[OCG] Rise of the Duelist (SPU: 27. Juli)

  • Wenn ich mir das Cover und den ganzen Legacy Support anschaue fühle ich mich direkt in die Anfangszeit zurückversetzt. Bin schon auf den ganzen Rest gespannt.

  • Ich hätte mich auch gefreut wenn es einen Anime Reboot oder so XD

    Ich hatte damals ja schon in einem eigenen Artikel über diese Möglichkeit geschrieben gehabt.


    An sich fänd ich ja einen Reboot der Originalserie mit neuen Karten ganz ansprechend. Gerade das wir jetzt ja scheinbar wirklich bei 0 von neu beginnen(wenn in diesem oder im nächsten set dann bewd sowie darauf folgend karten anderer ikonischer duelist kingdom karten), vergrössert meinen verdacht dass Yugioh seven einfach eine übergangsserie ist(-> vorraussichtliche laufzeit von 2 jahren), und man noch karten sammelt, mit denen man einen erfolgreichen anime Reboot starten könnte. Bisher dachte ich ja der legendary Duelist support sowie anschliessender hauptsetsupport würde reichen. Ggf. muss man das aber anders angehen.
    Wir haben es ja bspw. Bei performapal und bei cyberse gesehen: es gibt ziemlich viel support für die main character themes, aber der meiste davon ist mist. Zudem muss man einen archetype zu viele karten geben. Und das der main char zwischendrin das komplette deck wechselt ist halt unwahrscheinlich(maximal erhält das thema selbst eine 2. Spielstrategie/Strategieast). Das Problem wird dramatisch schlimmer bei themendecks. Bspw. Haben wir jetzt ja das "gaia" theme, wo ikonische Karten plötzlich zu gaia karten wurden. Doch Gaia selbst hat in den Folgestorys noch relativ wenig fokus. Zwanghaft das neue thema weiterführen würde so knifflig werden, und alternativ allgemeiner dark magician support wird knifflig, da es davon schon vieles gibt und es übertrieben viel werden würde.


    Wenns nach mir geht hätte man sich einen spannenden char aus der originalserie krallen können und diesen dann im mittelpunkt der geschichte stellen können. Wäre dann seine vorgeschichte oder nachträglichen erlebnisse aus dessen perspektive.

  • We learn who Malefactor is.

    ROTD-JP026 Machiners Reserbreak / Machina Reserbreak
    Level 4 DARK Machine Effect Monster
    ATK 1200
    DEF 1800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) (Quick Effect): You can send this card from your hand or field to the GY, then target 1 “Machina” monster you control; it gains 1200 ATK until the end of this turn.
    (2) When a “Machina” monster you control destroys an opponent’s monster by battle and this card is in your GY: You can add this card to your hand.

    ROTD-JP027 Kidou Souchi Malefactor / Unauthorized Device Malefactor
    Level 1 DARK Machine Union Effect Monster
    ATK 500
    DEF 0
    You can only use this card name’s (2) effect once per turn.
    (1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    (2) If this card that is currently equippped to a monster is destroyed and sent to the GY: You can Special Summon this card.

    ROTD-JP028 Zanki Dia (Mathmech Diameter)
    Level 4 LIGHT Cyberse Tuner Effect Monster
    ATK 1000
    DEF 1500
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects.
    (2) A “Mathmech” Synchro or Xyz Monster Summoned using this card as material gains this effect.
    • Once, during the turn this card was Special Summoned, when an opponent’s card or effect is activated (Quick Effect): You can negate the effect.

    ROTD-JP066 Tengen no Ryuurin (Dragon Cycle of Celestial Illusions)
    Quick-Play Spell Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand. If you Tributed a non-Effect Monster to activate this card, you can Special Summon it (with its effect negated) instead of adding it to your hand.
    (2) If you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 “Tenyi” card from your Deck to your hand.

    ROTD-JP077 Dragonmaid no Okatazuke (Dragonmaid Clean-Up)
    Normal Trap Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Target 1 Dragon monster you control and 1 card your opponent control or have in their GY; return them to the hand.
    (2) You can banish this card from your GY; Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, but return it to the hand during the End Phase.

  • Interessante Karten.
    Der Machina könnte interessant für das Structure werden.


    Der Mathmech ist mal ein brutal starker Extender. Vorallem da er durch die Falle auch im gegnerischen Zug getriggert werden kann.


    Die Tenyi Karte ist auch ziemlich gut. Aber schade das man nur einen der Effekte pro Zug nutzen kann.


    Die Dragonmaid Falle liest sich auch nicht übel.
    Liege ich richtig in der Annahme das beide Monster auf die Hand gegeben werden müssen und man nicht seine Dragonmaid Karte anketten kann?

