Promokartenthread 2023 (SPU: 1. Januar / OCG 04. Dezember)

  • TCG Promokarten News


    Hier findet ihr alle Neuigkeiten zu Promokarten und -produkten des Yu-Gi-Oh! TCGs. Für entsprechende News aus dem OCG (Japan) schaut bitte in den zweiten Post, direkt im Anschluss an diesen Post.


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    OTS Tournament Pack 21


    Release: Februar 2023 (EU)


    Enthält unter anderem Karten aus dem Kashtira-, Spright- und Tearlaments-Thema. Je eine Karte aus diesen drei Themen wird ein Ultimate-Rare-Upgrade erhalten.


    Insgesamt ? verschiedene Karten:


    3 Ultimate Rares

    10 Super Rares

    ?? Commons

  • OCG Promokarten News


    Hier findet ihr alle aktuellen OCG Promokarten-Neuigkeiten:


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    Premium Pack 2024 Update


    Release: 16. Dezember 2023


    24PP-JP001 Toy Soldier

    LIGHT/Warrior - Effect/4/1500/1000

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) You can Set this card from your hand to your Spell & Trap Zone as a Spell.

    (2) If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon it.

    (3) If this card is Normal or Special Summoned: You can add 1 “Toy Box” from your Deck to your hand, or, if you control “Toy Box”, you can add 1 Level 4 LIGHT monster instead.


    24PP-JP002 Toy Tank

    LIGHT/Machine - Effect/4/1000/2100

    You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.

    (1) You can Set this card from your hand to your Spell & Trap Zone as a Spell.

    (2) If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon it.

    (3) You can Tribute this card; Special Summon 1 Level 6 or lower monster from your hand, or, if you control “Toy Box”, you can Special Summon from your GY instead, except “Toy Tank”.


    24PP-JP003 Toy Box

    Continuous Spell Card

    (1) Once per turn: You can activate 1 of these effects;

    ● Set to your Spell & Trap Zone as Spells, up to 2 monsters from your hand, Deck, face-up Monster Zone, and/or GY that have “Toy” in their original names and an effect to Set themselves in the Spell & Trap Zone as a Spell.

    ● Destroy up to 2 cards in your Spell & Trap Zone.

    (2) Once per turn, when an opponent’s monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent’s monster.


    24PP-JP004 Electro Gunner

    FIRE/Machine - Effect/4/1800/1400

    You can only use the 1st effect of this card’s name once per turn.

    (1) If you Normal or Special Summon a FIRE monster(s): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY.

    (2) Once per turn, if a Spell Card is activated: You can make all FIRE monsters you currently control gain 300 ATK.


    24PP-JP005 Division

    FIRE/Machine - Effect/2/200/200

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) You can Tribute all face-up “Division” you control; Special Summon “Machine Tokens” (Machine/FIRE/Level 1/ATK 200/DEF 200) up to twice the number Tributed. Each time 1 is destroyed, your opponent takes 500 damage.

    (2) If this card becomes banished: You can target any number of Tokens you control; destroy them.


    24PP-JP006 Oil

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand.


    24PP-JP007 Ebon Sun

    Continuous Spell Card

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their total original ATK.

    (2) If a monster(s) is Special Summoned face-up from your GY: You can target 1 of them; it gains 1000 ATK.

    (3) If a Spell(s)/Trap(s) is sent from your hand to your GY: You can target 1 of them; add it to your hand.


    24PP-JP008 Red Lotus King, Flame Crime

    FIRE/Fiend - Effect/3/1700/300

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand.

    (2) If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names.

    (3) If this card is sent the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY.


    24PP-JP009 Synchro Creed

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) If a Synchro Monster is on the field: Draw 1 card, then, if there are 3 or more Synchro Monsters on the field, you can draw 1 more card.


    24PP-JP010

    Gathering Light

    Continuous Spell Card

    (1) You can banish 1 monster you control and 1 “Power Tool” Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster in your GY, then target 1 card your opponent controls; destroy it.

    (2) Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters.

    (3) Once per turn, if you have a banished Synchro Monster when an opponent’s monster declares an attack: You can negate the attack.


    24PP-JP011 Earthbound Resonance

    Continuous Trap Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) If a monster(s) Special Summoned from the Extra Deck is destroyed by card effect: You can target 1 of them; each player takes damage equal to half the ATK it had on the field.

    (2) When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it.


    24PP-JP012 Electrode Beast Cathion

    LIGHT/Thunder - Effect/2/300/100

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Normal Summoned: You can activate this effect; you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except LIGHT Xyz Monsters, also add 1 “Electrode Beast Anion” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster.

    (2) You can target 1 other Thunder monster you control; this card’s Level becomes the same as that monster’s until the end of this turn.


    24PP-JP013 Electrode Beast Anion

    LIGHT/Thunder - Effect/2/300/100

    You can only use this card name’s (1) and (2) effects once per turn each.

