[OCG] Premium Pack 2021 (SPU: 9. Dezember)

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    • [OCG] Premium Pack 2021 (SPU: 9. Dezember)

      Premium Pack 2021 (OCG)

      Release: TBA (Japan)

      Beinhaltet insgesamt ?? Karten. Jedes Booster enthält 5 Karten.

      Enthält neue Karten aus den Yu-Gi-Oh! Anime- und Manga-Serien sowie 12 Reprints früher V-Jump-Promos in Secret Rare.


      21PP-JP001 Angel O1
      LIGHT/Fairy - Effect/1/200/300
      You can only Special Summon with the way written in this card name’s (1) effect once per turn.
      (1) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster in your hand.
      (2) While this Special Summoned card is in the Monster Zone, you can Tribute Summon 1 Level 7 or higher monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

      21PP-JP002 Tellus the Little Angel
      LIGHT/Fairy - Effect/3/500/500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 “Tellus Wing Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
      (2) If you control a “Tellus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Tellus Wing Tokens”, also you cannot Special Summon monsters for the rest of this turn, except from your hand.

      21PP-JP003 Divine Evolution
      Normal Spell Card
      This card’s activation and effect cannot be negated.
      (1) Choose 1 monster you control that hasn’t already had the effect of “Divine Evolution” applied to it, whose original Type is Divine Beast OR whose original name is “The Wicked Avatar”, “The Wicked Dreadroot”, or “The Wicked Eraser”, and if you do, it gains 1000 ATK/DEF, also its effects’ activations cannot be negated, also its activated effects cannot be negated, also it gains this effect.
      ● When it declares an attack: You can make your opponent send 1 monster they control to the GY.

      21PP-JP004 Level Resist Wall
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated.

      21PP-JP005 Flint Cragger
      EARTH/Rock - Effect/3/800/1600
      You can only use each of this card name’s 1st and 2nd effects once per turn.
      (1) If this card is Special Summoned: You can discard 1 card, and if you do, send 1 “Fossil” Fusion Monster from your Extra Deck to the GY.
      (2) If this card is sent from the field to the GY: You can inflict 500 damage to your opponent, then, if “Fossil Fusion” is in your GY, you can return 1 of your banished “Fossil Fusion”, or 1 card that specifically lists it in its text, to the GY.

      21PP-JP006 Shell Knight
      EARTH/Rock - Effect/4/0/2000
      You can only use the (2) effect of this card’s name once per turn.
      (1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent.
      (2) If this card is sent to the GY by an effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand. If “Fossil Fusion” is in your GY, you can Special Summon it instead. For the rest of the turn you cannot activate the effects of cards of that card’s name.

      21PP-JP007 Fossil Machine Skull Convoy
      EARTH/Rock - Fusion - Effect/8/2100/1800
      1 Rock monster in your GY + 1 Level 7 or higher monster
      Must first be Special Summoned with “Fossil Fusion”.
      (1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.
      (2) Can make up to 3 attacks on monsters during each Battle Phase.
      (3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.

      21PP-JP008 Fossil Machine Skull Wagon
      EARTH/Rock - Fusion - Effect/6/1700/1500
      1 Rock monster in your GY + 1 Level 5 or 6 monster
      Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
      (1) Can make up to 2 attacks on monsters during each Battle Phase.
      (2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.
      (3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.

      21PP-JP009 Fossil Machine Skull Buggy
      EARTH/Rock - Fusion - Effect/4/1400/1200
      1 Rock monster in your GY + 1 Level 4 or lower monster
      Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.
      (1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.
      (2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand

      21PP-JP010 Infernity Sage
      DARK/Fiend - Tuner - Effect/2/400/800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can discard your entire hand.
      (2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.

      21PP-JP011 Infernity Pawn
      DARK/Fiend - Effect/1/0/0
      (1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.
      • Place 1 “Infernity” card from your Deck on the top of your Deck.
      • Set 1 “Void” Spell/Trap directly from your Deck to your field.

      21PP-JP012 Contract With the Void
      Normal Spell Card
      (1) If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 “Infernity” monster or 1 Level 8 DARK Dragon Synchro monster from your GY.

      21PP-JP013 Void Cauldron
      Continuous Trap Card
      (1) If an “Infernity” monster(s) and/or Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by an opponent’s card effect, you can banish 1 “Infernity” card from your GY instead.
      (2) If you have any cards in your hand, send this card to the GY.

      21PP-JP014 Doll Monster Miss Mädchen
      LIGHT/Fairy - Normal/4/0/0
      “Welcome to our home!
      Cologne, Grandpa Demetto, and lots of other dolls live here!”