  • Der 2. Effekt ist noch ein netter Bonus, was den Quick-Spell-Type nochmal hervorhebt, da man dies auch im gegn. Turn nutzen können dürfte. "Dürfte", da ja auch Fallenkarten mit Spell Speed 2 im Grave agieren, zugleich aber Counter Traps maximal Spell Speed 2 und nicht Spell Speed 3.

    Das funktioniert leider nicht, auch Quicks sind im GY Spell Speed 1.

  • doch unerwartet, was für themen support bekommen.
    der zanki dia ist ein netter extender. hilft salamangreat weiter, die sich aktuell wieder neu erfinden müssen.
    tenyi und dragonmaid z/f sind sehr gut designt, generisch genug, um nützlich zu sein, im eigenen themendeck aber noch besser.

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • @Deckcreator16
    Wegen Mathmech muss Ich dir leider wiedersprechen.
    Der neue Hilft dem Deck nicht wirklich, da erst ab dem 2. Eigenen Zug gut. Und Mathmech ist ein Otk Deck. Hilft also weder beim OTK, noch dabei selber OTK' zu werden.
    (Mann kann seinen Negierungseff nicht wirklich gebrauchen, da wenn man ihn benutzt nicht auf den 12 Synchro kommt.


    Desweiteren profitiert Mathmech nicht viel von MR2020, da viele Effekte die EMZ verlangen (Multiplier,Nabla, Synchros haben nur Schutz falls in EMZ...).
    Sigma ist soweit Ich weiss, die einzige Karte die sich specialt falls man kein Monster in EMZ hat

  • Mathmech profitiert durchaus aus dem neuem Monster.
    Die ganzen Spezialbeschwörungen der Themenmonster sind alle externe Beschwörungen. Wenn da also Negates kommen hat man die durchaus mal im GY.

  • I love when it’s hot



    Enseikishi – Astolfo / Flame Noble Knight Astolfo
    Fire Warrior / Effect
    LV1 500/200
    You can only use this card name’s (1) and (2) effects once per Duel each.
    (1) You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card’s Level become the banished monster’s Level.
    (2) You can banish this card from your GY; during your 2nd Standby Phase after activating this effect, Special Summon this banished card, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY.



    Enseikishi – Ogier / Flame Noble Knight Ogier
    Fire Warrior / Effect
    LV4 1500/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can send 1 FIRE Warrior monster or 1 “Noble Arms” card from your Deck to the GY, except “Flame Noble Knight Ogier”.
    (2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that target you control.
    (3) A monster equipped with this card cannot be destroyed by card effects.



    Enseikishi – Olivier / Flame Noble Knight Olivier
    Fire Warrior / Tuner / Effect
    LV4 1000/1500
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand, and if you do, its Level becomes 1.
    (2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that target you control.
    (3) Your opponent cannot target a monster equipped with this card with card effects.



    Enseikishi – Maugis / Flame Noble Knight Maugis
    Fire Warrior / Effect
    LV4 1500/1000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is sent to the GY: You can shuffle 3 of your other FIRE Warrior monsters and/or “Noble Arms” cards that are banished and/or in your GY into the Deck; draw 1 card.
    (2) If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that target you control.
    (3) A monster equipped with this card cannot be destroyed by battle.



    Enseikishidou – Roland / Flame Noble Knight Leader Roland
    Fire Warrior / Synchro / Tuner / Effect
    LV5 2000/500
    1 Tuner + 1+ non-Tuner monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Synchro Summoned: You can activate this effect; during this turn’s End Phase, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand.
    (2) During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that target you control as an Equip Card with this effect.
    ● The equipped monster gains 500 ATK.



    Enseikishitei – Charle / Flame Noble Knight Emperor Charle
    Fire Warrior / Synchro / Effect
    LV9 3000/200
    1 Tuner + 1+ non-Tuner monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a monster on the field becomes equipped with an Equip Card (even during the Damage Step): You can destroy 1 card on the field.
    (2) During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Card with this effect.
    ● The equipped monster gains 500 ATK.



    「Enseiken – Durandal」/ “Flame Noble Arms – Durandal”
    Spell Equip
    You can only use 1 of this card name’s (1) and (2) effects per turn, and only once that turn.
    (1) While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card.
    (2) If this card is sent to the GY because the monster it was equipped to was sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon for the rest of this turn, except Warrior monsters.



    「Enseiken – Hauteclere」/ “Flame Noble Arms – Hauteclere”
    Spell Equip
    You can only use 1 of this card name’s (1) and (2) effects per turn, and only once that turn.
    (1) While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks with other monsters, also it can make a second attack during each Battle Phase, then destroy this card.
    (2) If this card is sent to the GY because the monster it was equipped to was sent to the GY: You can target 1 face-up monster on the field; destroy it.



