[OCG] Animation Chronicle 2023 (SPU: Spoiler Komplett)

  • Animation Chronicle 2022 (OCG)


    Release: 10. Juni 2023 (Japan)


    Beinhaltet insgesamt 61 Karten, 5 Karten pro Pack.


    Zitat


    Enthält unter anderem Karten aus den vergangenen Yu-Gi-Oh-Anime-Serien.


    AC03-JP001 Eye of Illusion

    Quick-Play Spell Card

    (1) If you control an Illusion or Spellcaster monster: Activate 1 of these effects;

    ● Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn.

    ● During your opponent’s turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase.

    ● When an opponent’s monster declares an attack: Target 1 other face-up monster they control; change the attack target to it and perform damage calculation.


    AC03-JP002 Kaitoptera

    WIND/Dinosaur - Effect/4/1400/1000

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If your opponent controls 2 or more non-WIND face-up monsters, those monsters cannot target this card for attacks.

    (2) During your Main Phase: You can add 1 “Polymerization” from your Deck to your hand.

    (3) If this card becomes banished: You can Special Summon it, then you can add 1 “Polymerization” from your GY to your hand.


    AC03-JP003 Horned Saurus

    DARK/Dinosaur - Fusion - Effect/6/2000/1800

    “Kaitoptera” + 1 Dinosaur or Dragon monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.

    (2) Can attack directly the turn it is Special Summoned.

    (3) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.


    AC03-JP004 Colorless, Chaos King of Dark World

    DARK/Fiend - Fusion - Effect/12/?/?

    “Reign-Beaux, Overlord of Dark World” + 2+ Fiend monsters

    (1) If this card is Fusion Summoned: You can destroy all cards your opponent controls.

    (2) This card’s original ATK/DEF become the number of Fusion Materials used for its Summon x 1000.

    (3) Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, and if you do, your opponent cannot target the targeted face-up card with card effects this turn.


    AC03-JP005 Arcana Force XV – The Fiend

    LIGHT/Fairy - Effect/7/2500/2500

    (1) You can discard this card; add 1 “Light Barrier” from your Deck or GY to the hand.

    (2) If this card is Summoned: Toss a coin and gain the appropriate effect.

    ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.

    ● Tails: When an attack is declared involving this card: Destroy all monsters on the field.


    AC03-JP006 Bonfire

    Normal Spell Card

    You can only activate 1 card with this card’s name once per turn.

    (1) Add 1 Level 4 or lower Pyro monster from your Deck to your hand.


    AC03-JP007 Combat Wheel

    EARTH/Machine - Synchro - Effect/6/2500/1200

    1 Tuner + 1+ non-Tuner monsters

    (1)The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed.

    (2) Once per opponent’s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent’s monsters cannot target monsters for attacks this turn, except this one.

    (3) If this card with a counter is destroyed by battle: Destroy all monsters you control.


    AC03-JP008 Ashoka Pillar

    EARTH/Rock - Effect/3/0/2200

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is destroyed by battle or card effect: Take 2000 damage.


    AC03-JP009 Cabrera Stone

    EARTH/Rock - Effect/1/0/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is destroyed by battle or card effect: Take 1000 damage.


    AC03-JP010 Triangle O

    Normal Spell Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.

    (2) You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.


    AC03-JP011 Totem Pole

    Continuous Trap Card

    (1) Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.

    (2) Once per battle, when an opponent’s monster declares an attack: You can negate that attack, then place 1 counter on this card.

    (3) If this card has 3 counters, send it to the GY.

    (4) If you have 3 or more monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.


    AC03-JP012 Earthbound Release

    Normal Trap Card

    (1) When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 “Earthbound” monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the destroyed monsters’ total original ATK.


    AC03-JP013 Number 1: Infection Buzz King

    DARK/Fiend - Xyz - Effect/Rank 8/3000/2500

    2+ Level 8 monsters

    You can only use the (1) and (2) effects of this card’s name each once per turn.

    (1) If this card is Xyz Summoned: You can look at your opponent’s Extra Deck and send 1 card from it to the GY.

    (2) You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if it was a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.

    (3) Once per turn, during your Standby Phase: You can attach 1 card from your opponent’s GY to this card as material.