    (1) If this card is Normal Summoned: You can make this card become Level 4, then, you can add 1 “Spirit Converter” from your Deck or GY to your hand.

    (2) You can target 1 other card you control; send both this card and that card to the GY, and if you do, draw 1 card.


    24PP-JP014 Sacrifice Level-Up

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn.

    (1) Target 1 Xyz Monster you control; banish 2 of its materials, and if you do, Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than that monster you control, but it cannot attack this turn.


    24PP-JP015 White Circle Reef

    Normal Spell Card

    You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

    (1) Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead.

    (2) You can banish this card from your GY, then target 2 Fish monsters in your GY with the same name; place 1 of them on the bottom of the Deck, and if you do, Special Summon the other.


    24PP-JP016 White Arbitration

    Continuous Trap Card

    You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.

    (1) You can target 1 Fish monster you control; it is treated as a Tuner this turn.

    (2) When an opponent’s monster declares an attack: You can discard 1 Fish monster; change all monsters your opponent controls to Defense Position.

    (3) If your Fish monster(s) is destroyed by battle or sent to the GY: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Fish monster from your GY.


    24PP-JP017 Synchro Panic

    Continuous Trap Card

    Destroy this card during your 3rd Standby Phase after activation.

    (1) Activate this card only if your face-up Synchro Monster(s) is destroyed by battle or an opponent’s card effect by targeting 1 of them: Special Summon 1 Tuner and any number of non-Tuners from your GY, whose total Levels equal that monster’s. The Special Summoned monsters cannot be destroyed by battle or card effects during this turn.

    (2) Neither player can Synchro Summon.


    24PP-JP018 Pillar of the Future – Cyanos

    LIGHT/Machine - Effect/1/500/1500

    (This card is always treated as a “Sky Striker” card.)

    You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.

    (1) You can discard 1 Spell; Special Summon this card from your hand.

    (2) If this card is Normal or Special Summoned: You can Special Summon 1 “Sky Striker Ace – Roze” from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine monsters.

    (3) You can banish this card from your GY; take 1 of your “Sky Striker Ace – Roze” that is banished or in your GY, and either add it to your hand or Special Summon it.


    24PP-JP019 Sky Striker Ace – Azalea Temperance

    DARK/Machine - Link - Effect/2500/Link 3 (Linkmarkierungen: Links,Unten, Rechts)

    2+ monsters, including a Link Monster

    Must first be Link Summoned. You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell.

    (2) When this card is destroyed by battle: You can Special Summon 1 other “Sky Striker” monster from your hand or GY.


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    Yu-Gi-Oh! OCG Stories Sky Striker Ace Arc Volume 3 Promokarte


    Release: 4. Januar 2024


    YOS1-JP003 Combination Maneuver – Engage Zero

    LIGHT/Machine - Link - Effect/1000/Link 2 (Linkmarkierungen: Mlinks, Rechts)

    2 LIGHT and/or DARK monsters

    (This card is always treated as a “Sky Striker Ace” card.)

    You can only Special Summon “Combination Maneuver – Engage Zero(s)” once per turn. Cannot be used as Link Material.

    (1) If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn.

    (2) At the start of the Damage Step, if this card attacks and you have “Sky Striker Ace – Raye” and “Sky Striker Ace – Roze” in your GY: You can destroy all monsters your opponent controls.

  • Nothing says “cop” more than sacrificing yourself for another.

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    VJMP-JP229 Choujuu Musha DouC-N / Superheavy Samurai Constable

    EARTH Machine/Effect

    Level 4 500/1500

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand.

    (2) If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except “Superheavy Samurai Constable”.

  • Konami is collabing with, well, itself, to release new Yu-Gi-Oh! cards promos.

    1499_20230105062303_HkDUf6KoCzVyuiOCCVA3fuMMyynkbJNirQ1KL9wNyHAiqOjskjmDRwQFk3nCA0ip-300x170.webp

    Jikkyo Powerful Pro Yakyu, a baseball mobile game owned and operated by Konami Digital Entertainment, is doing a collaboration with Yu-Gi-Oh! Duel Monsters


    The collab period is between January 16th to February 13th, 2023


    200,000 people can clear limited challenges in Jikkyo Powerful Pro Yakyu can trade in with the Pawaspi Point Club to get a pack of 2 Promo Cards. One is a new Normal Monster, it appears, while the other is an alternate artwork of Reinforcement of the Army featuring characters from Powerful Pro Yakyu. We’ll provide more information as it becomes available.

  • We got a Dark Magician one and a Harpie Lady Sisters parody last year.

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    PPC2-JP001 Reinforcement of the Army (Alternate Art)

    FmEfvH-aAAEN0V1-206x300.jpg

    PPC2-JP002 Pawapro Knights no Sanninmusume (Powerful Pro Knights Sisters)

    Level 4 LIGHT Warrior Normal Monster

    ATK 1200

    DEF 2400

    (The three navigators of the Powerful Pro world.

    (Left) Po-chan is cheerful, energetic and responsible, but the fly in the ointment is she’s forgetful.

