, except “Meklord Army Arsenal of Obbligato”, but you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
(2) If this card is sent to the GY: You can activate this effect; during the End Phase, inflict 100 damage to your opponent for each “Meklord” monster you control.
DP24-JP020 Meklord Assembly
Continuous Spell Card
You can only activate a card with this card’s name once per turn, and you can only use the (2) and (3) effects of this card’s name once per turn each.
(1) When this card resolves, you can add 1 “Meklord” monster from your Deck to your hand.
(2) You can discard 1 card, then target 1 monster you control; destroy that monster.
(3) If a face-up “Meklord” monster you control is destroyed by battle or effects: You can target 1 other face-up Spell/Trap on the field; destroy that card.
DP24-JP021 Meklord Control
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 “Meklord” monster you control; that monster’s ATK becomes equal to the total original ATK of all “Meklord” monsters on your field, but your opponent takes no battle damage from battles involving that monster until the end of the turn.
(2) If a “Meklord” monster you control would be destroyed by battle or effect, you can banish this card from your GY instead.
DP24-JP022 Cruel Mercy of the Meklord Astro
Normal Trap Card
The (1) and (2) effect of this card’s name can each only be used once per turn.
(1) Target 3 “Meklord” monsters in your GY (each with a different name); either add those monsters to your hand or Special Summon them ignoring the summoning conditions, but you cannot Special Summon monsters until the end of your next turn, except Machine monsters.
(2) If you control a “Meklord Astro” monster: You can banish this card from your GY; destroy 1 Synchro monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK.
DP24-JP031 The Menacing Jinzo
DARK/Machine - Effect/7/2400/1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If either player(s) possesses a Trap(s) on the field or in the GY(s): You can Special Summon this card from your hand, but its Level becomes 6 for the rest of the turn.
(2) During either player’s Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Jinzo” from your hand or GY, then you can look at all Spells and Traps your opponent controls and destroy all Traps among them.
DP24-JP032 Psycho Bounder
LIGHT/Machine - Effect/4/1700/1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Jinzo”, or 1 Spell/Trap that specifically lists “Jinzo” in its text, from your Deck to your hand.
(2) If another monster you control is attacked by an opponent’s monster, before damage calculation: You can destroy both the attacking monster and this card.
DP24-JP033 Psycho Gigacyber
DARK/Machine - Effect/6/2200/1200
You can Special Summon a card with this card’s name using the way written in its (1)st effect only once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If your opponent controls more cards that are Spells or Traps than you do, you can Special Summon this card (from your hand).
(2) When this card declares an attack on an opponent’s Effect Monster while you control “Jinzo”: You can Tribute this card; place that opponent’s monster face-up in your opponent’s Spell & Trap Zone as a Continuous Trap.
DP24-JP034 Cyber Energy Shock
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control “Jinzo”: Target 1 card on the field; destroy it, then it was a Trap, you can apply 1 of these effects.
● Negate the effects of 1 face-up card on the field until the end of this turn.
● Each “Jinzo” you control gains 800 ATK.
DP24-JP035 Law of the Cosmos
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Your opponent can Set 1 Trap directly from their hand or Deck. If they do, Special Summon 1 “Jinzo” from your Deck. If they do not, add 1 “Jinzo”, or 1 monster that specifically lists “Jinzo” in its text, from your Deck to your hand.
DP24-JP036 In Touch with the Cosmos
Continuous Spell Card
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can send to the GY 1 monster you control that is owned by your opponent; Special Summon 1 Machine monster from your hand or GY.
(2) During your opponent’s Draw Phase, when they conduct their normal draw while you control “Jinzo”: You can declare a card type (Monster, Spell, or Trap); look at the drawn card(s), and if the declared card type is among them, send this card to the GY, and if you do that, draw 1 card.
DP24-JP036 Special Dititanium Metal
Quick-Play Spell Card
(1) If you control “Jinzo”: Activate 1 of these effects.
• For the rest of this turn, Machine monsters you currently control cannot be destroyed by your opponent’s card effects.
• When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
Erratum
DP24-JP008 Makyura the Destructor
DARK/Fiend - Effect/4/1600/1200
You can only use this card name’s effect once per turn.
(1) If this card is sent from the Monster Zone to the GY: You can activate this effect; once during this turn, you can activate a Trap Card from your hand.
Reprints
DP24-JP000 The Winged Dragon of Ra
DP24-JP009 Juragedo
DP24-JP010 Holding Arms
DP24-JP011 Holding Legs
DP24-JP012 Monster Reborn
DP24-JP013 Left Arm Offering
DP24-JP014 The True Name
DP24-JP015 Metal Reflect Slime
DP24-JP015 Metal Reflect Slime
DP24-JP023 Meklord Emperor Wisel
DP24-JP024 Meklord Emperor Granel
DP24-JP025 Meklord Emperor Skiel
DP24-JP026 Meklord Astro Mekanikle
DP24-JP027 Meklord Astro Dragon Asterisk
DP24-JP028 Meklord Army of Wisel
DP24-JP029 Meklord Fortress
DP24-JP030 Chaos Infinity"
DP24-JP038 Jinzo
DP24-JP039 Jinzo - Returner
DP24-JP040 Jinzo – Lord
DP24-JP041 Jinzo - Jector
DP24-JP042 Brain Control
DP24-JP043 Amplifier
DP24-JP044 Mind Control
DP24-JP045 Psychic Shockwave