    AC03-JP014 Photon Delta Wing

    LIGHT/Machine - Effect/4/1800/900

    (1) If this card is Normal Summoned: You can Special Summon 1 “Photon Delta Wing” from your hand or Deck in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters.

    (2) Your opponent cannot declare attacks while you control another “Photon Delta Wing”.


    AC03-JP015 Armored Xyz

    Normal Spell Card

    (1) Target 1 face-up monster you control and 1 Xyz monster in your GY; equip the target in the GY to the targeted monster on the field as an Equip Spell with these effects.

    ● The equipped monster’s ATK becomes this card’s.

    ● The equipped monster’s Attribute is treated as this card’s.

    ● If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; the monster it was equipped to can make a second attack in a row.


    AC03-JP016 Ring Announcer

    Normal Spell Card

    (This card is always treated as a “Battlin’ Boxing” card.)

    You can only activate 1 card with this card’s name per turn.

    (1) Special Summon 1 “Battlin’ Boxer” monster from the hand, then you can destroy Spells/Traps on the field up to the number of Xyz Monsters you control.


    AC03-JP017 Earthbound Prisoner Ground Keeper

    DARK/Fiend - Tuner - Effect/1/300/300

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Earthbound” monster from your Deck or GY, except “Earthbound Prisoner Ground Keeper” or “Earthbound Spirit”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.

    (2) “Earthbound” monsters you control cannot be destroyed by battle or card effects while there is a card in the Field Zone, except “Earthbound Spirit”.


    AC03-JP018 Earthbound Prisoner Stone Sweeper

    DARK/Fiend - Effect/5/1600/1600

    You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.

    (1) If there is a card in the Field Zone, you can Special Summon this card (from your hand).

    (2) You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.


    AC03-JP019 Earthbound Prisoner Line Walker

    DARK/Fiend - Tuner - Effect/3/800/1100

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Normal or Special Summoned: You can add 1 “Earthbound Prison” or “Harmonic Synchro Fusion” from your Deck or GY to your hand.

    (2) If you control a Level 6 or higher “Earthbound” monster, except “Earthbound Spirit”: You can banish this card from your GY, then target 1 opponent’s Effect Monster Special Summoned from the Extra Deck; shuffle it into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck.


    AC03-JP020 Earthbound Servant Geo Kraken

    DARK/Fiend - Fusion - Effect/8/2800/12002 “Earthbound” monsters, except “Earthbound Spirit”

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand.

    (2) If a monster(s) is Special Summoned from your opponent’s Extra Deck: You can destroy as many of their monsters Special Summoned this turn as possible, and if you do, inflict 800 damage to them for each monster destroyed by this effect.


    AC03-JP021 Earthbound Servant Geo Grasha

    DARK/Fiend - Fusion - Effect/10/3000/1800

    1 “Earthbound” Fusion Monster + 1 “Earthbound” Synchro Monster

    Must be Fusion Summoned. You can only use the 2nd effect of this card’s name once per turn.

    (1) At the start of the Damage Step, if this card battles a monster: Change that monster’s ATK/DEF to 0.

    (2) If an opponent’s monster(s) is destroyed by battle or card effect: You can destroy all cards they control.

    (3) If this face-up card leaves the field by your opponent: You can Special Summon 1 “Earthbound” monster from your Deck or Extra Deck, except “Earthbound Spirit”.


    AC03-JP022 Earthbound Servant Geo Gremlin

    DARK/Fiend - Synchro - Effect/6/2000/1000

    1 DARK Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.

    ● Destroy that monster.

    ● Gain LP equal to that monster’s ATK.

    (2) During the Battle Phase (Quick Effect): You can Fusion Summon 1 “Earthbound” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, and/or GY.


    AC03-JP023 Earthbound Servant Geo Gryphon

    DARK/Fiend - Synchro - Effect/8/2500/1500

    1 DARK Tuner + 1+ non-Tuner monsters

    You can only use the 1st and 2nd effect of this card’s name each once per turn.

    (1) (Quick Effect): You can Special Summon 1 “Earthbound” monster from your GY in Defense Position, except “Earthbound Servant Geo Gryphon” or “Earthbound Spirit”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.