      21PP-JP015 Doll Monster Bear-Bear
      WIND/Beast - Normal/4/0/0
      “Even if we get so roughed up we nearly break, it’s okay.
      Grandpa Demetto will fix us right up!”

      21PP-JP016 Grandpa Demetto
      DARK/Spellcaster - Effect/1/0/0
      You can only use each of this card name’s 1st and 2nd effects once per turn.
      (1) You can detach 1 material from your “Princess Cologne”; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY as Level 8 DARK monsters.
      (2) If your Xyz Monster activates an effect by detaching a material(s) that was originally a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that Xyz Monster’s Rank x 300.

      21PP-JP017 Doll Happiness
      Continuous Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) When this card resolves, you can add 1 “Grandpa Demetto” or “Box of Friends” from your Deck to your hand.
      (2) Monsters your opponent controls cannot target monsters you control with 0 ATK or DEF for attacks while you control “Princess Cologne”.
      (3) Once per turn: You can destroy 1 monster you control or in your hand, and if you do, send 1 “Doll Monster” card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.

      21PP-JP018 Sunavalon Melias
      EARTH/Plant - Link - Effect/0/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
      2+ Plant monsters, including a Link Monster
      (1) If this card is Link Summoned: You can Special Summon 1 “Sunseed Genius Loci” from your GY.
      (2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (3) Once per turn: You can target 1 of your “Sunvine” Link Monsters this card points to; this turn, it can attack a number of times up to the number of “Sunavalon” Link Monsters you control.

      21PP-JP019 Sunavalon Daphne
      EARTH/Plant - Link - Effect/0/Link 2 (Linkmarkierungen: Links, Rechts)
      2 Plant monsters
      You can only use the 2nd effect of this card’s name once per turn.
      (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (2) You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except “Sunavalon Daphne”; return them to the Extra Deck.

      21PP-JP020 Sunvine Cross Breed
      Continuous Spell Card
      You can only activate the 1st effect of this card’s name once per turn.
      (1) You can Tribute 1 Link Monster, then target 1 Plant monster in your GY, except the Tributed monster; Special Summon it, but its effects are negated.

      Reprints:

      21PP-JP0?? Red Blossoms from Underroot
      21PP-JP0?? Crossout Designator
      21PP-JP0?? Draco Masters of the Tenyi
      21PP-JP0?? Primathmech Alembertian
      21PP-JP0?? Valkyrie Sigrun
      21PP-JP0?? Primal Dragon
      21PP-JP0?? Armored Bitron
      21PP-JP0?? Machine Metalcruncher
      21PP-JP023 Striker Dragon
      21PP-JP028 Wynn the Wind Channeler
      21PP-JP029 Infernoble Knight – Renaud
      21PP-JP032 Virtual World Hime – Nyannyan

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Cyber Drache ()

    • kartenspieler08 schrieb:

      Deckcreator16 schrieb:

      21PP-JP001 エンジェルO1 Angel O1
      Level 1 LIGHT Fairy Effect Monster
      ATK 200
      DEF 300
      You can only Special Summon with the way written in this card name’s (1) effect once per turn.
      (1) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster in your hand.
      (2) While this Special Summoned card is in the Monster Zone, you can Tribute Summon 1 Level 7 or higher monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
      Gehen wir jetzt alle Zahlen von 1 bis 7 durch? Es gab ja schon mal Engel O7.
      Sieht erstmal nach schlechten Monarchen aus bzw. Monarch-Support. Mal sehen. Sind ja erst 2 Karten.
      Angel 01 und Angel 07 sind beide Teil eines Manga Themendeck. Und irgendwie sind sie mit den darklord karten verbunden. Aber ich konnte auf die schnelle nicht heruskriegen ob es auch Angel 2-6 gibt.
    • Specifically their set numbers


      21PP-JP023 Striker Dragon

      21PP-JP028 Wynn the Wind Channeler

      21PP-JP029 Infernoble Knight – Renaud

      21PP-JP032 Virtual World Hime – Nyannyan
      Source

      And the third line of Jim’s Fossil Fusion Monsters appears!


      21PP-JP007 古生代化石マシン スカルコンボイ Koseidai Kaseki Machine Skull Convoy (Fossil Machine Skull Convoy)
      Level 8 EARTH Rock Fusion Effect Monster
      ATK 2100
      DEF 1800
      Materials: 1 Rock monster in your GY + 1 Level 7 or higher monster
      Must first be Special Summoned with “Fossil Fusion”.
      (1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.
      (2) Can make up to 3 attacks on monsters during each Battle Phase.
      (3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.

      21PP-JP008 中生代化石マシン スカルワゴン Chuuseidai Kaseki Machine Skull Wagon (Fossil Machine Skull Wagon)
      Level 6 EARTH Rock Fusion Effect Monster
      ATK 1700
      DEF 1500
      Materials: 1 Rock monster in your GY + 1 Level 5 or 6 monster
      Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
      (1) Can make up to 2 attacks on monsters during each Battle Phase.
      (2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.
      (3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.

