[OCG] Structure Deck R: Dragunity Drive
Release: 29. August 2020 (Japan)
Preis: 1000 Yen
Inhalt:
- Vorkonstruiertes Deck mit 40 Karten (? neue Karten)
- Ein Power-Up-Pack mit fünf unterschiedlichen Karten (vier davon Super Rare, eine Secret Rare)
- Regelbuch
- Spielanleitung
- Duellunterlage
SR11-JP001 Dragunity Arma Gram
WIND/Dragon - Effect/10/2900/2200
You can only use each of the 1st, 2nd, and 3rd effects of this card’s name once per turn.
(1) You can banish 2 Dragon and/or Winged Beast monsters from your GY; Special Summon this card from your hand or GY.
(2) You can target 1 face-up monster on the field; negate its effects, and if you do, it loses 1000 ATK for each Equip Card you control.
(3) When an opponent’s monster is destroyed by battle and sent to the GY: You can equip it to this card.
SR11-JP002 Dragunity Legatus
WIND/Winged Beast - Effect/4/1800/1200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control a “Dragunity” monster or “Dragon Ravine”: You can Special Summon this card from your hand.
(2) If you control a “Dragunity” Monster Card(s) in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it.
SR11-JP003 Dragunity Remus
WIND/Dragon - Tuner - Effect/2/800/800
You can only use this card name’s (1) and (2) effects once per turn each. Cannot be used as Synchro Material, except for the Synchro Summon of a “Dragunity” monster.
(1) You can discard this card; add 1 “Dragon Ravine” from your Deck to your hand.
(2) If you control a “Dragunity” monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters.
SR11-JP024 Dragunity Draft
Continuous Spell Card
You can only activate this card name once per turn.
(1) When this card is activated: You can target 1 Level 4 or lower “Dragunity” monster in your GY; add it to your hand.
(2) If your “Dragunity” monster with an original Level of 5 or higher attacks, it is unaffected by your opponent’s card effects until the end of the Damage Step.
SR11-JP025 Dragunity of the Hurricane
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) If only your opponent controls a monster: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Dragon monsters, also Special Summon 1 “Dragunity” Tuner and 1 Winged Beast “Dragunity” monster from your Deck, but negate their effects, then, if your opponent controls a monster Special Summoned from the Extra Deck, immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using only “Dragunity” monsters you control.
SR11-JP026 Dragunity Glow
Normal Spell
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) Add 1 Level 5 or higher “Dragunity” monster from your Deck or GY to your hand.
(2) You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a “Dragunity” monster; Special Summon it in Defense Position.
SR11-JP034 Dragunity Purgatory
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card while you control a “Dragunity” Synchro Monster: Negate that activation, and if you do, banish that card, then, if you control a Level 10 “Dragunity” monster, 1 “Dragunity” monster you control gains 100 ATK for each card currently banished face-up.
SR11-JPP01 Dragunity Knight – Areadbhair
WIND/Dragon - Synchro Effect/10/3300/3200
1 “Dragunity” Tuner + 1+ non-Tuner monsters
You can only use each of the 1st, 2nd, and 3rd effects of this card’s name once per turn.
(1) When your opponent activates a monster effect (Quick Effect): You can banish 1 “Dragunity” monster from your GY; negate the activation, and if you do, banish that monster.
(2) If this card destroys an opponent’s monster by battle, after damage calculation: You can banish that opponent’s monster.
(3) If this Synchro Summoned card is destroyed by an opponent’s card: You can destroy all Spells and Traps your opponent controls.
Reprints:
SR11-JP004 Dragunity Arma Leyvaten
SR11-JP005 Dragunity Arma Mystletainn
SR11-JP006 Dragunity Primus Pilus
SR11-JP007 Dragunity Dux
SR11-JP008 Dragunity Senatus
SR11-JP009 Dragunity Legionnaire
SR11-JP010 Dragunity Darkspear
SR11-JP011 Dragunity Phalanx
SR11-JP012 Dragunity Aklys
SR11-JP013 Dragunity Couse
SR11-JP014 Dragunity Brandistock
SR11-JP015 Dragunity Corsesca
SR11-JP016 Tempest, Dragon Ruler of Storms
SR11-JP017 Destrudo the Lost Dragon’s Frisson
SR11-JP018 Cockadoodledoo
SR11-JP019 Starliege Seyfert
SR11-JP020 Garuda the Wind Spirit
SR11-JP021 Blackwing – Zephyros the Elite
SR11-JP022 D.D. Crow
SR11-JP023 Omni-Dragon Brotaur
SR11-JP027 Dragon Mastery
SR11-JP028 Dragunity Divine Lance
SR11-JP029 Cards of Consonance
SR11-JP030 Dragon Shrine
SR11-JP031 Foolish Burial
SR11-JP032 World Legacy Guardragon
SR11-JP033 Called by the Grave
SR11-JP035 Dragunity Legion
SR11-JP036 Void Trap Hole
SR11-JP037 Guardragon Cataclysm
SR11-JP038 Storm Dragon’s Return
SR11-JP039 Gravity Collapse
SR11-JP040 Red Reboot
SR11-JP041 Dragunity Knight – Ascalon
SR11-JP042 Dragunity Knight – Gae Bulg
SR11-JP043 Dragunity Knight – Romulus
SR11-JPP02 Dragunity Knight – Barcha
SR11-JPP03 Dragunity Knight – Gae Dearg
SR11-JP004 Dragunity Knight – Vajrayana
SR11-JP005 Dragon Ravine