    (2) If this card is destroyed by your opponent: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each “Earthbound” monster with different names you control and in your GY, except “Earthbound Spirit”.


    AC03-JP024 Earthbound Prison

    Field Spell Card

    (1) When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.

    ● Negate that monster’s effects.

    (2) During your Main Phase, you can Normal Summon 1 “Earthbound” monster in addition to your Normal Summon/Set, except “Earthbound Spirit”. (You can only gain this effect once per turn.)

    (3) If this card is destroyed by an opponent’s card effect and you have an “Earthbound” monster on your field and/or in your GY: Halve your opponent’s LP, and if you do, negate the effects of all face-up cards they currently control until the end of this turn.


    AC03-JP025 Harmonic Synchro Fusion

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion and Synchro Monsters.

    (1) Send 2 face-up monsters you control to the GY (1 Tuner and 1 non-Tuner); Special Summon 1 Fusion Monster and 1 Synchro Monster from your Extra Deck that can be Fusion and Synchro Summoned using only the sent monsters in the GY as material.


    AC03-JP026 Phoenix Gearblade

    Equip Spell Card

    Equip to a Warrior or FIRE monster. You can only use the 3rd effect of this card’s name once per turn.

    (1) The equipped monster gains 300 ATK.

    (2) If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; each of your Warrior and FIRE monsters can make a second attack during this Battle Phase.

    (3) If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to the hand.


    AC03-JP027 Drastic Draw

    Normal Spell Card

    You can only activate 1 card with this card’s name per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except Cyberse monsters.

    (1) Banish all monsters you control (min. 2); draw 3 cards.


    AC03-JP028 Transaction Rollback

    Normal Trap Card

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Pay half your LP, then target 1 Normal Trap in your opponent’s GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.

    (2) You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.


    AC03-JP029 Code Hack

    Continuous Trap Card

    (1) Cyberse Link Monsters you control cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, during the Battle Step, if your monster battles an opponent’s monster: You can change that opponent’s monster’s ATK to 0 (until the end of this turn), and if you do, neither monster can be destroyed by that battle, also neither player takes battle damage from that battle.

    (3) When your opponent activates a card or effect during the Damage Step while your “Code Talker” monster attacks: You can banish this card from your GY; negate the activation, and if you do, the attacking monster gains 700 ATK.


    Reprints:


    AC03-JP000 Junk Warrior (Alternatives Art)

    AC03-JP030 Chimera the Flying Mythical Beast

    AC03-JP031 Gazelle the King of Mythical Beasts

    AC03-JP032 Berfomet

    AC03-JP033 Doppel Warrior

    AC03-JP034 Jet Synchron

    AC03-JP035 Satellite Syncrhon

    AC03-JP036 De-Syncrho

    AC03-JP037 Synchro Chase

    AC03-JP038 Earthbound Immortal Aslla piscu

    AC03-JP039 Earthbound Linewalker

    AC03-JP040 Earthbound Greater Linewalker

    AC03-JP041 Hundred Eyes Dragon

    AC03-JP042 Earthbound Geoglyph

    AC03-JP043 Full Armored Crystal Zero Lancer

    AC03-JP044 Full Armored Black Ray Lancer

    AC03-JP045 Supreme King Gate Zero

    AC03-JP046 Supreme King Gate Infinity

    AC03-JP047 Supreme King Dragon Darkwurm

    AC03-JP048 Supreme King Dragon Odd-Eyes

    AC03-JP049 Supreme King Dragon Starving Venom

    AC03-JP050 Supreme King Dragon Clear Wing

    AC03-JP051 Supreme King Dragon Dark Rebellion

    AC03-JP052 Supreme Rage

    AC03-JP053 Altergeist Marionetter

    AC03-JP054 Altergeist Silquitous

    AC03-JP055 Altergeist Meluseek

    AC03-JP056 Altergeist Multifaker

    AC03-JP057 Altergeist Hexstia

    AC03-JP058 Altergeist Primebanshee

    AC03-JP059 Altergeist Protocol

    Right Arm of the Forbidden One

  • [OCG] Animation Chronicle 2023

    Rarity Breakdown mostly


    ANIMATION CHRONICLE 2023

    Release Date: June 10th, 2023

    Price: 2638 Yen


    The latest “Animation Chronicle” which contains various cards from older series appears!!