    「Enseiken – Joyeuse」/ “Flame Noble Arms – Joyeuse”
    Spell Equip
    You can only use 1 of this card name’s (1) and (2) effects per turn, and only once that turn.
    (1) While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card.
    (2) If this card is sent to the GY because the monster it was equipped to was sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand.



    Olifant no Tsunofue / Olifant Horn
    Trap Normal
    You can only activate 1 card with this card’s name per turn.
    (1) Activate 1 of these effects;
    ● Banish 1 Equip Spell from your field or GY, then destroy 1 card on the field.
    ● Destroy 1 “Roland” monster you control, then Special Summon up to 3 FIRE Warrior monsters from your Deck in Defense Position, whose total Levels equal 9, but negate their effects, also you cannot Special Summon until the end of your next turn, except Warrior monsters.


    Source

  • “Flame Noble Arms – Durandal”

    Auch eine Variante, RotA endlich wieder hoch zu stufen :D


    Im Großen und Ganzen sagt mir das Thema nicht sehr zu, aber diese Karte ist echt fantastisch. Neben der Funktion als RotA-Ersatz stellt sie nämlich auch eine wirklich gute Equip Spell dar, die man relativ bedenkenlos 2-3x in jedem Krieger-Deck spielen kann, für Isolde. Die kann dann Flame Noble Knight Roland holen, der die Equip vom Friedhof zurückholen kann. Theoretisch wäre dann sogar noch der (2)-Effekt aktivierbar.
    Dessen Beschränkung auf Krieger nervt dann aber doch, weil es keine guten Krieger-Bossmonster vom Extra Deck gibt (soweit ich weiß).

  • OCG Rise of the Duelist (TCG Release August 2020)
    Melphy Rabbi
    Level 2 EARTH Beast Normal Monster
    0 ATK / 2100 DEF
    Melphy Feni
    Level 2 EARTH Beast Effect Monster
    100 ATK / 300 DEF
    -You can only use each of this card name's (1) and (2) effects once per turn.
    (1) If your opponent Normal or Special Summons a monster(s), or if this card is targeted for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melphy Feni".
    (2) During your End Phase: You can Special Summon this card from your hand.
    Melphy Cathy
    Level 2 EARTH Beast Effect Monster
    200 ATK / 200 DEF
    -You can only use each of this card name's (1) and (2) effects once per turn.
    (1) If your opponent Normal or Special Summons a monster(s), or if this card is targeted for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melphy Cathy".
    (2) During your End Phase: You can Special Summon this card from your hand.
    Melphy Puppy
    Level 2 EARTH Beast Effect Monster
    300 ATK / 100 DEF
    -You can only use each of this card name's (1) and (2) effects once per turn.
    (1) If your opponent Normal or Special Summons a monster(s), or if this card is targeted for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melphy Puppy".
    (2) During your End Phase: You can Special Summon this card from your hand.



    Melphy Pony
    Level 2 EARTH Beast Effect Monster
    400 ATK / 0 DEF
    -You can only use each of this card name's (1) and (2) effects once per turn.
    (1) If your opponent Normal or Special Summons a monster(s), or if this card is targeted for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melphy Pony".
    (2) During your End Phase: You can Special Summon this card from your hand.
    Melphys of the Forest
    Rank 2 EARTH Beast Xyz Effect Monster
    500 ATK / 2000 DEF
    2 Level 2 monsters
    -You can only use each of this card name's (1) and (2) effects once per turn.
    (1) You can detach 1 material from this card; add 1 "Melphy" card from your Deck to your hand.<Ignition>
    (2) If another face-up "Melphy" monster(s) you control is returned to your hand: You can target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated.
    Melphy Mamee
    Rank 2 EARTH Beast Xyz Effect Monster
    1000 ATK / 1000 DEF
    2+ Level 2 Beast monsters
    (1) (Quick Effect): You can attach 1 Beast monster from your hand or field to this card as material.
    (2) This card gains effects based on the number of materials it has.
    ● 3+: Cannot be destroyed by battle.
    ● 4+: You take no battle damage from attacks involving this card.
    ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.
    Melphy Tag
    Quick-Play Spell
    -You can only activate 1 card with this card name per turn.
    (1) Target 1 "Melphy" monster in your GY; Special Summon it.



    Melphy Hide and Seek
    Continuous Spell
    -You can only use this card name's (2) effect once per turn.
    (1) The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed.
    (2) You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card.
    Melphy Time
    Normal Trap
    (1) Detach any number of materials from Beast Xyz Monsters you control, then target that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached, until the end of this turn.





    OK also Das Deck muss Ich mir echt holen die Artworks sind einfach Zucker o.o