    (Right) Wer-chan is gentle, serious and calm, but sometimes loses her temper.

    (Center) In the middle is Namiki, the girls’ big-time senpai, who’s trademark feature is her bag, and her beloved dog, Chikuwa.

    The girls lead the players to the stadium, where they’ll finally face their destiny. And once there, the players take a big step forward.

    — This is the beginning of everything; the great history of baseball.)


    Note: This card is a parody of “Noble Knight Brothers”

  • Wer hochscrollt und lesen kann ist klar im Vorteil. *Zeigt auf sich selbst*


    Also angelehnt an ein Handy Baseball Spiel. Ziemlich interessant. Trotzdem hab ich diesen Stil schon öfters mal gesehen

  • Ich glaube langsam, Konami hat während der Inflationswelle seine ganzen Produktdesigner raus geworfen...jetzt wurde die Götter Decks als Reprint für den Mai angekündigt. :D

    Also mal abgesehen von den "NEUEN" Sets aus Japan (Coresets und Structure Decks) scheinen wir in der ersten Jahreshäfte, nur alte neu aufgelegte Sets zu bekommen (wobei die Götter Decks noch nicht mal so alt sind), wirkt auf mich echt langweilig und lustlos...wäre ja schlimm, wenn wir wenisgtens eine 2.Auflage von POTE bekommen mit Starlight Rares, so wie die Amis....ich mein, ein halbwegs kreativer Haufen, hätte auch einfach ein Ra Deck designen können mit Reprints aus LED7, wäre sicher cool bei den Fans angekommen.


    Edit: So wie es aussieht, sind es aber diesmal sortenreine Displays, also nicht mehr 4 Obelisk und 4 Slifer pro Display, sondern jeweils 8 Obelisk oder Slifer.

  • Dann hätten sie lieber ein Ra-Deck rausbringen können - Ra und seine Varianten rein, alle Z/F, die ihn betreffen, Rest random Reprints wie bei den anderen Götter-Decks.

    Hätte sich sicher verkauft (und ich könnte endlich mal an den Götterschleim kommen für gescheites Geld)

  • Die werden einem doch jetzt noch hinterhergeworfen… echt unnötig, genau wie mit dem Blue-Eyes Ding.


    Hätten die zum 25. Jubiläum auch gleich SDK und co reprinten können.

    Ich verstehs auch nicht...aktuelle Structure Decks für DM (mit den Timaeus Karten und Dragoner) oder BEWD (mit den Alternativen und den Eyes of Blue Karten) hätte man auch machen können..oder wie schon erwähnt, ein Ra Deck mit den Karten aus LED7,passend zu den anderen beiden Decks...ich verstehs nicht...ein Insider hat mir auch schon geflüstert, das KICO auch neu aufgelegt wird, auch wenn es nicht bestätigt ist, ich vertraue ihm.

  • Die werden einem doch jetzt noch hinterhergeworfen… echt unnötig, genau wie mit dem Blue-Eyes Ding.


    Hätten die zum 25. Jubiläum auch gleich SDK und co reprinten können.

    SDK und SDY

    Als SE mit 1 von 4 Quarter rares und man würds bestimmt nochmal holen.

    im SDY is ja auch noch Gyakutenno Megami drin die nur 1 YAP reprint hatte

  • Cyber Drache

    Hat den Titel des Themas von „Promokartenthread 2023 (SPU: 1. Januar / OCG 1. Januar)“ zu „Promokartenthread 2023 (SPU: 1. Januar / OCG 16. Januar)“ geändert.
  • She’s back in town.

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    Saincred Magician

    Possible Localization Names, but this can be hashed out when her effect is revealed:

    Greater Magician of Faith

    Magician of Greater Faith

    Magician of Faithfulness

    “Magician of Faith” from the early days of the “Yu-Gi-Oh! Official Card Game” is powered up!

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    She’s the first of several promo cards intended for the 25th Anniversary of the card game!

  • Ein Stufe 5 Retrain von Magician of Fait lässt mich nichts gutes erahnen. Die Karte wandert hoffentlich nicht in die gleiche Kategorie wie Nobleman-Eater Bug und Hade Hane

  • Ein Stufe 5 Retrain von Magician of Fait lässt mich nichts gutes erahnen. Die Karte wandert hoffentlich nicht in die gleiche Kategorie wie Nobleman-Eater Bug und Hade Hane

    Es kommt darauf an. Ich bin mir sicher, dass Decks wie Wahrsageprinzessin die Magierin gut nutzen können, sollte sie beispielsweise den Effekt besitzen 2 Zauberkarten anstelle von einer zu recyceln. Konami müsste halt nur mal mehr guten Support für Flippmonster rausbringen.


    Persönlich fand ich Hade-Hane nie schlecht, denn 3 Monster zu bouncen ist immer noch effektiver als 2 Monster zu crushen und außerdem waren es bei Hade bis zu 3 Monster, während man beim Käfer unbedingt 2 Monster wählen musste.