    ■ A collection that contains a variety of cards that have appeared in older shows of the animated series, and substantial enough to appeal to wide range of fans of the Yu-Gi-Oh! franchise!

    ■ It also includes reprints that work well with the new cards, which are perfect not just to collect but are also practical!

    ■ Following “Duelist Pack: Duelist of Explosion”, to commemorate the 25th anniversary of the Yu-Gi-Oh! Card Game, a special reprint linked to multiple products to be released in 2023 is included as an Ultra Rare!

    ■ Some cards also come in Secret Rare and Collector’s Rare foiling!


    ■ Product Contents

    ◇ 5 Cards per Pack

    ◇ 61 Different Cards


    1 Quarter Century Secret Rare

    4 Ultra Rares

    8 Super Rares

    18 Normal Parallels

    30 Normal


    ★ Quarter Century Secret Rare also has normal parallel foil

    ★ 24 of the cards are also Secret Rares, 6 are also Collector’s Rare.

  • The Horned Saurus existed over sixty-five million years ago. Your Seal is meaningless.”

    Rex Raptor’s Dinosaur monsters from Waking the Dragons appear in Animation Chronicle 2023!

    KiteTenjoPtera-206x300.png

    AC03-JP002 Hell Kiteptera / Kaitoptera

    WIND Dinosaur / Effect

    LV4 1400/1000

    You can only use the 2nd and 3rd effect of this card’s name each once per turn.

    (1) If your opponent controls 2 or more non-WIND face-up monsters, those monsters cannot target this card for attacks.

    (2) During your Main Phase: You can add 1 “Polymerization” from your Deck to your hand.

    (3) If this card becomes banished: You can Special Summon it, then you can add 1 “Polymerization” from your GY to your hand.

    HELLItsHornedSaurus-206x300.png

    AC03-JP003 Hell Horned Saurus / Horned Saurus

    DARK Dinosaur / Fusion / Effect

    LV6 2000/1800

    “Kaitoptera” + 1 Dinosaur or Dragon monster

    You can only use the 1st and 3rd effect of this card’s name each once per turn.

    (1) If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.

    (2) Can attack directly the turn it is Special Summoned.

    (3) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.


    What does the Wicked Canon’s path of Anger, Anguish, Doubt, Hatred and Sadness finally lead to…

    TheMantraOfQuicksilver-206x300.webp

    AC03-JP004 Ankokukai no Konton’oh Colorless (Colorless, Chaos King of Dark World)

    Level 12 DARK Fiend Fusion Effect Monster

    ATK ?

    DEF ?

    Materials: “Reign-Beaux, Overlord of Dark World” + 2+ Fiend monsters

    (1) If this card is Fusion Summoned: You can destroy all cards your opponent controls.

    (2) This card’s original ATK/DEF become the number of Fusion Materials used for its Summon x 1000.

    (3) Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, and if you do, your opponent cannot target that target with card effects this turn.


    The final unprinted synchro from 5Ds

    1571_20230410041329_img_2_jGUT8x8fMKq3EQHd8Wud9V6ff1McwteVzzoxmkRwv5qzLvRKIBlHUhlzWvSJeweR-206x300.jpg

    AC03-JP007 Combat Wheel

    EARTH Machine / Synchro / Effect

    LV6 2500/1200

    1 Tuner + 1+ non-Tuner monsters

    (1)The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed.

    (2) Once per opponent’s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent’s monsters cannot attack monsters for attacks this turn, except this one.

    (3) If this card with a counter is destroyed by battle: Destroy all monsters you control.


    I’ll treasure this, and use it.

    1571_20230410041447_img_1_nVtoFgIqlpDetGaYBB8QW6hjVDfz66fkPOMUsT9U6CypGMBHN9Vi43FN6kC2ehau-206x300.jpg

    AC03-JP008 Ashoka Pillar

    EARTH Rock / Effect

    LV3 0/2200

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is destroyed by battle or card effect: Take 2000 damage.