      21PP-JP009 新生代化石マシン スカルバギー Shinseidai Kaseki Machine Skull Buggy (Fossil Machine Skull Buggy)
      Level 4 EARTH Rock Effect Monster
      ATK 1400
      DEF 1200
      Materials: 1 Rock monster in your GY + 1 Level 4 or lower monster
      Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.
      (1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.
      (2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand
      Source

      Two more of Kiryu’s Infernity army from the manga get printed


      21PP-JP010 インフェルニティ・セイジ Infernity Sage
      Level 2 DARK Fiend Tuner Effect Monster
      ATK 400
      DEF 800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can discard your entire hand.
      (2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.

      21PP-JP011 インフェルニティ・ポーン Infernity Pawn
      Dark Fiend / Effect
      LV1 0/0
      (1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.
      • Place 1 “Infernity” card from your Deck on the top of your Deck.
      • Set 1 “Void” Spell/Trap directly from your Deck to your field.
      Source

      Swarm Tactics related Traps


      21PP-JP004 レベル・レジストウォール Level Resist Wall
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated.
      Source
      Roses are g*y
      violets are g*yer
      f**k this poem
      and listen to SLAAAAAYER :rock: :rock:
    • xXEnthronedXx schrieb:

      21PP-JP007 古生代化石マシン スカルコンボイ Koseidai Kaseki Machine Skull Convoy (Fossil Machine Skull Convoy)

      Die Summon Conditions sind schonmal gut, und dank dem Shrink sollte er auch einiges mit seinem 2,1k killen können. Zwar meh gegen Linkmonster, und auch nicht jedes gute Non-Link hat hohe DEF, aber das balanced die Karte, damit's nicht der nächste Purgatrio ist.


      21PP-JP008 中生代化石マシン スカルワゴン Chuuseidai Kaseki Machine Skull Wagon (Fossil Machine Skull Wagon)
      Auch hier gar nicht mal schlechte Summon Cons. Und der dritte Eff ist okay. Ist halt das gegenstück zum skull knight.


      21PP-JP009 新生代化石マシン スカルバギー Shinseidai Kaseki Machine Skull Buggy (Fossil Machine Skull Buggy)
      Und hiermit hat man auch die letzte Suchoption abgedeckt. Find ich gut. Und auch hier wieder überraschend gute Summon Cons.


      21PP-JP010 インフェルニティ・セイジ Infernity Sage

      Der erste Effekt ist meh, kann einen aber schonmal den Hintern retten. Und der zweite Eff ist einfach wie der alte 3er Archfiend in besser. Gefällt mir. Nur leider nicht mit TGU specialbar.


      21PP-JP011 インフェルニティ・ポーン Infernity Pawn

      Hm. Der erste Effekt ist meh, da man halt die Draw Phase opfert, ohne zu ziehen. wenn er direkt ziehen würde wäre das gut, so brauch man aber noch upstart zusätzlich. Der Search einer Void Karte ist da schon besser. Vielleicht ja was für Infernoid.
    • C-O-N-A-N schrieb:

      Nekroz™ schrieb:

      TheBigB schrieb:

      Bei Angel 01 denk ich gerade an Monarch Support.
      Find die Karte echt gut
      bei Angel 01 denk ich an Angel 07...wäre mega wenn da mehrere Engel kommen... :daumen:
      Das ist doch auch ein manga archetyp gewesen, hatte hier doch schon einer geschrieben. oder nicht?
      Jop. Ist ein Manga Archetype aus GX(hier scheinbar auch stark mit Darklord verbunden) sowie aus 5Ds(wobei hier Akiza nur vereinzelte gespielt hat, die zufällig den gleichen namen hatte)

      soweit ich das sehen konnte gab es dort keine 02-06, dafür aber andere Angel-Monster.

      Ansonsten gab es ja gestern noch Covers des Produkts ( ygorganization.com/nevertrusthorrordolls/ ) wo herauskam dass ein weiteres Manga-Thema aus Zexal, "Doll Monster" enthalten sein sollten.
    • Altaria schrieb:

      Deckcreator16 schrieb:

      Ansonsten gab es ja gestern noch Covers des Produkts ( ygorganization.com/nevertrusthorrordolls/ ) wo herauskam dass ein weiteres Manga-Thema aus Zexal, "Doll Monster" enthalten sein sollten.
      Gehören die Karten zufällig zu Princess Cologne ?
      Jop. Um genau zu sein Zexal Manga Chapter 16:
      yugipedia.com/wiki/Yu-Gi-Oh!_ZEXAL_-_Rank_016

      weiter unten findet man auch noch eine ganze Menge karten die sie in dem Chapter verwendet hat und somit in diesem oder kommenden Sets support erwarten kann.
    • Even the strongest God can evolve even further!