    1571_20230410041447_img_2_nVtoFgIqlpDetGaYBB8QW6hjVDfz66fkPOMUsT9U6CypGMBHN9Vi43FN6kC2ehau-206x300.jpg

    AC03-JP009 Cabrera Stone

    EARTH Rock / Effect

    LV1 0/0

    You can only use the 1st effect of this card’s name once per turn.

    (1) If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.

    (2) If this card is destroyed by battle or card effect: Take 1000 damage.

    1571_20230410041546_img_1_X3zIoglaXHNnTgDkqCsTSDdldN4aAB6V4wdhQF7nKLRdrUCWVuplvIMOUGmUIiqA-206x300.jpg

    AC03-JP010 Triangle O

    Normal Spell

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.

    (2) You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.

    1571_20230410041546_img_2_X3zIoglaXHNnTgDkqCsTSDdldN4aAB6V4wdhQF7nKLRdrUCWVuplvIMOUGmUIiqA-206x300.jpg

    AC03-JP011 Totem Pole

    Continuous Trap

    (1) Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.

    (2) Once per battle, when an opponent’s monster declares an attack: You can negate that attack, then place 1 counter on this card.

    (3) If this card has 3 counters, send it to the GY.

    (4) If you have 3 or more monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.


    The eternal hot dog question

    1571_20230410041634_img_1_d8Jnj03wNZwcC0P9xOrDJ7KmgVgcqm1Kl8vKyo59CrbEhoBV1tW8ogkI2HkgtZqU-206x300.jpg

    AC03-JP027 Drastic Draw

    Normal Spell

    You can only activate 1 card with this card’s name per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except Cyberse monsters.

    (1) Banish all monsters you control (min. 2); draw 3 cards.

    1571_20230410041634_img_2_d8Jnj03wNZwcC0P9xOrDJ7KmgVgcqm1Kl8vKyo59CrbEhoBV1tW8ogkI2HkgtZqU-206x300.jpg

    AC03-JP028 Transaction Rollback

    Normal Trap

    You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

    (1) Pay half your LP, then target 1 Normal Trap in your opponent’s GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.

    (2) You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.

    1571_20230410041820_img_1_1Ck0vs8Ed1EtQkWDmxtrY9sw4LVKFiG4louUWqWxfYfu91xlmeS8d8uVKGgNokHN-206x300.jpg

    AC03-JP029 Code Hack

    Continuous Trap

    (1) Cyberse Link Monsters you control cannot be destroyed by your opponent’s card effects.

    (2) Once per turn, during the Battle Step, if your monster battles an opponent’s monster: You can change that opponent’s monster’s ATK to 0 (until the end of this turn), and if you do, neither monster can be destroyed by that battle, also neither player takes battle damage from that battle.

    (3) When your opponent activates a card or effect during the Damage Step while your “Code Talker” monster attacks: You can banish this card from your GY; negate the activation, and if you do, the attacking monster gains 700 ATK.


    The stars come together to call forth a new power! Become the path that lights the way!
    1571_20230410035712_CdDYNXRGmDyInDtpe9eVutVIoxpd7fY96cXKxoQXqCeRFN4iKY32FN9tAoL7Hj4E-206x300.jpg

    AC03-JP000 Junk Warrior (Alt Art)

    ac2333-206x300.webp

    AC03-JP033 Doppel Warrior

    ac2334-206x300.webp

    AC03-JP034 Jet Synchron

    ac2335-206x300.webp

    AC03-JP035 Satellite Syncrhon

    ac2336-206x300.webp

    AC03-JP036 De-Syncrho

    ac2337-206x300.webp

    AC03-JP037 Synchro Chase

  • Die sind stupid gut. Giant Rex der Poly sucht und recycled für Guardian Chimera stuff going 2nd und potentiell noch andere shenanigans.


    Field Spell Search und zweite Normal sind bekloppt gut und synergiert vernünftig mit den Xenos, lässt sich mit dem GY-Effect von Ground rufen und ist lv 6 um mit Meteoros auf den neuen Evolzar zu gehen.


    Außerdem finde es nice, dass die Artworks etwas schlichter sind, manchmal sind moderne Artworks etwas overdesigned.


    Lösen aber natürlich weiterhin nicht das Problem des Decks, dass alles 2-Card Combos sind.

  • Code Talker Support wird grundsätzlich immer gern gesehen. :)


    Drastic Draw würde ja auch gut passen, aber ich habe lieber mehr Monster auf dem Feld als Karten in der Hand...


    Und die Totem-Karten sind ganz witzig, da werde ich mir irgendwann mal ein Fundeck drum bauen.

  • Cyber Drache

    Hat den Titel des Themas von „[OCG] Animation Chronicle 2023“ zu „[TCG/OCG] Battles of Legend: Monstrous Revenge/Animation Chronicle 2023 (SPU: 17. April)“ geändert.
  • Battles of Legend: Monstrous Revenge

    Yu-Gi-Oh! Battles of Legend Monstrous Revenge - 1 Display - Deutsch

    Release Date: 22 June 2023


    Battles of Legend: Monstrous Revenge* enthält 52 neue Karten inklusive einiger zurückkehrender Lieblinge!

    Dieses All-Foil-Booster-Set erzählt eine Geschichte von Rittern, Drachen, Geistern und Schlangen und liefert Karten für viele verschiedene Decks aus dem Yu‑Gi‑Oh! Manga und der Anime-Serie, angeführt vom neuen Dunkler Magier der Ritter der Drachenmagie, Bewaffneter Neos, Überfallsynchron, Letzte Hoffnung der Nummern, Buntäugiger Rebellions-Xyz-Drache und Rakketenkoder!

    Zu den monströsen Vertretern dieses Booster-Sets mit mehr als 100 Karten gehört ebenfalls Extox-Hydra, die die gegnerischen Monster aus den Extra-Deck-Kategorien schwächen kann und dir für jeden 1000. Kampfschaden, den sie anrichtet, eine Karte zieht! Außerdem kannst du dein Extra Deck mit dem neuen Dreiklingen-Meister Synchromonster, dem Xyz/Pendel Daidaratant der Schleimriese und vielen weiteren aufpeppen. Von „Unterwelt“-Geistern bis hin zu „Marionetten“-Schachfiguren, von „Künstlerkumpel“ bis hin zu „Himmelsjägern“ wirst du für jede Menge Decks neue Karten finden!

    Battles of Legend: Monstrous Revenge* ist außerdem das erste Booster-Set für das Yu‑Gi‑Oh! TRADING CARD GAME, um sein 25-jähriges Jubiläum mit Quarter Century Secret Rares zu feiern!

    Es gibt Quarter-Century-Secret-Rare-Versionen von neuen Karten wie Bewaffneter Neos und Überfallsynchron, doch auch von Kultkarten der Spielgeschichte wie Finsterer bewaffneter Drache, Dante, Reisender des Brennenden Abgrunds und ein neues Alternative Artwork von Himmelsjäger-Mobilisierung – Angriff!. Zudem einige der trendigsten Karten wie Ritus von Aramesir, Göttliches Arsenal AA-ZEUS – Himmelsdonner und Willkommens-Labrynth – alle verfügbar als Quarter Century Secret Rare Karten!

    Jedes 5-Karten-Pack enthält 4 Ultra Rares und 1 Secret Rare.

    Das komplette Battles of Legend: Monstrous Revenge* -Booster-Set enthält*:

    40 Secret Rare Karten, 62 Ultra Rare Karten

    (Mehr als 20 Karten im Set sind auch als Quarter Century Secret Rares erhältlich)


    Animation Chronicle 2023

    Stock up on your illusion strategies!

    Chimera-206x300.webp

    AC23-JP030 Chimera the Flying Mythical Beast (Reprint)

    Gazelle-206x300.webp

    AC23-JP031 Gazelle the King of Mythical Beasts (Reprint)

    Berfomet-206x300.webp

    AC23-JP032 Berfomet (Reprint)

    Marionetter-206x300.webp

    AC23-JP053 Altergeist Marionetter (Reprint)

    Sil-206x300.webp

    AC23-JP054 Altergeist Silquitous (Reprint)

    Meluseek-206x300.webp

    AC23-JP055 Altergeist Meluseek (Reprint)

    Multifaker-206x300.webp

    AC23-JP056 Altergeist Multifaker (Reprint)