      21PP-JP003 Kami no Shinka (Divine Evolution)
      Normal Spell
      This card’s activation and effect cannot be negated.
      (1) Choose 1 monster you control that hasn’t already had the effect of “Divine Evolution” applied to it, whose original Type is Divine Beast OR whose original name is “The Wicked Avatar”, “The Wicked Dreadroot”, or “The Wicked Eraser”, and if you do, it gains 1000 ATK/DEF, also its effects’ activations cannot be negated, also its activated effects cannot be negated, also it gains this effect.
      ● When it declares an attack: You can make your opponent send 1 monster they control to the GY.

      Another support monster for Fossil related Decks appears!

      21PP-JP005 Flint Cragger
      EARTH Rock / Effect
      LV3 800/1600
      You can only use each of this card name’s 1st and 2nd effects once per turn.
      (1) If this card is Special Summoned: You can discard 1 card, and if you do, send 1 “Fossil” Fusion Monster from your Extra Deck to the GY.
      (2) If this card is sent from the field to the GY: You can inflict 500 damage to your opponent, then, if “Fossil Fusion” is in your GY, you can return 1 of your banished “Fossil Fusion”, or 1 card that specifically lists it in its text, to the GY.

      A new Trap Card designed to protect your Infernities

      21PP-JP013 Rengoku no Kama (Purgatory Cauldron) / (Viz: Void Cauldron)
      Continuous Trap Card
      (1) If an “Infernity” monster(s) and/or Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by an opponent’s card effect, you can banish 1 “Infernity” card from your GY instead.
      (2) If you have any cards in your hand, send this card to the GY.

      Sadly, Demetto’s eye no longer hangs out. But’s time for fun with Dolls!

      21PP-JP014 Doll Monster Girl-chan (Doll Monster Miss Mädchen)
      Level 4 LIGHT Fairy Normal Monster
      ATK 0
      DEF 0
      “Welcome to our home!
      Cologne, Grandpa Demetto, and lots of other dolls live here!”

      21PP-JP015 Doll Monster Kumacchi (Doll Monster Bear-Bear)
      Level 4 WIND Beast Normal Monster
      ATK 0
      DEF 0
      “Even if we get so roughed up we nearly break, it’s okay.
      Grandpa Demetto will fix us right up!”

      21PP-JP016 Demetto Jiisan (Grandpa Demetto)
      Level 1 DARK Spellcaster Effect Monster
      ATK 0
      DEF 0
      You can only use each of this card name’s 1st and 2nd effects once per turn.
      (1) You can detach 1 material from your “Princess Cologne”; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY as Level 8 DARK monsters.
      (2) If your Xyz Monster activates an effect by detaching a material(s) that was originally a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that Xyz Monster’s Rank x 300.

      21PP-JP017 Ningyou no Koufuku (Doll Happiness)
      Continuous Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) When this card resolves, you can add 1 “Grandpa Demetto” or “Box of Friends” from your Deck to your hand.
      (2) Monsters your opponent controls cannot target monsters you control with 0 ATK or DEF for attacks while you control “Princess Cologne”.
      (3) Once per turn: You can destroy 1 monster you control or in your hand, and if you do, send 1 “Doll Monster” card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.

      Are you ready to Extra Link with Sunavalon?

      21PP-JP018 San Avalon Melias (Sunavalon Melias)
      Link 3 EARTH Plant Link Effect Monster
      ATK 0
      Links: Left, Top, Right
      Materials: 2+ Plant monsters, including a Link Monster
      (1) If this card is Link Summoned: You can Special Summon 1 “Sunseed Genius Loci” from your GY.
      (2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (3) Once per turn: You can target 1 of your “Sunvine” Link Monsters this card points to; this turn, it can attack a number of times up to the number of “Sunavalon” Link Monsters you control.

      21PP-JP019 San Avalon Daphne (Sunavalon Daphne)
      Link 2 EARTH Plant Link Effect Monster
      ATK 0
      Links: Left, Right
      Materials: 2 Plant monsters
      You can only use the 2nd effect of this card’s name once per turn.
      (1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
      (2) You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except “Sunavalon Daphne”; return them to the Extra Deck.

      21PP-JP020 San Vine Cross Breed / Sunvine Cross Breed
      Continuous Spell Card
      You can only activate the 1st effect of this card’s name once per turn.
      (1) You can Tribute 1 Link Monster, then target 1 Plant monster in your GY, except the Tributed monster; Special Summon it, but its effects are negated.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Nekroz™ ()