    Hex-206x300.jpg

    AC23-JP057 Altergeist Hexstia (Reprint)

    Primebanshee-206x300.webp

    AC23-JP058 Altergeist Primebanshee (Reprint)

    Protocol-206x300.webp

    AC23-JP059 Altergeist Protocol (Reprint)

  • Hatte den Beitrag letztens schon gesucht und nicht gefunden ... :/


    bäähhh Altergeist Reprints, hoffentlich nicht noch in den SCR Slots


    TCG Pressetext:


    Erstveröffentlichungstag: 22.06.2023


    https://www.yugioh-card.com/en/products/blmr

    BLMR_5-Foil-Fan_550.png

    Battles of Legend: Monstrous Revenge* introduces more than 52 new cards plus a bunch of returning favorites!

    This all-foil booster set weaves a tale of knights, dragons, ghosts, and serpents, alongside cards for many different Decks seen in the Yu-Gi-Oh! manga and anime series, led by the new Dark Magician the Knight of Dragon Magic, Armed Neos, Assault Synchron, Numbers Last Hope, Odd-Eyes Rebellion Xyz Dragon, and Rokket Coder!

    The monstrous denizens of this 100+ card booster set also include Extox Hydra, which can weaken your opponent’s monsters from the Extra Deck categories and draws you a card for every thousand battle damage it inflicts! You can also beef up your Extra Deck with the new Tri-Edge Master Synchro Monster, the Xyz/Pendulum Daidaratant the Ooze Giant, and many more. From “Underworld” ghosts to “Puppet” chessmen, “Performapals” to “Sky Strikers,” you’ll find new cards for plenty of Decks inside!

    Battles of Legend: Monstrous Revenge* is also the first booster set for the Yu-Gi-Oh! TRADING CARD GAME to celebrate its 25th Anniversary with Quarter Century Secret Rares!

    You can find Quarter Century Secret Rare versions of new cards like Armed Neos and Assault Synchron, but also for iconic cards from the game’s history like Dark Armed Dragon, Dante, Traveler of the Burning Abyss, and a new alternate-art Sky Striker Mobilize – Engage!. Plus some of today’s hottest cards like Rite of Aramesir, Divine Arsenal AA-Zeus – Sky Thunder, and Welcome Labrynth – all available as Quarter Century Secret Rare cards!

    Each 5-card pack contains 4 Ultra Rares and 1 Secret Rare.

    The complete Battles of Legend: Monstrous Revenge booster set contains*:

    40 Secret Rares

    62 Ultra Rares

    (More than 20 cards in the set also available as Quarter Century Secret Rares)


    *Set name and contents subject to change.

  • Damit Zeus endlich bisschen bezahlbarer ist?

    Ich bin ja froh das ich mir damals den Megatin Reprint geholt habe. Damals ging er nur 14€ oder so, im Moment ist er in jedem Deck drin das ich spiele

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  • meint ihr zeus droppt heftig?


    hab mir vor 2 wochen erst die 2te Kopie gekauft, sehr ärgerlich xd

    zeus könnte nur ne quarter reprint bekommen und dann droppt der nicht. wenn er noch scr oder ur bekommt dann wird er droppen.

    aber das wirste erst sehen enn es soweit ist. wenn du eine karte kaufst um sie direkt zu spielen, dann hat es sich doch immer gelohnt sie zu holen.

  • Hinterhergeworfen wird sie einem bestimmt nicht, Zeus wird aktuell in extrem vielen Decks gespielt und daher eine der Chase-Karten sein. Zudem kann Zeus auch einfach wieder geshortet werden wie Accesscode oder Droplet, und dann wird sich an dem Preis kaum etwas ändern.

  • da zeus könnte nur ne quarter reprint bekommen und dann droppt der nicht. wenn er noch scr oder ur bekommt dann wird er droppen.

    aber das wirste erst sehen enn es soweit ist. wenn du eine karte kaufst um sie direkt zu spielen, dann hat es sich doch immer gelohnt sie zu holen.

    da hast du recht, könnte sogar sein wenn es nur ne qcscr von zeus gibt, das der preis für ur/scr wieder steigt


    danke für die einschätzung